Reign of Fire Review

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It’s time to look at an old Game Boy Advance game that I’ve had for a very long time. I finally managed to complete it the other day as I just barreled through the game from start to finish in 2 batches. It’s a game that definitely feels like a cash in and even embraces this, but still has some potential. There are fun aspects to the gameplay, but the overall product definitely needed more polish. In the end, this didn’t end up being a surprise hit or anything like that, but if you’re looking for a fun way to spend 2-4 hours, this is your ticket!

The story of the game roughly follows the movie, but it only contains the bare minimum requirements of a plot. The game starts off with characters yelling about supplies and that dragons are dangerous. You spend a few missions growing crops, destroying Dragon Eggs and adding more people to your crew. Rinse and Repeat for 9 missions. I was fully expecting one of the groups to betray the heroes since I feel like that happened in the film, but instead they all jump into the alliance wholeheartedly and say the exact same things. “Why fight each other when we can fight dragons?” They all seem so sincere that you will naturally be very suspicious the entire time. I know that I was! Still, you probably aren’t playing this game for the plot.

Instead you are playing this for the gameplay. It uses an overhead style similar to Marvel’s Ultimate Alliance. You have an unlimited ammo of missilles that work just like bullets as you mow down the legions of dragons that chase you down. You don’t have to worry about the flying ones as they will rarely even fire a single shot, but the ones on the ground are the tricky ones. The Red Dinos can fire off multiple fire blasts and your allies will typically get hit every time, leaving you to fend off the armies on your own. You can find health supplies along the route so use them whenever necessary. Most of the missions will involve you searching for something so follow the compass and you’ll hopefully be fine.

The core mechanics of this game don’t seem all that bad. Walking and shooting can work well as a decent, linear experience. Think Super Mario or Pac Man, the games are simple, but effective. The problem is the technical limitations of the game. For starters, you can’t run. The characters move very slowly while the environments are incredibly large and sparse. This makes for a bad combination since you can be walking for several minutes in a row. There’s a reason why they give you a full 30 minutes to complete each level after all. Furthermore, the compass is rarely accurate. As I just said, the levels are huge and there are mountains blocking off several paths.

Let’s say the compass is pointing straight down. You’ll start heading that way only to be stopped by a long row of mountains as far as the eye can see. You must now guess whether the path to get lower is right or left. Choose incorrectly and you won’t make it back within 30 minutes. You can literally spend that entire time just walking around. This is partially due to the fact that all of the levels seem to share the same map and each level covers a different part of town. If you make a wrong turn in level 6, you may wander into the level 1 area and that journey takes a very long amount of time. Personally, I’d say that each level should have had its own stage. At the very least, you shouldn’t be able to walk between them by mistake, that doesn’t seem right.

That part was easily the most frustrating aspect. It’s not as bad as a bad puzzle or anything like that, but it really does slow your momentum down. The game isn’t very difficult once you understand what to do, but the game really does leave you to your own devices right from the start. For example, I died in level 1 many times because I didn’t know how to enter the Harvestor vehicle. Once I found that out, it was smooth sailing and the rest of the levels were pretty easy. There actually is a final boss so that’s neat. You have to fight against a giant dragon. The anticlimactic part is the fact that this dragon isn’t really any stronger than the minions. It has a lot more health, but it won’t even try attacking you since it just burns houses in the meantime.

After completing the human’s campaign, you unlock Dragon Mode. I wish this had been around from the start since it is certainly a lot more fun than the first mode. Granted, I probably would have started with the humans anyway. The gameplay is similar except you play as a dragon so you can fly and you also have super speed while walking. That really fixes one of the big negatives that I had with the gameplay. It is a little lazy that all of the dragons have the same emoticon/facial picture though. It’s interesting to see things from their point of view. I only completed two of their levels and probably won’t go and beat the others anytime soon. It would be fun, but I have other games to play and spent enough time on this one.

It does help the replay value though. Make sure that you jot down the password saves after each level because you likely won’t be able to find them online and then you’d have to start all the way from the beginning again. I do wish that the game had a save feature and I’m glad that it has become the standard for games nowadays. It really can make a world of difference. I would like to quickly point out that one of the pictures used for one of the characters instantly reminded me of a twitch emote. I dunno, the resemblence may not be all that striking from this angle, but go to Twitch chats for a while and it will all start to make sense.
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The graphics aren’t bad, but they’re not great either. The title didn’t put a whole lot of effort into the character models. Everything is clear in the sense that you can distinguish between all of the objects, but they do tend to be a little blurry and unrefined. The soundtrack is fairly limited although I did play most of the game on mute. I made sure to listen to it a little afterwards though. It’s just not all that special or spectacular and you may want to keep it off as the constant sound effects from shooting and all of the explosions make it a very loud experience.

Overall, It feels good to be done with this game once and for all. The first level had be worried that the game would be quite terrible, but it picked up quite a bit from there. It’s still not a great game or even a very good one, but it can at least hold its own now. I think you’ll enjoy playing it and the game should be up for sale at less than 5 dollars online. For that price, it’s a bargain to snag. There are around 18 levels if you play both campaigns so that should buy you enough time to make the purchase worth it. With this game gone, I’ll have to see which game takes the top priority spot next time. It may be time for Yugioh to make a comeback.

Overall 6/10

Mirror’s Edge Catalyst Review

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I never played the original Mirror’s Edge, but seeing as how Cayalyst is a reboot of sorts, I may as well go with the updated version. The game takes some time to start building up the universe around it, but unless there is a sequel, you’ll ultimately wonder what the point of it was. I suppose that it’s admirable to build up such a universe even if there is no sequel as you can decide how it will end on your own, but that will probably vary from person to person. It’s a fun enough game although it is a little on the short side.

Faith is a runner who was captured by the government and thrown into prison. The world is currently a dictatorship with the government being quite corrupt as always. They have come out with a new nanite virus which can control people once it is installed. They aim to set off the signal across the entire city and someday the world. If this happens, then they will be able to physically control everyone. Faith decides that she can’t let this happen, but unfortunately the leader of the resistance thinks it is too risky to actually…resist. He just wants to talk tough on smaller matters, but believes that they shouldn’t actually attack the government. Well…looks like Faith is on her own!

This is a first person game, but it’s actually not a shooter. As you’re a Runner in this title, you can imagine that running is what you’ll be doing most of the time. You typically have to run from point A to point B while performing some athletics and occasionally fighting with the authorities. As you play through the game you will acquire gadgets that will help you out like gliding between buildings or using a rope to pull yourself up. You even acquire an EMP weapon, which is very handy to have when you are surrounded by enemies. For combat, you can use the weak or strong attacks on your opponents. You’ll want to mix them up or the opponents will counter attack. Personally I found that the best way to beat them was to always jump off of something or just jump into them as the A.I. can never react to such an attack. Beating the enemies is pretty easy provided that you don’t try to rush it by running towards them. You will want to use strategy here.

The gameplay is pretty smooth, but occasionally you’ll find yourself at a jump where the camera angles make it difficult. I died quite a few times during the mission where you had to climb a 4 sided tower to deactivate a cannon. There are also a time where I jumped a little too high and found myself on a roof. It was very difficult to get down from there since I wasn’t supposed to be that high in the first place. Luckily, I managed at some point. That was rare though and on the whole the controls were easy to learn and proved to be intuitive.

Unfortunately, there is no final boss in the game so you don’t get to really show off your skills. True, you get to fight some minions towards the end of the game, but I wouldn’t call them a “final boss” to be honest. We did get a nice cutscene which had a fight between Faith and Kat which was neat though. I wasn’t expecting any fighting considering that the game was just about over by that point and it was a good action scene. Faith’s a solid hand to hand fighter even if she does tend to get a little distracted from time to time.

Graphically the game looks good. I wouldn’t call it great though and I think that a PS4 title can do better, but it’s not bad either. You still wouldn’t go and mistake this for an older generation like the PS2. The game opts for a very realistic style which is likely what hampers the graphics a bit. Just look at a game like Super Smash Bros and then at the latest Metal Gear. Metal Gear looks good, but Smash Bros looks a lot more vibrant and modern. Embracing the fantasy elements of a video game can certainly make it look a lot better in the long run. By the way, the cover of this game does sort of spoil the ending design from one of Faith’s choices though so prepare yourself!

As far as the soundtrack goes, Mirror’s Edge is okay. There aren’t really any standout themes, but they were fairly decent while playing through. I just can’t remember any of them at the moment so that’s a little bit of a strike against it. While the main campaign is pretty short, there is a lot of post game content to help the replay value. There are 50 trophies in the game. You’ll get around 20 of them by beating the game and then the other 30 are related to finding a lot of switches and completing many side missions. I’d say that doing all of that should definitely triple your overall play time or maybe even go a little beyond that. There seems to be some kind of multiplayer mode here as well. I’m not sure what that’s all about, but it could be a fun thing to try out if you have PS+.

Faith is a decent main character I guess as she is less annoying than the others, but I wouldn’t call her a great character either. She is the “tough” character of the group who isn’t afraid to break the rules and defy the government. Pretty much all of her lines are meant to remind you of this. The problem is that she shows moments of weakness quite regularly to the point where it destroys this image and she doesn’t seem to have a clear idea of what she even wants to do. Of course, it doesn’t help that she is surrounded by cowards and villains though. She’s the best character, but the bar is set rather low and I’d like to see her decide to fight the villains on her own at some point.

Icarus is the new member of the resistance who talks tough and doesn’t get along with Faith. By the end of the game he is basically the damsel in distress though and loses all of his confidence. No worries, Faith is here to help him out. This guy was annoying from the get go and while it seems like he could be a better character now (He better not become a love interest) I will probably find it difficult to like him. He’s better than Faith’s original boss though. That guy was afraid to make any waves and was scared of the villains. I don’t know how he became the leader of the resistance, but he was holding the group back whenever he appeared.

Then there’s the leader of the more extreme resistance, but she’s also a villain by the end. She wants to destroy everyone who leads privileged lives so they can know how she feels. Faith doesn’t like the government, but the world wouldn’t be any better under this resistance movement either which presents her with a dilemma. It’s one that she doesn’t really worry about though and she is still rather indecisive by the end so it’ll be intriguing to see which side she ultimately goes with. It’s lightly implied that the government may not be as corrupt anymore as a new leader has been elected, but it could very easily just be a political front.

Along the way we are also introduced to a computer genius who helps Faith out a lot. Her gimmick is that she takes everything literally and constantly insults everyone. It’s a decent gimmick I suppose, but one that can get a little tiring. There’s also a guy who Faith owes a lot of credits due to being in jail for so long. They have a rather weird dynamic as he’ll be insulting and threatening her one moment to giving her a pep talk the next. I definitely wouldn’t trust him if I was Faith since he seems a little unhinged. He seems to be the leader of the black market or something like that. I’m sure that we would meet other characters through the side missions as well, but those were the main ones. There’s also a lighthearted runner who asks you to do things for him once in a while, but he never becomes an important character.

Naturally, we can’t forget the main villains either. The main villain can actually fight a little which is cool, but he’s your average evil scientist aside from that. I’ll give him some credit for actually being fairly interesting though. I actually didn’t mind rooting for him a little since he’s actually more likable than 90% of the heroes. It’s just too bad that he left the cure that could stop his big plans in the middle of a room on the top floor with absolutely no security. I guess being overconfident didn’t pay off for him this time.

His right hand woman also gets a bit role and delves into Captain America:Winter Soldier issues. She murders quite a few people and even tortures one or two of them before putting them out of their misery. She’s completely evil, but then a plot twist happens. As Marvel would say “No, she’s not a clone or being mind controller. This is really her!” She should be held accountable right? Well, not really according to Faith. This whole thing is very personal and stopping the resistance from murdering her is one thing, but this lady still needs to be locked up for life at least. Even if she turned over a new leaf, she’s got to pay for the crimes. Faith seemed to completely forget everything that the lady did and it was a little iffy. If we got a sequel, it would be interesting to see if Faith tried to keep on convincing this lady to join her or not. Everyone seems to have gotten over the murders and such though so maybe Faith did as well.

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Overall, Mirror’s Edge Catalyst is a good game. The story could have used a little work though. Essentially, it feels like you’re thrown into a world which is established around you, but then you’re taken out just as quickly. You got to see a glimpse of a whole new world, but there was no ending. Hopefully a sequel could work on that a little as the ending certainly doesn’t feel like anything has changed. The gameplay is solid though and trying to get the Platinum Trophy will help with the short length. The game does well on technical merits as well and ultimately gameplay will always trump the story for me as long as the story isn’t terrible, which this one certainly was not. I just wish that we had gotten some more likable characters and maybe a boss fight or two. Also, did anyone else miss the cool secret agent who was murdered so quickly by the right hand woman? He had the potential to be awesome, but so much for that. He didn’t even get a plot twist to himself. I recommend checking out this title, but maybe you should wait until the price goes down. I don’t think it will take too long for that to happen as price reductions happen all the time now. Now, it’s back to working on Final Fantasy VII for a while longer. I’m about halfway so just like 20 hours left until I wreck Sephiroth!

Overall 7/10

De Blob 2 Review

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I actually enjoyed the first De Blob game quite a bit. It was a lot of fun and took a unique approach on the Platformer genre. Painting everything in the city before moving on was a lot of fun and it made for a peaceful adventure. My main problem with the game is the fact that it drags on a lot this time around and they actually decided to switch the gameplay up rather dramatically. It makes for an easier Platinum, but that’s about all that I can say for the game and trust me…it’s not saying a whole lot anymore. It’s a shame that De Blob 2 couldn’t stay true to the original.

Comrade Black is back and once again he has decided to eliminate all color. Yeah..the plot is basically the same exact thing as the first title. The story is easily one of the weakest aspects in the game. Who thought it would be engaging for every character to speak gibberish while gargling water the whole time? It gets annoying very quickly. Even ignoring that, all of the characters are really annoying. None of them come across as particularly annoying and could Blob have been given a worse design? He is always making a lot of “cool” poses after accomplishing a mission, but they all come across as arrogant or mean. A cool character can pull that off, but not Blob.

For example, Blob was actually trembling when he first made it to the villain lair? Really!? Keep in mind that Comrade Black is a baby himself who is always getting teased by his subordinates and crossdresses once in a while. He has a little horsie float to keep himself from drowning and he’s comic relief the whole game. To be fair, every character is comic relief in this game and a lot of innocent civilians die and are blown up, but this is also used for comic relief since they are just made out of ink.

The only deep part of the game is at the final level where Blob must make a difficult decision 3 times. Save the civilians who are stranded on a planet which is about to explode or keep on going to stop the main villain. I went to save these guys two times, but it never helped at all and the people weren’t even grateful. It’s still heroic to save them, but I didn’t want to by the end. I did try to help the third group once, but then I died and the game took me 10 whole minutes back. I was not going to make that mistake a second time. A cutscene played and we saw the planet blow up with all of the civilians on it. For a second I was worried, but for the wrong reasons. I thought that maybe it wasn’t optional after all, but luckily it was okay. The sidekick didn’t even care and told me to keep on going.

That brings me to another negative, the lack of check points. If you die in a section, prepare to possibly be brought back 10 or more minutes into the level. When you consider the fact that each level is around an hour or even 2, this can get old fast. Towards the end of the game, a single hit from some enemies can easily destroy you. Multiplayer mode helps a little with that as you can have a second player fire some blasters at the enemies. Still, the enemies were a little overpowered. I like a challenge, but I don’t like it when one mistake can send you back such a long ways away. This isn’t Chess after all! (Chess is hype)

Luckily you do have power ups that you can give to Blob. I decided not to buy any upgrades during my playthrough for an extra trophy, but if you do use them, it should make the task a little easier. I highly recommend grabbing more lives and decreasing the cost to roll out since these are related to my two biggest problems. The roll out will help you get rid of the Helmet enemies and the lives will keep you from losing 10 minutes of your time. Keep in mind that if you are trying for the Platinum, then you shouldn’t buy any upgrades. If you don’t, you only need to complete the game two times to be done with it. If you do use the upgrades, it’ll possibly take you 3 times or just a verrry long twice.

The platinum is fairly doable as just completing the game should get you over half of the trophies. That being said, replaying the levels sounds like a huge drag at the moment. Even if there are only around 13 levels, beating them all again could take around 20 hours. Who has that kind of time for a Platinum nowadays eh? If the levels were shorter, that would help this game tremendously. I recommend that to all games. Having a bunch of short levels is better than having a few long ones. I’ll take 60 3-5 minute levels like the Mario games over having 7-13 1 hour long levels. It’s just a lot easier to plug and play with the shorter levels.

This probably won’t come as much of a surprise, but the graphics aren’t all that great. They actually aren’t all that bad though. This game certainly looks like it is a PS3 title so I’ll give it some props there. The soundtrack isn’t even all that bad either. It goes for a full on party feel, but it’s one that works pretty well for De Blob. At the very least, De Blob is actually good on a technical level, I just wish that the gameplay could have held up as well. After all, gameplay is the most important part of a game.

Instead of painting everything to move on in the level, you have to beat a lot of missions. “Beat all of the enemies.” “Infiltrate a building” etc. This gets very repetitive as per usual and of course, if you die while infiltrating a level, get ready to do it all again. You can’t skip cutscenes either by the way so that also adds onto the time. I’m not sure how long it took me to beat this game, but it may have actually been around 20 hours, which is crazy. To think, I had actually picked this game as the next one to play because I thought it’d be a short breather before tackling FF VII as my next RPG. I couldn’t be more wrong!

The sidescroller parts aren’t even that terrible once you’re in the buildings. If that was the only part of the game, I would probably like it a lot more. There are some puzzles, but none of them are all that bad and it’s fun enough. The 3D part which I liked so much in the first game is what hurts this sequel because of the bad level designs. Ironically, the game only gets good once you are close to beating the level. After the final challenge, you are given the option of leaving the level of playing around for a while. By this point, the timer is gone so you can take your time having fun. That is when the game finally looks appealing, but by then it’s a little too late. It is convenient for the trophies of course, but beyond that….it’s way too late. By then, you’ll have very little interest in taking the game up on its offer.

Overall, De Blob 2 is a very underwhelming sequel to the first game. While the final level is the best one and the game shows promise at several points, it simply comes across as lazy and uninspired. There are only two bosses in the game and they’re both tackled the same exact way. The final boss even turns large for no reason except for the fact that it could then have the same boss mechanics as the first one. The rest of the mini bosses are the same wheel that you fight over and over again. The plot is terrible and one of the worst…if not The worst plot that I have ever played. The game should have been as good as a 7, but all of the negatives add up rather quickly and the result is that we’re given a game that I never want to play again. Trophies may lure me back in, but otherwise…it’s over!

Overall 4/10

Teenage Mutant Ninja Turtles: Mutants in Manhattan Review

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It’s been a while since I played a Ninja Turtles game. Platinum has been doing a good job with their titles and they are well known for their combat mechanics so this definitely looked like a fun adventure. Reviews have not been kind to it, but this is definitely a solid game. It may not be quite as polished as their Transformers title or Bayonetta, but it’s definitely still a solid game. Platinum leaves their signature combat mechanics and level of difficulty on this title so don’t expect it to be a walk in the park.

The Turtles are called back into action when their old villains start to make some moves. Alien Invasions, Bank Robberies, and more things occur as the villains continue their onslaught of attacks. What is their goal and are these just distractions? The turtles will have to stay on their toes if they don’t want to be caught off guard, but can they really hope to defeat the Shredder? The plot is fairly standard for the TMNT and it doesn’t go for anything grand, but it’s possible that it’s meant to feel like a normal episode. To an extent, that’s what Platinum seems to do for their retro games.

While the gameplay is fairly intricate, I don’t think it’s all that good. The way that the buttons are configured does take quite a bit of time to get used to. You may have beaten the game by then so I suppose it could be useful for the second run through. R2 is to block and evade while attacking is with the SQ button. You can also throw shruiken with L1 although that is really never necessary. It is good for getting some trophies like blowing up cameras though. It’s just very difficult to utilize the blocking button on instinct with how quick the villains strike and how odd of a button it is. I’d prefer for blocking to be R1, but you can possibly switch that somewhere.

You do have quite a few options for attacking though and a lot of ninjutsu can be purchased. I personally liked Stealth Mode, Combo Attack, Super Shruiken, and Healing Circle for my set. You can have 4 at a time. Charms can also be equipped, but they didn’t make much of a noticeable difference. I may just need to buy better ones. You can switch between turtles at any time and you only lose a level if all 4 of them are defeated at once. In that case, you are taken back to the lair to eat some pizza and recharge your strength before going back to the level. For most levels, you are taken back to the exact point of time in which you died, but some bosses regain their full health. It seems to depend on the level.

There are a lot of collectibles and trophies so obtain so there is a solid amount of replay value here. That’s definitely a good thing because the campaign isn’t all that long. It’s around 4 hours, which is quickly becoming the average for games nowadays. That, or maybe games were always that short and I never noticed. Maybe that’s why people love RPGs so much. If nothing else, they’re always long, but I gotta admit that turn based gameplay can also be a real blast as well. Seriously, I love grinding those level ups. There are over 50 trophies so it should take you a while to collect them all. I only got 11 of them while beating the game. Most of them aren’t hard though, but simply rely on repetition. Play the levels again and again enough times and you’ll earn most of them. For example, one of them is saving 10 pizza trucks. I maybe saved one during the whole game. It’s partially chance that you end up getting that mission which is what makes it a little tricky. I’m not a huge fan of that and some trophies are tricky and may require online help from other players. It’s a doable Platinum, but not an easy one by any means.

As per usual, Platinum hits us with a great soundtrack. The rock themes are always a blast to have even if it seemed like the game started to reuse them a little after a while. It’s fine, I’ll still take this over 70% of boss fights in the average games. A good theme can go a long way. That being said, the actual boss fights could be a little annoying at times. I feel like the bosses had too much health and our attacks didn’t deal enough damage. It could take quite a while to take some bosses down and I can only imagine what it’s like on Hard Mode since they gain even more health on that difficulty. Each level isn’t all that long with the boss taking the most time, but it does hurt the replay value of the level a little. Especially with the annoying bosses like Wingnut.

Graphically the game looks good. There is only 1-2 day-time levels though so the graphics usually have it a little easy in the dark. It’s not as impressive as Transformers Devastation by any means, but it certainly doesn’t look bad. The graphics will suffice. Whether it was a glitch or not, a funny thing occurred during the final level though. The game actually replayed an old cutscene in its entirety. For a second there I thought I had clicked on the wrong level, but nope, it still ended up being in the right place. So…what’s up with that? It wasn’t a particularly good cutscene either which was unfortunate.

They reuse a lot of gags in the story mode even though it’s fairly short. For example, Michelangelo always wanting pizza. The turtles should be used to it, but they still act a little surprised and reprimand him each time. I mean, the Turtles are known for this and it’s supposed to be nostalgic I suppose, but this definitely wasn’t my favorite portrayal of them. Leonardo definitely looked the best as he was down to business and had a plan each time. Splinter isn’t quite as good as he seems rather nervous the whole time and subtly recommends retreating for a little while. Seeing Shredder actually be a lackey for once was also rather interesting. Krang’s the boss this time eh? He’s certainly moving up the ranks and if he also calls the shots in the new live action film, maybe he will eventually replace Shredder in that role completely.

I tried going to the online mode, but nobody was online. That’s not a good sign considering how new the game is, but I may have just missed everyone. The online mode is basically a way to play the game co-op, so I imagine there is not a whole lot of incentive for people to do that besides the trophies. Local Co-Op should have been a thing. This isn’t bad if you have a friend who is far away, but it’s definitely not optimal. I suppose TMNT fans will still be thrilled that the series finally has a new game. Granted, it wasn’t amazing, but this game is still a big improvement from games like De Blob and maybe it’ll get a sequel at some point. Platinum doesn’t really do sequels very often, but you never know.

Honestly, I’d probably say that this game does lose to the rest of the TMNT games that I’ve played except for the PSP title. They’re all fairly close, but the Gamecube game was just a little more fun and the plot was certainly a lot more intense. Being related to the 2003 show helped quite a bit as well. It just shows that the series sets the bar rather high though. Transformers is also held at a high level, but each game tends to be roughly equivalent to the rest. Likewise with TMNT, but in the end its weak plot and less likable characters hurt it a bit.

Overall, This is a solid TMNT game, but not one that I’d really recommend for 60 dollars. There’s not enough content here to justify the price, but once it goes down then I’d definitely recommend snagging it. It’s essentially a beat em up with today’s graphics and that’s always fun. In the end, the plot may not have been great, but the most important part is still the gameplay and that’s solid. There are a lot of attacks to mess around with and for those who like difficult games, you’ll get a kick out of this. I lost quite a few times, but luckily the other turtles would revive me. I only had my full team lose twice, but if you don’t adapt and block a lot, prepare for that total to go up quite a bit.

Overall 7/10

AquaPazza Review

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AquaPazza is a game that I really decided to buy on a whim. It is a 2D fighting game with random anime characters, how could this not be epic? Well, the story mode is unfortunately very bland and the gameplay is rather lackluster which makes this one a bit of a miss. It is still a good game purely thanks to multiplayer, but there is so much lost potential here that it is quite scary. Seriously, the series that the characters are coming from are either the most bland ones ever or the writers just didn’t understand them. I can say with confidence that even if I did not know who the characters from Dengeki Bunko were, I would have still enjoyed the story quite a bit more.

As for the gameplay, it is your average 2D fighter, but it is simply not as smooth. The gameplay can be very choppy. This seems to be due to how slow the gameplay can be at times. After working on some trophies for a while in vs. mode and score attack, I grew a little more fond of the game. Not enough to say that it beats any other big anime fighting game, but I suppose it will still be a positive in the end. It is cool to see that every character has a fully animated super attack. That is a solid amount of dedication and work from the game.

Unfortunately, this game is also a prime example of cheating A.I. programs. The semi final boss/ final boss both have incredibly high attack power. This means that you can be winning the whole match only for you to die in one super attack. The opponent also gets to rewind time and get a full health bar back. It took me many tries to beat the semi final boss and I didn’t want to burn another hour or two on the next one so I just left by that point. The trophy was all that I needed, but I do think that the attack power was too high. If I had been playing the mode for fun, I would have definitely been more upset.

The story is as bland as you can imagine. A comic relief witch unleashed a spell that merged all of the worlds somehow. As a result, the heroes have to join forces and stop her. Unfortunately, the characters are not interesting. For some reason, none of them are intense characters. None of them are overconfident, tough talking heroes like I would have wanted. It is possible that a different story would be more interesting, but after the first one I knew that I was done with it. I even tried out the second story for the initial character, but it was not any better. Story isn’t too crucial in a fighting game but every pebble ends up hurting the final product a little more.

There is a decent amount of replay value to be found here. You can probably forget about getting the Platinum since nobody really plays online anymore, but you can still get a lot of the other trophies in the game by learning how to pull off some rather advanced combos. I grabbed quite a lot of them and someday I’ll go back to get a few more. It is definitely rewarding to pull them off. You can also work on clearing score attack and both stories with each character. That should definitely take quite a while and vs. Mode itself should add quite a bit of time to the overall length.

I didn’t really go into the specifics of the gameplay earlier, but each character has around 5 super attacks and one ultimate move. They all take up meter so you can choose to wait for the ultimate or go for a lot of supers. You also have an assist character at the ready who will jump in to help when you summon him/her. Some are better than others since they are vulnerable to attack so you probably want long ranged assist. As mentioned earlier, it is a little slower than most other fighting games. Getting close to the opponent can be tricky as a result since neither side will really want to approach as a result.

At the end of the day, I am still surprised that the character models are so bland. Most anime games are hype because the characters look really cool. Only a few of the characters have interesting designs in this game and most of the movesets could use some work as well. It is a PS3 game, but it is not even close to being as polished as Dengeki. I don’t see this one getting a sequel, but I’m sure that it would be able to improve most of the complaints that I had with this one.

Graphically the game holds up rather well. The animated attacks look sharp. The character models aren’t bad either and the stages are all right, although they can be a bit bland. The soundtrack is also on the generic side. I believe that I only particularly liked one theme and it was for the final boss or the semi final boss. The rest of them weren’t bad, but I certainly forgot them. I could use the time to compare this to Dengeki again, but by now you can the general idea. Anything AquaPazza can do, Dengeki can do better.

Overall, AquaPazza is a decently good fighting game, but that is where the buck stops. The story and characters aren’t all that great. Some of the designs aren’t bad, but the personalities just aren’t there. That being said, it is not all that strange for this to be the case in a fighting game. To an extent, this was the situation in Virtua Fighter and King of Fighters. That being said, Virtua Fighter had the clearly superior graphics and gameplay on its side. It was also more interesting due to how you would rise in rank as you fought stronger and stronger opponents. I’m very early in the King of Fighters series so that title still has time to improve as well. If you’re looking for a solid action title to last over the weekend and play with some friends, this could be a good purchase. Otherwise, you are better off….just buying Dengeki Bunko.

Overall 7/10

Tom & Jerry in Infurnal Escape Review

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All right, it’s time for the 1st Game Boy Advance review in a very long time. I won this one over at a Super Smash Bros tournament at a Friendly’s restaurant. I can’t believe nobody wanted the prize earlier. As a major video game collector and a fan of the Tom & Jerry franchise, I knew that this was my big moment. It’s a fairly short game and tends to feel like a cash in for part of the adventure, but once you get going the adventure starts to get more fun. It’s just a shame that the game really leaves you in the dark to figure things out for yourself.

The plot is fairly dramatic as Tom finds himself in Hell. To escape, he’ll have to save some souls and defeat the King of Evil. This will be tricky, but Tom’s no stranger to facing overwhelming odds. Unfortunately, Jerry is also here to get in his way, but Tom will not falter until the day is saved. This title is fairly short at 6 levels and it can be completed in around an hour. That’s part of what hurts this game’s chances of getting a 7. I can’t imagine buying this game for its full retail price. There’s no replay value either as there are no collectibles to be found. There isn’t even a continue as it is all password based. I recommend taking a picture of the password or writing it down after each level just in case.

The difficulty tends to fluctuate quite a bit and typically it can only be difficult because enemies escape your punches at times. You only have 3 health points at a time and once they are gone you have 2 minutes to find some souls. If you can’t do that then you get the game over screen. Typically it shouldn’t come to that though since souls are very easy to find. The game can get a little annoying when you have been searching for a while only to not actually find anything. The level won’t end until you’ve found most of the objective. (Typically a prisoner or a Dog Bone) The problem is that you don’t know most of the controls at first. For example, I didn’t know that you could climb the flagpoles until about 20 minutes had passed and you can’t complete the early levels without doing that.

Tom & Jerry is your average 2D side scroller game. It is also part puzzle as you have to go back and forth as you press switches since previously inaccessible areas become open as you go on. The game won’t tell you this, but you can throw your baseball bat and you can climb various objects. Make sure you fight carefully since getting hit by an opponent is typically very dangerous. You can also light your stick on fire by holding the R button which is also necessary to complete some levels. I learned that one through trial and error as well. The gameplay’s nothing special, but it’s not bad either. It serves its purpose as a side scroller.

The graphics are fairly decent for the GBA. I was also impressed with the cutscenes as I was not expecting a whole lot of those here. The cutscenes are shown through illustrations which is always a good way to go about this for the GBA. They all look sharp as a result. In game, the character models are fairly solid as well. Unfortunately, there isn’t much of a soundtrack to speak of. There is really just one theme which keeps on repeating over and over again. It’s not a particularly catchy tune either so the game loses out in this area. The developers certainly could have put in some more effort and thrown in more tunes.

There is only one boss in this game, which you fight at the very end. He is extremely easy so you should have no trouble with him. You simply punch him twice to make the boss fall down and then you go for another punch. Rinse and repeat around 5-6 times. It’s a lot quicker than it sounds and the whole thing will likely just take you a handful of minutes. The final boss design is quite good as well and it makes sense that a dog would be the final foe to stand in Tom’s way.

The ending is not surprising, but still rather odd. Tom is given a choice as he can spend eternity with a cat friend that he is always chasing around or going back to his life of getting beaten up by Jerry. Tom oddly chooses the latter. I’m not sure what the rationale there was. Maybe deep down he simply wants to catch Jerry more than he wants to hang out with the other cat. Tom can be quite competitive so I suppose that this decision isn’t completely out of the question. Still odd though.

Overall, This is a game that I certainly didn’t expect to be playing, but I’m glad that I got the chance too. It may not be revolutionary or even all that good, but it’s a decent way to spend an hour. I can add it to my game collection and that’s bragging rights enough. It definitely could have been longer and that’s really the main complaint that I have with it. Along with the fact that the game doesn’t bother to mention most of the controls either. If you’re looking for a fun little side scrolling adventure, then this game is for you. That being said, you’re better off getting the legendary Super Mario World. Now That was a very fulfilling video game and it has a lot more replay value as well.

Overall 6/10

Digimon Cyber Sleuth Review

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Digimon has always set the bar very high for its games. I’ve played quite a few of them and they have all ranged from good to amazing. Digimon Data Squad was an all star title for the PS2. I actually only gave it a score of 7 back in the day, but now (With the power of nostalgia goggles I suppose) it’s easily a 9. Looking back at it, that was really the first big Digimon RPG that I played. Digimon World DS followed suit and that one was a lot of fun thanks to the fast paced turn based style. That one’s easily at least an 8. Digimon Racing was more on the mediocre side, but we had Digimon Rumble Arena 2 and World 4 to compensate. (I’ve still got to go back to World 4 at some point) I wasn’t a huge fan of Digimon Dawn back in the day and ended up selling it because I didn’t like the concept of having to devolve my Digimon before Digivolving them. I still don’t like that mechanic, but I’m mostly over it since I do enjoy grinding up the levels nowadays. Cyber Sleuth is another excellent installment in the franchise and you can make a solid case for it possibly being the best Digimon game.

Part of what helps Cyber Sleuth really rise up the video game charts is how long it is. The story mode took me around 48 hours to complete although I did spend a good amount of time leveling up and finding new Digimon evolution routes. Through the course of that time, it’s easy to get used to all of the characters and become more invested in the plot. It’s an advantage over shorter games like Knack. I’d like a sequel to this game although the next Digimon title seems like it’ll be a stand alone story once again. I’ m sure that I’ll grow to like the new characters by the time I beat that game, but I will miss these guys for a while. I still don’t have the Platinum trophy yet, but I’ve got my sights on it and I’m definitely getting closer. The toughest one is definitely going to be the 30 online wins trophy since I don’t have PS+. I’ll have to wait for the next free weekend, but that should happen soon.

Cyber Sleuth fully embraces the futuristic sci-fi feel that comes with the concept of Digital Monsters and it greatly enhances the overall experience. The soundtrack is easily the best one that I’ve seen in Digimon and ranks as one of the best video game soundtracks ever. Prelude to a Bloody Battle, Royal Knights theme, and Eater theme are three in particular that I recommend looking up. They really steal the show. There are also several themes that play during the mystery moments to help build up the hype. As I’ve always mentioned in the past, a good soundtrack can always help a game make it to the next level of quality.

Meanwhile, the graphics are solid. I wouldn’t say that they are amazing of groundbreaking this time, but everything looks fairly sharp. There is a noticeable lack of animated cutscenes though and I would have liked to have seen more. We never really got to see a fight in the middle of a cutscene and that would have certainly been a blast. Ah well, I suppose that’s something that can be improved in the next game that’s coming up.

As for replay value, there is certainly a lot of it. Not to mention that the game also has a lot of initial value considering how long the main campaign is. Once you finish that, you can work on grabbing all medals and trophies for the PSN. There are also many bonus missions that you can grab from your Digimon or a few more side missions where you help people out. There’s also the 8 part DLC mission pack where you help a girl save the world from the 7 Deadly Sin Digimon and also find out a twist about your computer correspondent. There’s even a Colosseum cup challenge where you can fight many characters that you’ve met through the game in very challenging matches. Yes, a lack of value is something that you’ll never hear regarding Cyber Sleuth. It’s a game that will last you quite a while.

As you’d expect, the gameplay is your traditional turn based title. You get to have 3 Digimon on the field at once, but you can command up to 11 in your party. When 3 die, you throw in three more, but you can also substitute mat any time. You’ll want to have some fast Digimon on your side since having extra turns is crucial to winning. You can have the strongest Digimon in the world, but it won’t mean a thing if you can’t get a single turn. Towards the end, the computer may have 7 turns before you get one and that can get very dangerous. I had to completely re tool my team. One trick that you’ll want to be familiar with is the Tactician USB with Gold PlatinumNumemon. You can get hundreds of level ups in minutes with that strategy which greatly reduces the amount of time that you’ll need to spend leveling up. It’s a must.

I’ll basically skip Terry in the characters section since he doesn’t have much of a personality. To clarify, he doesn’t talk much, but you can tell that he is a hero. He tries to save the villains while risking his life and always comes across as a team player. He can act a little oddly at times like pointing out that someone was drooling over a good food item, but otherwise he is solid. Kyoko is Terry’s boss and she is the one who gets him into the detective gig. She has a lot of connections and likes to throw out some real world knowledge in the game. She’s a charismatic character and her coffee gimmick works well. An important thing is that she can also fight when necessary.

Arata is Terry’s friend and he is very similar to Sasuke. He starts off as the tough and aloof rival who has a tragic past. He helps out the team quite a lot and really want to get to the bottom of the mystery involving the Eaters. He wants to save his friends, but slowly he realizes that more power is necessary. He is being left in the dust of Terry and Nokia so he sets off and slowly starts to be corrupted. He goes as far as to eat one of Terry’s Digimon friends and it’s hard to see how he’ll go back to the side of good. Terry gives him some hero speeches and everything, but it is hard to forget what he did to the Digimon. Arata’s a solid character, but he really didn’t get a whole lot of responsibility for his actions. He got off a little too easy.
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Nokia is another one of Terry’s close friends and she wants to be friends with as many Digimon as possible. When she finds out about the Digi Eaters and the Digi World going into ruins, she decides to amass an army to protect them. She gets a very large role in the plot as a result and even gets a Mega level Digimon before Terry and Arata. She becomes the heavy hitter for a while and that was unexpected. She’s actually a better character than Terry and Arata by the end. Her plan’s a good one even if it is a little naive since you certainly can’t trust everyone. Her one downside is that she can be way too overconfident about how attractive she believes herself to be and constantly rubs it in when talking to her two friends. Aside from that, she’s always eager to fight (When she has the upper hand) and sticks up for Digimon through to the very end.

Yuuko is another one of Terry’s friends although she joins in a little later. She starts off as a mysterious figure with another tragic past, but gradually she becomes one of the main characters. She is rich and has connections to the shady organization which helps the group out quite a lot. She’s more reserved than the others (Even Arata) so it takes her a while to get used to how everyone acts. By the end she starts to embrace her emotions a lot more, which makes things a little tricky for Terry at times since she threatens him quite a bit. Her character arc is a good one even if she sometimes has to slow her pace down to let the main characters keep up.

Matayoshi and Date are a Detective and Cop who help out from time to time. They can both be quite annoying though and usually their appearances are the signal for filler to come so you just want them to go away. They do nothing, but slow down the plot. Another problem is that they both have to obey orders so they put Arata in a bad spot and really set him up to turn into a villain. None of them have any Digimon either so they end up just being liabilities in the long run.

Kishibe is one of the main villains and she certainly gets a huge role. Whenever someone has a huge role, they typically get a big plot twist. Nokia, Arata, Terry, Kyoko, Kishibe, and Yuuko all have very big plot twists by the end. The twist certainly helped me take Kishibe a lot more seriously than I had. Post twist, Kishibe is a cool villain. Before that I couldn’t take her very seriously, but her plans certainly were well thought out. Suedouis the other big antagonist. He wants to remake the world so that there is no sadness, but to do that he has to erase free will and force humanity to evolve. He’s certainly a villain even if his motives aren’t the usual “Destroy the world.” goals. He’s an annoying villain since he is extremely weak, but the heroes never try to stop him and just tolerate his existence the whole time. He does help them unravel some mysteries after all, but it would have been nice to have seen the heroes try to arrest him or something. He gives out a lot of meta speeches by the end and explains the Digi Eaters origin. See, they are multi dimensional beings who have limitless power and even Digimon can’t stop them. It’s all decently interesting, but in the end it’s not as if it matters all that much aside from wiki purposes.

Zaxon is one of the big hacker groups who stand in the way of the heroes at times. Their leader, Yugo is reasonable, but most of the Zaxon members are corrupt anyway. Zaxon tries to stop the main villains on their own though, which makes for a very epic level since you had several groups fighting at once. Kishibe’s group, Zaxon, Terry, Arata’s group, and Nokia’s posse. It was certainly one of the best parts of the game and I always like to see multiple groups duking it out at once. It adds in an extra dynamic since it’s not just a classic 1 vs 1.

Jimmy Ken is an annoying villain. He speaks with a lot of slang which must come across very oddly in the original Japanese version. His theme is catchy, but he’s mostly just a thorn in the hero’s side. He never actually contributes to the plot either so you can think of him as a pre arc boss. The game is so long that it can afford to have a bit of a long pre arc while the plot slowly starts developing in the background. Even so, I was glad when he completely disappeared as the plot really started going.

We can’t forget about the Royal Knights either. Seeing as how the humans sent the Eaters into the Digital World where they started eating all of the inhabitants, it makes sense that the Digimon King would send out a counter attack. The Royal Knights mission is simple, they must destroy the Human World to stop the source of the Eaters. Let’s face it, the human world isn’t ready to repel this invasion so it is up to the main characters now. Once this plot started, the game had reached its Apex of hype. We got a lot of really cool themes and also some epic cutscenes. Naturally, I had already enjoyed the game quite a bit before they showed up as this was at around Chapter 11 I believe, but the game’s second half really took off. The Royal Knights are great characters and even if they always end up being on the antagonist side, they are quite the epic group. If they ever attacked as one, they would be nearly unstoppable. Plus, it’s hard to blame them being so upset with the humans after so many Digimon were massacred by the Eaters. The humans are always causing trouble on other planets.

Finally, we have the Eaters. They eat data so they are very dangerous for Digimon to battle. One hit can be fatal and their sheer numbers are impressive as well. The big Eater Queen is even more deadly than the rest and made for an epic final boss. I remember the boss being super easy though thanks to the super grinding and some of the earlier bosses had been trickier. Ignoring that though, it was a climactic way to end it all. The humans will be glad to have the Eater threat gone as well. A big of a running gag is that humans kept on dying throughout the game. Terry was always to slow to save anyone so the body count by the end is incredibly high. It was actually pretty funny at certain points, but the humans should have really ran a little more. The Eaters are incredibly slow after all.

Then we’ve also got the crossover characters. Mirei is actually a main supporting character as she gives out quests from time to time and is in charge of the Digi area where you can train your Digimon. She even gets some character development in the final DLC quest as she lets the power get to her head and temporarily turns evil. The power was simply too much for her. She doesn’t have much of a personality though so you may not have much of an opinion on her by the end. Sayo joins the cast thanks to the DLC missions as well. She’s the main rival in the Digimon Dusk/Dawn game (I still need to go back and complete that one!) and she gets a lot of hype as being very powerful. Her Dianamon did beat all of the Legendary Sin Digimon on her own after all. The fact that she wasn’t supposed to defeat those Digimon is still pretty baffling and I don’t buy it. Sayo seems like a good character even if she may be overconfident, after all..that’s a good quality to have.

Rina is the final big crossover character and she’s from one of the big Digimon titles that never made it to the U.S. She’s definitely very scatterbrained and overly cheerful, but that doesn’t mean that she can’t fight. Rina can hold her own against any of the big fighters in Cyber Sleuth and she is the only reason that the heroes were able to take down the fastest member of the Royal Knights. Her Ultra VForcemon (Close enough) proved to be the strongest Digimon of them all. Her world doesn’t look as interesting as Cyber Sleuth’s though, but it was cool to have her as part of the cast. The game went all out with the crossover effect.
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Overall, Digimon Cyber Sleuth is a great way to spend 50 hours. The plot is very engaging and the game feels like a lot of effort was put into it. (Unlike Star Fox Zero) If you want even more of a challenge then you can always try out Hard Mode. I’m not sure that I would recommend it unless you have a lot of time to burn though. The game gets significantly harder and the opponent’s health bars go up as well. Boss fights can take around an hour and if you don’t have the best possible team with you, it could be game over. I’ve heard quite a few stories about how insane hard mode is, but you would definitely have some serious bragging rights if you can pull it off. I now await the next Digimon game and in the meantime, maybe I’ll finally get around to getting Digimon Championship!

Overall 9/10

Knack Review

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It’s time to review one of the big PS4 launch titles. Knack was meant to be the next Mario, Crash, or Spyro. He was going to change the gaming world and become a whole franchise. Unfortunately, just like PS All Stars Battle Royale, it was not meant to be. People were not overly thrilled with Knack and a lot of them said that it was repetitive and simply not as engaging as it could have been. Both are complaints that I can agree with to an extent, but Knack’s a fun enough game. I’d buy a sequel at some point although I admit that it wouldn’t be the most interesting series out there.

The Professor builds Knack (Mostly anyway. He doesn’t seem to fully comprehend Knack’s abilities and sentience so maybe he had some help and that’ll be a plot twist. I forgot if he ever gets a name either, but the Professor works just fine. Human cities have been attacked by Goblins and the army has started to get overwhelmed. The Professor decides to step in along with Knack. Together they crush the Goblins easily and decide to go to their home base to put an end to this. The situation gets more complicated than that when Vicktor and his army of robots decide that they want Knack. They need Knack to open up a tomb that leads to powerful Relics (Source of energy and power in this world) that could last them a life time. They also may have The Professor’s wife held hostage and if that’s the case….The Professor’s agenda may have just changed!

After playing a game like De Blob 2, I really can’t call Knack boring in the slightest. For the most part, it is a fun adventure. However, there are times where the plot will slow to a stand still as you rummage through a forest to grab relics or just walk around for a while. There are 13 chapters and each chapter has 3-5 levels in it. The game’s is of decent length. It isn’t too short, but I wouldn’t call it a long game either. If you play it for 2-3 hours a day then you’ll have it beat in about 3 shots. The plot does start right away so that’s good, but it keeps on changing direction because the Professor’s a little confused about what to do. He has to stop the Goblins, but he also has to stop the Robot army and he needs to free his wife as well. Plus, he wants the Relics for himself. As a result, the characters are constantly running from area to area without actually accomplishing their missions for a while. As an example, we decided to go stop the goblins in Chapter 3, but don’t get around to doing so until around Chapter 11.

I almost forgot to mention the Gameplay! It’s a 3D beat em up although it plays more like an action platformer. You can use standard punches to attack enemies or a jumping homing attack/dashing attack. Those are your only options so prepare to see the same punches thrown for the whole game. Once you’ve built up enough sun meter, you can also turn into a whirlwind or make a mini earthquake to startle the villains. Gaining relics in a level will fill up your health and Sunstone Crystals will fill up your energy. The minions can be a little tricky at times so just make sure that you wait and weigh your options before deciding to fight them.

The levels will have treasure chests scattered throughout them. They are always behind a fake wall so if you see something with cracks in it, give it a good punch. These chests have rare stones or parts in them. Once you collect them all (And there are quite a lot) you can unlock new forms for Knack and gadgets that will help you play through the game like a combo meter that increases your power and a secret radar. This is where the Knack’s Quest app will come in handy as it can at least earn you a few parts to save some time. Unfortunately, I don’t like how the Treasure Chests system is handled. For starters, you cannot find them through Chapter Select. The only way to grab the chests is to play the game over again and unfortunately, it seems like you can get old jewels after a while. This means that you may have to play the game several times until you finally get all of the pieces. Not a very appealing thought is it?

Despite that, the trophies seem fairly reasonable. There are a few speed challenges in there, but mostly it is about collecting everything and completing the game on all difficulties. It’s nothing that should be too difficult so much as it is just a little tedious. This does help the replay value though as it wouldn’t otherwise have any. There’s no multiplayer so the replay value is still a little sub-standard, but trophy hunters will still have their money’s worth. Not to mention that the price has gone down quite a bit since it first came out and that makes a big difference.

The soundtrack is not all that noticeable. It doesn’t really stick out I’m afraid and comes across as generic. As for the graphics, I don’t think that they did a great job of showing off the PS4’s power. The character designs are comically bad to the point where the cutscenes are more humorous than anything else. The characters keep walking towards each other only for the tables to turn so they all keep walking in circles. The character proportions are really off for some and for others the designs are just really cartoony. The in game graphics are solid though. It may have just been the artistic style that didn’t work very well for Knack.

The Professor was an okay lead and I actually agreed with his decision to go grab the relics. Sure it would be dangerous for the rest of the world, but unlimited energy is also a great positive. I typically sided with him over Lucas in their various debates. Lucas was very annoying from start to finish. He was always blowing up at the Professor and just being an ingrate in general. Seriously, the Professor could do no right as far as Lucas was concerned. Everything had to be done his way or the highway. Lucas always feels like he is right even when he isn’t. He never develops into a good character. As the main villain Vicktor is all right, but you have to like the more political villains. He does seem a little more emotional as he actually gets visibly upset when Katrina is seemingly destroyed. The way that he goes out was pretty great even if it is a little anti climactic for his fans. Katrina was a good rival for Knack although I still have to question how they were rivals in the first place. It’s seriously a mismatch no matter how you look at it. It was impressive to see her dodging his blows though and getting a robot suit towards the end was a good idea.

Ryder is an Indiana Jones parody and easily the best character in the game. He makes the hero call and never leaves a man or woman behind even when the stakes are high. The Professor and Lucas couldn’t care less about saving the villains, but Ryder makes the right calls. I’d definitely want him to be in the sequel. Gundahar is the leader of the goblins so you’d think that he has a big role, but he actually doesn’t do all that much in the game. I also can’t take him seriously thanks to his design. Charlotte’s The Professor’s wife and she is a very bad character. She is nursing a grudge with the Professor for not finding her soon enough and she builds the weapons for the goblins, yet doesn’t show a lot of remorse for it. Her character arc is incredibly rushed and aside from the Professor, nobody should be thrilled about having her back at this point.

As for Knack himself, he’s an okay character, but he’s not that engaging or charismatic like most leads. He even admits that he doesn’t do the thinking, just the execution. Main characters don’t have to be smart, but the classic “Strong, but not smart” character is typically the side character for a reason. It’ll get old if the character is in the lead since you can expect the same jokes time after time. Knack doesn’t really make jokes, but the game constantly goes in slow motion to dramatically show how hard he hits the ground every time he jumps. We get it..Knack’s strong! His design also isn’t all that great. He reminds me of Hellboy if Hellboy was made of rock and had an evil looking grin. Knack shows signs of potential like when he gets overconfident or brags, but the sequel will have to give him a lot of development to say the least.

Overall, Knack’s a fun enough game, but it does start to be affected by repetition towards the end of its run. After all, you’ll be using the same attacks on the same enemies for quite a while by the end. Luckily, I did enjoy the gameplay quite a bit, but that’s why it is important to have a lot of different attacks so you can defeat enemies in various ways. The story is decent and it was funny at least so that’s good. The heroes did make a lot of questionable calls throughout though so hopefully they’ll be better in a possible sequel. I recommend this game. Even if you’re not a huge fan of it by the end, it’ll be fun for you to compare it to other titles like Crash and Mario. I haven’t played Crash yet so I can’t really comment on whether or not it beats that title at the moment.

Overall 7/10

Knack’s Quest Review

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I’m still working on completing the PS4 Knack game, but in the meantime I decided to go ahead and try out the mobile version. This little app game allows you to gather pieces for the gadgets in the PS4 game so you can send them along and save yourself some time…in theory. This is helpful since the gem system in the PS4 game is rather tedious. You only get one part per treasure chest and you can only find them in story mode. Even Level Select doesn’t have them. It’s impossible to get all of the pieces in one playthrough and you could end up playing the game over several times without getting everything. That’s essentially why this game was made. If you play it long enough, you can eliminate around 80% of the grind. It’s a great concept and unlike other free to play games, there is no waiting period to tempt you into buying stuff. It actually plays out like a real game and has a ton of replay value. I could play it for hours easily since it’s like Pokemon Shuffle, but without the “Play 10 times and then wait an hour” rule. Unfortunately, no free game can be perfect at this rate as this one runs into some rather large issues.

Before I get into that, I’ll explain the gameplay. It’s your average mix and match title. You have to connect 3 or more gems of a certain color to get points. You rinse and repeat until you clear the level. You have to work fast or you’ll lose and you won’t keep any of the gems. Also, once you’ve charged enough energy to fill up 3 Sun Stones, you can use a super attack that destroys all of the gems of a certain color. (You choose the color) The game doesn’t tell you this so it’s a good heads up although you’d eventually find out about it while playing the game. The Stones charge very rapidly so you’ll be tempted to give them a whirl at some point. Each level has 3 phases and once you’ve beaten them all you move on to the next round. I believe that there are around 6 chapters so it is a fairly short game. I beat it in 2-3 hours I’d say.

After you beat the game, you unlock Unlimited Mode where you keep on earning points until you lose. It’s great for racking them up as I actually got over 999999 during one run, but I teamed up with my Mom to get that. It’d be incredibly hard to do that on your own. To earn a piece for the PS4 game, you only need 20000 at first, but eventually it’ll get to be 300000 or more. To get around that, you can delete the app and then reinstall it. You’ll keep your parts, but the requirement for a piece will go back down to the 20000. The only downside is that you’ll lose unlimited mode until you re unlock it, but I’d say that it’s definitely worth it. After all, Unlimited Mode’s one drawback is that it has a lot of load times every minute, which can get very annoying after a while.

This sounds like a positive review right? The gameplay is a blast and it’s why I look up to Free to Play games a little. The gameplay is always simple, but addictive. The problem is that this is all nullified by the game’s main problem, which literally breaks the game and destroys the score. It is simply a broken game. The app will constantly crash after almost every level and forget about looking at your pieces. Just clicking on any one of them will crash the game and a lot of times this means that the app won’t send them to the PS4 game…defeating the entire purpose. It will also crash during a game at times so you’ll lose whatever gems you may have just acquired. This would be fine if it was once in a while, but it’s constant. The game crashed on me dozens of times. I’m happy to say that I still got my time’s worth as I got around 2 dozen pieces, which has helped me quite a bit, but after a while it is simply not worth it. I don’t understand how this game can be so broken. Maybe it’s just a mobile problem. I read somewhere that IOS games that were ported to mobile are typically not very good. It explains why Madden Mobile had the same problem, albeit it was to a far lesser extent.

That’s really the only negative that I’ve got, but it’s a doozy. The most annoying part is naturally the fact that the crashing will prevent you from transporting your pieces half of the time. It’s also a waste of time to have to constantly open the app once again after it crashes. There is really no excuse for having such a broken product on the market and I’m certainly glad that it is free. It may look very useful on the outside, but it will ultimately start to get on your nerves by the end. At least the graphics are fairly good. The game is nice and bright. There is a lot of recycled footage of course, but it seems like some effort was put into this section. The soundtrack is basically nonexistent though.

Overall, I’d recommend taking a pass on this game. It’s simply not worth the time and patience that the game crashing will cost you. The gameplay is excellent and would have guaranteed the title a 7, but I can’t give it anything above a 5 since it is completely broken and glitched. I highly doubt that any patch will be coming to fix this issue so the game will likely stay in this state forever. If you want to play a free to play title, you’re better off with Pokemon Shuffle or Madden Mobile. Whatever you do, just don’t buy Knack’s Quest unless you really need the parts. If you are in that situation, then just play it for a little to get the quick parts and then get out of there!

Overall 4/10

Street Fighter Alpha Anthology Review

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I remember seeing this game in Gamestop many years ago. I tried to buy the game, but the store told me that they couldn’t find the disc which ended the dream before it could even begin. When I won a contest I knew that this game would have to be one of my purchases. You can’t call yourself a fighting game fan if you have not played the legendary Street Fighter Alpha series. This way you get to play them all in one shot. The collection brings all of the Alpha games plus special versions of each title and even a little chibi crossover title. This is a must buy collection.

There isn’t much of a plot in the games since they came out so long ago. The characters do get openings and endings in their Arcade stories so you don’t need to worry about that. Of course, it is always a very basic plot and you have to connect the dots on your own. The wiki is good for learning about the extended versions of each story though. If you are puzzled about anything, just quickly head on over and be illuminated as to what actually happened. I definitely give the games props for actually having a story. Some games like King of Fighters don’t even try to give you an actual plot. Moreover, the plots in Alpha are actually engaging unlike titles like AquaPazza.

After playing Street Fighter V, it is very odd to play the Alpha games. The gameplay is dramatically different and it will take some getting used too. Once you get into it though, it really starts to be a blast. The gameplay is the real draw of this game so you’ll want a friend to play it with. If not, just fighting the computer for a few hours should be very nostalgic for long time Street Fighter fans. It is especially appropriate right now since the Alpha games basically serve as prequels to the Street Fighter V title.

Birdie, Rainbow Mika, and Karin are among the other characters from Street Fighter V who originated in these games. It’s certainly fun to see these classic versions of the characters and even favorite characters like Ryu and Ken certainly look a lot younger here. It is fun to see how the characters have actually aged along during the years. It gives the series a sense of realism…the good kind. Of course, I will be upset if it ever goes too far and whole characters are taken out because of the time gap like in Soul Calibur. After a certain point, the characters should definitely stop aging.

Graphically, Alpha 1 hasn’t aged all that well. The sprites look ancient and a lot older than I would have expected. By Alpha 3, the game looks a lot more polished like I had expected from the start. The attacks are all fun and the game is very bright so the stages really stand out. The soundtrack for this collection is excellent as well. You’ll be hearing a lot of iconic themes that have become famous over the years and this was before all of the big remixes so these are the themes are they were meant to be. Of course, a good remix can go a long way. Ryu’s theme in Street Fighter V is actually the best one that he has ever had.

Super Gem Fighter is the bonus game that came along with the Alpha titles. Unfortunately, I have to say that it is really not that good. The game tries to go for a party/fighting game mix that doesn’t go over well. If you want a game that is able to achieve both goals, just head on to Super Smash Bros Brawl. The gameplay just doesn’t make any sense and you’ll be struggling to do anything for quite a while. Seriously, button mashing won’t cut it this time and even when you stop to learn the controls it will still be hazy. I can safely say that I won’t be revisiting Gem Fighter anytime soon. It’s just not worth it, but no matter, the Alpha games are ultimately why you are here.

There is a lot of replay value to be found in this collection as you might expect. The multiplayer modes alone can last you an unlimited amount of time in theory. Beating the game with every character in every game should also take you a while. If you try to unlock all of the bonus games, that will help extend the replay value as well. There are even complex methods that you can use to unlock many other fighters. That may be worth a look if you’re a really big Akuma fan. I haven’t really messed around with it yet, but one of the secret games is Hyper Street Fighter Alpha which is like a crossover of the various Alpha games. You can have Alpha 1 Ryu fight Alpha 3 Ryu for example. I love the concept behind this and I would love to see something similar for Super Smash someday. Imagine having Melee Fox face off against Brawl Meta Knight or something like that. The gameplay mechanics may make this tricky, but I’m sure that it must be achievable. Surely such a thing could not be impossible right?

Even though this is a collection there is not much else to say about this title since there isn’t really a plot. In the end, the only way you won’t like this game is if you just aren’t a big Street Fighter fan. If you like how the series plays, then you’ll definitely like this game. Naturally, I recommend Alpha 3 the most. It’s the most modern so you can really get into the swing of things there. I can proudly say that I basically own every big console Street Fighter game at this point so that’s a nice milestone. It is definitely the best (non Super Smash) fighting game series and it is easy to see why it became a household name. I don’t see the Street Fighter franchise dying out anytime soon.

Overall, If you like fighting games then this should be like a dream come true for you. You’re getting 3 complete games along with extra versions and a nice little minigame that isn’t fun, but it’s still something I suppose. The price isn’t even that bad anymore. You’ll probably be able to buy it for like 15-20 at this point or maybe even less depending on where you look. I’ll admit that it is old though so I have more fun playing on the newer titles like Street Fighter V, but I’m always up for a round here. Good gameplay can never age badly. It’s also quite cool how Ryu basically hasn’t changed at all. His moves are still the same in SF V as in Alpha and it’s probably been at least a decade between these titles.

Overall 8/10