Golf Review


Uh oh, now it’s time for a game that I actually did not like. Golf is one of those sports that I’ve never been a big fan of but I feel like you can absolutely adapt it to a game if you try hard enough. Just look at the Mario Golf game for Gamecube, that one was actually pretty fun. I spent a lot of time in that game and it was definitely rewarding. It had a lot of depth, multiple levels, etc. You could feel the passion behind every level and that is what’s missing from this older Golf game. See, the original Golf doesn’t have a lot of color or energy behind it.

Yes, the game is ancient so I will cut it some slack, but not complete slack. I think they could have done way more with the game. There isn’t much in the way of animation or soundtrack. It’s just you whacking the ball and seeing it go forward. There is no passion, no creativity, no nothing tbh. It just keeps on going and going. I played all 21 holes and got destroyed but I wasn’t even sad because I just wasn’t invested. I didn’t care if I won or lost because the game did not give me a reason to care. It’s just boring and that’s the worst thing you can say about a game.

The controls are easy enough to learn although I would say that they are hard to master. Basically you choose your golf club based on the distance and power that you need. You are aiming to get the ball inside the hole in as few turns as possible. So you want to learn the distance of each. I recommend watching Rising Impact to learn about the different pieces more in depth. From there it’s all about your skill and timing in using these items. There aren’t really any big unlockables or bonus content modes to play through though which is unfortunate. Again, this is where the game could have tried harder.

Mario Golf had a ton of different minigames like hitting your ball through rings and such. That would have really helped to shake things up a bit. As a result there is no replay value here and there is barely enough content to have fun going through the main campaign. The most enjoyable part of this is trying to point out similarities in the main character to Mario. That’s where the fun is really at but I don’t think that it’s quite enough. I wanted more…I needed more! Throw in some kind of a story or fun cutscenes. The graphics aren’t bad but there isn’t really any kind of animation to show it off anyway.

Golf is a sport that tends to be slow in real life as well. Unless you are playing directly then you are probably going to get bored quickly. That’s the same with this game, only to a greater extent because you get bored even while you are playing it. That should not be possible and yet it is what happens so what can be done to fix this? The answer certainly eluded this game, I can tell you that much.

Overall, Golf is not a fun game. I don’t see any reason to play it. There’s almost no content here and tons of games have been made that go more in depth about the whole thing. The only possible way you can have fun with this will be if you are playing with someone who is very witty so you can just be having a good conversation during the game. Otherwise yeah I don’t really see the potential here. Ultimately this game will not be getting my recommendation and I was glad to put it down. It may sound harsh but this was easily one of my least favorite games. It barely feels like a game because it’s not even super interactive.

Overall 2/10

Wario Land 3 Review


All right guys, it’s time for a game that was really trying to be different and I can respect that to an extent but ultimately this was definitely not the way to go. The gameplay gets overshadowed by how often you have to keep replaying the same levels over and over again. The bosses tend to be rather annoying and you don’t get stronger by enough of a margin to make the whole experience worth it. And so in the end this game could not surpass all of these hurdles.

The game starts with Wario messing around a bit too much and so he crashes and then falls inside a music box where he is isekai’d into a whole new world. There, a mysterious being asks Wario to free him and stop the dark lord. If he does this then he will be given a ton of treasure and can go back home. Wario is never one to turn down a bunch of treasure so he gets to work. The musical instruments are scattered across the planet and all of them must be secured in order to rescue this guy. The problem is that each one is guarded by a monster and then those monsters can’t be accessed without different power ups that are found by getting other treasures.

So you get the idea, this is a game about journeying through the different worlds and finding all of the items that you need. You start with only basic moves like being able to run and jump. Then as you beat more levels you obtain stronger abilities like ramming through walls, picking up enemies, etc. Each level has 4 treasures. The treasures are hidden through different obstacles and paths so generally they are blocked behind obstacles that you cannot get past with your current skill level. What this means is you will be replaying the levels a whole lot of times so get ready for that. There are 25 levels so you will be playing through 100 times if you get everything.

Fortunately you don’t have to get all 100 in order to move on so you can skip some of them. That was definitely a relief because they definitely get old after a while. A game only works like this when you get noticeably stronger to the point where you can blow through the levels. Let me just blast along but the problem is that the distance tends to be the same in this one. So you are stronger but you don’t feel nearly as strong as you should and that’s the real problem here. I think there was a reasonable amount of potential here but the level designs would have needed to be just a little bit better.

At least we did have a quality of life feature where the guy trapped in the chest would tell you which level to go to next if you were lost. This is good because you rarely know where to go next after you beat a level. It’s annoying that you have to run to the guy constantly but I do appreciate that this was at least a feature since other games would have definitely missed out on that. With this, you will eventually be able to beat the game even if it will still take a while to clear.

The length is actually fairly solid so I can give the game some credit there. It may be forced because of having to replay it so much but you won’t be beating this game in an hour or two. This is a full length Nintendo title so we’re looking at around 5-6 hours I’d say. Add more if you get lost since it is quite easy to do that. The replay value is also there in getting the rest of the treasures so you don’t need to worry about that either. This is definitely a game that will be there for you…for better or worse.

The graphics are pretty good. I thought the colors were on point and the level designs were fun to look at. I may have had some issues with the layout at different points but definitely nothing against the look of the game. As for the soundtrack, that’s more on the underwhelming side. There are no tracks here that will really excite you or anything like that. A modern game could at least fix this aspect which would definitely make things more fun. The game is also desperately missing more of a story. If we had more cutscenes in between the levels that would do a whole world of good for the game as a whole. It would absolutely jump to the next level and could actually be a good game.

Overall, Wario Land 3 is definitely not one of Nintendo’s stronger titles. I would say it has enough going for it where I’m not jumping right into the negative score levels but at the same time it’s definitely not doing wonders for itself either. It’s a game that tried too much and got too ambitious in the end. It should have focused on having more levels instead of having to replay the same ones over and over again. Just focus on the platforming. If you don’t really have anything to play on hand then at least the length ensures you will be kept busy for a little while. It can pass the time but I wouldn’t actively recommend it to anyone when there are way better games out there.

Overall 5/10

Dragon Ball Z: Burst Limit Review


It’s time to jump back into the world of DBZ. Things definitely get rather intense there so you can be sure that this would be another great game. While I do think it is completely inexcusable to not have the Buu saga, the rest of the game is still really good. It’s interesting to see which fights were made into stages and which weren’t. The game is fairly short so it definitely won’t last very long but you will have a good time throughout the adventure.

This story mode is definitely made with DBZ veterans in mind more than the average DBZ game. While it has more battles than the original Budokai, this one rarely gives you any real context to the battles. You’re thrown right in, sort of like a best hits kind of compilation to the title rather than a true story mode. Each arc has around 20 levels in it. There are also alternate paths/stories where you can relive the Broly movie, the Bardock special, and then a few random fights thrown inside. That does help extend the story play time a little bit although it’s still fairly short in the end.

Most of your playing time here will likely be in the vs mode which makes sense. This is a fighting game after all so that is mainly why you are here. The character roster is fairly small but all of the core characters are here which is what counts. It is interesting to hear Cell’s first form with his Perfect voice since they seem to share a character slot though. In the cutscenes he sounds normal so I’m surprised they couldn’t set it up that way in gameplay. Unless maybe it is and this is just a glitch in the story mode. I can’t say that I went into the vs mode myself to test this out.

The graphics are really good. I like the dynamic designs and artstyle used for the characters. The game places a heavy emphasis on the aura that each character admits, so you should get ready to see a lot of bright colors. I imagine this might be tough if you have any vision issues so keep that in mind. It can be a bit overdone at times but all in all I would say it ages pretty well. I don’t always get the point of spiking up my aura but I’m sure that’s more of an advanced gameplay mechanic.

As for the soundtrack, it’s fairly decent. There aren’t many memorable tracks here so I can’t give it a higher rating than that. It works well for the scenes that it is in but the whole time you do feel like they could have some richer tunes. Something more along the lines of Xenoverse 2 which sounds amazing in all of the levels. DBZ on average should be leaning towards hard rock music that really gets you into the match.

One thing this game does which is fun is throw in a quick fight that is pre rendered before every story battle. You quickly see how there are only 3-4 variations that are looped to each character model but I still liked the effort. I always like seeing the characters mix it up before the actual battle starts and it adds more of a cinematic flair to the fights. These are battles that all DBZ fans will be super familiar with since every game has them so this helps the game to stand out a little more than it would otherwise.

There are no PS3 trophies to add to the replay value for single player content but you could try to unlock all of the special conditions in each fight. There are a bunch of them based on different techniques or actions that you need to take. I’d say that would be a fun way to test your limits and everything. Ultimately the unlimited replay value is in the vs mode but it’s still important that there is some more single player content to have past the initial hours. How long it takes to get the complete requirements in each level will likely vary dramatically with your skill level but for even the best of players this should at least double the run time.

I will take one last shot at not having the Buu saga though. This is something that you absolutely need to have. To say that there wasn’t enough space or budget in a PS3 game is something that I would have a hard time with. Saving it for the sequel is also not a good enough excuse because that is the devs getting really greedy. I could see this absolutely lowering the hype for a lot of people because cutting out one of the biggest arcs like that is crazy. I still can’t get over that part. I’d still be playing the game right now if there was a whole other big arc of battles left to play like that.

Overall, Burst Limit is definitely a great game. It is one that feels like it was made with a rather narrow budget at times but all in all it’s still a lot of fun which is the important thing. The gameplay is rather advanced so it is difficult to craft the combos that you want. You will really have to study up in this game and learn all of the moves if you want to pull that off. It’s not an easy feat by any means. I suppose in that way it is definitely a lot more like a true 2D fighting game. You can have endless fun with friends here which definitely keeps the title at a high level.

Overall 8/10

Tales of Arise Review


Whenever someone says “Arise” it’s always in a very dramatic kind of way which makes you think and this game is no different. It’s a really intense RPG that has a good length. This allows time for all of the characters to get proper development and everything. I tend to play these games for fairly long batches of time and even then it took me a while to knock this one out. It definitely speaks to how much content is in the title. Granted, I did beat virtually all of the side missions but even then there was still more to do and extra content to be covered.

The game starts by introducing us to the world. There are two races of people. The Renans, who live in the sky and subjugate the Dahnans, the people who live on the ground. The Renans have incredible powers and so they took over easily 300 years ago. Ever since then, they have continued to dominate and there is really no way for the Dahnans to rise up. That is, until one slave named Alphen meets up with a Renan girl named Shionne. She has decided to murder the 5 Renan lords who have enslaved everyone and Alphen agrees to help. Along the way they make a lot of friends and fight off powerful monsters. The closer they get to the end of this journey, the more uncomfortable truths they find out. Will these revelations end up destroying their will to fight??

One thing about a game that is 40+ hours like this is that the plot will change a lot. So this plot summary I gave will be outdated very quickly but at the same time you don’t want to go into those plot details from the jump because they are filled with twists. The more surprised you are the better. All in all I would say the twists are all handled very well. It may get a little long for a bit there where you are sitting through 40 minute cutscenes of everything being broken down for you. At the same time it’s probably a good idea though because otherwise I do think you’d have people saying it was all too complicated.

The gameplay is a 3D fighter where you have your standard attacks and then you can also launch your power moves. They take longer to load and you have to have enough energy to use them. As the game goes on you can use upgrades and power ups to help replenish energy more. The level up system is pretty interesting here. Of course you have the standard level up system for the characters but in addition to that you also have the SP upgrades that you can use to unlock new skills or stat bonuses. You get points from every battle but very few of them. Most of your points are from completing side quests which is why you want to complete as many of them as possible. Then some of the sections with upgrades aren’t unlocked until you have completed specific tasks like eaten a specific food or completed a certain side quest. You can see what you need to do from the level up board so I recommend checking up on these from time to time so you know where to go. These upgrades are all fairly minor but really start to add up as you unlock more and more.

The game is surprisingly difficult at times. I can say with reasonable confidence that if you just try to barrel through and fight the final boss it is not going to end well for you. Go complete some side quests, get some good armors, etc. Load yourself up and then you will be fine. Items are extremely handy in this game and for that reason, earning money is a very slow process. It’s another instance where you need to complete side missions as often as possible. These will always get you a lot of money which you can then use to buy items like revives or potions that give you cure points.

The cure point system is something fairly unique compared to other RPGs. Basically, healing your allies takes energy from this system rather than your special meter. So if you run out, then you can’t use any of your healing spells. This means you often need to keep an eye on that and replenish it as needed. Without these items, you’d get crushed by a ton of the bosses. Grinding for level ups is still super important of course but another big thing is really just getting funds for the extra items.

I will also give the game heavy credit for the solid romance plots here. Not all 3 of the romance plots work but 2/3 is still really good. Especially considering that one of those is the main pairing. There’s a lot of development here and the two were through a lot. We even got a time skip of several months. So this game hardly took place over a few days. I thought it was all handled most excellently. The writing is really top tier here. Outside of the main story, there are over 300 skit cutscenes which you can have fun playing when you are at the campfire or live as you walk through the areas. I did like 100 of those but still had a lot to go.

The sheer amount of content here is breathtaking. Then of course you have the soundtrack which is really solid. Both theme songs in the game were really good and I also enjoyed the general battle themes and boss battles. The animation is top tier of course and the game even has some fully animated scenes as well. That was really cool. You can tell that this game got the top level budget and it was all worth it. People call this a top tier RPG and they are absolutely right in every way.

Overall, Tales of Arise is a top tier game. The characters are excellent and the story is great. The gameplay is executed incredibly well with smooth gameplay and even some solid platforming. It’s got every quality of life feature that you can think of and of course the story mode is already super long. Then you have a ton of replay value that can likely double your play time. If you somehow don’t own this one yet, then you should definitely check it out. It will forever be known as one of the top RPGs.

Overall 9/10

Dragon Ball Z: Budokai Review


It’s time to look at one of the oldest DBZ titles out there. Budokai is a true classic title that doesn’t even have the Buu saga contained within it. So the game goes by very quickly. It’s fun to play through the first two sagas again and the game gives a decent amount of context for the levels. That said, there’s just not a whole lot of battles here. How could there be when most of the characters aren’t even playable? You’ll be done with this in around 2 hours or so.

The gameplay is your classic 2D fighter. You use your close combat moves and energy moves to try and take down all of the health your opponent has. If you play better than your opponent, you will have won the round. There’s nothing complicated or tricky about the gameplay so it’s all about execution. If you lose then you know that you were outplayed. It’s really as simple as that and I can appreciate this. You have to lock in and mix up your combos if you really want to win. You learn more and more combos/attacks as you play through the game.

In general I wouldn’t say that I ever really got too good at learning all of the attacks. I would try to find one or two that would work really well and then I kept on using them. This seemed to be the perfect balance for me. Just spam the Kamehameha and the normal attacks and you would do pretty good. In general the Super Saiyan fighters really had crazy fast moves too. When I was using them I didn’t have to worry quite as much about strategy or anything like that. I do like how you would go back to base mode if you took too much damage though. The enemies would have the same thing happen to them too. I liked that the game was fair about it as others would just stack the deck in favor of the villains which is always a bit iffy.

The hits are satisfying and so I have no problems with the gameplay. Maybe it wasn’t the fanciest out there but this is an older game. Every character does have a combo move that triggers a whole animation with a lot of blows and good background damage. That was definitely a lot of fun. I didn’t get to land a whole lot of them to be honest but each one that I did get was very satisfying. You really have to time the attacks just right in order to land these special moves. Trust me when I say that it’s not easy.

The graphics have that retro feel which works really well here. Everyone is super blocky like an N64 title but the character designs are really handled well and you still recognize them from the show the whole time. Everything is fully voice acted which is always really nice as well. The soundtrack is fun enough, I enjoyed seeing the English theme song even if it’s not one of the all time greats. Everything about this feels like they put a lot of effort into the game back in a time when things weren’t as advanced as they were back then.

You also don’t have to worry about replay value. The campaign may have been very short but there is still the vs mode which is the main reason people would stay playing the game anyway. You can keep having fresh games with your buddies forever since the core gameplay is so solid. It’s why that part of the game is so absolutely critical. If it had not been up to snuff then the whole experience would have been hurt big time. Fortunately that was not the case so that’s why I can recommend this one.

Now the final question is, can you dive into this one without any prior knowledge of the DBZ universe? I would say yes. While the game has to skip a whole lot due to the limited amount of characters, they give you just enough story before and after each fight to know what is happening. I actually think it would be a very interesting way to get into the franchise that’s for sure. Still, this game is so old that by this point I doubt it will be the intro point for anyone.

Overall, Budokai is definitely a really nostalgic game to dive into. It’s pretty nice seeing the retro animation and having the theme song before every story saga really makes it feel like watching the show. It does a good job of tackling the story but is a really short game without a ton of characters to play through. Ultimately there aren’t too many reasons to play this over any of the newer ones. They will all have more things going for them but now I feel like I have really gotten to have more of the full Budokai experience so that alone was worth the trip. I eagerly await seeing what comes next with Sparking Zero although I will have another DBZ review up before then as my gaming marathon continues!

Overall 7/10

Scarlet Nexus Review


Scarlet Nexus is one of those games that was really huge when it was first announced. It was going to be a game that really changed everything. It would be the big RPG that people would be talking about for many years to come. Well, I can definitely say that is succeeds in those areas. This is definitely a game that I highly recommend checking out. It is an elite title all the way through and you will be having a good time here.

You get to choose from two characters when you start the game. Each one has a sizable campaign of around 20 hours and then you can play the second campaign. I stuck to 1 character this time around and went for the guy. He wants to be a great OSF agent and live up to the family’s powerful reputation. Along the way he makes several friends and everything seems good until he begins bumping into some very dark conspiracies. The OSF is about stopping aliens and protecting people but it looks like they may have gone a little beyond that in their pursuit of justice. It may be time to take them down but it’s important to not lose sight of who the big villains are. Tough choices will have to be made.

The game tackles a lot of big sci-fi themes like time travel, clones, alternate pasts, etc. So right away I can tell you that this is up my alley. Of course that does take a while to appear in the story but you’re pretty engaged with everything else happening the whole time. The game is mainly working within the context of there being a ton of organizations and all of them are reasonably corrupt and evil for different reasons. These are guys you would no want to bump into. Of course you can try to stay on their good side but that can be difficult in and of itself. That also does mean there isn’t a true main villain for most of the game.

The game does a great job of establishing the villain’s motivation even without a ton of screen time though. Out of the game’s 12 chapters, he probably only appears in 3-4 of them and usually only for a brief moment or two. Yet by the end you really understand why he is so desperate. I’m not by any means saying that you will end up rooting for him or anything like that but I am saying that you will be able to see his motive clearly which is important. It separates him from the average villain who is just trying to destroy the world or something.

The graphics here are definitely top tier. You have full cinematic type cutscenes and even the basic ones generally all have voice acting. There are some slight exceptions of course but those are small exceptions. I always like when a game has extensive voice acting like this. It takes the whole experience to the next level and shows that this is a real AAA game. Voice acting is often what can turn a very good game into a great one. It heavily buffs so many aspects of the game and so yes, Scarlet Nexus was a complete success here. The kind of game that you can really admire and respect. It was most impressive.

Meanwhile the soundtrack was also really good. Definitely another classic W for the title. There are a good amount of battle themes here, both for the normal encounters and for the bosses. There’s a good amount of variety in this title and it fits in well with the general sci-fi theme that the title is going for. There were definitely no issues on a technical level for this game. As an RPG i also goes without saying that there is a ton of content here. Beating the game with both characters will take around 40 hours easy. Then there is also completing all of the bond missions and getting the Platinum trophy. Definitely not going to be an easy task right there. So I was definitely satisfied with the length all the way around.

I do recommend doing a ton of the bond missions as you play through the game. The power ups you get with each partner are rather substantial. There are a ton of these missions so it can feel a bit intimidating but as long as you do all the ones that are available in each chapter as you move forward then it won’t feel like a crazy onslaught the way that it would once you are closer to the end of the game. It’s all about pacing yourself after all.

Now I didn’t talk much about the gameplay yet and that’s part of what’s unique about the game. You have your usual close quarter combat skills but you can also use telekinesis to throw blocks and objects around. It’s a pretty fun style of gameplay and this often helps you attack an opponent’s weak point. Once you have the villain down to a low enough amount of health and you have broken their mind gauge, you can defeat them with a brain crush. It’s a super handy technique.

You can also activate brain mode which makes you temporarily invincible so long as you’ve gotten the right upgrades. Definitely super handy but make sure you turn it off before the meter falls all the way down. If you forget to do this then it’s an automatic game over. It’s actually a really interesting mechanic because it ties into the story where his mind is slowly shattering So it makes sense that you would lose if you stay in this experimental mode for too long. My big tip is to use your materials to buy brain gears whenever possible. Brain crush mode makes even the final boss trivial since you can skip most of the craziness. I made sure to grab every material I could throughout the game so I was really in a good spot here. The game could get reasonably tough and I did die a few times but often it was because I underestimated the enemies. You always have enough items to keep on healing and moving forward.

Overall, Scarlet Nexus was really a blast. Waiting for this game was totally worth it. It definitely lived up to the hype all the way around. It would be great to see a sequel to this show up at some point even if the ending was rather definitive. The game’s ending lands on its feet so there really were not any issues here. You really got your money’s worth with this one. Even more so for me since the game was on sale for a crazy $10 amount. You really can’t get any more of a steal than that right? It’s the one benefit of waiting so long before getting a game although I can tell you when the second comes out that will be a day 1. Definitely no waiting this time.

Overall 9/10

Quest for Camelot Review


It’s time to play the Quest for Camelot which definitely plays out a bit different than what I had been expecting. It is an adventure that is trying really hard to be like the next Legend of Zelda but it ultimately falls short of the intended target. It’s clear from the jump that this isn’t an AAA title because it’s just missing a lot of quality of life features that would have been default otherwise. It would be a super annoying game to play without the whole rewind feature. You would constantly be wondering what you should do from here out.

The game can get surprisingly difficult for some of the bosses as well. The final boss in particular is super fast. He moves so quickly that you can barely react to his attacks and the range of your sword is so bad. You can beat him with normal slashes but it will take an impressively long time. You can use your charge attack which seems to be the intended way to win but it’s easy to miss or gets too close which will cause you to take damage instead. Everything is very sensitive in the game, if you aren’t frame perfect then it may be game over for you.

Let me take a step back for a minute though. The main gameplay style here is that of an overhead title. You run around using your sword and other gadgets to proceed through the game. You get a lot of gadgets throughout the adventure and you will be using them all a lot so get ready for that. If you forget how a gadget works then you are doomed because that is absolutely necessary here. The puzzles do not hold back at all. They are so difficult and it doesn’t help that there is no real map here. So you can be lost for quite a while.

I miss having some kind of a fast travel for the game as well. How come I can’t just teleport around in a magical world right? So instead you are running around a whole lot. you have to use a horse to travel past some obstacles but for the most part you are on your own. The large array of gadgets is impressive but it’s part of why the game can be very long since it means you always have to really think every puzzle through a whole lot because you have so many different weapon and gadgets to keep in mind.

Naturally the graphics aren’t very good since the game Boy color rarely ever tends to look all that good. It’s a shame but that’s just the way that these things go. The soundtrack is also pretty much nonexistent. There aren’t a lot of tracks and the ones that we do get don’t really have a lot of soul or energy to them. The game definitely could have done way better so that was disappointing. The brief flashes of the game where you see some potential just makes the rest of the title sting more.

Even basic things like presentation weren’t handled very well. The large text screens that are used in place of cutscenes are hard to read at times. Then you have the illustrations which are nice to see but there is no text on those images. So what’s really the point of even having those around? That’s another thing to keep in mind here and definitely not in a positive way. Just put some text on those and then the text screens could have been a whole lot smaller.

Okay there’s a lot of bashing going on there but I mentioned that the game was solid in some respects right? Well, the story itself seemed reasonably engaging. It was hard to keep track of the characters the way that the game played out but there was potential there. I also liked the combat itself. You have a lot of freedom for how you take out the villains. Moving through the levels was nice enough, I just missed the map. If I had a map though then this would all have been as easy as cake and would have been smooth as butter. The ultimate combo of combos.

Removing the puzzles would be the best thing to do in order to elevate the game to the next level though. I suppose another option you could also do would be to fix the hit boxes since you will notice that you run into empty pockets of air quite a few times. That could have definitely gone over better. That one’s more funny than negative though. At the end of the day the main annoying thing here is just that the game feels very low budget the whole time and ends up sabotaging itself. The story is reasonably long so if the gameplay was tightened up a bit this easily could have been a big winner for the Game Boy. Ah well, that’s not how it was meant to be.

Overall, Quest for Camelot is a reasonable game but one that is held back by a whole host of issues. There is just no way that I would have had any fun playing the original version on the Game Boy. I would have thrown in the towel early on and that is the sign of a game that is not successful. That’s my biggest issue with it. The difficulty is rather unreasonable and it needed a better save/check point system. The current one just isn’t doing the trick and the game often loses its momentum because of how often you have to go back and do something. You aren’t able to just have fun and continue to push forward. That’s a big problem right? I do think this could end up being a fun game series if they make a modern sequel with a ton of quality of life updates but in the meantime this title will be forgotten very quickly.

Overall 5/10

X-Men Legends Review


I remember playing X-Men Legends 2 a long time ago. It was a really fun game and definitely one of the titles that I spent a lot of time on with the PSP. I never got around to getting the first game though so it’s nice to finally get to experience it. For sure you can tell that it is a bit dated in some ways compared to the second but the gameplay holds up well. It’s a really solid all around title with a good amount of content.

The game starts with a girl being attacked by the Brotherhood of evil mutants. We put a stop to that real quick and try to get to the bottom of this. It turn out that she is a mutant with top tier potential. We convince her to join our group and now she is in for a real exciting time as we deal with threats like Magneto, the Juggernaut, and even the government itself. If we don’t watch out, it will be game over for everyone involved. Does she have what it takes to really assist us against these fighters?

It does seem a bit iffy to have her on the missions so quickly but there is some down time between missions so maybe we can say the game takes place over a year or so. In that case at least she would have had more training. We do get to play a few missions in the danger room to be sure so it’s not like she’s going in completely fresh. It’s just a big difference between fighting out there and in the real world. I’d also note that as always the Danger Room seems incredibly impractical. The X-Men lose control of it as always and she almost dies. I’m shocked that more people haven’t died in there but Prof X. doesn’t seem to care as he just tells her to get back in there and try again later. Not the most sympathetic character around that’s for sure.

The gameplay is an overhead style similar to Ultimate Alliance or Warcraft. You control teams of 4 characters as you go through a level and defeat all enemies/activate consoles. The objectives a level will differ so you won’t always have to do a whole lot of fighting. Keep a close eye on the objectives so you don’t just waste time. You can access them from the start menu at any point in case you forget what’s going on. Each character has 4 special moves and then of course you have the standard and power blows. There is almost never any reason to use power blows though so that part of the moveset ends up becoming unnecessary.

Your characters level up as you go through the game so it’s important to keep in mind their stats and abilities. I tended to focus on a glass cannon build so I put all of the stats into pure attack power. This makes all of my fighters hit like a truck and I found it to be useful with the sheer amount of enemies that the game throws at you. You’ll be there for a long time even with heavy attack power but I felt like a battle of attrition would be more in their favor. You also get points that you can use for your abilities.

What I would do is max out the main power X3 for all characters and with any extra points I would put that into more health and energy. It’s fun just how many options there are in the game and it’s something that Legends does very well. It’s a super customizable experience. When playing through the game, I could have a completely different experience than someone else playing at least from a gameplay perspective. Whether the game is more of a hit and run or full aggressive style will depend on your earlier choices.

It’s part of what I love about RPGs. Being able to make your own choices in terms of how you want to proceed is just great. That’s not even getting into the equipment. Then you also have danger room missions back at base to increase your exp further and you can find collectibles which boost your base stats permanently. So the more you explore the game, the more you are rewarded here. There are even a few bonus missions outside of the main events you could tackle. I accidentally knocked one of those out and it was cool seeing the original costumes since in the present they’re based more on the Ultimate X-Men looks. Still good, but not nearly as solid as classic.

The graphics are definitely really good. I would say the faces may not have aged super well but in gameplay the character designs and everything look really good. I like the special effects used for the super powers as well. So definitely no complaints from me here. The soundtrack is forgettable though which is unfortunate. I think you really could have come up with some great tunes for a game like this right? Comic book games can be a little hit or miss in this department though so it really does depend.

There isn’t really a post game here so make sure you have all of your fun while you are playing through the campaign. Like I said it’s fairly long and there are some stuff you can do on the side so I would say you are really getting a lot of bang for your buck. I’d like to see something like this for each of the comic book teams. In general Marvel has had quite a few of these so I need DC to step it up and get us a Justice League title or something like that. Now that would be awesome!

Overall, X-Men Legends is a pretty fun game. It has a well rounded cast and switching between all of the characters is fun. The game’s actual length is rather solid and there is a good amount of replay value to be had here. There’s really everything to like about this title so you definitely want to pick it up. If you haven’t played the sequel yet then I would definitely advise playing that one afterwards so you continue on with the adventures.

Overall 7/10

Mega Man V Review


It’s time to end my Mega Man game marathon. This one definitely ends things on a real high note. For starters, it is the most plot based Mega Man game that I’ve played in the classic series. You actually have a sense of danger here and it’s not the usual story of Wily trying to cause some trouble. I appreciated the difference here and then the game actually gets rather long for a classic title. You definitely won’t be running out of content here, I can tell you that much.

The game starts off with a mysterious robot appearing and defeating Mega Man effortlessly. After that, other robots from space show up and conquer the planet with ease. Mega Man must now gain some upgrades and find a way to take these guys down. If he doesn’t, then the world itself will be doomed to destruction. It will be his hardest fight yet but Mega Man is ready for this. He’s never fallen short when it counted before after all.

There are actual cutscenes and automated fights here which really feels ahead of its time. In a lot of ways you could say this game is light years ahead of the first 4. It’s just in a completely different league and this goes back to the length as well. In addition to the usual 8 robot masters, you fight a bunch of bosses from previous games. There are so many bosses in the climax that I wonder how people did it back in the day without the rewind feature. Particularly for the older game bosses since it always takes time to get used to a moveset and I doubt you would have had the previous games memorized. The difficulty climb is really crazy by the end.

Still, it is ambitious and I like that. One of the main critiques for the Mega Man games is generally that they are a little too short. You blast through them and then that’s it. So at least with this one you do have all of this extra content which does make the actual campaign longer. It’s also worth noting that while the collectibles have been removed, you still do have the Dr. Light shop where you can buy items and collectibles as needed. It’s definitely a big help since you can actually work on grinding out E tanks if you need them for the climax. They are super handy so of course you will need them.

The graphics still have that sad green tint that makes everything a bit hard to look at. You eventually get a little used to it but yeah that part’s a bit rough so you will definitely want to avert your gaze. The soundtrack isn’t bad although I wouldn’t say that any of the tunes were super memorable. The game stands strong mainly on the story and gameplay in this case. The rest of the title isn’t quite able to keep up.

The gameplay is what you’re used to with the series so I don’t need to go into it very much. I still mainly stuck with the mega buster for all bosses except when they force you to change. The Mega Buster is just such a great all around weapon that they almost went too far and ended up making it the best weapon. Why use anything else right? The firing speed and amount of damage per shot is just handled exceptionally well. It may not be broken but it’s extremely steady and will take out any opponent before long. It also works seamlessly with your movement since there is no delay so you can really do your best on dodging enemies and this won’t slow you down one bit. This is exactly the right way to handle things but if you want a challenge you can try to figure out which weapon is good against each boss and win that way. It’s technically how the developers likely envisioned you beating the game at least.

Overall, The story is really good here. I appreciated that the game took itself rather seriously the whole time. The final boss is also a very interesting figure. Certainly not someone that Wily could ever hope to control. There was definitely a lot of potential here if the game had decided to continue down this path for future installments. Of course the color situation would be fixed for the next console. If you have the Switch Online then you should definitely check this one out. It may even change how you look at classic Mega Man in general.

Overall 7/10

The King of Fighters Collection: The Orochi Saga Review


It’s time for my last King of Fighters review for a bit and it’s going to end with the game that started it all. The fact that this collection brings 5 whole games is really impressive. Collections like this are a really handy way to really play through each of the games especially the ones that are really old. Since the games are older the casts tended to be a bit smaller so the arcade modes go by pretty fast.

The first game is KOF 94 which has the toughest final boss to date. I could not find any way to actually take Rugal down. That guy is absolutely crazy. When you get close to him you get absolutely demolished. If you stay far away then you get blasted to smithereens. I read online that you gotta try and cheese him but that doesn’t work either with how much he’s always moving. I’m convinced you need exceptional video game reflexes to really keep up here. Without that then it is the end of the road for you. Still, it’s a fun way to kick things off and Rugal is still my favorite King of Fighters villain. The guy just has a whole lot of style. I ended up playing as Terry for quite a few of these games and he always made for a solid MC.

Then the next game was KOF 95. I wouldn’t say you can tell very many differences here compared to the first game. The final boss is also super OP but slightly more manageable than the first one. You just have to move fast because it’s another boss that can basically take out your whole health bar if you get too close. So you want to try and keep some distance at all times. Getting close to the enemy is something to only be done at your own risk and personally I would not recommend it. Again, you can throw this advice out if you have super good reflexes though.

After that was KOF 96. You start to feel the series getting ever so slightly more modern with this one. The sprites look sharp and in general the game looks very solid. You’ll be going back to Arcade Mode here and rolling with Terry’s crew again. The final boss is still super difficult but now the games allow you some help once you have lost and gotten a game over. You can revive and make your boss’ health go down to 1/3. You’d be surprised at how difficult the fight is even at this point. I can’t imagine pulling this off if I had to go up against the full deal. At 1/3 health the boss gains extra durability though to make up for it.

KOF 97 is pretty climactic and keeps up all of the momentum from the previous game. The gameplay is on point, there is a good cast running around here and there’s a lot to do. The story is mainly told through the cutscenes at the end so you can really feel free to pick just about any team and you’ll get the bulk of the story there. The final boss is another really tough one so definitely bring your A game. You may be here a while even with the bonus. So expect to lose a lot but you should pend that time trying to learn as many of his tricks and attacks as you can.

KOF 98 is interesting because it was there at the end but it actually feels a bit older than some of the previous ones. I think perhaps that was done on purpose to further support the whole nostalgia angle that the game was going for. I don’t think that’s a stretch, I think it even makes a lot of sense. Still, I can’t be sure, maybe it’s just a slight art tyle that didn’t age well. Part of what makes it look older to me is the font. It’s very zoomed in and so it gets a lot blurrier than the other games. Maybe they just wanted the game to stick out though.

The games are very old so naturally the graphics aren’t exactly top tier. Still, they work pretty well I would say. Sprites never truly go out of fashion. The combo attacks look really good and all of the backgrounds have good detail to them. I don’t feel like they phoned in any part of the game. Lots of effort and dedication went into the title. The various soundtracks aren’t bad either. I would like some more hard rock type themes to be included into the actual stages but at least the openings tend to go rather hard in that direction.

When it comes to replay value, there is naturally a whole lot here. You can keep on playing through all of the games to look at the changes between each one. It’s nice to play them all back to back to really see how things have updated and evolved over the years. Realistically there’s probably not much reason to keep playing vs mode for a super long time when the sequels are around but you can’t count out the nostalgia effect. To an extent you may just want to have fun seeing how retro the whole thing is and you can’t do that with a newer game.

Combat gameplay is also something that’s fairly timeless. Yes, there may be less special effects but the actual fighting itself will be relatively unchanged even as many years go by. So that part won’t feel dated at all and you can just have a fun time trying to land your favorite combos. Like Terry seems to be mainly unchanged across all of the games but granted, It’s not like I know any of the advanced ones so just going by the bread and butter combos isn’t the most accurate way to go about things.

Overall, You can’t really go wrong with a collection that brings 5 games. You’re getting a ton of bang for your buck here. I got the Wii version since it uses the Gamecube controller but note that you have to play it on the Wii in order to use this function. The Wii U adaptor doesn’t support the Gamecube controller although that’s to be expected as it doesn’t for most titles. The game’s controls don’t bother with motion though so it’s really not that bad though. When used traditionally, the Wii remote tends to be downright decent. Either way, no matter what console you get the game for, you should pick it up at some point. The games do have actual stories with cutscenes explored during the fights so you don’t want to miss out on the first arc.

Overall 7/10