Urban Champion Review


It’s time for one of those Nintendo games that was unfortunately very weak. I appreciate that they were trying to make a fighting game and of course this is very old but it just didn’t really land at all. The game is way too limited and there is virtually no replay value to be found here. The entire time you’re just hoping there is something you may have missed but ultimately that is not the case. Definitely give this one a full skip and you will be glad that you did. It is not worthy of the champion’s title.

The game really only has two modes. 2 player mode and then single player mode. In each mode, you only have one stage. You have to knock the opponent out 3 times in order to win. When you knock him into a manhole or off the block, then the fight continues with the same kind of background, except they change the store’s name. Yeah that’s not exactly what I would call top budget now is it? I expected better from Nintendo. Both characters are really the same sprite, only slightly color swapped so even that isn’t very original.

The controls are simple as you have a high punch and a low punch. That’s it, there are no other controls here so I hope you enjoyed throwing those shots. Beyond that you just aren’t going to have much left in the tank. I imagine playing with someone else will add a little bit of enjoyment to the game overall but probably not enough to leave a real dent. I don’t think almost any game can pull off the enjoyment factor with a single stage. Pac Man was one of the original games with 1 stage and probably the only one that could pull it off. The thing is…this isn’t Pac Man. It’s definitely not built for that level of success by any margin.

So the graphics aren’t particularly solid, the soundtrack is forgettable….we’re not looking at a very positive game right here. There are no unlockables so there is no replay value. I guess you could say that it’s fun to see the character sort of looking like Mario as he’s throwing punches but that’s just not enough of a hook to get you to play the game. Also you can cheese the main mode a bit by spamming the punch button. Often times the opponent will not be fast enough to block your moves which means you can completely bypass the strategy elements of the game. Not that there is a ton considering there are only two kinds of moves but clearly the intent was there with how the blocking system works. When you don’t move, you block automatically so that’s something to think about.

Overall, Urban Champion is not a good game. It’s one of those titles that you will forget right away because there’s nothing memorable about it. There is no aspect of this game that has held up well over the years at all. I would like Nintendo to consider a modern remake of the game but at the same time there would be little point. Just restart the series from scratch with a whole new name and brand. If you think about it, that would really be the only way to handle this unless you wanted to target the real hardcore fans for nostalgia. Even for free I wouldn’t bother playing this game. There’s just no reason to do so and it’s so limited that there isn’t even much to talk about for this title. Trust me, you’ll know what I mean if you ever decide to play this title.

Overall 3/10

Godzilla Battle Line Review


It’s time to jump into the next Godzilla app game but I’m afraid to say that this one is not very good. It’s one of those app games that is a clear cash grab from start to finish. Nothing about the game is very enjoyable to me. It was just missing the key elements to make this a high quality title like fast paced gameplay, quality fights, etc. In the end the strategy styled gameplay just didn’t have anything on the console Godzilla games and this one would have been better off with a connect the dots gameplay style like Fruits Mania. At least that gameplay style is always guaranteed to be off the walls hype. I generally play over 100 levels of that gameplay style real quick.

Okay so this is similar to Digimon Championship in that you don’t control the Kaiju themselves. You throw them onto the field and then they move towards the enemy. Along the way you can drop them some assistance, items, and such. These will be the difference between victory and defeat so definitely pay very close attention here. If you make the wrong call then that could be it for you. That’s about it, I mean I’m over simplifying this by quite a lot but that’s about the size of it. It all comes down to who has the better strategy and monster team.

I can say that the cast of Kaiju in the game is pretty impressive though. You’ve got numerous different Godzillas running around and pretty much every Kaiju you can think of. The game didn’t feel too greedy in terms of what you need to pay for but granted, they tend to all seem that way at first. I would probably have to stick with this game much longer to see if that is really true or not. The gameplay just wasn’t fun enough to hold me.

So okay, what’s the problem with the gameplay? Well because I can’t control the Kaiju, it feels more like I’m just watching the A.I. attack each other. It’s not interactive enough for me. It’s like watching computers playing against each other in a game, it may be interesting for a minute but for the whole game? No shottttt, that’s just not my cup of tea. What I need is to be doing something. Let me assume direct control of the Kaiju so I could go over there and take the enemy down. I would pull it off even if my opponent had a higher power level or something like that. You’re missing the human touch with this kind of setup.

The graphics aren’t bad at least. It’s not really something to write home about but the chibi character models are good and I liked the explosion effects. As a whole it really doesn’t look super bad or anything but of course it does completely look like a mobile game the instant you lay your eyes on this one. There is really no escaping that fact, that’s for sure. The soundtrack is completely forgettable. You won’t remember the tunes by the end, it’s definitely not the kind of game to sneak in some kind of lyrical song or big metal tune.

At least I can say that the replay value is basically infinite. You can keep on playing until you are the number 1 ranked player in the world or something like that. It is definitely a tough road to the top but if you keep on practicing then anything is achievable. The fact that the game is still going means that at least some people are still playing here and after taking a quick look online I see a lot of positive reviews for it. Granted, the people who are searching up videos for the game are probably fans first and foremost so that makes a lot of sense. They would be more likely to enjoy the game and so I hope their community is able to stay strong. This may not be a game that I was particularly interested in but the plus side is that it helps to continue keeping the Godzilla brand nice and strong. I’m still waiting for that big Godzilla vs Kong game which is supposed to be coming out in early September. Hopefully that one is a lot more fun.

Overall, Godzilla Battle Line is lacking way too much in the actual battling. You’re not fighting here and I know that this is a strategy game but even then I need to be doing something. If I have my hands empty for so long it just doesn’t feel like I’m really playing a game at all. If you’re going to pull off a strategy game like this I dare say that the levels have to be shorter or you have to find some way to make the player more engaged. The original Godzilla mobile game was also strategy oriented but it was a lot more fun as you planned out your resources. That was interactive and high stakes. This game couldn’t quite match up to that no matter how hard it tried.

Overall 3/10

FIA European Truck Racing Championship Review


There comes a time when a game’s enthusiasm for being super detailed and like a simulator starts to work against it. This is definitely one of those times. No matter how many points I may give the title for being realistic, I am taking far more of them away for taking away the game’s ability to be fun. At the end of the day for a video game being entertaining is absolutely king. Without that, there is just nothing left.

The game starts you off with an incredibly detailed tutorial mode. You have to clear this in order to even start racing and unfortunately the tutorial is over 12 levels long and each one is rather difficult. I was not able to complete all of the tutorials in the end so I didn’t even get to the main part of the game. That’s crazyyyy! You could say it’s a skill issue but I’d call it a gaming issue instead tbh. The game should allow you to start rolling right away and if the controls are so detailed that you need over 10 tutorial levels then that is absolutely another issue right there. You just can’t come back from that, it’s not a smart way to set up your game.

The actual gameplay starts off like your classic driving title where you have to drive, brake, and zoom around but here’s where things change. Because you’re playing as a giant truck, when you break, the back half doesn’t slow down at the same speed. So in an ordinary game you would break and then seamlessly turn right. If you try that here then you’re going to go way too far right and the whole thing goes out of balance. Instead you have to go about this very slowly and methodically.

Additionally your brakes can overheat. You have to remember to cool them as you are braking. If you don’t then that’s another problem to deal with. Specifically this was the level that stumped me when I was playing the game. You had to keep your truck’s temperature at just the right amount or you would automatically lose. Doing this while navigating the whole course with a lot of turns ended up being too much. You can’t go off road either or you lose instantly.

There are too many restrictions here. You never get to just race and that’s a shame. The soundtrack is mainly forgettable but the graphics are actually rather good. I do think that the game put some real heart into that part. And of course, while I don’t like the overly advanced realism, fans of the genre will probably love it. So I definitely get that, it’s just that it doesn’t feel right for a game. So if you super love trucks and want to be able to master the craft then this is a good title to check out. For just about any other gamer though, there isn’t any real reason to play this one.

I suppose in a way there is a ton of replay value here since the levels are so hard. After that you can also enter tournaments and rank up and everything. I imagine that getting the Platinum trophy in this game would be incredibly difficult. Definitely not something for the faint of heart that’s for sure. Even if I spent 50+ hours on this game I’m not sure I could pull it off but hey it does give you a tangible objective/prize to shoot for. You just gotta give it your all.

Man, if this game had an arcade style controls option that could have saved the whole thing. At least make it an alternate mode or something where you are just driving. That would have done a world of good and then you still have the advanced controls for everyone else. Perhaps this is just me being a little salted though. So hey I respect what the game was trying to do, it just didn’t end up working out.

Overall, FIA, is definitely not one of the top games. If anything it’s not even one of the mediocre games. This is one of the lowest ranking titles that I’ve played and it’s because the game isn’t fun. When you restrict the gameplay to this extent then you defeat the whole purpose of playing the game. I want to be able to just cut loose and feel the wind passing me by as I style on everyone. That’s the whole point of all this ya know? Instead what happens here is you are stuck behind a bunch of red tape which has no place being in a video game. Definitely give this one a skip as fast as you can.

Overall 3/10

Columns Review


All right it’s time for our next Genesis title but this one’s not one of the more impressive ones. In fact you could say that this is one of the weakest ones. I’m not totally sure what they were going for here except to say that it did not work. It’s a puzzle game that’s similar to Tetris and other matching games but the big difference here is that you can’t rotate the pieces sideways. They just go from up to down and that’s about it which to me makes the game not quite as fun. There’s still a lot of strategy so I won’t say in any way that this makes it more basic but it’s tougher to really land the combos that you want.

When you launch the game there is only one main mode here. You can play it on easy, normal, or hard. Beyond that the game is exactly he same on all 3 modes and the only difference is the speed at which the pieces fall down and also the points that you start with. On easy mode you start with 0, 20,000 on normal mode, and 50,000 on hard mode. What this means if you should always play hard mode because even if you lose almost immediately, you have so many points that it adds up. At least me personally it feels like the right way to go. Now if you can’t move the pieces on their sides, how do you get matches?

Well each tile has 3 colors so what you can do is change the orders of the colors on the block even though you can’t turn it. It’s definitely a tricky one and it’s hard to get the hang of it. You really have to forget everything you’ve learned about matching games previously and then get used to these rules. Otherwise you will really just end up playing yourself the whole time and putting yourself in a rough spot. Even by the end when playing this game I felt like I was making most of my matches by mistake. It was super hard to actually plan for them and more often than not I would just end up losing eventually without knowing what I was really doing.

The core problem is that as a result the game just isn’t super fun. It’s not awful or anything but there’s virtually nothing to do in the game. It’s as basic as possible and that doesn’t have to be a bad thing but then you really need an excellent gameplay style. Just being okay is not nearly good enough and that’s the real problem here. Give me some different backgrounds or something. Of course a story mode is the number one factor that would be super hype but these are other things that could have helped more. More songs, backgrounds, modes, etc.

As it stands this game is just too barebones and has not aged particularly well. There is really no particular reason to play this game as long as many others exist. I will just naturally find myself gravitating to those instead and I’m sure that the same is true for many gamers which is why you never hear about this title nowadays. The graphics are okay but it’s not like there is much on the screen for the game to show off either. So what you have is a game that is absolutely stuck without the ability to improve.

Also I’m pretty sure this is more of a Nintendo Switch Online thing than with the actual game or at least I hope that is the case but the game does not save your high score. Yes, you heard that right. It goes back to 0 each time so every time you play the game says that you now have the high score. A little suspect eh? That also takes away from wanting to play for too long because yeah you can write the high score down but how long will you actually remember it? It’s a real load off your mind to have the game store this kind of basic information instead of you.

Overall, There isn’t a lot of replay value here because you’ll basically just be playing the same level over and over and over again with nothing much beyond that. Nobody is going to be spending that amount of time on a single game for very long. It just wouldn’t make sense. You know it and I know it. I’d like to think that this would have potential with a modern day remake but I do think you would need a ton of bells and whistles to make it worth the purchase. Otherwise I would really just go with the classic Tetris style instead because I find it to be more fun. That’s what it really boils down to in the end.

Overall 3/10

Ecco the Dolphin Review


It’s time to take a look at a game that is pretty well known for the Genesis, but is it actually good? That’s always the key question in these kinds of things and unfortunately I can confirm that it’s not one of the top titles. It is missing a lot of quality of life features that could have helped it out a whole lot like more of a full map, more of a tutorial on the controls, and just more signage in general. I should know where I have to go at all times. Instead of being a fun fast paced adventure, it ends up getting lost in the weeds.

The general plot is definitely pretty crazy especially if you haven’t read the booklet or anything. Some Dolphins are splashing around when there’s a giant tremor and a bunch of trippy lights appear. The whole crew is scattered and there may be something very sci-fi going on around the place. Ecco (Why isn’t he called Echo tho?) has to stop these invaders and creatures that are certainly not from Earth while also making sure that the rest of the Dolphins are okay. You meet up with one of them again in level 1 but he doesn’t really do anything. So really you are on your own here, Ecco is the last chance for all of Dolphin kind.

I think you’ve got a solid intro right there but the real problem is once you get onto the gameplay part. You only have 3 real controls here, acceleration, attack, and sonar. You’ll be using them all quite a lot as you go through the game but there are definitely some issues here. First off, it’s often hard to know exactly where you are even going. You might want to go right but then that’s not the right way and you’ll be blocked by a crystal. You try to go left and then you get stumped that way as well. You can try to pull off a lap and go the other way but then you’re still busted.

After a lot of trial and error you’ll see that this is really a puzzle game. You have to activate different crystals with your sonar which gives you the ability to move another crystal out of your way. Eventually you will have them all out of the way and then you can really move forward. So that’s pretty good but then there’s another problem, you have an air supply. You have to routinely find an area where you can go above water to replenish that or you instantly lose and go back to the very beginning of the level. Yes, the very beginning so you have to re-complete all of the puzzles again.

Ecco is a really fast creature but that works to your detriment most of the time as it means that you will be crashing into monsters constantly. Looking for a safe area? Crash! Looking for the next puzzle? Crash! It just keeps on happening and while you do have a few health points, you will quickly lose them every time. There is just no real safe zone here. Part of the problem is that the game isn’t ready for Ecco’s level of speed which means that crashing into everyone and everything is basically inevitable. If you go too slow then you’ll run out of oxygen after all. At least the game does remember the enemies that you’ve defeated so you can really take the slow and methodical approach but it also means that every level will probably take forever.

I can’t imagine trying to complete this without access points. It feels like it would be absolutely crazy. Once in a while I do get the feeling that I wouldn’t have been quite as big a gamer as I am nowadays if this was the era I started off on. Of course there were still a lot of solid games back then but it feels like tons of them were really unforgiving. Making constant save points a regular thing in the modern era was definitely a great move.

I can at least say that the graphics are pretty good here. The game looks nice all the way through and I didn’t have any issue there. The soundtrack is a bit more on the forgettable side but I’ve definitely heard worse. Also, I probably didn’t hear most of the soundtrack because of how early I died here. My understanding is that the length of the game is fairly short but at the same time I think you have to account for the difficulty level. So because of that this would be one of the longer Genesis titles. It’s not enough to win me over to their side or anything like that but it’s definitely worth noting. You do at least get a lot of bang for your buck.

Overall, Ecco the Dolphin is a game that had some potential but ultimately the gameplay just wasn’t all that fun. That is a massive problem because without fun gameplay you don’t really have anything. You need that in order to take the win. So we need to redo this game from the ground up. I would argue even the core gameplay should change because while there can be good quality of life features that come in, they won’t be enough on their own to turn this around. Maybe they can prove me wrong, I’ll probably play more Ecco games at some point and I have to imagine that they will beat this one. This is one of the rare titles where I would tell you to skip it for now. There just isn’t much reason to check this one out. When you boil a game down to the basics, it is all about having fun and so if you aren’t having fun then you are out of luck.

Overall 3/10

Monster Squad Rush Review


There comes a time in everyone’s life where they see an advertisement for something that looks pretty cool but you know that it’s definitely got to be fake. Still you want to try it out and that was how I was introduced to the Monster Squad Rush. The advertisements for this looked pretty fun as it was an endless runner within the Pokemon universe. Who wouldn’t want to play it right? Well the game has fun gameplay and some pretty neat features but ultimately it is all completely squandered by the unrelenting barrage of advertisements everywhere you go.

The main mode has you running down a road and you will need to grab as many Pokeballs and gems as possible. Pokemon will stand in your way and you catch them by hitting them with the Pokeballs which is automatic as you run forward. At the end of the level you go up against a boss Pokemon and when you defeat him you will gain more knowledge of the Pokemon. Once that’s at 100% you can catch it. If you watch an ad then you can double the initial scan and catch him in less tries. After that you move on to the next level. Rinse and repeat. Its a very simple formula and you just keep on going so this had the potential to be really fun as you keep on going through. I know there are over 160 levels at least.

There is also quite the character cast here. You’ve got Brock from Pokemon, (No Ash despite all the ads) Iron Man, Spider-Man, Venom, and Lady Deadpool from Marvel. Superman from DC. The girl from Overwatch. And finally Naruto himself. Thanks to a glitch I unlocked them all even though you’re supposed to play tournaments and do a bunch of events to slowly get them. Obviously the game doesn’t have the rights to these guys so it’s impressive that they got them all together. It feels like a true superstars endless racing game. They don’t effect the gameplay at all as this is purely a costume change but it’s still cool.

Now the issue here is the advertisements as I mentioned. After each level there is an ad that plays for a while before you can skip it. When you’re starting a level there is another ad that plays. When you beat the boss there is another ad that plays. All new hats, characters, and bosses are hidden behind ads as well. Each of these ads are complete videos for the same games over and over again which is annoying. By the time I made it to the 8th level I knew that was it for me. The ads are just too annoying and frequent.

I know you have to keep the game free somehow but there’s no way you have to include this many video ads. I’ve played my share of app games in the past and this has to be the most egregious yet. There’s just no way to really play the game smoothly. On the way to level 8 I passed well over 10 video ads and so at that pace the game is way too slow. I really enjoy endless runners but not enough to put up with that for very long. So this is a game that I definitely would say to stay away from. It’s not like there is a ton of content to unlock either. I think that’s why it is padded out with ads because otherwise you’d beat the game quickly and then there wouldn’t be much else to do. Sure you could keep playing the endless runner levels but with nothing to unlock that wouldn’t be quite as smooth.

Another big shot against the game is that there is no music. Not “Barely any music” but literally no music. They couldn’t be bothered to even get free domain songs in there so you’re going to need to open up Pandora in the background so you have something to listen to. There are sound effects yes but that’s it and it’s always eery to play a game with no music but just the sounds going in. It didn’t really work for me tbh. It certainly doesn’t do anything to try and make the game a little more fun.

I’ll say that the graphics are okay at least. I would consider it to be fairly low among app games and doesn’t look nearly as good as any of the official ones but at least you can tell who the characters are. It’s not so bad that everyone is completely off model or anything like that so I can still give the game some credit there. Bright visuals just aren’t going to be nearly enough to get me to stick around either, I need more than that.

Overall, Monster Squad Rush is a bad game. It relies too much on ads instead of developing good game content that will keep you going. It also boasts about paying some money to remove the ads for a while which shows you how greedy the game is. If you want to have optional video ads to increase your points or something then that would be fine. I’ve played many mobile games that had optional ad videos which worked well but the issue is when they are all mandatory. That’s when you really get into quite the pickle and end up sabotaging your entire game right at the jump. If only the game could have played things a bit smarter but as it is I’ve now deleted the game from my phone and it’s back to the Mega Man X Dive/Pokemon Go tag team combo.

Overall 3/10

Battlestar Galactica Review


Battlestar Galactica is one of those games that should have been good by all accounts. It’s a Sci-Fi game like Star Fox with a direct plot involving aliens and a main character who’s already showing some sass in the first level. How could it fumble the ball this hard? Well, unfortunately the controls are pretty bad and the game design is even worse. You have to be prepared for an incredibly long level and if you die at any point during it there are no checkpoints. That’s exactly the kind of thing that you don’t want to do.

The game starts off with a bunch of alien robots showing up. They want to destroy the Galactica. Your mission is to stop them and prevent the Galactica from being destroyed. Simple enough right? Unfortunately not really and this was the last level I would see. I gave it a whirl for around 3-4 hours but it was just not enough to get through. You have to see the same cutscenes and dialogue each time too which can get old. The main character constantly saying that he’s not a cadet but the other characters mock him anyway gets old pretty quick. It’s a shame because the main guy had some potential here.

The core gameplay is that you’re in a 3D environment where you have to fly in and start taking names. You have your main weapon, your sub weapon, boosters, and a few other tricks up your sleeve. You can reallocate your stats to increase attack or speed. Additionally you have charge missiles and other weapons by holding down each button. I think this may have been part of the problem though. The game just got a little too ambitious with all of this. At the end of the day the main issue here is there are too many controls. You have so many different attacks and movement options that none of them are actually reliable.

Then you have the fact that the levels are massive so it feels like you are never making any progress. I’m telling you, I’ve gone through that exact same intro so many times in this game that it’s incredibly old at this point. It’s just the same dialogue options over and over and over again. You really need a checkpoint system in this game or in any game with long levels for that matter. The worst feeling is dumping a few hours into something without anything to show for it. While minor, I’d say at least adding a play time ticker somewhere in the game would do it wonders. Then I could at least put that down somewhere as a quick achievement. Without it, the game feels like an empty experience.

The graphics are really good at least. The game looks surprisingly solid for the PS2 era and you could make a case for this looking like a PS3 game. It’s got full voice acting and the soundtrack is on point as well. On a technical level this game can hold its own and that’s more than I can say for other games at this level. That’s part of why the whole situation is tragic since at least some of the departments working on this game seemed to try hard. Just not hard enough to really make this a good game.

So, how would I fix this? Well, aside from adding checkpoints I would remove some of the control options. We shouldn’t have 3 different ways to boost. Make R1 the boost option and otherwise you are accelerating by default. L1 will be to slow down. Square button will fire the homing rockets. No need to have it twice. I would make the lock-on system a whole lot more pronounced so you don’t have to be wondering where the enemies are. Remove the team strategy options or just make it something you control from the pause menu. Same for redistributing your skills in the level, that should be through the pause menu. Now with this we’re cooking with gas.

Next up, instead of making each level 20-30 minutes and only having 7 levels in the game, make it 21 shorter levels. Each level is the objective so the length is more akin to what an average Star Wars or Star Fox level is like. Bite sized levels like that are perfect for objective based games like this one. For that matter they make a lot more sense as well. With these changes I think you can instantly bump this game all the way up to a 7. It would feel like a completely different game in a good way.

Of course at the end of the day that’s all just wish fulfillment. The game exists and nothing’s really going to change that. Perhaps if the developers see this they can use it for context on their next game though. For some reason sci-fi games just tend to have a lot of issues I’ve noticed. Star Trek hasn’t exactly hit it out of the park and then you had that game about visiting planets a while back. Star Wars has had its hits but it’s also definitely had some titles that didn’t hit people the way you would have hoped they did. I don’t get what’s so hard to make about a space shooter. Just look at Star Fox Assault for a good idea of how to handle it. That game is quite old by now and yet to this day it is easily the best sci-fi shooter I’ve ever seen. It could handle both aerial combat as well as on the ground. It’s a true legend.

Overall, Battlestar Galactica is not a franchise that I’ve ever started and this game definitely wouldn’t help me to turn around on that. It’s just not a very well developed game with the level designs being too long and the controls are overly complex. The series in general always seemed like an alternate version of Star Trek so there’s a lot of potential there. We just need a modern game version to really adapt the series and give it more respect with the fundamentals. I think if you handle this right then you may definitely have something here. Until then though, stay far away from this game and buy Star Fox Assault instead. You’ll be glad you did.

Overall 3/10

Nightshade Review


We have made it to the final new NES game added to the service by Nintendo. It’s definitely a very complex title with a whole lot of mechanics and such to learn. Unfortunately the idea was a little ahead of the technology in this case. It’s just not easy to seamlessly use your many items and the puzzles just don’t work as well as you would hope. The game isn’t all that fun and I would ultimately have to give it a fairly low score here. I just don’t see it being all that fun even if you were to progress further.

The main plot of the game is that you’re a detective on the trail of a villain. Unfortunately he caught you and tied you to a chair. I will admit that the opening of the game is intense as you literally start out strapped to the chair and have to slowly try to escape. The way to do this is to back up and cause a candle to burn through the ropes. It’s pretty interesting and not really something you see a lot. From there you work on escaping the castle and once you’re in the town it’s time to find where the villain is. I played the game for around an hour as I looked for the elusive villain. Let me tell you, that guy’s not easy to find. There are a lot of areas to explore and items to inspect.

The main gameplay style here is a 2D platformer but you are able to move up and down so I suppose it’s close to 3D. If you press the A button you can move a magnifying glass to inspect all kinds of objects. From there if you have a good hint of an object looks useful, press the B button to take out your other magnifying glass and inspect again. You get a different message that way. At this point if the object is even more interesting then click the select button to take out one of your items and try it out on the object. You can also pick it up if the thing you are inspecting is a loose pipe or something like that.

You’ll have a ton of items at your disposal by the time you finish getting out of the castle. The game doesn’t really explain any of this though so I recommend looking up the guide online for the controls. It makes a big difference knowing what you are supposed to do next as opposed to just stumbling through the levels hoping for the best. Not that’s a scenario that can get pretty dicey pretty fast. So I do applaud the fact that the game crammed so much in but I do think it comes at the expense of the actual user experience. At the end of the day you want these levels to be fun and you just don’t get that feeling of excitement from the game.

There’s even combat elements thrown in and I don’t feel like they were all that fun. It was pretty surprising though as a cop ran into me and then suddenly the game turned into a 2D fighter. The controls are really difficult though. It took me around 20 minutes to beat a female ninja that showed up. Apparently there are combos though so if you master those then that may make a good difference in the long run. Normal blows are easily blocked and countered by the A.I. here.

One more touch that the game added which was pretty nice is what happens when you die. When you lose a life you suddenly find yourself on a conveyer belt with the villain mocking you. Based on how interactive the whole time is I suspect that there is a way to break free but every time I reached for the lever the game told me I was too far away. I figure it was worth a shot at least. Then we get some images of the villain hanging out at a rooftop as some sad music plays. It’s all very atmospheric and works rather well.

When it comes to the graphics I would definitely give this game a thumbs up as well. It’s aged quite beautifully with the character designs being on point and the backgrounds looking quite nice as well. The music is good and so on that level the game succeeded. At least those background elements help to offset the gameplay. I think this is the kind of game that could do really well if it were ever remade in the modern day.

Overall, Nightshade is a very different kind of NES title. It’s a game that wants you to do a great many things. The fact that it originally came out with a part 1 in its title shows you just how ambitious the game was to start with. Clearly the developers had a really good plan in store for the series even if it ultimately didn’t pan out. I wouldn’t recommend this game. It’s just not really any fun and that’s definitely one of the biggest negatives I would hold against a title like this. At the end of the day you have to be fun.

Overall 3/10

Yoshi Touch & Go Review


It’s time to look at a Yoshi game I didn’t know much about. Thanks to the Gamestop deal it was effectively one of the 3 free games so no harm either way. That being said…it’s just not very good. This game has no story and the 4 modes it has have identical gameplay. There’s really nothing to do here because it’s like playing a Mairo Party title that effectively only has 1 minigame. How long is that really going to last you when you think about it? A single game can work if there’s a lot of effort behind it or it’s simply addicting but I’m not sure if this one really seals the deal on that. At the very least I didn’t find it all that entertaining at all and grew bored of it pretty quickly. This is definitely one of Nintendo’s weakest games.

The gameplay is divided into two phases. The first phase has you falling through the air as Baby Mario. The idea here is to grab as many coins as possible while avoiding enemies. Once you’ve fallen 1000 feet then your stats are used to determine the equipment for Yoshi in the next phase. The way to stop yourself from bumping into enemies is to draw clouds in the sky that you use as borders to steer Baby Mario while also blocking off the enemies. That’s really the only controls you have but it can be tougher than it sounds. Due to how the DS has 2 screens and all, you have to time the blockades really well or they will flat out miss the target. If that happens then things aren’t going to go all that well for you. You can keep retrying until you succeed of course but the gameplay is rather slow so it takes a bit.

The second half has you riding a Yoshi who automatically walks forward. The idea here it to throw eggs at enemies in front of you before you bump into them. Remember, a single touch will result in your destruction so you really do need to keep away. Also remember to build a bridge of clouds underneath you so that you don’t fall to your doom. It can be tough to multi task on everything but this mode works pretty well. Every enemy you hit also extends the timer on the level. The idea is to get as far as possible as there is no end. The only level with an end is Time Attack where you get to save Baby Luigi.

So that’s it, this is the extent of the game. The modes here are Score Attack, Challenge, Survival, and Time Attack. They all have the exact same gameplay though so there’s just not much to this. Additionally there is no way to skip the Baby Mario stuff. I feel like that would have gone a long way to make the game more fun since the Yoshi gameplay, while not perfect, is a considerable improvement. I can at least see myself having a little more fun there. The game just feels incredible rushed though. Couldn’t they have at least given us more stages or different ways to play? A very quick story or arcade mode would have done the job just fine and then there would not have been any kind of issue. That would have been absolutely fantastic so it’s a shame that it didn’t work out.

The graphics are okay though. It does look about as good as a normal Nintendo game. There’s not a lot to base this on because the gameplay is so limited but what we do have is fine by me. The character models are on point and the enemies look like how they should appear. The backgrounds are nice and it’s pretty nostalgic to see the sprites everywhere. The soundtrack is pretty forgettable but I wouldn’t say it’s bad either. It just doesn’t have the pop you would see in a more mainstream Nintendo title.

Overall, I just feel like this game was incredibly lazy. I feel bad for anyone who bought this day 1 and then immediately ran out of things to do. You can “conquer” the game within an hour. By that I mean getting your name in the top 10 leaderboard for each minigame. At that point it just depends how much you like the game so you can replay the modes over and over. The point of a game like this is to have you constantly try to get better and better so that your score goes high but it depends on how much you like the game. Usually there are a ton of minigames so you have a lot of options but in this case there’s only one so if you don’t like it then you’re sunk. It’s kind of hard to see why Nintendo would phone in a game like this. I’m confident they could make a better version of it for mobile now if they really tried. Ah well, maybe next time. In the meanwhile I highly advise you not to get this game. Even if Yoshi’s the main character, it’s just not worth it.

Overall 3/10

The Immortal Review


It’s time to take a look at a recent game Nintendo added to the NES catalogue. I definitely was not familiar with this one before starting it but I’m always up for giving each game its fair share. Unfortunately I can’t say that this one is particularly good. It’s a title with so many gotcha traps that you don’t spend much time actually progressing through the game. Everything in the title is meant to take you out of the picture and while that is pretty fun for how creative it is, it does’t really let you play the game.

You wake up in a dark room with a note from your master explaining that he was bumped off and you have to stop some sorcerer or something. The mystery is that the letter was addressed to someone else, not you. Still, these are the answers you were looking for so you leave the room and head into the rest of the castle which is filled to the brim with traps. Everything in this castle is made for the sole purpose of blowing you to smithereens. Seriously, you can die with every step. Sometimes by walking you’ll trigger a sword that shoots up from the ground and stabs you to death. Other times there’s a trap door or even a random monster in the ground trying to eat you. You’ll be lucky to make it more than a few steps before death sometimes.

Then you’ve got flying energy balls that follow you to the end of your days. I couldn’t find any way to get rid of them and they are much faster than you are. Trying to stay out of their way is virtually impossible so you’ll keep dying. Then you have spears being thrown at you and also shurikens that home in on your general direction. Finally we can’t forget the minions wandering around who will challenge you to a fight. The gameplay style here is very unique. Most of the game is an overhead platformer as you run from room to room trying your best to stay one step ahead of the rest. In combat it turns into more of a guessing game. Both of you have swords and the idea is to take the other one out of the picture. You can stab straight or to the side. Additionally you can dodge to the side as well. Watch out because the opponent can do the same thing. The whole match gets very tactical or you can strike first and wing it. If you keep slashing sideways at full speed then you will always deal more damage than the enemy can. Keep it up and you’ll win the battle although it’ll cost you considerable damage.

There are also a lot of puzzles in the game which is naturally not really my thing as you know. You are given various items as enemies drop them and some have special uses. For example, you can light up a candle which opens up the passageway to the next floor. Enter carefully as if you fall into the hole instead of through the ladder then you instantly die. Also, don’t read the scrolls you pick up since they blow you up which takes out another life. There are also jello monsters running around which absorb you resulting in another instant death. The game really throws everything at you here with no time to catch your breath. In a way it is quite admirable I suppose as the game keeps on showing you that this is all quite serious business.

Fortunately these deaths don’t all take you back to the beginning. The game seems to save after every major floor. I only made it to floor 2 so I don’t know if it stays that way for the whole game. You seem to have 3 lives so if you die once you respawn in the same room. Lose all of your lives and then you respawn back at the beginning of the floor instead which is quite the difference. I’m glad that the game doesn’t set you all the way but it’s a small comfort. You’re just not given enough time to actually play the game and that’s a problem if you ask me. It kind of defeats the whole purpose of trying to explore this dungeon.

The graphics are pretty old and haven’t aged as well as some of the other games. There’s not a whole lot of detail here. While the game doesn’t look all that good, I think it deserves some credit for building such an elaborate level. That is something which is quite a bit less common than you would expect. Usually the NES games wouldn’t have a whole lot of areas to explore just due to the nature of the system. It would have to focus everything into the gameplay while also staying within the disc’s size limit. Once you’re able to get past that then you can worry about everything else.

Overall, The Immortal is definitely not a game that has a timeless feel about it. It’s not a particularly fun game and its only gimmick of constant death is not one that lends itself well to playing over and over again. You’ll have a hard time just beating this game through once to be honest with how many obstacles it puts in your way. Good luck is all I’d say to that because the game is absolutely going to make you work for it. I’m hoping Nintendo continues to add more NES and SNES games though. They’ve really helped me play a lot of titles that I absolutely wouldn’t have checked out otherwise.

Overall 3/10