Vice: Project Doom Review


Project Doom is one of the newer games added to the Nintendo Switch online service. It’s a pretty innovative game for its time as you get some racing levels as well as traditional shooter ones. The mechanics are all on point for both types of gameplay and the story is pretty engaging. Considering that it’s free there is really no reason not to take the plunge on this one. You’ll be glad you went for it. It’s challenging but there are enough quality of life features to make it feel enjoyable at all times. When you die or even when you get a game over you aren’t sent all the way back which I was happy about. That seems to be rare in the NES era.

At first I actually thought this was purely a driving title so I was actually surprised when the level ended and you were suddenly on the ground. When you’re driving you get a machine gun so you blast the other cars away and try to live until you hit the finish line. The controls are pretty straight forward and the whole thing just flows really well. When it comes to the land levels they are just as solid. You’ve got a energy sword that you use to slice and dice away at the enemies in your way. The level backgrounds and general design feel like something out of Mega Man. These levels are difficult, but not downright impossible or anything like that. You’ll be able to make it pretty far either way. Even when you die you don’t get sent back to start as I mentioned before so that helps lower the pressure.

The boss battles are also pretty fun. The first one is definitely original as you’re fighting a giant tank that’s spamming missiles. You have to hit the power core near the top of it, but can’t touch the tank or you’ll take massive damage. I died here quite a bit, but then I figured out the trick which is really just to duck. Ducking allows you to dodge just about all of the tank’s attacks so it’s incredibly handy. I cannot stress enough why this is a technique that you really must use here.

I didn’t make it particularly far in the story, but that’ll be one of the incentives for you to make it all the way across. You’re playing as a secret agent uncovering a conspiracy and there are a lot of twists and turns. I think you’ll have a really hard time guessing the twist about the villains and the whole thing gets very personal to the lead by the end of it. It’s not really the kind of story you’re used to seeing on the NES and it is a shame that this game never got bigger. It seems to me like it should have done exceptionally well back in the day. It holds up really well to the modern day.

The game is technically pretty short at under an hour, but that is really presuming that you won’t die at all and that’s borderline impossible. There’s no way you’ll be getting out of this game with just a scratch so to speak. You’ll die quite a few times as you learn through trial and error what works and what does not. Only after that will you be ready to go on those famous speed runs. The levels are quick and the gameplay is fast paced so I don’t imagine you will have much of a problem replaying the levels over and over again. If anything it’ll just help you map them out even more.

Vice’s graphics are definitely sharp. They wouldn’t feel out of place in a GBA title or on the SNES. It’s really ahead of its time in that regard. The lightsaber sword is also pretty cool and you feel like you’ve got a lot of power on your side. The soundtrack is less impressive, but still good overall. I certainly wouldn’t give that part a thumbs down either. This is the kind of game where you can see how a lot of care would have gone into producing it.

Overall, Vice is one of the best NES games I’ve played through the online service and it’s a solid addition to the lineup. I know at this point we’re all waiting for the SNES games to show up, but in the meanwhile at least I’m getting to see all of these other obscure games. If you’ve got a Switch and haven’t checked this one out yet then I recommend changing that. I think you’ll be hooked on this game before long and then you can be added to the list of people who are ready for a proper reboot/sequel someday.

Overall 7/10

One Punch Man: Road To Hero Review


It’s time to look at one of the weaker mobile games that I’ve ever played. There are many mobile games out there and I realize that there’s probably a ton of low effort titles. I’ve just been fortunate enough to only play the solid ones so far as I mainly stick to franchise games or ones that I’ve heard good things about. Well, I took the plunge with One Punch Man and I was surprised at how bad it was. A lot of mistakes were made here. It’s one thing to not be very Free to Play friendly as that’s not ideal, but a decision I can accept. Basically eliminating gameplay? I dunno about that one.

The game basically covers the first season of the show. I wouldn’t be surprised if they add in season 2 eventually through updates or something. Each chapter seems to cover an episode. There are 15 chapters so I’m wondering if some filler is thrown in towards the end or maybe there already is some season 2 lurking about. Regardless you won’t be able to enjoy the story much. The best parts of it are probably the stock images taken from the show so it at least feels like you’re living the show’s adventures on your own. The problem here is the gameplay and here’s why.

It’s automatic. Most mobile games give you the ability to let the A.I. control your players as you do something else. That’s not new and it’s a great feature, but it’s usually something you have to turn on and it’s certainly optional. In One Punch, you never actually get to control the characters. They attack automatically and the only form of interaction you get is to choose when they use their final smashes. It’s not exciting at all and I don’t want to be watching the computers playing each other for long periods of time. The battles also feel a lot slower as a result and you can’t help, but feel that you could have done a better job if you were behind the wheel. The computers just can’t keep up.

That’s my main gripe with the game, but I consider it to be a big one since you’re not going to be playing a game with what you’d consider to be a poor gameplay style. There’s also not much reason to unlock the other characters since it’s not as if you’ll get to play them anyway. That does bring me to the next point though which is that the game is going to be an extreme grind fest. In most of these gatcha games you head to the store and summon allies using points and gems that you’ve accumulated. That’s what you would expect to be the case here right? Well, you do get some gems, but you don’t summon characters. You summon parts of a character. Once you’ve collected all of the parts then you’ll actually unlock the characters. The problem is that all of the parts are randomly thrown in the generator as is the norm for these games.

So it’ll be a long time before you actually get the characters unless you’re ready to spend a little green. At least in the other games you could count on the fact that you would get a character each time you summon, not just a part. To this day Dr Mario World did it the best as you get characters each time and whenever you get a duplicate they are turned into a level. When your character is maxed out then he is taken out of the pool and that’s really just the right thing to do. Keeping them in the pool means a waste of time when you draw them.

As a result this whole game feels like a waste of time. I played through the first two episodes but even that was a drag by the end. Of course they throw in a bunch of time waster fights against random grunts to keep you busy until you face off against the boss. It’s not like there is a lot of content so they have to make do with these stall tactics. It’s not a great way to keep players interested in your game though. At least the graphics are decent. Definitely not nearly as good as the average mobile game, but I still wouldn’t say that it looks bad.

One good thing about the game is the soundtrack. The main menu theme is absolutely popping and it’s something you can definitely jazz to. More good tunes like that may not have been able to save the game, but at least it gives you something to come back to. After all it is free so the title has that going for it. Of course, once I delete an app game I’ve never gone back and this one is no exception. There are simply better games to play and so this one doesn’t really have a spot in my future. It had a good run, but it’ll have to finish the sprint on its own.

Overall, Road To Hero is really the definition of a quick cash grab. There’s no part of this game that feels like it had a lot of heart. The developers just saw the brand and used it as a get rich quick scheme. That’s not a good thing and I’d advise staying away from this one. You’ll have a much better time with titles like Dragalia Lost, Dragon Ball Legends, or Fire Emblem. All of those have better gameplay styles and do a much better job of rewarding you for your gameplay. You don’t have to worry about only summoning part of a fighter. That was still the most shocking part of the whole game for me.

Overall 4/10

Josie Rizal vs Midnighter




Suggested by iKnowledge Josie Rizal is a strong fighter and one of the more memorable newcomers to the Tekken franchise. Her cheerful disposition will take her far, but it won’t be enough to win this match. While she is an exceptional fighter, Midnighter is just a tough matchup. He can predict what you will do next and he also has some super strength at his disposal to back him up. That means that Josie is really going to be backed into a corner here. None of her usual strategies will work. Midnighter wins.

Pokemon Ranger: Shadows of Almia Stats and Records

Stats time!

Play Time 15h 2m
Styler Level 38
Pokemon Browser 178/257
Steps 17587
Conversations 56
Targets Checked 219
Saves 83
Pokemon Rides 24
Quests 1/60
Pokemon Captures 445
Best Partner Pachirisu
Abandoned attempts 19
Pokemon Assists 102
Capture Line Length 312893 feet
Loops 9657

Pokemon Ranger: Shadows of Almia Review


It’s been many years since I played the original Pokémon Ranger so it’s nice to finally be checking out the sequel. Shadows of Almia takes you through the full experience of being a ranger and does a great job of giving you a lot of content. It’s a very solid all around game with no real weak points. The level up system is solid and it delivers on everything it sets out to do.

The plot follows a kid who is in ranger school and learning to be one. As time goes by he actually does join the rangers and quickly begins to rise up the ranks. However, it isn’t all fun and games as a villain organization known as Dim Sun shows up and begins mind controlling Pokémon. The ranger must now find a way to save the Pokémon and stop this villain group once and for all. He doesn’t have enough power on his own but if the lead can capture enough Pokémon for temporary duties then he has a shot.

Right away I can say that the gameplay plays a big role in why this game is so much fun. It revolves around making circles around the Pokémon to weaken it until you eventually have trapped it which counts as a catch. You only keep the Pokémon until you’ve used it once so be sure to wait for the right opportunity. You can then use that Pokemon to help you catch others down the road. You can’t stockpile a whole lot of Pokémon so it’s best to be using the abilities here and there. Usually if you see a big Pokémon it is there for a good reason like an obstacle or something so keep an eye out for that and don’t use the Pokémon too soon.

It’s a very quick paced gameplay and one that feels like it has a lot of rewards. You get level ups pretty quickly and it does give you a noticeable boost in power. As a result you can really feel yourself getting stronger as you progress through the game which is great. Personally I think level ups should always matter so it should never feel like you are basically the same. Running around the large hub world is never tedious because you learn how to fly later on and the first half isn’t so large that it would take forever. The directions are always clear and there are no forced encounters so that’s a recipe for a leisurely time.

As for which Pokemon abilities you will want to use, I recommend the thunder shock the most. Hopefully you chose Pachirisu when the game first starts as his ability is the best if you ask me. The opponent is frozen for 2 seconds so you get to spin a lot of loops around the Pokemon. You’re gonna need to go very quickly to pull this off, but the more you play the game the easier that’ll be. It can be tough when a Pokemon goes to the edge of the screen, but you’ll always find a way. You don’t even really need the abilities as the upgrades to your base pointer are good enough, but the abilities definitely make things easier. You can also skip Pokemon encounters, but I don’t recommend doing this since the EXP is very important and you’re gonna want it down the stretch.

As far as the graphics go it all looks pretty solid to me. The sprites hold up well and I do like the victory pose that the lead uses whenever he takes a win. The soundtrack is also pretty solid although it does feel very limited. For example you are going to hear the Dim Sun theme more times than you can count. Fortunately it is catchy so that works out. I’d say that the best theme in the game is the boss theme. It gives those fights a good level of importance.

The story’s definitely a lot of fun and one of the villains here definitely ranks as a top tier character even among the main games. His name is Ice and he is one of the big members of Dim Sun. This guy’s actually very intelligent and is able to keep up with the main genius in the game. He’s got a cool personality and always hits the dab. For a while all of the members were your standard grunts so when the 3 big villains were introduced I was pretty thrilled. They come into the game fairly late, but leave an impression. In general the game turns the story up a few notches towards the end as the villains invade your base and a lot of chaos ensues.

The heroes are also fun, but definitely less useful. Typically it’s up to you to save them time and time again. While the others are supposed to be your equals that rarely feels like it’s the case. The lead is just really good at being a ranger and the others inevitably become second fiddle in comparison. There’s no shame in that though and the important thing is that they can keep up at least a little. Sven is one of the pros here and that guy holds his own. He certainly does better than Keith who takes a whole lot of Ls throughout the game. Then you’ve got the scientist but he’s suckered pretty easily so he didn’t quite rank. At least he didn’t go into full traitor mode unlike a certain other character. Granted, that character was evil from the start so maybe calling him a traitor is uncalled for.

In terms of replay value there is quite a lot here. The main story took me around 15 hours and that’s considering that I didn’t really do any of the side quests. If I had then you could jump that number up quite a bit since there are many extra quests. You get a lot of bang for your buck with this installment that’s for sure. I can’t stress the enough the importance of having a good hub world. I’m not talking purely about size of location, a good hub world means your character should move quickly enough so you can get through it. There should be minimal distractions and the exits should be clearly labeled so you don’t have to use much memory on it. Pokemon Ranger does a solid job of everything above.

Overall, Shadows of Almia is a great game and one that I highly recommend checking out. It continues to do justice to the Pokémon brand as even the spinoffs tend to be quite well rounded. The length is pretty good and the plot/gameplay are enjoyable. As I mentioned there really aren’t any negatives to be found here so as soon as you see this game in stores you’re gonna want to snag it. Now I look forward to getting the final game on the Ranger series at some point.

Overall 8/10

All About Eve Review


It’s time to look at an old film where Hollywood once again plays a major role. While it doesn’t actually appear as it did in A Star is Born, its mere presence is enough to shape many decisions in this title. It’s a story of betrayal and how you must always be careful not to let your guard down among outsiders. Anyone can put up a mask, you’ve got to either break through or just go about life imagining that everyone’s got it up. It’s very easy to keep your guard up while still being friendly. There’s no reason to throw in any deep dark secrets with a friend you’ve made, no matter how close. Only tell what you wouldn’t mind being told again in the future. That’s a lesson most of the characters in this film likely learned by the end.

The film starts off with Karen running into an obsessive fan outside. This fan has attended this Broadway show during every single one of its performances. Karen figures it’ll be nice to introduce this fan to the stars and invites her in. The fan’s name is Eve and she is thrilled to be meeting all of her icons. Eve quickly becomes Margo’s (Star of the show) attendant and seems to be loving the experience. However, while this initially appears to be innocent Eve slowly begins to start making moves without letting Margo know and may even have dreams of being the star herself. Will Margo be able to stay successful or is this the end for her?

I’d say that the movie does a good job of making Eve a fairly hard to read character. I dare say that if you did not know the plot of the film you could possibly be fooled for at least a good 30 minutes. Eve does seem genuine even if a bit over the top with the fake modesty. She always acts as if she isn’t ready even when she actually does think that she has something to offer. I suppose that definitely would qualify as a true red flag. Eve’s definitely a fun villain though. She does a good job of being pretty manipulative the whole time and playing everyone against each other. All told, her acting in-film is the real deal so at the very least you can’t say that she doesn’t have the talent for the position. Her whole plan wouldn’t have worked otherwise. She’s certainly underhanded, but somewhere along the way she actually did pick up some skills.

Then you’ve got Margo who is the actual main character here. She’s pretty sensitive about her age and it has gotten to the point where she is now very paranoid. Eve showing up doesn’t help matters and so she begins to have a lot of fights with Bill over the girl. Margo’s definitely a very dramatic lead, but one who has not yet cracked unlike the main guy from A Star is Born. At the very least while she is rather mean to some of her friends she never goes too far. I’m sure some definitely wouldn’t be her friend after her outbursts, but it does seem like most of the characters are used to it by this point. They’ve just grown used to Margo at this point, but as a result they don’t take her complaints against Eve very seriously. Margo’s fun, but she definitely could have had a much easier time of things if she had acted a little more professionally from the beginning. Then she could have really had the upper hand.

Karen’s a good friend even if she does make some mistakes along the way. I don’t think you can blame her for wanting to give Eve a shot to meet her idol, but I do think that she was probably a bit too quick to get Eve an inside track through the job and all. Of course everyone was trusted a lot more back in the day, but I still think it was a bit much to let this person into her house just like that. Everyone rolls with it so I suppose this was normal, but still tricky. Karen gets blackmailed at one point due to a particularly big mistake she made. Karen really dropped the ball there.

Meanwhile you have Bill who is portrayed as a pretty fair guy. He gives everyone a fair shake and as a result he does stick up for Eve quite a bit. At that point there is no reason for him not to do so though. Once he finds out the truth then he is in it with Margo for the long haul. The guy can be rather oblivious like when he gets home and spends 30 minutes talking to Eve rather than greeting Margo. That was definitely not his best moment, but at least he doesn’t even entertain the thought of betraying Margo.

Then you have Lloyd who is a little more gullible than Bill. He manages not to make the fatal mistake, but it’s extremely easy for Eve to manipulate him the entire time. You’d think that since he is a writer he would be careful not to fall for the classic traps. Ah well, he’s still a good character. There were times when it was hard not to mix him up with Bill though since the two look so similar. That was one thing I had to be careful about the whole time.

Finally you’ve also got Addison who is another powerful figure in the film. This guy is used to being the one in control so you can bet that he isn’t getting suckered by Eve like the others. He’s at least able to hold his own and gets a particularly big role in the end. The guy was definitely underestimated quite a bit. There’s also a very minor supporting character who shows up for a scene or two. She doesn’t get much to do, but is definitely a fun character. She’s straight forward compared to the others and doesn’t care about the drama. She just wants her drinks and shoots straight for the top. Her plot never gets any closure, but I don’t think it was ever supposed to have any.

As for the ending of the film, I have a hard time buying into what it seems to be selling. The movie is going for a full circle kind of ending as Eve is about to face the quick wrath of karma. I just don’t see her making the same mistakes as Margo because her character is already a lot more cynical. Eve invented the betrayal tactics so I really don’t think anyone will get to turn around and use them on her. Her last scene feels out of character if this is the implication but if you take it as her deciding to take advantage of another character then it fits in quite well.

Another aspect of the film that is pretty solid is the low key humor. This is a drama with a lot of characters who are being portrayed as dramatic so this leads to a lot of fun metaphors and back and forth conversations between the characters. At one point during a debate Bill just goes to bed to sleep for a while during the argument that the others have. All of the characters here can give as well as they take so the scenes never feel one sided. The only character who always shrinks away is Eve and of course that may not be what it seems.

Overall, this is a pretty fun film. It’s a solid drama with a lot of twists and turns. Margo really steals the show with how theatrical her character is. It really makes all the difference with how much it adds to the experience. Most of the difficulties she experiences in this film she can take at least half of the blame for even if someone was ultimately plotting her downfall in the background. You definitely need to have a fun lead/solid villain to make the drama all the better and this film really nails it. I’d definitely recommend checking it out and seeing what you think. The ending certainly gives you a lot of room to think up your own aftermath.

Overall 7/10

Village of the Damned Review


It’s time to look at an old film with a rather intense name. Apologies to my younger readers, but given the context it’s not really used as a swear word. Regardless I won’t be mentioning the title for the rest of the review so you only need to see it once! Whenever you’ve got the word “Village” in the title you have to be a little weary because those movies do not have a great track record. While this one is certainly a step up from that infamous film, I can’t say that it really succeeds either. When it comes to horror films, it’s hard to say what the best formula is. It’s either throwing in aliens, monsters, or ghosts. I can tell you now that possession and normal humans are some of the worst horror moves. What’s one other kind that competes with those? Evil kids.

The film starts off with everyone in a random village being knocked unconscious and nobody is able to enter the area. Eventually this odd occurrence ends and everyone wakes up. All seems normal for a while, but two months later a bunch of people get pregnant and the demon kids are born into the world. They look like normal kids, but have slight differences in appearance like their hair and claws. They also have the ability to take control of someone’s mind and can even affect multiple people at once. The government thinks they must be destroyed but Gordon believes that they can be used for good. One of these kids was born to him and Anthea which gives him extra motivation to convert them. Alas, they seem to be getting worse and worse instead of better.

Gordon’s plan may not have gone well, but I would still argue that he had the right idea in part at least. These kids are still just kids so even if they have super powers you can’t just destroy them right away. Locking up or quarantining them made sense though so the government agent had some good points. It’s not as if you can stop them with power or hope to protect everyone, but leaving them in the middle of a village with a ton of innocent kids and civilians is really not the best way to go about this. Gordon was too hopeful. It’s not bad to be optimistic, but you can’t be putting everyone else in danger like that. The only life you should risk is your own when it comes to ideas like this.

Anthea is probably the most tragic character here because she’s trying to just make things as normal as possible and David isn’t making that possible. The kids don’t even try to fit in. From the start they act antagonistically. I suppose they want to rule the world and all, but shouldn’t they not be putting so much attention on themselves? David later admits that they caused too much of a commotion but they could have easily gone under the radar. I suspect they are not quite as intelligent as they would have you believe. After all, they have lost to the humans in every major battle so far. With their abilities the kids should never lose.

Here’s why kids don’t work as main villains anymore than they would work as main characters. For starters, you can’t have a proper fight with them. It’s not like you can punch a kid after all. So all of the scenes with them just involve the kids staring the adults into submission until they destroy themselves. Causing the characters to commit suicide is the main trick that the kids use and it’s not exciting to watch in the slightest. I also always have a hard time buying into the whole hypnosis thing so I’m just over here shaking my head while this is all going on. These guys need to work on their will power so they don’t get wrecked so easily.

I suppose by the end of the film it’s safe to say that these are really just aliens who are taking the form of kids. It’s definitely a unique plot even if the payoff isn’t amazing. I actually prefer the first half as the characters struggle to get into the town and have to figure out a way around the dead zone. I expected that most of the film would revolve around this effect turning off and on with the humans getting closer each time. Instead we are introduced to the kid plot which throws in some tension as some of the parents reject these alien beings, but I’d prefer we have focused on the aliens.

The writing here is pretty solid. It’s got that classic feel to it with every character feigning politeness even when they are being aggressive. The pacing of the film is good as well and it doesn’t drag on. At most the second half might be a little grating just because by that point you realize that Gordon is completely in denial and everyone is dying as a result. You know that the townsfolk will fail even though there was a whole group of them. It may have actually been more interesting to have had the government take the win here rather than letting Gordon get all the credit.

At first I thought Alan was going to be the main character while Gordon would be the second in command. The film did a good job of pulling a bait and switch here as Alan quickly goes from being the lead to one of the less intelligent side characters. He doesn’t even realize Gordon’s final plan despite the character trying to be as clear as possible without tipping anyone off. I guess the guy’s army training just wasn’t quite enough for him to be ready for such mindgames. Gordon’s plan was quite solid though. Keeping your mind busy on something else to avoid the telepathic probes is exactly the kind of trick you should be using here.

Overall, this film does a good job of being an atmospheric horror title. There are no jump scares nor does the film resort to violence to try and get a quick scream. The animals don’t even end up dying because fortunately they were only put to sleep. Even the dog managed to live which is amazing because I feared the worst as soon as he showed up. Still, I can’t give the film a higher score because the kids just aren’t very interesting and their scenes can’t hold their own. It’s really up to the grownups to make the film and they do a good job. If you like the idea of alien kids among us then you should definitely check this out. Otherwise, why are you watching this one?

Overall 5/10

Maguro Kurokami vs Grimmjow




While Medaka may be a quality character the same cannot be said for her brother. Maguro knows how to work on battle form and the like, but he definitely isn’t ready for a true fight. Grimmjow has the spirit of a warrior and knows how to train as well as fight. Maguro will quickly realize that he is out of his league and will likely feel the fear. I wouldn’t be surprised if he ended up throwing in the white flag right away to save himself the trouble. What he really needed was a super form. Grimmjow wins.