Luigi’s Mansion: Dark Moon Stats and Records

Stats time!

Play Time 19h 12m
Gold 26731
Boos: 18
Ghost Container 5672W
Gloomy Manor Gems 12/13
Haunted Tower Gems 6/13
Old Clockworks Gems 4/13
Secret Mine Gems 1/13
Treacherous Mansion Gems 3/13

Level Stats Clear Time, Ghosts Captured, Rank

A1 9m 25s 6 2Star
A2 13m 37s 17 2Star
A3 11m 36s 10 2Star
A4 26m 48s 15 1Star
A5 16m 15s 14 2Star
AB 4m 6s 1 2Star
A6 10m 36s 18 2Star
B1 19m 25s 11 1Star
B2 47m 4s 20 1Star
B3 10m 2s 9 2Star
B4 12m 51s 16 2Star
B5 9m 19s 13 2Star
BB 11m 37s 14 3Star
B6 –
C1 11m 11s 10 1Star
C2 11m 21s 16 1Star
C3 15m 12 2Star
C4 10m 35s 6 2Star
C5 31m 59s 22 1Star
CB 13m 20s 31 2Star
C6 –
D1 38m 31s 9 1Star
D2 11m 12s 8 2Star
D3 22m 28s 12 1Star
DB 4m 43s 1 2Star
D4 –
E1 9m 30s 11 2Star
E2 21m 47s 17 1Star
E3 16m 46s 13 2Star
E4 7m 30s 0 1Star
E5 12m 8s 52 2Star
EB 2m 15s 1 3Star
E6 –

Luigi’s Mansion: Dark Moon Review


Luigi’s Mansion was one of the first video games that I ever played. It came along with the Gamecube and while I did play on the Super Nintendo/N64/Game Boy, this was one of the first games that I really remember playing with my full gamer skills intact. It was a tough game and had a lot of replay value as I went through it many times. This sequel can’t fully match the original’s true greatness in part because of the nostalgia and also the fact that the Gamecube really made the most of the game. The original had more features and took greater advantage of the concept. That being said, this is still a great sequel and everyone’s favorite Mario villain finally gets to take center stage once again after a rather disappointing appearance in Super Mario Sunshine. (The one time Mario really took it to the guy)

The game starts off with Mr. Luigi “I do it” Luigi resting at his summer cottage. Unfortunately, E Gadd kidnaps him and tells Luigi that he has to liberate the city since all of the ghosts have turned evil after King Boo blasted it into multiple pieces. Luigi barely got away with his life the last time so he isn’t thrilled about getting a rematch, but he doesn’t really have any way of getting out of this. Luigi grabs his flashlight and prepares himself, but King Boo isn’t playing around this time. He has already kidnapped Mario and a bunch of the toads…Luigi may be next!

One thing you’ll notice straight away in the game is that the format is a little different. It’s not the free roam environment that you may be used to from the first game. Instead it is divided into linear levels among the various worlds. Each level will tell you to do something and then you’re beamed home afterwards. It’s different, but I’ll take it since we’ve been getting a lot of big free roam games lately like Breath of the Wild and Mario Odyssey lately so it’s good to keep things varied. The game is still reasonably long as some levels can take upwards of 40 minutes. Others are finished in under 10 though so it varies quite intensely. You should expect the game to last you at least around 10-13 hours.

The game’s difficulty is pretty low so you shouldn’t have much trouble against the actual ghosts. The power ups that you get during the game make this even easier. I only lost twice if I recall correctly. Once was to the Giant suit of armor and I also lost to the boss where you had to slide a few times. Beyond that, it didn’t feel like a cakewalk or anything, but you won’t feel too threatened. You are given a lot of health and it’s always easy to find more hearts.

There is some replay value here as you can go back to all of the old levels and grab all of the Boos/Gems. It may not be a whole lot, but it’s something to do and it won’t take an insane amount of time to do it. Hopefully you get something cool like an extra ending or picture. I think the first game let you upgrade your mansions based on how much money you had so that was a nice incentive. I thought there would be more power ups so I could list that under the replay value, but we maxed out before the final chapter even started. Between the solid length of the story and getting all of the collectibles, there is certainly a lot of content here.

The graphics are pretty good. Some elements are pretty stunning like the energy blasts, King Boo’s design, and one of the final cinematics as Luigi’s destination is forcibly changed. The game really put in a lot of effort towards the final levels with all of the cool designs. The soundtrack is mostly forgettable to be honest, but I did enjoy the final boss theme for King Boo. That one sounded really good and worked quite well to build up the tension. One good theme can always go a long way.

I do have to call the game out for being a little lazy with the sound effects and cutscenes though. We get the same recycled scene of Luigi being transported, landing, using his vacuum, and picking up the DS throughout the game. Adding insult to injury is the fact that we also get the same sound effects in the same order. Luigi grunts 4-5 times every time he lands which starts out as rather painful gasps to tired ones. After a while you sort of hope that Luigi will just get his game on and save the world. He also randomly utters one of the phrases that they recorded once in a while like “I do it” even if they aren’t totally relevant at the moment. I think Nintendo did phone it in to an extent in this department and could have certainly recorded more lines. That or they could use text like with what they did for King Boo. It just felt like someone was always talking throughout the game, but not in a fun Spider-Man kind of way, but in a forced “Lets play another grunt” way.

I was a little surprised that we didn’t get back some classic features like shooting fire or ice in this one, but we got a black light flashlight so that was neat. It lets you see invisible things and is immensely useful once you obtain it. The controls are simple so you’ll get used to them right away. You have your flashlight and your Vacuum Cleaner. Those are really the main 2 weapons that you’ll be using during the game.

Naturally we can’t end the game without talking about King Boo. He’s easily one of the strongest Mario villains even if he isn’t talked about quite as often as you’d expect. He defeated Mario even when the hero was aided by the Power Star and in this game he has done it again. He seems to have some reasonable reality warping abilities or at the very least advanced telekinetic abilities. His power lasers are great as well and he’s just a pretty intimidating villain. I actually feel kind of bad for him since his arch nemesis isn’t quite as intense. It was nice to see King Boo and I’m glad that the first game was mentioned so as to keep the continuity straight. It does kind of hint further that the Sunshine King Boo was different since he went straight from the first game’s painting to here, but I still think the Sunshine appearance needs to be looked into a little further.

The game really doesn’t have many negatives to talk about. The actual gameplay is simple, but well constructed. You won’t be running into random glitches here or poor level designs. One thing about the various mansions is it allows the game to give each one a different design which is nice. My one complaint is probably that Luigi’s a little too scared the whole time even if that is the point. I always imagine a game where Luigi is actually really hardcore and eagerly fights the villains, but maybe you could make the case that it wouldn’t be the same character. I still think it’s worth the risk and maybe it’s about time they announce a Luigi’s Mansion 3. Honestly, I’ve love to see a big budget one with a long campaign. (Think equivalent length to a big Mario platformer) It could have an array of side characters, maybe even a level or two where you play as Mario and physically try to fight King Boo. Of course, King Boo would need to be in it or the fans would riot.

Overall, I put off getting this game for many years as it kept sinking below other games that would come out. Well, I finally got to nab it and it was certainly a really fun game. I’d definitely recommend buying it, especially since it goes for only about 15-20 dollars now. That’s a really great deal and it’s why the Nintendo Selects tag is always a welcome addition to any game. Be prepared though as the game may be more intense than you’d expect and you’ll have to make some tough calls.

Overall 8/10

Pokemon the Movie: I Choose You! Review


It’s time for a one shot manga that helps get you ready for the latest Pokemon movie. I’m definitely looking forward to seeing that one get dubbed since it’s going to bring back all of the old Pokemon nostalgia. The manga takes the interesting choice of making it a flashback that Alola Ash is having. It would sure be some twist if the movie is just a dream that Ash is having, but fans would certainly not like that. It’s a fun enough story and does what it can with the 20 pages that it was allotted.

Lets start with the story in the current timeline. Ash is still a little too happy and comic relief esque in the new region if you ask me. He doesn’t have a lot of time for his shenanigans, but still manages to get consistently wrecked by the Totem guardian. It seems like these Pokemon are effectively the gym leaders of the region. Still, Pikachu doesn’t go down so easily and manages to take the opponent down in one hit. This is how I picture every fight with Pikachu to go down by the way as he isn’t known as one of the strongest Pokemon of all time for nothing. He’s in a whole other league and has certainly been trained long enough to be ready for this. I’m not sure about the whole Z move thing that the heroes spam nowadays though. The pose isn’t really necessary and seems like it’ll just leave you open during a fight. I also don’t think Pikachu should even need it.

In the flashback, the chapter plays it pretty straight regarding Ash’s origin. He wakes up real late and after struggling to get out of bed finds out that all of the Pokemon have already been taken. Pikachu is still here though so Ash decides to take him, but the Thunder Mouse doesn’t like Pokeballs. Honestly, I can totally understand the sentiment since it takes away your freedom. Ash allows this since he doesn’t have much of a choice and picks a fight with a Spearow by accident. Ash gets wrecked again, but fortunately Pikachu saves him just like in the modern day timeline. Pikachu was always the MVP of the Pokemon anime and it’s good to be reminded of this. Where would we be now without the little guy eh? It’s a fun story and while they didn’t change anything, it’s been a while since I’ve seen this so that’s cool. I definitely wouldn’t mind a faithful manga adaption of the anime that follows Ash and pals. That would have a lot of potential.

The art is all right. You can tell that this is a tie in as it isn’t anything all that special or detailed. The characters are easily recognizable and the art is simple which helps with the fights. That’s about all that I can say for it though. It just doesn’t feel like there was a whole lot of effort behind it. I have a feeling that this chapter was churned out really quick to make it in time fr the movie. That’s not necessarily a bad thing and I’m glad that we have it, but I always feel like they should at least make this into a full volume as opposed to just one chapter.

Overall, If you’re a big Pokemon fan then you should check this out. It’s a good way to get you hyped for the movie. It’s essentially your standard Pokemon story so it’s not going to change your world or anything, but just seeing the familiar faces and environment again should be enough. I’m ready for a big Pokemon manga as the Adventure chapters only come out once in a while and most of the other titles are either finished or in the same boat. I want a weekly Pokemon manga that I can look forward to every week. Considering how popular the franchise is, I’m surprised that we don’t have one yet. Ah well, maybe one day.

Overall 7/10

M&M’s Adventure Review


It’s time for another game in the M&Ms saga. The previous ones weren’t all that bad. The DS game’s gameplay was pretty interesting and you can’t really mess up a racing game. This was the first one to be a full platformer though so that naturally came with some considerable risks. It has quite a few glitches and plays out like a slightly higher budget version of Ninjabread Man at times. The game definitely makes some mistakes and I’d have to call it a bad game. It’s not on the same level as some of the other disaster titles, but it makes enough of the wrong moves to sabotage itself like having to replay a whole chapter if you lose. Lets dive in!

The game starts on Christmas Eve as the M&Ms are getting ready to lock up for the night. Unfortunately, a security breach occurs and all of the M&Ms are stolen. The heroes have to quickly re grab all 120 of them before leaving, but they are now being guarded by a Snowman who likes to yell “Its hot”, The Easter Bunny who is very hungry, The Nutcracker who wants to blow everyone up, and the Halloween Man who is trying to scare everyone. Fortunately our brave heroes won’t back down when candy is on the line.

The gameplay is very straight forward. It’s a 3D adventure that “should” play out like a Mario game. You move and jump as you cross the level. Getting to the end is your destination, but not the goal. You must find all of the M&Ms in each level or else you’ll have to replay it anyway. Each level has 3-4 areas which can be as large as an average level in another game. You must beat them all without losing all of your lives or you’re sent back to the beginning and you’ll need to grab the M&Ms again. That is definitely the most annoying part of the game. Most of the levels aren’t all that difficult, but the last 2 are tough. There is a huge jump in difficulty between levels 2 and 3.

Level 3 has you go through many jumps with metal birds trying to peck you along the way. It seems like you can possibly step on them or lure them to a bomb, but it’s much harder than it looks. With enough repetition you’ll get through it, but the levels can be long so you don’t want to have to replay them too much. Fortunately to counter this, the bosses are incredibly easy. The only one that is even a little difficult is the final boss which is also very generous with health bits everywhere. For the Cupid you just have to hit a bunch of switches. Taking down the Bunny just means luring him to candy and you lure the soldier to poison smoke. You lure the Lantern to bombs and take out the Snowman by hitting a lot of switches. Either the developers didn’t put too much thought into the bosses or they just didn’t want to make them too difficult. Imagine having to go all the way back at that point.

There is one part of the game that is just unfair though. In Green’s last level there comes a point where you have to board a boat as cannons shoot at you. The problem is that you die instantly for no reason. It’s possible an unintentional glitch in the game or something, but that’s it..you’re done. The only way around this that I found was to just jump in the ice cream and swim to shore. It takes up a lot of health, but at least I lived. I wasted a lot of lives trying to figure out why I was dying though. It would be like an invisible energy blast hit me or something.

Fortunately the game has so many glitches that you can exploit them as well. You can jump on air to skip parts of levels by just mashing jump and you can also achieve infinite lives. The way to doing the latter is getting a lot of coins like 98 for example. Then you reach a checkpoint. After that you grab the final 2 and keep on going. You get the extra life from this and then even if you die, you’re brought back to 98 coins at the check point. Since the coins reset despite the life sticking around, you can keep on getting lives forever. Figure out what section it the toughest for you and do the coin trick at the nearest checkpoint. This helped me a lot in the Snowman level. Hey, if the game is going to pull out cheesy tricks to stop me from winning…then two can play at that game!

The graphics are nothing special, but they get the job done. You can always tell what is happening and the level designs are pretty clever. The Christmas levels have the best designs for sure, but the Halloween level is surprisingly spooky as well. There are creepy portraits everywhere and even the music feels rather dire for the heroes. I think they put more effort into the soundtrack and levels than the gameplay so their priorities may have been a little mixed up. It was fun hearing Jingle Bells and Sleigh Bells ring at the end. It helped show that the developers cared about this game at least a little.

There isn’t any replay value here though. Once you gain the 120 M&Ms you are completely done with the game. That’s the end of your adventure and it’ll be time to put the game back in the drawer. The campaign isn’t all that long, but it is artificially lengthened by having to play the same levels as all 3 characters each time. If you ask me, you shouldn’t have to collect all 120 M&Ms to see the ending. That’s like having to grab all of the Stars in a Mario game. It’s something you should want to do, not something you have to do. Mix that in with the tedious nature of having to replay levels while looking for M&Ms and the game definitely gets hurt quite a bit.

There’s also a glitch where you’ll turn invisible if you try to approach the M&M machine. I guess the game won’t even let me look at the cool candies that I’ve collected eh? Well fine, I didn’t want to look at them anyway. I should quickly mention that each M&M has an ability. Red can fly whenever you see a flight symbol, Yellow can double jump, Green can swing her tennis racket whenever she finds a tennis symbol. Red’s flight levels are the best part of the game so I wish they had appeared more. It was certainly better than the main part of the game.

Overall, This game had a lot of potential, but the gameplay’s just a little too weak. You know there’s a problem when some levels are purely luck based. I almost died at the very end with Green because you have to dodge falling rocks for about 3-4 minutes. I barely survived and since I had 0 lives left that would have been fairly upsetting. I do like the challenge at times as some of them can be fair, but then we should get more lives or every stage should be its own level. That would fix a lot of issues. I died a lot of times on the revolving Ice Cream door which is easily the toughest part of the whole game. Seriously, just try to get out of that one in one piece. It can hold its own with some of Mario Maker’s toughest levels. Having to go back all the way is just too much of a detriment. The game is only about 5 dollars so if you want a real challenge it’s worth taking a look. That being said, it’s not always fun to play and games should at least be fun. I’ll have to give this one a thumbs down and I recommend Mario Galaxy instead. Even the ending was very lackluster.

Overall 4/10

Frogger’s Adventures: Temple of the Frog Review


I saw that the next Frogger game was only about a buck on Amazon so I realized that I needed to snag it. Who doesn’t want to start off the day with some nice Frogger adventures right? That being said, shipping was 4 dollars so it nearly hit the 5 dollar bin. It’s a very short game so that’s definitely more or less what it is worth. You can beat the game in about an hour if not sooner. The gameplay is fun though and while one aspect worries me, it’s a wholesome game. (Like the 1 dollar pizza stores it will satisfy your craving for a delightful experience)

The game starts with the bigwigs calling in Frogger. They need him to find all 4 of the legendary elements, defeat the bosses who guard them, and liberate the Frog Temple! Frogger’s on board with this since he’s always wanted to leave the swamp but pretends that he just wants to stop the villains. The elders let him go and Frogger gets to work at doing what he does best…knocking out the baddies!

After the interesting (glitchy) PS2 Frogger game, it was nice to see one go back to its routes. This is the Frogger that you’ve likely grown up with as you move from space to space. You’re not dodging cars too often here as you’ll be dodging characters and animals the whole time. You can only move one space at a time usually, but you can jump which lets you cover 2 spaces. You can press B to stick your tongue out, but that’s only good for grabbing butterflies which gives you lives. Use L and R to turn Frogger around. These are the only controls in the game so you’ll be able to master it in seconds. The simplicity is what got Frogger popular in the first place and I can see why. A lot of simple games became masterpieces like Mario, Sonic, Pac-Man, etc. Of course, complex games can also go down as legends like Final Fantasy, but that’s another story.

There are 5 worlds and each world has 3 levels. They range in difficulty from easy to relatively difficult. None of the levels will stump you for very long which is nice. You get 5 lives and if you lose them all you can just hit continue. What worries me is that it said you only have a few continues left and the number started to go down. I completed the game before it hit 0, but I get the crazy feeling that it’ll take you back to the beginning of the game if you lost it all. Surely this wouldn’t be the case…right? I’m going to assume that this isn’t true but if it is and I had lost all of my lives, I’d probably deduct another star from the score.

The graphics aren’t bad. They’re decently bright for a GBA game and the sprites are on point. It’s not one of those games that will make you take a step back, but considering that the game feels like it had a low budget otherwise, I’d say that it did pretty okay for itself. The soundtrack is utterly forgettable though and you won’t be able to remember any of the tunes. It’s as generic as it gets and this felt more like the game you’d expect.

We have to address the elephant in the room, the game’s short length. It’s hard to justify a game only having 1 hour of content. There is no replay value either since there is nothing to collect. This will definitely be a 1 and done experience so you definitely have to get invested into the game. I enjoyed the gameplay which is why it has a positive score, but if you bought this for full price back in the day you should definitely be pretty upset. I wouldn’t pay 30 dollars for one hour, much less 50. That would be crazy and you’d basically be spending a dollar for every minute that you play the game. No, that definitely doesn’t sound like a blast to me. Keep the length in mind when you shop for the game, you need to get it at a good price.

The story is pretty forgettable, but that’s fine. For a game like this, you don’t expect much. I am glad that the game actually did have some bosses though and slight voice acting at the very end. That was a nice touch. The game was fairly innovative with the bosses considering that they were working with a very limited style of gameplay. It was a good test for my reaction times that’s for sure. The final boss nearly nailed me a few times, but I definitely wasn’t going to go down easy. They had some good designs as well.

There’s one part of the game where it tries to troll you so watch out. It says that you need 50 coins to enter the final world so I went out of my way to grab a bunch. However, you actually need 100 coins since you need 50 for each of the two acts. Luckily, I got that amount naturally but it would have been annoying to have to backtrack at that point. Make sure you earn 100 before you get there. It’s fairly easy if you know to get them, but it’s also easy to just skip them and shave a few seconds off each level. Once you earn 100 then you can fast blast through the levels.

Overall, This is a pretty fun Frogger game. While it is incredibly short, I can definitely say that it’s a lot more fun than the PS2 one. I like the gameplay and it tests your strategic decisions and reaction times. I expect that other versions of this game will likely ramp the difficulty up even further so I look forward to meeting the challenge. The duration is the game’s only weak point but it is a fairly significant one. You have all of the data now so you can decide if buying the game is worth it or not. For what it’s worth, I’d recommend it. 1 hour of fun is better than 10+ hours of repetition right? I look forward to seeing how the next Frogger game plays out.

Overall 6/10

Star Wars: The Clone Wars Jedi Alliance Stats and Records

Stats time!

Level Stats

Sedawan 2/10 Medals
Rodia 3/10 Medals
Coruscant 4/10 Medals
Rodia 3/10 Medals
Christophsis 4/10 Medals
Dathomir 2/10 Medals
Christophsis 3/10 Medals
Dathomir 2/10 Medals
Devastation 3/10 Medals

Star Wars: The Clone Wars Jedi Alliance Review


After a long break, it’s finally time to take a look at the next Star Wars game. This title keeps us in the Clone Wars which is the best era in the Star Wars mythos. I know what you’re thinking…how can the prequels have the best timeline? I’ve thought about that myself and it all boils down to the fact that it felt more like a cool Sci-Fi franchise back then. There were a ton of Sith and Jedi fighting it out along with a bunch of other factions who could use light sabers. In Episode IV and beyond, there aren’t really Jedi or Sith anymore so we don’t get a bunch of fights. There are less variables and pieces on the board. That’s why I like this part of the series. Starting from when Anakin became a Jedi to when Darth Vader was in his early days. That’s the best period in the series even if it wasn’t handled too well in the movies.

The Nightsisters have stolen important cargo from the Jedi. It’s a power source that uses the Force and they are going to put it in a weapon that can destroy entire worlds. The Jedi council decides to do something about it so they send in Anakin and Obi Wan. Moreover, they bring in a few other Jedi to assist them when they learn that Count Dooku and other Sith members are involved. It’s a decently large cast and each of the 3 main villains are a serious threat. The leader of the Nightsisters ends up being the most formidable threat as she decides to blow up the planet on her own. Dooku gets some hype since he stays standing after her attack, but he did run off rather quickly.

The game’s cutscenes are a little cheesy when the narrator explains what’s happening. I could have done without him so be honest since he has absolutely no enthusiasm for the game. The actual cutscenes were pretty good though. It’s impressive that the game had voice acting and it helped make the story feel more real. I also thought the actual plot was a lot of fun. Whether these Nightsisters are created for the game or exist in the comics/TV show as well, they were great antagonists. Their designs were really cool and they got a lot of solid lines. Their leader is probably one of my favorite Star Wars villains. I guess I’d put her 4th behind Darth Vader, Boba Fett, and Jango Fett. It’ll be hard to defeat those 3. She gained my respect when even Anakin and Mace didn’t want to risk a confrontation with her.

The graphics aren’t amazing, but few DS games are. To this day, Mario 64 DS, One of the Kingdom Heart titles, or Ghost Trick probably leads in this category. Still, it looks reasonable and the game excels during the actual combat. The sword swings are handled pretty well when you engage opponents and the level designs aren’t bad either. This title shines even more with the soundtrack. It has some recycled themes from the other Star Wars Clone Wars games, but also some original one. The cool rock theme that plays when you infiltrate the Nightsister base is really good and gave the level an epic feel. It was my favorite level for that reason and it certainly one of the most hype moments in a Star Wars game.

What hurts the game a bit is the gameplay. The actual platforming can be a little boring since the characters move very slowly. Imagine walking in a Mario game without being allowed to run. That’s their max walking speed in this game and you can’t go any faster. This makes going from place to place a little tedious or at least more than it should have been. There are little minigames that you play to deactivate computers and such like connecting the symbols and connect the circles. They were all right. I don’t think the game needed them, but they were short enough to not really get in the way.

The actual combat is all right although it’s a little repetitive. You keep tapping the screen to hit your opponent and you tap high or low depending where you want to hit. The computer will block everything 100% of the time so you just have to swing until he/she gets tired. Then you actually land some damage and repeat the process. It makes for a fun visual with the constant attacks and I found it to be reasonably enjoyable. It’s just very limited. You have Force abilities but don’t actually use them in combat except for certain bosses who are impervious to any other attack. That was a bit of a missed opportunity since I love wielding the light sabers.

I should mention that you always control the characters through the touch screen. I prefer moving with the control pad myself. This only becomes a problem during the quick time events. Yes, the game actually has a bunch of quick time events which is extremely impressive. I can’t think of any other game that implemented them. Unfortunately, the screen doesn’t always work well. I think this was more on my console than the game as the screen is likely pretty bruised by now. Still, having to repeat an entire section a bunch of times because of that can be a little annoying.

There is some very mild replay value here but not much. You can replay the levels to earn medals, but I don’t really know how you even get the medals. They’re related to challenges in the level I suppose like defeating a certain amount of enemies or something. I can’t say that I’m too interested in trying that. The game’s story was of a reasonable length though. It’ll last you a few good hours and the price is low so it’s not a bad buy.

Overall, The game was pretty fun. It was ahead of its time in some ways, but that also meant that the gameplay styles could be a little rusty like the Quick Time Events. The sword clashing was interesting and while it may not have been the best, it was fun for a while. The game likely benefits from not being too long or the repetition could have begun to really show. I’d definitely recommend buying this Star Wars game. It has likely flown under the radar compared to the more popular titles, but it can hold its own with the solid story it presents and the fun soundtrack that accompanies it. It’s a well made game.

Overall 7/10