From Russia with Love Review


James Bond continues on another adventure with this second film. From Russia with Love is definitely a very well known film in the series and the title is certainly iconic. What’s better than seeing Bond have to go up against his Russian counterparts right? Well, while the action is dialed up and we have some interesting ideas here, I wouldn’t say that it’s a match for the original film. This is still not quite as the point where the James Bond films were epic to watch. I wouldn’t quite give this one a thumbs up.

The movie starts with SPECTRE returning to the forefront. After Bond messed up their plans last time they are not eager to see it happen again. The leader calls in a big chess master and the former head of Russia’s special agent program. They are to find a way to get a device over from Russia and then bump Bond off. Rosa decides to use special agent Tatiana for this mission, all the while pretending that she is still in the Russian program as an officer. Meanwhile M16 sends Bond in to obtain the device after Tatiana claims she wants to defect from Russia. (All part of the plan) Bond figures he’s walking into a trap but doesn’t really mind.

This film has a lot going on at all times and the plot is certainly crafted well. It’s quite hard to predict exactly how things will shake out all the time. I like the idea of SPECTRE trying to pit Russia and the US against each other from the shadows. As an international organization it makes sense that they would be messing with all of the countries. It’s also good to see the organization return since it does work as a nice ongoing plotline in the series. They have trained their fighters rather well.

Grant makes for a very impressive villain, although perhaps too impressive. Throughout the film he saved Bond and gets the upper hand on him. He’s shown to be more powerful and smarter. At that point, what’s left for Bond? His presence is felt throughout the movie and it makes Grant a fairly unforgettable character. His opening appearance was definitely impressive as well so from start to finish this guy made for a good villain.

On the hero side we had Ali this time who was a head of M16 for this division. He’s a pretty good agent who may not be the best at fieldwork but he is highly resourceful and has kept up a good system for many years. Naturally once Bond enters the picture these plans tend to go haywire since everyone is always targeting the agent. Ali did well in his screen time though. M and Moneypenny appear as well of course and they’re always fun supporting characters as well. M likes to shatter all of Bond’s plans all the time while Moneypenny likes to play along. It makes for a good dynamic at the office.

As for the main heroine of this film, I can’t say Tatiana was one of the better ones. She is put into a rather tough mission of course but I feel like she was tricked rather easily. This is definitely a weakness of being in a super secret organization if they never even told their members that the head had been let go. Does Tatiana have no contacts here she could have contacted? The organization itself is to blame for a lot of it but Tatiana should have done some more research as well or just defected for real once she was betrayed. The villains give her so much distance she would have had a lot of good opportunities to pull this off. At the end of the day she does manage to step up though.

Then that takes us to Bond and he takes so many Ls in this film that you wonder why the 007 title is so legendary. He gets beaten more times than you can count to the point where he isn’t even as cautious as he used to be in the first film. I suppose at this point he’s just decided that there’s no point and rolls with whatever the next challenge is. Due to this though, it’s hard to picture him looking really good in a movie. The guy’s just let his overconfidence run wild within himself. As long as he is unable to clear his missions without flirting or getting distracted I imagine that his potential will always be rather limited. He has his moments but on the whole I wouldn’t be able to call him a good lead.

Bond’s worst moment might be near the end where he notices Grant ordering a drink combination that doesn’t make sense. Bond had already been suspicious from the start but he still allows Grant to put something in Tatiana’s drink. Bond calls him out on it and buys the very suspect explanation that it would be easier this way. The whole thing makes him look like a rookie. I thought he was also incredibly harsh with Tatiana during the interrogation in the car afterwards. If Bond was unlikable before that moment then he was really doomed after that.

I’ll throw out a quick mention to Rosa who had a lot of fighting spirit for an old lady. She certainly knew that returning to base with no results would be a bad idea of course so that was good thinking on her part. Her main mistake is that she definitely should have fired right away rather than waiting so long. That’s the mistake most villains make here. With the amount of people who get Bond at gunpoint you’ll definitely always be surprised to see him still alive.

The main issue with the film naturally is its over reliance on fanservice and having Bond have an affair with every female character he runs into. The film always includes a lot of romance only since Bond is constantly jumping to the next character we know that it’s not actually a true romance anyway. The opening credits for the film are fairly painful to get through as well as the film’s artistic style here is really just to sell more tickets with fanservice once again.

At least the movie has a good soundtrack though. The Bond theme never gets old no matter how many times they play it. It’s just classic and I’m up for as many remixes as they’ve got. The action scenes are fun when they happen as well. We even get a train backdrop for a good chunk of the film which works out quite nicely. A change of scenery is always a good idea. I’d also say the writing is solid for the most part. There’s a lot of good banter here and the film handles the light hearted action tone rather well. The movie doesn’t drag on and at close to 2 hours that’s fairly impressive.

Overall, From Russia With Love is a very classic Bond film. It’s got the usual spy adventures along with a number of mysteries and intrigue that Bond must sift through in order to get to the heart of the problem. He takes every single stop on the journey that can be had though and is never in a hurry. His number 1 ability here is really just having a lot of luck and also is fortunate that the villains decide to show him mercy so often. I’d recommend watching a movie like Jason Bourne or Mission Impossible if you want a film that focuses more on the stealth aspects though. They operate at a much higher level.

Overall 4/10

Blaster Master Zero 2 Review


After playing through the first Blaster Master I knew that it was definitely time to dive into the sequel right away. Blaster Master 2 definitely ups the stakes with more of a detailed story and more areas to explore. Rather than be stuck on one planet you can now travel across the universe. With the graphics and soundtrack being on point there is absolutely a lot to enjoy here. You just can’t go wrong with this classic gameplay.

The game starts with Jason and Eve attempting to find a cure for her mutant corruption. The first game ended with her deciding to destroy herself to prevent the spread while Jason was unaware but there was a true ending so I suppose in that version he was able to save her in time and this is continuing off of that. Due to this illness, Eve is unable to leave the ship so Jason has to explore on his own. He is determined to heal her and then they can destroy the mutant plague once and for all. Many planets have been affected already though and there’s a mysterious fighter who keeps getting in Jason’s way.

The gameplay is pretty similar to the first game. You pilot the tank and fly through the levels as you blast through any opponent in your way. You can also get out of the tank and go through dungeons as the pilot which takes more of an overhead approach to the shooting gameplay. As a tank you have a whole lot of defense so as long as you play things out carefully you should be able to take your opponents down. There is a greater emphasis on switching weapons to combat the bosses so some weapons are better for some occasions.

Your main blaster is always handy though so I definitely recommend it. As the pilot I like his L8 and homing variations as well but for most of the bosses I would just stick to the standard gun. It does a whole lot of damage. One thing that’s important is to really learn the boss attack patterns. Towards the end there is a big boss rush like a Mega Man game where you have to take down multiple bosses without gaining any health. That was pretty tough and definitely took me a few shots to get through.

Pure gameplay-wise I would say the game is a little weaker than the first one. It’s only really noticeable in the tank where it’s harder to hit enemies with how fast it moves. That said, it’s a very small difference. Also, it’s worth noting that this game is considerably harder than the first one so you need to take that into account as well. It’s definitely not exactly going to be a walk in the park that’s for sure. I would recommend at least grabbing some of the optional upgrades and power ups since they make a difference in a pinch. Without the extra health I would have certainly lost more fights since a lot of bosses literally came down to my final health point which was pretty intense.

For the story you should definitely be engaged from the start. The fact that we’re expanding the lore with other mech pilots running around was pretty neat. We run into 4 of them. 3 who are allies on different planets and then one who is out to murder us. The whole time I was expecting a plot twist that this guy was from the future where things didn’t work out for the lead. The game doesn’t go in that direction but I still like the theory and it hasn’t been ruled out so that’s my head canon for now. It explains why he really can’t stand Jason and keeps on trying to destroy him. Makes for a lot of great dialogue and boss fights too of course.

As good as Jason and Eve are doing in their campaign though, it does feel like they’re outmatched at the moment. For every villain they take down more show up. Even some bosses from the first game have returned along with the same name so I assume the mutants revived them? This game has a few bosses who are recycled so I won’t count the second versions of them but at least for the initial ones it does seem like they are back from the grave. With the heroes being away from Earth for so long as well you know that the main planet won’t be doing so well either. Hopefully if we get a third game they get some backup because otherwise they may be doomed.

The graphics are really solid. The sprites all look very good and we get more illustrations here for the story. Jason’s outfit is like something out of Kamen Rider or Power Rangers and he’s even got a cool cape. The main rival/villain also has a pretty great design as well. You’re always in store for something visually cool as you go through the levels so that’s certainly a credit to how solid the game is. For the soundtrack, it’s definitely got a nice Mega Man vibe going. All of the tunes were solid and definitely kept up the solid sci-fi themes.

The game took me around 6 hours to conquer. Outside of that there is a lot of replay value here as you try to assemble all of the maps, weapons, and bonus items. Then you can go back to conquer the true final boss and along the way collect the rest of the PS4 trophies. I imagine that this should extend you to at least 10 hours of play time by the time this is all over. You’re definitely getting good value for your dollar here.

Overall, Blaster Master Zero 2 is a great follow up to the first game. The ending is also pretty surprising although of course there is a true ending so you can always play through some more to get that as the more satisfying climax. It depends on what kind of ending you’re looking for of course. The sheer suddenness of this one was pretty intense though and you can also see how it would work as a real ending because there are still some glimmer of hope here. This would definitely make for a great anime someday. Well, I definitely recommend playing through this game, you don’t want to miss out on the hype.

Overall 7/10

A Certain Scientific Railgun T Review


Railgun’s definitely had a great track record so far to the point where it has even been crushing the main series and the spinoff led by Accelerator. To this day I still say that Railgun S was the best season for any of the Raildex shows so far. T comes pretty close and I would put it in second but ultimately I give S the slight edge. It’s just really difficult to take that one down for the count. There are quite a lot of story arcs and characters here to prepare yourself for quite the long review.

The first story arc takes place at the Festival and it’s certainly the longest story arc here. With the festival at play all of the classes are participating so they can prove that they are the best. During this there is a group that is trying to capture Misaka as well as the Misaka clones in order to gather information on the Misaka network and get the Level 6 project ready. Meanwhile Misaka’s friends have all forgotten about her and she suspects that Shokuhou is responsible for this. The tricky part is actually confronting her since it’s difficult to reverse the mind wipe and of course without proof it’ll look like she’s attacking another student without provocation. As her friends begin to get targeted though, Misaka grows less reluctant to cause a scene.

This arc was a solid jumping on point since it continues the Sisters plot and introduces a quite a lot of characters who would be important down the road. It also gave Misaka’s friends a chance to shine before she intervened and had some pretty intense moments. One of the scientists beating up on Misaka’s friends was intense because it took her so long to get there. If anything I thought that guy got off incredibly easy since he basically just got to escape after being threatened and didn’t even get beaten up a lot. I feel like after everything he did they should have at least taken him down officially and shut down the group before handing him over to the cops. I suppose with the threats that should be it for him though.

Kongo and her clique had their first really serious fight in this arc and it was nice to see what they were capable of. All 3 of them seem reasonably powerful but Kongo in particular has a great power set with air. If the circumstances had been just a little bit different then I dare say she would have been able to come out on top. I was glad she got her respect here because she has always been a very loyal ally to Misaka but rarely gets a lot of recognition. Kongo definitely had a very solid role here though.

Then you have the villain Mitori who is pretty interesting with her ability to create a metal version of herself that attacks and defends on its own. Naturally she’s not very tough when you take the clone away but getting past it is quite troublesome. It seems like she will be appearing more in the future but under Shokuhou’s watchful eye I don’t see her trying anything crazy.

With the Level 6 project completed here it feels like we ended a plot line that had been going on since forever. Even in the original days of Index people were trying to get Espers up to Level 6. I don’t doubt that more people will try in the future of course but now that we’ve actually seen Level 6 I feel like it won’t be as much of a focus. We now know what it can do after all so it’s no longer some kind of huge mystery.

As always Misaka is an excellent main character here. One of the reasons why she is so likable is that she is never afraid to just jump in and get on the action. She’s a very pro active character and if the red tape looks like it’ll take too long to go through then she just skips it and goes undercover with her baseball cap. It may not be much of a disguise but it works, particularly due to the fact that she tends to short-circuit the cameras and hide from building to building anyway. I didn’t expect we’d see Misaka acting as a renegade so soon after S so that was nice to see. If only her friends were more understanding she probably wouldn’t even need to hide this from them but until then I definitely agree with her decision to be low key about it. You never know quite how the others will respond.

Of course Touma shows up in this arc as well and it keeps showing me why the guy works even better as a side character than as the lead. He always looks really good in the Railgun titles such as him being able to help Misaka even as she’s a Level 6. The fact that he’s mastered his right arm here more than even in Season 3 of the Index show is pretty telling. He just launched those dragons out without a care in the world and it worked out. He’s just brimming with confidence here even with his arm canceling out good luck. If Touma was always like this then he would probably be one of the best characters.

Touma got to team up with a new character named Gunha who also stands out as an excellent character. He’s one of the other Level 5 Espers from Academy City but didn’t really get to appear much until now. Well, they definitely ended up saving one of the best characters for last because this guy really stands out. He’s just an excellent character all told. Gunha is all about fighting with guts and that allows him to really surpass his limits and get to the next level. It’s clear that his raw power would even rival that of Misaka’s and I would imagine that he could put up a decent fight against any of the fighters that we had previously seen in the series. The show hasn’t gone out of its way to explain his abilities yet but it seems to involve wind manipulation. That would be my guess at least and it helps him display feats of speed and strength as a result.

This arc also brought Shokuhou back into the mix. She would end up being a main character in most future arcs as well so get ready for that. Fortunately it works out because she is just a great character. Pretty much any scene that involves her ends with Shokuhou completely stealing the spotlight. Her memory manipulation ability is incredibly handy, especially mixed in with the fact that she has absolutely no qualms about using it. As a result she’s really got the city in the palm of her hands. Whenever she is in a jam she can just mind control someone to help her out. Shokuhou can be a bit spoiled as a result but she also uses her personality as a clever way to prevent other characters from realizing just how smart she really is.

Her ability involves a lot of mental mathematics and using her abilities super creatively. Her 1 on 1 battle with Gensei was a super intellectual battle and she held her own quite well. It’s effectively a battle of traps both physical and mental the entire time. There was a ton of back and forth with a lot of fake outs as well. Then we eventually see Shokuhou’s emotional backstory. As the show goes on and we learn more about her, Shokuhou goes from being a very good character to an excellent one. It seems like she will be sticking around as a supporting character down the road and that definitely sounds good to me. You also can’t help but like the fact that she never missed an opportunity to mess with Misaka. The fact that she has memory altering abilities makes it too easy. Misaka is just super lucky that her electrical abilities prevent such abilities from working on her as things would definitely get ugly otherwise. Low key her butler is also a great character. I do like that he actually knows how to fight and understands military strategy. He’s out of his league in this season but handled the situation as well as possible.

Gensei was surprisingly a solid villain as well. Usually with a guy like this you’d expect him to be a fairly boring villain who is just here for the plans and such but he surpassed my expectations. His goal was actually really well thought out and the fact that he even gave himself super abilities was impressive. He planned things down to a T and has to be one of the best mad scientists I’ve seen in a very long time. He’s a villain through and through but one who plans for every contingency. Usually you see heroes having to overcome great odds but in this case he was the underdog. Who’d have thought that an extremely old man with no way to really be able to fight physically could take on two Level 5s the way that he did.

Time for a mini arc about Indian Poker. This was definitely an odd little thing that has a lot of plot relevance to the rest of the season and even the future beyond that. It’s going for more of an emotional saga as opposed to being the next big thing. The first two episodes focus on Kuroko’s team. Saten as usual is trying to pick up on more hobbies to tease Uiharu about. Well, this new Poker system allows you to buy a card where you pick up on someone’s dreams. So for example, as the recorder you would go to bed and dream about eating pizza. Well, the dream is now recorded so putting it on your head will allow you to keep reliving the dream. You can also sell the dream so others can experience it.

In this way you can learn someone’s secrets or even their talents. The idea is that if you’re an expert at juggling you may dream about juggling as well and then when someone roleplays as you during the dream then you’ll be an expert by the end of the dream. I don’t think picking up a hobby would be so easy just from a few dreams but I guess if you do it enough you can become an expert. Naturally that also means a lot of people have rather sketchy dreams which they turn around for a considerable profit. The sketchiest dreams tend to be the most lucrative.

Now, the success of Indian Poker will depend on users actually controlling their dream so they sell a good product. That part seems easy enough though as controlling your dreams isn’t that hard once you actually try it out. For example I find that an easy way to target your dreams is to pick a scenario to think about and then as you slowly fade into sleep it’ll continue as your dream until you wake up. I use it quite extensively as I reimagine tournaments in Smash Bros going a bit differently or I win the lottery and have fun spending the money. It’s a good mental exercise as you retire for the night and then it’s also a positive dream which is fun.

Back to the arc though. One episode is mostly just a comedic one with Misaka fighting over cards and is forced to relive a lot of dreams to find the right one. The whole adventure ended up being a bust though. I’d have to put that as one of the weaker episodes. It had some fun moments of course but does take the low hanging fruit here at times with the dreams. The other two episodes have Kuroko and Uiharu meet up with a kid who can see the future. He uses the cards and his camera to record the dreams and hopes that Kuroko will be able to stop them. He only tends to see disasters after all. The heroes help him out and it leads to an emotional journey to save his dog as well.

These episodes can feel like filler to an extent and in the grand scheme I would say it’s fair to call them that. There are technically elements that make these episodes important though so it would depend on your definition there. The episode involving the dog could have gotten dicey for sure but fortunately things turned out well. I’m still not a fan of Uiharu or Saten so I don’t mind that they’ve had a very small role in the season.

Kuroko’s a fun character but ironically only tends to not be quite as enjoyable when Misaka is around. Kuroko’s always been a far better protagonist when she’s on her own. Some heroes are just like that I guess as being around others reduces their character personality to one note. So on the whole I would say Kuroko’s okay. At least in these episodes she did well. Teleporting is always a useful ability to have and when Kuroko’s serious she does get some good wins in this season. Her battle of wits with the living metal user in the mall was also very solid.

Next up is a 2 episode mini arc featuring Frenda and Saten as the main characters. They make for a very unlikely lead duo and the saga works out quite well. Frenda is a ruthless assassin after all but part of how she copes with this is by being a fairly cheerful teenager otherwise. She really likes her canned mackerel and that’s what leads her to Saten. Frenda repays the favor by saving Saten from being kidnapped but is then attacked by the assassin Yumiya. Frenda could win easily in most circumstances but they are fighting inside of a crowded mall and Frenda was already injured prior to the battle.

Now these two episodes were exceptionally good. It’s really the ideal mini arc as it’s a self contained story with characters who don’t get to appear a lot. It’s easily Frenda’s best appearance in the entire franchise to be sure. We really get to see her mastery of bombs and hand to hand combat as well as her solid strategy tactics when cornered. Saten may just hold her back the whole time but Frenda still doesn’t run away or anything. If anything the whole situation feels all the more tragic since you know what happens to Frenda in Index season 3. This way we at least got to see her a little longer.

Yumiya was also a pretty solid character. She’s a very delusional villain to be sure and has a complex personality. She wants to be popular at school and tends to misread everything. Her job as an assassin is also very inconvenient of course since it gets in the way of being at school. While she is very shy and timid at school, she is a vicious murderer otherwise who will use any means at her disposal in order to win. It’s a solid character contrast and it would be fun to see her return someday. Of course she will need to heal quite a bit in order to be as much of a threat as she used to be since Frenda did quite a number on her.

The final 5 episodes take us to the final arc and it was a great way to close everything out. We are introduced to Kuriba, a scientist of great renown. She has been experimenting with the idea of splitting a person’s soul in two and proving if one really exists. Well, she accomplished this but it may have been more of a dangerous experiment than she anticipated. There now exists a Doppelganger who has all of the same knowledge and experiences as Kuriba. When Doppelganger finds out that she is the fake she does not take it so well and is now threatening to blow up Academy City as well as murder Kuriba. A team of assassins’ are sent after her but they won’t be enough. Fortunately Misaka is also on the case and ready to take this foe down.

There are a few twists in store as with any big arc. The climax is also really high end as the Doppelganger continues to upgrade from form to form. She even brings out a giant Kaiju mode at one point which was really cool. Now, you can sometimes worry about a giant opponent taking on someone who’s human sized since it can devolve into 0 choreography where they whack at each other but this fight was handled really well and also animated on point. Misaka gets to unleash one of her largest Railguns in the series. I also liked that in this arc Misaka made more use of her black iron ability. I find it to be one of the most versatile weapons at her disposal but she rarely ever uses it in combat. I suppose she prefers to use electricity through her Railguns but I think long-term she may find even more success with this.

The Doppelganger made for a great character. It’s always tough finding out you’re not the real thing after all. It’s pretty understandable that she would go off the deep end. Additionally Academy City is so corrupt and we learn more and more with each arc. It becomes increasingly harder to defend them and if the villain were to destroy the city they would take out a lot of bad guys instantly. Of course they can never truly win because we would also lose a lot of heroes. Doppelganger’s plan is solid though and she’s also a terrific fighter with how quickly she can adapt and learn new techniques. She works out quite nicely as the final boss.

For the assassin group Scavenger, it’s fun to see them after they got trounced in the Accelerator series. Unfortunately for them they are once again completely out of their league here. There’s never a doubt in your mind that Misaka or Doppelganger could take them out. I’ll give props to the kinetic energy girl for actually trying but of course she was dispatched like an after thought. The group is very lucky that Misaka bought into all of their excuses because she would have been able to take down the rest of the group with ease. If anything they get off a little too easy here.

The final episode nicely wraps up all of the various subplots and gives the characters one last scene. Naturally there are still a ton of ongoing plots occurring in the background. Some of these would likely get wrapped up in other titles but I’m sure some will make it for the next Railgun series. It’s part of the fun of being an interconnected series. You really need to see all of the titles to get the complete context. Some characters show up here with direct repercussions from the Accelerator and Index series so if you came here directly from Railgun S there would probably be a bit of a disconnect there. You can just watch all 3 seasons of Railgun on their own and be okay of course but checking out the rest really helps to give you that extra context.

The only thing to say against the show would be that it has a decent amount of fanservice. Certainly the dream episodes have fun with that and Misaka’s ongoing insecurities are only magnified by having Shokuhou appear all the time. There’s a consistent level of this to an extent but the show always keeps this aspect reigned in well. It doesn’t really hold the show back much. It would be nice of course if the show side stepped this entirely but it seems almost inevitable that some fanservice would appear. As long as it’s always overshadowed and outnumbered by the high quality scenes here then we should be good.

As always the animation here is most excellent. The animation may have even gone up from the first two seasons. There are a number of excellently animated fights here like Misaka vs the robotic Kaiju, Touma and the new Level 5 taking on Misaka, and low key the battle with Frenda and the assassin. It never really lets up and makes for a very consistent experience throughout the show. There are no poorly animated episodes which is always great since it shows that a good amount of time and effort was put into the show.

Next up we have the soundtrack which is unsurprisingly very good. You’ve got a lot of the classic tunes here along with new ones. The new intro to the season is also very solid. I would definitely take the first one over the second but they both sound very good. The battle themes are on point and so on a technical level Railgun does really well as expected. The writing is on point and Railgun gives so many characters so much development that it’s just really impressive. I’ll definitely be ready for the next season. Each episode is just handled in a way where you’re always interested in what happens next. Even the bust upper episode which I consider to be the weakest one still has a lot of very solid humor moments. The sign of a great show is when every episode is engaging in its own way and Railgun T pulls that off.

One thing that the Raildex series has always done well is throw a lot of fancy terminology and lingo at you. I always love seeing characters babbel on about their crazy abilities and plans. Railgun T is no exception to that with a lot of great concepts thrown in there. It’s willing to tackle any idea or premise no matter how crazy and it works. I just really enjoy a good speech and the villains and heroes both make a lot of those. It all just ends up being very compelling and the series is so fleshed out now with over 10-20 groups running around that you never really know what’ll happen next.

While a big reason as to why the show is so fantastic is the fight scenes, it does manage to blend together a lot of different emotional moments as well. For example, Shokuhou’s backstory ties in with one of the sisters and another character. The 3 of them have a lot of pretty emotional moments there since they all grew up with rather tough backgrounds. To go from there to having a very light hearted episode would be tough for some shows but Railgun pulls it off. All of the characters get satisfying endings to their stories and so the sad moments have great payoffs. Then of course we have the action episodes where it goes without saying that those are really satisfying. The single best fight scene here would likely be Gungha and Touma’s team up against Misaka but I would put Frenda vs Yumiya and Misaka vs Doppleganger as close runner ups. There’s a lot of good action here to be sure.

Overall, Railgun T is a great successor to Railgun S and shows that the series has still got it. Not that there was ever any reason to doubt this after how good Railgun S was though. I’m wondering if the next season will be called Railgun U or if they’ll just switch to another letter. If we assume that each one meant S (Second) T (Third) then maybe Railgun F makes sense for Fourth. Either way I can’t imagine that they would want to wait too long before continuing the adaption but it is pretty cool how they keep on adapting more of the franchise. So whether we get more of the main series, Accelerator, Railgun, or another spinoff, it’ll be fun to see how that turns out. If you haven’t seen Railgun T yet then you definitely need to change that asap!

Overall 8/10

Blaster Master Zero Review


I remember playing Blaster Master recently thanks to the Nintendo Switch Online game selection. It’s a pretty classic game with a fun dynamic between switching from the pilot controls and over to the tank. Well, Zero is a modern take on this while keeping the core gameplay intact. It definitely works out quite well and it’s why I say a lot of these old NES and SNES titles have a lot of potential with modern reboots. If you just bring them up to date with the graphics, soundtrack, and all of that then you will be in a good position. I’m ready to play the sequel to this later today.

The game starts with Jason working on his machines when he meets a frog named Fred. The frog is pretty interesting but then he falls into a portal so Jason jumps after him. He’s now in an odd world where everything just looks foreign. Fortunately there is a tank lying around and it has sensors which can detect Fred. Jason is determined to find this guy but it does mean that he is going to have to do a lot of legwork in order to find him. He’ll have to traverse across the entire planet to locate this guy and the sensors keep picking up a lot of false readings as well. When he runs into a lady named Eve who is in a rough state Jason knows that things are about to get complicated.

For the gameplay we have two main styles here. When you’re in the Tank you progress as a 2D shooter/platformer where you look around the area and use the maps to get to the next world. You’ll come across caves and caverns along the way. At these points you exit the tank and as the pilot head through these labyrinths. The gameplay style changes a bit at this point as it becomes more of an overhead shooter. Think of the original Legend of Zelda and it’s sort of like that only you have a gun here as well as your sub weapon. From all of the sub weapons I got the most out of the grenades to be sure, but once you unlock the tank weapon that is incredibly handy to have at the ready. It would have certainly been a lot more difficult without it. You can only use the tank once but it can even take the final boss down to half his health so it’s a must have.

You can actually miss out on some power ups if you skip dungeons so watch out for that. In particular in World 3 you’re supposed to get a light bomb of sorts which lets you see through the pitch black dungeons. It’s not easy to complete these with no light although if you missed it, it’s not the end of the world. You can still complete the dungeons, it’ll just be a little trickier. If you manage not to get hit much and store up a lot of weapon power then as the human fighter you can use different guns. You lose them when you get hit so keep that in mind.

There’s a lot of solid platforming going on here and a healthy amount of save points and health items so you can confidently challenge the unknown and go as hard as you can. The main thing to watch out for is the minions. If you shoot one make sure you keep going until you destroy it because otherwise it is definitely about to become a big handful and you will have a hard time dealing with it.

The game looks very good graphically. It’s definitely got a nice Mega Man vibe to it with all of the sci-fi backgrounds and the energy attacks in general. Then you’ve also got a solid soundtrack here including a classic Warning message that pops up before bosses like something in Mega Man as well. There are also illustrations that appear from time to time so you can really see how the characters look outside of their sprites and the overall world landscape. You can see how an anime would work out quite nicely with this concept since there’s a lot to explore.

The game has a bit of a cliffhanger ending although it’s also the kind of climax where a sequel isn’t really needed. It depends on how you interpret the ending. There’s also a True Ending which can be unlocked and a sequel that was already created so there’s a lot of ways to take it. Of course you all know my position on this is that everything should get sequels and keep the franchise going while you can. There’s a lot the sequel can dive into so I look forward to seeing what the plot is.

The game took me around 5 hours to conquer. If you intend to grab all of the power ups and beat all of the dungeons I’m thinking you could probably boost the time to around 8-10 hours. Some more replay value can also be found by trying to get the Platinum Trophy in this game. I got quite a few of the trophies in this title but definitely not all of them. That would take more effort to be sure.

For the characters we’ve really got 3 main ones. Two if you don’t count Fred since he’s more a part of the story than actually being a character especially since he’s gone most of the time. Jason is a solid lead. He’s pretty determined to follow Fred and is also quick to help Eve out. He’s your classic protagonist who is always willing to do the right thing and takes the whole portal situation in stride. I liked his focused nature here. Then you have Eve who is a solid heroine. Certainly a very secretive one and there are a lot of moments where the game shows her as being a little shady or at least cryptic to an extent. I can see the sequel delving more into her character. Eve’s certainly a solid assist character though and it does make a difference having someone with you when you’re isolated in a strange planet with tons of creatures out to get you.

Overall, Blaster Master Zero is definitely a solid game and one that I would recommend. There’s a lot of action going on here and various worlds to explore. It’s the kind of game that rewards searching quite a lot as well as the more power ups you get, the easier it is to move around and fight. Minions which took a lot of hits to beat early on could be taken down in a single blast by the end of the game. I certainly made my tank nice and overpowered so it was tough to beat although I had a little more trouble as the human form. If you’re looking for a modern shooter title to check out, this is definitely the one to get.

Overall 7/10

The Santa Clause 2 Review


Time for the big Santa sequel! This time we’ve got more of a focus on the North Pole as they get their own subplot but there are still enough human scenes to keep you going. This one goes for more of a 50/50 blend so while it can’t quite touch the original, I’d still call it a pretty good film. The human world stuff is really solid as expected while the North Pole action isn’t as engaging. It is pretty fun to see the fake Santa’s facial expressions though as he reminds me a lot of the Cat in the Hat.

Scott is now an expert Santa who has done well at Christmas over the years. Unfortunately there is now a snag in the operation since a new Clause has been discovered in the contract which states that he has to get married or lose his powers. The whole thing is pretty suspect and forced for drama but I guess we have to roll with it. Santa heads back to the human world to find someone to marry while Bernard and Curtis stay back to look over the Pole. Unfortunately they are unable to do this on their own and create a Santa robot to rule until Scott returns. Unfortunately the robot has other plans.

Right from the jump there is an issue with this premise. Before Scott showed up in the first film, Bernard was perfectly able to look over everything without help. Why do they need a fake Santa at all? Also, keeping the secret of the real one being away doesn’t serve any real purpose if you ask me. I don’t see how the Elves would panic without Santa being around and this led to the circumstances of the fake taking control. So no part of the North Pole subplot was thought over all that carefully. None of it makes all that much sense so that was unfortunate.

This plot just isn’t very interesting in part because I don’t like Curtis as a character. He’s got to be the worst elf as his plans tend to be terrible and he always gets in the way. Bernard would do a lot better without him. At least fake Santa was fun by the end when he really thrived on being the villain. Still, he’s a bright point in what’s otherwise a bit of an uninspiring plot.

Back at home, Scott has to deal with a lot of drama such as Charlie being a rebel at school now. He has started defacing school property and has just become a delinquent. The film tries to show that it’s because he wanted to stand out a lot so Scott would come home but when you remember that he has a globe which summons Scott at will..the whole thing seems odd. It also seems to hint that Scott would just never visit him which doesn’t seem to be in character. I don’t see him suddenly losing track of time and staying at the North Pole. That just wouldn’t make any sense at all.

I’d say what I’m getting at here is that the writing was particularly weak. There are still a lot of fun moments here and I would call the movie a pretty good one, but it’s no longer great. There are enough things holding it back where it just has to settle for being a bunch of fun where you don’t look at the story too hard. It’s the definition of a forced sequel in that regard. The writers clearly needed an excuse to have the characters back again so this is how they went with it.

Fortunately Neal isn’t written out entirely so we get some nice scenes with him and Scott. The dynamic is a little different now since Neal likes Santa a lot and Scott has less disdain for the guy. He still does make sure to interrupt Neal and constantly mock him though so I can definitely appreciate that. Their scenes together are still a lot of fun. Scott is also able to instantly control the room once he arrives at school and defends Charlie well.

Of course there has to be a romance plot here based on the premise of the film. So at the school there is a tough principal by the name of Carol. She runs a tight ship so naturally the rebels at school don’t like her. Well, Scott is on her side with this and eventually the two start to get together but the main issue is that Scott will have to break the news to her about being Santa. As a kid she had a traumatic experience about that so it won’t be easy. Can Scott really convince her of this?

In a way that shouldn’t be hard because Scott performs a bunch of miracles during the film. One of the better moments for him was definitely at the work party where he gets everyone exactly what they wanted for Christmas. Fortunately he did it as a bulk order so it only cost him a magical point. It’s nice because Scott is always a very good natured guy and he just wanted everyone to have fun. He certainly accomplished that very well and I do feel like that’s proof enough for Carol to believe him. I do understand not wanting to believe Santa is real though because it’s hard to wrap your head around that.

Carol’s a solid character throughout and she was definitely in the right with all the school scenes. There’s no way to defend Charlie and that’s why the kid is a terrible character here. Carol isn’t even being mean or doing anything extreme. She’s just laying down the law that you can’t post graffiti everywhere and expect to get away with it. Carol’s stern but a very fair character and never for a moment did I think that she was in the wrong during any of her appearances. If she doesn’t create some law and order now then it’s only going to get worse for the kids later on.

Overall, The Santa Clause 2 is a weaker follow up to the first one but it’s still a good movie in its own right. If the first one didn’t exist then this would still be a fun standalone film to recommend checking out. The continuity boost helps at least boost the fun factor since it’s always nice to see the characters return. If you really liked Charlie in the first movie then the character assassination of him suddenly being a rebel may hurt the film more for you but otherwise you’ll be fine. There’s still a good amount of humor here and solid scenes in the real world. As long as we have that then the film is set. Now if the third film removes that…well we’ve got a problem. You’ll see my review of that one shortly.

Overall 7/10

Mario & Luigi Dream Team Stats and Records

Stats time!

Play Time 38h 16m
Total Pillows 41/52
Total Beans 106/143
Mario Level 35
Luigi Level 35
Excellent Rate 83%
Block-recovery Rate 75%
Enemies Defeated 1757
Escapes 90
Times KO’d 27
Times Damaged 526
Mushrooms Eaten 208

Sackboy: A Big Adventure Review


Sackboy has returned for a new adventure! It feels like not so long ago when I had just completed the first Little Big Planet and now we’re once again caught up with the series. The first game was not very good in my eyes. It really didn’t have a lot of interesting level designs and the plot was pretty much nonexistent. Then the second game came out and had a really great plot. The third followed that up with more villains and another good adventure. So the series really rebounded from the first adventure and the latest one continues that. The series is certainly in good standing now.

The game starts with Sackboy trying to enjoy his day when the planet is attacked by an evil mastermind named Vex. He manages to suck up just about every Sack creature on the planet except for Sackboy. He decides to let Sackboy live just so he can rub the whole thing in his face. Well, Sackboy is determined not to let this stand. He will visit each of the planets and eventually liberate his people by collecting the various Dream Orbs. Vex doesn’t intend to make this easy though.

The gameplay is your classic platformer type adventure. There is less of an emphasis on puzzle elements this time around. You don’t have to conjure up objects with Sackboy’s magical menu or anything like that. This is more of a straightforward adventure where you run and jump around obstacles to get to the end. Then you deal with the boss battles that usually appear twice a world. Vex has a lot of pretty fun bosses to be sure. What I like about his battles if you have a good amount of obstacles but not a lot of waiting. He goes through his motions pretty quickly so you either win or lose right away but you don’t have to wait a bunch. That’s always the sign of a well designed boss battle if you ask me.

The graphics are definitely quite nice as you would expect. The game definitely has a lot of great looking environments to be sure. The costumes are also back so you can dress up Sackboy in a lot of different looks and gear. I gave him a sci-fi warrior look of sorts which was fun since it came with the official helmet and even an energy blade to run around with. The cutscenes keep the enhancements you’ve made so that it also pretty cool. It adds a little extra immersion. Then you’ve got the soundtrack which is fun enough. I wouldn’t say Sackboy tends to stand out with that kind of thing but the music is all pretty pleasant and definitely fits in with the level’s theme.

Next up is the replay value aspect and this game has quite a lot of that. I guess I’d say that the length of the campaign is probably around 7 hours. I can’t say that I was really keeping track though. After the main campaign then you’ve got a good amount of replay value here with the extra world that you unlock in the end. Getting there will require you to grab a lot of orbs. Then you’ve got the knightly trials which are a lot of extra levels as well. Speaking of orbs, some can only be grabbed from the multiplayer levels so you’ll need to either plug in a second controller and control them both or head online for some help here.

I’d imagine that grabbing all of the orbs and getting all of the trophies will definitely take you a good amount of time. I’d be surprised if you can do all of that in under 15 hours or anything like that. While you are forced to collect a lot of orbs in order to complete the game which I always tend to find fishy, at least there are enough extra levels around where you shouldn’t have to replay any of the old levels at all. That’s one thing I was a little worried about near the end so I was glad that was the case. Collectathons aren’t really my thing initially but they make for great post game content. Some of the orbs are also quite hidden as I was actively looking for all of them and still missed some when going through the levels.

Sackboy doesn’t really talk sort of like Mario and other protagonists so I wouldn’t say he has a lot of character but he’s a solid lead nonetheless. He may get nervous and even go to the verge of tears at times but he always stands again. There is also a mentor type character who shows up at times but we don’t get to learn a whole lot about her. Part of me suspects that she is hiding some things and would play a big role in a future title but perhaps that isn’t the role they are going with her. Either way it’ll definitely be interesting to see how that all plays out someday.

The game has fun experimenting with some alternate gameplay styles as well. As you progress through the game you’ll get hoverboots, a grapple hook, and other such items. Using them is a nice break from the usual gameplay. In particular you can get hooked on the hoverboots since it’s a lot of fun to fly around everywhere. Hard to go back to walking after that but the gameplay is very smooth so you’ll adjust quick enough.

Overall, A Big Adventure is definitely a solid title and a good way to continue with the Little Big Planet series. Vex is a really solid villain so I’d definitely be down to see him return someday. His abilities are really creative and that makes him a pretty dangerous opponent to go against. Sackboy does seem outmatched the whole time but he never gives up which is important. The game also has a scene after the credits so you’ll want to stick around to see that. It ends things off on a pretty hype note although I’m not sure if that would be for the sequel or if the post game content covers that. Either way I’d definitely recommend checking this title out.

Overall 7/10