Super Mario Party Review


Mario Party is one of those really long running series that just keeps on going and it’s always impressive. It did hit a bit of a slump for a while there starting with Mario Party 8 but this one is getting on the right track. My main problem with it is just that the control scheme isn’t great. The fact that you can only use the single Joy Con and can’t use any of the actual controllers is rather puzzling to say the least. Why would you even do that? The only explanation I could think of it that maybe it would be slightly easier for 4 people to be in the same room playing buttttt I’m not sold on this because in theory if you had more standard controllers you could use the 2 Joy Cons and two wireless for an instant 4 player session. So yeah that was a little too bad.

When you boot up the game, you get the brief intro cutscene which is pretty much a remake of the first Mario Party at least in terms of the concept. Everyone is fighting to be recognized as the greatest superstar on the planet. To prove this, they will all compete in a bunch of minigames and so that sets the stage for all of the modes. There are a decently large amount of options to be had here outside of the normal party mode and it’s all connected within the hub world. You can quick travel to any area once you have unlocked it as well.

Interestingly the intro movie plays every time you boot up the game but you can skip it so that’s not a big deal. I suppose the first place you will likely go to is Party Mode which is always a safe bet. You are able to set each stage to 10 turns which is nice. That may sound like a given but believe it or not this isn’t the case. After playing through the original Mario Party titles I was reminded that you used to have to choose 15 turns. 10 turns is fairly long anyway so don’t worry about that. There are a ton of unskippable cutscenes on every turn and of course you can’t skip the CPU’s turns so that’s a lot of waiting time anyway. It’s why this is a game that is really meant to be played with friends.

There are 3 main maps and then a 4th one that you unlock by playing the first 3. A key thing to note is that you don’t have to beat these levels, just playing them is enough to unlock everything. By playing the 4th level you unlock a jewel. Gather all of the jewels to unlock the true ending. You do this by completing each mode. So aside from the party mode you also have co-op party mode. I’m not exactly sure what that entails but maybe if it’s a 2 v 2 the whole time, any stars and coins you obtain are merged? That means you need to hope you have a good teammate.

Another mode is music based. All of the minigames that you play in this one are build around timing and rhythm. So feel the beat as best you can and then you will be fine. This mode is the quickest by far and only has 3 levels to play through in order to unlock the gem. This time I think you do have to win but the games are fairly easy so you shouldn’t have a problem. Then there is the water-raft mode. This one feels the most pointless to me so far. Basically everyone is stuck on a boat as you try to maneuver your way to the end. Completing minigames adds more seconds to your timer so just keep on playing and you’ll make it to the end. I think part of what holds this one back is everyone is stuck together anyway so there’s no real competitive aspect to the game. It also feels really hard to lose. There’s just not much to it.

Outside of that you have the classic minigame modes, mini, minigames in Toad World, and you can check out the shop to buy advice. There’s a fairly large variety of content to be found within the game so I give the title a lot of respect there. There were still a lot of question marks within the game by the time I finished it. In terms of minigames, I unlocked nearly all of them, there are just 2 left. A great quality of life update is that the game prioritizes minigames that you haven’t unlocked yet when playing. The curser will intentionally stop on the question marked ones for any area where I was missing a game.

I can’t stress enough what a big deal that is. It saves an incredible amount of time and makes unlocking the games no chore at all. It could be rough in older games if the RNG wasn’t just right. There are also unlockable characters here which feels nostalgic since you don’t get to go through that process nearly as much anymore. Each character has different unlock criteria so I recommend looking that up online. Once you fulfill the criteria, just run around the hub world until you find that character. I ended up unlocking Dry Bones so I have 3 characters left to go through.

In terms of graphics, the game definitely looks nice and modern. I definitely have no issues there, no corners were cut here. Of course without much of a story it’s not like there is much to really test the game with either. For the soundtrack, it’s a bit more forgettable. I can’t say that any of the stage tunes really stood out to me. Fortunately this game really just needs fun minigames in order to succeed and those were good. I may not have been all that thrilled with the Wii tier motion controls running around but the traditional games were fun. There’s a really good soccer game and a lot of fun platforming ones. Running through a maze filled with bananas for example made for a very memorable stage. I certainly won’t forget it any time soon.

Overall, There are enough minigames here to keep you busy. So mix that in with the general replay value and you have a lot of bang for your buck. The fact that the game has a lot of unlockable content here is a pretty good trick to keep you interested for a long while. None of the unlockables are particularly grueling in terms of time to unlock either. So since you’ll be having a good time, it will fly by as you play through the next levels. Throw in the online modes and that’s pretty nice since it’s still a fairly new concept to be able to challenge people online. I’m not sure if it’s quite $60 good, but if you can get a bit of a deal on this game then I definitely recommend buying it.

Overall 7/10

Granblue Fantasy Versus Review


It’s time for a great fighting game that knows how to combine solid gameplay with a good story. This game is really the whole package and that’s why it is so much fun. It’s always cool to see the Granblue cast returning once again. Throw in an excellent soundtrack and this is a game that you won’t be forgetting any time soon. So strap in everyone because you’re going to be in for a high quality time.

The story starts with most of Gran’s friends forgetting about him and Lyria. They’re going to have to beat the memories back into everyone but this will not be an easy task. For starters, all of their friends are quite powerful. Additionally, there is a mastermind behind all of this and if he isn’t stopped soon, all of reality will be destroyed. This may be their toughest task yet but Gran and Lyria know that they are up to it. Nothing can destroy the bonds that they have forged!

There are 40 levels in the game and they tend to be fairly short but there are a lot of cutscenes in the game which help it to end up feeling longer. We’re talking full voice acting here and also some complete cinematics. So you know that you are in good hands as soon as the story starts. There is also a lot of replay value to be found around every corner. There’s hard mode, tons of extra missions, and also some kind of tower mode. Naturally you also have the vs mode which would be the main mode for replay value. You could fight against other players for everyone as you test out each character and learn how to use their combos.

The gameplay is that of a 2D fighter so you should be fairly familiar with the different standard and special moves in the game. You have super attacks, and can use your special moves with standard ones for fusion type attacks. They work like Ex moves in Street Fighter. The movement combinations can take a little getting used to though. It took me until the end of the game to be able to reliably use my final smashes since you had quite a few buttons that you needed to click at the same time. It’s not something that you could just blink and ace in an instant.

The story isn’t very difficult, you should be able to blast through it. Just remember that you can level up your gear and abilities. I only did that twice during the story when things were starting to get close and each time I would really leapfrog past a tons of levels. So if the bosses get close, just do this and you’ll be good. In general all you need to do in order to win is button mash a lot. Gran has a really good 3 hit combo that leads into any special attack so keep repeating that as often as you can.

As long as you block the occasional counter attack then you’re fine. Especially since you can carry two support abilities with you. I recommend one for healing and one for increasing your attack. Switch them from little to medium as you progress through the game and they make a huge difference. It can just be hard to remember to use them but once you make a habit out of it, you will really be all set.

In terms of graphics, there’s not much more to be said here. The game looks fantastic at all times. They really went all out on the budge here and the cinematics are also really impressive. Trust me it even looks like a CG tv show. Then for the soundtrack, it blew me away with some of the themes towards the end of the game. You had really intense anime opening type music going on and it really makes the difference in having you get invested into the climax.

If you’re a Granblue fan then you will get an extra big kick out of the game but even if you don’t know the series, you’ll have a lot of fun playing through this game. It can be easy to take a great story for granted but many story games can only dream of having a cinematic adventure like this. It just doesn’t happen very often at all and I can absolutely confirm that it elevates the game to the next level. Yes, I would have still enjoyed the game without the story since the gameplay is very solid, but the story is one of the big reasons why I won’t forget the game.

In the story you play as Gran the whole time although I think I may have been able to switch later on. I just never tried so I haven’t actually gotten to try out the other characters yet. I’ll definitely need to do that at some point. Since every character has a final smash with a whole animation, it will be fun to see what the other characters look like. I’ll definitely be returning to the game to try and get some more trophies so that’ll probably be my chance to try the other characters since often times there is a trophy for playing as everyone.

Overall, Granblue Fantasy Versus is definitely a great game. I really enjoyed it and every aspect of the title felt like it had a good amount of polish. The main menus are good, the colors are striking, and it just feels really modern. At no point will you feel like you got the short end of the stick here. There’s just too much to have fun with. I know there’s an expanded pack/sequel of sorts in Rising so that might cause some to jump ship but otherwise this is definitely a game that you should be able to hang onto and enjoy for a long while. It stands out well among its competitors. As a last gameplay tip, just remember that you need to duck to guard low attacks as the final boss will try some cheesy attacks with that. He’s the one part of the game that actually is really challenging but odds are that if you’ve made it that far already you’ll be fine. Just attack him patiently and block as needed.

Overall 8/10

Dragon Ball Z: Sagas Review


All right, buckle up folks because we’re diving into the really nostalgic days of DBZ. We’re talking classic dub with the famous narrator and it’s just got that retro vibe to it. The game certainly doesn’t compete with the average DBZ game in really any way but the series has set an extremely high bar for video games. As a title in its own right I would still say Sagas is pretty good. It takes you through the first two main arcs of DBZ (If you’re a super big DBZ fan you’d probably argue it’s more like 4-5 sagas but in general I consider the series to be Frieza, Cell, and Buu. Those are the 3 arcs) and it’s fun to beat everyone up.

The game introduces each level by playing scenes from the anime with the narrator talking over it and stills being thrown in as well. It’s like a compressed clipshow version of the episode which is pretty interesting. You’re then thrust into the level and after beating it you get a second set of clips. There are a decent amount of levels, around 25 or so. Some of the levels can be a bit on the longer side while others are really short. So it varies but the total game length would be around 5 hours or less I’d say.

So it is a short game and there is really no replay value to be found here. I suppose you can go through the levels again as different characters like Broly but there is surprisingly no multiplayer option here. Now that would have helped boost things up further. There is co-op mode for the story apparently which would be pretty interesting with these gameplay mechanics. Still this is mainly a single player experience through and through and so you really have to jump in and prepare yourself to be taking down scores of enemies. Can you succeed?

The 3D gameplay is a little hard to pick up at first but once you get the controls down you will be completely steamrolling through the rest of the game. Seriously, the first few levels really got me nervous but by the end I was winning with almost full health. You have your punches, kicks, ki blasts, and you can block. You can hover around but it’s rather useless in the game so don’t worry about that. The idea in the beat em up levels is to destroy all opponents in your way while the boss levels just have you beating someone. Occasionally there is a special condition like use a Kamehameha to clash beams in order to win but I was able to beat the final level without that. Not sure if it’s a glitch or something but that was neat.

All right so at first where you might get overwhelmed is with the minions. When you punch one, you’ll get hit by another and take a lot of damage. Part of what confused me at first was I kept trying to lock onto them before attacking. Don’t bother with lock on at all. Just rush in and land a bunch of blows. Move onto the next one. If you try to block and dash towards them, this will trigger the enemy to attack so it’s not worth it. If you just run up to them without lock on or anything like that then they typically won’t attack until you attack first. This is exactly what you want to happen. It puts you in the driver’s seat here because once you land an attack you can keep on chaining it.

Normal game logic would tell you to finish a combo right? The trick is to stop your combo midway and then start it up again. You can do this endlessly until your opponent’s health goes to 0. By the very end of the game they will start blocking and using combo breakers to try and stop this combo but it only delays the inevitable. It never actually stops the attacks which is the key part here. You absolutely will claim victory in the end by doing that and this is the key.

Sure you can finish a combo once in a while if you really want to, but the lost time often isn’t worth it. The only reason to end a combo is when you need a second to power up into Super Saiyan mode. You get that later on in the game and it is very useful. All of your attacks deal massively more amounts of damage with each hit to the point where you may not even believe your eyes. It’s super impressive. So definitely use Super Saiyan whenever you can. Beyond that, you should never use your super attacks. They take too long to load and every boss will block the hit 100% of the time without exception. It makes the attacks super pointless, same for ki blasts to be honest.

I’d say that’s where you could tell that the gameplay was not super refined. It definitely had its share of issues and limitations there. So you gotta exploit the gameplay with the infinite combos that I talked about. In terms of extra content you are able to collect coins in order to buy new moves and combo attacks. They’re decently helpful so buy whatever you need but for the most part you won’t be using them anyway. The game also gives you senzu beans in the levels and you can hold up to 3 of them. Think of them like extra lives so when you die, you automatically consume a senzu bean. I ended the game with all 3 of them in my storage so again I do emphasize that the game is fairly easy. You likely won’t need to eat them but it’s still nice to have them around.

Meanwhile the graphics aren’t the best. I would say it still looks pretty good but it’s clear that for a Gamecube game it could have looked way better. The soundtrack is also not super memorable. There are some good tracks but the main theme is way too somber for this title. This is a beat em up, why is the music so sad? It would have worked perfectly for an emotional scene but there aren’t really any scenes like that in this game anyway. This one is definitely way more focused on adapting the best fights and action moments of the series.

Overall, Dragon Ball Z Sagas is a game that would likely be many times better if it came out nowadays. With a good amount of extra polish and more context it really could have been an early version of Kakarot. In a way that game is like the spiritual successor to this title. Still, I had a good time with Sagas. It’s a pretty fun game. It may not be a great title but once you start the game you will be sucked in until the end. You just can’t help but really get engaged with the content. Especially seeing the anime scenes really brings on the nostalgia. So if you can get this for a good price then I would recommend it.

Overall 7/10

Killer Instinct Review


All right it’s time for a fighting game! Those are always fun to look at. This one is definitely really old of course so it’s certainly not going to compete with some of the newer titles but it’s still pretty solid. It definitely feels like an old Mortal Kombat even though I haven’t played through that series. It just has the vibe you would expect from it. The edge is almost a bit funny with how old the graphics are.

So there’s no story mode or anything like that here. This is all about the fighting gameplay and in a way that’s really what you’re hoping for here. That’s why you are playing after all. The core gameplay is good and at the end of the day that’s why this game is pretty good. It’s got infinite replay value and the character roster may not be very large but all of the characters are quite distinct. My favorite character to play as was easily the guy made out of fire. He reminded me of the Human Torch and was really solid.

The gameplay does take a lot of getting used to in terms of using the combos though. For example, the quarter circle moves I mastered for Street Fighter don’t work here at all. I was able to button mash myself to a few reliable combos that would work but that was really it. Otherwise I just had to hope for the best. It reminds me of Tekken a little bit as well with how one hit can lead to an absolutely devastating combo. I make one mistake and the opponent would immediately counter by taking out half of my health bar. It’s definitely impressive but also rather scary. I imagine that tournament battles for this game would really end very quickly.

After all, a pro player could probably get even more leverage out of that initial hit than a computer would. I could be overestimating the depth of the game and maybe that wouldn’t happen but for now I would bet on losing 70-80% of my health after the hit. So make sure you guard and approach really carefully! That said, it’s a game that I know I would never be an expert at since it’s not like I would have played it much so I would just hold the L there. I didn’t really experiment with the other characters but I’m sure all of the movesets are fairly good.

While there is no story, I should say that the characters do get a quick ending writeup which was nice to see. It reminds me of the classic arcade endings from games like this. The graphics are fairly good. They may be a bit blocky but the designs are all distinct so I do think that the game did a good job in the end. The soundtrack is also decent. Not amazing or anything but I thought the variety was good considering that this kind of game could have easily just had like 4-5 tracks or something like that.

Naturally the replay value really depends on how much you like the gameplay. It’s pretty much infinite as I always say for fighting games since the experience will always be different but by the same token, that means it has to completely compete with other fighting games. A story based game has its own unique scenarios so it doesn’t run into that problem. I suppose you could say it’s one of those things where there are pros and cons to each genre. In the end though the common element is that each game must succeed on its own merits. In the end I would say this one does a good job so it gets the passing grade.

Overall, Killer Instinct is a pretty good game. The combat is really on point and while there is not a lot of different modes for combat, it is fine. The game is 100% focused on being a solid brawler and succeeds in that respect. There’s no story, nothing like that but you know that you can boot this up at any time and really enjoy a solid amount of martial arts. I would definitely recommend checking this one out. It’s a pretty fun blast through history, particularly since I was never really familiar with the Killer Instinct series all that well.

Overall 7/10

Snake Rattle ‘n’ Roll Review


It’s time for another classic retro game. This one’s definitely fairly difficult with how the control scheme goes. Particularly in the last levels you wonder how anybody could pull this off in a reasonable amount of time. You have to be running and jumping while trying not to slip on the ice and it’s a really difficult task. I had to retry the sections so many times. There may only be 11 levels in here but let me tell you that the levels can take a while to complete.

The gameplay itself is fairly simple. You have to maneuver your way through the level until you reach the scale where stepping on it will cause the alarm to hit the ceiling. That means that you have put enough weight on it. At that point, the door at the end of the level opens and you can crawl through it. The way that you pick up weight is to eat the little balls that get shot out of a cannon somewhere in the level. The cannon also shoots out bombs that look similar but you must make sure not to pick up those or you will lose health instead. All the while you have to keep the timer in mind because if that goes to 0 then it is all over for you.

The timer is often the most difficult part to get around. The exception are the ice levels that I mentioned earlier, but it can just be really difficult to get big enough to break the scale before the time goes away. I suspect there is probably a better way to optimize how you eat the pellets since I was just button mashing though. All in all, it’s an interesting gimmick but it’s a gimmick that does get old quicker than standard platforming.

In terms of graphics this isn’t the most impressive Nintendo title. It looks good but it’s nothing to write home about. I do like the artstyle though. In terms of the soundtrack, eh it’s okay but also not super good. So all in all it is passable which is sort of how I would describe the whole game. It excites you a bit with how unique it is and by the end you start to get tired of it. I would say that’s what separates a good gimmick from one that gets old. As you see it used in more difficult contexts you have to ask yourself if this is still a lot of fun or if it’s getting in the way now. In this case it was the latter so then that’s an issue.

While there may not be much in the way of replay value, the 11 levels will take you longer than you might suspect so that’s not actually a big problem. Especially for back in the day when most games were super short. I’d say it’s why people loved RPGs and Mario titles because those were certainly way longer than the average title. It’s definitely quite impressive and I couldn’t appreciate that quite as deeply as I do now after playing all of the competitors. Who knows, maybe this will get a remake at some point, but in the meantime it’ll stay forgotten and that just makes sense to me. It needed to have a little more pop.

I guess my quick gameplay tip for this title is to remember that you are always moving in 4 directions. There is no way to move diagonally despite what the camera angles might indicate. So if you are having trouble getting somewhere, pick a direction and plunge straight ahead. It can be really tough to see exactly where you are going so this helped me a lot in the later levels. It doesn’t mean that things will suddenly get easier but it certainly helps.

Overall, Snake Rattle is a decent game but I do think that the level designs end up holding it back quite a lot. There needs to be less slipping and sliding. If you remove ice from the equation then the levels end up being a lot more pleasant but part of the problem is that you just don’t want to play through the later levels. You just spend too much time slipping around which takes away from the platforming. That’s where this game doesn’t really age well if you ask me. Give it a try if you have the Nintendo Switch Online but it’s not a game that you will be coming back to.

Overall 5/10

Demon Slayer: The Hinokami Chronicles Review


It’s time to look at a game that was great through and through. It goes into way more detail than I would have expected from any adaption. It’s seriously impressive and the combat in the gameplay is good. I won’t say it’s quite on Naruto Ninja Storm’s level or anything like that but I was really satisfied by the end. It’s cool to be reliving all of the big event from the show and they even got the movie in here.

The story revolves around a kid named Tanjiro who needs to destroy the demon mastermind in order to turn his sister back into a human. Along the way he meets up with a bunch of quirky characters who have their own reasons for murdering the demons. Will the humans be able to triumph here or are they going to be quickly destroyed by the overwhelming number of the villains? The demons have regeneration and numbers on their side after all. Destroying humanity isn’t just a pipe dream for them but possibly an inevitability.

So the story is definitely a lot of fun and it has complete voice acting all the way through. In a lot of ways it’s like watching the anime all over again and they actually reanimated all of the scenes with the in game engine. There are 8 chapters in the game and most of them are fairly long except for 1-2 of them. All in all the game should take you around 8 hours give or take which is a solid amount for a fighting game. Then after that you have the vs mode which has endless amounts of replay value in its own right. That is the main focus of the game after all.

This is a 3D fighter so you can use your normal attacks, special moves, and of course your final smash. I often found that the best thing to do was launch the enemy into the air at the end of your combo which allows you to start a second combo. Rather brilliant wouldn’t you agree? The computer has a really hard time breaking out of that one at least. The game can get a little hard near the end, particularly the final level which is a whole league above the rest. Your opponent has constant super armor so you have to time your attacks perfectly. Actually that reminds me of the final level in Tekken 7 a whole lot. Still you will be able to knock it out in the end. You can also go the cheesy route and just auto recover your health. The catch is that you forfeit your right to an S rank if you do that.

The graphics here are very high tier as you would expect. The character models are all on point and you can tell that a whole lot of effort went into this title. The soundtrack is also really good with a lot of tunes grabbed straight out of the anime. It’s all the little things that really help to remind you that this game was a big deal. It wasn’t just thrown together in a few minutes or anything like that. I’d definitely like to see a sequel to this title at some point.

There’s also replay value in the story itself as you can talk to people and complete side missions. You’ll need to do that if you eventually want to obtain the Platinum trophy and I can safely tell you that this is in my bucket list of things to do. Could be a while of course but it’ll always be around. You also have a solid training mode to get used to the controls and other bonuses on the main menu.

After playing as a few of the characters in the story, I can safely say that Rengoku is my favorite character to play as. His fire abilities are really intense and I feel like he has more power behind his strikes than the other characters. I suppose that makes sense though as he is a Hashira and should feel way stronger than the average Demon Slayer. It’s still a shame he couldn’t get more fights in the series but we felt his strength either way.

Overall, Demon Slayer is a great fighting game. It has solid gameplay throughout but it also spent the time to actually come up with a grand story as well and I thought that was fantastic. It went the extra mile to really pack the game full of content and I’d say it worked out. This does stand out among the many anime fighters. At this point the only thing it’s lacking is a larger character roster and I’m confident that the sequel will build that up quite a bit.

Overall 8/10

R.C. Pro-Am Review


It’s time for an old fashioned racing game that’s finally back on the NES titles within the Switch Online. It’s definitely extra nostalgic to be back here but I would not say that this is a game which has aged all that well. There just isn’t a lot to do here at all. The content runs out fast and I wasn’t a big fan of the controls.

Now of course you do have to be a little lenient with how old the game is. I probably would have had a much higher view of the game back in the day but now I’ve played things like M&M Kart Racing. I’m going to be expecting a higher bar of stuff in any game. So for this one, you have 32 tracks where you race in order to be the best. One unique thing here is that you keep going as long as you place in the top 3. The spots above that only matter so much as you get better trophies when you win but you can actually play the whole game as a third place finisher and there will be no issues.

Don’t let that fool you into thinking that the game is easy or anything like that though. Put it this way, the A.I. know that top 3 is what you need and so all of the cars are really racing their hearts out. It’s really hard to stay in front of the pack because the turns are so tricky. Turn too hard and you lose all momentum but if you don’t turn enough then you will crash. It’s incredibly difficult to get the turns just right. On the straight roads you can easily overtake the computers but once the turns get involved, that is really game over.

Now you do have items in this game which can help to even things out. I was passing them by for a while but didn’t actually start using them until later on. I kind of assumed they were boosters or something but there’s actually a good variety like rockets and bombs. The rockets in my opinion are easily the best weapons. You can store up over 30 of them and pepper your opponents. The roads aren’t very wide so it is easy to blast them. In the levels I played they would never use the items back at you but I’m guessing the deeper you go, the more they would start busting these things out. Just a guess of course but it makes sense.

The graphics aren’t bad but the soundtrack isn’t memorable. So really my only issue with the game is the lack of content as the 32 level main mode is the only thing but also the gameplay. I just didn’t think it was really smooth. It’s way too hard to make the turns and since you have to do this numerous times in each level, it felt like you could never go at full speed. That really ends up limiting things in the end.

Overall, This is a car game that won’t be able to hold its own with the big shots. The controls need to be ironed out first and then the rest will come into place. I would still recommend checking it out when you have time just since it’s free with the Switch Online. If nothing else, it will give you a greater appreciation for the modern racing titles. I’ve always considered this to be one of the easiest genres to do well but that really just applies to the modern era and I get how an older title would work a bit differently there.

Overall 4/10

ToeJam & Earl Review


It’s time to play the original ToeJam & Earl title. This one’s fairly basic but in a way that’s the game’s problem. It’s sort of like playing a slice of life video game. I think with more likable main characters and some kind of ongoing story that could certainly work but as it is, there’s not much to keep you here for long. The RNG and everything makes this even trickier as well.

Basically the gameplay revolves around you walking through a level until you find a piece of your spaceship. You need to find 10 pieces in order to leave the planet but of course that won’t be easy. There are 25 levels in the game though so not all of them have a piece. Fortunately the game does let you know right away if a piece is on the level or not so you don’t have to worry about aimlessly walking around or anything like that. Now that would have been annoying so I have to give the game some real credit here. That’s a good quality of life feature.

You walk around as I mentioned and the only real controls are pressing A to interact with things and B to open up your gifts. The gifts are the items of this game and so they are all mystery boxes. At least the first time around, the longer you play, the more you will find gifts of the same type that you have previously opened and those will be marked going forward. The one rough part is that some gifts have negative effects like one that blows you up and one that takes you back to the original level. There’s no way to know which is which on your first playthrough which is rather sketchy.

Some of the items are really handy like one that lets you run around and one that lets you fly. The only problem is that since these are locked behind gifts, it means that you can’t normally run around. Instead you have to walk everywhere which isn’t the most efficient way of travel. Some pieces are also locked behind large jumps so if you already used up that gift, you’re gonna need to go through a few more levels to find one and then head all the way back. That’s definitely not great.

There is a very odd sort of atmosphere around the game which is probably the real selling point here but at the same time I don’t think it’s necessarily as cool as it could have been. I actually have one easy fix for this. Your character should be able to fight. If he was holding a blaster then the game becomes a lot more fun as you blast away at everyone who is in your way. Instead…you guessed it, your only forms of attack are locked behind items that are randomly spawned and temporary. So for most of the game you have to run away from enemies, most of whom are faster than you anyway. So in the end this wasn’t really my cup of tea.

The graphics are fairly good though. Here is where the wild vibes of the game actually come back to help it. The art style is very memorable and you can easily identify everything in your way. This helps with the presents once you are on your next playthrough or if you are using rewind a lot. The soundtrack is less inspiring though and you probably won’t be remembering any tunes in particular.

Then we come to the replay value which is fairly decent here. The difficulty of finding all of the pieces when the levels are constantly changing is already one reason why you wouldn’t beat it too fast. Then because of those changes you might have fun playing it over and over again. There is a lot to have fun with here to be sure as long as you enjoy the gameplay. I wasn’t a big fan of the initial game so the replay value doesn’t do much for me but at least it is there.

Overall, ToeJam & Earl is definitely a very unique game. You can’t say that it is copying any other titles or anything like that. At the same time, I don’t think the gimmick worked this time. So credit to the devs for trying but at the end of the day you won’t be able to win with all of your bets. Some of them will inevitably not pan out and that’s just the way that it goes.

Overall 4/10

Godzilla Unleashed Review


Godzilla is one of those franchises that has a big revival every few years and reminds the world why it is on top. This game is one of the only missing pieces of the franchise that I hadn’t gotten to experience yet. Well, I finally got to play it and it’s pretty fun. Personally I would say that it loses to the previous two big console Godzilla games but there’s a lot to enjoy here even with the Wii controls. Now those were an…interesting blast from the past.

The game actually has a story with full voice acting which I thought was really impressive. Seriously, it’s not like that’s a given or anything even in the Wii’s era. Basically crystals are appearing all across the planet and the Kaiju are being drawn towards them. These crystals are powering up the Kaiju and making them way more powerful. Who could be behind this crystal catastrophe? One thing’s for sure, the humans might need the help of the King of the Monsters for this one. They might need the help of….Godzilla!!!

The classic gameplay is mainly unchanged from the previous titles although it does have the downgrade of removing the Rage feature. Seriously, why would you remove that? It was pretty cool to be honest. The energy blasts in this game are motion controlled which means that they are virtually useless in the game so you should never bother firing off anything. Fighting in close quarters combat is also extremely not recommended. The enemy Kaiju will always break out mid combo and just knock the life out of you.

So….how do you fight? Well the best thing to do is pick up buildings and chuck them at the monsters. Each building takes out half of a health bar so just throw like 4 of those and you win. If there are no buildings to throw then you should throw the Kaiju which deals about the same amount of damage. Problem solved right? Trust me, follow these two easy steps and you will really be off to the races. I admit that it may feel like an odd way to fight but in the story mode campaign at least it is really the best way to do it.

So I think the multiplayer will end up being more fun from a pure gameplay standpoint but it’s definitely interesting. I’ve never really played a fighting game before that actively encourages you not to start fighting. Then a lot of the levels involve destroying crystals to end the level so you can go and shatter those instead of fighting the other Kaiju. Destroy the crystals and the level ends. Now this part does seem optional though. I didn’t totally get how this works but it seems like there are 3-4 factions in the game.

What you do in the levels increases or decreases your points in each area. There’s some kind of secret ending if you max them all out but I’m not sure exactly how this works. I even beat a few levels where I’m not even sure how I beat them. The complete message would just appear after a bit so it might have been time based. Hey, I’ll take it of course but I was a bit surprised. So the moral here is to really just jump in and things will work out. I flat out lost one level and I still moved on just fine so maybe winning is optional? Maybe that was just the first level though.

The character roster is pretty solid though and you see most of the classic Kaiju running around. The game was smart to save Orga for the final 2 levels since that guy is a beast and still the most underrated Kaiju of all time. Seriously, I’d argue that it’s not even close. I always get really impressed to see him running around. The graphics are also good. Perhaps not amazing but I’d say they get the job done. I also liked the soundtrack, quite a lot in fact. There’s a really solid rock theme for all of the menu screens that plays a lot.

In terms of replay value there is naturally a whole lot of it. You have Vs Mode for endless fun and you earn currency in the levels so I assume you can buy cool things in the shop. I didn’t really check it out yet but yeah there’s a good amount of content here. The game also goes for a fairly reasonable price on the Wii. If you want the PS2 version then that’s another story but that version is strictly a downgrade anyway with no story mode and less monsters so you would want to pass on it.

Back to the gameplay for a minute, I do like the extra detail of everything breaking when the Kaiju are running around. You see a big bridge? It gets crushed when you walk past, same with buildings, monuments, etc. Almost everything is destructible which really makes you feel like a Kaiju. You also have the government blasting you in the background with everything they’ve got and you don’t take much damage. The only weapon they have which gets tricky is the ice ray which completely immobilizes you. It’s a little RNG I’ll admit but one that I didn’t find annoying here since it wasn’t overplayed. You just feel like giving humanity some props for coming up with such a good weapon.

Overall, Godzilla Unleashed is a pretty good game. I had some issues with it and the direction the game went compared to something like Save The Earth but ultimately it is fun. At the end of the day, it does hold its own and it was pretty nostalgic to play this game. Controlling Kaiju and running around is surprisingly rare after all. There aren’t a whole lot of games like this. It is truly a fighting game that is meant for the multiplayer experience and that’s where you will end up having a ton of fun. I’d recommend checking it out, particularly since it feels like we won’t be getting another Godzilla game for a while at this point although they could surprise us.

Overall 7/10

Kid Chameleon Review


The Genesis run is almost over but it’s time for another platformer real quick. This one does have me impressed with how long it is. There are over 50 levels which is almost completely unheard of for this console. Usually we’re looking at 10 levels, maybe 12, etc. 50+ though?? Yeah that’s really impressive. I don’t think the gameplay is the smoothest that I’ve seen on the console but the length really helps to make up for it.

So the levels are your classic platformer type levels which can be long or short depending on what the game feels like. You use different power modes in order to get past the obstacles. For example one of them allows you to break walls by running really fast, another one lets you fly, etc. The power system is really the critical part of the gameplay that makes this different from other platformers.

I would also say there are some puzzle type fundamentals to the gameplay as well. Finding the goal isn’t always as simple as just running to the right. Additionally the timer will actually become a big obstacle as the game goes on. You end up cutting it really close with the levels at times which isn’t easy. You have to have some kind of strategy in mind in addition to pressing on.

So what is the game’s weakness for me? Well, some of the costumes just aren’t that fun. For example there is a bee mode that lets you wall jump. The jumps can be rather tricky which isn’t bad on its own but mix in the game’s odd sense of momentum and you end up going too far or too short at times. It was hard to really wrap my head around it. Some of the puzzles that the level designs were wrapped in were also just a bit too much if you ask me. Removing that element and focusing completely on the levels would have been a good idea if you ask me.

When you get the flying power there are always a ton of obstacles to prevent you from running for long. When you get the power to run through walls, there will be something that makes you switch powers again later on, etc. There are always tons of power blocks to replenish your abilities and give you new powers but that also means you don’t always have a lot of time to enjoy them. There aren’t a lot of bosses here but they can be fun. They are the most difficult part of the game by far though. You have to blast away at these floating heads that are constantly moving and they deal you damage if you bump into them. It’s hard not to with how much they move so that’s where things get tricky. You’ll probably be rewinding a lot there and this is also where the timer becomes a real problem with how large their health bar is.

The graphics for the game are pretty good. They may not be top tier or anything like that but they work well. The soundtrack also isn’t bad. It’s way less memorable than some of the other titles but it works well enough. So the technicals are okay. Nothing to write home about but they also won’t hold the game back. You get a lot of value for your dollar with how many levels are in the game as well. It should take you around 3 hours or so which may not seem like a ton but it beats the average for this era.

Of course you don’t have to spend any money if you have the Nintendo Switch Online but if you did have to buy a Genesis game this would be a better value than most. There isn’t much of a story which is too bad but it’s not something you would expect a whole lot here. I do think the main character is very distinct though. He definitely has a cool air about him and it’s one that has aged well. It never gets cringe or anything like that. This guy knows he has what it takes to save the day.

Overall, Kid Chameleon is a pretty good game. I give it a little more credit due to the overall length than the gameplay. Naturally the gameplay still has to be good in order to reach this high of a level but if the game was short then it probably would not have been quite as high. So I recommend checking this game out if you have the Switch Online and see how far you are able to get in the campaign. If you make it all the way then you actually do feel a good sense of pride and accomplishment. The game’s difficulty level may not be as high as some other titles but it should give you some troubles.

Overall 7/10