Donkey Kong Land 2 Review


The next DK Land game has arrived and it’s a pretty good continuation from the first one. In general I miss DK and his strong way of fighting but Dixie is certainly the most powerful all around character with how she can fly anywhere. The game also doubles up on all the summon animals so on a purely gameplay sense it may beat the original. I would still have liked for DK to have been involved more though since this is supposed to be his series.

There’s still not much of an actual story to be had here though. The game is much more focused on just throwing you into the action so you’d probably have to read the booklet. Somehow or other King K Rool has kidnapped DK though and it is up to Diddy and Dixie to save him. They are ready for this though and prepare to use all of their skills to get past the waves of enemies and help him out. There are a wide variety of worlds to go through here so prepare for a lot of environments.

One thing that is evident from the stat is that the gameplay is quite hard though. A lot of these levels require split second reflexes and you always have to be moving or you will be left in the dust. One big example of this is the level where you play as a spider. You have to shoot out your webs and then keep on rising through the level as some boiling water follows you. The way you do this is by shooting out the web with B and then clicking select to stop it and turn this into a platform. You have to continue with this process at top speed or you will quickly be overwhelmed. It’s really hard because of how far apart the buttons are.

Then you have to consider that a lot of the enemies are impervious to your jumping. So you have to use your rolls which isn’t always easy to time. If you don’t time it well then you will end up taking damage instead. The bosses also attack rather quickly so you want to learn the timings real fast. The game is definitely unrelenting which is impressive. Since the levels aren’t overly long and there are checkpoints, I say bring it on! Of course with the Switch Online and rewinding it’s a non factor but even back in the day it would have been fun.

There are more worlds here than in the first game and of course you also have a bonus world for if you had gotten all of the collectibles. That is some good replay value here and it feels like the modern Nintendo platformers where there is a lot to do. You definitely do get the bang for your buck with this title. Then the graphics are hard to really praise since everything is so faded out but the sprites for the characters look good. It’s the kind of game that would probably look great if we did have full colors but sadly that was not in the cards here.

The soundtrack is good though. Probably not as good as the first one to be honest but it’s close and I would keep it as a positive either way. The game’s technical elements are on point and I also enjoyed the gameplay. It’s not the tightest Nintendo gameplay that I’ve experienced but it definitely does hold its own. The fact that they came up with different gameplay for all of the various animals and Kong members is also impressive. They didn’t just go the lazy route and establish a single mode for gameplay.

My main recommendation is to hold the run button at all times. Some of the jumps are really hard to handle but if you are running then you will be able to make them without any issue. The only weakness is that it can be easy to fall that way and of course if you are in a place with a lot of minions then you might bump into them. So you probably want to be patient but for any gap, immediately start running. One thing about the 2D platformers is they will punish you if you rush through the levels too much. It’s just hard not to since I love going full blast all the time.

The game has a fun cameo for Mario at the very end of the game so make sure you check that out. It’s Nintendo’s way of reminding you that he is always around. If we ever do get a modern plot based DK game, I really want them to include Mario somewhere. Have him show up as a secret boss battle or any ally who helps out at the end. Mario and DK are in the same universe after all so it’s about time that they start crossing over more.

Overall, Donkey Kong Land 2 is a pretty fun game. It ends up being over very quickly but such is always the fate for a platformer. That’s why it is important that you enjoy the gameplay. So it may be a short time, but that way it is a fun one. Additionally with the collectibles it can last a bit longer that way. Hopefully the Switch Online continues to deliver more DK games since there are definitely more that I need to play. We’ll see if any of them beat this one. At the end of the day this one’s a basic platformer so there isn’t a ton to talk about but it handles all of the fundamentals well so it’s a good game.

Overall 7/10

Donkey Kong Land Review


DK is one of those franchises that has so many games that I start to lose track of them. I don’t even remember a Donkey Kong Land. Mario land? Yeah I know that one but I never would have guessed that DK had this title as well. It’s a fun enough DK game. It’s a little dated and all but at the same time, good platforming is supposed to be timeless. So I can still race through the levels now or 20 years from now and it’ll still be a good time. Such is the power of DK.

There are 4 worlds in this game or roughly so. Unlike most platformers where the worlds are clearly defined, you follow a map of stages here that intersect as you go through them. So sometimes you go back to an old area but it’s a new level. Still, they are labeled as worlds when the game is saved so that’s what I’ll go with. Technically speaking the game is fairly short. It’s only around 2 hours or so but the levels are fun. You can also add onto the time a little bit since without the Switch Online I would have had to use a more conservative play style. This way I was able to just charge through at all times which I do have to admit felt pretty good.

As is standard for platformers, you can jump and climb objects in order to get past the obstacles. Additionally, it’s worth noting that you have some animal assistants. Not as many as in future games but there is a Rhino you can jump on to barrel through opponents. That is certainly a satisfying move. Then you can turn into Diddy Kong when you lose a health point but I basically stuck to playing as DK the whole time. I’d say one of the most creative levels in the game is a level in the clouds. You ride a cloud that shifts directions whenever you jump and land back on it. So you have to time your jumps perfectly to escape a whole maze that is closing in around you. That’s certainly a good way to challenge yourself right?

It actually took me several tries, not because it was particularly difficult per say but because it wasn’t always obvious exactly where I was supposed to be going. It’s easy to not notice the clouds around you that you have to jump on and that made for a pretty good shift. Then we have the boss fights and that’s an area where Nintendo has always exceled in. The bosses each have their own unique mechanics which is nice and forces you to really put in some strategy. The King K. Rool boss at the end is fun for example as you have to time your jumps perfectly to stomp on him when he tosses his crown. The more hits you land, the faster that he starts to move so you really have to be careful.

There is some actual skill at play here and it keeps the boss fight from being repetitive so that was a good design choice. The other bosses are similarly fun. Meanwhile while the graphics don’t look good because of how the colors are loaded, the sprites are good otherwise. The characters all move and act the way that they should and it’s fun to recognize all of the moves from Super Smash. I do miss the vibrant colors though. Meanwhile the soundtrack is definitely good and another reminder of just how solid Nintendo is. In any era, you can always count on them to deliver with some really top tier tunes.

One thing that is different from a lot of the other titles is how you die to almost any attack. It’s definitely a little tricky in that sense. Also any pitfall that you fall into, directly drops you out of the level. You land back in the hub world immediately which is definitely interesting. It may seem a little harsh but the fact that there are no loading times is really impressive. It really lets you get right back to playing the game with no real interruptions which is nice.

Also in terms of the one hit death thing, it’s worth noting that this will turn you into Diddy right away so it’s not like you’re in the game over screen right off the bat. Playing as Diddy can also be fun since he has all of the same moves. It may take you a second to get used to his movement but I’m not sure if that is because he is faster or it just feels that way because of the design. It’s hard to tell either way.

I suppose if there’s anything I would have added here, it would have been more of a story. The plot is basically nonexistent here and while I was not properly expecting a big story or anything like that, I would not have turned it down either. That is definitely a good way to really take a platformer to the next level and the day Nintendo learns that may be the day that they completely end the console wars. It would be really tough to defeat them at that point.

Overall, Donkey Kong Land is a good game. It definitely feels more like a mini platformer compared to the newer titles but it has strong fundamentals all around. I don’t really have any negatives with the game and it is easy to recommend to basically anyone. As long as you enjoy gaming then you will probably enjoy this game. I look forward to checking out Donkey Kong Land 2 sooner than later and seeing how different it is. What changes and what remains the same. It’s a mystery that I will get to the bottom of sooner than later.

Overall 6/10

Sonic X Shadow Generations Review


This game has been getting absolutely crazy amounts of hype and I am here to tell you right off the gate that it is all completely deserved. Yes, you heard it here first, this game is completely elite and an absolute credit to Sonic Team. The game may be short but just like Forces, it makes up for this with incredible gameplay and a killer story. I would even put this one above Sonic Forces as the 5th best Sonic game of all time. Ladies and Gentlemen…..we’re back!

The title includes a remaster for Sonic Generations which is pretty cool but of course I’m here for Shadow. So Shadow’s mode has a quick recap for new fans which is cool. Then the game starts out with him on the ARK looking into a mysterious life signature that GUN detected. It turns out that it’s Black Doom, the infamous demon has returned at last. His goal is unknown but Shadow will destroy him before it’s too late. Along the way he will have to fight off a lot of iconic bosses from the past like Metal Sonic and even gets to see some familiar faces from his past like Maria. This game will test Shadow as he has never been tested before.

The format is pretty similar to Sonic Generations in a lot of ways. You get to play levels from a bunch of different games as Shadow fights through his memories to get to Black Doom. A lot of times when you are close to completing a level, Black Doom will show up to throw you in Radical Highway. It’s a pretty fun gimmick and one that people have been playfully poking fun at. What can I say? It’s one of the greatest stages and Black Doom has good taste so it makes sense that he would keep bringing it back. It’s a pretty nice touch.

Each stage has 2 acts and then you play through 6 challenge levels to get to the boss. Rinse and repeat around 4 times and then you get to the final act. So the game is pretty short as mentioned, you can beat it in under 4 hours. I started it at around 5:15 and had it beat a little before 8:45. So we’re probably looking at it being a bit shorter than Sonic Forces but on that level. Pretty good considering that this was accompanying another whole game and for new players you’re getting both of them. There is also a considerable amount of play time here. I won’t oversell it or anything but it at least doubles the run time. You need to get well over 100 collectibles and have to 100% every stage if you want the Platinum trophy. I think it would be a lot of fun to really test out what you can do in every stage and go for the record.

I know a lot of people are having fun breaking the records over and over online. I doubt I would be near the top there because some of the stage runs I’ve seen are absolutely insane but getting all of the S ranks at some point would be fun. Generally I like trying to go for the platinum in Sonic games but they can be deceptively difficult. This one looks very achievable for now but I think the toughest trophies will be beating the final boss of both games without taking a single hit. That sound really tough and will take a lot of trial and error. I certainly got hit quite a few times in the Shadow campaign.

I could go on and on about how smooth the gameplay is. This is basically perfect and it’s what I think of when I’m ordering a Sonic game. I want to be running very fast like this in 3D environments. It’s just so epic, keep the boost mechanic and all of the hype platforming. Shadow’s gameplay is also unique with his various powers like the grapple, fish, wings, etc. None of them are stuff that I absolutely need to have but I definitely won’t turn them down either. It’s fun to be using the abilities and also gives you extra freedom on how you want to approach a level. Each level has so many different exits that it’s crazy. The amount of replay value built into each stage is really cool.

Meanwhile the bosses are a lot of fun and I also like all the extra details. Like in the Radical Highway stage, they modified the claws so they work the same way as they did in Adventure 2 where you had to click out to leave them instead of it being automatic. The character designs and animations are extremely good as well. The graphics are some of the best that we’ve ever seen in a Sonic game and definitely set the standard for future games. You want them to look like this going forward.

Then we have the soundtrack which is incredible! There isn’t quite as much hype as in Frontiers but we’ve still got lots of rock themes and remixes going around. The nostalgia for Shadow The Hedgehog was really cool. Right from the main menu theme you know that you’re in for a good time. The story itself is also really good. Now admittedly I would have liked more cutscenes and conversations with Maria and Gerald though. It felt like they didn’t get nearly as big of a role as I expected them to get. I suppose we got some closure there but assuming they never appear again, I guess I just wanted more.

Overall, Shadow Generations is an elite title! It may be a quick ride to the finish line but it’s a super enjoyable one all the way through. There is a good amount of replay value to keep you coming back but at the end of the day even without that I would have this one ranked super high. The top tier gameplay alone is enough for me to absolutely guarantee that. There’s a reason why Sonic is my favorite single player franchise after all and it’s because no other game series can keep up with this gameplay. At its best, Sonic will always be outdoing the competition. I eagerly await the new level in December as a reason to get back into the game and play it some more.

Overall 9/10

The Legendary Starfy 3 Review


Starfy returns for some more hype in this last installment from the Switch Online. It continues to operate at a high level and show that even platformers can have a deep plot as needed. Unfortunately none of it is translated so it is left up to your imagination on just what is going on. The cutscenes are clear enough but it would have been really nice to know exactly what was happening. Hopefully Nintendo decides to translate this one day for future gamers although alas it would be too late for me since it’s rare to have enough time to really replay any game. There are always new titles on the horizon to check out instead after all!

The plot basically loops again as the main villain escapes except this time he is working for a powerful cosmic lord. This guy holds all the cards and may be the strongest threat that Starfy has ever encountered. He will need the help of his friends even more than usual. This is also the first time that you have a secondary main character in the pink star. I think that’s his sister but it could be his best friend. It’s hard to say without the translations… but it’s an interesting gameplay mechanic. She is limited to the abilities he had in the first game so it’s almost like a classic mode. A lot of levels will have you shifting between character several times to unlock switches and then they meet up in the end.

The formula for the levels is pretty solid. You basically have 2 acts and then a boss in each world. There are 10 worlds which is definitely a very good amount. As you can immediately tell, the level count is far shossssssssrter than the second game but the fact of the matter is that it still excels far above the average platformer. So that’s pretty impressive all the way. The levels have a lot of variety to them and each world has a fun theme. You can’t really cheese the levels by gliding but the abilities still take you very far. The levels tend to be more straight forward than in previous games. You won’t get lost at all which is great. There will be times when the levels can even be reasonably difficult so it’s not a game that you can beat while keeping your eyes closed.

The graphics are also good as always. The bright and colorful artstyle really works well for the game. It’s the kind of style that will always age well which is why I encourage games to use it. A live action-esque title will get dated much quicker than one that is so fantastical like this. The soundtrack is decent although that’s one area where the game could stand to use a little improvement. You aren’t likely to remember any of the tunes all that well by the time you complete the game. They’re not bad or anything but making them a little more memorable would have absolutely been a good idea.

Meanwhile the different gameplay styles were all good which was a plus since the animal summons would be an easy way for a game to mess up. The horse is plenty fast so it’s a nice change of pace, the pogo stick has well thought out mechanics, etc. It’s clear that the whole game got a lot of polish and not just the main gameplay style which is definitely not something that you can say for just any game. The fact that this one can say that is definitely something worth remembering.

I will also give kudos to the boss fights like with the first two games. Each boss has a different moveset and you have to beat them in original ways. There is a boss in every world so that’s 10 different bosses without any reskins or clones. That is good and a lot of games could learn from its example. In a platformer, one of the best parts are the boss fights after all. They do a good job of shaking things up from the levels after all and in general are just a lot of fun. This game never forgets that and even gets pretty hype for the final boss. Things really go cosmic in scale.

For those of you who are playing this for the first time, my main gameplay advice would be to always hold down the run button. Every platforming challenge is easier when you have a running start and it gives you just a little bit of an extra boost which is extremely handy. Without that then you’ll be falling a lot. The button can be rather sensitive on the Switch though so definitely be prepared for some early deaths that will feel like they would have otherwise been rather preventable but that’s what the rewind button is for.

Overall, Starfy 3 is definitely a very good game. I had a fun time with it and there is a lot of value to this title. Not a lot of replay value as there isn’t really a post game but not every game need a post story. It would be nice to have but as long as the main campaign is long then that’s all that matters. That’s the part that you’d be spending the most time on anyway. If you have the Switch Online then you should definitely check this one out. It’s not a title that you should miss out on.

Overall 7/10

The Legendary Starfy 2 Review


Starfy 2 is one of those games that really understands the mission of a sequel. It is better than the first game in every single way. That shouldn’t be seen as a diss either, but just showing that the company understood what didn’t work perfectly and corrected it for this one. The game has more levels, tighter graphics, more story, etc. It’s just a super impressive game that has 11 whole worlds and each one is quite long. You don’t even see that with modern platformers.

Unfortunately they did not translate the game as always. That’s definitely annoying and still a massive fumble from Nintendo. What can I say? They messed up on this one big time I’m afraid. There are so many cutscenes that you have to click through which tells me that the game really took the whole thing seriously. They built up the best plot they could think of and now I only get to experience a fraction of it. Now granted, what I gathered from it was pretty hype. We have a cool DBZ fight, a bunch of new villains, interesting bosses, etc. I just know the game would be even cooler if I knew the specifics.

The gameplay is pretty close to the first one. You can spin, jump, and get even more abilities as you go through the worlds. Most levels will have you go through to the end but sometimes you need to gather different keys and relics. Some of the puzzles can be a little tricky without the translation but fortunately the game design is really good so you can use intuition to know what the next thing to do is. That’s definitely not something you could say about just any old title right? So the puzzles here actually didn’t hold the game back which is important. The levels are also a lot more streamlined than the original.

In the first one, there was a bigger emphasis on going back to grab different items in order to proceed. It would often shut down the momentum as you couldn’t just go full speed. Here, the levels are much more linear. I won’t say 1005 so, but for the most part you won’t be getting lost or anything like that. Then like I said, the game is quite a bit longer. On average the worlds have 4 levels but then towards the end they have 6. 8 worlds is the standard for a platformer and this one has 11. Now that’s pretty impressive. So you can expect to be here for a very long time trying to clear them all.

The game took me hours and hours to complete. Some of the levels could even be a little on the difficult side. It’s definitely nothing like most of the platformers that you will have come across before now. This one is a serious endeavor that is not for the faint of heart. I’m not sure if there is a post game but I’d expect not since there were no collectibles. Even so, the main campaign is already long enough to justify the whole purchase so that doesn’t matter much in the end.

Then we have the graphics which are bright and colorful as always. I definitely had no issues there. It would hold up well with any modern game and that’s the beauty of having a very good artstyle. It will naturally hold up considerably better than most games which try to look modern and important in the now without understanding exactly what made it work. Games work because they are colorful and that’s one of those positions I’ll take with me to the grave. You want that cartoony vibe to a great degree and while realistic looks can work, you have to be very careful with them.

The soundtrack is a little less memorable. I can’t really recall any in particular that I liked a whole lot. I think they were pleasant enough though. They may not have been the kind of tunes that you would hum to yourself afterwards but they still worked well while playing through the levels. They certainly don’t shock you out of them or anything like that. It’s all well balanced as you would expect something like Starfy to be.

Overall, The Legendary Starfy 2 is definitely a really fun game. Even without a translation, you can at least appreciate the gameplay and dive right into it. This is what I would call a very high budget platformer. It’s clear that a ton of effort was put into all of the level designs and enemies. All of the bosses are quite unique as well and the final boss even has multiple phases which is always cool. These are the little things that really add up to make the game particularly epic and noteworthy. It will be difficult for Starfy 3 to really even try and keep up but I am eager to see if it can pull this off. In the meantime you should definitely check this one out asap!

Overall 7/10

SpongeBob SquarePants: The Cosmic Shake Review


It’s time for some Spongebob action! Spongebob is one of those tv shows that I never really watched even as a kid but I have always enjoyed the memes. It’s a series that seems to always provide good wholesome fun so I can appreciate that. The characters are generally funny and the games are well made. In the end I would say this is a pretty fun title all the way around and another worthy entry in the series. The platforming is very effective the whole time.

The game starts with Spongebob and Patrick messing around as always when they accidentally shake up the cosmos with a wishing artifact. A mysterious witch offers to help them but deep down she aims to capitalize on the madness and make things worse. Spongebob and Patrick will have to find their friends across all of the different worlds and put things back to normal. If anyone can pull off such an ambitious rescue, it would definitely be Spongebob. He’s always the man with a plan and has been through pretty much everything by this point.

Right away one of the very solid things about the game is the gameplay itself. I would say Spongebob is one of those games that understands the core fundamentals of what it means to be a good platformer. It’s not adding a bunch of gimmicks or anything like that. It’s a game where you are actually jumping over a lot of obstacles and defeating enemies. What it lacks in difficulty, it makes up for in creativity. I would go as far as saying it has some of the better 3D environments in terms of being fun to play. There is something to be said for being able to just run through a level without many big difficulty spikes.

I love good difficulty as much as the next guy but this game put fun as the top priority and it shows. I really enjoyed the various levels and minigames like the racing portions. You can spin as Spongebob to defeat enemies as well as ground pounding and shooting bubbles. Then you’ve got a double jump and a little gliding going on. So you have basically all of the gameplay options at your fingertips right out of the gate. Most impressive if I do say so myself. Each world is fairly short so you’ll likely beat this game in around 4 hours or so but there is a reasonable amount of replay value.

You can go back to get different items and collectibles so that you can eventually platinum the game. It’s a fairly easy platinum so it’s definitely one that is worth pursuing if you want to continue with the experience a bit more. Additionally, you can probably get the game for a reasonable price at this point compared to when it first launched. That’s definitely something for you to consider when getting the game. At the end of the day it’s one that you should have a lot of fun with. It’s a basic game and that’s not a bad thing.

As for the story, it’s a comedy first and foremost so you’re not playing this for a serious look at the fall of the multiverse. Instead, you get to enjoy a lot of good puns and wordplay. I was kept really well entertained the whole time at least. It’s the kind of cheesy dialogue that just leaves you grinning the whole time. It’s just very effective so I give the script writer a thumbs up. You definitely have to embrace the silliness but it did a good job of never being cringey so I would say it handled this perfectly.

Some of the lines are even rather clever. Meanwhile every world is completely different so you don’t have to worry about reused assets the whole time. The graphics are really good as well. It’s all very bright and vibrant the whole time which helps make all of the stages even more fun to watch. Meanwhile the soundtrack is more on the forgettable side, I can’t say there are any tunes I can remember off the top of my head. I suppose that is definitely something that the series could work on for future installments.

There isn’t a ton more to say about the game due to its simple approach. I would even say this is a game you could easily point to for anybody who is wondering what a platformer is like. It’s not worried about a deep plot, innovative gimmicks or anything like that. It may sound like a backhanded compliment but in a lot of ways I actually think that’s really impressive. It’s important to know your own identity and as I’ve said many times in the past, it’s important for a video game to be fun. Spongebob is fun the whole time and you never have any doubts about that. I could easily play this game for hours and hours at a time. So it may not be Great, but it is very good and never drags on.

Overall, Spongebob definitely has another winner here. This is a fun game all around with quality platforming and it’s clear that they put a lot of effort into this one. It wasn’t just another random Spongebob game, this was one with a lot of heart. As long as you enjoy a good platformer then you will have fun with this game whether you have seen the show or not. That’s definitely the hallmark of a good game right there. It is fully accessible for everybody.

Overall 7/10

Densetsu no Stafy Review


Stafy is one of those classic platformers and now thanks to the Nintendo Switch Online I’ve gotten to play it on the big screen! Unfortunately they didn’t translate the game and I think this does hurt the title quite a bit because otherwise there is a whole lot of plot going on. There is a ton of cutscenes throughout the movie with text and animations running around. I would be really curious to know exactly what is going on here but I suppose in the end that’s not something I would really be able to figure out. I mean in broad strokes you get it but the details are what counts. Additionally this even has a gameplay factor to it.

See, Stafy’s not the most linear platformer out there. It’s got a lot of puzzle elements within it. Each world is made up of one massive stage that connects to various doors around the maze. When you go through a door, you will often be stopped by a character who is asking you for something but of course you don’t know what that is. So I had to brute force it by going to each door, eventually finding something that looked interactable, picking that up and trying each door until I gave it to the right person.

In that way, I would eventually get everyone everything they needed. Then I could proceed to the boss room and take him down. Doing this for each of the worlds aside from the 7th which is just a boss rush could be rather tough. With the translations it would have been real easy though. I’m not a big fan of mixing in puzzles and backtracking in my platformers either way though. Generally speaking I think the best thing to do is make things straight forward with optional collectibles for people who want them. I’d even recommend locking some secret ending and maybe even a bonus level or two behind that. It makes the serious players have to work for it while everyone else just dashes through. I think that’s a pretty reasonable way to go about things.

It might be a stretch to call this a full on collectathon of course but you definitely do have to back track a whole lot which is unfortunate. Again, it may not have been a big deal if I knew exactly what I was looking for though. The graphics are really good though, the game definitely stands out and the character models are all really good. The soundtrack is also solid enough, perhaps not a total masterpiece but it gets the job done. So on a technical level I don’t have any issues here. Mix that in with the game’s solid length and you’ve really got yourself a title here. I may not have been a big fan but I would still call it a good game.

If I was in the game stores back in the day and the game was licensed, I’d check it out. I still think the DS Stafy game I played was the best in the series and it’s going to be hard to beat that but of course I still have to get through the second and third games so it’ll be a minute before I’m done with the whole series. We’ll see how the next bosses go, this one had a lot of creative ones. They all would tend to be on the easier side but I liked that none of them were clones. They all had unique gimmicks and abilities and you had to find out how to hurt them. Once you figured that out then you were set.

There were also various minigames in the worlds. They were fun enough but didn’t help you progress in the level so I quickly stopped using them entirely. No point after a while right? If there is a minigame mode though, then that’s a pretty nice addition. the minigames were handled well and shakes up the normal gameplay so I definitely give that a thumbs up all the way around.

Overall, Stafy is a pretty classic title. It may not be on the same level as your average platformer where you get to race to the goal but it is a game where a lot of effort was put into it. The game’s length is also pretty solid for its time. You’re not going to just breeze through all of the levels in an instant or anything like that after all. If you have the Switch Online then you should definitely check this one. Do your best to just roll with the story and of course they also have the next two Stafy games on the system so you can bet that they will be having their time in the sun soon.

Overall 6/10

Castlevania Requiem: Symphony of the Night & Rondo of Blood Review


It’s time for the return of Castlevania with two more big titles. These titles definitely feel fairly polished and are more on the level of the GBA games than the previous SNES ones. One of them is more like a classic platformer like the originals and then another one has the more GBA vibe to it of going through all the rooms and locating power ups. In the end this makes for a good double pack and are definitely some of the stronger games in the Castlevania franchise.

First up we have Rondo of Blood with the best of the Belmonts leading the way. Richter need to stop Dracula once and for all so he rolls up to the castle to take him down. You have to travel through 9 stages as the hero and destroy all of the enemies and bosses that make the mistake of getting in your way. They’re strong, but make no mistake, you’re stronger! The gameplay is fairly self explanatory here. Focus on using your whip strategically so you land the hits without getting nailed by any of their counters. Taking any big hit here will always work in the opponent’s favor since there are so many of them. You also have a sub weapon available at all times based on the last one that you picked up. You can use it in the standard way or charge up hearts and use the super attack instead. Either way can be really useful.

The graphics are pretty solid and there’s even some voice acting which is pretty cool. That’s all you need to make me consider you to be a modern title after all. It goes a long way to making the game more cinematic the whole time which I definitely appreciate. The soundtrack is also really solid. Definitely some fun tunes to have a good time with here and all of the level designs are on point. It’s really a complete game on all sides. There are still some parts of it where you can see the age a bit like with not having too much of a story and the length of the game being fairly short but it’s still good overall. I also think the difficulty is not nearly as intense as some of the previous games so you can really enjoy going bar for bar with the opponent instead of running and hoping for a lucky shot the whole time.

Of course Symphony of the Night is the big one here. This time you are playing as Alucard and you have to stop Dracula once and for all. The problem is that Richter appears to have been taken control of by the mad king of evil or someone beneath him. There is also a mysterious lady running around the castle. Alucard needs to stay on task and not worry about all of these extra elements but does he have the abilities needed to destroy them all? He’s strong but the odds that he is up against are definitely fierce.

So this in the true Castlevania style now as Alucard has to slowly recover different artifacts to gain new abilities. There are quite a lot of collectibles in this game and a good deal of them aren’t even mandatory for completing the story. Now this is the balance that I like to see. Yeah you will still run into some real sneaky puzzles and obstacles that may not be the most intuitive but the game never feels impossible. A big thing that helps with this is how accurate and detailed the map is. While there are some rooms that don’t appear on the map, they tend to be the optional ones. If you aren’t sure where to proceed then you just have to go to each room and check again. It’ll take time but it’s not undoable.

You will find relics that boost your abilities, stats, summon new familiars, etc. There is also a classic level up system here so if you are too weak, just gain a few levels and try again. If you continue to do that then you will be all set. I got lost so many times on the way to the final boss that I was extremely overpowered. A few good attacks were enough to take the bosses down. I had also found lots of food and potions along the way so I had a good cushion if needed.

These are all things that added up to really make this a much smoother set of fights than it would be for someone who was trying to cruise their way through the game. Definitely don’t underestimate Castlevania, you’ll always have some tricky fights in there but this one sort of lets you set the difficulty since you can continue to accumulate power as much as you want to. I really enjoyed the freedom there.

Meanwhile the soundtrack and graphics are solid as well. This feels like a very complete game and the artstyle ages well. It will still look and play well 10 years from now. The fact that the game has two castles which pretty much doubles the play time is also really cool. I won’t say it fully doubles things though since you have all of your powers by this point. It’s another really satisfying thing as you get to barrel past everyone this time around. It lets you actually get to enjoy your new abilities rather than just ending the way a lot of other games would have. It’s something Shantae has always ben the best at historically but now this is another good example I can use. You should always feel more powerful and be able to run past obstacles by the end of a game. If the area takes you about as much time to go through the second time as the first, then I feel like something went wrong during development. Once you can fly in this game, it’s really a whole new ballgame.

Overall, Castlevania returns with a pretty good double pack here. I enjoyed both games and the sheer amount of story in Symphony was great. Throw in the full voice acting and it really took things to the next level. It definitely helps to set the standard for the series. My favorite game was from the GBA but even that didn’t have full voice acting like this one. You’ll get lost a lot and the game will take some time but you will have a good experience the whole time. It’s why I love having a level up system because at least when you get lost, you have the satisfying consolation of getting stronger. This is a pretty good jumping on point for fans who want to check out the franchise.

Overall 7/10

Castlevania Anniversary Collection Review


Castlevania is one of those franchises where I actually hadn’t gotten too involved with yet. There are tons and tons of games but I’ve only played a handful up to now. Well, with this collection I get to jump into 8 games right off the bat which is a huge increase. They’re definitely fun titles and only one of them actually deals with a lot of puzzles and mysteries so I appreciate that. The rest are all direct platformers which is of course the best way to go about things. The games are rather difficult so the access points really come in clutch.

First we have the original Castlevania which is of course very dated in terms of graphics. This is how the saga all started of course so it definitely did well for itself. It’s a very direct game about having to stop Dracula so you fight bosses on each level and then make it to the end. You really have to be perfect in your jumps and attacks in order to really stand a chance though. A single slip up and you are really going to be absolutely doomed here. It’s one of the harder games in the collection to be sure but I had a good time with it. Sometimes you don’t need all the extra frills and such. Just give me some good core gameplay and I am set!

The second game is the worst one so at least we get it over with quickly. This one decides to go the full Metroidvania experience as you have to find items scattered throughout the world. Different items will unlock new pathways so you will continue to travel across each level multiple times. It’s definitely not easy to put it mildly and the game doesn’t do a great job of directing you. The NPCs are definitely not helpful and some of the objectives are so vague that I can’t imagine how you would have ever figured the hint out on your own. Seems to be like it would have been an absolutely futile effort. Mix in the day and night system where you just have to wait the nights out in order to proceed and that’s a mechanic that didn’t work so well. Why should I have to wait? I want to just get in there and progress. I’ve yet to see a game where a day/night system really enhanced it.

The third game goes back to its roots. We have a clean platformer here where you have to destroy all of the monsters. It’s very similar to the first game but you do notice the improvements. They have improved the graphics and the gameplay. You have a bit more freedom here and the game isn’t quite as punishing as the last one where you were absolutely doomed the whole time. So I can definitely appreciate that and of course it’s always fun to take on Dracula again. He really never stands a chance against the power of the Belmonts!

Continuing on, we have the 4th game which has really gotten the style down to an art by this point. You have to go through all of the levels and beat every boss until you get over to Dracula. It may be a story that you’ve seen before but the games all have their little changes. I really like how you get to read the long plot synopsis before entering the game. That way even if you don’t see much of a plot within the story itself, you still know it’s there. That’s a really good design decision if you ask me.

After that we do have one of the weaker ones though. It’s not the game’s fault by any means but we go to the Game Boy so the graphics take a rather large dip. The gameplay speed is also exceptionally slow so you really have a hard time landing hits on the enemies. It just doesn’t feel as lively or energetic and of course it makes the levels feel longer than they actually are. Even with that it ends up being the shortest game though as there are only 4 real levels here. Certainly not enough to keep you here for the long haul or anything like that.

Then we actually have the second game boy game. I’ll give the title credit for fixing some of my biggest issues like the slow speed. In the sequel you can actually move at a reasonable speed which is really good. You also regain some of the more standard abilities from the mainline games like sub weapons. So it’s definitely improving but doesn’t really get up to the level of the main core games.

After that is easily the most impressive game in the collection, Bloodlines. This one looks really modern and has a dramatic improvement in graphics and gameplay. It’s clearly on a completely different level. You have two different characters to choose from so I went with the guy who has a lance to try out this new gameplay style. It’s definitely a lot of fun. His weapon has such a good reach too so you really have the advantage here. I’m not sure what, if any downsides this weapon has vs the whip but the fact that it’s a different/unique option makes the whole thing worth it. I like to shake things up and this character gave me a way to do it. This is definitely going to be the turning point for the series.

The final game shakes things up a bit by bringing in Kid Dracula. You get the feeling that they wanted to end off on a fun note. It’s a chibi style game that plays more like Mega Man as you blast away at every enemy in your way. It’s actually rather fun and the game is not afraid to get really crazy as you go through it. You fight enemies like the Statue of Liberty before you’re all done. That was a pretty fun boss battle. If I had a complaint it’s that you don’t see the boss health meters anymore and there isn’t always a visual indicator to show that they’re taking damage. So for the final boss for example, you’re just not sure if you’re playing the fight in the right way for a while there.

The games all generally have pretty solid soundtracks to go along with the gameplay. The older ones are a bit more limited but the tune that they choose isn’t bad. The gameplay is generally smooth and of course the graphics get better as you go through the title. In general you could tell that they put a good amount of budget behind these games and were really trying for them to be successful. Clearly it worked out since the franchise is a household name right now.

Overall, It was fun to really start getting used to the Castlevania titles. For now I would even say it is better than I expected since I was dreading the more labyrinth style games where you have to run around and find things. This one managed to avoid all of that for the most part. Perhaps that’s just something the latter games have or maybe it’s actually not that frequent and the series just became known for it somehow. I can’t say I really know how this is going to play out but regardless I can definitely recommend this collection. In general collections always give you such great bang for your buck.

Overall 7/10

Wario Land 3 Review


All right guys, it’s time for a game that was really trying to be different and I can respect that to an extent but ultimately this was definitely not the way to go. The gameplay gets overshadowed by how often you have to keep replaying the same levels over and over again. The bosses tend to be rather annoying and you don’t get stronger by enough of a margin to make the whole experience worth it. And so in the end this game could not surpass all of these hurdles.

The game starts with Wario messing around a bit too much and so he crashes and then falls inside a music box where he is isekai’d into a whole new world. There, a mysterious being asks Wario to free him and stop the dark lord. If he does this then he will be given a ton of treasure and can go back home. Wario is never one to turn down a bunch of treasure so he gets to work. The musical instruments are scattered across the planet and all of them must be secured in order to rescue this guy. The problem is that each one is guarded by a monster and then those monsters can’t be accessed without different power ups that are found by getting other treasures.

So you get the idea, this is a game about journeying through the different worlds and finding all of the items that you need. You start with only basic moves like being able to run and jump. Then as you beat more levels you obtain stronger abilities like ramming through walls, picking up enemies, etc. Each level has 4 treasures. The treasures are hidden through different obstacles and paths so generally they are blocked behind obstacles that you cannot get past with your current skill level. What this means is you will be replaying the levels a whole lot of times so get ready for that. There are 25 levels so you will be playing through 100 times if you get everything.

Fortunately you don’t have to get all 100 in order to move on so you can skip some of them. That was definitely a relief because they definitely get old after a while. A game only works like this when you get noticeably stronger to the point where you can blow through the levels. Let me just blast along but the problem is that the distance tends to be the same in this one. So you are stronger but you don’t feel nearly as strong as you should and that’s the real problem here. I think there was a reasonable amount of potential here but the level designs would have needed to be just a little bit better.

At least we did have a quality of life feature where the guy trapped in the chest would tell you which level to go to next if you were lost. This is good because you rarely know where to go next after you beat a level. It’s annoying that you have to run to the guy constantly but I do appreciate that this was at least a feature since other games would have definitely missed out on that. With this, you will eventually be able to beat the game even if it will still take a while to clear.

The length is actually fairly solid so I can give the game some credit there. It may be forced because of having to replay it so much but you won’t be beating this game in an hour or two. This is a full length Nintendo title so we’re looking at around 5-6 hours I’d say. Add more if you get lost since it is quite easy to do that. The replay value is also there in getting the rest of the treasures so you don’t need to worry about that either. This is definitely a game that will be there for you…for better or worse.

The graphics are pretty good. I thought the colors were on point and the level designs were fun to look at. I may have had some issues with the layout at different points but definitely nothing against the look of the game. As for the soundtrack, that’s more on the underwhelming side. There are no tracks here that will really excite you or anything like that. A modern game could at least fix this aspect which would definitely make things more fun. The game is also desperately missing more of a story. If we had more cutscenes in between the levels that would do a whole world of good for the game as a whole. It would absolutely jump to the next level and could actually be a good game.

Overall, Wario Land 3 is definitely not one of Nintendo’s stronger titles. I would say it has enough going for it where I’m not jumping right into the negative score levels but at the same time it’s definitely not doing wonders for itself either. It’s a game that tried too much and got too ambitious in the end. It should have focused on having more levels instead of having to replay the same ones over and over again. Just focus on the platforming. If you don’t really have anything to play on hand then at least the length ensures you will be kept busy for a little while. It can pass the time but I wouldn’t actively recommend it to anyone when there are way better games out there.

Overall 5/10