Mario Kart: Super Circuit Review


It’s time to review the first of the Christmas games! I ended up obtaining 9, which was a pretty solid amount. For the first time in many years, there were more portable games than home console at 6-3. It’s good to go retro once in a while and this was one of them of course. I’ve always been a big fan of the Mario Kart franchise. While none of the other games will ever come remotely close to taking down Double Dash, the other titles still have a lot of heart. This GBA installment is a rather simple and small version, but it gets the job done. It’s fun for on the go or just to unwind and relax.

As always, the main emphasis will be on Grand Prix mode. You can also play Time Attacks, but most players will probably be going right to the tournaments. There are 4 standard tournaments for each of the 3 difficulty settings and then a 5th that you can unlock by completing the first four. With 4 stages in each cup, that comes down to 20 stages in the game. It’s a pretty decent amount and debatably it is better to have 20 unique stages than 50 color swapped ones. Some of the Wii racing games tried that, but it’s very obvious. Nintendo’s never stopped to such tricks. Each race is only around 2-3 minutes so they go by really fast. Of course, that also means that you’ll be breezing through the tournaments at a very rapid pace.

I completed one tournament on Christmas and then did the next 4 the day after. I also completed one tournament in the other two difficulty settings so I could get a feel for how different they were. The main difference is definitely the fact that your opponents will rarely ever use items on 50CC, but they will use them a lot in 150. Their adaptability also gets a lot better and their cars were already unnaturally fast so it’s tough to stay ahead of them. I imagine that it would be very difficult to come in first on the snow level or the sand one. A bunch of them would be really difficult come to think of it.

Nintendo did a good job on the difficulty with this one. It can also be a little “cheap” at times since you should all be at the same speed, but I guess it’d be hard to program the difficulty in otherwise. As good as the computers drive, getting hit by items would probably mess them up a bit. It doesn’t feel unreachable either though and would probably just take some extra tries. Since the stages are all very short, the replay value is high. Even if you lose, it’s not as if you lost a bunch of time right? I think they should have added some extra incentive to beating the tougher level tournaments though. As it is, you don’t unlock any stages or characters so why would you do it? I believe you get a new title screen or something which is fine…but it could be better. This means that the replay value here mostly just comes from the personal satisfaction of taking down all of the variations of the tournaments. I would mention the multiplayer mode, but a lot of people don’t have GBAs anymore so I don’t expect you’ll find a match. Furthermore, I’m playing this one on the DS myself so I couldn’t play it that way even if I did find someone. The tournaments are enough of an incentive to ensure that you’re not ripped off though. I can’t imagine paying 30 for this, but 5-10? That’s definitely not bad at all.

The gameplay is pretty smooth. Some of the turns can be a little tricky, but it’s the kind of game where you just have to learn when to turn. Once you play enough, you’ll be nailing every aspect of the stage. It is very skill based and with less items being thrown around, you barely feel the gimmicks at times. I know that I need to work on my turning to be a better Mario Kart player in this game. I feel like I lose a lot of speed because I just hit the brakes for every turn. It seems to be the most efficient way to drive, but I somehow just don’t think that this is the case. There’s got to be something that I’m missing. Being able to jump is another fun feature in the game although it’s not all that useful. My L button started to act up towards the end so I couldn’t use the items as well as I wanted to, but you can still get past that with solid driving.

The graphics hold up well for the GBA. The character designs are all fun and retro. It’s cool how they haven’t changed all that much over the years except for Bowser. I have to say that he looks quite different. Between the CD-I games, the Mario comics, and this title, it really goes to show how this style completely died out. The old design was fun, but I probably do prefer the new one. Both have their moments though. The soundtrack is great as always. The tunes are fun to listen to as you play and Nintendo is still at the top of the line when it comes to this. Most Game Boy Advance games did have a soundtrack, but a lot of them were either very limited or only had a few catchy songs. This is a bit of a bold generalization since we do have quite a few RPGs and other franchise titles with fans who are ready to tell me differently, but aside from Sonic Advance and the Pokemon games, what other GBA title has such a solid all around soundtrack? I may be forgetting something myself, but this game is certainly up there.

Overall, Mario Kart: Super Circuit is a solid game. It’s also cool to see some of these old stages for the first time in a while since they were present in Mario Kart Wii as part of the crossover appeal. I like to think that I kept my skills from those other titles which is why I was dominating the computers here for the most part. It’s clearly not as expansive or awesome as Double Dash, but this was a nice way to keep the series going. I’m now one step closer to being caught up with Mario Kart. I just need MK7 and MK8 and then I’m back in biz. It’ll be fun to play those as they’re a lot more modern so it’ll be a very large contrast. If you haven’t gotten this game yet, then it’s still not too late. You’ll have a blast, regardless of how long it’s been. Good gameplay doesn’t feel the same wear and tear that other mediums can get blasted with. Just look at Galaga or Pac-Man.

Overall 7/10

Super Mario Adventures Review


It’s time for a look at an old Mario comic series that came out a long time ago. I finally got to read the trade paperback and it was definitely fun. I can safely say that it was better than the Super Mario-Kun manga and it was a fun take on the mythos. There were some creative liberties like Peach’s new personality, but it was actually quite the improvement and it would be really cool if Peach could stay like that in the games. Bowser was a little worse than usual though so that helped to balance things out.

Mario and Luigi are called in to inspect a plumbing situation. They have to get it done before the day is over or it’ll spoil Peach’s party. Unfortunately, Bowser takes this opportunity to attack and says that if Peach doesn’t marry him, he’ll turn all of the Toads into statues. Peach doesn’t surrender to threats though and storms Bowser’s castle. Meanwhile, Mario has been turned to stone and stays that way for 3 days. Are Mario and Luigi too late to save Peach? More important, will Peach be able to save them from Bowser in time?

As mentioned earlier, Peach’s change is the most radical by far. She seems to be styled after Zelda from the TV show this time as she is eager for a fight and also very clever. She actually outshines both Mario and Luigi here as she escapes from Bowser on her own, defeats his underlings, and then escapes the castle. Mario was placed in the same situation later on and he was unable to break free. It just goes to show why Peach is the princess here and while she may have ultimately gotten captured by the end, she stole the show in the end. Peach was easily the best character.

Mario and Luigi were also cool of course. They do panic a bit and let their guard down around the enemies, but they come through when it counts. Mario got a big punch in on Bowser and took down quite a few enemies. Luigi boldly used a disguise to get into Bowser’s lair and even talked back to Peach as he wanted to keep the dress. Mario and Luigi also get to sing at the beginning of the comic so we know that they’re talented. The comic has a lot of fun with them, but it never goes too over the top to make them unlikable or anything like that. I still can’t get over the fact that Peach is stronger than Mario in this version though.

As for Bowser, he is the one sad part of the comic. His whole goal is to marry Peach falls for all of her tricks. He’s not much of a fighter in this comic and needs his underlings around him 24/7. I can understand why Bowser isn’t portrayed as a super serious villain, but they could have at least given him a little dignity. As it stands, he is just a poor villain and I actually preferred all of his henchmen. The piranha plants and Boos actually did the best as they kept biting the heroes. Yoshi was also pretty neat even if he didn’t get to do a whole lot. He was quite large in this version and that made him a powerful ally to have.

There was also one human character who tagged along at some points. He’s always looking to make a few bucks and actually tricked the Mario bros so you can’t say that he isn’t clever. His role was pretty small, but he made an impact and at least he had a fun personality. Fun was actually one of his titles when people would stop to greet him. I don’t know how he got here, but you can definitely tell that the guy is here to stay.

Aside from the main story, there was also a quick epilogue tale with Wario. Apparently Mario used to bully him a lot without realizing it. After 20 years, Wario decided to have his revenge by inviting Mario over while preparing a lot of traps. The problem is that Mario is simply too good so he overcomes all of the traps and then blasts Wario with a water gun anyway. You have to wonder how innocent Mario is in the middle of all this. It was a fun little comic, but you can’t help but feel bad for Wario the whole time. He didn’t ask for this! He should have just looked on the bright side and enjoyed the activities with Mario. You have to see the cup half full after all.

The art is a lot of fun to read. It may not be super detailed, but the colors are some of the brightest that I’ve seen. Every page really pops out at you and the backgrounds all look great. The trade paperback was rather tall and that’s a good thing since it allowed you to easily see all of the panels on the page. It made for quick reading and considering that it was 12 chapters long plus an epilogue bonus comic, the individual comics would have been insanely short. As it stands, this was a good length for a collection although I wouldn’t shell out too much money for it. The art is part of what makes it enjoyable and the definitive Mario reading experience. (Although the chapter book was also a lot of fun)

Overall, Super Mario Adventures was a fun comic. It’s too bad that the series couldn’t have lasted a bit longer. It’s the kind of title that could have easily kept on going and going since there is always another story to tell. The Mario franchise has a lot of characters so it’s not as if they would have run out. The 12 issues are basically just one arc so with a mere 5 arcs, it could have reached 60 issues. Ah well, Nintendo typically doesn’t do a whole lot of comics or other similar products so I’ll just be happy that they did this one. Since Link also got some comics, we just need some for Metroid next. There is less of a big universe to work around, but still enough for a bunch of comics. If you enjoy the Mario games, then I definitely recommend this. Even if you don’t, it’s just a fun all around comic that can appeal to everyone. Who doesn’t like a nice fantasy adventure?

Overall 7/10

Mercury Meltdown Revolution Stats and Records

Stats time!

Stage Stats. Ooze collected, Secrets Obtained, Clear Time

World 1-1 100% 0/1 55s
World 1-2 100% 0/2 35s
World 1-3 100% 1/1 45s
World 1-4 100% 0/1 40s
World 1-5 31% 0/1 50s
World 1-6 100% 0/1 40s
World 1-7 100% 0/1 40s
World 1-8 100% 2/2 40s
World 1-9 93% 0/3 50s
World 1-10 100% 0/4 45s
World 1-11 100% 1/1 55s
World 1-12 100% 0/3 45s
World 1-13 100% 0/3 35s
World 1-14 100% 0/1 35s
World 1-15 100% 0/2 35s
World 1-16 100% 2/2 1m 25s

World 2-1 100% 2/2 55s
World 2-2 100% 4/4 1m
World 2-3 100% 0/1 1m 15s
World 2-4 50% 0/2 1m 5s
World 2-5 100% 0/1 1m 25s
World 2-6 43% 1/1 1m 10s
World 2-7 81% 1/2 35s
World 2-8 87% 1/2 50s
World 2-9 43% 0/2 45s
World 2-10 100% 2/4 35s
World 2-11 100% 0/1 45s
World 2-12 56% 0/1 1m 10s
World 2-13 100% 0/3 50s
World 2-14 18% 1/1 1m 5s
World 2-15 100% 0/2 1m 10s
World 2-16 100% 0/2 45s

World 3-1 100% 0/2 45s
World 3-2 100% 0/2 1m 25s
World 3-3 81% 0/2 50s
World 3-4 81% 6/6 1m 5s
World 3-5 93% 1/2 45s
World 3-6 75% 0/1 1m 35s
World 3-7 18% 0/2 1m 25s
World 3-8 81% 0/1 50s
World 3-9 87% 0/3 1m 15s
World 3-10 87% 3/6 1m 5s
World 3-11 43% 2/4 50s
World 3-12 100% 1/3 50s
World 3-13 37% 1/4 1m
World 3-14 68% 0/2 40s
World 3-15 56% 2/5 1m 45s
World 3-16 43% 2/6 1m 45s

World 4-1 87% 0/2 40s
World 4-2 56% 0/1 55s
World 4-3 –
World 4-4 6% 2/2 50s
World 4-5 12% 2/3 1m 15s
World 4-6 37% 1/1 1m
World 4-7 18% 0/2 1m
World 4-8 31% 0/2 1m 40s
World 4-9 56% 1/5 1m 40s
World 4-10 56% 1/1 40s
World 4-11 81% 2/3 55s
World 4-12 56% 1/3 1m 35s
World 4-13 87% 2/2 1m 40s
World 4-14 56% 1/4 2m 20s
World 4-15 75% 0/5 1m 20s
World 4-16 75% 0/4 1m 25s

World 5-1 33% 0/2 2m 10s
World 5-2 25% 2/4 1m 10s
World 5-3 31% 0/2 1m 25s
World 5-4 25% 1/2 1m 5s
World 5-5 93% 3/7 1m 15s
World 5-6 18% 0/4 1m
World 5-7 18% 0/2 1m
World 5-8 –
World 5-9 25% 0/4 2m 20s
World 5-10 31% 0/1 1m 25s
World 5-11 83% 1/3 40s
World 5-12 70% 0/5 1/10
World 5-13 100% 0/1 2m 15s
World 5-14 18% 1/2 2m 40s
World 5-15 75% 1/4 1m 15s
World 5-16 –

Mercury Meltdown Revolution Review


One can never get tired of playing these obscure Wii games eh? Mercury Meltdown Revolution is one of the many games that I bought a while back when Gamestops were emptying out their Wii inventory. The sheer amount of levels deterred me from starting this one for a while, but I decided to finally take the plunge. I didn’t play all 160+ levels, but I went as far as I could without grinding out some levels to get the final worlds. It’s a pretty fun puzzle game and it’s quite a bit better than most of the other Wii games that I’ve played. There are a few iffy levels and the controls aren’t explained too well, but this one’s a keeper.

The gameplay is fairly similar to Super Monkey Ball. You control a blob of Mercury and you have to get from the start to the finish. At first, the levels are fairly linear. You just have to use the Wii’s motion controls to get across. Later levels turn into intricate puzzles where you have to bump the mercury across a corner to split it and then navigate through the level along both paths simultaneously while not letting any of them fall. The levels continue to get tougher and tougher as you move along so expect to have to retry many levels multiple times. You need to pay close attention to the primary colors and subsets since some levels will only allow you to complete them as a certain level. Once in a while there will be levels where you can be dead without even knowing it. This happens when you turned into the wrong color or left your Mercury pal behind.

One thing that the game doesn’t mention is that a certain levitation button reverses your direction. I died over a dozen times trying to perform the fall just right without realizing that I was only falling due to the reverse. Trust me, it wasn’t a very happy situation. There is a lot of strategy in this game and much more so than Monkey Ball. Monkey Ball’s still better though because I prefer the physical skill aspect to be the big focus. This game is good for making you play patiently as you think about the options, but sometimes you just want to rush in there and start completing levels. You won’t be able to do that very much in this title.

Still, it’s definitely a pretty calm game. It’s something you can play to relax or to compete with a friend over who has the firmer hand when navigating the tougher turns. There is apparently a party mode since I unlocked party games several times. I didn’t actually check out the mode, but I’ll probably play it at some point in the future. It’s a good thing to have for the replay value although the game has quite a lot of that already as it is. Going back to each level and trying to complete them with more Mercury is a fun way of adding a challenge. I’m not crazy about it being tied to the rest of the worlds, but considering that there is no story mode anyway, it’s a little less annoying than it would be otherwise. You’ll also want to grab the stars that are scattered in all of the levels to unlock more party games.

The graphics are simple and to the point. They’re pretty bright so you don’t have to worry about straining your eyes to see what is happening The only area where the graphics are lacking a bit is that it can be hard to tell what color your Mercury is at times. Yellow, Aqua, and Silver all look almost identical. It’s pretty crazy since Yellow and Silver should never look that similar. Beyond that, the graphics are good. They aren’t great, but they’re certainly passable for this game.

Surprisingly, the soundtrack is actually pretty good at times. It is annoying how the same victory theme plays for each level though. You’ll get annoyed by it fairly quick as it isn’t even a good tune. Seeing the Mercury try to dance around can also be fairly disturbing. Get rid of the victory theme and the music would be just about perfect in this game.

One of the crucial parts that made the game good was the fact that the controls are actually very smooth and responsive. You will rarely die because the controls forced you over the edge. That is very crucial because the whole game is about testing your steadiness and reaction times. Bad controls would defeat the purpose and make the game unfair. It’s especially impressive since most Wii games are downright terrible when it comes to this area.

There is only one kind of level that I didn’t like in this game. Those are the escort missions. As always, escorting someone is pretty annoying. You’re trying to get a square of jelly to step on a switch for you, but he doesn’t like to listen to reason and gets in your way as often as possible. There was one level with a green jelly who could KO you in one hit if you bumped into him. That guy was also very unforgiving and my best advice is to simply stay away from him. No good will come out of those levels and they’re not worth the time sink. Stick to the standard levels.

Overall, Mercury Meltdown Revolution is a game that is easily worth the 2-4 dollars that you’ll spend to get it. Having over 160 levels is quite the feat and none of them are copies either. The levels all feel distinct and offer their own original challenges within. Each level is an experience while you may not want to try and beat too many levels in one shot, you won’t burn out too quickly if you do. If you like puzzle games a lot, then I recommend this one. It is certainly no Professor Layton, but these challenges will still have you scratching your head. It’s the kind of game that I’d never buy for the original retail price, but it’s a fun brain teaser.

Overall 7/10

Star Wars: The Clone Wars Review


With the new Star Wars film in theaters it was only fitting that I go back and finally play the next Star Wars game. It’s had a pretty good track record thus far and this one continues the saga on a high note. It has quite a few different gameplay modes considering that this is a movie tie in and the quality is surprisingly good. Throw in the multiplayer feature and we have ourselves a winner. It may not be Star Fox Assault, but it does as much as it can to try and rival it.

The Empire continues to be quite powerful. I believe they are referred to as the separatists this time around and the Jedi warriors have their hands full. They are fighting a losing war and need something to tip the scales. Luckily they have their two aces, Obi Wan Kenobi and Anakin Skywalker. The two of them are quite powerful and that is good since the heroes need every warrior that they can get. The real question is….will these two be enough? If they aren’t, then the Dark Force stealer will end up sucking their powers dry and bringing the universe to the brink of ruin.

Right off the bat you can tell that this game wouldn’t be at the level that you may have expected from it. For starters, the controls are seamless and you can play this game as well as any AAA title. There are several gameplay modes as mentioned earlier so lets run through them all. First, we’ve got the tank gameplay. You control a tank and move quite quickly through the terrain, blasting all who stand in your way. You have your booster and missiles at your disposal. An endless supply of energy blasts also makes your tank a force to be reckoned with. This mode was a lot of fun and may have even been better than Star Fox Assault’s version.

Next, we have plane mode. You fly around using your green lasers to smite your opponents along with normal blasters and bombs. You feel truly powerful while in plane mode and it’s fun to rain bombs on the dozens of robots that get in your way. Again, this mode is actually smoother than Star Fox Assault’s and it’s crazy just how much destruction you can cause. You still have to be careful not to just rush in and get blasted, but you can survive for a while at 1 HP. I got caught on my last breath in two levels, but took advantage of the high speed turns to complete the level anyway. It was pretty exhilarating!

One mode that only appears once or twice in the game is where you control one of the large Tripod robots. It’s very slow which is a big weakness, but more than makes up for it with overwhelming destructive power. Most enemies will crumble after a second or two of being blasted. This mode was also a lot of fun. Finally, we have human combat. This is the only area where the game failed. It’s incredibly hard to hit anyone because the controls are too sensitive. Using the Force isn’t recommended either because you’ll have gotten blasted many times as you try to land a single hit. Throwing your lightsaber is easily the best attack, but try not to move as you do so or you’ll start running in circles. We didn’t get many human levels and perhaps that was for the best. Typically that would be the best mode of gameplay, but it was clearly less refined than the rest. It was still not bad though. If anything, it was just a little campy and I can get behind that.

There was also one racing level where you had to jump on a little scooter and breeze through the forest. That was probably one of the toughest levels as it was hard not to crash against all of the trees. There were so many obstacles lying about that it was pretty crazy, but also very satisfying to get past. That’s one thing that the game really did well, it was satisfying to play and complete the levels. The check points were put in good places for the most part so redoing the sections over and over again wasn’t too annoying.

I had to go back a few times because the game is actually fairly difficult. I played it on normal mode and most levels took me 3-4 tries to complete. If you wander into an enemy ambush then you’re going to die. There’s not much that you can do at that point. I had to resort to run and gun tactics for some levels when I was low on health. It’s very tense when you’re at low health and are still outnumbered 20-1. The difficulty was at the perfect notch where it was too hard to beat in one shot, but not cheap where an opponent could one shot you. You had to treat some of the enemies like Mega Man foes where you memorize the pattern and then rush in. Even then, I beat several bosses with only a sliver of health left.

My recommendation is to really use the health packs sparingly. If you’re at half health, don’t waste the full health pack yet. Wait until you’re as low as you feel comfortable waiting. It’ll end up paying off big time by the end. The ammo packs are also really handy since I just spam my full arsenal as soon as I get it filled up. It makes a big difference when you’re outnumbered since the missiles will scatter the opponents and take a lot of them down.

The graphics are pretty good. I like how the energy blasts look and the character models are sharp. The faces can be funny to look at though as they do try to be very expressive and it can result in some interesting results. The game did the most that it could with the barren landscapes that it had to work with. The soundtrack is excellent as it uses many themes from the movies. You’ll probably recognize just about all of them. Even Darth Vader’s theme plays several times as you go through the game. A lot of the music is reused over and over again as the soundtrack is quite small, but it is effective.

Another factor that helps the game is its replay value. The title has a multiplayer mode in it so that helps a lot since you can always challenge a friend at the game. Multiplayer mode is a must if you want to earn an extra star from me and it really helps solidify this game as an 8 instead of as a 7. I haven’t tried it out yet, but I definitely will within the next few days or so. There is also some single player replay value as well as you can try to complete all of the bonuses to unlock illustrations and such. I got a good chunk of the bonuses naturally, but the ones that are left do seem quite difficult to unlock. Keeping your allies alive seems to be a recurring theme and that’s one thing that I’m not so good at.

If I had any complaint for this game, it’s that I’d like for less of the levels to be about protecting people. I lost quite a few times because my allies died as opposed to it being due to me losing. The levels where it was just me still had me die sometimes, but it felt more legitimate as in those cases it was just an instant where the villains planned better than I did. At 16 levels, the game had a good amount of missions in its arsenal so I just think that they could have redistributed it a little better.

Overall, This is a very good Star Wars game. I’m not going to say that it is the absolute best because I believe that Bounty Hunter may still deserve that title, but it is really close. The fact that it can actually beat Star Fox Assault in some areas really speaks volumes since that is a completely elite title. Star Fox ultimately wins though because of a superior story, multiplayer, graphics, and soundtrack among other things, but that’s not a strike against The Clone Wars. It has a good amount of content for the low price that you can get it for and I’d highly recommend it even if the game was a little more money. It’s just a solid game through and through. Trust me, you’ll have a blast blowing everything up with your crazy arsenal. I can’t say that I’ve played many games at all where you have this much power to unleash on the environment.

Overall 8/10

The Legend of Zelda Review


It’s time to take a look at a rather infamous cartoon from back in the day. I only got to see 2-3 episodes back in the day so I had always wanted to check out the whole series. Well, I finally got my chance for Christmas as I took the plunge and purchased the whole series. I mean, for only 6 dollars how could I not take the plunge? These 13 episodes may fly by, but they still deliver with a lot of content and you’ll find yourself grinning throughout. It’s a fun show that you can recommend to anyone and it should feel very nostalgic.

The story follows a young hero named Link. He guards Princess Zelda and her magical object of power (The Triforce) from the evil Ganon and his demonic followers. They want the Triforce and will stop at nothing to get it. The only way to stop Ganon for good is to claim his Triforce for themselves, but it’ll still be a very dangerous undertaking. As a result, the two sides are at an eternal stalemate and that’s where the show picks off. Oddly enough, Ganon’s side is the only one that continues to attack and press the advantage. Link and Zelda are content to just relax all day and not actually get anything done. It’s a rather risky move and honestly, it feels like their team should lose after a while. Ganon’s big advantage is that the heroes don’t dare wander into his domain while he breaks into their castle every day. The heroes have no guards or defenses and the villains are able to teleport into the room anyway. They broke in while Link was sleeping once and many times they even nab the Triforce. They’re always caught of course, but it just shows how easy it should be for the villains to claim the win here.

It’s pretty admirable how the show just launches into the episodes without explaining much. The mystical weapons? Nah, the viewers will understand what is happening right off the bat. It’s the way most shows should go about this and this lets the pacing be very fast. The heroes just go about their business and we follow as best we can. If anything, the show developed such a fun little world that it makes you want to see more of it. Where are all the citizens of this big kingdom? We see some briefly in 1-2 episodes, but for the most part the Kingdom is completely deserted, which may seem odd at times. At least this means that Link and Zelda can go anywhere at any time without having to worry about a crowd. That’s definitely a nice perk.

Link also isn’t your average selfless hero as he doesn’t care for the job. He just wants Princess Zelda, which isn’t the greatest reason to stay. He isn’t even a great fighter half the time as he lets his sword do all the work. It must be nice to have a sword that can fire energy blasts which destroy most foes in a single hit. Even with that weapon, Link is overwhelmed most of the time and gets captured/defeated many many times. It’s quite telling that he is still the strongest warrior in the kingdom. That should speak volumes. While he may not be much of a hero, Link is still pretty charismatic. His catchphrase “Excuuuuuuuse me Princess” is one of the greatest in all of television and it’s really cool that he is able to say it almost 30 times in the span of 13 episodes. He is only cut off once so Link usually gets to squeeze the whole line in. Link may not have any magical abilities, but his weapons certainly seem to be magical as they can shrink and enlarge at will. Link can even materialize his shield to help him out in the tougher fights.

Zelda’s a fun heroine as well, but she definitely does openly use Link the whole time. She insults him quite a lot and always makes sure to dodge his advances. I can definitely get behind her on that, but then she’ll also lead him on or accept his advances in other episodes which makes the whole thing really odd. She changes her mind on how she feels about Link quite often so you never know which Zelda to expect. It’s also strange to see her not fight all that much since her magical abilities seem to make her a much stronger fighter than Link. Her sorcery seemed to not really have any limits, especially when she was with the Triforce. It would probably be safer with the heroes than locked in an isolated room next to the window, but I suppose that I shouldn’t question royalty.

The King also appeared a few times. I liked how similar he was to the CDI games. He even said “Mah Boi” and we had some other homages like Link saying “Oh Boy” and a variation of “It sure is boring around here” The show always knew how to include some really good dialogue. Throughout the show, the writing is very strong. The voice acting is also top notch as all of the characters really give it their all for all of the lines. The King may have been overly naive, but it’s just to show that the people in the Kingdom are super innocent. They aren’t really prepared for Ganon and his onslaught of evil.

Speaking of Ganon, he was a decent villain I suppose, but probably the weak link from the main cast. I actually liked his screechy voice as it helped to make him sound whiny. On the other hand, it was a little odd to see that he was also interested in Zelda. That’s certainly not the Ganon that I remember. His magical powers seemed to be pretty decent for the most part, but since a sword blast will also take him out Ganon doesn’t get too many chances to fight. His blast was able to get past Link’s shield so that was impressive I suppose.

One character who gets a pretty big role in the show during the early episodes is Sprite. She’s a fairy who likes to interrupt Zelda and Link before things get tricky. She is a little on the gullible side as she falls for Link’s tricks, but she means well. She can fire energy blasts, which is pretty useful in a fight and comes through for Link in one of the episodes when he was trapped as a frog. It’s interesting to see her so antagonistic to Zelda considering that Zelda is her boss, but at least it shows how fearless she is.

The show’s soundtrack is pretty solid as it uses a lot of classic Legend of Zelda tunes. You’ll recognize the original music as it plays quite a lot. It’s pretty fitting for the scenes. The animation is also pretty smooth and crisp. Once in a while the show will show its age as a character model won’t really move as he/she is blasted, but that helps give the show that retro feel. It’s certainly aged really well considering how old it is and I dare say that it looks even better than Captain N. The theme song is also pretty fun as it gives you a nice wrap up of what the show is about off the bat so you know what to expect.

Given that this is an old cartoon and that it is only 13 episodes, you can probably guess that there isn’t a big plot or anything like that. All of the episodes are stand alones with attempts by Ganon to steal the triforce. Luckily, the episodes are all pretty solid. The best episode is probably the one where another Prince shows up and Link feels threatened. It’s a classic trope and you know that the new prince is doomed, but it was still nice to see him talking so tough. Also, Ganon was actually a little worried about his presence and the Prince was a good fighter so he was given more credit than I was expecting. That was a nice twist and Link still took him out in the end.

Another classic one is when Ganon gets a duplicate Zelda to make Link bring the Triforce over to his lair. The plan actually works fairly well even though Link figures out the trick right away. Still, the problem is the same as it always is. Ganon’s henchmen can’t do anything so even if he gets the Triforce, Link will just steal it right back. The “romance” in the episode was pretty sad though and it still shows why Link isn’t really a hero here. He just wants his thrills and saving the kingdom is just a way to keep from being bored. The rest of the episodes are more such attempts. Sometimes Link is a ghost, a frog, or just bored, but he always finds a way to win along with help (Sometimes quite a lot of it) from Zelda. While most of the episodes follow the same formula, they stay fresh and epic because of the great writing. I can’t stress enough just how important it was for this show to have such a solid script.

Overall, Legend of Zelda is a really fun show. I definitely wish that it could have gotten more than 13 episodes. The title is gone just as soon as it is started. Especially since each episode is shorter than the average episode for another show. The main cast are likable and we do have a nice array of action scenes which are great as well. Even if you’ve never played the Legend of Zelda games, I’m confident that you can get behind this show. It’s the kind of classic fun that can appeal to all audiences and who doesn’t know the legendary hero of time? Naturally I need to wrap up the final box set of Mario as well so I can give that one a review as well. Eventually it’ll be fun to check out other similar shows like Captain N, Mega Man, and Street Fighter. These retro shows are just too good to resist. I really wish Nintendo would come up with a new show. There are so many possibilities here!

Overall 7/10

Pokémon: Volcanion and the Mechanical Marvel Review


It’s always a good feeling to have a new Pokemon film around. I was definitely ready for this one and while I wasn’t very hyped walking into it (The trailer wasn’t all that exciting) I still knew that it would be a good film since it’s Pokemon. As expected, this is a pretty solid film. It may not be one of the highest Pokemon titles for me as it’s around Hoopa level, but it has good action scenes and Pikachu gets his props. I don’t ask for much more than that.

Volcanion is a Pokemon who protects others from the villainous humans who roam the world. In particular, he is currently protecting Magearna, a robot who is also classified as a Pokemon, but very unconvincingly. Unfortunately, this robot is wanted by Alva and his cronies so that they can take away her life gem and make the world a darker place. Ash and friends are caught right in the middle of this when a mystical stone binds Ash and Volcanion together. They may not get along all that well, but they’re going to have to make do now because neither one of them will be getting away. Can these two strong willed individuals get along or is it curtains for the heroes?

Before talking about the new characters, it’s important to point out that the film gets all of the main characters right. Ash and Pikachu get the respect they deserve and it’s why so many people liked the X and Y series. This was one of Ash’s toughest rosters to date and he had the most experience that he had ever had except for possibly Johto. It’s a close fight with those 2. Well, this film acknowledges that as Ash is able to defend himself from multiple Mega Evolved Pokemon at once with Pikachu, Greninja, and his other fighters. Since the little green mascot is around, this seems to take place well into the X/Y series so it makes sense that Ash would be ready to deal with just about anything. Pikachu also looks really good and even picks a fight with Volcanion. Ash puts an end to that since pointless fighting isn’t his style, but Pikachu would have won that fight. I was very satisfied with how they looked and it’s probably one of their best movie portrayals in a while although Pikachu has been consistently looking strong lately. (Ignore Sun and Moon)

Likewise, Serena and the others were still around. I can’t really say that they did all that much to be honest. They were ready to fight as well so I’ll give them some props there. There was nothing wrong with them, but they were mostly here as spectators this time. Bonnie is definitely still my least favorite member of the group and she’s too young for the journey. Clemont is certainly not very charismatic either, but I do like that he has the same voice actor as Yuuya. It makes him a little more bearable. I have yet to see Serena fight, but she’s always seemed like she has a lot of personality so she’s probably the best from the group.

All right, lets look at Volcanion, the Pokemon that this film is named after. I’m afraid that I did not like him. He is Hoopa levels of bad and we’ve seen this kind of character way too often. I liked Mini Hoopa so that helped the former a bit, but there is nothing like that for Volcanion. Not only is Volcanion not that smart since he doesn’t realize that Ash is tied to him for a very long time, but he is way too grumpy. Eventually he becomes a nice guy of course, but I just couldn’t get on his side. If you want to be a mean character, then you’ve got to go all in. A good example is Kamui from Tsubasa. He didn’t want to get along with the heroes and never made an effort too. That was just how he was and I can roll with that. Also, Volcanion is easily one of the weakest legendary Pokemon that I’ve ever seen. The Mega Evolved Pokemon completely destroyed him in the opening scene and he never looked much better. At least that proves that Pikachu is stronger than him, but it is always sad to see a Legendary Pokemon look so weak.

He is still better than Magearna though. Personally, I wouldn’t even count her as a Pokemon based on the description here. I mean, as far as the movie is concerned, she is a robot who was given a gem and is now called a Pokemon. That doesn’t really make you a Pokemon if you ask me. She is also not all that smart and just comes off as very annoying the whole time. If she had been able to fight or defend herself even a bit, that definitely would have helped quite a lot. As it stands, things didn’t go all that well for her since she wouldn’t defend herself.

Alva’s the main villain here and he’s fairly good. He tricks the prince pretty easily and then accomplishes his goals. He knows how to use everyone else to do his bidding including Team Rocket. His Mega Pokemon army was also very formidable and their sheer numbers would be enough to defeat just about any Trainer. He simply didn’t count on Ash and his team working together with the land of Pokemon inhabitants. Not to mention that the new Mewtwo-esque DBZ character was also around to stop his city destroying blast. There was really nothing wrong with Alva and he actually had a good plan.

Chymia was a reasonable character. She realized that her younger brother Rali was being gullible again so she had to stop Alva. Unfortunately, Rali seems to have all of the political power since he is the prince so she had to ask Ash and friends for help. Her Gardevoir was certainly a powerful Pokemon to have and being able to Mega Evolve as well helped to really make her a useful ally. Hers may not be as strong as the Elite Four Champion version that Ash fought, but it was still quite tricky. Unfortunately, Rali was not likable in the slightest. It’s just hard to believe how naive he was. He didn’t suspect anything even when the villain was attacking his sister and her friends or when he kidnapped Magearna and held her at knife point. He still thought that Alva was a nice guy…and that’s just sad.

This film went back to Pokemon’s roots with some aspects that I really enjoyed like the opening fight. Remember the good ole days in the first films where Ash would wreck multiple trainers to start out a movie. That was awesome. The opening fight here was definitely a blast as well and then we also got a nice song to end the movie with. The epilogue itself may not have been super exciting, but the song was definitely well done and overall I did enjoy the soundtrack. It actually had some decently good battle tunes and the lyrical themes spoke for themselves. Additionally, the graphics were good as always. The fight scenes stand out and the sharp colors are always good for the fights as well. All of the character designs are on point and there’s not much more that you can ask for from this one.

The film never drags on either, which is important. Some plots in the Pokemon movies aren’t that interesting or are bogged down by the characters which can hurt the overall film. There was nothing like that here so the film was just fun from start to finish. I may not have liked the Legendary Pokemon much, but they weren’t bad enough to hurt the whole thing. The running gag with Ash being stuck to him may have been rather pointless in the end, but I guess it was the only real way that the film could have him stick around the way that he did. The Pokemon films are never very long so I suppose that helps the pacing.

Overall, This was another good Pokemon film to add to the total and I would recommend it. It had good action, a nice plot, a good character roster, and a fun soundtrack. This film is just a fundamentally good film even if it isn’t one of my all time favorite Pokemon films. It’s the kind of film that you could recommend to anyone, whether they are a Pokemon fan already or not. If you are, then you’ll naturally get an extra kick out of it. It’s going to be tough waiting for the next film since it’s looking like it could be one of the all time greats. A remake/alternate route to the original Pokemon episode with a super high budget? Count me in! The one annoying part will be that Ash will be back to being a rookie…again, but maybe he’ll just get really good really quick. I could definitely roll with that and since this is such a big homage, I do think that he will end up looking pretty good. Maybe Mewtwo will even appear….maybe.

Overall 7/10

Super Mario Run Review


I finally went and played a few Toad Rallies so now this game is set for the review. As you may know, you have to actually pay the 10 dollars in order to play the full Mario Run game. I’m not going to call that a ripoff because then you should just consider it like any other game. I suppose 10 dollars isn’t all that much, but I’m not willing to pay that at the moment so this review is of the free content. I acknowledge that the full game would probably be closer to the next level.

Well, this game’s a free runner so there isn’t much to say about the gameplay. You’re always running and you’ll automatically jump over enemies so you just have to focus on not falling into any holes. The game is super easy at the moment, but all Mario games have an easy World 1. It’s to build you up to what is to come. You can practice your tricks on the enemies and at least rack up the experience points. You are able to play the first three levels under the free form of the game. The other main thing to do is to play the Toad Rallies. Basically, they are time trials against other players and the winner is the one who gets the most coins. Grabbing Toads through cool tricks are a must if you want to win these. I’ve won a few battles and it’s fun to get the extra Toads, but it is a bit of a gambling game as you can also lose toads when you lose. That part will probably get annoying as you face tougher levels.

The graphics are sharp as you would expect them to be. The Mario characters all look good and it is clear that this is in the Super Mario Bros series. They even have the nice spin to get you some extra air distance. The music wasn’t working for me at first, but got better later on. It’s Mario so the musical themes and the sound effects are on point as you would expect. On a technical level, this game certainly does not disappoint at all. There is very little content under the free version so there isn’t much replay value at all, but the full game should give you a good amount for the 10 dollars, not to mention all of the extra characters that you’ll unlock.

You can also earn some My Nintendo Points here, which you can use for musical themes for your 3DS or even the occasional download game once every few months. What holds this game back a little is the Free Runner format. Honestly, I’d prefer to control Mario myself as this style could get a little annoying after a while. The extra challenge should definitely help with that though. I don’t see this becoming as big of a phenomenon as Candy Crush or Pokemon Go, but it is a nice entry to the Mobile Market for Nintendo. I hope to see them continue to participate, but I also want them to give us some epic games on the Switch. They have a lot of good series under their belt so they have to make the most of them.

Overall, I’d recommend Super Mario Run. It’s a fun little title and this game is probably worth the 10 dollars more than some other games. However, don’t expect too much out of the gameplay and there are other Free Runners that you could play for free…just throwing that out there. The game isn’t for Android yet and unfortunately, it appears that this may be the case for quite a while thanks to security concerns. Don’t worry, you guys aren’t missing a whole lot. I’ll probably play this game a little longer, but then it’s time to put it on the shelf. I don’t really play mobile games all that much anyway. For the most part, I like to just stick to 2 of them at a time and I already have Pokemon Go and Marvel’s Contest of Champions on the front. The latter is just about done though so I’ll probably have a review for that one up soon as well. Now I’m set for that Switch Mario game coming out soon.

Overall 7/10