

Suggested by iKnowledge Lex Luthor is powerful and has developed a whole lot of suits and weaponry over the years. That said, I don’t think any of it will be quite enough here. Bakura’s cards can block off most of his moves and his deck is quite stacked. Lex has enough power to take a lot of hits since he got Superman’s abilities once but he just won’t be able to close the distance in time before he is knocked out. Bakura wins.
Ainz Ooal Gown vs Yami Yugi


Suggested by iKnowledge Yami Yugi has a ton of cards and spells at his disposal but I don’t see any of them being quite enough to take down Ainz here. The main issue that Yami Yugi will face here is that they don’t have the sheer durability to win. Ainz should be able to blow most of the cards away in an instant. He can endure attacks from the ones who don’t long enough to start a counterattack strategy. No matter how you slice it, Yami’s just out of his league here and I don’t see him coming up with a way to narrow that gap in time, even if he draws the right card. Ainz Ooal Gown wins.
Gorimondo vs Kirby

Gorimondo is one of the new bosses that showed up in the recent Kirby game. He is certainly not someone you want to mess with but then again, I think Kirby can keep up. Kirby has obtained many powers over the years which not only make him a versatile fighter but a deadly one as well. A few quick sword strikes should take this beast out. The difference in physical power will not be a factor since Kirby is so much faster. Kirby wins.
The Intruder Review

The Intruder is almost like a return to form for horror titles. You’ve got the very unlikable main cast, the insane villain who just openly goes around taking people out, and nobody decides to just leave. What you end up with is a film that will have you annoyed at the main characters and it never gets to the point where you would call it a good movie. So this one ends up just losing out.
The movie starts out with Scott and Annie deciding to buy a house. They are fairly well off and could have stayed in the city but Annie just wanted somewhere quieter to start raising a family. While Scott isn’t too impressed with the first house they see, Annie likes it so they end up buying it. Unfortunately the previous owner Charlie doesn’t seem thrilled about this. He keeps on showing up unannounced and acts like it is still his house. He is openly antagonistic towards Scott and acts overly familiar to Annie. Initially this is just something that irritates Scott but then he starts to realize that this guy may actually be dangerous. Now what can he do about it?
It’s always rough when you don’t go with your gut because then you end up regretting everything. From the start Scott realized that this didn’t seem like a very good idea but he went with it because Annie really liked the place. Charlie started with the insults early on too but Scott figured he could power through it. The issue is that Charlie is always around while Scott is back in the city all day so he is rarely at home. This already puts Scott at a disadvantage in making sure Annie is okay.
Then unfortunately we find out that Scott has also made some massive mistakes in the past like cheating on Annie. You’d think he would really be on his best behavior now but then he also starts flirting with the cashier at the ice cream parlor. Why would you even do that? His excuses were really weak at this point in time because Annie was right that his dialogue was way over the top. Further, it seems like he was about to cheat on her again but fortunately she called him in time.
So the film goes out of its way to make Scott look bad here and naturally this ends up making it all the easier for Charlie to move in. It’s still no excuse for how oblivious Annie is though. She seems to not notice at all how Charlie is acting towards her and her excuses about it aren’t very good either. She says that he’s very lonely and everything so they should just let him keep showing up like this. Even if you feel bad for someone, that’s not an excuse to just have them be showing up all the time.
There are even some cases where she is the one making the situation worse like when he shows up with pizza or to talk about the lights. Charlie’s about to leave when she calls him back so they can hang out. I know she’s still in the “just being friendly” stage but it’s still a really bad idea no matter how you slice it. She doesn’t know him at all and Scott’s not around. Seems like an unnecessary risk to me. Both Scott and Annie can never have a reasonable discussion about any of this either since there is just too much ammo flying all over the place.
It’s why the movie has them making these mistakes in the first place since it evens out and then they can’t really talk about the other. I found that to be a bit lazy though. As for Charlie, he could have been better if they just focused on the “he’s insane!!” part. Have him initially start out as someone who is harmless and just wants his house but gradually gets more sinister as the main characters act more aggressively in banning him from the house. Then you have the intruder aspect and things get serious.
Instead the film starts to focus more on how Annie is Charlie’s goal and as soon as the villain’s motivation goes there you know that it’s all over. That kind of villain’s always going to be just plain awful in the end and Charlie’s no exception. The dynamic could have been so much better otherwise but they blew it when that happened.
The main characters have a friend named Mike but he’s just awful as well. Keep in mind that Scott and Annie just bought this place. It’s a super big house with tons of bathrooms and the guy still feels the need to go all over the backyard. That’s just completely unnecessary and the same goes for dropping cigarette butts all over the place and extinguishing the fire on nearby plants. It’s like Mike’s going out of his way to ruin the place. It’s portrayed more that he’s just not very smart and tends to be crude but it is so exaggerated. Any scene with him in it was pretty awful.
At least The Intruder does have a lot of jump scares though. Charlie is always running around inside of the thunder flashes so you know that he’s watching. The characters never notice but you like to think that they would if they were more on edge. Charlie is always a few steps ahead of them so the one time the heroes have him on the defensive you wish they could do more about it. For example, at one point they stab him and he hits the ground hard. You’ve got 3 options here, restrain him, keep stabbing him, or drop the weapon and tend to your wounds while giving the guy your back.
Naturally they choose option 3. Look, if someone’s broken into your house and he’s clearly dangerous and armed, option 2 is the best bet here. Make sure you’ve put him down for good and keep it moving. Instead in every horror film it feels like the characters think 1 stab will be enough somehow so they clearly haven’t watched the news enough. These characters really did not handle any of this very well and the examples will just keep coming as you watch the movie.
I won’t even bring up how Mike could have done better since we’ve established that he’s just not very bright. Would have been nice if he could have at least remembered to pick up his cell phone and dial as soon as he saw Charlie though instead of making a lot of noise and running. I also blame Scott for falling asleep. By this point he knows how big the danger is so he should be calling the cops and doing a number of things instead of leaving it all to Mike. Going even further back, why did Annie go home at all? By this point it’s patently obvious that Charlie’s out to get them so letting her go home alone while he will be stuck in the hospital for another day doesn’t make any sense.
Overall, The Intruder will show you how to mishandle a situation every step of the way. From buying the house where the owner runs around with a shotgun and insults you right away, to splitting up and not taking anything seriously, these characters don’t make it easy on themselves. With a better villain this could have ended up being a better film but it just wasn’t to be. Ultimately I would give a hard pass to this one. While the end credits have a very stylistic approach which is nice and the ending to Scott’s character arc was handled differently than what I would have expected, I wouldn’t say there is any reason to recommend this film. The only good part about it is that the atmospheric horror can be good at times. Lots of solid visuals and jump scare moments but that’s not enough to recommend an entire movie. Everything else holds it back.
Overall 3/10
Kirby and the Forgotten Land Review

I knew as soon as they announced this Kirby game was coming out that I would need to buy it day 1. I’ve been waiting a little while for the next Kirby game and while I may not be caught up yet..I’m close enough. Outside of the first 2 levels, I ended up playing the whole game through in one batch. Not to say that it’s super short (Took around 5 hours) but Kirby games are not usually known for length or difficulty so it wasn’t all that difficult to do. It does speak to the enjoyment levels of the game too.
So the story starts with multiversal Kirby walking around when some kind of hole in reality appears and sucks everyone inside. Kirby’s now in a whole new world filled with vicious beats and monsters. He has to help this little blue creature along the way as he finds out who did this and how he can possibly get home. Will Kirby be able to get out of this in one piece or is it curtains for him?
In a way you almost would think this is still Planet Popstar if you skipped the cutscene because the first world definitely has that classic Kirby feel. It’s a green forest kind of planet that has an upbeat feeling to it. The level designs are all on point and there is a lot of variety here as we have the classic water planet, fire planet, etc. Each world has 4 levels and then the boss at the end except for the second last world which has 5 levels plus the boss and the final world which only has a boss. So you can see how you can go through the levels pretty quick.
I did die twice to one of the last bosses though. That one was deceptively tricky as it’s tough to dodge the ballerinas and the big guy’s spin move. Your best bet here is to rely on your quick dodge which is R2 and then pressing A at the same time. I didn’t even know about that until near the end of the game but it’s quite handy. There is an easy mode too but I recommend sticking to Wild. Having a little bit of a challenge is always a good thing and then you can really appreciate the bosses.
The gameplay is your classic 3D adventure. You can’t really spam Kirby’s flying too much though. The game developers probably figured you might cheesing the whole game so you can’t go too high and still have to use the ladder. You have over 10 copy abilities you can use though and each one can be evolved twice. You can even power them up further beyond that which is handy. Obtaining rare stones can take a little while but you will at least get enough to evolve everything by the time you complete the game.
I highly recommend focusing on the fire blast ability. It causes lasting burns to the villains which means that you are dealing constant damage even when you aren’t attacking. The ability is extremely useful. I would say they all mostly are but I didn’t care for the spike ball much. It tends to lag behind the other abilities in terms of how useful it is but you should still try to get used to it since you will need to use it for treasure road.
So it’s time to talk about the replay value here. Don’t mistake a short campaign for a short game as Kirby has tons of modes to keep you busy. Aside from the main levels you have Treasure Road which are a series of 8-10 challenges in each world. If you complete them then you will be awarded a rare stone and these are how you power up your abilities. You also earn extra gold to buy things with. Completing all of the challenges will buy you some time. Each one’s about a minute or two but there are a lot of them.
Then you have the tournaments. While Meta Knight sadly misses out on the story, you get to fight him here. He was reasonably tough even on the intro level so I imagine the more difficult tournaments could get crazy difficult here. You shouldn’t underestimate them and this could absolutely take a while. Finally you have the collectibles of which there are a ton. There are 300 Waddle Dees here and a ton of trophies. I’m assuming you unlock some kind of bonus content for getting everything so that’s some incentive to keep going for.
There’s also a bonus world for the post game here. It directly continues where the main story ended so you won’t want to miss that. The levels are considerably longer than the normal ones and have more parts so you should go in prepared to really give it your all. At the time of this review I’m still going through the post game so I look forward to seeing how it all goes. Between all of that, this game will take you a long while to achieve 100% completion that’s for sure.
The graphics are naturally top tier here. All of the characters look sharp, the designs are great, and as I mentioned the stage designs are really quite nice. You feel like each world is different and it doesn’t feel like they’re reusing levels. No corners were cut here. The soundtrack is also fun. There’s no theme that quite matches the classic Nightmare theme but it’s hard for anything to top that. There is a lyrical song that plays twice in the game which is fun but it would have been especially good to have had something in the climax too.
Kirby games are known for really getting out there with the climaxes so you’re probably wondering about this one right? Well, I can safely say that it does go high tier. You don’t have to worry about that here. While I was underwhelmed with the big villain’s design initially, the super form makes it all worth it. You’ll certainly raise an eyebrow when you see the villain’s official title. A certain Sega villain will immediately come to mind. There’s always a lot you could do with Kirby lore and while this is not that kind of game, I’m always glad to see any kind of big plot climax like this. It works well and helps to really make sure you don’t forget this one.
Overall, Kirby and the Forgotten Land is a pretty fun game. The story could have been longer but even at 5 hours it’s still a bit longer than Sonic Forces and Star Fox Zero so Nintendo’s still got the lead there. I’d like to see a proper 15 hour Kirby game some day as long as they can get to that length naturally and without forced collectibles. This game had a good amount on that front as you need to get some, but not enough where you feel like you have to go out of your way to grab them. The game’s fun enough where I went back and beat most of the treasure levels and am going through the post game so it succeeds there. I would definitely recommend checking this one out. You may want to wait until there’s a price dip but this is Nintendo so you may be waiting a very long time. In that case, just take the plunge and have fun here. You won’t be bored, that’s for sure.
Overall 7/10
Maximo: Ghosts to Glory Stats and Records
Stats time!
Total Game Completion% 64%
Maximo: Ghosts to Glory Review

Maximo is a game that I sort of just bought on a whim. It showed up when I was looking at various PS2 platformers and I figured it’d be a good pick. The gameplay is solid and there’s a lot of interesting things here but also some gameplay mechanics which have not aged well. Ultimately I would call this a very good game but you should be warned that it is also a difficult one so this will not be a cakewalk.
The game starts with King Maximo running into the treasure room but he’s too late. Achilles has taken over the kingdom, kidnapped all of the princesses and then murders Maximo. Fortunately the Grim Reaper isn’t a big fan of how this all turned out so he decides to help Maximo. He will prevent the lead’s soul from leaving so he can keep coming back to life. In exchange Maximo has to take Achilles down for the count. Honestly it’s not really a bad deal. Maximo wants revenge either way so now he’s ready for action.
The gameplay here is that of a classic 3D platformer. You can double jump and slash at your enemies. Along the way you’ll get different equipment like a shield that you can throw and elemental additions to your sword so you can fire some energy blasts. The weapons aren’t breakable per say but they run out eventually. For example, you can swing your fire sword 2 times before it turns normal and you can use your shield for around 20 times before it vanishes. SO you have to use your techniques wisely.
Now here’s the first main change to the average formula. You start off in a level and then have to get to the end to clear it. There is no save option within the levels, only when you get back to the hub world or when you defeat a boss. Sometimes that means you will have to defeat several areas in a row before you can save. Also, saving costs 100 coins which can actually be a little difficult to obtain. Throughout the levels there are power ups and equipment you can buy but you should always skip those and just save up for the save points.
Save whenever you can because you never know when you’ll lose. The game is deceptively hard here. Sometimes what looks like a simple jump can take you out of the running. If you fall into a pit or lava it’s an instant death even if you have 3 health bars. This is definitely the worst mechanic here. It just adds a lot of extra stress to the levels when you really just want to calm down and keep it moving. It does force you to get really good at the controls though because replaying areas is always rough. So just go slow.
Most enemies you can outrange so hit them as they approach. I never figured out how to hit the bomb enemy without taking damage unless I have a shield though. Making any kind of contact with him ends up hurting you too so you have to really decide if this is what you have to do. If you can skip the enemy then you probably should. The bosses can be tough to learn to you’ll also want to take your time there. For the final boss you really just have to focus on your reaction times. Don’t try and chase the opponent or you’ll always be behind. Instead wait until the attack is coming through and then quickly counter.
I have to give a special shoutout to the final boss because it’s executed really well. The screen goes dark and all you can hear is your heartbeat as the creature gets closer and closer. It’s the kind of boss you would expect in an Alien or Resident Evil type game. The horror elements worked out quite nicely here. In general the bosses had a good amount of effort put into them.
Another gampelay element I should mention is you will obtain many temporary power ups as you defeat enemies and go through the levels. You keep them until you lose a life. There is an exception to this though and that is that you can put some abilities into a locked slot so they stick with you. For example you may start out with about 4 locked slots and 14 normal ones. As you beat each boss you get a new locked slot. You’ll always be losing some abilities when you lose but make sure you are always transferring the best abilities to the locked slots so that you don’t lose them. It’s really handy to always know that you’ve still got the best tricks at the ready.
The story is pretty solid here. I would have liked some more cutscenes to be honest but we had full voice acting a lot of action going on so I was still engaged. There’s even the solid cliffhanger at the end that gets you hyped for what is to come next. They didn’t really spare anything on the budget here without a doubt. The soundtrack is less memorable since I can’t recall a single tune. I guess it all just blends into the stages but I would consider that to be a knock against the game.
The graphics are really good and those have certainly aged well. Maximo is very much a game that encourages exploration so it’s fortunate that it looks good. It would be sad if you were travelling around and every area looked the same or something like that. It may not have been a massive blow but I’m always glad when the graphics are on point. There isn’t really a lot of replay value to be found here though. Once you beat the game there is really not a lot to do so make sure you have fun on the playthrough. I wouldn’t say the game is very long either but you should be able to get it at a good price. Plus the difficulty will probably make it last a bit longer.
Overall, Maximo is a fun game. The title is challenging without being too frustrating. If you try hard enough you can certainly beat any level. I just think that the save feature should be after every level. Additionally it should not cost money. That mechanic doesn’t add anything to the experience and just holds the game back. There are tokens you can get to obtain more continues but even that is more tedious than just doing it normally. So if this game was being used as a test for a new kind of saving system then I can say that it didn’t work for me. I’d stay with the classic saving methods. If you are prepared for a challenge and want to play a solid platformer then I definitely recommend this one.
Overall 7/10
Bloodshot Review

Bloodshot is one of those origin stories where not a lot of people know about him. At the very least I wouldn’t call him mainstream just yet and since the film didn’t knock it out of the park, it’ll probably stay that way. It might have done better if the trailer had not revealed the big twist early on but it’s always tough deciding what should and should not be in the trailer so I won’t blame them too hard there. I thought it was an enjoyable film, one that probably should have been longer but it was fun.
The movie starts with Ray completing another government mission. He’s proven to be one of their best warriors at this point and afterwards he goes on another mission. Unfortunately this one doesn’t go well and his wife is kidnapped and murdered. Ray is murdered shortly afterwards but is revived by a mysterious group led by Dr. Emil. Emil tells Ray that he now has superhuman abilities since his blood has been replaced by nanites. He can heal extremely fast now and can hack just about anything. Ray decides to use these abilities to locate his wife’s killer at any cost. Can he pull this off?
One annoying thing right off the bat is how Ray’s fighting style gets super sloppy after he has his powers. Remember how he was an expert government agent who would go into dangerous situations and always left with his life intact? Not anymore. Now he jumps into every single bullet and trap possible. The reason isn’t just that he’s lazy but also because he wants to strike fear into the villains. Fine, that’s fair enough but it’s still no excuse to put his abilities to their limits. He nearly does push himself too far as he gets blasted a lot. Imagine if he had actually died against the random thugs in the beginning? That would have been extremely embarrassing.
Ray’s a good character beyond that but it did make every fight annoying. Ray is a very determined guy who will stop at nothing to avenge his wife. The scene where he immediately hacks all of the tech around was very impressive and he didn’t waste any time in using his abilities. He had his priorities set from the start and nobody was going to stop him. So that’s the best quality in him and that makes for a good lead. Where he falters is in the romance angle.
The film’s romance is quite weak from start to finish. So Ray’s just lost his wife and he’s already rebounding with KT? That’s pretty bad tbh. I give characters a lot of grief even after it’s been a few weeks but we’re talking 1 day. That’s insane. It then makes the romance scenes with his wife in the beginning look worse since you realize how easy it is for that bond to be broken. All of this adds up to hurting Ray for sure.
I respect him as a great fighter and it’s always fun to see him take names but off the battlefield he struggles quite a lot. Then there’s the main heroine KT who is not on the right side for most of the film but at least there is a decent reason here. When you can’t even breath without tech support and you know that someone has direct access to it, that will always make things a little slippery. You want to be careful not to rock the boat all that much. At least she speaks up more than the others and she can fight when needed. So in the end I thought KT was solid.
Emil is your classic scientist type so there isn’t a whole lot to him. I did think his acting was funny when he has to go through a script. Emil has a lot of fun with it and so I’ll also give him credit for his determination. The guy has a goal and will do anything to achieve it, even if it means reading the same lines a lot of times. Not just anyone would be able to pull that off.
The other villains were really on the weaker side though. None of them were particularly impressive either with their designs of personalities. You had the one insane guy who likes to gloat when the opponent can’t fight back. He seems to really enjoy his part in resetting someone to a rather disturbing extent. One thing’s for sure, you don’t want to be friends with this guy. Then you have another villain who’s heart isn’t really in it but he helps the villains out anyway so I’m giving him 0 credit for that. I don’t care if you’re half hearted about it, if you’re a villain then you’re a villain. Don’t now what else to tell you on that. Voicing some doubts doesn’t help as some kind of consolation victory.
Wigans is the resident genius in the film. He does have a counterpart in the base but you could tell that guy was out of his league from the start. It’s too bad they couldn’t interact though as that would have been fun. Wigans is the kind of guy who is always talking fast to try and stay on top of the conversation and keep everyone confused. It’s fortunate that he knows how to code so well since otherwise I could see someone bumping him off. The humor works well enough here although I’d say his rival was better in that department. So what the rival lacked in skills he made up for here.
While I give the action scenes a thumbs down, the effects are solid. I always like seeing what regeneration looks like in a film and this one definitely got that down to a fine art. The regeneration looks really sharp and most importantly, practical. The nano limits are also established well and visually you can tell when the main hero is starting to weaken. You like to think he’ll be stronger for the sequel if he has to fight other powered fighters and the ending pretty much confirms that so you don’t have to worry about it too much.
Now my main issue is that one part of the film doesn’t get enough time so it’s time for the spoiler paragraphs. Skip the next two if you haven’t seen the film yet and then come back to them later on. It’s a really interesting plot dynamic so if you don’t know it yet you may want to keep it that way. Remember, skip the next two paragraphs and then you’re all set.
So we find out that Bloodshot’s whole origin here is a lie. His wife wasn’t murdered but the group have been putting fake memories into his head. They then change the identity of the person who “murdered” the wife and in doing so they have turned Bloodshot into a murder machine. It’s sort of like the Weapon X program. So the first batch of scenes with Bloodshot escaping the group and enacting his revenge was staged every time as they wanted him to escape. We see that they have been doing this for a very long time. The villains just read their scripts in the same way each time to ensure we get the same results.
It’s all quite brilliant if you ask me but my issue is that we only see the last one that works without a hitch. I think this should have been the second or third attempt. We could then get a montage of this happening more and more. The reason for that is it would help really sink in the fact that they have been manipulating him from day 1 and how traumatic that is when he wakes up. Actually seeing this more than once would have been very helpful for that reason. Not saying we need to see the whole sequence but at least good chunks of it each time.
Overall, Bloodshot may not have been a great movie but I did think it was good. It handled the origin story effectively and gets you hyped up for what could be in the universe. I think the series should stay away from the romance although that’s probably a little too late at this point. That’s one of the angles that holds it back a bit and one part of the origin should have definitely been longer. I also think you could do a lot more with the fight scenes. Don’t have Bloodshot act as a complete sponge the whole time. Yes, he can take damage but he shouldn’t be pushing it like that or he could end up losing to someone weak.
Overall 6/10
Facing the Giants

Facing the Giants is a film I saw a very long time ago before the blog days. Well, now I have rewatched it and the movie holds up well. It’s a solid drama story with the main characters being put through a lot of trials in their faith but ultimately they are able to overcome them and get even closer to God by the end. While you can likely see all of the story beats coming in advance, this isn’t really meant to be a film of twists and turns so the execution is what counts here.
The movie starts by introducing us to Grant who has been having a rough time. His Football team has been losing so many games for years and years. Just having a mediocre season is the best that they have been able to pull off. This is causing Grant to lose a lot of standing with the fathers whose kids are losing their time to shine here. Meanwhile Grant isn’t doing much better at home. He and his wife Brooke have been unable to have a kid for a while, their car is broken down, and the house is in poor condition. It seems like everything around Grant is falling apart and even his faith is now strained. Is there any chance at a comeback?
There is also a sub plot where a kid named David is interested in joining the Football team but he’s worried that he will fail. He figures that if he doesn’t join then he can’t possibly lose but his grandfather pushes him to try anyway. David ultimately makes the team but now he’s scared about actually kicking. Can he manage to go past his fears? There isn’t a ton of time for the subplot but ultimately David steps up eventually. It’s a tricky situation for Grant though because the team does already have a great kicker. Considering how bad the team is, he was probably hoping that David would be playing a different position. He makes sure to give David his chance to shine though which is good.
The movie’s got good pacing and goes quickly. My only issue/weakness for the movie is I think the drama aspects can be overplayed a bit. Grant’s various sad moments just don’t land for me in that I think he goes overboard. If the movie dialed down the sad scenes a little bit I think that would be for the best. The deck is certainly stacked against Grant but he just keeps on doing the right things and it pays off.
The turning point for the team is when they decide to finally start playing for God instead of focusing on wins. This way they’ll stay happy whether they win or lose. The team certainly has a lot more motivation after that as they start dominating on the field. Ultimately to put that to the test I would have kept the ending without the plot twist near the end. It would still have been a happy ending with how far they made it in the season without it feeling a bit cheesy. The very final game just seemed like a stretch.
Low key, the team’s defense was actually really good though. So in the first game we see in the movie, Grant’s team fumbled 4 times and threw 3 interceptions. So if you’re counting that’s 7 turnovers yet the final score had them losing 21-7. So their defense was absolutely rock solid in stopping them each time because otherwise the score should have been far greater. I like to think it shows that the team did have some talent, they just couldn’t turn that into points on the other side. So by the end of the film both sides were finally playing well and it made a difference.
Meanwhile Brooke had to deal with her share of trials as well since she really wanted a kid too. She goes through a lot of tests and is always hoping that things will be different. While I don’t think taking the individual tests to see who is at fault was a good idea (Puts unnecessary guilt on whoever is not performing) you can see how desperate she was. Ultimately things turn out well for her.
So the movie definitely has a happy ending for everyone. Someone even gets a new vehicle and along the way one kid’s relationship with his father is mended. Each character certainly has a lot to be thankful for. We get a lot of fun Football scenes as well so this was definitely a quality title. The title itself was also clever as it means a few different things as you watch the movie. A versatile title is nice because it shows that they really thought hard before selecting it. Sometimes a title just feels thrown on without having a whole lot to do with the movie.
Overall, Facing the Giants is a solid movie. It’s well balanced with the writing and trials that the characters have to go through. Grant may overdo it a bit with his reactions but you know that things will turn out fine in the end. Ultimately he made the right choice in having the kids learn to accept the result whether it be victory or defeat. They would place everything in God’s hands and what will be, will be. There won’t always be a happy ending but you just have to stand strong through to the end.
Concussion

When the concussions became a big issue in the NFL I definitely remember it being a big deal. To an extent of course you expect a lot of injuries in the game, but it wasn’t yet known just how deadly this was. In recent years we’ve seen several gameplay additions come in to try and mitigate this like moving the kickoff so there are less returns. The helmets are also better but of course there will always still be concussions in the game so the NFL just does what it can to reduce the amount of hits. This film delves more into the discovery of this.
The main character is Dr. Omalu and he was a pathologist who would find out how people died. Omalu could be a little on the quirky side as he would talk to the dead bodies and wasn’t very well liked by his colleagues here. He did put up results each time though. One day he is puzzled at why a very healthy ex NFL player died. It didn’t seem to make sense but the office didn’t want to foot the bill for this. Omalu pays out of pocket and discovers the concussion but he has just opened up a bigger can of worms than he ever could have guessed.
Naturally when you discover something that’s really groundbreaking there is going to be a lot of fall out. There is always two questions that you have to ask yourself as well. Are you really the one who discovered this? Did nobody else ever piece this together or did something happen to everyone else who tried to go public? The second is, how do you tell the world? As several characters point out, the NFL is a huge organization with almost unlimited power. This discovery will certainly cost them a lot both in terms of cost and reputation so they will have to try and bury it.
The NFL are the main villains of the film in that sense. They’re out to protect their own interests and try to threaten and discredit Omalu the whole time. It’s not particularly surprising since if they acknowledge that he is correct then all the families of the people who died will definitely sue them. Additionally they will have to come out with new equipment and then have liability for not noticing earlier. Meanwhile if they can bury this they can buy time to come out with new protocols naturally so if someone else notices in 10 years they can say that the game has already been safe.
Not ethical but it is to be expected. The only part that felt like a bit of a stretch was the FBI randomly showing up to threaten everyone. Guess the NFL wasn’t playing around here. I thought Omalu seemed a little too surprised the whole time. I get that he’s optimistic but he seemed shocked that the NFL would be upset at his discovery and I dare say that even a kid would have come to that conclusion pretty quickly. Omalu’s discovery completely shows that the NFL is effectively murdering people. Why would they be glad to know about this? I liked to think Omalu was just messing with everyone but he did seem to really think that this was going to go over well.
Still, he’s a nice guy though and a good main character. He put in the work to learn a whole lot of different subjects in science to the point where his accolades took several minutes to read through. He took the entire case very seriously and made sure that he had enough awards where he couldn’t be silenced so easily. Omalu also took in a lady named Prema when she really needed a place to stay. So he was a class act all around.
Then you have Prema who is the main heroine of the story. She helps to cheer Omalu up when things aren’t going well. You do immediately feel like this will turn into a bit of a romance plot which is too bad since I think it would have been a good, rare example of a nice friendship blooming there. Having even just one person to stick up for you is major though so she really helped out quite a lot. On his own Omalu may not have been able to stick it out for so long.
Finally there is Bailes who also helped out. He used to be the team doctor for the Steelers and is the only professional to side with Omalu. Even then Omalu doesn’t seem to fully trust him until the end and blows up at the guy at one point. Bailes does his best to earn trust though and sees this through to the end. This will certainly impact his career and reputation as well so he’s also taking a risk.
Beyond that, everyone else here is either an antagonist or a victim. You see the ex players as they start to suffer the side effects and take their own lives. The film certainly gets quite serious in these moments as you can see how the concussions just proved to be too much. Then with the NFL players, everyone’s always really angry and yelling about Omalu’s discoveries. They seem to have no regard for the players and so the film never lets you forget that they are the enemy.
Honestly I would have liked to have seen them do a bit more here. The NFL’s like the boogeyman here as they’re mentioned a lot but rarely appear. I suppose if in real life they never met with Omalu it would be difficult to change that but I was really hoping for some more interactions between the two sides. Those tend to be the most interesting moments in a film like this where both sides size each other up a bit. The film builds up a good amount of drama either way but that would have been the clinching moment.
Overall, Concussion is a decent film to show someone if they’re interested in the whole concussions discovery. That said, I don’t think it’s quite as interesting as it could have been to the point where you’re probably better off watching a documentary about it. It’s rare to recommend a documentary over a movie but I think you will probably get more out of it that way because you just really miss the NFL angle the whole time. With a documentary you’d likely be able to see their responses in real time and it would better help to juggle the two plots there. I’m always up for a Football film though so I’m glad this came out.