Shining Force Review


Shining Force is a game that I was never really familiar with back in the day. In fact, it was so unknown that I didn’t even realize it was a tactics game until I played it. I can definitely say that this is a long adventure though so it’s the kind where you really get your money’s worth. The game also gets quite difficult towards the end. There are a number of areas where the game has not aged particularly well but all in all you will have a fun time here.

The game starts with a lot of turmoil between the kingdoms as always, but this is all spurned on by a group of villains who seek to resurrect an ancient evil. Once this evil is let loose, the world will be in great peril. The main character has to band a lot of allies together in order to save the day. They will be known as the Shining Force and will be travelling across the planet in order to take on all challengers. Will they be enough?

The game’s story is pretty solid. It seamlessly mixes in some humor at good points but is otherwise a pretty serious story. There is a body count here to be sure and the villains tend to always be one step ahead. It’s really not until the very end that the heroes really seem to even stand a small chance. The ending is pretty fun and so you have a real complete journey here.

Now when it comes to the gameplay, tactics style will always take a while. It’s almost self explanatory since you need to come up with plans to win and then manipulate all of your fighters into the right spots. That won’t be an easy task because you will often be outnumbered and have to keep track of a lot of fighters. Your team caps out at 12 active fighters at once while the enemy forces can have around 30 or so. Next up is the RNG to account for. Each enemy has a standard attack which does almost no damage, and then a power attack which can wipe the health bar of even an experienced fighter.

The final boss even has an instant KO attack which feels incredibly cheesy. While the A.I. is dangerous, at least I won’t say that it is completely unstoppable. I was able to exploit it a few times like attacking from an area where the boss would refuse to move. The final boss and his lack of speed also make him easier to exploit which might be why the developers gave him a one hit KO move. Still a bit cheesy if you ask me but that’s how it goes.

Where the game’s age shows is in how the menus work. Each character can only hold 3 items in addition to their weapon. There are a lot of chests everywhere with items but when your main character is full, he can’t pick it up. So you have to go through 4 menus to remove one item and give to someone else. Rinse and repeat every single time you come up to a treasure chest. Trust me when I say that this absolutely gets old quicker than you might expect.

Additionally, there is no way to easily gauge where your units are and their stats. You have to look them up one by one as you navigate the field. You also can’t skip animations so all of the turns tend to take forever. I also think they went a bit too far when increasing the dodge rate for the enemies later on. It gets to the point where they are really dodging everything and that just feels like a really cheap way to lose. I want to lose because their units are more powerful, not because I missed at a critical juncture.

The length also makes field effects feel tricky. For example, there are a few levels where you are in a forest. In those levels, each character’s mobility is cut in half so that immediately doubles the amount of turns to win. It can be seen as a difficulty thing but I’d prefer adding more enemies to just making everything slower. So there are a few times in the game where things can drag a little bit because of that. I generally enjoy tactics gameplay but a smooth interface is absolutely necessary. It’s part of why Fire Emblem is so popular nowadays, they have really done a great job of optimizing the gameplay.

I do like how the game handles EXP grinding though. In some games like Fire Emblem you can effectively get permanently stuck because there is no area to grind. In this game, you can grind forever. The main character has a magic spell that works as a guaranteed escape from battle. You keep all EXP when doing this so all you have to do is keep on defeating enemies without ending the level and you will watch the EXP really rack up in no time. Trust me, it feels really satisfying to pile that up.

One thing to keep in mind is that you can promote a unit to its evolved form as soon as they hit level 10 but you get much better stat boosts if you wait until 20. Personally I decided to wait for my heavy hitters and then the others I did around level 13-15. It’s just hard to wait for some of these fighters who take a while to level up. It’s almost inevitable in a tactics game that you will have some favorite units who will soak up the EXP and that definitely happened here. At the end of the game I had a swordfighter, archer, and a mage. That was about all that I needed, I just left the other units for dead and marched through to the end. Probably not the recommended way to fight but it worked for me.

The graphics are pretty good and definitely benefit from a colorful artstyle. The game has really aged well and I also liked the combat effects like the energy moves and such. The soundtrack is good but a little limited. You’ll probably be tired of the combat theme by the end because you will have heard it hundreds of times. There’s probably no way around that except to set up multiple battle themes that play randomly for encounters.

Overall, Shining Force is a pretty good game. I definitely had fun with it and am looking forward to seeing how the sequel stacks up. If you like a good tactics game then I think you’ll enjoy this one as well. While there are quality of life features that keep me from calling this a great game, it still holds its own when it counts. At the end of the day that’s the important part and all first games in a series will end up having some lessons to learn.

Overall 7/10

Puzzle & Dragons Z + Super Mario Bros. Edition Review


This game is one that I’ve been playing for a long time. Both games in this collection are quite long and the game is also no walk in the park. You’d better be prepared to train and grind for a long while to get your fighters to a level that is needed to clear the game. By the end of its run, I had put more play time in this title than any 3DS game except for Super Smash Bros. That is not an easy feat so this is a game with a ton of bang for your buck.

For the Mario game, you’ve got a classic story with Bowser causing some trouble. You will go through a bunch of worlds and have to go through the Koopa Kids and Jr. The story is pretty barebones and you will go for large chunks of time with no cutscenes. The appeal here is clearly just about having fun with the gameplay and seeing the Mario characters. I can’t really complain, you’re never going to be playing Mario for the plot. I’m just glad there was some kind of a story here.

The other game has you starting off as a junior monster tamer. You are part of the defense force stopping dragon from running wild. Unfortunately there is a villain group on the rise which have decided to awaken the dragon gods and bring the world to ruin. You will have to stop them along with a mysterious little dragon that popped up. It won’t be easy but you can never count out basic friendship. You also have some allies at the ready, but the burden of saving the world is squarely on the main character’s shoulders. The story is definitely a lot better than the Mario one although a very questionable choice for a villain’s musical theme does take the edge off.

The gameplay is about matching orbs of different colors to create combos. In a lot of ways it’s like Candy Crush and I have to admit that I always wanted them to come out with a story based game using this gameplay style. I got my wish so that was really satisfying. The game could definitely use some solid quality of life updates though. Gathering minerals to evolve monsters is incredibly tedious and everything takes way too much energy. Getting energy back is difficult since it seemed like back when the game had online access you could farm it better. Apparently the mobile version fixes all of these issues but on the 3DS you’re stuck.

When you’re allowed to just play the game it’s a bunch of fun. That said, the level up system does mean this will be impossible eventually. You will need to evolve your fighters in order to raise their level caps to level 99. The final boss has absolutely deadly attacks and can regenerate all of the health bars his parts have in a single turn. If you have your initial fighters who cap out at level 30, you are simply not winning. I ultimately had to complete every side quest and 100% the initial game in order to win. It still took me a lot of tries to actually get through.

I can only imagine how difficult the post game is. Each game has a post game that literally doubles the amount of levels in it. So that would make this a 100+ hour game which is extremely impressive. I tip my hat off to the developer because delivering that much content without paid dlc is always welcome. I’m tempted to bump the score up for that but to me the tedious parts of grinding so ultimately hurt the gameplay just enough for me to drag it down a star. It’s still a pretty good game but quality of life is always a big factor for me.

The graphics are definitely solid. I like the monster designs and the energy effects in combat. The Mario side is especially striking with the way the artstyle works in the game. Then for the soundtrack, well it’s pretty good. I just don’t like the bad guy theme in the Z story. It’s way too happy for the tone that the game was trying to go with. I don’t need to go into replay value here since I already mentioned the 100+ hour runtime. If you like this gameplay style, you should absolutely pick the game up because it is worth the price.

I would say as a gameplay tip, be careful not to hatch or power up anyone when you start the Z story. Save the resources for when you’re really stuck and then figure out who you want to use. Make sure to keep track of their new abilities because sometimes one evolution path will lock you onto truly terrible special moves which will make it way harder to win the game. There are just so many factors to keep track of and of course RNG does play a role here. Sometimes you just don’t get a good role on the colors and have to play again. Just try, try again each time. Eventually you’ll win and since you know ahead of time that it will be 50+ hours, that may help you be patient with the game. It’s not the kind of game you can beat while on auto pilot. When you feel burnt out, just put the game down for a bit and do something else. Getting combos requires a lot of concentration so if you aren’t feeling it, then you’re not going to do as well as you’d like.

Overall, Puzzles & Dragons is a pretty fun game. I really do like the gameplay style and I’d be down to play more games in the style. Amp up the story a bit while cutting down on the grinding for materials and we’ll really be in business. There are a few cheesy bosses near the end like the guy with the one hit KO and pure RNG but at least they’re rare. I didn’t know much about the game series back in the day and really just got it for Mario. It’s impressive that Mario got a game with this style in the first place. Maybe one day we’ll get another Nintendo title like it. In the meantime, this one is usually cheaply priced online.

Overall 7/10

GI Joe: Wrath of Cobra Review


It’s been a while since I played a GI Joe game so it was time to change that. Wrath of Cobra is one of those games that never got a physical release so it was time to finally grab it on the PSN. It’s definitely a short game so I would feel bad for anyone who might have gotten it on opening day. The gameplay is fun enough and all but you really feel like they could have put way more effort into this. At least make it a few hours longer right? I don’t think that would have been so unreasonable.

The game starts with Cobra Commander deciding to take over the world but there is also a clone of him and both think that they are the real deal. So they attack the Joes and along the way will have to watch their backs or they will be absolutely dominated. One wrong step and that is game over. So Duke and friends prepare to fight them. There isn’t much more of a story than that but I do appreciate that the game will actually throw in the occasional cutscene. It helped to liven things up and we even get to see a glimpse of the outside world as Cobra Commander tries to get some kids to support his cause. It helps to flesh the world out a tiny bit.

Of course, the whole game is still only around 2 hours so it really goes by in a flash. There are 12 levels and each level tends to be around 7-9 minutes. You have your basic attacks as well as a super move. You have to use these attacks to try and claim total victory. You have 4 lives to play the game with although if you lose them all, you get infinite continues. So that’s pretty handy. There are trophies for beating levels without getting hit or dying which sounds insane to me. I just don’t know how anyone would really be pulling that off.

I suppose with enough practice but this is not a game that I think most people would end up sticking with. I definitely wouldn’t be playing the game more than once. The reason does come down to how basic it is. I prefer 3D beat em ups but the 2D ones can be good too. There just isn’t much to it because the moveset is too low. You only have two main attacks to combo with. Then the enemies don’t have a whole lot of variety to them either. I suppose you could have fun switching characters since you have several options here but even then that is not going to buy you a ton of time.

It was always fun to exploit the occasional glitch though. A few times there would be a boss or an enemy who would not realize that you were standing slightly beneath him so he would keep striking out at empty air. Was a good way to cheese some of these guys who had really large health bars. For my playthrough I decided to play as Snake Eyes because he has incredibly high attack power. I think I made the right choice there. His super attack is that he summons a dog to come in and deal a lot of damage. A bit random but a fun super since even the bosses would take a lot of damage from that.

As far as the graphics go, they look good enough. I liked how colorful everyone is in order to match the old show. The cutscenes we get definitely aren’t very high quality but at least we had cutscenes which was cool. The soundtrack is okay but also not something that I would call really memorable. You’ll have forgotten the tunes real quickly once the game ends.

My main advice when playing is to jump a lot. It’s a great way to clear the distance over to your opponents and of course you get to dodge attacks along the way. Then once you have the enemies in one spot, you can really combo them all to death. Keep on swinging even once they are in the air and usually you can finish each opponent before they had a chance to hit the ground. Pretty sneaky eh? It’s a pretty good way to whittle down the odds.

The game would be really difficult without the infinite continues but since you have them, this one is a true cake walk. While the length is extremely short, the trophies do add a lot of replay value since I think it would be incredibly difficult to get them all. Getting the Platinum for a game like this would really feel like a pipe dream. Not totally impossible or anything like that but not really worth the amount of time it would take. To me at least, maybe you could see it as a badge of honor.

Overall, Wrath of Cobra feels very much like the kind of game you would find on the app store. It’s not particularly high quality and is a very short experience. The gameplay is simple and while it’s not bad, you get the feeling that there wasn’t a ton of time spent on it. This game was just churned out quickly to take advantage of the retro beat em up feeling that everyone has been enjoying. This one loses to most of the other games I’ve played in this genre. If you really like GI Joe though, perhaps the nostalgia alone will make it worth it for you.

Overall 6/10

Pokémon Friends Review


Some of the game design decisions here are so bad you would swear it was a mainline Nintendo title. From limiting content to relying on a real life time system, this game has it all. It’s the kind of game that makes you feel sad because it could have been really amazing and instead they completely messed up here. Hopefully the next Pokemon mobile game ends up being better but at least in the meantime I still have Pokemon Go to get me through.

The game is basically a puzzle anthology. You get to play through a series of extremely easy puzzles in order to unravel yarns and collect fun images. Unfortunately, you can only do a few of them a day and then you have to wait for new puzzles to show up the next day. So even if you really like the game, you probably won’t be playing more than 30 minutes a day. I believe you can shell out some cash to get around that but it would defeat the purpose of the free experience.

Now this is Pokemon so of course the game is aimed at kids but the puzzles are almost insultingly easy. You could beat them with your eyes closed so there isn’t a whole lot to be entertained by here. Instead you’re just going through the motions and trying to convince yourself that this was a good idea. Sometimes you have to hold your phone at different angles to navigate a maze, or clicking on the right object out of a set.

The puzzle concepts themselves are pretty good. They’re sort of like what you would see in a Professor Layton game. That said, they are just way too easy. I did see posts online that think they will eventually get harder, to age up with those who bought the game but I don’t have high hopes on that. I think if that was the plan, there would have been a way to increase the difficulty right from the start. That would have made a lot more sense right? Instead you just have to accept that this will be easy

Even then I don’t think this would be a problem if there was no time limit. The limit is the problem, I want to be able to play the game for hours on end, not only playing it on occasion when there are new puzzles. It’s rare to see a video game that actively makes it difficult for you to keep on playing. It’s just a super questionable approach and I wonder which company made that final decision. On a much more minor note, I also think the name isn’t great because it can be hard to google that. A proper name should really stick out.

I can at least say that the graphics are pretty good. They do make you want to smile because of how cheerful the game looks. It’s a fun art style and I would be cool with other Pokemon games using it. The soundtrack is less remarkable unfortunately so you will probably forget about that part really quickly. Definitely a shame, even if some may argue that a battle theme wouldn’t fit the gameplay. I’d argue that a battle theme fits everything.

Overall, Pokemon Friends doesn’t make me feel a whole lot of friendship. Instead I just feel like I’m on my own, trying to fight against the odds of dropping the game. I ultimately lost that fight and uninstalled the game shortly after this review. I just didn’t see the point in continuing on any longer. The game did not have a good run and I won’t be forgetting that. It’s just an empty experience and that’s why there isn’t much to say about it. If you want to play a Pokemon mobile game, I recommend one of the many other alternatives instead. Pokemon Masters, Unite, and Go all have hundreds of times more content than this one has. Honestly, this may be a hot take, but I would recommend Magikarp Splash over this one. That game could at least get addicting with gradually learning how to farm better and better catches.

Overall 4/10

Chibi-Robo! Plug Into Adventure! Review


This is one of those games that I would pass by all the time. I never took the plunge and actually bought it though so now that it was added onto the Nintendo Switch Online, I knew it was my chance. Now I could finally see what all the fuss was about. Ultimately this is a good game although I wouldn’t call it a pretty good game because it is missing some solid quality of life stuff. If it can fix those in the sequel, then we can really be in business here.

The game starts out by introducing us to a really dysfunctional family. The daughter believes that she is a frog while the parents are always fighting. Their marriage has grown really strained thanks to the father always spending their money on toys and then lying about it. Not a really good idea at all and you can see why she would be super upset. Well, Chibi Robo exists to spread happiness and joy so this is really his big chance. His partner Telly is a nice little tv bot that provides moral support. Chibi has to find a way to save his family and may even have to go up against some serious spider bots. This will not be easy at all.

The core gameplay is really about walking around and seeing what everybody needs. It feels like an RPG in that respect. Your ultimate goal is to become the best Chibi Robo in the world in order to unlock your super mode and you do that by collecting hearts. You need thousands of hearts for this and you get them by breaking boxes, helping your friends, and picking up the trash around the house. It’s steady work that will gradually get you to the top although there are also main story quests that you have to accomplish. You won’t be able to get the top ranking without completing them all so you want to be doing both at the same time.

There is also a day and night system to keep track of. Initially the time changes every 5 minutes but eventually you can buy a power up that extends this to 15. Trust me, it’s a mechanic that you will find annoying almost immediately. Sometimes you need the day to end early or to stretch a bit longer and you’re just out of luck. I think this was definitely a mechanic that should have been skipped.

You also have to watch your energy meter. If it goes to 0, you will lose a ton of money and be sent back home. At the start of the game you don’t have a lot of energy at all but by the end you have a sizable amount. This means a lot of recharging at the various sockets scattered around the house. This can get rather monotonous fast and mixing that in with the day/night timer, you are always in a rush. You can’t afford to just survey the area and try to plan things out. For an exploration game like this, it’s a really questionable strategy.

The graphics are fairly good. I do think the art style has aged well and the special effects are solid. Some of the animations/unskippable cutscenes can get old quickly but that’s not the graphics fault. This game does opt for the made-up language/random sound effects of dialogue which is definitely unfortunate. It’s not as bad as in other games but will still get grating rather quickly. The whole time you will be hoping that you don’t have to see the characters talking too much.

Although on the other hand you are glad to have a real plot here. The soundtrack is mainly forgettable although there is a good track or two in there. The game isn’t generally combat heavy btu we actually do get a full boss fight near the end so that was pretty cool. I’d like to see more combat in the sequel since Chibi has his own blaster and everything.

While I didn’t find it to be too captivating, I give the game credit for establishing some lore and actually trying to tell a full story here. It could be a bit too repetitive, but the attempt was at least made. I also think the concept of a platformer that revolves around you being tiny is really good. You just don’t need the other gimmicks along with that. Let me enjoy running around cleaning up the house without putting some kind of a big timer on it.

Overall, Chibi Robo is a game that suffered from its own ambitions. It would have been a great calming game if they had just stuck to the core concept. It reminds me a lot of De Blob in terms of the cleaning efforts but that game was many times better because you could actually take your time and have a lot of fun. While cleaning games won’t be for everyone, I would bet that a large amount of the core fanbase would agree that they want to be able to have fun without constantly rushing the whole time. At the very least I know that’s how I feel about it. If you don’t mind being rushed the whole time, then you should check this one out. I would even say that it can be reasonably difficult at times. At least in finding out how to reach certain areas. You really have to keep a close eye on every part of the house and memorize the layouts for day and night to get to the bottom of this. Things change every few chapters as well so you want to keep that in mind.

Overall 6/10

Metroid Prime 3: Corruption Review


It’s time for the last of the big Metroid Prime titles before the new one comes out. I was pleasantly surprised that they added way more story to this one than to any of the previous installments. I finally felt like I was playing a true sci-fi epic here so that was a lot of fun. The Wii controls do hold the game back to an extent as that type of gameplay system never quite caught on. Still, I definitely had a real good time here and hopefully Prime 4 is able to keep up with this one.

The story has Samus returning to the Federation to catch up when they are all attacked by an army of Ridley’s men. Oddly they seem to be infected by some kind of dark energy and then Dark Samus herself shows up. She easily conquers the team and then proceeds with her invasion of the whole universe. The only way to stop her will be for Samus to liberate a few key planets and then open a wormhole to stop Dark Samus at the source. This won’t be easy, but Samus will do whatever she has to in order to win.

Like I said before, the plot doesn’t just vanish after the first few cutscenes like in the other games. Here we have actual dialogue and story for the whole adventure. It’s such a novel concept to actually see the federation in action this time and all of the players making their moves. Samus actually having some reliable allies is pretty cool even if you have a good feeling on how the story is about to play out.

The soundtrack is really ominous the whole time with some new tunes for Dark Samus and general tension themes throughout the game. I really enjoyed hearing Ridley’s theme as well. The Metroid saga has definitely done an absolutely incredible job with this and so you will not be surprised at how good it sounds. Additionally the graphics are really solid. Nintendo never cuts any corners here and that definitely shows.

The gameplay may be a bit rough with the motion sensors but the core gameplay itself is still solid. You will have a good time blasting away at enemies. One area where it is far superior to the previous two is that you actually level up your main blaster as you play through the game. So you can easily destroy older enemies as you backtrack through the worlds. The only catch is that the missiles have never been weaker. They are utterly useless in this game since they are weaker than your normal gun so you probably are not going to want to use them for very long. Except for puzzles, I completely stopped using mine.

This game also completely bypasses the end of game collectathon that the first two games had. In this case you would have already gotten most of the batteries just by playing the game naturally. It makes the whole thing feel much more organic and the quick travel here is also much better than in the first two games. So that helps a great deal as well.

It feels like they prioritized having fun this time much more than in the first two games and I appreciated that. After all, you are playing these games in order to have fun right? Having to go back and forth too many times takes away from that and so this area has been greatly improved. I even got over 80% of all collectables while playing through the game which is easily my highest score. The quality of life improvements were off the charts here. It’s why I am hopeful that Prime 4 will keep this up. Additionally I’d love another great story like this but I suppose I shouldn’t get my hopes that high.

In terms of replay value, you can naturally try to go for 100% in order to get the true ending. You can also try beating the game on the new hard mode that you unlock upon completing the game the first time. I can definitely see that being a real challenge with how the gameplay works. FPS titles like this were absolutely made for high difficulties. Hopefully it’s not just that the A.I. become damage sponges and they just get a lot smarter. Part of what made this game a lot easier is that they heavily nerfed how much damage you take from attacks. So I’ll be curious to see what hard mode does to that one.

The length of the base game is long enough to be satisfying though. Even without playing through it a second time, you’ll have gotten your money’s worth. Unless you’re buying an out of print copy, then you may want to hold ff on that. The prices online can get tricky but I got a good price on this one. Guess my main advice while playing the game is to try and just follow the map directions as often as you can and only backtrack when you need to. The longer you wait, the more power ups you will have so it minimizes the amount of times you have to go back and forth. Makes the whole thing far less tedious, especially since this game easily has the longest loading times for opening doors. Villains got a whole lot of cheap shots on me that way.

Overall, Metroid Prime 3 is definitely a pretty good game. On almost any other console it probably would have been a great game since the only thing holding it back are those motion controls. Without those things would be a whole lot easier right out of the gate. Ah well, that’s just how it goes. I would still recommend picking this one up when you have the chance. Get those batteries out of the closet and power up a wii remote. While this isn’t an ideal gameplay setup, the game is much easier than either of the first two Metroid Primes so you should still be just fine.

Overall 7/10

Dragon Quest VIII: Journey of the Cursed King Review


I haven’t played too many Dragon Quest titles so far but I can say this one definitely lived up to the hype of their being massive titles. This one ended up taking me over 70 hours to complete. It even passed the original Final Fantasy XIII in terms of grinding time as that one took me into the 60s to complete. This one has a rather large difficulty curve and is missing a few quality of life updates that make things even harder. Regardless, it is a pretty fun game and there is a lot to enjoy here. You absolutely cannot accuse the game of lacking in content, that’s for sure.

The story begins with an ancient evil arising and cursing a princess and her father, the King by turning them into creatures. The King becomes a monster while the princess is a horse who cannot talk. The villain escapes and the heroes find out that they will need to destroy him if they are to reverse the curse. It won’t be easy though as this guy is incredibly powerful. Additionally he is hunting 7 descendants of powerful sages. If he murders all 7 of them, then the world will be doomed. Can the hero stop them?

The hero was just an ordinary soldier so he is really thrown into a rough spot here. Still, he is courageous and does whatever he can to help. Along the way you meet up with a number of allies who wish to lend their aid in true RPG fashion. You can tell that the power levels here are quite a bit lower than in the average adventure though because there are several times in the game where the humans are overpowered by ordinary humans and guards.

Yes, you can make the case that the heroes were holding back but I wouldn’t say it always tracks. In one case, getting captured ended up keeping them behind bars for over a month which was an absolutely crazy look for them. The villain could do whatever he wanted during that period and the heroes were just completely out of the loop. Yeah that is an absolutely tough pill for them to swallow and then they basically had to sacrifice someone in order to escape.

One thing that is certainly different from the average title is how often the heroes lose. They were on the back foot for a large part of the adventure. The villain ends up murdering most of his targets without a whole lot of resistance so even by the end of the game, the body count is rather high. It does help to underscore just how tough of a fight this was though.

While the story wasn’t the most interesting that I’ve played in an RPG, it was still good. It was nice to see all of the different areas and monsters all over the place. There were a lot of settings and the quick travel was really good. The game wasn’t often trapping you into places. Yes, it could be really difficult but not in an annoying way. My biggest problem with the game was how frequent the random encounters were. I hear that the 3DS version fixed this but on the PS2 it could be rather brutal. After a while you’re sick of seeing those enemies.

I also tend to generally prefer when all of the shops update their inventory as you progress through the game instead of having to memorize which shop has which items. It wouldn’t be so bad if everything was purely in order but sometimes a shop in an earlier world will have better equipment than a newer one. So that means a lot of running around and since each character can only use a few weapons, you really have to look around in order to find the one that you want. Not always an easy thing to do.

Quick travel helps but that’s still a lot of running around and loading screens to get through. There’s also the decision to not let you open almost any treasure chest until you get to near the end of the game and unlock the master key. Then you can decide to go all the way back to the previous lands to open the treasure or not. All of these things tie back to one common element, exploration. The game really wants you to run around and enjoy the scenery. I can respect that but it does make things a bit tougher than they need to be in the long run. There’s also the option to gamble and then to use the alchemy pot to get new weapons. Both are useful but absolutely tedious so I mainly tried to avoid them until I had no other choice.

The soundtrack for the game isn’t bad. It’s not particularly memorable but I did like the boss theme. As for the graphics, I would say they have aged well. I like the various character designs from the game and the energy effects are solid. Especially the strongest sword skills which are really cinematic. The game definitely had a really good budget.

The core gameplay is of course good as it is your classic turn based gameplay. You use your best attacks and then the enemies do the same. In the end my party had 1 swordfighter, 1 Axe Fighter, 1 Spellcaster, and 1 Archer. Apparently most people don’t go with the Archer class but I thought it would be handy. As you play through the game you will likely get enough power ups to max out 1 category for every fighter and a second for your top two. leveling up categories will determine the kinds of abilities that your character unlocks so choose those carefully. There are no takebacks after all and it is impossible to max out every category.

Overall, This game will give you a pretty fun time. Lasting for 70 hours also means that it will keep you plenty busy for a while which is definitely the true goal of any title like this. Any game in general really. While it didn’t have a strong enough cast/story to jump this to the next level of an 8, I would still recommend this game to anyone. It is absolutely the embodiment of what you would expect an RPG to be like. A really long, grand adventure that puts you through your paces.

Overall 7/10

Hi-Fi Rush Review


It’s time to look at a game that made a whole lot of waves when it first came out. This one was a really big deal and looked like a lot of fun, although it took a while to get ported. The physical release still isn’t out so it was time to take the plunge on this one. I can say that the game was even better than I expected it would be. This is an elite title with great artistic direction as well as excellent gameplay. As long as you like the beat em up style then you will have a great time here.

The story begins with a kid named Chai breaking into a government area in order to fix his arm with a robotic enhancement. The only problem is that he ends up falling inside the machine along with his IPod which gets embedded into him. Chai must now always move in tune with the beat and is also on the run from corporate. A mysterious cat shows up and offers to help him get out of the area as long as he also helps her. This may end up being a longer partnership than he had bargained for.

The first thing that was really impressive was the large extent of cinematics within the game. We get whole fight scenes within the cutscenes and a good amount of character development. The game isn’t even all that long and yet they still managed to cram a whole lot of content in here. You really can’t go wrong with that and it makes the whole thing fly by. The game even tries to pull off the emotional ending which could be tough since you barely know the characters and yet it actually works.

The script is very witty and all of the characters are very likable so that’s a winning combo. Meanwhile the soundtrack is pretty solid. The tunes all fit in with the gameplay as they are very fast paced. The graphics are most excellent as you would expect. Definitely no issues at all there. Then we have the gameplay which is of course a key element and I can safely say that this was also really great from top to bottom.

The main gameplay is a 3D beat em up as you smash your opponents with a guitar. You also gain the ability to summon your partners who can defeat specific types of enemy obstacles like barriers and shields. You want to strategically use them to complement your own fighting abilities and then win the day. By the end of the game you have 3 different allies who help you out here and basically make you a one man army. Now I will admit that this also made the game a bit easier than the devs were probably thinking.

The characters only have a cool down of around 3-5 seconds per use. So the best way to fight is by constantly spamming all 3 of the summons as you fight. Between switching from character to character while landing your hits, it makes for an unlimited stream of attacks. Yeah you still can’t close your eyes as they can land some shots in but for the most part you’re going to have a hard time losing. One of your special attacks restores 70% of your health and hitting enemies also makes them drop health containers. Mix the two things together and it really increases your overall fighting potential.

There is also a fairly extensive shop that lets you buy various power ups and badges to use. It’s so extensive that I didn’t touch close to 80% of it before I beat the game. There is an absolute mountain of things to buy and you simply won’t have enough money for all of them. The reason for this is likely in connection with the trophies where you are intended to complete the game 5 times in order to get the Platinum. So with the items carrying over, I could definitely see how you would have money for everything after playing through the game 5 times. How could you not right?

The Platinum trophy may not be extremely difficult but it does look to be a very lengthy one so I imagine that most people wouldn’t bother. Still, it does mean there is a lot of replay value here if you are wanting to get the most out of the game. The story itself is not particularly long but still gives you enough bang for your buck. I’d say the biggest advantage it has is in how much fun it is.

I tend to enjoy rhythm games like this and it definitely worked really well here. You will have a fun time rocking to the beats the whole time. Every bit of this game clearly had a whole lot of work and heart put into it. I’d say the only way you would not enjoy it is if you realllllly did not enjoy the beat em up genre. In that case it’s not like it would really be the game’s fault though. There would really be nothing that it could have done about that.

The game did add some mild platforming elements to the levels, maybe anticipating that people might think it was too straightforward. Honestly that’s the part that I could have skipped but it’s not like it was bad or anything. It just felt a bit unnecessary since the fighting gameplay was where the game really shined. There is a clear progression system and lots of achievements within the game to earn you more money to buy things. That’s why fighting always felt so rewarding.

Overall, Hi-Fi Rush is an elite game. Perhaps in a few months I’ll have cooled off on it or it’s just because I played this game after a bunch that all had some quick flaws. Regardless, this was just an absolutely epic game and the kind I could really play all day. It was a true blast and I definitely recommend you pick it up as soon as possible. It’s only around $30 right now which is a great price and also makes the shorter length not feel as bad. You don’t see a whole lot of games like this either so the originality will really stick out for you.

Overall 9/10

Metroid Prime: Hunters Review


It’s time for a portable Metroid Prime. This definitely changes things up since the DS is a very different console than the Gamecube or Wii. In some ways the most tragic thing is that this would have been amazing for the home consoles but alas the DS does begin to show the cracks in its armor here. The main drawback is absolutely the fact that the game is extremely painful. You can feel it breaking your wrists as you try to move the screen and fight the enemies. By the end you will have had a true workout but not one that was really intentional from the game design.

The Federation calls on Samus to stop yet another alien infection across the universe but this time there will be competition. A bunch of other hunters have decided to step in for a grand prize that is said to be present on one of these planets. Samus must crush all of these guys but they are professionals as well so it won’t be so easy. She will have to really focus up and may have to use new abilities that she never had before.

At this point it is a running gag that Samus absorbs just about every kind of creature and energy that she can over the course of the series. She has had the powers of darkness, the dread, and other mysterious energies in each game. They just never stop and yet she is still around so Samu is made of sterner stuff. This game decides to leverage that in a different way but letting her have elemental abilities. Yes, in this game you have around 6 different powers like ice, electricity, fire, and other attacks.

It makes for some really fun variety as you keep on blasting away at all the opponents. The vania aspect is naturally still around but the worlds are much smaller and bite sized so you won’t get lost as much. To counteract that, the game doesn’t actually display the map so you have to pause every time you want to look at it. A most regrettable game design choice if you ask me. You want to be able to see where you’re going even in a smaller world.

Still, the main issue here is the gameplay itself. You have to use your stylus in order to move the screen and attack the monsters. This results in a whole lot of moving but it’s clearly geared towards someone who is right handed. As a leftie myself, this was really tough. You have to tilt your hand in an unnatural way in order to get to the enemies. There is a whole lot of combat here like the constant mandatory minibosses so your hand will be sweating it out during that.

Additionally, these minibosses will re spawn every time you enter their room so if you get lost or just have to backtrack because of a mandatory power up, you will have to face them again. This makes for a pretty rough amount of tedious gameplay because you aren’t getting anything from these battles. At least if it was an RPG you would be getting stronger and stronger but that’s not the case here.

The graphics are pretty good. We have actual cutscenes here which is nice and of course the gameplay is sharp. The soundtrack is also good even if it isn’t nearly at the level of the main primes. It’s just hard to make it through without the big Ridley or Dark Samus themes. It still gets the job done and as a whole it’s clear that they put a lot of effort into this one. It’s quite advanced for a portable game and plays like the real home console versions.

As always Prime just needs to tone down some of the weaker gameplay design elements and then this would be a more fun adventure. The stylus controls were naturally a terrible decision right from the start but also the forced mini bosses doesn’t make sense. I’d also argue for more quick travel points in general but it seems like the Prime games just tend to avoid that for all of the titles. This is still a third person shooter though so at the end of the day it will be satisfying to shoot down the opponents. The large variety of weapons is fun after all and some of them are super broken like the electricity. That one is definitely a lot of fun to spam at enemies.

You do have to use the stylus to switch abilities so that can get a bit tedious but on the whole it works out well enough. Just slow down when you need to and that can make a world of difference. Pure difficulty-wise it is definitely tougher than Prime 3 but not quite as hard as Prime 2 so it’s somewhere in the middle there. Not exactly a walk in the park but you’ll get enough power ups through the course of the game to claim victory in the end. If you die, there are restart points so you don’t have to run to the boss. You just restart the fight which is a great quality of life update.

Overall, Metroid Prime: Hunters is a good game. It would have been a very good one but unfortunately the pain is just too much for me to put it any higher. I suppose if you are right handed then you can add an extra star to this game and have a blast. Otherwise I can’t say that I would fully recommend it though. You’re better off skipping ahead and getting Prime 3 or going back and playing Metroid Fusion. In either case you are getting a much stronger experience there. Prime Hunters does add some fun characters to the mix like actually getting other opponent hunters but that just isn’t enough to overcome that gameplay.

Overall 6/10

Madden 26 Review


Madden is one of those games that I had been waiting for many years to go back to Nintendo. Back on the Gamecube these games were always so exciting and I got to play them many times. Unfortunately Nintendo and EA had a falling out and these vanished for many years. Well, now for the first time in over 10 years, Madden is back on Nintendo and it’s better than ever. It’s a real blast playing through the game and there’s a ton of content here for you to enjoy. Whether this is your first Madden or you are a veteran, you are bound to have a lot of fun.

I decided to jump right into the online head to head mode because that’s the main incentive of why I got it on the Switch 2 in the first place. I always wanted to be able to fight other people online and not have to worry about a free PS+ weekend. Well, I started off pretty strong and got off to a 8-2 record. Not too shabby considering how long it’s been. I only got to actually finish maybe 2 games tops though as opponents tend to quit midway when they are losing. I get it in that if you know you’re gonna lose, then you may as well hop out but it’s all about your own dignity. You need to see this through to the end as quitting midway is an extremely weak move.

You need to show that you are made of sterner stuff! It’s a bit hard to describe the gameplay but just think of it like actually playing football. You get a fairly good birds eye view of the game and you have your team decide to run or pass. You always play as the player with the ball when you’re on offense and when you’re on defense then you can play as whoever you want. For me it can be a little tough playing defense since I haven’t done that much in years.

When I’m playing offline, I generally pick to go offense only since that side is a lot more fun as it is. When against a real opponent, you are doing everything though. I mainly stuck to the d-line and focused on trying to get a lot of sacks. That’s where I’m the most comfortable at least. On offense, I’ve found that it works really well to run the ball a lot compared to the old days when you would only pass. The way the A.I. has improved means that passing the ball is always going to be a risk unless your guy is wide open.

It’s also why I would say this is a game of reaction times because you have to choose who to throw it to very quickly or you will be absolutely squashed by the incoming defenders. Always have some kind of a gameplan at the ready in order to deal with this. Of course the same is true for running as you want to find a hole and go through that way or you will be stuffed at the line.

Kicking has become a little more difficult in recent years as they’ve tried to make it more realistic. Instead of one meter like the old days you now have to worry about two meters. They have different speeds depending on the difficulty as well as the distance of the kick or punt. It also makes this a game of reaction times and for now I miss more kicks than I make so I really need to work on this. It’ll be fun to improve on it though.

Meanwhile there are plenty of other modes here like offline franchise and minigames. I used to like the minigames a lot on Madden 2004 so it’s fun to see them here as well. To an extent I don’t think the minigames are quite as solid when the game is this realistic but they are still pretty good to go through. I tried out about half of them but then I was ready to go back into the full games. Right now I am at Rank Silver so maybe I can shoot my way to gold with enough wins at some point.

Naturally the graphics are really solid. Yeah they may be better on the PS5 but they are definitely good enough for me. Additionally the soundtrack is solid with a pretty large assortment of tunes in there. Most of the time you’re going to be way too focused to notice much of anything though. When you’re inside of a game, it’s just you and the other team. It’s a big reason why Madden never gets boring even though it comes out every year. The core gameplay is just too good to pass up and you are always guaranteed a dynamic experience.

With online that means every game will always be different. The game has unlimited replay value and now they even have level ups and season tracks to earn rewards. I’m confident that this game will stay fully supported at least until we get Madden 27 so you don’t have to worry about them giving up midway. No, this is definitely a game that is worth every dollar for as long as you’ve got it. I aim to keep on playing this one at least a bit each week to keep my skills fresh and if you don’t have the game yet then you should definitely check it out. It’s a real game changer.

Overall, Madden 26 is a super fun game. Football is the best sport in the world so it’s only fitting that the games match that kind of energy. At this point it’s so lifelike that someone taking a glance might even think you are watching highlights. The attention to detail is scary but most importantly, the sport just lends itself well to being a video game. We’ll see if Madden 27 is able to match up to this one but I can tell you that it will definitely be a real uphill battle.

Overall 9/10