Blue Exorcist: Kyoto Saga Review


It’s time to look at the next installment in Blue Exorcist. This is a pretty unique season two because for starters it completely ignores the second half of the first season. That’s because the first season diverged and ultimately went to filler. It’s a pretty interesting tactic but one that makes sense and more titles should give it a try. That said, I don’t mind series going all the way back to the starting point because it means more adaptions of hype fights. That said, one problem here is that most of the characters have slid way back in terms of character development. It’s a solid show but definitely one that has its flaws.

The show starts with Rin and Yukio stopping a kidnapper from getting away. The guy seems rather skilled though and was able to easily best Yukio before escaping. This compounds with Yukio’s inferiority complex over Rin getting all the power and friends which causes a bit of a rift between them although Rin is oblivious and Yukio tries not to show it. They each go their separate ways as Yukio is called to a mission in the mountains while Rin goes with his friends to a temple mission. The problem is that nobody likes Rin anymore after the events of the forest arc. Even the super nice childhood friend seems to have turned on him.

Rin does his best to cope with this though. At the temple things aren’t quite as they seem. The two main factions are feuding with each other and the leader always skips meeting. They suspect he may be a traitor now which would be devastating. See, the temple is in charge of protecting two eyes because should they ever be brought together then a giant monster would appear and end the planet. Rin wants to help but he is not allowed to do so on account of his devil powers. Will the heroes be able to get past all of their individual dramas in order to help save the day?

As you can see, this season does bring up a lot of plot points from the past and they are necessary to fully get what’s happening here. The show has a lot of flashbacks though so you’ll be up to speed real quick. Here’s why part of the season can feel like a retread though. In the first season once it turned to filler, the series decided to delve into Yukio’s character quite a bit. It makes sense because the manga had been building up this plot since the start and if the anime was doing its own thing anyway they may as well finish it right?

In the first show Yukio briefly turned evil due to mind control and such and he finally got to properly have a talk with Rin. They squared away their differences and vowed to get stronger in their own ways. While the filler arc wasn’t all that great (Trying to turn the Devil into a sympathetic guy who didn’t know any better is still pretty crazy) this plot was handled reasonably well. It’s about at the same level as how the real one went although Yukio not flat out turning evil here is a plus.

The other plot was about Rin’s friends not trusting him after he saved their lives in the forest. (By the way the friends are pretty awful about this in every possible context. If Rin didn’t step up and fight the guy then they all would have been murdered. The friends are so petty the whole time that it’s crazy) That one was handled in the first show as well so the got back to being on good terms. This show has to go through all of that again since they are back to square 1. It’s not that the show does any of this poorly though. Other shows also handle the same plots over and over again with changes like the Fate series as you go through the different paths. It’s rare that you see it in a classic Jump anime though.

All right, that’s enough about the similarities. The whole thing is pretty fun to look at though. Ultimately it makes sense why the series would ignore it and do things the canon way. The series is only 12 episodes so it definitely goes by you in a blast. It’s very nostalgic seeing the old characters and part of what helps seal that effect is they grabbed all of the classic themes. The Blue Exorcist series had a terrific OST so this was a smart play. I’d liked to have seen more of Rin’s theme as it only gets played once or twice but he doesn’t get to fight much here so I suppose that makes sense. I also like the 90’s techno/jazz theme that plays. It’s hard to describe that one but it’s always sounded pretty great and gets you pumped for what’s about to happen.

The animation is definitely on point as well. I always like how they draw the blue flames here. They pop out at you and the same goes for the fire blasts as well. All of the shots look crisp and modern so I’ve definitely got no qualms about this. On a technical level the show definitely holds its own and maintains a consistent quality throughout.

Rin’s still a pretty solid lead. That’s a good thing because at times it feels like he is holding the entire show on his shoulders as far as the cast is concerned. He’s definitely the most interesting character and always puts up a brave front. One subplot here is that Rin has lost a lot of his confidence after his friends undermining him the whole time but he tries to never let this show. To an extent I feel like it was also the sword trolling him or someone preventing him from using it though. I feel like he should have been able to use it sooner. Regardless, Rin always dives into action and definitely handles the situations pretty well.

Shiemi is the main heroine here but she doesn’t manage to stack up as well as most. The reason for this is even she is unable to stay by Rin’s side and is a big reason as to why he has lost confidence. Later on it’s played more like she was too nervous to talk to him but it was hard for her to rebound from this. In comparison Izumo handles things a lot better. She’s already mean to everyone and isn’t afraid to talk to Rin throughout the adventure. She treats him the same way as normal and at least that helps Rin’s experience feel a little more normal at times. Izumo is also portrayed as one of the most skilled exorcists here. She is quick to help heal the monks and also thinks fast during the invasion. From the supporting cast she was definitely the best one.

Ryuji is more of a mixed bag but I would definitely put him on the lower side. He mainly just gets in Rin’s way and gets the lead into trouble on quite a few occasions. It would help if he could fight a bit more or something but most of the main characters can’t really fight for beans. He had his big moments at the end of the season since this is his arc so I think he’ll be a much better character in the next season. At least he ended strong right?

Konekomaru is definitely the worst character though. He’s the one most actively afraid of Rin and getting everyone else to fear the lead as well. The guy never really minds his own business. Look, I would cut the characters a little more slack if I could see why they were scared of Rin but I’m not really buying it. He totally saved them all. Konekomaru just needs to remember that. He’s also one of the most reluctant to go and help Rin when it counted.

Shima is also pretty sketchy although not specifically for Rin. The guy just never wants to risk his life so he’ll run for safety even if it means that all of his friends will die. There’s no real way to support him after something like that. I did appreciate that he was a little quicker to start being cool with Rin again though.

Yukio is still pretty jealous of Rin’s abilities for most of the series. He covers It up by acting calm and collected but as Shura pointed out that makes it a lot easier for demons to manipulate him. Todo plays a ton of mind games with him for most of the series although Yukio ultimately stays strong. He looks better than his first series self in that respect. I liked the magic trap that he used near the end of the series. It was pretty well thought out and at least helped him start to make a comeback. Todo was a supremely difficult opponent to stop so any measure that slowed him down is solid.

So right now I don’t really care for Yukio but hopefully he’ll be on the upwards trend now. He is still keeping secrets from Rin though so I can’t see that ending well. Mainly Yukio’s worst scene here was leaving Rin to die and even trying to stop him from using the sword. For a proper redemption arc we need Yukio to step in and save Rin next time or at least defend him when the chips are down. That’ll go a long way to raising him up the ranks.

Then we have Todo who is the big villain of the arc. The guy definitely does pretty well here as he holds off multiple exorcists and even eats two different spirits. This gives him incredible powers in addition to what he already had. The heroes really had a hard time taking him on to the point where he probably should have crushed them almost instantly based on the speed we saw from him. The guy was just out of their league and when you mix in his regeneration abilities this makes the matter even worse. He was a fun villain. Ultimately I don’t think that guy will be super well remembered but this series hasn’t really had many good villains so almost by default he’s my favorite villain in the series right now.

The show does suffer from a bit of fan service at times. For the most part it’s nothing crazy but it seems like the mentor’s only role at times. Shura’s whole attack on Mephisto is one of those scenes because everyone knew the plan had 0 chance of success. If anything it just makes her look pretty terrible. Is she really so scared of this guy? Why even pick the fight if this was out it was going to end? She also doesn’t look too impressive considering she’s a mentor since Rin is able to shake her a few times and in the final fight she helps a bit, but not a ton.

It’s always a bit dicey to have a villain like Mephisto working with the heroes when he’s way stronger than them and they know it. I don’t see how they can all get along so well. I don’t think the dynamic works to be honest. He puts them into a ton of danger and helps the demons out a lot. Why is the guy still here? While the heroes are very weak compared to the villains, I wouldn’t yet call it a hopeless situation for them. The reason being that there isn’t really much of a villain group yet. The villains just do whatever they want and usually almost beat the heroes. This random monster (Well the Impure King is a pretty cool name and I guess he’s not totally random but there could be a lot of other monsters like this guy around) is apparently pretty strong but for one monster to basically have the whole order in check is a bad sign for them. Without Rin the heroes would be doomed and they should really start to realize that soon.

We get quite a few characters from the two sects over at the temple although most of them won’t stand out. Mamushi gets a big role since she gets involved in the conspiracy. She appears to be a bit gullible the whole time but is certainly dedicated to the cause. I do think she had good reason to doubt that Tatsuma was on the level though. She was a fun character. Then you have Juzo who was my favorite character from the group. He had some good fire abilities and took more of a leadership role compared to the others. That being said, I do think it was a bit odd that he tried to stop Mamushi from saving the eye. At that point nobody knew who the traitor was, but it was about to be burned in flames and the whole point is that they need to protect it right? Seemed like an odd moment in the show and the defense for doing that was real weak. Finally we also have Tatsuma as a character with a big role but he’s pretty terrible from start to finish. The guy was just impossible to redeem by the end and his actions still make no sense if you ask me. Stirring up trouble and getting the sects to suspect each other of treason was not the right way to handle this.


Overall, It’s nice to see Blue Exorcist back. The manga seemed to start diving off the deep end and going nowhere fast but anime is a solid medium that can make things more exciting. The directing here seems solid so I’m sure they could pull more seasons off. It seems a bit unlikely right now since this one came out a while ago, but there’s always a chance for another season. Considering that this one had to work with almost no fights and was still entertaining I think the next one should be in a good position.

Overall 6/10

Pursuit Force Review


It’s time to look at a pretty exciting PSP game. This is definitely not a title that I had known about until I received the second game as a gift. Naturally this meant I needed to hunt down the first title. It’s sort of like Need For Speed only this time you’re actually on the side of the law. We also have quite a few different gameplay styles which is interesting. It’s a fun game, but one that is relentlessly difficult. Completing the final levels will likely prove to be some of the toughest racing you’ll have to do and should give you F-Zero GX flashbacks. It’s definitely a game I’d recommend checking out.

There isn’t much of a story here. There are 5 different chapters with each chapter having 6 levels. Completing them all lets you see a quick cutscene as you put the boss away. The main character never talks or anything so you have to sort of think about what the guy’s character is really like. His boss does all of the talking as he takes constant shots at you and always threatens to fire you when you lose. The gangs range from the Mafia to Ninjas, to Jewel Thieves so there is a good amount of variety here. With 30 levels there’s a decent amount of content to get around here but the game shouldn’t take you a super long time. You’ll have it done in under 10 hours for sure and then I suppose you can work on getting higher scores. Unfortunately there isn’t really anything in the way of replay value so the main campaign needs to be what hooks you.

Let’s take a look at the gameplay. The main style is the car sections of course which makes sense. Usually these missions are about blowing up all of the enemy cars or recovering an artifact. The idea is you drive after the cars and start blasting at them with your gun. There is a strategy aspect to this as well though. You can choose to finish them off from your car or jump over and take control of it by taking out the drivers. Usually it’s better to take over the cars but near the end of the game you have to be careful about it. You have two different health bars, one for the car and one for the pilot. If you just finished blasting the enemy car to near death and then jump over, you’re about to take over a car that is severely weakened. Additionally, their guns pack a punch and when you leave your car you are pretty defenseless.

Sometimes it’s better to avoid a confrontation a bit so you can get some health back since it regenerates over time. You also want to build up justice meter as fast as possible since it recovers all of your health and is really good to have when you’re in a jam. Trust me, this will help you out of a whole lot of sticky situations. The time limit will be your biggest enemy in the boss fights though. In those levels you have to beat the boss before he/she escapes so you’ll have to adopt more of a risky style here. I haven’t played combat racing games quite like this one so it was a lot of fun. I could see Need For Speed borrowing some ideas from this someday.

Then you have the first person shooter levels where you are riding in a helicopter and have to blast away at the boats and cars that the villains are using. These levels don’t show up often so they were a fun change of pace. I would say that the car levels were still better of course, but I’ll give the game some props for deciding to switch it up like this. Finally you also have the levels on the ground where you have to strike your enemies down. These are pretty fun even if it feels like not a lot of time went into them. The controls are not quite as smooth as in the other two areas but it does give this more of an arcade kind of feel. You basically run around blasting everyone. If you get close to someone you can also activate a quick cutscene where you knock them out and put on the handcuffs. That’s always pretty satisfying and I actually had the most fun in this mode. I just love a good third person shooter gameplay and you just don’t see a whole lot of those anymore.

As for the graphics, those are pretty good. The PSP always was pretty ahead of its time in terms of the graphics it had. I’d make the case it can hold its own with the 3DS despite that console being a lot newer. As a result you definitely won’t be disappointed at the visuals here. They’re all on point for sure. The soundtrack is a bit more limited since each world seems to only have one main theme but they’re still solid. My favorite theme is probably the one that plays all throughout the Vixens chapter. It’s very fast paced and really gets you ready for the high speed race that’s about to start. For any game it’s important to have a good soundtrack, but especially for a racing/battle title because you need quick tunes to stay in rhythm.

Overall, Pursuit Force is a pretty solid action game. It’s a little on the short side but the difficulty level helps to ensure you won’t beat it so easily. You really have to master each level so some may take you quite a few tries. No worries though, you’ll get the hang of it the more you play. The gameplay is pretty tight and the music themes are also good. There’s not a whole lot more to ask for here. I’m looking forward to playing the sequel shortly and we’ll see if it’s able to match up to the first. I like to think that a sequel should always be better than the original so I’m expecting some big things here.

Overall 7/10

Pursuit Force Stats and Records

Stats time!

Stage Stats (Rank)

Capelli Family

Stage 1 B
Stage 2 C
Stage 3 C
Stage 4 A
Stage 5 A
Stage 6 C

Warlords

Stage 1C
Stage 2 B
Stage 3 A
Stage 4 A
Stage 5 A
Stage 6 A

Convicts

Stage 1 A
Stage 2 B
Stage 3 B
Stage 4 C
Stage 5 B
Stage 6 A

Vixens

Stage 1 A
Stage 2 A
Stage 3 A
Stage 4 C
Stage 5 B
Stage 6 C

Killer66

Stage 1 C
Stage 2 B
Stage 3 B
Stage 4 A
Stage 5 C
Stage 6 C

Cardfight!! Vanguard: Shinemon Review


It’s time to take a look at the next season of Cardfight Vanguard. The franchise has definitely been going quite strong for many years now. It’s easily outlasted Buddyfight at this point and now there are over 10 seasons of the show. That’s pretty crazy when you think about it. When’s the last time you had a show go all the way through, do the big next generations series with a new cast, get several sequels to that one, and then do the modern reboot of the original? Well, that’s what Cardfight has done and now we’re getting the prequel to the reboot and it looks like we’re getting close to a reboot of the next generation show. It’s really quite impressive and this is definitely staying up there as one of my favorite franchises of all time. Shin actually holds his own show quite well. While this one can’t match some of the earlier seasons for sure, it’s still a great anime.

The show starts by introducing us to Shin, possibly the youngest cardshop owner out there. However, his ownership of the place is a bit questionable. See, he decided to take it over when Misaki’s parents died as a last wish in order to keep her safe. Shin feels like he owes it to them and has quickly found his place in the cardshop setting. The problem is that he is still attending school and so he can’t be at the shop most of the time. A rich lady by the name of Esuka also wants to own the shop for personal reasons of her own. She has a fair argument for why she would be the best person for the job. She’s not a random villain or some petty person that wants to make some cash. She knew the parents as well and to be honest she seems like she would do a much better job. The show debatably has 2 main arcs, the fight against Esuka and then the G prequel arc about dimension hopping.

For most of the first half of the show Shin does his best to fight against Esuka and her corporation. The thing is, are you even rooting for him? Neither side is evil so you don’t have to worry about that. At the end of the day you have to think about who would run the shop better and I have to give the nod to Esuka here. Fortunately for Shin she also looks after him quite a bit and goes easy on the lead. For most of the series she seems to be way more skilled than he is and definitely has more resources. I have to admit that I was rooting for her the whole time. Shin’s a solid lead and all but he was too young to run a cardshop and I think this begun to sink in a little later on. Shin can be pretty stubborn though.

Then for the climax of the series we have Ryuzu showing up. Fans of the G series will remember him as one of the big villains. The guy is a little less crazy at this point in time though so this is sort of seeing how he went off the wrong path. He wants to harness energy from the other planet in order to make Earth a better place. The warning bells that trigger with statements like that though is that when you take energy from one place to make the other one better, it’s inevitable that one of the worlds won’t be doing so well at this point. It’s a conversation that he doesn’t seem willing to have at the moment. None of the other characters are really persistent about bringing it up though so it’s hard to blame him. How does Shin even fit in to all of this? Well, Rive is on Shin’s team but he may have to miss the tournament because of all this so now Shin has been roped into finding out what’s going on. It’s a pretty fun climax even if the characters could be a bit annoying at times. I think Ryuzu could have easily been encouraged to keep doing his research in a safe manner but nobody was really trying.

Going back to Shin, it’s amazing how far he has come from the original series. The other way of looking at it is how far he has fallen since his younger days I guess. This version of Shin is a lot more fiery and isn’t afraid to pick a fight. He does lose his motivation pretty quick when defeated but he always starts out strong. He has a great fight against Esuka in their first round and shows similar energy in most of his duels. I also like his go to card. It’s incredibly strong and also shows how one powerful card can take you a long way. Shin uses this as a crutch for a while in the series before eventually improving his all around skills.

While I wasn’t on Shin’s side in the debate against Esuka, at least his reasons for doing so were good. At the end of the day he just wanted to make sure Misaki could retain ownership of the shop and he needed to keep custody of it until she was old enough to do so. Shin’s always thinking about how he could help Misaki. Really my only problem with Shin is how he basically threw away one of the tournaments. After Mark had gone to the trouble of exceeding his limits and winning so many battles I thought that was just disrespectful. It’s a horrible way to lose the tournament if you ask me.

Mark is one of Shin’s best friends and so he gets a pretty big role here. Like Shin I was never particularly a fan of the guy in the main series. He is reasonable here though. While the series tries to make him look a little too powerful towards the end for plot convenience, the guy always had Shin’s back which is definitely important. Without him the heroes would have been in trouble during the tournament. He’s also a lot more reliable than Rive, who is mainly just here to be annoying most of the time. He participates in risky experiments and flakes whenever a big match is coming up. Shin and the others cut him a ton of slack but the guy is really not trust worthy. It just comes across as a betrayal when the team is counting on him to win the big tournament and he just ducks out of there. That’s completely unreasonable and I never liked him in the main series either so it’s pretty consistent. His big moment at the end also feels pretty pointless because he could have jumped to the monster along with Chrono. Deep down he didn’t seem to care a whole lot about getting back to Earth. That ending was rushed in quite a few different ways. It makes the monsters in Chrono’s deck actually seem a bit on the evil side with how they just allowed Rive to be trapped when they clearly could have done something.

Tatsuya’s role here is definitely a lot different than what I would have expected. He starts out as a nice enough kid who looks up to Shin and gradually gets a much bigger role. By the end of the series he’s a solid genius who has his own goals. Tatsuya makes for a solid antagonist because his motivation is a solid one. If anything the counter arguments that the heroes give in return are quite weak. It’s at the point where you are likely to be rooting for Tatsuya for a while. The heroes’ arguments all rest on hypotheticals and things that they can’t actually prove. Either way it’s a pretty fun battle though.

Mikuru is another one of Shin’s best friends and gets a big role. She never really gets to duel which does limit how much she can contribute compared to the others. Still, I did enjoy all of the crazy nicknames she would give Shin. His name rhymes with a whole lot of adjectives and she makes sure not to miss a beat. Misaki and Chrono don’t get to do a whole lot since they’re kids in this version. We briefly see them back to normal age at the end though and they should be quality characters as always. This just wasn’t their story this time.

Esuka’s a really fun character and she goes in a much different direction than what I would have expected. She’s definitely not your average rich tycoon. If anything it’s a bit of a subversion because to the characters she acts in much the same way as most rich villains. She uses some bribery and tricks to get her way so the heroes never trust her. The thing is, she usually means well and just has a hard time not acting like a rich tycoon. For example, she offers to make one of the characters rich and famous. The heroes assume she has some kind of ulterior motive and get out of there but she actually was going to try and make that happen. It’s fair that the other characters are suspicious though, it’s just a fun thing to note. She also isn’t afraid to go into the front lines herself like when she infiltrated Ryuzu’s base.

Nanami is Esuka’s main fighter and she gets a pretty big role in the series. She’s effectively a child prodigy and can keep up with the pros. Her deck’s pretty solid and I definitely like her confidence. Tonori is another one of Esuka’s top fighters alongside Nanami. His thing is that he gets stronger the hungrier he is. It’s a bit of an odd gimmick but it works well. He’s a bit underused though as he gets maybe 1-2 big fights in the series and that’s it. I also thought he was really nerfed because he shouldn’t have lost the final fight. The plot demanded it but I wasn’t able to buy that. He’s fun enough though.

Kanzaki got a big role in G and while his role here is a lot smaller, it’s a nice throwback to the G days. He still only thinks about power and yells that weakness is a crime. It can be a bit hard to take him seriously with that at times but he does win most of his fights here so I guess he earned it. He also paid Mark some respect in their close fight which was pretty solid. I probably would like his character more here if I hadn’t seen G first. He’s a bit one note though and his cool design can’t save him. Ryutarou is one of the members of Kanzaki’s team. I think he tries too hard to be Kanzaki’s opposite. He doesn’t really care about winning and just likes a good fight. That’s fine, but he tends to lose a lot so it almost seems like an excuse. The whole “I only lost because I didn’t care about winning” thing doesn’t tend to go well. To be fair, he never uses that excuse but I do think he should take the fights more seriously.

Ruga is definitely one of the most tragic characters in this series. All he wants is to have a serious fight with Rive and yet the guy always runs off. I don’t get why Rive is being so cold here. They used to be best friends and then Rive grew distant as soon as he got married. Yeah, both of them agreed not to get married but Ruga would have been a lot more understanding if Rive didn’t suddenly ditch like that. The only reason Ruga was opposed to this was because he felt like it would take up all of Rive’s time…and then his fears came true. Rive could have absolutely mended the bridge with Ruga if he wanted too and as a result Ruga became even more obsessive.

Finally we have Ryuzu who has always been a fun villain. His goals are pretty interesting. In this series at least I wouldn’t consider him a villain since he is still trying to help the world. Things don’t always go his way but at least he tries his best. His deck is solid and he is usually one step ahead of the other characters. At least he is actually doing something important. Towards the end of the series they try to make a case that playing a normal game of Cardfight is just as important as making research that can save the lives of millions. Ryuzu is really at a loss for words at this and I kind of was as well. Ryuzu may not be perfect but at least he is trying to better society, can Shin and the others really say the same?

Shinemon is definitely the right way to do a prequel. Each episode is a lot of fun and it develops the characters rather quickly. You know the setting and everyone in it within the first 3 episodes. From there we are able to jump into the duels. The series doesn’t really have high stakes like some of the other seasons but that’s fine. In a prequel you already know most of the characters are safe anyway and it would be difficult to jump to end of the world stuff so quickly. That’s why the series focuses more on powerful character moments and sharp duels. The series is just a lot of fun and taps into the early G feels. Shin’s also a very different main character from Chrono and Aichi which helps to differentiate him. I really had no complaints with the title. If anything I wouldn’t have minded if it got more episodes but in a way I like the short seasons because it helps the franchise keep going further. I want to see how many seasons it can churn out.

As expected the animation here is quite sharp. The animations are very clear and smooth. Whenever a monster is summoned it also looks quite crisp and it’s clear that they’re not phoning it in for any of these episodes. I’ve always liked the style that they use for Cardfight. It’s pretty simple in terms of design and such so they’re able to put a lot of effort into the colors. I’ve greatly enjoyed anime with detailed or simple designs so both can definitely work as long as you put the effort in and this one definitely did. Meanwhile the soundtrack is pretty great as always. I’m not really sure if this one added any new themes but at this point the series has so many that you barely need to do that. It grabs some themes from G and the reboot seasons so that’s already a good amount of variety.

Overall, Shinemon is a great season and a nice way to handle the prequel. It really shows us that Shin used to be a cool character as opposed to being one of the blandest characters I had ever seen in the main seasons. I’d consider that to be a bit of a soft reboot since it’s impossible to picture Shin being this great back in the day. The final episodes even try to give a reason for why he changed so much at the end and it’s a nice attempt although you will still have a tough time buying it I’m sure. Since this is a bit of an origin story you can easily watch it without seeing any of the previous seasons. It is one of those prequels made to be watched after experiencing the originals but that doesn’t matter much until the final 2-3 episodes. Either way you should have a blast.

Overall 8/10

Seven Samurai Review


It’s time to look at a classic film that came out all the way back in 1954. People will remember that year as the Godzilla debut but this film also made some waves as well. It would later inspire other big films like The Magnificent Seven which grabbed this formula and improved upon it. Seven Samurai is a film with a decent premise but one that drags on quite a lot with padding being thrown in for most scenes. This film would have benefited from cutting out around 90-120 minutes and would have resulted in a movie with tighter pacing and a more engaging story. As it stands, it’s a reasonable movie if you really like the old samurai setting but otherwise I would highly advise checking out The Magnificent Seven instead.

The movie starts off with the villagers wondering what they should do. A group of bandits show up every year and steal all of their food and crops. If they strike again these guys probably won’t be able to survive. Some of them think they should just roll over and die while others think they should fight. They reach out to the village elder and he tells them to recruit some Samurai. It’ll be tough because they have no money and almost no food but it’s their best option. They manage to reach out to one samurai named Kambei for help. He tells them that they will need 7 Samurai in able to pull this off. Gradually they locate the rest of the samurai and head to the village to get ready to fight the Bandits. Will this group of fighters really be enough to take down the villains or are they all marching towards their graves?

So the main problem with this film is really the length. It’s well over 3 hours and you need to have a pretty good excuse to make your film that long. Very few films have gone for such a length because it’s so difficult. A lot of big blockbusters nowadays could easily stretch themselves out to 3 hours and you could see it working well like Mission Impossible, Avengers, Batman V Superman, etc but even those usually end up cutting content to stay under the 3. 3 hours is just a very long time and you have to have dynamite characters and a great story or it will inevitably drag out. So I always say that having a long runtime is not necessarily a good or a bad thing. All theatrical films should aim to at least be 2 hours but if they really know that they don’t have enough story for it than cutting it down to a shorter length is fine. That’s really what Seven Samurai should have done because the plot isn’t built for 3 hours.

What I described above is really the main plot. It’s very direct and you don’t need a lot of time for it. As a result we get a ton of what I’d call filler scenes. Characters just walking around, making faces, laughing with the locals, etc. There are so many scenes here that could have been cut entirely and other scenes that could have been trimmed down. You could definitely make this roughly a 90 minute film while keeping in all of the key scenes. It’s what the movie should have done because it’s not as if it does many things wrong. My negatives with the film are rather brief other than the length. It just made the film rather boring at times and you would often be waiting for the film to get to the next moment.

Another issue here is really that there wasn’t much of a villain. None of the bandits are given any real character development. They have absolutely no presence in the story and you would be hard pressed to remember any of their names if they even got any. This is a problem because that makes this a samurai film with no real fight scenes. There are general action scenes where the two forces collide, but there is no true battle scene where the heroes use their blades in battle. Every “fight” is just a one and done slice that ends the match in an instant. I would have liked to have seen some actual fights here as that would have made the film a whole lot more exciting.

Seven Samurai also goes out of its way to make the villagers really unlikable. You have one subplot where the father forces the daughter to cut off her hair and physically attacks her when she gets together with one of the samurai. Nobody does anything about this and it makes the samurai look pretty bad for just watching the whole time. I’d have liked at least one character to have stepped in and totally put a stop to it. At the end of the day they yell at the guy a bit but don’t do much more than that. That ties in a bit to the characters angle.

From the main characters the only real solid one was the quiet samurai who is really good at fighting. He murdered his first opponent after being forced into a fight and from there he took down a bunch of other enemies. He is definitely treated as the most powerful samurai in the film and that is pretty clear after his initial scenes. The others are strong enough I suppose as they all contribute. Kambei is also a reasonably solid lead and is good at making the plans. We don’t really get to see him fight much but you know that he is skilled.

How much you enjoy the film will probably also depend on how you enjoy the setting. This is taking place in very old times of course so don’t expect to see any sleek buildings or a modern Tokyo/NYC type environment. The characters are struggling to survive in a poor setting so everything can be pretty muddy and desolate. You definitely feel the desperation in all of the characters here since they’re about to fight in a life or death battle and the people they’re protecting don’t even trust them. It really puts the Samurai in a tough spot.

I’d say the best part of the film is the soundtrack. It can be a little overly dramatic for the scenes that are playing but I think a good soundtrack works even if it is misplaced. For example, a cool rock song will sound just as awesome whether it’s played during an emotional scene or a battle moment. So either way I liked the classic opera theme that would play when the characters were thinking. It was like a subtle darkness approaching kind of message. This theme shows up quite a lot and I was always happy to see it appear.

Overall, Seven Samurai is a decent film but one that is incredibly dragged out and is best to watch in short batches. The writing is okay and the film would have been greatly improved with some more action scenes and more interesting characters. With all the time we had I think you could have developed all of them with more personality. I’d like to see some in-fighting and that would have been a good way to accomplish both goals at once. Ultimately I don’t think you’ll remember most of the characters much after finishing this one but at long as you have one standout character that’ll help. So check this one out if you want to see a classic team up film but otherwise you can just jump ahead in time and check out a different title.

Overall 5/10

Kurozakuro Review


It’s time to look at a manga that I had definitely never heard of before. It seems pretty obscure to me, but it lasted for around 7 volumes so I suppose it must have had a fanbase back when it existed. It’s pretty fun and it’s a bit of a shame that it ended so soon. The series had enough going for it where it could have been a few volumes longer. That said, at least we still did get all of the big fights in the end. The series really picked up once the lead character got his act together. This is a pretty traditional action series that will give you a good amount of fun. I’d recommend it.

The series starts with introducing us to Mikito, a pretty ordinary guy. He is definitely a bit of a pacifist and really prefers not to fight but the guy gets bullied quite a bit. The heroine at school encourages him to stick up for himself. Well, one day Mikito does just that and beats the bullies up quite violently. His power seemed greater than a normal human’s and this is actually the case. The legendary being known as Zakuro has implanted himself inside of Mikito. He lives in the character’s psyche and once Zakuro’s powers have completely returned he aims to take control of the world once more. Mikito is now a danger to himself as well as the rest of the world. This sinks in when a monster comes close to murdering his sister. Mikito decides to run away from home while he is still in control of himself but aside from the villains who want to murder him, the various monster hunters are also after his head. Can Mikito keep them all away or is this the end for him.

When it comes to the idea of a demon residing within the main character pretty much every character has taken a shot at it. To an extent this is pretty much mandatory for the main character because it ensures he will always be very powerful. Naruto, Ichigo, Yusuke, Toriko, pretty much all of the big characters have it. Then the leads who don’t like Goku, Gon, Kenshin, have a darker persona within themselves that can grant them extra power when needed. It’s always a pretty nice idea. That said, Zakuro himself is considerably less interesting than most of the monsters and to me he is one of the weakest (not physically but as a character) characters in the series.

At first I wasn’t a big fan of Mikito but he did really improve as the series went on. For starters, his decision to leave home early enough was pretty solid. A lot of characters seem to hesitate about that kind of thing but it is the safest way to ensure his family stays safe. Mikito’s monster genes seem to attract monsters and they certainly attract the hunters as well so he does need to put some distance. The brief scenes of him working for the hunters right under their noses was pretty fun though. It was an interesting dynamic to be sure. Around halfway through the series Mikito finally starts to talk with Zakuro more. Once they’re on the same page Mikito gets more confident in his abilities and that’s when he’s at his best. He dons a cloak and starts to be one of the heavy hitters. I’d have liked the series to go on longer in part because we could have seen him more.

Zakuro never really went up though. He has an interesting backstory and he gets a lot of character development but I just never found him all that cool or entertaining. He got overshadowed by the rest of the cast and villains for sure. The guy can fight though which is always good. Kugai is one of the main characters here and the first hunter we meet. The guy’s a pretty sharp fighter and he’s managed to stay totally human instead of becoming a hybrid. As a result his power definitely does have its limits to be sure, but he isn’t planning on surviving this either way. He does a good job of being the mentor in the series who grudgingly helps out Mikito most of the time. Kugai is pretty solid and definitely one of the better supporting characters.

Gogyo is one of the elite squad members and gets a pretty great entrance. The guy can really fight and is the best hero if you ask me. The guy comes in clutch on many occasions. Ultimately by the end of the series the power levels get too high for anyone who isn’t named Mikito to help but Gogyo manages to keep up with the heroes better than most. He was also a lot more reasonable than the other hunters who would just follow orders no matter what. Thinking for yourself is a critical ability to have.

Then we have Hagi who is another government higher up. This guy is definitely more about following orders until he doesn’t. His scenes near the end of the series are a bit interesting in that respect as he defies orders to try and make a grab for extra power. It’s hard to say what his motivations are most of the time but I would consider him to be a villain. He willingly uses people as sacrifices to get his way so no matter what nice things he tries to do by the end you just can’t buy into it. This guy’s only looking after himself. He is a solid fighter though and holds his own against Gogyo. He made for an interesting villain to have around.

Suguri is one of the first big villains that the heroes fight. You can think of him as a super ogre that is stronger than most. Most ogres are fairly mindless and all they have going for them is a bit of super strength. The Super Ogres have all of their stats amped up further while keeping their human intelligence in check. Then they continue to eat more and more monsters to grow stronger. As with most series this was part of the turning point. By introducing this elite level ogres it ensured that the characters would need power ups to deal with them and that was fun. As far as the villain group goes, Suguri is definitely one of the most memorable members.

Seri didn’t get to do much next to the other White Claw members but he got at least one big fight which is still solid in a 7 volume series. He’s the classic kind of character who really likes to fight and puts his life on the line in each battle due to how risky his combat style is. It all just works out quite well. Azami is one of the members who gets a much bigger role. The others always treat her like a kid and give her little weapons that won’t hurt her as much as the stronger ones. She resents this and is determined to get everyone to really see her true abilities. She is decently skilled but not to the point where their worry isn’t unwarranted. When Azami does manage to fight she tends to get herself in trouble. She did a good job with the sword at the end though so I’ll give her some points there. She was quick to turn on Mikito though even if I suppose everyone was at the time. She wasn’t bad, I think Azami’s final battle helped to solidify her as a solid character.

The rest of the villains in the series are pretty solid. In general I don’t think that any of the super Ogres were bad. They each got a quality fight against the heroes and had interesting ideas. Quen ends up being the final boss and he gets a super form so that’s always cool. He wants to destroy the world and gives them all a hard time. I’d definitely give him a passing grade as far as villains go and the group was pretty neat. I would also call the White Claw (Government group) villains as well with how eager they were to destroy everyone. Especially with the twist of who the leader was since it all ends up throwing you into a loop. It was a pretty cool twist though.

The art is pretty solid. It can be a little rough at first but the art improves rather quickly and by volume 3 or 4 it’s definitely holding its own with the rest. The action scenes here are pretty solid as well. The villains have a lot of creative abilities and they’re all pretty different. It never gets too chaotic on the page either so you can always tell what is going on. That’s always important for any series. The writing is on point as well with each character being pretty reasonable. The story is also engaging and some of the concepts are pretty original even if the general story is basic.

The hunters all use weapons that slowly destroy themselves every time they use it. This is a pretty heavy cost and it shows how desperate they are to beat the villains. It feels like a losing battle for the humans the whole way through because as their numbers continue to shrink and the hunters grow weaker, the villains keep on getting stronger. By the end of the series we learn a lot about all of this and it’s supposed to be a balance, but I think the odds are stacked in the villains favor. They can keep expanding their ranks at any time with the hollow monsters and they’re all pretty powerful which doesn’t bode well for the heroes. Without Mikito they would be totally doomed so it can be annoying when some of the hunters are so insistent on murdering him. It’s not like D-Grayman or Seraph of the End where the humans are completely doomed either way. In this series the humans have a shot if they team up with the main character but that’s really their only chance.

Overall, Kurozakuro is a pretty fun series. It’s a tale about demons and demon hunters so you sort of expect it to be pretty good right away. There are a lot of different plots which is always good and the cast is surprisingly strong. The series may be short but it still gets to use quite a few different backgrounds and settings. They’re all pretty enjoyable and even the school days were pretty good too. The writing in general is solid and I think that ends up helping the series in all areas. It’s a quick read and I definitely recommend checking the series out. It’d be pretty cool if this ever got an anime someday. I think there’s certainly a lot you can do here and the premise would be easy enough to market to the general audience.

Overall 7/10

Sonic the Hedgehog Review


It’s time to finally take a look at the legendary Sonic movie that came out recently. Sonic has always been the greatest video game series of all time as soon as Sonic Adventure first came out. Once Sonic Adventure 2 Battle arrived the series cemented itself as a legend. Despite that we hadn’t gotten a big budget film like this one. Well, that’s finally all changed. It’s definitely a pretty fun film and a good way to get Sonic out into the mainstream. To an extent he’s already there as you often see kids playing the mobile games so it makes sense to launch a movie now since they’ll all check it out. If not for Covid this very well could have cracked 700K and I know the sequel will do incredibly well.

The movie starts off with a quick action sequence as Sonic is evacuated off the planet by a wise bird. Sonic barely escapes the Echidnas but his Mom figure is unable to make it through with him. Sonic’s last words of advice were to make sure that nobody saw him and to always teleport to a new planet if something happened. His rings allow him to go anywhere he is thinking about. Sonic makes a good life for himself on Earth but he is still pretty lonely. One day he gets a little too fired up and launches an EMP that takes out a quarter of the country. Dr Robotnik is called in to find Sonic and this guy has never failed a mission.

Meanwhile the human main character of this movie is Tom. He has always been a pretty great police chief in Green Hills but he wants something a little more exciting. Now that he has been approved for a position in San Francisco he is ecstatic but that’s when Sonic shows up. Tom helps him out but he is now labeled as a terrorist. Tom’s too deep in to back off now so he will have to help Sonic find his rings in San Francisco so he can escape to another plane. Will he be able to do this or will Robotnik get to Sonic first? It’s definitely not going to be an easy journey.

This is a comedy adventure movie so it’s a blend of both but the first genre is likely the most important. Sonic’s always been able to achieve a good blend, just look at Sonic Boom which to date is probably Sonic’s most impressive show. They’ve all historically been solid though and as expected Sonic works in this medium as well. The gags involving Sonic running around and playing by himself against himself are really solid. I like all of the speed effects and the humans are good too. Rachel is Maddie’s sister and works well as the character who is always trying to escalate things. She panics a whole lot and really doesn’t like Tom. She’s absolutely as exaggerated as you can get but it works well.

Most of the characters here are extremely quirky and they make for a memorable cast. Eggman’s right hand man was a lot more fun than I expected him to be. Part of why he succeeds is because he takes everything in stride. While some characters would be puzzled the whole time or panicking this guy never does. He just follows Robotnik’s lead and does whatever he can. Robotnik can be a bit extra at times for sure, but he’s a fun character. A lot of the best moments with him are his banter with Tom. Ultimately I imagine it will become more of an exchange with Sonic but for now this works. Tom really gave it to him with those punches. I also liked Robotnik’s montage while testing out Sonic’s quill for power. We even got a quick dinosaur thhere.

As the main human, Tom gets a lot of screen time so you’re definitely hoping that he’ll be good. Fortunately he works out quite well. The film is going for that buddycop feel and he gets a lot of fun dialogue with Sonic. He can also fight surprisingly well as seen in the bar. His wife Maddie is also pretty good. I’ll give her props for not panicking the whole time the way a lot of characters do when they see an alien. Maddie is just ready for the experience and doesn’t really let it get to her. There are a few more characters but the final important one is Sonic. His character has been through quite a lot like with the design issues. Ultimately this design is way better than the first one they were going for. It’s definitely not quite up to the real Sonic design from the games but as this is definitely aiming to be a much younger version of Sonic than what we are used to, it works out pretty well. I can’t quite imagine Sonic acting quite the same way if he looked more like his adult self.

It’s a lot of fun seeing Sonic use his speed to save the day. We also got some Quicksilver type scenes of him messing with the room. Sonic’s very entertaining and I’d say that the film did him justice. As you can see, the cast here was solid and the writing was also pretty good. Most of the jokes land and the film is just a lot of fun to watch. The pacing is quick and you’ll never be bored here. The effects are also solid for the action scenes we do get. There aren’t a whole lot of them, but they work quite well. The best one is naturally the high speed chase with Robotnik at the end of the film.

While the film has a lot of things going for it, there are a few elements that do keep this to being a very good film rather than hitting the elite level. First off, the power levels are pretty bad. This is almost inevitable for a speedster based film but it’s especially noticeable here. Are we to believe that Sonic can be hit with a tranq dart, an explosion after he gets the button off, or that he can’t outrun Robotnik’s robot at the end of the film? None of these scenes make sense in the same context as the bar scene existing or the missiles on the roof. Both of those scenes show Sonic as being so crazy fast that time is basically stopped and there is absolutely no way anyone can catch him. Even if Eggman has one quill and part of the power his robot simply wouldn’t be that fast. I think the film saw the Quicksilver scene and wanted to do their own version as well but little did they know that scenes like that always bring up a ton of plot holes.

My other issue is that Sonic was a little too weak here. He is shown to physically have the strength of a toddler. He lands a lot of direct punches on people in the bar brawl and they do no damage. That doesn’t really make sense to me. With speed comes power. The Flash shows this often since building up momentum and throwing a punch always does more damage than a normal one. It’s the same concept so super speed automatically gives you super strength but a lot of films don’t really think about this. These two aspects of the film aren’t huge in the sense that they’ll cripple the score or anything like that. They’re just very noticeable and I think the movie could have done better here.

The soundtrack here is also pretty good. There are a lot of solid danger themes here and they flow well with the action scenes. One thing I was shocked about though was seeing the Final Fantasy VII theme in the film. Seriously, watch the scene where Sonic and Tim are in the car trying to fend off the various robots Robotnik keeps sending out. It’s a sped up version of the main battle theme. I have to see if someone made a comparison video on Youtube yet because that was really cool. It’s a battle theme that has withstood the test of time so naturally hearing it in a theatrical film like this is definitely worth it.

Overall, Sonic The Hedgehog is a very fun film. It sets up some good plot elements for the future as well. Make sure you stick around after the credits for a quick stinger. I’m hoping it doesn’t take too long until the sequel comes out because I’m ready for more Sonic hype. There are quite a lot of ways the sequel can go. Personally I’m expecting a return trip to Sonic’s home world but I’m also game for Metal Sonic showing up or Shadow The Hedgehog. We need to get close to the events of Adventure 2 Battle, that will be great. If you haven’t seen this film yet then you definitely need to check it out. It’s really just a lot of fun and has a high amount of replay value.

Overall 7/10

The Killer Shrews Review


It’s time to look at a classic creature feature film from a long while back. They definitely made quite a lot of interesting titles like this in those days that’s for sure. It’s a pretty fun film for the most part although it hits the usual snags like animal violence. I’ll give the film credit for avoiding having any of this on screen for the most part but I still had to deduct quite a few points. Ultimately within the genre I would say that this one is pretty average. It doesn’t do anything particularly inventive or exciting but I do give the film props for using an animal that hasn’t been done before. There are a lot of animals out there so you may as well give each one a movie.

The movie starts off with Thorne and Rook making it to an island on their boat. They’ve been instructed to drop off a bunch of supplies and then pick up a passenger named Ann. Unfortunately the waters have been quite troubled so they aren’t able to leave til the next day. Rook stays behind to guard the ship and Thorne heads to the locals’ home. Everyone seems to be in a hurry for Thorne to leave and he doesn’t appreciate that. After someone gets murdered and everyone starts to be very cryptic Thorne demands answers. Well, it turns out that the shrews on the island have mutated into giant monsters of sorts. They’ve gone from tadpole size to dog size. This is all due to experiments and as an added bonus they also have an incredible amount of poison in their fangs. A single slash or cut from the animal will prove to be instantly fatal. Thorne’s partner is dead and at this rate the rest of the cast will follow their fate. Can he possibly get to the boat with the others before it’s too late?

The film offers the heroes one ray of hope which is that shrews can’t swim. If the heroes get back to the boat then they will be safe. The tough part is getting there since these animals are so fast and if you make contact with them at any point then you will be doomed. It adds a nice level of danger without making the situation impossible for the heroes. You can also think about how you would have handled it. The final plan is pretty inventive. I would have been a little hesitant because I can picture them nipping at your heels but it was better than just trying to run and gun it through the forest. Everyone always seems to trip over themselves in such a scenario.

The cast can be a bit on the week side though. There are quite a few people at the hut but most of them don’t get much of a role. You’ve got the scientist who is really into his work and barely has any time to really talk to anyone else. He barely gets any scenes but at least the guy is dedicated. Even up to the end he is writing down symptoms. You’ve got Mario who seems like a nice enough guy and at least he didn’t fall for the mindgames. That being said, he still didn’t contribute much. Ann’s father is a pretty big character and he seems reasonable if you ignore the fact that his experiments are part of what got us into this mess at the start. Refusing to leave also puts everyone in harm’s way. Rook was a fun character although he just doesn’t get to appear a whole lot. You definitely feel bad for him since his death was the most tragic. If only he had stayed on the boat.

The real big characters here are the main 3. Jerry is the drunk rival who wants to be with Ann but gets dumped early on. You can’t blame Ann int he slightest since apparently Jerry tried to ditch her for the monsters at one point. We actually see him do this a lot later on as well. The guy is actively one of the main antagonists in the film and doesn’t seem to care that their lives are already in danger. He’s super petty throughout and there’s definitely no reason to like this guy. This whiny kind of character makes for a decent villain I suppose. I would have liked to have seen some characters try a little harder to stop him from locking Thorne out though.

Ann is a decent heroine. She does move on to Thorne rather quickly though so as expected the romance in this film is pretty weak. It all moves at typical Hollywood speed which is just a little faster than how you would picture an actual situation taking place. She could be a little too scared throughout the movie as well. So I definitely wouldn’t say that Ann was a bad character in the slightest but she doesn’t particularly standout either. As for Thorne, he’s a good main character. He stands up for himself against the others and is always pretty prepared. He doesn’t panic a whole lot and quickly assumes the leadership role. He wisely doesn’t give Jerry a gun again until the very end. Honestly at that point I probably still wouldn’t have given it to him because Jerry blew too many chances.

The movie’s very short so you’ll definitely be feeling how quick the pacing is. It works well since no part of the film really drags on. It’s really a classic thriller type of template. The shrews themselves make for a solid threat. They’ve got a nice design and those teeth are definitely real sharp. You do not want to mess with these guys in the slightest. Unfortunately as mentioned in the intro they do tend to go for the animals a bit which does hurt. The horse dies and even when the heroes start to destroy the Shrews that takes some points away because they look like nice enough animals. Ultimately a film about evil animals is pretty much always doomed because it’s just hard to end the threat without ending a few of the animals. The film is about as fun as your average creature feature film but this ultimately holds it to a lower score.

Overall, The Killer Shrews is a fun enough film. It follows all of the usual story beats and executes them well enough where you’re on board the whole time. I was kept entertained as the film went on. The writing was solid so the interactions never got boring either. I like the fact that the Shrews are said to not be able to swim early on in the film because it very quickly gives you a tangible goal for how this is all going to play out. The heroes have a goal and they just have to aim for it. This way the movie never feels aimless as every scene is getting you closer to the next part of the goal. If you really like creature feature films then you should check this one out.

Overall 4/10