Sly Cooper Thieves in Time Review


This game was on the backburner for many years, but I finally got around to completing it. The story takes a while to get good and honestly it is probably the weakest game in the series, but it was still pretty good overall. I just think that the game should have been a little less formulaic and should have gone for a more connected and changing story. It would have made the whole thing a lot more interesting and Ratchet and Clank is always adapting like this. It would have been simple enough for Sly to have copied that approach. Well, it is what it is.

Sly had finally gotten his happy ending after the third game. He pretended to lose his memories so he could live a peaceful life without having to force Carmelita to choose a side. Unfortunately, someone is messing with the timestream and Sly can’t just let this go unpunished. He must bring his thieving skills back to work with his old gang as they time hop to find the source of the problems. The trust that has been lost between him and Carmelita may be hard to repair so this case is going to be a very personal one. Is Sly up for the job?

As always, this Sly game is a 3D platformer. You use stealth for most of the game as you get from point A to point while getting past obstacles. You can also fight enemies and take them out easily enough, but it’s usually faster to slip past them or use the one hit KO stealth attack. Each area is very large so you have a lot of room to maneuver and you can also use that time to grab some extra collectibles. They’ll all come in handy by the end if you want to earn the shiny Platinum to add to your collection. You can never have too many trophies right? This is the only Sly game that I have not Platinum’d yet so I aim to fix that at some point in the future.

Aside from playing as Sly, you get to play as a lot of other characters this time around. That’s because one of the gimmicks in this game is that you finally get to meet Sly’s ancestors. Each era in time has a Cooper and they all have their own special abilities. One can climb walls and another has a gun. This results in some new twists that are added to the usual gameplay and that’s a good way to make the gameplay more diverse which was good. Bentley also gets his own minigames as one is like an overhead version of Tron and another is a 2D shooter. His minigames were always fun so I was glad to have them around. Murray’s is probably the least exciting as you just go around punching people. Finally, we can’t forget the short driving levels as you play in the mini car. Those were a nice change of pace as well, but in the end, the classic Sly gameplay is still the best.

As always, the gameplay is handled really well and the controls are very smooth. It makes the cases fun and going around the city is so streamlines that it makes the grind for all of the collectibles very manageable. The quick time event bosses were always handled well and they always feel great no matter how many games use them. Final Fantasy XIII-2 still did the best job out of all the games, but it’s a little hard to match the level of epicness that title was able to attain.

Graphically, Sly looks good. It may not stand out the same way that something like Super Smash does, but it holds up well on the good ole PS3. When it comes to the soundtrack, that part is a little more bland. You aren’t likely going to remember a lot of the tunes once you’re done. They’re passable, but just aren’t anything all that grand when you really get down to it.

There is a good amount of replay value here as you can go back to all of the chapters to grab treasure, collectibles, and open the safes. Buying everything from the shop will take some time as well and each story level is roughly an hour or longer. It’s certainly a game that gives you a lot of content for the money that you paid, which sounds good to me. It’s not artificial length like some other games either as you’ll feel a sense of accomplishment as you go through.

I do want to take a second to say that all of the past Coopers were annoying. I felt like the game wasn’t even trying with them as they were all super gimmicky. The cave man Cooper was the most annoying as you couldn’t understand what he was saying and he just wasn’t that smart. All of the Coopers had a lot of attitude, but it wasn’t deserved as we had to save them all from the villains. None of the Coopers were able to do anything on their own so you have to question how they got such a famous legacy. Evidently, Sly is the only cooper who can hold his own. It just makes you wonder.

Sadly, the classic banter that we had in the previous games is gone in this one between Sly and Carmelita. It’s an unfortunate side effect of their dynamic completely changing thanks to the third game. I’ll definitely miss it since the Sly games had the strongest dialogue from the three main Naughty Dog series for a while. The writing’s still good, but it’s just not as clever. Sly’s still a good main character even if he made a lot of the wrong decisions. Carmelita’s also good as the tough rival who is always making threats although this is not her best portrayal. Murray and Bentley are around as usual. I can’t say that they’re my favorite characters though. The villains are all right I suppose, but while they all technically have personality and character thanks to their origin stories, I never got too attached to any of them. The main villain is also a Skunk who is comic relief so he isn’t meant to be taken seriously either.

Overall, Sly Thieves in Time is a good installment to the series, but it’s not the game that I want to be known as the final in the series. It’s certainly a step down from the other games and that’s partially why it took me so long to complete it. I was never able to play the game with the same gusto that I tackled other titles with. It was a good throwback since a game hadn’t come out in a very long time for this series, but the plot did hold it back quite a bit. The supporting cast just weren’t all that good and this game lacked the impact that the first three did. It really survives on the gameplay alone because every other part of the game was either not that great or simply could have been better. To be fair, gameplay still is the most important quality in a game so that is enough to justify a good score. The cliffhanger for the game is pretty intense although to fully see it you better get that Platinum Trophy ready. It does make you wonder about some things though. All those months…what was Sly doing? It depends on how you interpret the ending I suppose, but another game would clear that up. This is certainly a must buy for Sly fans and generally, I think any platformer fan will be able to appreciate this title.

Overall 7/10

World of Final Fantasy Review


I finally finished up the Postscript in World of Final Fantasy and completed all of the Interventions in the end as well. I didn’t get to complete all of the townsfolk quests although I did almost all of them and I’m fairly close to completing the Colosseum as well. All I can say about that is that it feels good. World of Final Fantasy was a game where you really felt like going out there and completing it all. It was an excellent game and continues to keep the reputation of the Final Fantasy franchise high. I only really have one complaint with the game and I’ll mention it below. Beyond that, the game was just about perfect.

Lann and Reynn are two siblings who run a coffee shop. Life was pretty quiet and normal for them until a mysterious god walks in and asks for a coffee with a lot of sugar. The strange thing is that she entered the shop while it was still closed and had apparently been there for quite a while. She tells Lann and Reynn that they have lost their memories. The two heroes quickly realize that they have never actually seen anyone in their town and don’t have any memories either. The lady tells them that to regain their memories and find their parents, they will have to explore the world of Grymoire and capture a lot of Mirages. (Monsters) The two heroes do just that as they explore this huge world which crams together all of the past Final Fantasy universes.

Naturally, it’s not all fun and games. There is an evil group of monsters who wish to destroy the universe. They stop the heroes at every corner and there final plan will be difficult to stop. Lanna and Reynn have to beef up their attack strength by grabbing more Mirages, but they will also need the help of their friends if they want to win this round. Teamwork is the name of the game and who can stop these two siblings in that department?

At first I actually thought that this was going to be a fairly short Final Fantasy game. There are 21 chapters and each chapter felt rather short. However, this was not the case as you need to factor time in to grind up the heroes and power up your monsters. Not to mention that after the 21 chapters is a Final Chapter which is quite difficult. There are also many Intervention quests which act as epilogues for all of the characters and there are even some Main Story quests in there as well. That results in a bunch of cutscenes and the game spared no expense as we even get full anime cutscenes at several points in the game. I ended up completing the game in 35 hours, which is a pretty good length. That’s slightly longer than Ocarina of Time and White Knight Chronicles, but not as long as Skyward Sword or the Kingdom Heart games.

There is also a lot of bonus content to do. I don’t think it will take you all the way up to 100 hours, but probably to at least 50 and maybe even more than that. If you want to get the Platinum in this game, you’re going to have to master all of the Mirage Boards and find all of the Treasure Chests in the game. That is bound to take a while. The leveling up part doesn’t sound all that bad to me, but finding chests when minions are constantly attacking you will be quite the trick. I got over half of the trophies so I’m pretty satisfied. I’d like to go and complete the final two town quests and the rest of the Colosseum battles at some point, but that’s probably where I will stop. At some point, it would be fun to have the bragging rights for getting the Platinum here though. I imagine that it will be very rare.

I really think there might be something to the whole “Great Graphics can make a Great Game” argument. Naturally it’s not that simple and I wouldn’t be talking about just the graphics. However, couple that with a great soundtrack and solid writing and then you’ve got a masterpiece. See, an old PS1 game could have a plot that is just as good and a dynamite soundtrack as well, but without the graphics, it could get hurt a little. (Final Fantasy VII comes to mind, but that game had a whole array of issues with it so graphics was the least of its worries) On the other hand, a game can have a fairly boring plot, a nonexistent soundtrack, and unimpressive writing like Knack, but you can still be decently engaged thanks to the good graphics. So, I do think that graphics play a bit of a role and I do find that newer games draw my attention a lot more than old ones. There’s just something very high tech and awesome about new games. That doesn’t take anything away from World of Final Fantasy though. I’m just happy to add it to my collection of other modern games that are awesome. Cyber Sleuth, Pokken, Super Smash Bros for Wii U, Dengeki, etc. They feel crisp and solid through and through.

I mentioned that there was one area where the game could have been a little better. Are you ready for this? Well, I think that Cloud and the others should have turned into their Jiant (Yes, it’s spelled that way) forms at least once. Sure, it isn’t really them and they’re just using the bodies of this parallel dimension where they are all clones, but it would have been awesome. The game could have saved up one of its anime cutscenes for the final battle and we could have seen Cloud fight the leader of the Bahamut army. Obviously this isn’t a negative that will impact the score in any way, but you have to admit that this would have been awesome and was a bit of an oversight. We needed to see big Cloud wreck everybody!

Beyond that, navigating through the Mirages could have been a little easier. It’d be nice to mess with their Mirage Boards without having to add them to the party. That’s minor though and since the loading times are very quick, it’s not much of an issue. The game is also clear on what to do next aside from the Postscript. To save you some time, I’ll just say that you need to capture the 3 elemental spirits from the Colosseum before it’ll let you complete the game. The map will never tell you this and the game never really explains how to catch Mirages all that well. It tells you about how you have to wait for a circle to appear of course, but I assumed that it was like Pokemon. I figured that weakening them would do the trick, but apparently not. Each Mirage has a different catch requirement and I believe you can use a skill to find out each time or you can just go to Reddit and they’ll help you out. Those guys are always willing to lend a hand and they have a large spreadsheet for just that purpose. I think World of Final Fantasy should have gone the Pokemon route when catching Mirages as it’d be a little simpler.

The most convenient ability at the end of the game is certainly the power to travel wherever you want whenever you want to do so. You won’t have to walk around too much aside from when you’re clearing dungeons or catching Mirages. It saves you do much time and it’s a great feature. You can really customize your party roster and everyone’s abilities quite nicely which is another good addition to the series. The whole concept of stacking monsters on top of each other is a new one and I like it. It adds a lot of strategy to the gameplay so you have to really think about who you want to use in battle. I recommend training the small Behemoth dog right from the start of the game. He’ll end up becoming your best monster once you get his XL form. Seriously, I wouldn’t have beaten the final boss without him. He can take down half of the final boss’ health in one shot thanks to his Revenge attack which gets stronger as he gets weaker. Just use the Last Hit technique so he goes to 1 HP and then prepare to one shot any boss that stands in your way. It’s awesome. The final boss used a cheesy technique that reflected the attack in the end, but the damage was done and I got my narrow win. I shudder to think about how tough that boss would have been otherwise. It’s worth mentioning that the game probably has one of the best troll endings. If you don’t decide to play the Postscript, then you’ll be in for quite the experience.

Both of the main leads are pretty good characters. Reynn does spend a lot of time insulting Lann throughout, but he takes it pretty well and it’s all in good fun. It’s just the dynamic that they have. She’s the calm and reasonable character for the most part, but she doesn’t like to be messed with and will enter full combat mode at that point. She actually taught Lann how to fight and defend himself so that shows how she was always a fighter. Lann isn’t very smart and all of the characters mock him as a result, but his heart’s always in the right place. He’s a lot more enthusiastic about saving the day and helping everyone out even if it means going out of his way. He’s also willing to make the ultimate sacrifice when necessary even if he jumps to that conclusion a little too quickly. I’d say that he was the best character from the new ones introduced in this game.

Tama is the animal mascot of the game and she is a fairly strange being who works for Enna Kros. She has the power to stop time and get the heroes to safety and can exploit a lot of game mechanics through her reality warping. She even has the power to create new timelines and mess with the past. The power never goes to her head though and she has a fun gimmick where she will use the word “the” in between words for no reason. It’s a gimmick that could have gotten old if it was misused, but I thought that the game did an admirable job. I actually liked Tama quite a bit and the execution was sound.

Enna Kros is a good high above being, but like most cosmic entities, she never really does much. Her reasoning is that Lann and Reynn are the heroes of the story so they have to do everything on their own, but she should really step in when the going gets tough. That is…unless she doesn’t have the large amounts of power that she wants us to thinks she possesses. It raises a lot of interesting questions. She was fun though and adding extra sugar to the coffee gives her some extra personality.

As for the villains, Brendires is the main one. He is a dark overlord who wants to take over the world. We don’t see a whole lot of him beyond that, but he works well as a villain and has a great design. He’s certainly very powerful since he took down Cloud and Lightning, but I’m calling plot hax on that. Even with a weakened vessel that houses his soul, Cloud should have been able to take him down. Brendires never gave up and had a lot of determination for a villain. He’s easily one of the cooler Final Fantasy end bosses. His two main minions were a little more on the bland side. The winged fighter got some hype for a while, but never did much about it. I do like the fact that she was the only one to get up after being knocked out the first time though. That’s considering that her vessel was supposedly putting up a large fight. The other villain reminded me of Fang from Street Fighter V. His constant rhyming was a gimmick that didn’t work and I couldn’t take him very seriously.

Naturally, all of the old Final Fantasy game characters showed up as well. They were all in character so there’s no need to say much about them. Lightning and Cloud are still the coolest two members. We got a tease about Sephiroth showing up and that could be a DLC quest at some point. It would definitely be neat to see him show up and thanks to owning the Day 1 Edition, we do have his Champion Medal. It’s a fun tribute to his ultimate attack from the original game.

Overall, World of Final Fantasy is a great game. I’d probably put it under both of the Final Fantasy XIII games, but it destroys VII and defeats X-2. It goes without saying that it beats the original as well and I haven’t completed any other main titles at the moment. The characters are good and the plot is engaging. You’ll be breezing through the game because it’s hard to take yourself away from it. It also has a great opening cutscene that is similar to a Kingdom Hearts intro. Even the little dance by everyone at the end is fairly intriguing since you’ll rarely get to see Cloud outshine everyone on the dance floor. If you haven’t picked up the game yet because you’re worried about the Chibi style or just dread playing long games, I’d recommend getting it anyway. It’s fine if you don’t play the post script since the normal ending is actually quite great since it’s so unexpected.

Overall 9/10

Justice League Heroes Stats and Records

Stats time! The game doesn’t let you load the completed file so I couldn’t look at the stats in more depth. This is the jist of it though…..yeah. The game definitely needed a level select.

Heroes are Level 9
Gold: 13

Justice League Heroes Review


This is a game that I’ve wanted to get for quite a few years. The Justice League rarely get their own video games after all and this seemed like a nice counterpart to Marvel’s Ultimate Alliance. Personally, I actually consider this to be the better game, but more on that later. I actually originally got this game for the DS, but playing it on big console is certainly a different experience. Both versions are a blast, but this one is certainly better.

The plot revolves around Brainiac’s plan to take down the League once and for all. Robots have started showing up in cities around the world and a lot of villains are also in on the scheme. Ranging from White Martians all the way to lesser enemies like Queen Bee. One thing’s for sure, the League is going to have their hands full. They are the world’s strongest heroes though so there is nothing that they can’t stop if they put their minds to it. Is this scheme really everything that it appears or is there another villain lurking in the shadows? Time to find out!

The gameplay is similar to Marvel’s Ultimate Alliance. It is mostly overhead although slightly 3D so you’re not too far from the actual fight. Each character has their standard attacks and power moves as well. You can link them into combos, but you really only need your standard attacks to get through the game. There are also 4 special moves per character those really tend to come in handy. In particular, I recommend upgrading the projectile attack that your character has as those can be quite useful. Whenever you get a level up, you will obtain two upgrade points. Rather than putting a little bit in each category, I’d recommend maxing out on something. Health, Power, or your Projectile are the three best options in my opinion. Max them out and you’ll be fine.

It’s worth mentioning that in this game all characters have health regeneration on their side. This means that if you are getting overwhelmed, you should try to run away. Flying away is typically ideal. Most opponents will go down quickly if you just fight them head on, but challenging a group is not recommended. They can drain your health all the way in a very short amount of time so you won’t be able to escape. Bosses are typically easier since you can hit and run as much as you like until you claim the win. Queen Bee is annoying though as she is very fast and actually camps you out from time to time. If only there was a good way to lock on and actually get the hits in.

Graphically, the game is pretty solid and we actually do get some nice cutscenes. It was a fun story and while the voice actors may have not always matched the characters well, they were still fun to listen too. Superman was a little out of character for most of the game though. He really flew off the handle once Darkseid showed up and turned into a total renegade. The team made up by the end though and at least Superman made for a good AI ally. In these kinds of games, your partner will usually die easily and you have to worry about defending them the whole time. That’s not the case here as I was the one who kept on dying so finally I just let Superman take the lead. He dealt with the minions and that definitely worked for me.

The soundtrack is fairly bland. You won’t really recall any of the themes after playing it. I suppose that anything would seem bland after hearing the classic intro for the first time. Seeing the narrator remind us that the Justice League is the strongest team in the universe was definitely neat as well. He’s got a point since the rest of the comic book teams pale in comparison to the good ole JL.

It’s a fairly short game that you will be able to breeze through. It isn’t too short though and considering that you can purchase it for a low price, it’s definitely worth the money. As they say, quality>>>quantity. You’ll be having a blast with each level and it’s the kind of game that has a lot of replay value because the actual levels are fun. There isn’t a VS mode though so you’ll mainly just be playing the game again to max out all of the characters. Once you’ve purchased everything and gotten them to the top, you’ll have completely finished the game.

The main reason why the levels are so fun is because the level up system was handled really well. Getting to the next level always feels very achievable and doesn’t take all that long. The power ups are noticeable in the gameplay and makes it all feel worth it by the end. That’s actually why I liked the classic DS port of this game so much as well. I actually did max everyone out in that game and I played it quite a lot back in the day. The main unfortunate part is that the DS version didn’t really have a story mode. Sure, there was a semblance of a story in there, but they cut most of it out. I suppose this was due to DS limitations or something like that. Both versions are really addicting, but the DS one is in more of a Pokemon Go or 1010! kind of way while Justice League Heroes is in more of a standard AAA video game style. The PS2 version wins out of course, but you should buy them both while you still can.

One thing that is pretty funny though is how Heroes basically copies the last part of the story directly from the final two episodes of the DCAU TV show. Unlimited ends with Lex trying to resurrect Brainiac and reviving Darkseid instead. In this version, Brainiac tries getting unlimited knowledge and gives himself a power up, but it turns the guy into Darkseid. The game only came out around 6 months after Unlimited finished so that was enough time to watch the episode and then turn it into a fun climax. I think it would actually have been fun to have seen a game adapt more episodes from the classic show and I’d still love to see a PS4 game do that. Imagine fighting the Justice Lords in a big 3D environment? That’d be a lot of fun. Heroes even manages to adapt most of Darkseid’s famous speech about despair before he would finish off Superman. Of course, Darkseid’s voice is a lot different. It’s fun and certainly super deep, but the TV show definitely wins here.

Overall, Justice League Heroes is a very solid game and one of the better comic book titles. The Superman Gamecube game is probably still the definitive single player experience and when we go to multiplayer it’s hard to deny X-Men Next Dimension or Marvel vs Capcom, but Justice League Heroes can hold its head high and play with the big boys. It’s certainly the best Justice League game as well. The story adds the extra dimension to the game and there is even a fight in one of them as we see Darkseid take down the whole league. There were some iffy moments like when Batman actually lost to Killer Frost, but we can chalk that up to him just not having enough prep time. Batman definitely wouldn’t fall for the same trick twice! With this game review completed, it’s hard to say which one will be next. It could be the Pizza Delivery Boy, World of Final Fantasy, or possibly even Professor Layton.

Overall 8/10

Touhou Genso Rondo: Bullet Ballet Review


This is my first Touhou shooter game so I’ve finally been able to start a new franchise! The gameplay is certainly a lot of fun and it is a solid game. The plot is the main thing that holds this title back, but not enough to really take any points away this time. There’s a good amount of replay value after all and that tends to help quite a bit.

So, there is a story mode, but most of the stories don’t really have anything to do with each other. You play as one of the magical girls as they go around picking fights. The fights are called Danmaku battles and in cannon it seems to be similar to the actual gameplay, but naturally it is not lethal. One girl’s story has her beat everyone up because her mistress told her that dinner would taste better after these tough battles. In the end, it all turned out to be a lie though. Another story had a girl host a tournament and then she went around beating everyone up. The others didn’t want to enter the tourney, but they had no real choice in the matter. Another girl needed inspiration for her puppet shows so she went around challenging everyone. Rinse and repeat.

The story suffered from the same problems as AquaPazza. There just were not any real interesting characters and none of the stories were particularly interesting either. There simply were not any stakes to be had here as they were all just having fun. That can work out fairly well of course, but the game didn’t do much with the concept. It doesn’t help that there are no actual cutscenes here either. There is a still image for the beginning and the end as well as quick text conversations between the characters prior to each fight. It’s just not much though. Ah well, you’re really here for the gameplay anyway.

Each character has a standard attack where you can shoot a barrage of bullets at the opponent. You really want to land as many blows as possible since the opponent can absorb the energy from the stray hits. That means that the closer they get to the bullets without getting hit, the closer they will be to a final smash attack. Aside from the standard bullets, you also have power bullets and alternate bullets. I call them all bullets, but they won’t all necessarily look standard. One character’s alternate bullet has her summon a doll which shoots lasers and one power attack has a lot of energy stars appear and blow up, which sends energy everywhere. Each character can also move in slow mode, which decreases your speed, but also allows you to absorb more energy. There is also dash mode where you can quickly move with a burst of energy and you also have access to 3 new bullets. Speed Bullet, Speed Power Bullet, etc.

Once you have gained enough energy, you may use your final smash. This takes you to a new field where you will try to land hits on the opponent. While in this mode, the opponent cannot escape and can only leave by waiting out the timer or eliminating all of your health. Not to worry though, the health that you lose during the final smash has no effect on your actual health bar. That will only change if you activate your final smash when you have exactly 1 HP left. When you reach 1 HP, all bullets vanish for a second to give you a chance to launch a counter attack. The Ultra Smashes never work on computers, but I’m sure that they would be decent against a second player. If you don’t want to engage in bullet battles for long, you can also quickly turn things into a hand to hand battle if you charge into the opponent’s circle. There, you can use 2 attacks, standard and power. Standard attacks can be blocked and countered while power attacks beat the counter, but lose to standard.

As you can see from all of this, the controls are really quite complex. There is a lot happening in the game at all times and this is certainly not a cash in. It’ll take a little while to get used to all of the controls, but you’ll get the hang of it soon enough. It’s the kind of game that is definitely a lot more fun against actual players than against CPUs though. CPUs are simply too good at perfectly dodging the bullets and predicting your every move. Not to mention the fact that they are able to defeat your final smashes in an instant. I always thought that was pretty suspect.

On a technical level, the graphics are quite good. With all of the bullets hitting the screen at once, the area always looks very colorful. The game never starts lagging up either so they did a good job with the coding. The soundtrack is very limited though so that isn’t quite as impressive. None of the themes are particularly good either so that’s something that I would like to see improve in a sequel. At this point, a sequel is certainly not in doubt so if it is licensed as well, that would be the top priority for improvement. I’d also like a better story mode if that’s possible.

Aside from Story Mode, there is a good amount of other content to play around with. There is boss battle mode, where you only fight against Ultra Smash opponents. If you can beat 8 opponents with any character, you will get a trophy. I was only able to beat 3 opponents myself when I gave it a whirl so that sounds incredibly tough. You need to get really good at the game if you want to pull something like that off. There’s also Arcade Mode, which basically seems to be Story Mode without the story. I haven’t actually tried that mode yet though so maybe there are some wrinkles to be found there.

The main incentive for playing around in these modes is definitely the fact that this game has a lot of trophies to grab. Almost all of them were listed as Ultra Rare when I last checked so they are certainly no joke. I don’t see myself getting the Platinum anytime soon as I would need to get a lot better, but it’s a fun goal to strive for. You also can’t underestimate how good simply having Multiplayer is for the replay value. This is the kind of game that you can play and have fun with at any time.

Overall, Bullet Ballet is a fun title to have. I have not played a whole lot of games like this and the one that I have played didn’t have a multiplayer option so that was completely new for me. It’s a novel concept and if you have seen the game, but weren’t sure if you should take the plunge, I recommend jumping in. You will have definitely not played anything quite like it.

Overall 8/10

Hidden Invasion Review


It’s time to look at a relatively old game. I believe that I got this one for Christmas last year. If so, then it’s been almost a full year but at least it is finally complete. The game is actually very short, but it was a fun experience. If the camera work had been better, then it would really have been a great game. It’s solid, but don’t spend too much on it.

You have the option of choosing the guy or the girl. I chose the guy on my play through and it starts with you fighting off some terrorists. After you gun most of them down, one of them lets you know that they are actually Freedom Fighters and they are fighting to save Earth from Insectoids. The main character doesn’t show much remorse for destroying the guy’s allies, but does quickly help fight off the aliens. Can the hero take down the Alien Queen to save the planet or will he falter? Moreover, how does this change the fact that the “Freedom Fighters” were going around messing up the city and presumably destroying a bunch of civilians? Granted, many of them may have been shape shifting aliens, but all of them? Looks like we will be getting a deeper look at good and evil than we thought!

Hidden Invasion plays out like your classic 3D shooter. You can instantly tell that it is a PS2 game based on how the graphics look. There’s something about the PS2 that was simply very distinct. The game looks like Oni or Eve of Extinction. I’ll get back to the gameplay in a moment, but I thought that the graphics were fairly good. It’s not all that detailed of course and the actual character models can be a little blocky, but it has a fun nostalgic look to it. At the very least, I can say that it was visually interesting from start to finish. It won’t win any awards, but it can hold its own.

As for the gameplay, it feels a lot like an arcade game. You can punch, kick, grab, shoot, or use your special attack. Your special attack takes some of your health away, but it causes a shockwave that deals a lot of damage to all enemies around you. It’s well worth the health when you are surrounded by aliens and low on ammo. Guns are your friends here as you are virtually defenseless without them. You can use the guns to mow down armies of aliens at a time. When you are down to hand to hand combat, you can only really deal with 2 enemies at a time. Any more and they will quickly start to overwhelm you. Strategically using grab and block will help a bit with this though.

Each level has a timer that will range from around 5 minutes to 10 minutes. You have to get to the goal or find some things before that time expires. I never had the time run out on me as it is quite generous. That’s considering the fact that my TV has a tough time with the darker levels so it should be even easier for whoever is reading this. You won’t have a problem. Each chapter has a few mini levels and there are 7 chapters in the game. You can probably complete the whole thing in around 3-4 hours, possibly less if you really know what you’re doing.

One thing that helps to make the game very manageable when it comes to difficulty is the fact that you instantly re spawn where you died as long as you have more lives and you start with a free super attack. Maybe a boss will beat you once or twice, but 4 times? You’d really have to be missing all of your shots and punches for that to happen. The key to every boss fight is to completely ignore the minions. They are endless so it is pointless to waste your bullets and energy on them. Just keep on punching the bosses and you’ll be okay.

The final boss is the only exception. You still ignore the minions, but you can’t punch or shoot your way out of this one. The only way to beat her is to throw grenades. The funny thing about this is that it is literally the same final boss as the Anubis game that I recently played. The only difference is that the controls are actually good this time around. She can KO you in one shot with her fire breath which I find a little cheesy, but your grenades have a long range so you technically never have to get near her. Play the long game and you’ll be fine.

I mentioned the camera angles before and trust me, they are as bad as you can imagine. You can’t alter the camera at will so you just have to roll with the turns whenever you make a turn. It can make it a little difficult to aim properly with the gun so just shoot wildly and hope that you hit something. It’s not quite as bad as Batman Dark Tomorrow, but it can get a little grating at times. It forces you to fight a little more than you’d like. My only other gripe is that fact though. The minions are infinite on all levels and if they are around, you have to beat them before pressing on. This means that you have to fun very quickly once you beat a group since you will have about 10-15 seconds before the next wave shows up. If you get lost at all and have to circle back, prepare for a lot of fights.

There’s not much of a soundtrack to be found here. You’ll likely forget all of the tunes as soon as you turn the game off. Not to worry, what it lacks in audio, Hidden Invasion makes up for in cutscenes. The story was fun to follow and this is due in part to the fact that actual cutscenes were used. While PS2 is certainly capable of having cutscenes as many games have shown, I don’t always expect them so it was fun to see.

Unfortunately, there is not a lot of replay value to be found here. Once you have completed the game, the only thing you can do is beat it again. There is no post game content to keep you hooked and I think that’s a bit of a missed opportunity if you ask me. It’s still good for the initial play through of course, but this helps to keep it from being known as a great game.

Overall, Hidden Invasion is a fun stand alone game. It does a good job of depicting just how serious the alien invasion is and the gameplay was a lot of fun. It’s the kind of Arcade Game that’s easy to plug and play. The controls aren’t quite as simple as some other Arcade titles so you’ll still want to look at the booklet at least once, but it is smooth sailing from there. When the aliens start rushing at you, you’ll want to take your blaster out and exterminate them all. It makes you feel like you’re in a real alien movie. The Alien Queen had a cool design as well and made for a good end boss. If you haven’t bought the game, then I recommend taking the plunge. It’s the only way to know whether or not you are cut out to be an alien hunter!

Overall 7/10

Knack Review

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It’s time to review one of the big PS4 launch titles. Knack was meant to be the next Mario, Crash, or Spyro. He was going to change the gaming world and become a whole franchise. Unfortunately, just like PS All Stars Battle Royale, it was not meant to be. People were not overly thrilled with Knack and a lot of them said that it was repetitive and simply not as engaging as it could have been. Both are complaints that I can agree with to an extent, but Knack’s a fun enough game. I’d buy a sequel at some point although I admit that it wouldn’t be the most interesting series out there.

The Professor builds Knack (Mostly anyway. He doesn’t seem to fully comprehend Knack’s abilities and sentience so maybe he had some help and that’ll be a plot twist. I forgot if he ever gets a name either, but the Professor works just fine. Human cities have been attacked by Goblins and the army has started to get overwhelmed. The Professor decides to step in along with Knack. Together they crush the Goblins easily and decide to go to their home base to put an end to this. The situation gets more complicated than that when Vicktor and his army of robots decide that they want Knack. They need Knack to open up a tomb that leads to powerful Relics (Source of energy and power in this world) that could last them a life time. They also may have The Professor’s wife held hostage and if that’s the case….The Professor’s agenda may have just changed!

After playing a game like De Blob 2, I really can’t call Knack boring in the slightest. For the most part, it is a fun adventure. However, there are times where the plot will slow to a stand still as you rummage through a forest to grab relics or just walk around for a while. There are 13 chapters and each chapter has 3-5 levels in it. The game’s is of decent length. It isn’t too short, but I wouldn’t call it a long game either. If you play it for 2-3 hours a day then you’ll have it beat in about 3 shots. The plot does start right away so that’s good, but it keeps on changing direction because the Professor’s a little confused about what to do. He has to stop the Goblins, but he also has to stop the Robot army and he needs to free his wife as well. Plus, he wants the Relics for himself. As a result, the characters are constantly running from area to area without actually accomplishing their missions for a while. As an example, we decided to go stop the goblins in Chapter 3, but don’t get around to doing so until around Chapter 11.

I almost forgot to mention the Gameplay! It’s a 3D beat em up although it plays more like an action platformer. You can use standard punches to attack enemies or a jumping homing attack/dashing attack. Those are your only options so prepare to see the same punches thrown for the whole game. Once you’ve built up enough sun meter, you can also turn into a whirlwind or make a mini earthquake to startle the villains. Gaining relics in a level will fill up your health and Sunstone Crystals will fill up your energy. The minions can be a little tricky at times so just make sure that you wait and weigh your options before deciding to fight them.

The levels will have treasure chests scattered throughout them. They are always behind a fake wall so if you see something with cracks in it, give it a good punch. These chests have rare stones or parts in them. Once you collect them all (And there are quite a lot) you can unlock new forms for Knack and gadgets that will help you play through the game like a combo meter that increases your power and a secret radar. This is where the Knack’s Quest app will come in handy as it can at least earn you a few parts to save some time. Unfortunately, I don’t like how the Treasure Chests system is handled. For starters, you cannot find them through Chapter Select. The only way to grab the chests is to play the game over again and unfortunately, it seems like you can get old jewels after a while. This means that you may have to play the game several times until you finally get all of the pieces. Not a very appealing thought is it?

Despite that, the trophies seem fairly reasonable. There are a few speed challenges in there, but mostly it is about collecting everything and completing the game on all difficulties. It’s nothing that should be too difficult so much as it is just a little tedious. This does help the replay value though as it wouldn’t otherwise have any. There’s no multiplayer so the replay value is still a little sub-standard, but trophy hunters will still have their money’s worth. Not to mention that the price has gone down quite a bit since it first came out and that makes a big difference.

The soundtrack is not all that noticeable. It doesn’t really stick out I’m afraid and comes across as generic. As for the graphics, I don’t think that they did a great job of showing off the PS4’s power. The character designs are comically bad to the point where the cutscenes are more humorous than anything else. The characters keep walking towards each other only for the tables to turn so they all keep walking in circles. The character proportions are really off for some and for others the designs are just really cartoony. The in game graphics are solid though. It may have just been the artistic style that didn’t work very well for Knack.

The Professor was an okay lead and I actually agreed with his decision to go grab the relics. Sure it would be dangerous for the rest of the world, but unlimited energy is also a great positive. I typically sided with him over Lucas in their various debates. Lucas was very annoying from start to finish. He was always blowing up at the Professor and just being an ingrate in general. Seriously, the Professor could do no right as far as Lucas was concerned. Everything had to be done his way or the highway. Lucas always feels like he is right even when he isn’t. He never develops into a good character. As the main villain Vicktor is all right, but you have to like the more political villains. He does seem a little more emotional as he actually gets visibly upset when Katrina is seemingly destroyed. The way that he goes out was pretty great even if it is a little anti climactic for his fans. Katrina was a good rival for Knack although I still have to question how they were rivals in the first place. It’s seriously a mismatch no matter how you look at it. It was impressive to see her dodging his blows though and getting a robot suit towards the end was a good idea.

Ryder is an Indiana Jones parody and easily the best character in the game. He makes the hero call and never leaves a man or woman behind even when the stakes are high. The Professor and Lucas couldn’t care less about saving the villains, but Ryder makes the right calls. I’d definitely want him to be in the sequel. Gundahar is the leader of the goblins so you’d think that he has a big role, but he actually doesn’t do all that much in the game. I also can’t take him seriously thanks to his design. Charlotte’s The Professor’s wife and she is a very bad character. She is nursing a grudge with the Professor for not finding her soon enough and she builds the weapons for the goblins, yet doesn’t show a lot of remorse for it. Her character arc is incredibly rushed and aside from the Professor, nobody should be thrilled about having her back at this point.

As for Knack himself, he’s an okay character, but he’s not that engaging or charismatic like most leads. He even admits that he doesn’t do the thinking, just the execution. Main characters don’t have to be smart, but the classic “Strong, but not smart” character is typically the side character for a reason. It’ll get old if the character is in the lead since you can expect the same jokes time after time. Knack doesn’t really make jokes, but the game constantly goes in slow motion to dramatically show how hard he hits the ground every time he jumps. We get it..Knack’s strong! His design also isn’t all that great. He reminds me of Hellboy if Hellboy was made of rock and had an evil looking grin. Knack shows signs of potential like when he gets overconfident or brags, but the sequel will have to give him a lot of development to say the least.

Overall, Knack’s a fun enough game, but it does start to be affected by repetition towards the end of its run. After all, you’ll be using the same attacks on the same enemies for quite a while by the end. Luckily, I did enjoy the gameplay quite a bit, but that’s why it is important to have a lot of different attacks so you can defeat enemies in various ways. The story is decent and it was funny at least so that’s good. The heroes did make a lot of questionable calls throughout though so hopefully they’ll be better in a possible sequel. I recommend this game. Even if you’re not a huge fan of it by the end, it’ll be fun for you to compare it to other titles like Crash and Mario. I haven’t played Crash yet so I can’t really comment on whether or not it beats that title at the moment.

Overall 7/10

Transformers Dark of The Moon Review

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Transformers definitely has a very solid track record when it comes to video games. Although the same could be said for shows and comics, the video games are really something else as they all typically grab 8/10s. This one is no exception and while Dark of The Moon may not have quite as much depth as War For Cybertron, the gameplay is still great like always. The game doesn’t play like a movie tie in and it’s good to see the developers still give this game their best shot.

So…the plot. Well…you can beat the game while barely recognizing that there is one. Things are happening and the government calls in the Autobots to help out, but what is the grand scheme? Well, it leads to Megatron activating Shockwave at any rate and he makes for a pretty tricky boss. Interestingly enough, Megatron isn’t the final boss and I don’t think you even get to fight him. You do fight Optimus Prime while playing as Megatron though so I suppose that can count to an extent. It was an odd choice, but it was a curve ball so I can appreciate that. There is even a big cliffhanger left in the ending since the Decepticons are now stronger than ever. Who knows, maybe the movie tie ins will diverge even more than we thought or things will tie up nicely. (Shockwave being in Transformers IV suddenly makes sense.

Graphically, you probably could not tell the difference between this one and War For Cybertron. If anything, Cybertron probably looks a little more impressive as all of the levels are futuristic and high tech. At the same time, I do love the city/forest levels in this game so its certainly not a big loss there. The designs are bland if anything and that’s because it is based on the films. I still think the robots could have been a lot more unique and it was a big missed opportunity, but that’s on the films once again. The soundtrack is pretty nonexistent when I try to think about it, but I’m sure that there were some decent tunes while I was playing through. They just escape me at the moment, which is the price of being generic.

Now let’s talk about the gameplay. It is a 3D shooter, which is the norm for Transformers. You can also engage in fisticuffs or turn into a vehicle to throw the opponents off. I don’t recommend close quarters combat..ever, unless you are trying to get a trophy. It simply puts you at a disadvantage as far as I am concerned. Turning into a car is great though and you should do that a lot. I’d say that the game did a terrific job with this mode and the occasional driving level is much appreciated. It brings in a whole new element to the game. (Not the franchise tho) Towards the end of the campaign it will start to be less helpful, but it’s always fun. Normal shooting mode is slightly sketchier than usual as the aim can be a bit off and there is no good lock on as far as I am aware. I think the game mentioned one, but if I did use it, It definitely was not helpful.

The game is reasonably difficult so you can expect a bit of a challenge. There are also a lot of checkpoints which is good since nothing is worse than having to redo a large section from the very beginning. Watch out for large enemy hordes since they can take down your full health bar in seconds. Those guys will give you more of a challenge than the bosses in this game (Which are pretty easy since there are check points at various points so you can enter the fight midway with full health if you lose) and it may take a few shots to beat some of the minion hordes. Strength in numbers and all.

It is worth mentioning that each character has a special ability. I would say that the Machine Gun is the best one, but Invisibility can be quite handy as well. Just use your abilities wisely and you will be okay. They all have their uses and I don’t believe that there were any bad ones, which is good. As far as replay value goes, this game does all right. There are collectibles to grab and a lot of trophies to earn. Considering that the online is basically dead, it will be extremely hard to platinum this title so you’re just earning trophies for the fun of it. If you’re really serious about this, you can probably find some people to help you boost the trophy as well. I collect em, but I’ve never done the whole boosting thing. I’m not quite that into it and I want to earn the online trophies the standard way, with skills and brawn! This will definitely extend your play time in the game, but in the end a multiplayer mode would have been even better.

Overall, Dark of The Moon is pretty fun. It is easy to see why the online died quickly however, since you may as well stick with War For Cybertron. The multiplayer feels more epic and Team Deathmatch is still a blast. While the game may lose out to War For Cybertron, that does not mean you should completely take a pass on the title. The action and enjoyable gameplay still makes this a pretty complete game and you’ll enjoy it a lot even if the plot is very forgettable. We did have some good banter between one of the Autobots and the government in one level though. The Autobot talked tough for a while, but once he started to get pounded by the Decepticons, he knew who to call. I do wish that we could have gotten a game for the 4th film. Ah well, maybe the 5th film will get a title. If not, another stand alone title like Devastation will fit the bill.

Overall 8/10