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We’re No Angels Review


The concept of a villain deciding to help some people out tends to be a pretty fun one. A lot of villains will still have some kind of standards so they will be able to protect someone or may just connect with someone. You see this all the time like in One Punch with Garou stepping in to save a kid, Buu deciding to help out Hercule in DBZ, or even in Star Wars with Vader deciding to assist Luke. When you have a villain on your side like that it doesn’t mean that they are suddenly a hero but it does mean that at least you will have some good backup. So when a struggling family meets up with 3 convicts, it helps their odds of victory quite a bit.

The movie opens with Joseph and his two friends Albert and Jules on Devil’s Island. They have decided that they aren’t going back to prison and are going to hitch a ride on a boat back to civilization. They have a little time to waste until this happens though so they wonder into a thrift store and start robbing it blind. In general that’s what they do. They go around robbing places as much as needed and then move on to the next place. Here their scam is to do some window repairs so they trick the owner Felix into letting them do this. They start to learn quite a bit about the family while spying though, such as the fact that Felix’s cousin Andre is arriving soon and plans to ruin the owner. Meanwhile Felix’s daughter Isabelle is in love with Andre’s nephew Paul, but it looks like he is to marry someone else. The three crooks decide to help the family out since they’ve actually been nice to these three guys from the start. Can they really stay on the straight and narrow long enough to help or will their help just make things worse for everyone involved?

There’s a lot of great dialogue in the film. It’s got a great style of humor with a lot of witty comebacks and sarcastic remarks. In particular Joseph is very experienced and great with people. He’s able to manipulate both the heroes and villains quite a bit throughout the movie. He’s also a man of many talents as seen when he is able to forge some documents. There’s not much that he can’t do and that’s what makes him a pretty solid figure. Of the 3 characters he also seems to be the least violent. Both of the other two had pretty intense crimes while Joseph was about cooking the books. That talent would come in handy here as well.

He really elevates any scene he is in. I also liked all the scenes where he would be trying to sell someone a product. No matter how crazy the product or how ineffective it would be, Joseph found a way to make the sale. Now that’s dedication. Then you have Jules who was also a lot of fun. His accent was handled exceptionally well. He seems to be the most distinguished of the 3 and likes to talk in a very proper manner. He keeps Albert in check a lot of the time and is just very handy to have around. I would definitely put him as the best character outside of Joseph.

The only member of the trio who isn’t good would be Albert. He’s also the only character in the film that I would say was a bad one. The movie goes a little too far into the dark humor with his previous crime. The fact that Albert is not exactly repentant of the crime doesn’t help matter either. It’s played for laughs how Jules has to keep an eye on him throughout but that plot I could gave done without. It’s the only thing that keeps the movie from getting to the next level. It would have been nice if he had not been quite so villainous or if there had been some kind of plot twist at the end.

Then we have the family owning the store. First off is Felix who does his best to mind the store but doesn’t seem to have a terrific amount of business sense. He isn’t doing so well in the store and while the situation with the crooks turned out okay it easily might not have and he would never have known. He’s a bit too oblivious although in general I guess that is true for all the members of that family aside from the two evil ones. Now those guys are on the ball but maybe a bit too much.

Amelie is Felix’s wife and in a way she even looks up to the criminals. She admires how bold and resolute they are when making a decision. It’s an interesting character arc for sure. She’s a nice person at the end of the day who did her best through a pretty grueling situation with Andre. Then we have Amelie/Felix’s daughter Isabelle. She’s portrayed as one of the nicest people around to be sure. She’s always very cheerful and keeps an open mind as the main characters teach her some things. She may end up being a bit naive at the start but conducts herself well in how she learns from the opening experiences. I’ll definitely give her a lot of credit for not folding any of those times. She does faint a whole lot but that’s the only point I would take away from Isabelle. Otherwise she was just a lot of fun.

Finally we have the two big villains. Andre and Paul are comically evil with how over the top they are. Andre wants to make life miserable for Felix and he is also shrewd enough where he doesn’t easily fall for Joseph’s tricks. You have to give the guy some credit there. He does get real lucky that the main trio aren’t out for blood though because otherwise threatening them at night probably wouldn’t have been very smart. They get revenge on him in small ways throughout the film which is pretty fun to see. Andre was a great villain though and I would put him as one of the better characters in the film as well for that reason.

Then you have Paul who is another big villain but he’s not quite as solid as Andre. He doesn’t have Andre’s wit or sheer level of intelligence. Paul can only win when there are no obstacles ahead of him. He’s also not very brave either. So there’s no real reason to like the guy especially as he is quick to want to manipulate Isabelle as well. You’ll definitely be waiting for the main characters to take care of him as well and then see how they can cover it up.

Overall, We’re No Angels has a lot of great humor throughout. It can certainly get a bit dark but with the exception of Albert it’s all handled fantastically. The characters are a lot of fun and there’s always so much happening that the film will have a good amount of replay value. It’s also just a fun dynamic to have the villains as main characters since you know that they will not mind taking care of the villains at any time. Anyone messing with the leads may want to think twice about the whole thing. With tension and a nice sense of adventure, this is certainly a film I would recommend checking out when you get the chance.

Overall 7/10

It Happened on 5th Avenue Review


You know the old saying about how more money just means more problems? Well, in this case the money does end up giving Mike a lot of problems only he doesn’t know it. He is so rich that people actually stay at his mansion when he isn’t around which is a pretty interesting premise. The film’s definitely fun and while Mike may end up putting up with way more than he should, there’s a good amount of humor here.

The movie starts out by introducing us to McKeever. He’s an older man who has given up on working and just ends up taking refuge in abandoned houses. He has a pretty tight system where he visits Mike’s mansion when the guy is away at his other base. See, Mike is the second richest person in the world at the moment so he has a lot of mansions to upkeep. McKeever has kept this system up for 3 years but a complication comes up when he encounters Jim, a veteran who is out of luck at the moment. He isn’t able to afford a place to stay because all of the houses have been bought up.

McKeever allows Jim to stay with him but then a girl named Trudy shows up. McKeever isn’t thrilled about expanding the ranks further but he allows her to stay. Little does he know that she is Mike’s daughter and Trudy doesn’t intend to tell them. Still, her silence will be put to the test as Mike shows up and slowly Jim invites other veteran families to stay with them. The house is getting busier and busier which is something to consider.

You know, there’s actually quite a lot of plot to think about here. In addition to all of that, Mike also goes into the house undercover. He works as a servant while he is trying to look after Trudy and find out more about Jim. Then you’ve also got his ex-wife Mary who joins in on the fray. Effectively everyone is undercover leading to a lot of mix-ups and comedic shenanigans. It’s a pretty fun dynamic on the whole and the characters are all pretty reasonable.

As mentioned, I do think that Mike puts up with a lot more than he needed to though. McKeever drives him really hard next to the other characters perhaps in part because he wasn’t totally on board with Mike joining the house as well. Then having to see this guy wear all of his clothes and smoke his cigars is pretty tough. I suppose McKeever has enough restraint where he doesn’t use too many since nobody’s ever noticed before but that’s a lot to have to just endure. The broken bed is really just being extra. It’s all done in fun of course but after a point you feel like Mike was well within his rights to break up the whole thing. Technically he wouldn’t have been in the wrong to do it from the start since they were using his house without permission.

Mike’s a tough guy but I do think he was a good man even from the beginning. He drives a hard business and buys up as much as he can but we never are given any indication that he is doing anything illegal or unethical. One of the main dilemmas of the film is how it is tougher for people to live anywhere since the houses are going up in price though. I suppose you could make the case that Mike is directly responsible for this but I would argue that as CEO of the company he wouldn’t be as knowledgeable on the day to day stuff. He knows that he is buying everything up but I doubt he intends to put everyone on the street either. Regardless, Mike definitely has a lot of character development through the film and worked really well as the lead.

His ex-wife Mary also gets a sizable role once we’re around halfway through the movie and she joins in on the fun. She definitely helps Mike get through a whole lot of this. The film doesn’t dwell too much on why they divorced in the first place but there’s enough material for you to draw your own conclusions. This is one case where again I’m probably on Mike’s side since it seems like the idea was that he was too involved with his work. Sometimes that can be too extreme but at the same time he is a super rich CEO with a lot of responsibilities so I would have to see more to really determine if it was unreasonable.

Then we have Trudy who is the real main character here. She’s a solid character and definitely has fun trolling Jim and McKeever. I thought it was pretty entertaining how easily she messed with them. She definitely became good friends with Jim right away although I would understand why the other characters may be a bit skeptical since they didn’t know each other for very long before getting serious. Mike even issues a challenge, one that I would say Jim failed in the end. He ultimately put money first and while the decision isn’t as black and white as all that, I don’t think it was the correct decision. Effectively he would have left Trudy there and I don’t see how you can reconcile that.

I ended up liking Trudy a lot more than Jim for that reason as she stayed strong throughout all of this. Additionally she was just a fun character with a lot of good dialogue. Jim did handle himself well for most of the movie aside from the challenge though. He was always willing to help the others out and his business idea wasn’t bad. It’s a pretty decent plan so maybe he will find some success with it in the future. Just knowing that you have someone you can count on is always pretty big.

Finally you have McKeever. He’s definitely the most experienced member of the group and offers up a lot of good advice. The whole bidding above your paygrade bit is probably the only bit that doesn’t really fly but otherwise he’s a charismatic character. He may not be heroic as he does illegal things like living in other people’s houses all the time but he tries not to do any harm as he mentioned. His dog is also a lot of fun so it’s always cool to see him around.

At the end of the day I’d say that what really makes this film is the strong writing. At its core the film is really thriving on its solid humor and good character interactions. The cast are all pretty likable and the idea of someone being undercover is always pretty fun. It’s a nice way to really put yourself in someone else’s shoes and all told, Mike did pretty well. Considering how rich he is I doubt he would have had a chance to do many of the activities he had to complete before now.

Overall, It Happened On 5th Avenue is a film I would definitely recommend checking out. The pacing is nice and tight and the most important factor here is that there isn’t anything bad to say about the film. It’s just a very pleasant ride from start to finish. Whether you’re here for the comedy or the drama you’ll be satisfied. Mike certainly gave up a whole lot in order to help the characters by the end so you certainly hope it works out for them. Of course, he’s so rich that he’ll be fine even if this operation were to go belly up.

Overall 7/10

Christmas Waltz Review


Time for the last of the big Hallmark Christmas titles. The Christmas Waltz is a fun title although I would say that it has more weaknesses than some of the others. In particular both the main heroine and the main guy aren’t great. They allow themselves to be manipulated really easily and buy into rumors too fast. If they don’t trust each other much that doesn’t bode well. Still, it’s got the usual positive themes going which is always good and it’s a wholesome film to check out.

The movie starts with Avery getting ready for her upcoming wedding. She has been engaged to David for a long time and knows that he’s about to pop the question. Unfortunately he does not and instead says that he has accepted a job abroad. The exact thing he had agreed not to do earlier even after they had discussed it. Well, Avery breaks up with him and decides to pursue her old hobby of dancing. Unfortunately she falls for her instructor Roman pretty quickly and is on the rebound course. Complicating things is the fact that David is back and wants Avery to come back to him.

So the romance angle is unsurprisingly the weakest angle here. It just really stands out this time because of how indecisive Avery is the whole time. So, she breaks up with David at the beginning which is the right move because the guy wasn’t being serious at all. The issue is that after that when he arrives again she actually thinks about giving him another chance. If he hadn’t mentioned that he went over to threaten Roman then she may have actually gone with him. Even if she had said no later on, the fact that she entertained the idea after starting an affair with Roman is pretty bad. You definitely can’t have this kind of thing both ways.

Meanwhile Roman is just as bad here. He is very quick to believe David when the guy shows up saying that he and Avery are back together. Why would you believe what the Ex has to say so easily? At the very least he should have quickly asked Avery about it directly when they met up again instead of giving her the cold shoulder and ignoring her altogether. You can’t just go from 0-100 instantly like that. It shows that Roman is incredibly gullible. even in real life you see people accepting one side of the story very quickly without getting all of the facts and it always ends up being a bad idea. So right away both characters looked pretty bad here.

The cast is fairly self contained. Avery and Roman both have a best friend who gives them advice during the movie and the advice is pretty sound. At least those two were pretty reasonable which is good because if they were as impulsive then that would not have been a good dynamic for sure. The writing as a whole is still solid though. The script is good and if you take away the romance drama the movie’s pretty upbeat as expected. Hallmark has always done a good job with that so you can expect some Christmas songs, dances, and even slight cooking although not the usual desserts but Avery does make a burnt breakfast.

Whether this one can keep up with the other Hallmark titles for you will perhaps depend on how much you enjoy dancing. Dancing is the primary focus here as that’s how the two of them meet and begin their friendship. A subplot here is that Avery is a super busy executive who rarely has time for herself but she has decided to take up dancing. Her parents are a little skeptical at first but ultimately take it well. I’m glad they weren’t exaggerated or something like that. Being a little surprised is understandable since she hadn’t shown any interest in 20+ years.

One thing you can blame Avery on though is not having effective time management. She actually ends up forgetting about a task project that was due. Fortunately she did manage to submit it in the end but that definitely wasn’t fair to the job. She really left them in the lurch there so that does reinforce that the main characters here weren’t the best. It’s definitely a chance of pace though since you’re used to the main characters here being fairly exceptional at everything they do.

Overall, Christmas Waltz is a solid film. While it doesn’t quite match the average Hallmark film that I am used to watching, I would still give it passing marks here. It’s got a good story and at the end of the day the characters are nice even if they are a little gullible. The writing is solid and while dancing may not quite be my thing, I’m sure the choreography was good. Now if they can incorporate some dance dance revolution in one of these films that would definitely be pretty neat. Now that’s competitive dancing that I can get into. It could be a while before my next Hallmark experience so we’ll see how those stack up. It’s always a pleasure watching Hallmark movies so I’m sure they will bring their A game.

Overall 6/10

Mario & Luigi Dream Team Review


Mario & Luigi has been a fun series to play through. Each game throws in some new elements and adds in another villain for the heroes to go up against. Dream Team doesn’t manage to capture the amazing dialogue of Bowser’s Inside Story though and the plot isn’t quite as hype as Partners in Time. It gets close at times and the climax is great but ultimately the game drags itself a little too long to reach that elusive next level of gaming.

We start out with the Mario bros and Peach being invited to a resort for a vacation. It sounds innocent enough but it turns out that there are some shady circumstances at work here. On the island all of the Pillows around are actually sentient creatures from hibernation. A villain known as Antasma intends to bring the world to darkness and cause everybody to go into an endless slumber. Clearly he is not the kind of villain you want to mess with. Starlow is back to help out but the heroes will need more than that if they are to win. This villain manipulates dreams but fortunately Luigi is good at going to sleep. Now the heroes have a fighting chance.

It’s a pretty interesting plot at face value and this is also a perfect way for Luigi to contribute. In the real world he may not be as skilled as Mario but there is nothing to say that the same would be true in the dream world right? There Luigi’s power is matched only by his imagination and he gets some pretty solid moments. At times you have “Mega” boss battles like in Inside Story. Only this time instead of Bowser turning giant it’s Luigi who does this. It makes for some fun visuals like when Luigi and Bowser have an actual fist collision. Luigi’s also a lot more confident in his dream world as he consistently steps up to help Mario out. Imagine if he was always this secure, I think Luigi would be a great ally to have around.

In the real world he is still as nervous as ever though, but at least this allowed him to showcase some more of his skills. In the dream world Luigi also has a lot of extra skills such as the ability to turn into a wrecking ball, tornado, etc. The game uses this as extra gameplay mechanics as you use these abilities to solve puzzles. The gameplay in the real world is a straight forward platformer with turn based gameplay while the dream world adds a lot of different styles like the ability to slow down time roll over enemies, and things of that nature.

It’s pretty fun how both worlds have such different gameplay methods. Both are pretty enjoyable to be sure. The actual combat is also as good as ever. The only thing I wasn’t a big fan of were the motion control aspects of some of the attacks. You can’t exactly play lying down when you have to be spinning around. Still, it’s not very often and you can always choose not to use those attacks and stick to non motion ones. The game’s difficulty level is considerable though so you may not be at liberty to do that. Dream Team does not pull any punches, especially with the final bosses.

This is where you really need to make sure you are good at dodging, have a good badge setup, and are at a high level. I had to do quite a bit of EXP grinding near the end of the game and it still got close. The best badge set to have here is either the one that makes you invincible for several turns or the one that just freezes Bowser for multiple moves as well. He can’t go on healing himself if he isn’t able to move after all so it’s definitely a tactic that works nicely.

As with previous Mario & Luigi games my one main negative here is just that leveling up can take so long. I wish the enemies were a little more balanced with the EXP. It’s something that the game series has always struggled with next to most other adventures. Not sure why but the pattern definitely stuck so leveling up can definitely hurt to an extent. At least you’ve also got the Beans to collect which amp up your stars permanently. Also, there are some extra variables to consider because when leveling up you are given the option of advancing one stat in particular by a few points. Depending on what you focus it on will be key. Even the equipment have a lot of variables since you can choose to wear items that boost attack, defense, or something else.

I do like the fact that there is so much to think about. The gameplay is also very smooth for travelling the worlds. I had fun running around and trying to locate all of the beans and Pillows. I nearly completed the game 100% as I was close to grabbing them all but it wasn’t to be. The various warp pipes around definitely help for convenience and I also like that you can save at any point now. That’s a big positive. The game also has some bonus activities which were pretty fun like the puzzle assemblies. It’s been a while since I had to try and connect puzzles together so that was definitely a blast.

The soundtrack is also dynamite. There are a lot of great tunes here. Danger themes, villain themes, and the whole thing feels like an RPG. The boss themes go all in and you can easily forget that this is a Mario soundtrack early on. It would fit right in with something like Kingdom Hearts or Final Fantasy. Additionally the graphics certainly look very good. You can definitely tell that this is a modern adventure with all the trimmings. It’s a fitting way to continue the series.

Naturally the story will take you a long while. It took me close to 40 hours and if you intend to grab the rest of the beans and pillows then this will easily take you over that milestone. It’s a long game and that’s definitely pretty admirable. You will not be finishing this game in the blink of an eye so you’ve got a lot of content. As mentioned, the story is a bit weaker than the last two though so that part might make you shake your head a bit. Until the climax occurs it can just be rather boring. Bowser steals the show whenever he appears so you’ll be waiting for him to arrive. He gets a ton of hype here so the writers must clearly like the character a lot.

Overall, Dream Team takes a major step back in terms of story but the rest of the game’s areas are all handled quite strongly so this one is still a great title that I would recommend. While Antasma gets consistently outshined by Bowser, I would still say that he is a pretty solid game. His best appearance was probably in a dream near the beginning of the game. I was glad Peach also got to contribute in the climax. She’s done well in this series. I’ve already talked about how Luigi and Bowser look really good here and Mario’s a solid lead as always. If you want to see the Mario gang fighting it out in a pretty serious context then this is definitely the title to check out. You won’t be forgetting the ultimate dream team. I’m hoping Paper Jam can keep up the great gameplay even if the story ends up faltering as well.

Overall 8/10

Mario & Luigi Dream Team Stats and Records

Stats time!

Play Time 38h 16m
Total Pillows 41/52
Total Beans 106/143
Mario Level 35
Luigi Level 35
Excellent Rate 83%
Block-recovery Rate 75%
Enemies Defeated 1757
Escapes 90
Times KO’d 27
Times Damaged 526
Mushrooms Eaten 208

Sackboy: A Big Adventure Review


Sackboy has returned for a new adventure! It feels like not so long ago when I had just completed the first Little Big Planet and now we’re once again caught up with the series. The first game was not very good in my eyes. It really didn’t have a lot of interesting level designs and the plot was pretty much nonexistent. Then the second game came out and had a really great plot. The third followed that up with more villains and another good adventure. So the series really rebounded from the first adventure and the latest one continues that. The series is certainly in good standing now.

The game starts with Sackboy trying to enjoy his day when the planet is attacked by an evil mastermind named Vex. He manages to suck up just about every Sack creature on the planet except for Sackboy. He decides to let Sackboy live just so he can rub the whole thing in his face. Well, Sackboy is determined not to let this stand. He will visit each of the planets and eventually liberate his people by collecting the various Dream Orbs. Vex doesn’t intend to make this easy though.

The gameplay is your classic platformer type adventure. There is less of an emphasis on puzzle elements this time around. You don’t have to conjure up objects with Sackboy’s magical menu or anything like that. This is more of a straightforward adventure where you run and jump around obstacles to get to the end. Then you deal with the boss battles that usually appear twice a world. Vex has a lot of pretty fun bosses to be sure. What I like about his battles if you have a good amount of obstacles but not a lot of waiting. He goes through his motions pretty quickly so you either win or lose right away but you don’t have to wait a bunch. That’s always the sign of a well designed boss battle if you ask me.

The graphics are definitely quite nice as you would expect. The game definitely has a lot of great looking environments to be sure. The costumes are also back so you can dress up Sackboy in a lot of different looks and gear. I gave him a sci-fi warrior look of sorts which was fun since it came with the official helmet and even an energy blade to run around with. The cutscenes keep the enhancements you’ve made so that it also pretty cool. It adds a little extra immersion. Then you’ve got the soundtrack which is fun enough. I wouldn’t say Sackboy tends to stand out with that kind of thing but the music is all pretty pleasant and definitely fits in with the level’s theme.

Next up is the replay value aspect and this game has quite a lot of that. I guess I’d say that the length of the campaign is probably around 7 hours. I can’t say that I was really keeping track though. After the main campaign then you’ve got a good amount of replay value here with the extra world that you unlock in the end. Getting there will require you to grab a lot of orbs. Then you’ve got the knightly trials which are a lot of extra levels as well. Speaking of orbs, some can only be grabbed from the multiplayer levels so you’ll need to either plug in a second controller and control them both or head online for some help here.

I’d imagine that grabbing all of the orbs and getting all of the trophies will definitely take you a good amount of time. I’d be surprised if you can do all of that in under 15 hours or anything like that. While you are forced to collect a lot of orbs in order to complete the game which I always tend to find fishy, at least there are enough extra levels around where you shouldn’t have to replay any of the old levels at all. That’s one thing I was a little worried about near the end so I was glad that was the case. Collectathons aren’t really my thing initially but they make for great post game content. Some of the orbs are also quite hidden as I was actively looking for all of them and still missed some when going through the levels.

Sackboy doesn’t really talk sort of like Mario and other protagonists so I wouldn’t say he has a lot of character but he’s a solid lead nonetheless. He may get nervous and even go to the verge of tears at times but he always stands again. There is also a mentor type character who shows up at times but we don’t get to learn a whole lot about her. Part of me suspects that she is hiding some things and would play a big role in a future title but perhaps that isn’t the role they are going with her. Either way it’ll definitely be interesting to see how that all plays out someday.

The game has fun experimenting with some alternate gameplay styles as well. As you progress through the game you’ll get hoverboots, a grapple hook, and other such items. Using them is a nice break from the usual gameplay. In particular you can get hooked on the hoverboots since it’s a lot of fun to fly around everywhere. Hard to go back to walking after that but the gameplay is very smooth so you’ll adjust quick enough.

Overall, A Big Adventure is definitely a solid title and a good way to continue with the Little Big Planet series. Vex is a really solid villain so I’d definitely be down to see him return someday. His abilities are really creative and that makes him a pretty dangerous opponent to go against. Sackboy does seem outmatched the whole time but he never gives up which is important. The game also has a scene after the credits so you’ll want to stick around to see that. It ends things off on a pretty hype note although I’m not sure if that would be for the sequel or if the post game content covers that. Either way I’d definitely recommend checking this title out.

Overall 7/10

Super Valis IV Review


With this title out of the way I’ll have played all of the new additions to the SNES online service. Super Valis IV is definitely a good way to end off though. It’s a pretty fun platformer with a solid plot and good all around gameplay. It’s a title you’ll enjoy playing through and it’s also got a good amount of difficulty. The final boss for example has a health bar so large you’ll think the game has glitched out on you.

You play as a warrior who is fighting to save her planet. To do so she will have to go through several realms and fight all manner of creatures from demons to skeletons and other such creatures. Each land is guarded by another powerful fighter but she won’t let anything stop her from reaching the the red moon. The game is fairly linear although some levels have a few different paths you can take which can turn you around in a circle. It’s hard to say how you should know where to go, just make sure to always keep going right whenever possible and you should be fine.

For the combat you have a blade that you can fight with as well as an energy blast that you can spam. It’s quite handy in some boss fights like against one guy who has a pet leopard. If you go to the very edge of the right side screen, he cannot hurt you. The only thing to watch out for is the occasional fireball which you can just jump over anyway. Outside of that you’ll pretty much be all set. The other bosses don’t have such easy counter measures though so you’ll have to learn them as you go. The toughest one to deal with is probably the guy who can make clones of himself. It’s extremely hard to react to his attacks because of how fast he is and the amount of raw power. Just touching the guy will deal you a bucket of damage.

The final boss is easier to dodge but the tough part with him is the large health bar as I mentioned. For the first dozen or so attacks you won’t even see the health bar go down because it spills over the meter so much. Eventually once it starts to go down then you’ll see that you have a lot more hope in store for you. You can also grab different power ups throughout the level that will help you when you’re in a pinch. I highly recommend using these items as long as possible. At the very least the transformation is a must have as it temporarily makes you completely invincible. No attack will be able to break through the barrier. For offense it’ll just depend on how much you like the item. I admit that the normal blaster and sword are so good that you may not need anything else.

Graphically the game definitely holds up really nicely as well. The character illustrations are solid and the fact that we got both an opening and an ending is really good if you ask me. It means that you actually feel like you’re making a lot of progress through each level. The character designs are also excellent. The bosses all look really unique and you can tell that none of the designs were just slapped together. A good amount of work went into them. The soundtrack is more on the forgettable side but still pretty solid throughout. I don’t expect you will have any complaints as you go through the game.

There isn’t really any replay value though. Once you beat the game there is nothing left to do. The credits roll and then you can play through the game again if you like. The actual game is about an hour long give or take. So this is a short one but at least it’s free with the online service so that helps. I don’t ask for much more of the SNES era. Just having a story and smooth gameplay already makes it fairly high end. It’s a nice way to pass some time and hopefully someday we can get a proper reimagining of this title.

Overall, Super Valis IV is a pretty solid platformer. It’s a simple game with proper execution and an engaging story. You really can’t turn down such an adventure. I definitely recommend playing through it if you have the Switch and a little time. There’s so much they could do with the concept if they were to keep going with the series. I look forward to the SNES Online adding in some more games at some point. Right now it’s definitely been updating at a rather slow pace so I’m hoping that can change soon. If we are going to add more consoles soon then why drag out the releases right? Well, when we do get some new games I’ll be sure to start them right away.

Overall 7/10

Sackboy: A Big Adventure Stats and Records

Stats time!

PS4 Trophies 16/46
Adventure Progress

Costumes 32% Complete
Mastered 2% Complete
Orbs 50% Complete

World 1

Orbs 31/48
Prizes 15/44
Knightly Energy 1/1

World 2

Orbs 39/54
Prizes 22/48
Knightly Energy 1/3

World 3

Orbs 34/54
Prizes 18/39
Knightly Energy 2/4

World 4

Orbs 31/46
Prizes 20/43
Knightly Energy 4/4

World 5

Orbs 28/43
Prizes 8/36
Knightly Energy 2/2

World 6

Orbs 0/17
Prizes 0/17
Knightly Energy 0/1

The Ignition Factor Review


When the SNES Online added a firefighter game I figured that it had some potential but unfortunately this game’s not very good. I will applaud the fact that it has a lot of different gameplay mechanics going on at once and tried a bunch of things. It’s definitely not your average classic game. There’s a ton of different items to worry about as well and so it ends up being a complex game but one that forgot the fun factor.

The general premise is that you’re a firefighter getting ready to go into burning buildings to save a bunch of people. In order to do this you are going to need to check each floor. In each level there are around 5-6 people to save and you have to decide at the beginning of the level which items to bring with you. You can bring all of them but then you’ll be super heavy and barely able to move at all so that can be a bit of a trade off. Typically I would choose to just bring the axe and the main fire spray. If during a level you find that you cannot progress without more items you need to locate another firefighter and ask him for the extra gear. With that then you’ll be able to go forward.

Of course this will take some time so you’ll need to keep that in mind as well. If you don’t get out of the burning building in time then you lose. Of course, if you escape with less than the required amount of people then you also lose. It’s worth noting that there are extra people in the building as well so you can also save more than the minimum amount of people for extra points. You can also grab objects that are important to the people you save for extra money but break or lose them and the points are deducted from your score. Once you’ve cleared the level then you get to do it all over again.

The levels do seem to have different layouts though so at least you won’t be replaying the same one each time. There’s also a bit of a basic plot going on as at the end of one level we recruited a new firefighter who’s known as more of a hot head. I’m sure he’ll definitely cause some drama depending on how many cutscenes we get. I don’t expect there would be a whole lot of them but you never know I suppose. So why wasn’t this game a lot of fun? Well, constantly having to switch out gear felt more tedious than interesting. Finding the fireman could also take some time.

You want to be able to just go in and save people but with the system set up this way it isn’t possible. Seeing some green fire or a window around just meant that your game would be delayed as opposed to it being a lot of fun. Extra gameplay mechanics can be good when utilized correctly but when they’re more of a burden like this then you know that something went wrong. The game has a lot of depth to it but in the end I guess I’d say that it had too much depth. More of a simple arcade firefighter game where you put out fires would have worked out better.

The graphics are pretty solid though. The level designs all appear to be on point and the character models are solid. I would say that the mannequins look too much like people but based on the hints provided in the level that was actually intentional so that’s a pretty neat diversion. I’d like to see what the in universe reason for this would be but maybe we’re actually in the future where the mannequins are all super realistic. The soundtrack is also decent even if a little forgettable. I don’t expect you will remember it at all by the time you complete the game.

There isn’t a whole lot of replay value but with the different stage variations I suppose you can keep playing through those. I expect there has to be an ending of some kind by the end unless it’s an infinite loop like Pac-Man. For now I would assume that is not the case so playing until you get there makes sense. That should buy you some time especially since the game is actually rather difficult. The people you are trying to save always end up running around the place and if you don’t move fast enough than they burn up so you really can’t afford to take your time.

Overall, The Ignition Factor is a pretty unique game. You don’t get a lot of firefighter type games around after all and for being back on the SNES it was actually rather sophisticated. I just think it’s an example of a game that was overdeveloped and it’s really any fun. For that reason alone I would not recommend this game. You can find tons of better SNES games to play on the Online service so I would recommend checking those out instead. This one is best left forgotten to history. Now I’ll be eager to see if the HELP Wanted game for the Wii does a better job with the firefighting gear. It could be a while before I get that one though.

Overall 5/10