Xenoblade Chronicles 2 Review


After all of these years I have finally gotten to experience the hype of Xenoblade Chronicles 2! It’s one of those games that I’ve had an eye on for a while but never really got around to playing. I was certainly missing out as this game did the unthinkable. It beat out Final Fantasy XIII and Kingdom Hearts II as my favorite RPG of all time. This game is now the king of its genre which is absolutely not something I was expecting going in. The game just delivers with so much content and fun all the way through.

The game starts out by introducing us to the world which is not in a good spot. Everyone lives in the clouds and the only “land” around are giant monsters. People live on them as continents but as you can imagine the space is very limited so the world has a population issue. Rex is a scavenger who goes around trying to salvage some spare parts to make money. One day he is recruited to help a group called Torna out in a rather dangerous expedition. Rex agrees to help out but the group double crosses him and murders the poor guy when they come into contact with the Aegis.

So in this world everyone uses a humanoid weapon to fight. The Aegis is the ultimate weapon and so they seem to want her for nefarious ends. Fortunately Rex was quickly able to make a contract with her so their lives are now linked. The Aegis’ name is Pyra and she asks Rex to take her to Elysium. He is happy about this as well because with a new land, perhaps he can help the world find some new space to live. The two will meet many companions and have to fight against a ton of enemies to get up there but neither one plans on giving up.

The game’s story took me almost 60 hours to complete so you can bet that there are a lot of other things going on here. The story is always changing dynamically and does a good job of really getting you invested. There are several factions so even the various villain groups are always trying to get in each other’s way. One of the elements that really got me on board was how likable all of the characters are. We have a bunch of really fun villains running around and of course the heroes are solid too.

Then the game spared no expense in having a bunch of fights during the cutscenes. I always like to see the characters going at it even outside of gameplay and this title delivers there. The battles are always very intense like when we fought Morag and then fighting against Jin later. The guy being able to go past the speed of light was an incredible moment because it showed how the heroes were badly out of their league. Every time they would get stronger, so would the villains. There was always a ton of suspense at every moment.

The soundtrack was also absolutely top tier. There are so many great themes throughout the game. You have solid battle themes, emotional themes, and victorious themes. These really went in during those battle cutscenes as well. It goes without saying that the graphics here are also really good. It definitely feels like a modern game through and through. You’d never mistake the graphics for anything older than current gen. No chance of that.

The game is already long as I mentioned and there is a ton of post game content to go through. You’ve got the friendship events, side missions, leveling up further, etc. There’s also a whole paid DLC story but I don’t count that directly as replay value since it’s not actually on the disc. If it was then that would be a different matter. So if the game takes you 60 hours then you’ll have spent 1 dollar per hour which is a really good deal. How can you go wrong there right?

Rex had big shoes to fill in since Shulk was the main character of the first game but I would say he did a great job in this role. Rex has a lot of confidence and ends up being a character who will really inspire you the whole time. He never gives up on his dreams and fights hard. He does lose confidence at one point but for the most part he is always ready to get in on the action. Then you have Pyra who is a fun heroine and of course she can fight really well as the Argis. The two of them have a fun dynamic as friends.

Then there’s Mythra who is the more confident version of Pyra who has unimaginable power. When she appears this is a really big tipping point in the game. I had a lot of fun playing with her in the party but the game does give her a big limitation which is that you can’t use her final smash while you’re indoors. A lot of bosses are indoors so that does hurt a bit.

One of our main companions is Nia who was a member of Torna but fortunately joined up with us. She’s always a fun character and liked to mess with Rex and Pyra. There is a twist regarding her character which does hurt quite a bit near the end of the game but all in all she is definitely someone you can trust to have your back. Zeke started out as someone who didn’t seem all that impressive but by the end he looks rather good. It was also good to have him on the squad although by the time he joined up the villains were so powerful that he didn’t seem to get a lot of wins.

Morag has one of the best entrances in the whole game. She appears as the most powerful driver in the land and gives the heroes their first real big battle. It was also a solid moment where Rex chose to trust Pyra instead of delving into her past. Morag would go on to become a very reliable ally for the heroes throughout the adventure. Then we have Poppy who is a fun android. The fact that she is an artificial blade comes in handy on more than one occasion.

There are quite a number of villains in Torna. Some of the members don’t even appear until you’re deep into the game but once they show up, they make their presence known. The two most impressive villains would be Jin and Malos. Both of them have detailed backstories to explain what is going on here. For Jin, he’s extremely fast and determined which makes for a solid villain. He’s also got an honor code so you couldn’t ask for a much more impressive guy. He steals the show for the villains. Malos is also solid though, I like his confidence and he makes things tough on the heroes many times over as the game goes on.

Of course there are many more characters and events going on but you’ll want to play the game for yourself to see how that plays out. Now, what is the gameplay like? Well, that’s the only part of the game that I wasn’t all that impressed with. It’s sort of a turn based RPG, but one that operates in closer to real time and is part auto battle. So you try to stay close to the villain and your character will start automatically attacking. You can then choose special attacks and combos but a large part of the game is pretty much 100% automated.

I’m more used to seeing that on the mobile and not in a console experience so it took me for a bit of a loop. There is still a lot of strategy to it and I want to underscore that the game can still be quite challenging. That said, it just wasn’t my ideal gameplay style. I’d have preferred to have gone with traditional turn based or more of a fully real time style like Kingdom Hearts. If the game had gone in either of those routes then I think it would have ended up being quite a lot better for it.

Seeing as how this is the gameplay we’ve got though, then the next step is that you need to master it as soon as possible or the final bosses will really take you down a few pegs. I delayed learning about the orb system until the final chapters but then I had to use it. It’s difficult to describe so pay a lot of attention during the tutorials in the game. Effectively, you have to launch a combo of a level 1, level 2, and then level 3 special in the correct order to plant an orb on an opponent. Then when your team combo gauge is maxed out, you can use a unity attack. If you break an orb then you get to attack again and this goes on for up to 3 orbs. You can have more but they don’t seem to trigger extra attacks.

One big tip I’d give here is to constantly have your blades out on scouting assignments. It’s a great way to always be building up some funds and extra XP. You’ll need every bit of that in order to beat the final bosses who really jump up in terms of difficulty level. You won’t be breezing through them the way that you would have done so against the earlier villains. When the game’s difficulty jumps up, it is always very sudden as opposed to being gradual. So one minute you’ll be dominating and in the next you will be getting wrecked.

Overall, Xenoblade Chronicles 2 is a game that will take a while to beat. You really have to fully understand the gameplay style and how to make the best out of every character. You will be engaged with the story right from the jump though. It’s just extremely solid from start to finish and the ending was also the perfect way to end things. With Xenoblade Chronicles 3 on the rise, I can now say that I’m ready for what comes next. I don’t see how it can beat 2 though. If you haven’t played this game yet, I would say that you should change that as soon as possible!

Overall 9/10

Zapper: One Wicked Cricket! Review


Zapper is one of those games that I happened to see randomly and thought it would be interesting. I was in the market for platformer ripoffs of popular mascots and this guy had some spunk. The game was also dirt cheap online so I couldn’t refuse. It definitely doesn’t mind playing out exactly like a Frogger type game with a minimal story. The adventure is over before you know it but the gameplay is certainly fun.

The game starts with Zapper deciding to use his brother as a living battery to power his TV. That’s when a notorious bird shows up and kidnaps the insect. Zapper must now go on a journey to save his bro from this villain but to do so he will have to travel across many dangerous lands. Can he pull this off or is it going to be game over right from the start? It’s hard to say but what he does know is that losing is not an option this time!

There is an opening cutscene and an ending one so don’t expect more of a story outside of that because this is all that you’ll get. From what we see, Zapper isn’t a particularly nice guy. He gets the job done and travels across the distant lands but he isn’t someone that you would want to have to trust. The villain seems interesting enough but it’s just hard to get a real feel for the personality and skills that he might have here. I’d definitely like to see a sequel so we could follow the cast around more.

The game is considerably easier than any of the Frogger titles though. So if you’ve played the Frogger games before then you will have absolutely no trouble getting past this one. The controls are simple, you can move in any direction which causes Zapper to move one square. Press the A button to move 2 squares t once which is how you jump over pitfalls and such. You can also use your thunder blast to wipe out small enemies. The goal of each level is to grab 6 eggs which automatically ends things. That’s the trick to each level aside from the first and only boss in the game.

That one’s actually really creative. You have to touch a bunch of orbs in the proper order and then inch closer to the villain. You can’t touch the wrong one or you’re sent back and the ground is crumbling as you’re doing this. You need to have quick reaction times and really think about what is going on the whole time. I rather enjoyed this part, it was just a nice gimmick and a good way to make the boss memorable. Because of that I really wish we could have gotten more bosses. It’s clear that the game was up to the challenge at any rate so why not right?

There are a lot of collectibles to get as well. Each level has 100 orbs and I can only imagine that getting them all will unlock something cool. I’m not actually sure about that though so you should look it up before attempting such a thing. None of the orbs are really hidden though so you should be able to grab them without a lot of effot. There aren’t too many levels in the game as it is. I cleared the game in under 3 hours and if you aim to get all of the orbs from the start then you could probably increase that to around 5-6. There isn’t any other replay value beyond that though so make the time count.

The graphics are nice enough. It’s got a very classic look to everything from the characters to the levels. The thunder effects are good and it’s always easy to see where you are going. The soundtrack is less memorable though as you probably won’t recall any theme in particular. On a technical level the developers seemed to be focusing on the gameplay above all else and that’s not a bad idea. After all the key is always to make sure that the game runs smoothly and that is true here. No matter what else you can say about the game, poor gameplay is not one of those things.

Still, the lack of content is enough for me to take off one point. I’m hesitant to call this a very good game when you can complete it so quickly and there isn’t much else to do. If there were more cutscenes or more of a story in general then that could have been different. As it stands, this is a game you should definitely pick up and have some fun with if you see it for a good price. It’s not the kind of game that will be a big investment or anything like that though.

Usually I might throw in a few gameplay tips around here but there isn’t much to say on that because the game is straight forward. The best word of advice is to just plunge ahead without hesitating. Due to the nature of the game, you want to always be moving so that you don’t get run over by an enemy. A single hit means that you will lose a life after all so just stay one step ahead of them. You get a lot of free lives in each level so don’t even worry about getting a game over.

Overall, Zapper delivers on what you came here for. You bought the game hoping to get that classic Frogger experience right? Well, you definitely get that in full here. You just don’t get any of the extra features or content that could have been used to amp up the game even more. It would have been nice to have had that as well but it’s what separates the big AAA titles from these knock offs. I can see why the game never got a sequel but hopefully that changes some day.

Overall 6/10

Dance Dance Revolution: Mario Mix Review


This is one of the only Mario games I had never managed to get my hands on before now. It’s certainly well known but usually hard to obtain. Well, I can say that it was worth the wait. The story itself is a lot shorter than I would have hoped but you can tell that there was a good budget behind this game. The effects and graphics are just way too solid to overlook and of course the soundtrack is a blast. If you want to play a solid rhythm game then you can’t go wrong with this one.

The story starts with Toad asking Mario for help because someone has stolen the legendary music orbs. Waluigi, Wario, Blooper, and more villains have united to take these away. Now the whole world is being forced to dance because of how the music magic has gotten free. Can Mario out dance everyone who gets in his way or is this possibly game over for the entire Mushroom Kingdom? Luigi and Peach are not here to back him up this time so Mario is really on his own this time.

There are 4 worlds here which each have 4 levels and then the final world that has 2 levels. Each world ends with a big boss at the end which is always fun and of course you have music tracks from across the Mario franchise. Some of the songs are hard to recognize from their original versions but they’re definitely catchy and work well with the fast paced levels. I played the game without a dance mat so then it’s all about timing as you push your control stick in the right direction at the right time. It’s all about having perfect timing and that sounds good to me as timing is what I’m all about. It works out rather well although the game is also quite easy. I picked the most challenging difficulty level and even then the villains could never get more than a D rank. That’s just how it goes I suppose so you’ll still want to give it your all just to prove to yourself that you can achieve the best.

Without the dance mat the toughest part is when you have to click both directions at once. Of course on the mat you can have one foot in two place at once but that’s not possible with a control stick. You have to quickly hit both sides as quickly as possible but you never get the perfect scores that way. As a result maybe it’s for the best that the A.I. wasn’t too good or that could have started to get a bit tricky. Playing this game reminds me of how the Kingdom Hearts melody game could end up being fun.

Where Nintendo went the extra mile here is by adding all kinds of visual elements and extra minions to the levels. They incorporate Goombas, Boo, Bullet Bills, Koopa, and all sorts of enemies into the mix. They affect how you have to use your control stick and it makes for a fun variety in the levels. Then you have the boss levels where you see both of the characters dancing the whole time. Mario is certainly confident in his skills and its well earned considering how well he does here.

I’ll also give the game props for having a real story mode. It certainly would have been tempting to have just side stepped that entirely but that’s not what happens here. The game takes itself seriously and there are cutscenes as we face off against everyone. Even Bowser steps in at one point which is always hype. The whole story is rather crazy from the jump with how the music magic works but you can just roll with it the whole time.

The graphics are also very nostalgic with how this reminds me of the Mario Party 4 game. The character models have aged well and so have the stage designs. This feels like one of the better depictions of the Mushroom Kingdom. You really get a feel for how daily life would be like in this place. On every technical level the game went above and beyond. The only thing that would hold this title back is the super short length and even with that you’ll have had fun during the journey.

Plus there is a multiplayer mode so that’ll help with the replay value. You could end up playing through the game for quite a long time as long as you have someone to play it with. That’ll really test your skills although I hope that there is a way to speed the levels up further than you could in story mode or it’s possible that both you and your opponent will be absolutely dominating the matches the whole time. I’m sure there is some kind of tiebreaker and you guys won’t get perfect scores all the time so that helps out a bit but speeding things along would certainly help to make it all a bit more exciting.

Overall, Dance Dance Revolution has always been a fun genre for games. I don’t participate in them too much myself nowadays but it was a good way to burn some calories and get a good workout. Throwing in the Mario characters was brilliant and I almost feel like they should bring that back in the present. I think it could absolutely sell super well if it was marketed right. I’m not sure if the Switch has any compatible dance mat at the moment but if not that’s something that could be changed really quickly. Playing through this game is like digging up a lost piece of your childhood. If you like the Mario games and grew up with the Gamecube era then this is a title that you’ll want to get. It’s a title that has aged too well to pass up. There’s not much to it but the game’s a lot of fun and you’re always reminded that Nintendo made that their top priority when making games and it definitely shows here.

Overall 7/10

SpyHunter Review


SpyHunter is a game that always looked pretty interesting. When I saw it, I figured this would be something kind of like Pursuit Force. Well, it plays out a little differently from that one. See, this game never lets you leave the car and you’ve got to perform the objectives while driving to the end of the level. It’s a different take on the usual kind of car game. It’s a decent enough title and yet it trips itself up with the need to force you to grab every collectible. I thought that was a pretty bad idea personally.

The game starts with a villain organization talking about how they are going to take out the world. They have their weapons at the ready and the only one who can stop them is the mysterious agent you are playing as. Unfortunately that’s effectively where the story ends. The rest of the game has you tackling a bunch of missions that have some text for context but that’s pretty much it. If you were looking for a big story here then you have come to the wrong place. The gameplay will have to be enough.

So how does the game play out? Well, it’s a 3D driving title where you are given 5-7 missions to complete. One of those is the primary mission so you have to complete that in order to beat the level and then you have a ton of secondary missions to try and complete. They’ll range from things like “Avoid civilian casualties” to “Blow up 8 trucks”. As you’re driving in the level you will usually see the objectives flagged in little circles. The color of the circle will help to remind you if you’re to blow up the object or stop it with an EMP. If you really forget you can also pause the screen which will quickly show you all of the missions.

The term “secondary” may make you think that these are optional but most of them are not. The game has 14 levels and each one is protected by a points requirement. Each mission gives you a point per mission so you have to complete a lot of them. The game as a whole has around 65 possible points and you need 57 to unlock the last level. If you discount the 4 objectives in that level, that means you need 57 out of 61 possible points prior to the final level so you can’t allow for many mistakes. This means you will be replaying each level a whole bunch of times.

That part’s what is really unfortunate about SpyHunter. You should not have to go back and play old levels like this. I always feel that doing something like that should be absolutely optional. Otherwise it just doesn’t make a whole lot of sense to me to call it secondary. Just bake it all into the level at that point and at least you now what you’re getting yourself into. I also didn’t like the fact that you have to re-clear the other missions. For example, let’s say you beat 5/7 of the level’s missions on the first try. You’d assume that you could just go in and complete the other 2 right? Unfortunately that’s not the case in this one. You have to actually go in and complete all of the other missions again in order for this to count. It makes the process a little extra tedious so I recommend just trying to complete all of the missions right away and restarting until you do. Otherwise you’ll have to go back anyway and at least this way you will be super familiar with the level.

It’s certainly possible that the developers only did this to buy time because otherwise the game would have been incredibly short. Each level is only 3-5 minutes long so you can easily complete the whole game in about an hour if you didn’t have to go back and replay them each time. As a result there is not a ton of replay value on the single player side since you’ll have had to 100% complete almost every level. There is a multiplayer mode though and since the gameplay itself is solid, I could see that being a lot of fun. Multiplayer is always a good way to keep the player around for a while.

The graphics aren’t bad. I liked what we got in the opening cutscene but at the same time there isn’t a lot else to base it off of. The levels have very distinct designs and I like the various effects for the blasters and explosions so all in all I would give that area a thumbs up. The soundtrack is much more forgettable though. You’ll quickly forget any tune that you heard during the game without a doubt. I can’t say I expected any really good tunes but it definitely would have been a pretty nice bonus. Maybe next time I suppose.

As you play through the game you will unlock more weapons for your car. It’s important to note though that these weapons only work for levels after which you’ve unlocked them which I found a bit odd. For example, when you get the triple missiles, you can’t use them for the first level and you are automatically downgraded there. Usually part of the fun with upgrades is going back and winning with extreme ease now. This seems like one of those times where the game just had a big miss again.

The best weapon in the game is definitely the missile though. Whether you’ve got 1 or 3, it is the best way to have the upper hand against the villains. Relying on your gatling gun is not as good because it takes so many hits to defeat the opposing cars. The only time it is worth it is if there are a lot of civilians around and you want to make sure you don’t hit the. The missiles deal a lot of damage and have large explosions so it is tough not to hit someone when using that kind of weaponry.

Overall, SpyHunter is a good game but is heavily held back by all of the sub missions here. Just let me focus on driving and going through the levels. If the game did that then it absolutely would have been so much better. The concept of a driving game where you are blasting with your weapons and everything is quite sound. I guess the developers didn’t have enough confidence in its overall premise though. If you don’t mind the collectathon type elements here then you should pick this game up. It’s fairly cheap and the gameplay itself is polished very well.

Overall 6/10

Paper Mario: The Origami King Review


At long last it’s time to check out the latest Paper Mario adventure. This was always going to be an emotional ride right from the start but I don’t think very many could have ever guessed just how emotional. I nearly got this game day 1 but the gameplay style turned me off from doing that. After playing through the game I can safely say that the gameplay is not very fun but ultimately the game still manages to be a good adventure. It easily has the best Mario soundtrack I’ve ever seen and I would go a step further to say one of the best Nintendo soundtracks out there.

The game starts off quite suddenly as Mario and Luigi head over to Peach’s castle only to find out that she has already been turned. The powerful King Olly has taken her down for the count and she has now joined the side of Origami. Mario and Luigi are tossed out as Olly seals the castle away and then ties down the world. Mario will now have to take down each of the streamers in order to save Peach. Fortunately he will have the help of Olly’s sister Olivia. Will they be able to save the day or are they getting into a situation that’s far above their respective abilities?

Well, the game doesn’t quite manage to match up to the sinister atmosphere that the first cutscene had. Then again, I wouldn’t expect it to. It was a really effective way to start the game up since if even Peach could be turned then that truly meant that nobody was safe. Peach is usually seen as the most pure of heart so you can see why this would be greatly concerning to all parties involved. From there we go onto the normal adventure but you won’t see Olly again until you start to get near the end of the game.

The Paper Mario games have always had pretty fun dialogue. I may give Mario & Luigi the slight edge but it’s close and this game does not disappoint. It has a lot of fun dialogue throughout the game and certainly a lot of puns to go along with that. the story will keep you engaged well enough as you’re going through it. The supporting characters aren’t even bad. For example, I liked Bobby a lot. He’s a bob omb who really means well and just wants some good friends. It takes him a while to get going but once he does, there’s just no stopping him. He adds a fun element to the whole adventure and I was glad to have him around. It’s a shame that he couldn’t have appeared longer.

Olivia’s not quite as interesting. She tends to panic a lot and doesn’t really adapt to the situation in the same way. It is probably the fate of being the main heroine the whole time though. After a certain point of appearing for such a long time, you’re bound to start faltering at some point. She can transform and fight though which puts her above some of the other sidekicks at least in a combat perspective.

There’s not much to say about Mario since he doesn’t talk here but Luigi gets his own sub plot about trying to find the key to Peach’s castle. You feel bad for him because you know from the start that this is doomed to be a gag so he won’t be helpful for a while. At least his misadventures do end up helping in other ways so it balances out. While it’s not a high bar, this probably puts him as looking better than in most games which is really crazy when you think about it.

Bowser’s role is rather small though which is too bad. The scenes that he does get here are great and true show stoppers. The whole time it’ll remind you why you wanted him to appear so much in the first place. He’s made for these kind of moments and it shows. Without Bowser things would not have gone well for the heroes. Kamek and Bowser Jr also show up with satisfying roles so fans of all 3 should certainly be pleased here. That about wraps it up for the characters aside from Olly.

So for King Olly, I like the idea behind the character but I don’t think the execution is on point. Perhaps the opening cutscene set the bar too high but he just never gets back up to that level of hype. By the end you start to almost feel sorry for him which is rarely a good thing for a villain. No, this did not end up going over very well for the guy at all. It would have been cool if Bowser betrayed him and became the main villain for a minute there although I understand why that did not happen.

So the story is fun. It lasts for quite a while at 20+ hours and there is really a lot to do here. There’s also some replay value as you try to save all of the toads and get the collectibles although I’m not sure if there’s any secret ending or any kind of prize that would really make the journey worth it. Hopefully though because it’d be a shame if there was no prize at the end of the tunnel or anything like that.

For the gameplay though, this one is quite unique. You have to spin some wheels with a limited amount of moves to get the enemies in position and then you attack. There are no level ups in the game so there’s no point in fighting except when you have to. The wheel makes each match take longer than it should and it’s always sad when you can’t win in one turn because your attack power is not high enough. The worst part is you can’t exactly increase your attack power aside from finding new health power ups so that’s that.

Not having a level up system is always a mistake in an RPG if you ask me. The ability to grow stronger by beating minions is part of the whole point of the genre. When you take that away, it’s like you’re taking the heart of the adventure away as well. It’s just not right and it certainly doesn’t suit the game. Because of that, every minion encounter just feels annoying because you couldn’t get away fast enough. The wheel also never feels fun so you’re constantly wondering why it is even here.

At least there’s no mysteries during the boss fights like in Color Splash or Sticker Star where you’d have to backtrack to get specific items. You never have to completely run away from a fight here which is a very good thing. That would have absolutely been annoying otherwise. I don’t like to have to backtrack unless there’s a good reason for it. So the gameplay does hold the game back to an extent.

The graphics look really solid here. With the paper style the game may not end up trying to look quite as impressive as the average big budget game but it’s still all very clear. You certainly won’t think this is an older game. The real highlight is the soundtrack like I said earlier though. Listen to any theme in the game and you’ll be pleasantly surprised at just how good it is. The boss fights all pop out at you and it’s like you’re in a whole new world. The themes are heavy rock and get you into the zone. It even makes up for the bosses having the most uninspired designs and names imaginable because they at least sound hype thanks to the music. The game should be really grateful for such excellent tunes.

Overall, The Origami King is a fun installment in the Paper Mario series. I may not have been a big fan in some areas but it’s definitely an improvement over the last two games. I’d like the series to go a little more all out though like how it used to be with the first 3 titles. There’s no reason why your villains should just be ordinary appliance or why you need gimmicks with the gameplay. Give us a normal RPG gameplay style with a solid story and you’ll have a smash hit guaranteed. Maybe Nintendo doesn’t have a lot of confidence in the series without a gimmick but they really should since people would buy this regardless. If you like Paper Mario then you’ll have fun with this one. It’s still worth a purchase and it gives you a lot of value for your purchase. Now it’s just the long wait until the next one.

Overall 7/10

Pokemon Legends: Arceus Review


This game got a ton of hype when it was first announced. After all, Pokemon was finally entering the open world genre! That’s a really huge deal no matter how you slice it. I was definitely excited to see how this would go and I would say the game absolutely succeeds. I think there are a few small things that keep me from putting this at a 9 but either way it’s a big success and I want to see a sequel at some point. There’s just so much that you can do with this game.

The adventure starts off with Terry falling out of a portal and landing in Hsui. In this land, people are scared of Pokemon. There are two main factions, Diamond and Pearl. They both worship the all mighty Sinnoh but disagree on if that being is all about space or time. Terry ends up joining the Galactic Patrol which is a group that has recently moved into Hsui and doesn’t want to anger either group. As a result they do their best to help out whenever possible and now Terry will assist in this mission. Still, why has Terry arrived here? Is it possible that he’s a villain just here to stir up trouble for everyone? He will have to prove himself by completing missions which will raise his star rank. If he raises it enough then good things may happen.

There is a good deal of story here which is nice. I wouldn’t say it’s the most ambitious Pokemon story as that has to be Pokemon Black but a great deal of effort was put into this one without a doubt. For starters, there is a lot of good world building in Hsui and it all ties up nicely at the end. The supporting cast is also solid. Most of them may turn chicken at the end when the going gets tough but they’re all entertaining enough. A few characters get off real easy by the end though. So trust nobody and just keep developing your skills because not all of these guys are Terry’s allies. The game has quite a few twists and turns within it. Some you will likely see coming and others you won’t. There’s a good balance of things happening here and so you’re always kept on guard.

Arceus is also one of the more challenging Pokemon games by the end. You’re not necessarily playing Pokemon for the challenge but it does make the whole climax feel that much more rewarding since you really need to earn it. There are effectively 3 endings to the game here. The base ending, the post game ending, and then the true ending. I went for the first two and may go for the third at some point. The last one isn’t so much difficult as it is very time consuming. Although it’s fair to say that this is difficult in its own way since it’s hard to make up that much time.

The post game ending will put you through your paces though. I had to grind for a few hours to get my guys strong enough for the challenge and let me tell you…grinding is not exactly normal for a Pokemon game. It is very rare indeed that you will ever have to do it. This game embraces its RPG roots though as there are multiple phases to the final boss. I was rather impressed. I didn’t beat the boss in one shot but I certainly gave it a good shot right from the jump.

Now going back to the gameplay, there’s a lot to it here. For the free roam part, you run around the map with your items and Pokemon. You can throw Pokeballs at Pokemon before they spot you to try and catch them. Most Pokemon can be caught straight up like this. For the ones that are higher leveled and keep breaking out, you can throw your Pokemon out to weaken them and then throw your Pokeball. You can also use berries to get their guard down. Sometimes you’ll even want to beat Pokemon instead of catching them to improve your Pokedex.

See, there is a big difference here compared to other Pokemon games. Catching a Pokemon doesn’t end their Pokedex entry. You have to complete 10 tasks relating to a Pokemon to get it to completed status within your Pokedex. This will include tasks that range from catching that Pokemon to beating it, to feeding it, or even watching a move. Each Pokemon seems to have close to 50 tasks so choosing 10 out of those isn’t so bar. Of course 10 for each Pokemon means that you will have to complete over 2300 tasks. If you want a truly complete Pokedex (Not necessary for the true ending) then the number will be over 10,000. Quite the journey eh?

I don’t expect you will get very far in completing the Dex by the time you complete the game. That said, it is always fun to add a few more entries to your list. You can examine Pokemon from afar to see the status of all their missions so you know right away if engaging them is even worth it. Catching or defeating a Pokemon will always give EXP but in the latter parts of the game it is low enough where you’ll probably want to skip them if you’ve already completed the entry. The best place to farm exp is certainly by beating a wild Blissey over and over again. Nothing else is even close if you ask me.

You can also go around completing missions and finding lost items. The lost items seem to be infinite so you may not want to bother with that one. It increases your “merit” score though but I’m not even sure what that does. I got our score to over 1000 but didn’t notice any changes within the game. Completing missions is always a good idea though as it can help generate new missions plus there is a finite amount of these. So once you finish all of the missions that’s it. They give really good rewards too like rare candy. I managed to beat a good chunk of the missions, I want to say over half but if not, it was close to that amount. Some of the missions are simple like catching a Pokemon while others will require a lot of leg work.

As the game goes on you will be able to fly and swim in the water which are really handy. The sections of the world are rather big after all. Then you have the combat gameplay which is a bit weaker than the average Pokemon game. I suspect this is because most of the budget went into the open world part and this was just the bonus. It still works and the rules are pretty much the same but it feels like almost every attack takes the other out in one hit thanks to the new strong style feature. So if my opponent goes first then I lose a fighter and if I go first then I take one out. It feels like the attacks are just a bit too overpowered here.

I do appreciate how switching Pokemon doesn’t cost you a turn though. That is incredibly useful in the final battles as those could have been difficult without that feature. This way it’s like you get a free turn every now and again. You’ve also got crafting which is a way to build items out of resources. It’s a handy little feature but I never really used it much. In the early parts of the game you don’t have enough materials and by late game it’s easier to just buy whatever you need. I highly recommend completing the shop side quests whenever possible so you can upgrade his wares. Once you do this 3-4 times he will start selling Ultra Balls and Max Revives which are absolutely necessary. Earning money can be difficult here until you’re in the end game but then beating Blissey will get you a good amount of money through the item drops.

Now I do have some issues with the game. Mainly they are quality of life features or lack thereof which is what keeps this from being a 9. First off, the bag is way too small. You’ll get constant messages that your bag is full when you try to pick something up. I even went to the one guy who gives you more bag space and bought a ton of slots but it’s not enough. (Also it’s crazy how you’re charged big money for a single slot) There are way more kinds of items in the game than item spots to grab. The issue here is that you then have to throw stuff out which could be handy later on.

I didn’t think it was necessary to make the bag so small. Also, going back to the money angle, since it’s hard to earn money at times, that means you will often be running low on Pokeballs which can be a bit annoying when you are trying to catch a lot of Pokemon. You’ve then got to leave and return. There is no way to leave and then quick travel to a different location either. You always have to go back to home base and then set out again. It’s a small thing but that mans you have to click through the various text boxes every time you want to switch areas which adds up.

It’s little areas like that which feel like they could have been more polished. A few more months may have helped the game with a few of these features. Some missions give the compass some trouble and things like that. Still, these are all what I would consider minor quality of life improvements. The important thing here is that you will still be having fun the whole time. I could barely put the game down as I played through the whole campaign. The game’s length is also pretty good at around 20-22 hours. That’s a solid length and of course there is a ton of replay value.

I don’t see how you can catch all of the Pokemon to unlock the true ending in under 30-40 hours. If you want to complete all tasks for all Pokemon then that’s probably even longer. So you’re not going to run out of content here, that’s for sure. I still consider this to be a Pokemon spinoff game and not the next in the main line series but it’s got enough content to be one, that’s for sure. You can play this for a very long time and with all the missions around as well, you’re likely looking at 50-60 hours total.

The graphics were a big deal leading up to the game since everyone pointed out how they don’t look so great. Yes, it’s true that this doesn’t compare to any of the big Switch games. It’s GameFreak though and they’re known for being as cheap as possible while still coming out with the game. I can’t say that I’m surprised they did not spend the extra budget to make this title look amazing. Even with that being said, this is still a good looking game. Just because it’s not top tier doesn’t mean that it is bad. There are a lot of nice sceneries and effects thrown in here.

Trust me when I say that you won’t have any issues when playing through the game. It still looks good and I would play a sequel that looks just like this one in a heartbeat. The soundtrack is quite good though. I like all of the remixes here. The wild Pokemon theme and the trainer theme are both a lot of fun. The absolute best theme in the game is definitely the Giratina remix though. The most powerful moment in the whole game and the theme is very fitting. It really fills you with energy and after beating the game this was the first track from the title that I looked up. It’ll be hard to go back to the normal tune after this.

Overall, Pokemon Legends: Arceus is a very solid game. I think the lack of Arceus in a game named after him can be disappointing for some but I’m not particularly a big fan of his so I was cool with that. The game is great and I liked the story around it. We got some real villains here and a ton of lore. All of the final scenes are really serious and make you feel the danger surrounding the characters. Some quality of life updates would be greatly appreciated so maybe they could put in some free DLC. Like trying to find Pokemon when you have to deal with the usuals each time can be a bit tedious. If there was a way to filter out Pokemon that you have mastered the entry for, that would be awesome. With some Pokemon only showing up at night or in the day, I’m glad you can change the time at any camp but that also takes some time. With a little more polish this game would be near perfect but either way I would recommend picking it up right away. There’s just to much to do here that you almost don’t know where to start when talking about it. There’s plenty of stuff I haven’t even touched upon myself in this review so when you start the game you’ll be in for some surprises!

Overall 8/10

Blaster Master Zero 3 Review


Blaster Master’s been a pretty fun series. It has the exploration components from Shankar and then your classic Metroid shooting gameplay. There is some extra variety since you can switch gameplay styles from the ship to fighting as a human too. Throw in an excellent plot and you’ve got yourself a great game here. It’s a good way to end the Blaster Master epic.

After the events of the second game, Eve and Jason are kidnapped by the government. Our lead isn’t sure why this is happening after he already helped save the world in the second game. Fortunately the area is attacked and he is able to escape in the confusion. He meets up with his old enemy Leibniz who was also attacked by the government and they ended up destroying his ship. This means they will have to reluctantly team up now. The only clue Jason has is that the government is seeking to destroy Eve because she may be in league with the monsters. Jason doesn’t believe this and has to get to her before it’s too late.

Game 2 had multiple endings similar to this one and the one I got was not exactly the true ending so this one ended up picking up at a different spot than I left it. There is a quick flashback/explanation of the first two games though so it’s easy to know what’s going on right from the jump. This game also has a true ending and it’s pretty creative how you unlock it. I dare say you won’t get it naturally on your first try but you’ll be ready for the second. I haven’t gone after the secret ending myself but it’s something I could see myself having fun with some day.

The story here is very engaging right from the start. The quest to find Eve is exciting and there’s always a lot happening. The only slow part of the game is when we run into Kanna in the veggie planet. We learn a bit about her and all but this really felt like filler. Once we got back in the chase for Eve then things got really good again. We also got to meet Kane who is apparently the main character of the Japanese version of the original game. He gets a good role here so his fans should be pleased.

For the most part this is a fairly small cast that we’re working with here so the dialogue needs to be sharp. I can say that the game pulls it off and in particular I had a lot of fun with Leibniz. For the longest time I thought he was the main character from an alternate dimension but by now I have to accept that he’s just a guy who was in a really similar situation only things didn’t work out well for him. I can definitely see how the guy got jaded very quickly. Would have been nice to have seen him actually go into the field and help us in battle at one point.

The graphics here are definitely sharp. The game really captures that Megaman ZX feeling throughout. It’s futuristic and full of energy as everything is all happening at once. The attacks look nice and the illustrations for the cutscenes are really good too. These are all amplified by the excellent soundtrack that is playing throughout the game. There isn’t a large variety but each time is great so when you add them up then you have a very satisfying roster here. In a technical level the game never fails and that isn’t surprising since Blaster Master has always been good at delivering on its Sci fi elements.

I also liked the gameplay a lot. 2D shooters are fun and when you also factor in all the sub weapons and movement options, there is a lot of depth to the gameplay. You’re not going to just run in and take names or you’ll lose your energy quickly. Particularly before you learn how to hover you have to go forward with caution. As your machine grows stronger you are able to engage in every fight which is nice since you really feel the character’s progression into being a mighty warrior. Then for the dungeons where the machine can’t fit, you go in on foot and the gameplay becomes more of an overhead adventure with your blaster. It’s a different gameplay style that is still similar enough where you can easily transition between the two. You can also access the VRW world which boosts all of your abilities but it’s supposed to be dangerous to stay in there for too long. I didn’t use this a ton outside of the areas where you have to use it but I like the transformation effects and how everything changes while inside of that world. So in a way you have 3 different styles here and the best part is how responsive it all feels. You’re always in complete control of what’s going on.

The length of the game is pretty good as well. I’d say it’s around 7 hours or so and then you have the bonus endings and power ups to get which should take you to 10+. You can also try to get the Platinum trophy so when you consider all of that, you’re getting a good bang for your buck. Even without the replay value the main story is strong enough where you would be feeling good about this either way.

Overall, Blaster Master 3 is a great game and I dare say it’s the best title in the trilogy. It takes all the good aspects from the first two games and keeps them going with good momentum. The story is as good as ever and the graphics/soundtrack is on point. Hopefully we do end up getting more games with these characters but if not I think we can safely say that it was a satisfying ride. By the end you will feel like the true Blaster Master!

Overall 8/10

Mario Kart 8 Deluxe Review


Mario Kart 8 is a game I’ve been meaning to get for many, many years but it just didn’t work out. Well, that paid off in a way because then it came out for the Switch so I got to get the updated version there. The Deluxe version brings Link and everything unlocked from the jump. Throw in the smooth online and it really does feel like a Deluxe edition here. You are bound to have a lot of fun while playing through this one.

Now on one hand with everything unlocked from the jump you may feel less incentive to go and actually play through all of the cups but it also means that you can really relax and do everything at your own pace. You can play the tournaments, jump into online battles, play vs mode, etc. There is absolutely a lot of content here so you certainly won’t run out or get bored either. The amount of stages here must be a record. I’m not sure if that is a fact but at least it feels like this must be the case.

I’ve played a whole lot of stages and I’m not sure if I’ve played them all yet. Then there’s also the character roster which is just as impressive. I set a challenge for myself to play as every character before doing that review and so I took them all for a spin. It’s really cool to play as a guest star like Link here. I can definitely understand why people are getting hyped for a Nintendo Kart. You can’t go wrong with guest stars and it just enhances the amount of fun you can have. Characters are mainly cosmetic as well so you might as well throw them in.

It goes without saying that the gameplay is quite excellent here. The controls are really smooth and you shouldn’t have a problem driving around. I notice that the game does try to make it a little easier on you here as it’s hard to drive off the road. The game will usually auto correct for you to make sure that you stay on the road. That’s definitely a very useful feature to be sure. I don’t think it is quite as good as say Double Dash where you really have to be careful to master your vehicle at all times but it does make sense in terms of making the game more inclusive for everyone to have a good time with. Double Dash is still my all time favorite game after all but it’s safe to say that Mario Kart 8 is the next best.

The soundtrack is excellent with a huge variety of songs to choose from. Every stage has its own distinct theme and nothing is reused here. You’ll hear a lot of nostalgic music throughout the game and of course modern twists as well. It’s definitely a game that’s very soothing to play with how peaceful some of the songs can be and even the fast paced tunes just feel good. This is a game where you can see how Nintendo put a ton of effort into every aspect. Naturally the graphics are included with that. The game looks quite excellent at all times. The gameplay is sharp and the stage designs really pop out at you as well.

For the online modes you can play in tournaments, single races, battle modes, etc. I tried all of the options and it’s nice to be playing against other opponents in real time. I played a ton of matches and didn’t experience lag in any of them. Imagine if Super Smash had that level of attention to it? Now that would really be something. It’s also fun how you have a little point total next to your name as you play through the stages. It’s not really a ranking since you don’t know where you stack up but it does give you something to aim for as you win more and more races.

As for the battle modes, you’ve got quite a few here. The most fun one is probably the cops and robbers game as you have to dry and get out of the area before you are whacked by the other team. You can free other members who have been captured though. The game seems to favor the team making the arrests here but you do need to have strategy and doing that online can be tricky. There’s also a capture the flag game which is fun. You have to try and hold onto it for a while in order to win. This can be tough if you’re not the first to grab it though. It’s not that hard to buy 20 seconds in the initial skirmish.

There’s also the bomb and balloon modes although unfortunately the balloon one is no longer about survival. I suspect the developers were worried about players dragging the matches out too long so they turned this into a pure score battle but I always liked the idea of a survival mode since it really makes you have to drive carefully to try and stay on top there. With a score system it’s a bit more chaotic. I don’t think you will be spending quite as much time here as in the races anyway though so it’s really just more ways to play the game and you can’t go wrong there.

Overall, Mario Kart 8 Deluxe is definitely a great game. There is a whole lot of replay value here which you probably guessed from everything above. This is really a complete game in every aspect. I can’t think of a single weakness that it has and so Mario Kart 8 will really end up leaving a strong legacy behind it. You will be hard pressed to find a better racing game available and of course playing online with others is a lot of fun. The items ensure that you will have a fresh experience in each race. No two races will be identical after all and the item frequency is really quite high. The stages are the right length as they aren’t too short or too long. There really must have been hundreds of hours of research pumped into this and it paid off. The bar for the 9th game is really set quite high at this point.

Overall 9/10

Ty the Tasmanian Tiger 3: Night of the Quinkan Review


Ty and friends are back for another big adventure as we conclude the trilogy. This one takes elements from the first two games which is neat and I would even say that this is the best game in the trilogy. It’s really a good way to end things off and while there is one big quality of life update I would have liked to see, it makes for a very fun adventure all the way through.

The game starts with Ty and friends taking down a big alien invasion and it’s a very climactic opening. Just when it seems like the game is ending before it’s truly begun, Ty gets trapped in the wormhole due to an outside attack. By the time he returns to the real world, 6 months have passed. Bush Rescue is disbanded and the villains have basically taken over the world. It’s a shame how everyone has absolutely no heroic instincts without Ty. One of the members went off to be a professional racer while the world is falling apart! Well, Ty has to bring the band back together one last time to stop the Quinkan from taking over the world. Can he pull this off or is it already too late?

So from there you might expect a really focused plot with constant action but it turns back into game 2 where you have a bunch of stand alone quests from there. Where the game improves from game 2 though is that the missions feel far less like filler this time around. Usually they all end up tying into the story in some way or another. You’re always getting closer to the truth of the invasion and finding a way to stop the Quinkan. The hub world and map appears the same from game 2 so get ready for a lot of exploring. They’ve also brought the shop back but fortunately this time there are mobile vans where you can buy the upgrades at instead of having to go all the way back to base each time.

That does lead into my one main complaint though which is that we really should have had fast travel here. I guarantee that would have been an amazing quality of life update. See, you have to drive back and forth along a really big hub world after every single mission which can get old. The car isn’t super fast so you’ll be driving quite a bit and quick travel would have solved that entirely. I suppose you’d spend less time on the hub world but that’s fine by me. This just makes sense for any game with a hub world this big.

Not a super big deal and the game’s pretty short as it is so you’ll still be finishing quickly. The gameplay has some more combat moves this time around so aside from throwing the boomerangs you can also smack opponents. This does mean that sometimes you’ll punch an opponent instead of throwing your weapon by mistake since it’s the same button though. I would have put the different attacks to different buttons personally but you should be good since both attacks are strong anyway. I found the actual combat gameplay to be rather weak but fortunately it is rarely necessary. You can almost always just skip the enemies. There’s no level up system in the game so fighting them doesn’t really matter much.

The game is split up into several gameplay styles so you have the levels where you are in the ground but you also have plane levels and mech suit ones. For the plane levels, you typically have to bomb enemy installations and shoot at others. Then in the mech suits you have a lot of fights and powering up generators. My favorite levels were probably the mech suit ones, it’s just a lot of fun to be in the suit and spamming lasers the whole time. Now that’s a good way to just barrel through the levels.

The graphics are solid as expected. Some of the night levels can get a bit dark but the game knows how to build the atmosphere up well. The action in the cutscenes is really good too. I question how someone was able to outrun a laser in the final part of the game but sometimes adrenaline will help you pull off some really good feats I guess. Either way it worked and that’s the important thing. The soundtrack is good too, it’s really got that retro platformer feeling to it.

I also enjoyed the story. I think it would be even better if you would just continue the story each time without having to go through the missions structure, but at the same time it is really nice that every single cutscene is voice acted. I can’t state enough how impressive that is and it always makes me feel like the game had a good budget behind it. This makes the whole game so much more immersive than if there was no voice acting like that. Ty’s parents also get to step in near the end of the story but their role is super small so I wouldn’t blame you for wanting something more this time.

So in all this was just a fun all around game. The gameplay is fun and while the combat may not be the best, it is almost never necessary so you don’t have to worry about it. The level designs are fun and I liked the various bosses. The final boss in particular is quite a bit of fun even if I bluffed my way through most of it. I would definitely be up for a new Ty game someday. The boomerang gameplay would lend itself really well to some modern mechanics with that. I think they would be able to do a tremendous job of taking things to the next level.

Overall, Ty 3 is my favorite game in the trilogy and even has an emotional ending. If you are looking for a fun platformer or just want to see Ty and the gang again then you can’t afford to miss out on this game. It’s really got everything you could be looking for here and then some. There is also some replay value as you can buy the rest of the boomerangs. There aren’t a bunch of other levels to play but still enough where you can have fun running around the island and checking out all the sights.

Overall 7/10

Mario Sports Mix Review


Mario Sports Mix is a game that definitely fell to the backburner on my wish list for a while. It always looked like fun but at the same time not fun enough to buy. I think it’s because when Mario focuses on one sport you know that you’re going to get something amazing. When it’s a bunch of different sports in one game then you assume they will probably be a lot weaker. Still, I finally bought this game and I would say it’s pretty fun. It’s certainly not touching most of the other Mario sport titles but it’s a game you can certainly have fun playing with some friends. The replay value will be considerably lower if you play by yourself though.

So lets talk about each of the sports here. First off is Basketball since that’s definitely the biggest draw here. At least it’s the sport that pops out at you from the cover. It’s pretty fun even if it may not be quite as strong as Hoops 3 on 3. You do have all the rules in and making the shots is satisfying. I think making the block a little more complicated by having you shake the Wii remote is unnecessary but I’m sure they wanted to push the motion controls a bit. The game is fun but one issue here is how long each game takes. You can be playing the same game for a very long time as there is no mercy rule and each score shuts down the clock. After I was winning by a massive amount I just started running around to waste some time. I think a mercy rule should always be enabled to prevent that. It’s not the standard though so I suppose I shouldn’t expect this game to have that necessarily.

Part of why the game feels so long is because the computer A.I. just isn’t very good on most of the settings. Either they’re broken hard or extremely easy but there’s not much of a middle ground. Then you have Dodgeball which may be my favorite from from the 4 sports. It’s never really gotten a big video game before and it’s fun to run around the field and try to hit someone. The controls can take a little getting used to but once you’ve got them down, you’ll be doing well here. It’s a game that is easy to understand and makes a lot of sense the whole time. It can also be a bit on the longer side but if you’re dominating the opponents then you can make the game quicker. There’s no big time limit you have to wait on after all, just knock everyone out instead.

Next up is Volleyball and that one’s fun. I would say that the minigame for it in Mario Party is still better but it’s hard to top that one. The Mario Party version is fairly iconic after all. This one has the motion controls to worry about as well, but it’s still fun to coordinate your moves and try to land a spike. You’ll be thinking of Haikyu while playing as you remember those hype volleyball moments. It may not top the first two sports for me but it’s another fun one into the mix.

Finally you have the Hockey game. It’s the weakest of the 4 but still makes for a good time. The controls are good and while it may be hard to score, that’s true for all hockey games. You get used to the goalie being super powerful after a while and just come to accept it. Either way the computer won’t be doing much against you so you can keep landing hits until you finally win. At that point you will have completed all 4 of the games.

Aside from the main sports there are also some minigames that use the same gameplay but switch things up a bit. They’re effectively using the game’s gameplay without the time limit. They’re fun and it’s a nice little touch that shows how the developers were trying to add some more content and variety in here. I appreciate that and the minigames are good so you can certainly have fun spending time there.

In general I would say the game has a good amount of replay value. You can play the sports in exhibition mode or in tournament mode. You have the minigames and of course the multiplayer content as well. So that’s enough to keep you playing for a very long time. Most multiplayer games by default have a lot of replay value for that reason. I’m still not prepared to put this up against most of the mainline sport games since I think they’re just on a different level, but this is a very capable game from start to finish.

The graphics are solid and will remind you of the classic Mario games for the Gamecube. It’s definitely got that kind of artstyle going for it. It’s also really nostalgic to see the characters one more time. It feels like a while since we’ve gotten some big Mario sport titles. Golf doesn’t really do it for me and the latest Tennis titles have gone in too hard with the gimmicks. We need a return to basics like this. The soundtrack is also good although it doesn’t really stand out the way it does for Mario Kart. Maybe next time they’ll be able to get in some really iconic tunes to go along with the game.

Overall, I enjoyed Mario Sports Mix. It’s a fun game and you can get it for a pretty decent price nowadays. If you enjoy Mario games and like your sports then this is one game that you don’t want to miss out on. If we’re lucky then maybe they’ll make a sequel at some point. Without the Wii Remote holding it back, I suspect the next ones will really be able to go all in on the fun gameplay. The sky’s the limit there and of course the game I’m really waiting for is Mario Football. One day they’ve gotta come out with that right?

Overall 7/10