The Jet Black Hedgehog: Shadow the Hedgehog Review


The year of Shadow was really a hype moment in the world of multi media franchises. We got to get a Shadow game, movie, and a whole lot of appearances everywhere. It was a great time to be a Shadow fan and now it’s time to finally look at the manga that went on briefly. It roughly adapts the Shadow Generations story albeit with a few changes and even a new original character. Not sure why they changed it at all since the changes feel so minor but I suppose you don’t really need a reason to change things up and have fun right? It’s a quick and easy read with only 6 chapters.

The manga starts with showing us the good ole days of Shadow stopping the BioLizard and even getting to hang out with Maria. Those were back when he could show off a lot of emotion and had a really good time. Ultimately it wouldn’t last as Maria died tragically and Shadow lands in a weird void world. A little bat shows up saying that he can save Maria but Shadow needs to get all of the dark orbs to achieve his true power. Shadow is willing to go through all of the hardships in order to make this happen but if the bat is lying to him….there will be a whole lot of trouble coming soon.

The art is a little on the basic side but it’s not bad. I would have liked a more intense style which fits in with the serious story they are going for here but this one is easy to read which makes sense since the magazine is still for a younger audience. In a way that’s part of what makes it all very easy to read through because the panels are very big and the pacing is fast. Shadow basically takes down a boss in each chapter and keeps it moving. The final boss with Black Doom gets a good amount of screentime although in this version it’s pretty clear from the start that Shadow is a lot more powerful. As soon as he is able to fight seriously it is all over.

There is no big Sonic guest star appearance here so I suppose they couldn’t squeeze that in. It would have definitely been really good to have though. I suppose this way it is really 100% Shadow’s story with no real distractions or separations. The decision to basically have Shadow go from losing Maria to the Shadow Gens story without any of the Sonic games from the middle was an interesting choice. At least in terms of memories that was Shadow’s trajectory here. I would say I ultimately prefer the main story’s version of events but this way wasn’t bad. Having an alternate path is nice to experience the story from different angles.

There did have to be some big cuts though and sadly Metal Sonic is one of them as he basically just gets one page. Ah well at least he gets one page which is good. Him not appearing at all would have definitely been rough. Throughout the story Shadow does know that this whole thing is a longshot but he continues to try anyway because saving Maria is really important to him. Their bond of friendship is always one of the strongest ones in the Sonicverse. Ultimately Maria had to go through a lot in every timeline but she always stands strong and never gives in to the darkness. She does well in helping Shadow resist as well.

Shadow is in a tough spot throughout because he knows that every orb he absorbs brings him closer to losing control and yet he has to keep on absorbing them in order to even have a chance at saving Maria. So he gets closer and closer to the abyss the whole time all while knowing it’s a dangerous plan. At the end of the day that’s why he’s the Ultimate Life Form though. He can handle a whole lot more than the other characters could even dream of.

This has always been true throughout the Sonic mythos. Sonic and friends have their share of hardships and strife but at the end of the day still tend to have a lot of fun. Shadow is constantly dealing with the biggest threats around and also the eternal grief of losing Maria. It’s why there were a whole lot of memes around this period about how the Sonic Generations story was so happy and colorful the whole time while Shadow Generations was ultra serious business.

This manga did allow Shadow to express himself more though which I really appreciated. Starting off the manga with the Shadow from the past was a good idea for that reason. He really used to have a whole lot of fun until tragedy struck and he simply couldn’t anymore. If not for that then I’m sure that even now he would be having more fun. It could make for a nice AU story someday although the current Shadow is the character who rose to being the greatest in the franchise so it’s not like you’re topping that anytime soon.

There’s not a whole lot more to say about this one because in large part it is a very direct story. There aren’t a lot of twists and turns here and it’s pretty clear where the story is going to go from the start. Black Doom probably could have looked a bit stronger though, maybe one more chapter would have been ideal. Still, the series had to balance a whole lot of fights and action into 6 chapters so I can definitely cut it a ton of slack here. It’s all pretty reasonable but of course that also shows why we need a full Shadow ongoing manga.


Overall, Shadow makes for a good character so it’s not surprising that his manga would be really good. It’s very short but still makes for a compelling read. By the end of it you will definitely want to go ahead and buy the video game to get the full experience here since they couldn’t quite fit everything into this one. It is a great side product though and also works as a substitution if you don’t own the game consoles to play it on or something like that. In a way that’s the biggest part of being a multi media franchise after all. This way you have different ways to experience the story for everyone.

Overall 7/10

Sonic The Hedgehog Volume 8: Out of the Blue Review


With this volume we really finish the metal virus arc and I can definitely say that it had a really good run. It was definitely an arc with a whole lot of action and excitement so it sets the bar rather high for the next storyline. Even though this is more of an epilogue we do get some good action here as well. There is one plot that is rather rushed but ultimately it worked out since I was ready to see the character return sooner than later.

After the events of the metal virus arc, Sonic has disappeared and the heroes have to try and regroup. It will be difficult though since Eggman has decided that this is the perfect time for him to rule the world. He’s not wrong, most of the heroes are on their last legs and are still exhausted from the fights. Additionally, The Deadly Six are on a rampage. The world needs Sonic the Hedgehog and may just end up falling without him.

The first story is an anthology though as we see what different characters were doing during the big invasion. For example Big was chasing Froggy around and beating up on the metal zombies. We see two radio broadcasters and how they handled the invasion. One panicked while the other stayed on the line but eventually they both banded together here. We get more details on what was going on with Team Chaotix as well as the jewel fighter. It’s a pretty nice anthology although by default it is the weakest point of the volume. These are side characters for a reason after all and it’s why these story beats could not make it to the main title. They are fun to see but aren’t exactly at the top billing.

When we get back to the main story is when we really have the hype. For example we get to see Shadow vs Metal Sonic which is always a great matchup. I admit that I would usually expect Shadow to do a little better but I can definitely buy into his being weakened and exhausted which made this tougher. Additionally it’s not like Metal Sonic is a slouch, the guy is a credible threat at all times so I am definitely fine with him getting a win every now and then. He’s earned that much. I’d say it was the highlight fight of the volume.

It was also nice seeing Silver and friends take down Zavok. That guy may be the power hitter of the Deadly Six but at the end of the day I wouldn’t really expect him to last all that long. Then of course we have Sonic vs Eggman but it’s so short that it’s barely a fight. Just enough to remind you why Sonic is the crucial piece for the heroes. As long as he is around you can bet that the villains will be put on notice. They won’t be able to keep up with him. Sonic looks great as always too with all of the confidence that he has.

The subplot I referenced earlier was after sonic gets amnesia so he hangs out with Blaze for a little while. It’s a fun enough moment but ultimately ends real fast so it doesn’t really add much. It’ll be fun to have her join the crew for some adventures soon though. Her fire powers were always a lot of fun to see after all and she is definitely powerful. The heroes can always use more help with how much destruction has occurred. It feels like damage from the Sonic Forces storyline is still in effect with the world constantly in rebuild mode. Throw in the whole metal saga and it could only have gotten worse.

I wouldn’t be surprised if this was a last hurrah for some of the big characters like Metal Sonic, Shadow, Silver so they can show off some of the other characters a bit. The Sonic verse has a ton of characters after all and while this one had a whole lot, there are still others who will probably want their screentime. Not to mention that we have all of the new IDW original characters to think about as well. So long as Sonic is there, it’ll always be a good balance.

Some characters can probably use a power up as well. This comic showed once again that when Sonic is not around, Eggman actually has a reasonable chance of taking over. The rest of the characters may be strong and skilled in their own ways, but for some reason they need Sonic as the leader to take charge. I wouldn’t want to ever have them write Sonic out to put that to the test but it is a great excuse for a training arc at some point. Realistically Shadow and Silver should have the world really well protected but Eggman’s only weakness continues to be Sonic himself.

As always the art is really good here. The colors are super vibrant and the characters are all really well written. Part of what makes the comics so fun is how they really flow together. It feels like an ongoing story where everything has been carefully planned out. This would make for a very good video game. The characters are still some of the best characters in all of gaming after all and that translates really well into the comic realm. Now I just need Infinite to show up.

Overall, There are definitely no negatives to be had with this Sonic comic. There is a little less to talk about than usual since it is in epilogue mode but it’s an excellent wrap up to the arc. If you’ve read the previous volumes then you really need to check this one out as well. There’s a ton of great content to be digested after all. I also doubt they are going to try and have another end of the world plot with the whole cast teaming up again for a long while so you really need to savor the experience. This kind of grand event is always worth the wait but that wait can feel awful long. Regardless, I have yet to read a bad Sonic arc and I doubt the next one will change that.

Overall 8/10

Sonic X Shadow Generations Review


This game has been getting absolutely crazy amounts of hype and I am here to tell you right off the gate that it is all completely deserved. Yes, you heard it here first, this game is completely elite and an absolute credit to Sonic Team. The game may be short but just like Forces, it makes up for this with incredible gameplay and a killer story. I would even put this one above Sonic Forces as the 5th best Sonic game of all time. Ladies and Gentlemen…..we’re back!

The title includes a remaster for Sonic Generations which is pretty cool but of course I’m here for Shadow. So Shadow’s mode has a quick recap for new fans which is cool. Then the game starts out with him on the ARK looking into a mysterious life signature that GUN detected. It turns out that it’s Black Doom, the infamous demon has returned at last. His goal is unknown but Shadow will destroy him before it’s too late. Along the way he will have to fight off a lot of iconic bosses from the past like Metal Sonic and even gets to see some familiar faces from his past like Maria. This game will test Shadow as he has never been tested before.

The format is pretty similar to Sonic Generations in a lot of ways. You get to play levels from a bunch of different games as Shadow fights through his memories to get to Black Doom. A lot of times when you are close to completing a level, Black Doom will show up to throw you in Radical Highway. It’s a pretty fun gimmick and one that people have been playfully poking fun at. What can I say? It’s one of the greatest stages and Black Doom has good taste so it makes sense that he would keep bringing it back. It’s a pretty nice touch.

Each stage has 2 acts and then you play through 6 challenge levels to get to the boss. Rinse and repeat around 4 times and then you get to the final act. So the game is pretty short as mentioned, you can beat it in under 4 hours. I started it at around 5:15 and had it beat a little before 8:45. So we’re probably looking at it being a bit shorter than Sonic Forces but on that level. Pretty good considering that this was accompanying another whole game and for new players you’re getting both of them. There is also a considerable amount of play time here. I won’t oversell it or anything but it at least doubles the run time. You need to get well over 100 collectibles and have to 100% every stage if you want the Platinum trophy. I think it would be a lot of fun to really test out what you can do in every stage and go for the record.

I know a lot of people are having fun breaking the records over and over online. I doubt I would be near the top there because some of the stage runs I’ve seen are absolutely insane but getting all of the S ranks at some point would be fun. Generally I like trying to go for the platinum in Sonic games but they can be deceptively difficult. This one looks very achievable for now but I think the toughest trophies will be beating the final boss of both games without taking a single hit. That sound really tough and will take a lot of trial and error. I certainly got hit quite a few times in the Shadow campaign.

I could go on and on about how smooth the gameplay is. This is basically perfect and it’s what I think of when I’m ordering a Sonic game. I want to be running very fast like this in 3D environments. It’s just so epic, keep the boost mechanic and all of the hype platforming. Shadow’s gameplay is also unique with his various powers like the grapple, fish, wings, etc. None of them are stuff that I absolutely need to have but I definitely won’t turn them down either. It’s fun to be using the abilities and also gives you extra freedom on how you want to approach a level. Each level has so many different exits that it’s crazy. The amount of replay value built into each stage is really cool.

Meanwhile the bosses are a lot of fun and I also like all the extra details. Like in the Radical Highway stage, they modified the claws so they work the same way as they did in Adventure 2 where you had to click out to leave them instead of it being automatic. The character designs and animations are extremely good as well. The graphics are some of the best that we’ve ever seen in a Sonic game and definitely set the standard for future games. You want them to look like this going forward.

Then we have the soundtrack which is incredible! There isn’t quite as much hype as in Frontiers but we’ve still got lots of rock themes and remixes going around. The nostalgia for Shadow The Hedgehog was really cool. Right from the main menu theme you know that you’re in for a good time. The story itself is also really good. Now admittedly I would have liked more cutscenes and conversations with Maria and Gerald though. It felt like they didn’t get nearly as big of a role as I expected them to get. I suppose we got some closure there but assuming they never appear again, I guess I just wanted more.

Overall, Shadow Generations is an elite title! It may be a quick ride to the finish line but it’s a super enjoyable one all the way through. There is a good amount of replay value to keep you coming back but at the end of the day even without that I would have this one ranked super high. The top tier gameplay alone is enough for me to absolutely guarantee that. There’s a reason why Sonic is my favorite single player franchise after all and it’s because no other game series can keep up with this gameplay. At its best, Sonic will always be outdoing the competition. I eagerly await the new level in December as a reason to get back into the game and play it some more.

Overall 9/10

Sonic X Shadow Generations: Dark Beginnings Review


It’s time to talk about one of the best animated features that Sega has ever put out. Shadow has been getting a lot of hype recently between the new live action movie and his upcoming video game. Mix in a whole miniseries and we’re talking about peak content right from start to finish. At the end of the day this is less than 15 minutes so you can’t squeeze everything in, but it still works really well as a stand alone story. You feel the emotion packed into each saga and now the whole thing has been compiled into a single video so that makes it even easier to watch.

The saga takes place across the past to the present. Shadow remembers his days with Maria in the Ark and then we see in the present that he has to make it back up there to stop a super menace. Along the way he gets to see his old allies Rouge and Omega. The 3 of them are still a powerful team, but then again any team with the Ultimate Life Form would be quite formidable. This saga all leads right into the video game so you will definitely want to get that as soon as possible. Still, even if you don’t buy the game, this is one of the best characterizations of Shadow.

He’s a very complete character. Someone who is now a hero of the world but goes by a different set of rules compared to Sonic. We see Shadow busting into an army installation to steal a rocket after all. Sonic would do that if needed, but he would first try to talk things out. Shadow is all about making things happen and that doesn’t change here either. Sonic also doesn’t appear at all so this is really Shadow’s show all the way around and that’s pretty nice to see. As the one true rival to Sonic, he deserves to be getting his own stuff. It’s been a long time since he was relevant in the games so this is cool to see.

The animation is also really solid. I’ve heard it was made using Blender technology which is really cool since I remember that being used in part for a lot of other cool projects back in the day. I think even Super Mario Bros Z used it for some movement. The colors are sharp and everything is very dynamic. The attacks all pack a punch like the incredible Shadow vs Emerl battle which I’ve seen quite a few times at this point. That was great stuff and it’s also cool how this finally adapts some lore that we first learned about in Sonic Battle. The fact that Emerl was this powerful in base is also quite impressive. It makes you appreciate Sonic even more for being able to stop him.

Then we have the soundtrack which is really good. A lot of great tracks everywhere but in particular hearing Casey Lee Williams from RWBY show up to sing the final song was great. That was the perfect way to end it with one of the most tearful scenes you’ll ever see in animation. You’re crying right there with Shadow as things go sideways. He may be the ultimate life form but he still has the dark past and you never really get over that. I imagine it will continue to be a factor as his career goes on.

It would be nice to get everything else in the Sonic verse animated that we only know the lore of. Seeing the Shadow flashbacks in real time without any cuts, seeing Chaos emerge in the past with the Tikal origin, etc. You could absolutely do a whole lot of this and really expand the lore. It would have the ripple effect of also fleshing the games out and making replays even more fun. I’d be getting my hopes too high if I wish for all of that though so I’m just saying it would be neat.

Overall, I could go on about how awesome this was but at the end of the day it is only 15 minutes so I would start repeating myself after a while. You should definitely check it out, there is really nothing bad to say about it at all. It’s just pure greatness in its raw form. Every scene is critical and the pacing is on point at all times. If they ever made a full length TV show out of this I would definitely be ready. There is a whole lot of untapped potential for Sonic media so hopefully this is really just the beginning. I like the Chaos but their upcoming miniseries isn’t exactly what I’m talking about.

Overall 9/10

Sonic Dash 2: Sonic Boom Review


It’s time to look at good ole Sonic Dash. I never actually played the original but I did try out the Sonic Forces title a while back which was a lot of fun. It was time to check out good ole Sonic Boom and as you can probably guess it wasn’t given quite as much attention as the others. It feels really barebones next to Forces although I can’t quite compare it to the original yet. Considering that the game has been out since 2018, it’s just surprising how few characters and stages there are. You’re really just playing the same stage over and over again except for one different one that showed up for the Shadow tie in. There’s just not a lot to this game.

It’s an endless runner type of game so the basic gameplay is really similar. You have to run as fast as you can all the way to the end of the stage. You can jump over obstacles and slide under others. When you have enough energy meter, you can turn on auto run for around 5-10 seconds to bust through everything and get more points. Then the level never ends so eventually you can intentionally destroy yourself to end the stage. After you’ve done that, you keep your points and rings which can be used to level up your characters. You can also get a handful of red rings to eventually unlock new characters but those take a while to get. You can only get up to 10 red rings in a day and it takes 120 to unlock any characters.

It makes sense why they would want to make this a slow process though because there aren’t many characters like I said before. There are less than 10 around which is definitely not ideal. You can unlock Shadow through his event at least and he actually has his own attack. All the other characters just slide while he can actually shoot his chaos spear to destroy enemies in front of him. That’s pretty cool at least.

Still, it feels like there should be more content here. I would like to see at least a basic plot, something to keep you progressing through the game. Maybe a lot of costumes or something like that if you couldn’t afford too many characters. Although since it’s just a character model running, I wonder how hard it really is to add more. It doesn’t feel like that should be very difficult at all. Maybe there isn’t much incentive to improve the game since Sonic Boom is basically dead but at the same time they are still doing a Shadow tie in for the movie so it’s not like the game is dead.

One of the biggest weaknesses for the game is also the fact that an advertisement plays after each level that you complete. For me this is always a dealbreaker because I just don’t want to be seeing advertisements like that. It doesn’t really make any sense. It should always be an optional thing like if you decide to earn extra rings or something like that. I’ve always liked the model of using advertisements for bonus power ups and things like that but not as a mandatory part of the game. That to me is when the game starts to feel super greedy.

Also, you have to keep in mind that you are playing tons of levels here so the advertisements add up very quickly. A game cannot succeed like that so this doomed it really quickly. To even try and get me tempted back into the game you would need to cut those out and add some actual content. Not every mobile game needs to be completely endless of course but you still need to have enough content to keep me busy for a while. I seems like I would already be out of content for this one very quickly unless they artificially ramp up the grind factor later on.

I will say the most tempting part of the game is the fact that almost nobody plays anymore though. I was near the top of the rankings for the Shadow event despite barely playing at all so that was pretty cool. It’s the one big incentive about playing dead games and this only works when they don’t just add a bunch of bots to inflate the numbers. Fortunately that wasn’t the case this time. If they did that then you would never get to reach the top.

At least I can say that the graphics are really good. All of the character models are very sharp and look like their Boom counterparts. It would have been nice to have seen characters who weren’t in the show though so they could have had new designs. I suppose that was beyond this title though. The soundtrack is also good, just very limited due to the lack of stages. On a technical level I would say the game did what it needed to. The core gameplay is also really good. Granted, I tend to really enjoy endless runner titles so that’s no real surprise.

Overall, Sonic Dash 2 is just severely lacking when it comes to overall content. The fact that Miraculous Ladybug at launch had more content than this one did 6 years in is absolutely crazy. Sonic can and should have more content than what was represented here. It’s like they really weren’t trying at all and that’s unfortunate. So I would say to give this one a shot. I’d recommend the Sonic Forces dash game way more than this one. It puts in so much more effort.

Overall 5/10

Sonic the Hedgehog Volume 7: All or Nothing


It’s finally time for the next big Sonic adventure and this one just barely ends the metal virus saga. That one really lasted quite a while so I gotta say I was pretty impressed there. Definitely a comic arc that I’ll remember and this one has a lot of solid fights all throughout. You will definitely get your fill here as the comic does not leave you empty handed. You’re getting a lot of bang for your buck.

Sonic is pretty much on his last legs by this point and the Deadly Six are running the show now so he is forced to work together with Eggman to put a stop to these guys. It’s the team up that everyone has been waiting for so you can bet that things are really getting intense now. Since Sonic is really unable to fight though, it’s an excuse to have everyone else showing off a little bit. Pretty much every character gets a turn in the spotlight which is really nice to see.

The Deadly Six aren’t the most powerful villains out there as Sonic can easily beat the whole group but you have to keep in mind that Sonic’s supporting cast is considerably weaker than he is. So it’s actually fairly reasonable for them to be struggling a bit more here. That may sound a bit harsh but hey that’s just how it goes. The matchups were pretty interesting here. I think Amy and Tails should have had an easier time on their end though. Their opponent’s super slow and they at least have reasonable speed right? I’m thinking maybe they just aren’t as powerful in this series but it also could be that I’m underestimating the villain a bit.

I would say Espio and Silver had the massive advantage on their sides. Both of their villains wouldn’t really be doing much there. Gmerl also should have had an easy time except for the fact that his opponent can freely control machinery which was rough. He also had to be on the lookout for Cream who decided to help without having much of a plan. I’m afraid the comic was not a good look for her as she was still unable to get all that serious when it counted. I would have liked her to have gone all in on attacking the villain considering the stakes here. There’s just no more time for posturing or anything like that. You have to go in and take the win, it’s the only option left.

Sonic also has a great portrayal here all the way through. By now he’s been running for hours and hours to the point where it is turning into days. He can’t stop or he will be transformed so that’s why it’s so impressive. It’s one of his best stamina feats, I definitely have to give him that. He may not get to fight too much this time as a result but he’s already had a whole lot of action so it’s not bad to have a little break. Naturally he does get some action for the climax so you don’t have to worry about that at all.

Eggman’s still not the best at planning things out right now though. I dare say his intellect might be on fraud watch at the moment as he really isn’t thinking things out. He is making too many rookie mistakes so you could say that he’s finally over the hill or he’s just getting too complacent at this point. Either way it’s not a good look for him. I was glad to see him take out the sidekick though as that self proclaimed genius was more on the annoying side so far.

If you’re not a big fan of the Deadly Six then I don’t see that changing here. They look reasonable and all but they just don’t have the same level of stage presence. Evil Shadow was more threatening and he only appears for a few pages. In general the metal zombies are still really big threats and it was nice seeing them get so much respect here. The fact that they are invincible and have the huge numbers advantage is enough to make them tough to stop. After all, unless you find a cure you can never truly beat them. You’re just delaying the inevitable.

Shoutout to Team Babylon though, they look pretty great here. Especially Jet who really took charge and showed why he is still one of the heavy hitters. He may not appear a whole lot in Sonic media but you have to love the confidence and skills that he displays. He’s a clear cut above most of the other characters and doesn’t back down to anyone. I would definitely read a full series about this guy. I know he could hold his own. The supporting cast for Sonic is huge which this arc does a good job of displaying so it makes sense that he won’t always be around but adding him into any story is an immediate buff.

As expected the art is great here. Definitely a lot of real powerful shots and the art is always consistent. The fights look really good and they spared no expense on the strong colors. Meanwhile the writing is also really solid. We get a good amount of banter and humor as well as the serious stuff. The continuity feels really strong here and we still get references to the first arc of the series. I like that these things aren’t just forgotten and it helps the world feel a lot more real. Now we just need Infinite to show up.

Overall, Sonic has had a really good run so far and this volume definitely continues it. As always with an arc of this scale it’s going to be tough to top for a while so I can definitely see them going with some smaller stories in the meantime. This one pretty much had every named character in it after all and you probably don’t want to do those kinds of stories too often. The comic really had no weaknesses as every aspect of it was great. Definitely a must read for all fans of the blue blur! It really goes by quickly with how much fun you’re having.

Overall 8/10

Ristar Review


It’s time to jump right in to the big Ristar title. This one had a cool cover and a solid looking main character which are pretty massive factors when you’re looking into any platformer. If you want to be big then you need to be memorable and in the end this game pulls that off. My only main gripe is that the game is very short. Even for a platformer I would say this one is short as each world only has 2 levels rather than the standard 6-8. So that immediately makes the game fly by.

Still, the game starts off with a bang as the legendary hero is defeated and so his son steps in to put an end to the villain. Ristar may be new a this but he acts like a seasoned pro as he takes everyone down for the count. This guy is not going to be holding back. So you go through the 6 worlds and conquer the boss at the end of each before entering the final boss. The level structure is fairly straight forward here and the final boss has a classic 2 phases to him. For a second there I thought he was about to get a third with the way the game was shaping up with that last cutscene but ultimately it was really more of a cliffhanger setup for a sequel.

Now this is a franchise that we really need to come back. It’s just got a really fun gimmick. So the main difference here compared to another platformer is Ristar attacks with grabs. He grabs opponents who are far away and drags them up close. You also use the grabbing to latch onto objects and swing yourself to the other side. It’s pretty well executed with just about everything being grabbable.

The toughest obstacle was in one level where you have to keep bouncing across the walls in order to get high enough to grab onto the next object. There are spikes all around so one wrong jump and you end up getting taken out. You start each level with 4 life points but you’d be surprised at how quickly that gets taken down to 1. So the game’s difficulty level is the real deal without a doubt.

I’d say it’s probably tougher than the average platformer. It’s definitely fun and enjoyable all the way through though. The toughest habit for me to break was not jumping on the enemies all the time. In almost every other platformer you just keep on stomping them but here doing that actually causes you damage instead. So you have to remember to just grab everyone instead and completely forget about jumping as an option.

The bosses don’t always have much of an indication that they’ve been hit so if you’re unsure, just keep grabbing them. Ultimately that will always do the trick when the going gets tough. The boss designs are pretty fun. You could really tell that a whole lot of effort was put into this game which is why it’s hard to believe that it didn’t kickstart a big franchise. You get the feeling that this was always the goal here.

Again we do have to talk about the length though. I can’t imagine that word of mouth was terrific about how quickly you could beat this game. This isn’t an arcade title with tons of replay value. This is a platformer with a beginning and end so once you complete the game there isn’t much else to do. There aren’t any real collectibles or bonus levels to play through after all.

So it’s short enough where this has to be part of the conversation. I know back then games were shorter in general but 1 hour for a platformer? Eh that’s just a little too short. I imagine it was probably difficult coming up with a lot of levels using the grab mechanics especially since nobody else had been trying that before so I bet the sequel would have been longer.

I already talked about how good the game looks so the graphics are a definite win here. Meanwhile the soundtrack is on point here. Some pretty fun tunes all the way through. Also while the game didn’t have any flying gameplay, you can definitely see where that could have been a thing in the sequels because when Ristar gets enough momentum he becomes a shooting star. It doesn’t play much of a role here beyond cutscenes or ending a level but it’s pretty handy.

Overall, Ristar is a pretty fun game. I had no complaints with the gameplay itself and the overall presentation was handled very nicely. I would recommend picking it up while you have the Switch Online. If you had to spend money to purchase the game then definitely I would be very hesitant before saying anything but as it is, this is a good title to check out. It’s definitely got that nostalgia factor to it as well with the artstyle.

Overall 6/10

Flicky Review


It’s time to check out the classic Flicky game. I’m making my way through the classic Sega games and this seemed like a good one to check out. The gameplay will feel very familiar when you turn it on and this works out in a nice way. The game has a few puzzles at the ready as the levels get tighter and tighter but in the end as long as you stay focused then you got this! I find it hard to imagine anyone clearing all 48 levels without access points though, the difficulty really spikes as you go through it.

Basically the gameplay here is to shepherd a bunch of baby birds to the goal before they are eaten by cats. So the stakes are really high and you can only run, jump, and shoot objects as you pick them up. You shoot as soon as you jump so you have to time that carefully. There aren’t a whole lot of objects to throw after all. The levels themselves are fairly small so they loop as you go right and left. That means you are never far from the goal but it also means that you are never far from the cats so you better keep that in mind. One wrong move and it’s game over.

The graphics here aren’t bad but they are noticeably old. I wouldn’t say it holds up as well as some of the other classics like Pac-Man but I will say that the backgrounds are very pleasant. You see a lot of nice looking buildings and designs behind you which is cool. The soundtrack is more forgettable but I don’t believe it’s bad or anything like that. Just could have used a little more action and excitement personally. Now with the length there are 48 levels and each level ranged from being around 30 seconds long to possibly 1-2 minutes if you are having a lot of trouble.

It’s not likely that a level would take longer than that as you’d probably have been caught by the cats by then or just naturally beaten the level. So this is really quick and you can beat the game in an hour easy if you take the difficulty aside. If you are trying to beat this on pure skill then I imagine it’ll take you way longer than that in the end. There isn’t much replay value beyond that though. You can always try to beat the game quicker or just get a larger high score but I don’t think the game quite has the staying power for that.

Still, it’s a fun game to quickly check out if you have the Switch Online. I would also say that the gameplay really is fun all the way through. Even if it may lose to other games, at the end of the day that doesn’t take anything away from this title as a whole right? I think there’s a whole lot you could do with a modern Switch Flicky game to be honest. Spyro is really the only main platformer series with full flight and he barely ever gets games so Flicky could easily steal that part of the market away from him. I do think you would need to go with a different gameplay style like that to get big.

Of course I do always believe that any gameplay style can work with the right story. If the story is engaging enough then you would play 100 levels of this gameplay style. Why not right? It is certainly fun enough. It just seems to be the case that arcade style platformers like this never really have cinematic stories. Maybe developers feel it would take you out of the immersion but I’d love it. Imagine a modern Galaga with the same gameplay but every few levels a massive cinematic cutscene shows up and furthers a cool RPG type plot. That would be awesome.

Overall, Flicky is a fun game. There’s not a lot to it which ultimately prevents it from getting much higher though. I just don’t really see the replay value in trying to get a high score as much as some of the other games. It feels more luck based. Yes there’s a bunch of skill here but even with the best reaction times you’re probably going to get blindsided a few times due to how the levels are structured. So once you’ve gotten about as far as you can that’ll likely be it for you. I can see this being a fun game to challenge friends to as you see who can go the farthest though.

Overall 6/10

Sonic Prime Review


It’s time to talk about the most recent Sonic show that just ended. Prime definitely had a pretty good run although the episode count isn’t as impressive as the overall length because of the way the show kept getting split up. Still, because of that you certainly can’t say that it was over in the blink of an eye. It had some good action and it’s always fun to see the Sonic characters running around even if the show never got too ambitious or tried to be anything more than pretty good.

The show starts off quickly with Sonic and friends trying to stop Eggman’s latest attack. He’s trying to do something with a crystal shard and so Sonic quickly attacks him but ends up blowing the shard up which sends him into a whole different reality. There are now different worlds that have alternate versions of Amy, Tails, Rouge, Big, and Knuckles. Sonic has to unite the gems to reform the crystal and bring his world back but to do hat he will have to defeat the Chaos Council, a group of different Eggmen that are bent on ruling the universe. Can Sonic stop them and will these alternate characters want to prevent the fusion since it could have dangerous repercussions on their own home worlds?

So right away I will say that this is pretty much a classic Saturday Morning cartoon title. You shouldn’t expect things to get too tense/dangerous even with the end of the world stakes at place. There will be a lot of one liners and comedic moments to keep things light but Sonic’s always been good with those. So the tone itself fits, but the execution isn’t always up to par with the high standard of the games’. Sonic is often not as witty as he thinks he is and so some of the jokes tend to fall flat. It’s why the show is definitely at its best when there is action happening.

We have one of our longest Sonic vs Shadow fights in the series during the second part of the show and it’s handled really well. Fans of Sonic may not appreciate that he plays second fiddle to Shadow all of the time but I’m pretty cool with Shadow being the strongest. (Remember that Sonic 2006 showed that he has been holding back the whole time and could have easily beaten Sonic) They should be fairly close but Shadow having the slight edge isn’t bad. In fact you could argue that a slight edge in a fight like this would be enough to have one character dominate.

Shadow is consistently shown to be more experienced, smarter, stronger, and more combat ready in general. In any scene with the two of them running around Sonic will often end up falling flat on his face while Shadow lands with grace and poise. As a result the show does have to write him out quite often since he would be dominating the whole time. Even then he shines off screen like when we see how he actually managed to take down a whole army of enemies. That was great. Shadow is absolutely the highlight of the series and any scene with him is awesome.

I will say that I also enjoy Sonic a lot. Yeah he definitely acts a lot younger than usual which is why my head canon is that this takes place back in the old days despite how that would not fit with continuity. However, he’s still a hero through and through. It’s always fun to see him use his speed and dominate the enemies when the chips are down. He’s a good lead and he still clears over 90% of the cast in the show.

It’s a bit of a shame that we don’t get to see his friends much since the alternate universe fighters take the main stage here. Most of them are rather boring. There’s the pirate crew but they don’t have much of a role beyond their version of Knuckles. That Knuckles is okay but it’s hard to take him seriously as a threat since you figure Sonic can beat him at any point. At least he did have a full personality the whole time so I’ll give him that.

Then in the Jungle role the only one with a real full role was Amy. She had a pretty good action scene with Sonic as they avoided the trees/vines while battling. Beyond that though, there isn’t really much to her. Her bird also ends up failing at the last possible moment for no reason other than to buy time which was odd. The Amys in general go more of a role than the other characters though. Typically each world had one primary character: Pirates was Knuckles, Rebellion was Tails, Jungle was Amy, however then you had the robotic Amy from the pirates world also get a big role so that broke tradition.

Robotic Amy was fun, she didn’t get quite as much to do later but it was a fun concept. Having her finally break away from the programming and do her own thing was cool although even then I think they could have done a little more with it. Imagine her being a full third faction just trying to take over the world or something. I think that could have been a lot of fun.

After that is Nine who has a super big role. His role is second only to Sonic in the show as he is a consistent presence in each part. The guy is a genius like the real Tails but has to live with the fact that he isn’t the Tails that Sonic always hung out with. The whole thing’s pretty tragic for him and I think the show does a good job of playing him up as more of an anti hero than straight up villain. I mean some of his dialogue in the last part is classic bad guy but the motivations make sense.

Basically the way I saw it at first is that depending on how the merging goes through, Tails’ and his timeline may no longer exist. The way the show actually ends it doesn’t seem like that’s the case but it’s a very reasonable concern. So his goals and Sonic’s are directly opposed to each other and Yu-Gi-Oh Arc V had a very similar issue. It’s a very interesting one that I enjoy because there isn’t really a right answer. Once a new world has been created, you don’t really have any authority to suddenly destroy it to bring your own back right? However if you don’t, then you are sort of murdering billions of people by inaction. Sonic has to bring his world back at any cost and Nine has to protect his.

Again, this is Sonic Prime so it’s not going to go with the hard philosophical questions like that. The final part makes this more of a black and white struggle in regards to who the good guys are and the bad guys but it was a fun way to end off the second part. Nine also works really well as a villain and while I will always take speed over smarts, he absolutely does give Sonic a good fight.

I’ll talk about the power levels in a minute but lets wrap up the characters. Metal Sonic shows up here which was pretty cool although it’s a very different take on the character to be sure. He likes to throw out puns and joke around just like Sonic. It’s going for the more literal copy of Sonic right down to the personality rather than being cold and calculating like he usually is. I get what they were going for here but I don’t think it really works. It does make him memorable though so I’ll give him that. Later on we get more copies that are truly mindless and they don’t end up being all that interesting.

Then we have the Chaos Council. While I’m not as harsh on them as some others, they are very weak villains. I didn’t personally like any of them and they just made me miss Eggman. The baby is super annoying since he can’t even talk and the old man is the other extreme where he is super old and that’s the only joke that the series will keep on reusing for him. You have the kid who loves playing video games which is barely even a personality and then the only adult who I could only describe as a watered down Eggman. So not a very intimidating group and the problem is that the show really wants you to respect them. They actually give Sonic a hard time at different points which doesn’t make any sense. We really could have used more villains.

This brings me to the power levels issue. It’s common for anything including speedsters so it’s not unique to Sonic Prime but it’s still annoying as always. Sonic should be mopping the floor with just about every villain in the series. I don’t mind him having trouble with Shadow, Metal Sonic, or other speedsters. But the Chaos Council, Pirate Knuckles, and Nine? Those fights should be over in the blink of an eye. It never makes sense whenever Sonic is hit by any of these guys. If you want to do that, then have him get exhausted first like when Nine forced him to keep saving people. That would make sense but a fresh Sonic can’t be getting hit all of the time.

It’s part of why I looked forward to seeing Shadow every time because he looked the way I expected Sonic to look. He actually used his speed well and was usually winning his battles while Sonic jobbed the whole time. Yeah Sonic would eventually win with the help of his friends but that was about it. Also the friends should not stand any chance against the Grim Sonics running around. It just comes across as really cheesy the whole time.

As mentioned, the animation is pretty smooth though and so that works with the fights. At times you don’t really feel the weight behind the blows though. I always turn to the DCAU or Dragon Ball Z for this. You need animation effects for the blows or a good sound effect. Part of the problem with Prime is someone will get punched or slammed but the effect is so weak that it feels lifeless. As for the soundtrack, it’s more on the generic side. Don’t expect anything memorable.

I will say to prepare yourself for a very dragged out Part 3. While I still enjoyed it quite a lot with the fighting and climax, it is fair to say that they really start to overplay their hand. There are a ton of moments that feel straight up like recycled footage and I think that’s actually the cast. We reuse the same story beats over and over to fight the same opponents in the same setting. I knew something was suspicious when we entered the climax almost immediately in the final part and that’s because we would end up going on a loop.

Part of the problem is that this makes the power level issues more obvious. On one hand you have Sonic and Shadow teaming up to beat the Grim Sonic and then later on you have him getting punched around by Knuckles and Amy. Yeah the Alphas are stronger than the clones but even the Alphas were losing to the friends. Doesn’t make a lot of sense. I think maybe part of the problem is the CG and the show had to keep reusing backgrounds and character models. It would explain why throughout the series we kept going to the same places and fighting the same enemies. It’s yet another reason why hand drawn will always be superior.

By the end of the series you deeply miss Eggman and Sonic’s actual friends. I would really like to see a series focus more on them without any big gimmicks because if you think about it that never really happens. In Sonic X we were busy with the humans and then going off to space, in Sonic Boom they’re all trapped on an island so the rest of the characters aren’t there, etc. I think there are plenty of great stories you could tell with the main cast and no gimmicks.

So repetition is the show’s biggest weakness. It should have mixed things up a bit more and even if I give the writers the excuse that the animation limited them, you can absolutely write around that. So Sonic Prime is a very safe show and it’s a fun one but these are the kinds of basic issues that keep it from moving forward. If the show ever does return or we get a brand new one, I’d like to see them mix it up a bit. Also they shouldn’t be afraid to make Sonic more of a true leader. Yeah he’s a free spirit but he’s a fairly mature one in most forms of media. He has fun with the jokes but always at a good time and he takes care of the situation with ease which is part of why it works.

I should give the show some credit for Sonic’s new super form though. It wasn’t really necessary since he has a ton of existing ones as it is, but I still enjoyed seeing it. It was a good way to end off one of the parts and at least salvage the climax from the usual giant villain. In general I also really liked a lot of the designs for the original characters like the Grim Bots and pretty much all of the mechs. So the character designers did really know what they were doing.

Overall, Sonic Prime was pretty fun. I had a good time with the episodes. The animation is good enough as it looks like cutscenes right out of the video games. It may not be as top tier as it could have been with a more traditional style but it did the job. In a lot of ways that describes the show all around. It’s pretty good even if it’s not groundbreaking. I don’t think the show itself will have a ton of replay value but I could see myself Youtubing some of the fights every now and again. Particularly Sonic vs Shadow which is the highlight of the series.

Overall 7/10

Sonic Superstars Review


It’s time we had a talk about the latest Sonic game. I’ve always been more of a 3D Sonic fan to be honest and tend to mention that at every opportunity but the 2D games are fun enough. It just feels like they go against the nature of Sonic which is to run really fast. Ironically you are allowed to blast through stages at full speed much more often in Super Mario Bros. Wonder, another example of Mario just dominating in the 2D space. Sonic needs to stick to 3D and this game has all the issues the 2D titles tend to have. That said, it is still a pretty good game but I don’t think it will remain in most peoples’ memories for very long.

The general plot is that Fang and Trip are working for a mad genius known as Dr. Eggman. Eggman wants to destroy a blue speedster known as Sonic The Hedgehog and by utilizing the powers of the chaos emerald and time reversal technology, he may actually have a chance this time. Fortunately Sonic has his friends at the ready. Tails, Amy, and Knuckles are around to do their part and back Sonic up. Together there is no foe that can overcome this force for good!

There is barely a plot in the game though so you are really playing for the gameplay. I don’t really get why Sega refuses to let the 2D games have their own big stories. Sure you want to keep it distinct from the 3D titles but you could absolutely have fun plots with voice acting and everything in the 2D days. Just look at how top tier titles like Shantae handle this. You can interpret the general story from the animations we get of course but it won’t end up feeling quite as grand that way.

For the gameplay I don’t really have any issues. It’s very classic with how you can jump, run really fast, and spin dash. You maneuver through the levels by activating different devices and defeating enemies. At the end of the level naturally you will end up going against a giant boss as well. There is a lot of variety with the bosses and they’re all solid except for the final boss where I had issues with the sheer length. Difficulty isn’t a problem, it’s good when a final boss is tough but having to replay long segments can always be annoying. That final battle took me quite a few tries.

One thing I would recommend is using your chaos emerald powers as much as possible. They make a massive difference in combat. Fortunately the chaos emeralds are all in spots that are easy to find. I managed to gather them all during a normal playthrough which was nice since it meant I wouldn’t have to try and search them out later on. Now that’s really nice since usually they can be super hard to find. It can just be tough to get in the habit of using the powers since you’re so used to just using the normal platforming tricks but trust me when I say that it’s highly worth it. In particular summoning an army of mini Sonics does a lot of damage during boss battles.

The graphics are really great. The game feels like its in true HD the whole time and the character models are on point. It’s one of the clearest games I’ve played in some time. I would say the retro art style actually does a lot to support the game’s graphics there since there is less to load up and it can all be processed really quickly. The soundtrack is less memorable though as there are no real standout tracks here. You’ll forget them as soon as they have ended which is definitely not ideal. I suppose it’s better than having a bad soundtrack though.

The actual story is fairly short so you should beat it in 4-5 hours or so. There is some replay value though as you can play through the game again as Trip. Then there is also the journey of trying to get the Platinum trophy for this game which should also be a fairly long task at least. It doesn’t look particularly difficult but I’m betting it will add another 6-8 hours of playtime which is always cool. There is also a multiplayer mode here and while I didn’t get to try it yet, it looks like they really did put a good amount of effort into i.

If you’ve enjoyed the previous Sonic 2D games then you will enjoy this one. It’s really as simple as that. That said, it just feels like the devs could have pushed this a lot harder. Give us more true cutscenes during the story, incorporate more characters, and also just make the game longer. I wouldn’t blame someone for waiting until there is a price drop to pick this one up because it really is over in the blink of an eye. It doesn’t feel like the $60 experience even if it is polished. Also for all the marketing about Fang returning he pretty much played 0 role in this game. There wasn’t much point to his inclusion particularly as he doesn’t get a 1 on 1 boss fight where you have to deal with his gun. He’s always in a mech for some reason but I suppose Sonic The Fighters spoiled me on that one.

Overall, Sonic Superstars is definitely a fun game. The experience doesn’t last as long as you’d like but the technical elements are really up to par. The game looks really great and while the soundtrack isn’t the best, you’ll still enjoy the tunes while you play through the game. It’s why I would say this embodies what it means to be a very good game. It’s not great or anything but there’s never a moment where you’re wishing that it would be over already.

Overall 7/10