Pokemon Go Update


I finally purified 1000 Pokemon! This took ages to obtain but at long last my Platinum Medals have gone up by one. I’m not really sure which one I’ll aim for next. I’m not exactly all that close to any of them. Maybe doing 100 best buddies but we’ll see. In the meantime I will continue working hard to catch them all!

Lonely Castle in the Mirror Review


I can’t say I was familiar with this story back in the day so now I finally get to see what it’s all about. With 5 volumes it is a fairly short adventure but a good one nonetheless. It’s really about a group of characters who all have their own struggles and it is just long enough to see what they are all dealing with. Although not quite long enough to go into details here as they have to blast through the last volume really quickly.

The story starts by introducing us to Kokoro who was badly bullied in school to the point where she has become too traumatized to even leave her home. Her parents have done everything they could in order to support her but the fears are only getting worse. They hope that giving Kokoro space will help out and they are considering other schools. Part of the problem is that Kokoro won’t come clean to them about what really happened. Well, one day a mirror in her room glows and stepping through it takes her to a castle with 6 other kids.

A little girl named the Wolf Queen announces that somewhere within the castle is a key and whoever obtains it will be able to make a wish. This wish will come true but afterwards everyone will lose their memories of this whole situation and the castle will vanish. Each of the kids have some issues at home and so they all agree to not use the key even if they find it until the very end. It will stay open for the whole school year until March. At the same time, will the others actually stick to the plan or will they look for this in secret?

A key that can grant any wish is very tempting after all. It can really turn your life around without a doubt and each of these kids can use it. The castle is also not particularly large so it shouldn’t be too hard to find the key. I would say this is the only part that does require you to suspend disbelief to an extent because when we find out what the location was….it ended up being incredibly easy to find. I would argue it should have been found on one of the first days. I suppose almost any spot would have been hard to picture the characters not finding.

The characters all being able to finally have someone to confide in is definitely a solid way to address the pain they’ve all gone through. Where the series really succeeds is in showing you very convincingly how bad the characters had it. I certainly wouldn’t say it was completely equal or anything like that but they all had a tough time in different ways. The stakes were also rather high in a lot of cases so you can see why they might be willing to risk their lives.

Yes, one thing I neglected to mention is that if you stay in the castle past 5:00PM, then you will be eaten by wolves. Additionally, they will eat anyone else who was in the castle at any point during that day. So all it takes is for one kid to mess up and then they will all be dead. At the same time, if you may die by going back to the real world, then of course you may as well stay and fight. The Castle makes for a solid retreat for the characters but of course not being able to stay there is a rough weakness in itself.

The art isn’t all that good so the story does have to survive on the writing all the way through. It’s just not very detailed and at times almost feels a bit abstract. The more intense scenes like the Wolves showing up tend to get a whole lot of detail but the average scene isn’t quite able to match up to that. It does make the volumes take a bit longer to read since the art isn’t super clear.

I also appreciated that some of the adults were allowed to be really helpful. Sometimes in these things the adults are all clueless or unavailable but here you had a mixed arrangement. Kokoro’s parents were on the ball from the start after all and only got iced out because of Kokoro herself. Otherwise they would have been able to have gotten involved a lot sooner to help out and make a difference. The main teacher from the hearts school was also good and trying to make things work. She never gave up. The other teacher wasn’t as good and easily manipulatable, but I also don’t think he was downright terrible. He was just out of his depth.

Of course then you also have some really bad adults who are active antagonists. It can come from parents who neglect their children or more directly from a predator in one of the character’s trials. Those get quite bad of course and you also have the bullies on the kids side. It definitely shows how much trouble is right around the corner and the characters aren’t really able to help each other out no matter how much they try. While the mirror united them, it also ends up making them more alone than ever before.

Now lets talk about the main characters. First up is Kokoro and as the main character we definitely see more of her journey than anyone else. Basically the bullies put her as a target and even went to her home to further threaten her. Kokoro felt that her life was in mortal danger at that point and just got lucky that the doors were locked or they would have gone in and murdered her. Kokoro’s only friend at the time did not step in to help at any point and so a large gap between them widened. As a result Kokoro was completely isolated and worried that ever leaving the house would be fatal.

I don’t feel like Kokoro was even exaggerating this. When bullies are in a group they will naturally get a lot more confident and bold. They will do things that they wouldn’t have even contemplated when they were all alone. In the heat of the moment, it would have gotten really bad. I do wish she had told her parents though. That would have moved things along a lot sooner and they would have no reason to think she was lying. Of course that isn’t easy, coming clean never is. It’s just rough that Kokoro basically had to just stay home and take it for so long. It’s not the biggest or smallest challenge among the main 7 but it was a considerable one.

Kokoro did well in trying to stay strong throughout this. It’s also clear that because of all the isolation, she isn’t quite able to act as naturally around others as the other kids. She tends to overthink it when there are problems and gets really awkward while the other kids just make up and keep it moving. This does ultimately help her to finally be at peace and gain her inner strength. It leads up well to the climax and so she was a solid character.

Subaru isn’t one of my favorite characters but basically he begins to act out because nobody really gave him any attention. He was neglected by his family the whole time through and only had bad influences around him. This definitely caused him to grow up rather jaded compared to the others. It means that for most of the series he isn’t the most sympathetic character to the others but it’s not like he’s a bad person either. Subaru still does help out when it counts, he just has more guards up than the others. I’d say he had it a bit easier than some of the others but not having any bonds certainly does hurt.

Akiko easily has the toughest backstory and I’d say it’s not close. It’s why she is afraid to even go back home each time. She has to deal with an abusive step father who is constantly trying to get to her and her boyfriend ditched her when it counted. She needs to find a way to leave the house but doesn’t really have any path out of there. She easily tries the hardest to get the key because it is really a matter of life or death. It’s hard to scale trials as everyone has their own troubles and would each handle them differently.

Still, it’s fair to say that Akiko’s troubles were the most time sensitive and so I couldn’t even blame her for wanting to stay past curfew at the castle. At least with a wolf you’d figure it would be a quick end and potentially the whole situation would be over a lot quicker. She wasn’t always the nicest kid in the castle but she’s dealt with a lot so it made sense. I’d also say she would try to mend the bridge with the others as quickly as possible.

Fuka’s difficulties come from the powerful expectations her mom had for her. She was counting on Fuka to become an incredible pianist and while the kid tried her best, she would keep on hitting a wall. That’s already tough enough on its own but then there is also the economic factor. Her family doesn’t have much money and they are going deeper into debt with her mom slowly cracking under the pressure. Quitting now would make it seem like the last few years were a waste but at the same time continuing to go further into it will just add on more losses. She is also dealing with a global pandemic.

Then we have Masamune who is a big gamer. He loves playing RPGs and is generally easy to hang out with. The problem is that he tries a bit too hard to fit in and so he tends to spread little white lies to boost himself up. He overplayed his hand and it got bad which led to a lot of bullying. Compared to the others it doesn’t seem nearly as bad as most but of course when you’re in a rough situation, it’s really not going to give you any solace to hear that others have it worse. You just want to be in a good situation.

He was definitely one of the best kids though. Masamune rarely stirred up trouble and would try to help the others out as much as he could. He was a nice kid and so you could really appreciate that. If he could just find a way to not slip in little lies here and there, then he would really be al set. It can be easy for them to become second nature if you don’t keep your guard up.

Haruka is my least favorite kid by far. Yes, he definitely had it rough by getting bullied a lot but it really didn’t make sense how he would always be crushing on all the girls. The story tries to show that he’s just really honest with his feelings but it makes him come across as flaky. It was good that he stopped lending money and stuck up for himself even if it made things tough. I think we could have used some more context on exactly how this would lead him to getting beat up though. I get maybe once but after that you’d think it would be over.

If the story had removed the flirty element then he would have just been a much better character. If you ask me, that’s what they should have done as otherwise he would have been very sympathetic. It’s not a character trait that needed to be in there at all. Finally we have Rion. Rion seems to have it all together compared to the others as he is outgoing and very friendly. So why would he be in this castle of troubles? Well, we find out that his sister died and his mother couldn’t really handle this and essentially began to resent seeing Rion so healthy. So she pushed him out to move all the way to Hawaii.

Rion wasn’t bullied or anything but effectively being told that your own parents don’t want to see you is pretty rough. It’s definitely not something that the parents can really come back from and the husband definitely takes some blame here for not doing anything about it. He really should have helped Rion when it counted. So I would still say Rion’s struggles are fairly high on the list even if there was no physical component to it. That would create serious emotional scars.

Of course we also have the Wolf Queen and there are a lot of twists about her or at least involving her presence in the story. The series does a good job of setting things up. You’ll probably at least guess the connection between all of the characters as the series left a bunch of clues on that. Guessing her true identity would be a lot harder even if you might suspect things later on in the series. Either way she was a solid character. Her rules may have been harsh but she did give them all a home. She also helped Akiko when she was in a real jam even though there was no obligation to do so.

On the whole the series is balancing being well natured and good fun for a lot of the journey with all of the struggles making this more of a tragedy at other points. You’ll certainly feel bad for the characters, particularly because they’re so young. The series definitely makes sure of that. Even with the ending as certain things may have been wiped away, but they still happened. It is a rough ending for some of the characters without a doubt and the body counts gets higher than you would expect. I wasn’t expecting the climax to go as hard as it did.

Overall Lonely Castle in the Mirror is a good story about overcoming your troubles and not giving up. Even when it feels like you are all alone and there is no hope, there will be a way to persevere. Of course it’s much easier said than done. Try to find a way to let someone know if you are nearly at the point of giving it all up. Put your faith in God to resist the trials and when things are being pushed too far, calling the cops and other authorities is something you need to be able to do. If you do nothing and let the bad things happen to you, like excessive bullying or being attacked, you will eventually reach your limit. It definitely makes for a heavy series and while this one won’t have a ton of replay value or be the happiest story you’ve read, it was written well. Probably could have just used one more volume to space out all of the characters and their origins a bit more though.

Overall 6/10

Metroid Prime 3: Corruption Review


It’s time for the last of the big Metroid Prime titles before the new one comes out. I was pleasantly surprised that they added way more story to this one than to any of the previous installments. I finally felt like I was playing a true sci-fi epic here so that was a lot of fun. The Wii controls do hold the game back to an extent as that type of gameplay system never quite caught on. Still, I definitely had a real good time here and hopefully Prime 4 is able to keep up with this one.

The story has Samus returning to the Federation to catch up when they are all attacked by an army of Ridley’s men. Oddly they seem to be infected by some kind of dark energy and then Dark Samus herself shows up. She easily conquers the team and then proceeds with her invasion of the whole universe. The only way to stop her will be for Samus to liberate a few key planets and then open a wormhole to stop Dark Samus at the source. This won’t be easy, but Samus will do whatever she has to in order to win.

Like I said before, the plot doesn’t just vanish after the first few cutscenes like in the other games. Here we have actual dialogue and story for the whole adventure. It’s such a novel concept to actually see the federation in action this time and all of the players making their moves. Samus actually having some reliable allies is pretty cool even if you have a good feeling on how the story is about to play out.

The soundtrack is really ominous the whole time with some new tunes for Dark Samus and general tension themes throughout the game. I really enjoyed hearing Ridley’s theme as well. The Metroid saga has definitely done an absolutely incredible job with this and so you will not be surprised at how good it sounds. Additionally the graphics are really solid. Nintendo never cuts any corners here and that definitely shows.

The gameplay may be a bit rough with the motion sensors but the core gameplay itself is still solid. You will have a good time blasting away at enemies. One area where it is far superior to the previous two is that you actually level up your main blaster as you play through the game. So you can easily destroy older enemies as you backtrack through the worlds. The only catch is that the missiles have never been weaker. They are utterly useless in this game since they are weaker than your normal gun so you probably are not going to want to use them for very long. Except for puzzles, I completely stopped using mine.

This game also completely bypasses the end of game collectathon that the first two games had. In this case you would have already gotten most of the batteries just by playing the game naturally. It makes the whole thing feel much more organic and the quick travel here is also much better than in the first two games. So that helps a great deal as well.

It feels like they prioritized having fun this time much more than in the first two games and I appreciated that. After all, you are playing these games in order to have fun right? Having to go back and forth too many times takes away from that and so this area has been greatly improved. I even got over 80% of all collectables while playing through the game which is easily my highest score. The quality of life improvements were off the charts here. It’s why I am hopeful that Prime 4 will keep this up. Additionally I’d love another great story like this but I suppose I shouldn’t get my hopes that high.

In terms of replay value, you can naturally try to go for 100% in order to get the true ending. You can also try beating the game on the new hard mode that you unlock upon completing the game the first time. I can definitely see that being a real challenge with how the gameplay works. FPS titles like this were absolutely made for high difficulties. Hopefully it’s not just that the A.I. become damage sponges and they just get a lot smarter. Part of what made this game a lot easier is that they heavily nerfed how much damage you take from attacks. So I’ll be curious to see what hard mode does to that one.

The length of the base game is long enough to be satisfying though. Even without playing through it a second time, you’ll have gotten your money’s worth. Unless you’re buying an out of print copy, then you may want to hold ff on that. The prices online can get tricky but I got a good price on this one. Guess my main advice while playing the game is to try and just follow the map directions as often as you can and only backtrack when you need to. The longer you wait, the more power ups you will have so it minimizes the amount of times you have to go back and forth. Makes the whole thing far less tedious, especially since this game easily has the longest loading times for opening doors. Villains got a whole lot of cheap shots on me that way.

Overall, Metroid Prime 3 is definitely a pretty good game. On almost any other console it probably would have been a great game since the only thing holding it back are those motion controls. Without those things would be a whole lot easier right out of the gate. Ah well, that’s just how it goes. I would still recommend picking this one up when you have the chance. Get those batteries out of the closet and power up a wii remote. While this isn’t an ideal gameplay setup, the game is much easier than either of the first two Metroid Primes so you should still be just fine.

Overall 7/10

Dragon Quest VIII: Journey of the Cursed King Review


I haven’t played too many Dragon Quest titles so far but I can say this one definitely lived up to the hype of their being massive titles. This one ended up taking me over 70 hours to complete. It even passed the original Final Fantasy XIII in terms of grinding time as that one took me into the 60s to complete. This one has a rather large difficulty curve and is missing a few quality of life updates that make things even harder. Regardless, it is a pretty fun game and there is a lot to enjoy here. You absolutely cannot accuse the game of lacking in content, that’s for sure.

The story begins with an ancient evil arising and cursing a princess and her father, the King by turning them into creatures. The King becomes a monster while the princess is a horse who cannot talk. The villain escapes and the heroes find out that they will need to destroy him if they are to reverse the curse. It won’t be easy though as this guy is incredibly powerful. Additionally he is hunting 7 descendants of powerful sages. If he murders all 7 of them, then the world will be doomed. Can the hero stop them?

The hero was just an ordinary soldier so he is really thrown into a rough spot here. Still, he is courageous and does whatever he can to help. Along the way you meet up with a number of allies who wish to lend their aid in true RPG fashion. You can tell that the power levels here are quite a bit lower than in the average adventure though because there are several times in the game where the humans are overpowered by ordinary humans and guards.

Yes, you can make the case that the heroes were holding back but I wouldn’t say it always tracks. In one case, getting captured ended up keeping them behind bars for over a month which was an absolutely crazy look for them. The villain could do whatever he wanted during that period and the heroes were just completely out of the loop. Yeah that is an absolutely tough pill for them to swallow and then they basically had to sacrifice someone in order to escape.

One thing that is certainly different from the average title is how often the heroes lose. They were on the back foot for a large part of the adventure. The villain ends up murdering most of his targets without a whole lot of resistance so even by the end of the game, the body count is rather high. It does help to underscore just how tough of a fight this was though.

While the story wasn’t the most interesting that I’ve played in an RPG, it was still good. It was nice to see all of the different areas and monsters all over the place. There were a lot of settings and the quick travel was really good. The game wasn’t often trapping you into places. Yes, it could be really difficult but not in an annoying way. My biggest problem with the game was how frequent the random encounters were. I hear that the 3DS version fixed this but on the PS2 it could be rather brutal. After a while you’re sick of seeing those enemies.

I also tend to generally prefer when all of the shops update their inventory as you progress through the game instead of having to memorize which shop has which items. It wouldn’t be so bad if everything was purely in order but sometimes a shop in an earlier world will have better equipment than a newer one. So that means a lot of running around and since each character can only use a few weapons, you really have to look around in order to find the one that you want. Not always an easy thing to do.

Quick travel helps but that’s still a lot of running around and loading screens to get through. There’s also the decision to not let you open almost any treasure chest until you get to near the end of the game and unlock the master key. Then you can decide to go all the way back to the previous lands to open the treasure or not. All of these things tie back to one common element, exploration. The game really wants you to run around and enjoy the scenery. I can respect that but it does make things a bit tougher than they need to be in the long run. There’s also the option to gamble and then to use the alchemy pot to get new weapons. Both are useful but absolutely tedious so I mainly tried to avoid them until I had no other choice.

The soundtrack for the game isn’t bad. It’s not particularly memorable but I did like the boss theme. As for the graphics, I would say they have aged well. I like the various character designs from the game and the energy effects are solid. Especially the strongest sword skills which are really cinematic. The game definitely had a really good budget.

The core gameplay is of course good as it is your classic turn based gameplay. You use your best attacks and then the enemies do the same. In the end my party had 1 swordfighter, 1 Axe Fighter, 1 Spellcaster, and 1 Archer. Apparently most people don’t go with the Archer class but I thought it would be handy. As you play through the game you will likely get enough power ups to max out 1 category for every fighter and a second for your top two. leveling up categories will determine the kinds of abilities that your character unlocks so choose those carefully. There are no takebacks after all and it is impossible to max out every category.

Overall, This game will give you a pretty fun time. Lasting for 70 hours also means that it will keep you plenty busy for a while which is definitely the true goal of any title like this. Any game in general really. While it didn’t have a strong enough cast/story to jump this to the next level of an 8, I would still recommend this game to anyone. It is absolutely the embodiment of what you would expect an RPG to be like. A really long, grand adventure that puts you through your paces.

Overall 7/10

Hi-Fi Rush Review


It’s time to look at a game that made a whole lot of waves when it first came out. This one was a really big deal and looked like a lot of fun, although it took a while to get ported. The physical release still isn’t out so it was time to take the plunge on this one. I can say that the game was even better than I expected it would be. This is an elite title with great artistic direction as well as excellent gameplay. As long as you like the beat em up style then you will have a great time here.

The story begins with a kid named Chai breaking into a government area in order to fix his arm with a robotic enhancement. The only problem is that he ends up falling inside the machine along with his IPod which gets embedded into him. Chai must now always move in tune with the beat and is also on the run from corporate. A mysterious cat shows up and offers to help him get out of the area as long as he also helps her. This may end up being a longer partnership than he had bargained for.

The first thing that was really impressive was the large extent of cinematics within the game. We get whole fight scenes within the cutscenes and a good amount of character development. The game isn’t even all that long and yet they still managed to cram a whole lot of content in here. You really can’t go wrong with that and it makes the whole thing fly by. The game even tries to pull off the emotional ending which could be tough since you barely know the characters and yet it actually works.

The script is very witty and all of the characters are very likable so that’s a winning combo. Meanwhile the soundtrack is pretty solid. The tunes all fit in with the gameplay as they are very fast paced. The graphics are most excellent as you would expect. Definitely no issues at all there. Then we have the gameplay which is of course a key element and I can safely say that this was also really great from top to bottom.

The main gameplay is a 3D beat em up as you smash your opponents with a guitar. You also gain the ability to summon your partners who can defeat specific types of enemy obstacles like barriers and shields. You want to strategically use them to complement your own fighting abilities and then win the day. By the end of the game you have 3 different allies who help you out here and basically make you a one man army. Now I will admit that this also made the game a bit easier than the devs were probably thinking.

The characters only have a cool down of around 3-5 seconds per use. So the best way to fight is by constantly spamming all 3 of the summons as you fight. Between switching from character to character while landing your hits, it makes for an unlimited stream of attacks. Yeah you still can’t close your eyes as they can land some shots in but for the most part you’re going to have a hard time losing. One of your special attacks restores 70% of your health and hitting enemies also makes them drop health containers. Mix the two things together and it really increases your overall fighting potential.

There is also a fairly extensive shop that lets you buy various power ups and badges to use. It’s so extensive that I didn’t touch close to 80% of it before I beat the game. There is an absolute mountain of things to buy and you simply won’t have enough money for all of them. The reason for this is likely in connection with the trophies where you are intended to complete the game 5 times in order to get the Platinum. So with the items carrying over, I could definitely see how you would have money for everything after playing through the game 5 times. How could you not right?

The Platinum trophy may not be extremely difficult but it does look to be a very lengthy one so I imagine that most people wouldn’t bother. Still, it does mean there is a lot of replay value here if you are wanting to get the most out of the game. The story itself is not particularly long but still gives you enough bang for your buck. I’d say the biggest advantage it has is in how much fun it is.

I tend to enjoy rhythm games like this and it definitely worked really well here. You will have a fun time rocking to the beats the whole time. Every bit of this game clearly had a whole lot of work and heart put into it. I’d say the only way you would not enjoy it is if you realllllly did not enjoy the beat em up genre. In that case it’s not like it would really be the game’s fault though. There would really be nothing that it could have done about that.

The game did add some mild platforming elements to the levels, maybe anticipating that people might think it was too straightforward. Honestly that’s the part that I could have skipped but it’s not like it was bad or anything. It just felt a bit unnecessary since the fighting gameplay was where the game really shined. There is a clear progression system and lots of achievements within the game to earn you more money to buy things. That’s why fighting always felt so rewarding.

Overall, Hi-Fi Rush is an elite game. Perhaps in a few months I’ll have cooled off on it or it’s just because I played this game after a bunch that all had some quick flaws. Regardless, this was just an absolutely epic game and the kind I could really play all day. It was a true blast and I definitely recommend you pick it up as soon as possible. It’s only around $30 right now which is a great price and also makes the shorter length not feel as bad. You don’t see a whole lot of games like this either so the originality will really stick out for you.

Overall 9/10

Mary and the Witch’s Flower Review


There’s definitely always something charming about the anime films that have a very British flavor to them. The accents work really well and also help to really achieve the slice of life effect before the fantasy notes really take over. It’s why tiles like Professor Layton are a lot of fun. This ends up being a pretty fun anime film all around. The opening action scene may set your hopes a bit high on the kinds of intense fight scenes you might be looking for but at the same time I’ll still take that over not having any.

The movie starts off with a daring chase as a girl is evading several different monsters while flying on her broom. It turns out that Witches are quite real but dodging forever isn’t quite an option and ultimately her broom ends up getting lost among the vegetation that grows in the land. Many years later, we cut to a girl named Mary who doesn’t really have any friends. She’s rather bored and doesn’t have much to do but she befriends two cats. Their owner Peter is a boy that she doesn’t get along with much at all but at least it’s someone to talk to. Things really change when she finds the broom which takes her to a witch’s school in the clouds. She is even told that one of the cats is her familiar. This is a lot to take in all at once but perhaps now she can make a lot of friends. This school for witches has to be a safe place….right?

If I had an issue here it would be that the school doesn’t get quite as much screentime as you would have expected. I suppose with the plot going the way that it did there may not have been a whole lot of room for it, but I do think there would have been a whole lot of potential there. If this was a series rather than a movie, you could have really done a slow build up here as you unveil more and more characters. Of course this does mean that the film has pretty good pacing so I can roll with that.

The two villains really don’t waste much time at all once they meet Mary. They can barely hold themselves back right from the start here and perhaps that would have been the more effective move for them. This is one of those films where it does feel like the villains technically hold all of the cards. They have a whole army of water type monsters and a lot of high tech gadgets in place. On the hero’s side…well there isn’t much of a hero side to be honest. There wouldn’t be much to stop the villains from just taking over the world if they wanted to do that. Fortunately for the heroes they don’t. Crazy experiments and crimes against humanity are things they are okay with but they technically don’t see themselves as evil overlords or anything like that. Even if…they are pretty evil when you think about it.

For that reason, I do think they should have given Mary some more abilities in this film. Even good ole Peter who stays strong and never gives up is a bit underpowered here. It’s not like he can last more than a second against the villains after all and just talking tough isn’t going to get you very far. It’s something that films with child protagonists sometimes run up against. There is only so much that a kid can do here. That’s why you’ll miss the heroine from the opening scene since you could tell that she was combat ready from the start. We do get a twist about who this is, but it doesn’t really get the big moment that it deserves.

The animation is pretty solid here. The colors are sharp and the opening action scene we got was really solid. There are more chases later on and they’re good as well. In general it’s not like there are a ton of moments for the film to really show off the animation so you savor the moments when they come. As for the soundtrack, more on the forgettable side. That’s actually been a concerning trend in some of the recent films that I’ve seen so I’m hoping that trend will be ending soon. I think a good soundtrack can always elevate a film.

Mary works as a solid heroine throughout the film since she has good charisma and can stand up for herself. She’s a very responsible person as well like when she makes a delivery to Peter even though she can’t stand the guy. Mary will always do the right thing even when it’s hard. Then we have Peter who can sometimes be unnecessarily rude to Mary. Constantly comparing her to a monkey is something that would upset anyone after all. Peter seems like a good guy deep down but almost can’t seem to help himself with the insults here. It’s like he takes a look at Mary and wants to start some trouble.

He still helps her out a lot when the going gets tough though so I give him credit there. As for the villains, Madam and Dee weren’t bad but I doubt you’ll be thinking about them for very long. Dee is your average mad scientist type who has a lot of powerful inventions and should have taken over the world by now but probably overthinks everything. Then you have Madam who feels like the actual brains of the operation. She’s fairly solid and has gotten through life rather well without people immediately suspecting what she is doing. That takes a solid amount of acting/bluffing.

Overall, This was a pretty good film. To an extent it does feel like a lot of meat was left on the bone though. We don’t get to know as much about the witches as I would have liked since the lore was really well setup for more future events. The ending also isn’t the best and limits the potential for sequels although you could probably write around that. That being said, the movie’s story is still really interesting and I had a fun time with it. I’d definitely recommend checking it out if you like magic mixing in with slice of life. It’s not trying to be the next big end of the world plot but more about finding yourself and knowing how to react when your world is really thrown open to all kinds of twists. Doesn’t everyone dream about helping to save the world and being the chosen one every now and again? If they made a full anime off of this, I think it would do rather well.

Overall 7/10

The Fantastic Adventures of Unico Review


It’s time for the return of Unico in another big adventure. This time we have a feature length movie so there is more time for things to happen but unfortunately I dare say that it was weaker than the pilot. The longer runtime means there is more time for everyone to gang up on Unico and the poor lead just ends up looking like a doormat. We desperately needed a scene where Unico fights back and shows them all what kind of power he has. Meanwhile I dare say that the film actually feels rather dragged out at times so it’s not like the pacing was incredible ither. Yeah this one definitely had some issues.

The story begins with the gods being super petty once again. They don’t like how Unico makes people happy since that should be their job. They fear that Unico’s presence will make their own unnecessary. Initially they think about murdering Unico but are persuaded to instead banish him into the dark realms of the world where nobody else exist. One of the wind spirits instead takes Unico to a place that is still empty but not as desolate, underestimating that a devil named Beezle lives there. Unico decides that the two of them will be friends but Beezle is a tough customer. Will they actually get along? Additionally the second half of the film brings in a cat named Chao who gets mixed up with an evil Baron and an old lady so Unico may be needed here.

I would say one of the problems here is how long is takes for Unico to get along with Beezle. You get what the story is going for with how Beezle will initially put up a fight and cause a whole ruckus but eventually sees the light. It’s a rather standard character arc but not a bad one. The problem is in how long it takes. Unico puts in a whole lot of work over and over again in order to reach Beezle and yet the guy is still trying to stab Unico and throwing him to his doom even near the end.

The film overplays its hand here to the point where Beezle isn’t even remotely likable. It also ends up hurting Unico because he puts up with way too much. There is a big difference between trying to be a nice person and just getting taken advantage of. Unico should not have give Beezle his horn even for a day. That should have been a boundary that Beezle should have had to respect. If the film had done that, it would have showed that Unico had a proper backbone instead of just giving in to whatever Beezle wanted.

It’s also obvious that using his abilities too much would alert the gods but Unico never even thinks about that. Pretty big thing to forget about right? I know Unico is essentially just a little kid so he doesn’t fully know what’s going on but that’s no excuse not to have some basic defenses up and try to keep a low profile. Even when Unico is kidnapped by the wind spirit again at the end, he only makes some half hearted attempts to break free.

So I was definitely not a real Unico fan here. He needs to spend a lot of time working on being a tougher character who doesn’t let anyone push him around. If he can pull that off then I will absolutely gain a lot of respect for him. Meanwhile Beezle is a lost cause like I said before. The fact that he initially wasn’t going to save Unico from drowning is really bad. Yes, Beezle is a kid as well who doesn’t really understand things but this falls more into the realm of common sense.

The character arc itself isn’t a problem, but it’s how long this drags out. That was the real offender here and why I was glad to get a new plot later on. When Chao shows up, we see how she is very carefree and happy. She sings to herself while floating down the river and is just having a grand ole time. When she gets to turn into a human girl thanks to Unico, this goes to her head immediately and she becomes snobby. Another classic character arc but it isn’t dragged out nearly as much so I didn’t mind Chao.

She was a bit too gullible in listening to an obviously shady baron who wasn’t even hiding his nefarious intentions but maybe I’ll cut her a bit of slack since she used to be a cat. This also did lead to getting a fight scene later on so I can appreciate that. Either way this plot was far more interesting than what had been going on in the first half with Beezle.

As for the Baron, it was nice to have a central villain who was actually at the forefront and not just hiding in the arena of the gods. His swordplay wasn’t bad and he definitely gave Unico a good match. I would like to see more action of course but this was good enough for now. It’s clear that the series is big on getting in some good morales at the end of the stories and so any action we get is a bonus. The point is more about Unico helping everyone to become better characters and there’s nothing wrong with that. How effective the character development is will be completely dependent on the pacing at the end of the day. Keep that in check and the rest will follow. The movie is definitely aimed at a pretty young audience though so it makes sense that they would want to keep this basic.

The animation is definitely dated but not bad or anything like that. It’s not meant to be a particularly high budget production or anything like that but still gets the heart of it across. You will also see a cameo from another character in the background at one point which was cool. The soundtrack is more on the weaker side though. Definitely no tunes that will really catch your eye or anything like that. Maybe I should say catch your ear. Ah well, Unico might do better next time.

Overall, Unico didn’t really succeed on this adventure. It definitely straddles the line of being boring at times when the pacing is at its slowest. It’s not a bad film by any means but I don’t think the average viewer is going to get a ton of enjoyment out of it. Unico really needed to be a whole lot bolder in its approach. Throw in some more high stakes or if it can’t due to the target audience, maybe it should have been shorter. That’s always a back handed complement but if you don’t have a ton of story lined up for the film, you don’t need the extra time. Shave off 20 minutes and the film would probably flow a lot more organically. As it stands, I would recommend watching the pilot over this one.

Overall 5/10

The Garden of Words Review


It’s time for a short anime film about romance and dreams. When you’ve got a film that is this short, you are guaranteed to have some fast pacing. So I definitely appreciated that since I like when things move fast instead of being dragged out the whole time. Definitely worked out well although I wouldn’t say this is one of the stronger anime films I’ve seen. It’s a good story but could have used a stronger cast and more development time.

The story follows a kid named Takao who has a tradition of skipping school whenever it starts raining. He heads to his favorite little hiding spot in the park to do some drawing but it turns out that a lady named Yukari likes that spot as well. She goes there to eat chocolate and drink beer. Not the healthiest combo at all, she would have been better off with pepsi and chocolate. Well, the two of them initially just enjoy the peace of sitting there but gradually become friends and each one looks forward to the rain. They don’t really know all that much about each other but gradually talk more and more. Takao needs to continue his dream of making shoes but will he end up catching feelings first?

The main hurdle for Takao is the big age gap here. Of course he doesn’t know quite how old she is as that can be hard to guess but she is certainly older. Takao is only 15 and early on in his school years so there wouldn’t really be time to get into a proper romance. At least he essentially has his own place with his family all heading their own ways in terms of living conditions. Takao just doesn’t want to be dragged down by schoolwork, he needs to become a shoemaker as quickly as possible.

I would say the biggest problem with Takao is that he does feel rather half hearted though. He talks about how passionately he wants to make shoes but he lets himself be distracted by Yukari rather quickly and of course he is mainly working on the rainy days. He needs to put every effort into the shoes until he has actually begun a real business and then he can worry about the rest. You can’t do everything and his divided attention would absolutely come back to haunt him under most circumstances.

His inevitable blowup at Yukari later on also comes across as completely undeserved and exposes him as being a true child when it counts. He could have handled that situation infinitely better and so you’re not exactly rooting for him here. Takao’s not a bad character, at least he tried standing up to the bullies earlier but on the whole he wasn’t one of the better main characters that I’ve seen.

As for Yukari, she’s nice enough. Skipping out on her job isn’t the wisest thing to do but we do get some more context on what was going on there. With Japan being so focused on honor and reputation, you can see how she would be taking some accusations rather seriously even though they weren’t true from the start. Leaving was the right course of action and in the meantime, chatting with some kid isn’t really a problem. She handled everything a lot better than Takao and aside from one outburst, was mature at all times.

As for the romance here, naturally I can’t say that it’s one of the stronger ones. Because of the rain setting and how the two characters know each other for a while, it does avoid my usual complaint of being rushed though. While I do think any romance where there is an age gap of 10 years or more is almost always going to be doomed to fail, it’s probably not something the participants would really be thinking of. The main problem with Takao is not just asking her out if he had the feelings there instead of waiting until the end and then crashing out. You have to be both courageous enough to ask the question and then brave enough to accept the answer. If you can’t do both things then it clearly isn’t the right time.

While Yukari’s feelings are kept more intentionally vague, I would say that she did see him more as a friend the whole time. She was certainly happy to see him each time as a break from all of her troubles but I didn’t feel there were more intentions than that compared to Takao. Definitely some flirting here and there but more in the lines of banter like with the foot measuring. This absolutely would have been perfect as a friendship plot without a doubt but in movie logic it is written that one person will always catch feelings in any dynamic.

The animation was pretty solid here. The rain effects were definitely a lot of fun the whole time. There may not have been any action scenes to test out some energy effects but the main environments and character designs were good. It’s not going to be like your average Shonen Jump film animation but it still works out. The soundtrack is more on the forgettable side though. I don’t think the main song here is really going to stick in your memory.

The ending isn’t the most satisfying this time around but it is going for a fairly bold play. One character seems to be over the events of the rainy season while the other seems to have not changed goals at all. I can only imagine there will be more heartbreak in the future. Although ironically if this ever got a sequel, I’m guessing things might end up working out but since that’s unlikely, I’m going to assume the worst here. Sometimes things don’t work out and that is the melancholy of life.

Overall, This was a good movie. It really ends fast so you have to be interested from the start. I think the film would have benefited more from keeping this as a true friendship though. Both characters needed someone to talk to and it would have worked really well as a way to develop a bond there without having anything more than that. I suppose it wouldn’t have been as cinematic as movies love the romantic drama, particularly when it is either one sided or doomed from the start. It’s handled well enough in the end though and I can recommend watching this title. I do think what the film was lacking was a true supporting character. Someone either on Takao or Yukari’s side who would show up to either be a super negative character saying how being out in the rain is a bad idea, or a rival character who is really good at making shoes and says he has no time for romance. Either one would have added some more drama into the film but in a good way as Takao really has to decide what his number one priority would be. I suppose you’d need a longer runtime for that though.

Overall 6/10

Fighting Girls Review


It’s time to look at a recent one shot from Shonen Jump. It’s always fun when these come out to see just what kind of story can be concluded in one shot. I can safely say that this was a pretty good one all the way through with a fun parallel between the two characters. Naturally you could do a whole lot more with this one if it was a full series but the story still wraps up well enough here. The fights are mainly off screen but I guess that would have taken up a lot of pages.

The story starts by introducing us to Koume who wants to be a great fighter. She is really good and the best in her school until a girl named Tiara moves in and goes on an undefeated streak. Koume finally has a rival and does her best to surpass her but this seems like an impossible goal. Can she really accomplish it? Meanwhile the second half retells the story from Tiara’s point of view. She really wants to be a great fighter as well but unlike Koume, she gets 0 support from her parents. If anything they act as an active obstacle in her way by not getting her equipment and constantly discouraging her. Naturally this starts to affect her confidence and Tiara wonders if maybe she should give up on this career.

This makes for a solid contrast as both characters really have the exact opposite circumstances on their side. They’re both likable characters as well, although I’ll give Tiara the slight edge. It’s hard to root against a character who had the deck completely stacked against her and still managed to make it near the top. That takes a lot of grit and hard work. She also goes through a pretty nasty injury and is able to keep on going.

Tiara is a great example of how perseverance can really carry you a long way. She also worked really hard in order to have the level of talent needed to rise all the way to the top of the rankings. That certainly wasn’t easy. I also appreciated that she didn’t just randomly become the mean rival type. She was still kind the whole way through and never went out of her way to belittle Koume.

Of course Koume is also a solid character as she remains the hopeful underdog the whole time. She is extremely talented as well and only isn’t satisfied because she never wanted to just be second best. We’ll have to wait a while for her to get a proper rematch with Tiara as pros but the gap between them has certainly been reduced a great deal. It’s anyone’s guess who would win in the fight now.

The art is fairly good. It’s a bit rougher than you’d see for most of the big ongoing series but for a one shot that makes sense since it’s not like the artist has been able to draw the characters for a long time. It’s not like the art is bad either, it’s still clear enough to easily read and that’s the important thing. The oneshot is around 70 pages so you can read through it pretty quickly since it isn’t overly wordy. The page count also does let the series get to do a lot within this one chapter.

Now while I did say I understood why we didn’t get to really see the fights here, I do think the story would have absolutely been elevated by having some. When you have a story about fighting, you would expect some level of action right? Often times we just see the aftermath of a fight or maybe the first blow at most. That’s not exactly what I’m looking for when I’m talking about full fights. Seeing the danger up close like that would also help you better understand why some would be against the girls getting involved in such a tough career.

Of course that wasn’t the logic that Tiara’s parents had, but they were mainly just antagonists the whole time anyway. It would have been nice if they could have been more reasonable but sometimes you’re just going to have people who are very two dimensional like that. Tiara could have spent time complaining about it, but instead she just kept on going to work and improving herself.

Overall, This story achieves its objective of giving you an interesting premise for this self contained adventure. You can sympathize with the plight that the two girls have of deciding if they want to continue being pro fighters or not. It’s not as if this is the most popular career in Japan after all and so it’s certainly a risk. However, any job is a risk when you think about it so you might as well go for one that you’re interested in. Aside from Tiara’s parents, the supporting characters are all pretty supportive as well which is nice. Nobody is judging them too harshly for wanting to live out their lives on this path.

Overall 7/10

Metroid Prime: Hunters Review


It’s time for a portable Metroid Prime. This definitely changes things up since the DS is a very different console than the Gamecube or Wii. In some ways the most tragic thing is that this would have been amazing for the home consoles but alas the DS does begin to show the cracks in its armor here. The main drawback is absolutely the fact that the game is extremely painful. You can feel it breaking your wrists as you try to move the screen and fight the enemies. By the end you will have had a true workout but not one that was really intentional from the game design.

The Federation calls on Samus to stop yet another alien infection across the universe but this time there will be competition. A bunch of other hunters have decided to step in for a grand prize that is said to be present on one of these planets. Samus must crush all of these guys but they are professionals as well so it won’t be so easy. She will have to really focus up and may have to use new abilities that she never had before.

At this point it is a running gag that Samus absorbs just about every kind of creature and energy that she can over the course of the series. She has had the powers of darkness, the dread, and other mysterious energies in each game. They just never stop and yet she is still around so Samu is made of sterner stuff. This game decides to leverage that in a different way but letting her have elemental abilities. Yes, in this game you have around 6 different powers like ice, electricity, fire, and other attacks.

It makes for some really fun variety as you keep on blasting away at all the opponents. The vania aspect is naturally still around but the worlds are much smaller and bite sized so you won’t get lost as much. To counteract that, the game doesn’t actually display the map so you have to pause every time you want to look at it. A most regrettable game design choice if you ask me. You want to be able to see where you’re going even in a smaller world.

Still, the main issue here is the gameplay itself. You have to use your stylus in order to move the screen and attack the monsters. This results in a whole lot of moving but it’s clearly geared towards someone who is right handed. As a leftie myself, this was really tough. You have to tilt your hand in an unnatural way in order to get to the enemies. There is a whole lot of combat here like the constant mandatory minibosses so your hand will be sweating it out during that.

Additionally, these minibosses will re spawn every time you enter their room so if you get lost or just have to backtrack because of a mandatory power up, you will have to face them again. This makes for a pretty rough amount of tedious gameplay because you aren’t getting anything from these battles. At least if it was an RPG you would be getting stronger and stronger but that’s not the case here.

The graphics are pretty good. We have actual cutscenes here which is nice and of course the gameplay is sharp. The soundtrack is also good even if it isn’t nearly at the level of the main primes. It’s just hard to make it through without the big Ridley or Dark Samus themes. It still gets the job done and as a whole it’s clear that they put a lot of effort into this one. It’s quite advanced for a portable game and plays like the real home console versions.

As always Prime just needs to tone down some of the weaker gameplay design elements and then this would be a more fun adventure. The stylus controls were naturally a terrible decision right from the start but also the forced mini bosses doesn’t make sense. I’d also argue for more quick travel points in general but it seems like the Prime games just tend to avoid that for all of the titles. This is still a third person shooter though so at the end of the day it will be satisfying to shoot down the opponents. The large variety of weapons is fun after all and some of them are super broken like the electricity. That one is definitely a lot of fun to spam at enemies.

You do have to use the stylus to switch abilities so that can get a bit tedious but on the whole it works out well enough. Just slow down when you need to and that can make a world of difference. Pure difficulty-wise it is definitely tougher than Prime 3 but not quite as hard as Prime 2 so it’s somewhere in the middle there. Not exactly a walk in the park but you’ll get enough power ups through the course of the game to claim victory in the end. If you die, there are restart points so you don’t have to run to the boss. You just restart the fight which is a great quality of life update.

Overall, Metroid Prime: Hunters is a good game. It would have been a very good one but unfortunately the pain is just too much for me to put it any higher. I suppose if you are right handed then you can add an extra star to this game and have a blast. Otherwise I can’t say that I would fully recommend it though. You’re better off skipping ahead and getting Prime 3 or going back and playing Metroid Fusion. In either case you are getting a much stronger experience there. Prime Hunters does add some fun characters to the mix like actually getting other opponent hunters but that just isn’t enough to overcome that gameplay.

Overall 6/10