Batman Dark Tomorrow Review


Batman has had quite a few video games over the years. I’ve yet to play one that was truly spectacular though. The other games were fairly solid but I’m waiting for a game that will be the next big thing. I got Dark Tomorrow in the hopes that this would be it as the comic driven plot and early 2000s aesthetic would be just what the series needed. Unfortunately a truly dreadful opening ends up severely limiting the game’s potential even though the ending is fantastic.

The game starts off by spoiling the final twist as we see very obvious silhouettes of Ra’s Al Ghoul and Talia. They plan to cleanse the world of humanity. To proceed with this goal they free all of the villains in Arkham to distract Batman. Batman also has to deal with a turf war going on in Gotham and the fact that Commissioner Gordon has also gone missing. Robin and Oracle are ready as backup but Batman decides to handle this alone, that’s how dangerous these villains are.

There’s always a debate about which is more important, gameplay or story. Well, gameplay will always be the most important part of a game and it is certainly what holds this game back. The game just doesn’t tell you anything about the controls and puts in so many red herrings that you aren’t sure what to do. You have extra gadgets that are basically pointless like the flashlight. You can barely move while that thing is one and the light it emits is comically small. You’ve got night vision goggles which are good for a small handful of segments when trying to dodge the trip lasers but you don’t even need to bother with them. I ran through all of the lasers for fun and honestly I didn’t notice a big difference in the amount of enemies that popped up. Then you’ve got the bat grapple 2 different times as one lets you swing and the other lets you shoot up. They are also used quite sparingly. This really feels like the game was meant for pure hand to hand combat and the gadgets were only added since someone in development thought Batman should have them. The Batarangs never get useful and the same goes for the smoke bombs which really don’t fool the villains for a second. The health packs are great though.

The game uses an interesting auto save feature. Basically, you have an unlimited amount of lives and typically wake up in the area that you died instead of going all the way back to when you last saved. However, while the game keeps a local record of your progress, you do still have to save on your own if you want to turn the game off. So just don’t make the mistake of thinking that the game is auto saving even if it does seem that way.

So, why is the gameplay so broken? Well for starters, the game has some really bad puzzle sections that just don’t make sense. The first level has most of these. In one section of the burning street you will try going forward but are quickly riddled with bullets. It doesn’t matter what tactic you try, you will never be able to get through there. You have to instead go through a side road and walk through some burning cars. There’s a small gap there that just seems cheesy. In another level, you are stuck next to a fence and your lock pick inexplicably does not work on the door. The lock pick is another negative as it’s called an ultimate something instead and the game doesn’t even tell you what it does. You will just find out that it’s a lock pick once you use it towards the end of the game. Here’s the problem, the game makes a big deal about it during this gate section as if you are supposed to use it, but you never do in this level. Instead you have to jump on a car and then jump on the roof with perfect precision. If you are slightly off or the game glitches again then you will miss the jump. Due to this, you will likely believe that the jump isn’t possible unless you know beforehand that it is.

Even the combat system is hidden from you. You have two attack options, punches and kicks. You use them to knock the enemies down and then you handcuff them. If you don’t handcuff them, then they will simply keep getting up forever. It’s an odd mechanic especially since you can’t skip the long handcuffing cutscene. What the game doesn’t tell you is that if you hold onto the L button you will unleash a series of rapid kicks and punches which deal a considerably higher damage output and make the bosses child’s play in comparison. You can certainly beat the game without this knowledge and sometimes it’s actually better not to go for a combo since it leaves you vulnerable if the opponent blocks it. I do think that information should be somewhere in the game though.

These are the reasons why the game got off to a rough start. The design of the opening levels where you are stuck in a death loop and the jump over the gate mixed in with the rather choppy combat controls if you don’t know how to combo the hits. However, once you get past the level and master the combat system, then things get fun. The second half of the hand feels like a whole different game. The Arkham level in particular is a lot of fun as you go through a marathon of bosses including Mr Freeze, Killer Croc, Szaz , and Poison Ivy. The bosses are a lot of fun. This is one time where the poor camera angles and the overused cutscenes can be quite fun. It’s pretty satisfying to knock the boss down since you get the full cutscene. Of course, it’s also fun when he knocks you over as well. Once you learn the combos the combat system becomes genuinely fun as well. It’s like an old school arcade game.

Some aspects of the game also shined from the start like the graphics. They are way ahead of their time and look considerably better than any of the other GameCube Batman games. It has a certain comic aesthetic that just works really well with the character models. The first cutscene sets the game on a positive note as it just feels very theatrical. You would not be blamed for thinking that it was a clip from a film. I can’t say as much for the soundtrack unfortunately. I suppose they didn’t put in quite as much effort into this section of the game compared to the others.

The level designs are really large and well thought out. You can be wandering for quite a long time from room to room. Fortunately the game remembers who you have handcuffed until you turn the game off so you don’t have to worry about beating them every time. Unfortunately you aren’t always able to appreciate the levels because of the really bad camera angles. It just keeps on turning whenever you move which really causes you to stop in your tracks or take more hits than you would have liked. It’s pretty distracting and I died a few times thanks to that, but at least there are constant checkpoints.

Then there is the plot which is probably the best plot from any Batman game. We get to see an onslaught of Batman villains throughout and Ra’s can make for a good villain. As par for the course Batman certainly does give him a whole lot of credit but I don’t consider him to be quite as impressive as many of Batman’s other rogues. Oracle did doubt Batman quite a bit in the cutscenes and it was too bad Robin couldn’t help out more, but I suppose the developers really wanted to keep this as a Batman solo game.

There isn’t any real replay value to be had in this game. It’s the kind of title that locks you in next to the final boss so you couldn’t go back and get collectibles even if you wanted too. You could play the whole game again for that, but that’s a little drastic. The value in this game will be in the main story which is really a 50/50 gamble. It’s tough because the climax is so amazing, but I just can’t forget the opening.

I should also mention that the game has around 4-5 endings. I actually ended up with one of the bad endings as I ran into the villains and knocked them all out, but I didn’t deactivate the apocalyptic machine. Apparently that was in the next door over. I also lost to Ra’s once so I actually got to see both endings. Getting to the good ending wouldn’t take very long but I was rather satisfied with the ending I got so I stuck with this one. It’s actually a fairly realistic look at how the situation usually goes if your opponent has a deadman‘s switch.

Overall, Dark Tomorrow is going to have to stay squarely in the middle. The two parts of the game neatly cancel each other out. Dark Tomorrow certainly seems to have divided its team up into various sections and some worked harder than others. If you’re a big Batman fan then I’d recommend checking this game out. Just watch out for the burning level and try to find the truck right away. It’s the best chance you’ve got!

Overall 5/10

Push Review


It’s time to look at the action film known as Push. It’s definitely a rather ambitious stand alone film as it introduces a lot of characters and plots. Most of which aren’t wrapped up by the end so the film was really hoping for a sequel. It’s a very interesting movie with all of the overpowered abilities everyone has, but one is that still makes its share of mistakes by the end.

The story is that back in the day Germany experimented on a bunch of people and ended up giving them all super powers. They managed to escape but now in the present the rest of the governments are intent on capturing them. The main character of this story is Nick, a guy with basic telekinetic abilities who seems to be a little out of his league as he can’t even move a few dice. He is visited by the agency and they basically threaten him before leaving. That’s when a little girl named Cassie shows up and tells him that it’s time to go and save her Mom. They’re going to be in for a tough fight so hopefully Nick can improve his abilities.

An important part of the world that I should mention is that there are people with many kinds of abilities. Think the mutants from X-Men. The intro gives special emphasis to 3 types which are focused on in the film. First are movers like Nick. They can create barriers, amp up their physical abilities and essentially push everything with a gesture like in Star Wars. Then there are pushers who can “push” false thoughts into other people. Their ability’s limit is quite high so they are likely the most dangerous of adversaries. Finally there are the Watchers who can see the future. They can even see whole years into the future at a time so that makes them tough to deal with. Of course, just because they can see the future doesn’t mean that they will be able to change it very easily. There are other types like Sniffers which can track you from anything you’ve touched and Shadowers who can prevent you from being tracked. There are likely hundreds of other variations but those are the important ones.

One thing I can applaud the film on is its fast pacing. Quite a lot happens over the course of this movie to the point where other films might have taken double the time. Once the main characters meet up at the apartment, the villains don’t let up in their attack. They keep going after the heroes. The opening fight with all of the fish tanks was a solid opener for showing off the villains’ abilities. It’s also annoying since Nick should be able to crush them since his abilities are much better but that’s why you should always train.

For a while, I thought the Chinese were working for the Agency, but in retrospect it makes sense that they aren’t. As part of the impressively long exposition dump at the beginning we learn that all of the governments are after the mutants. So, China and the Agency (U.S.) are naturally on opposing sides. Which, while the opening exposition was a little humorous in how long it was, it was also rather unnecessarily gritty and a poor way to start the film. I was certainly glad once it ended.

The film does have some issues with unnecessary violence like that though like the fish tank scene. It’s the main thing that holds back the first fight scene as it’s just distracting. The fish didn’t ask for this. The fight should have focused on Nick trying to evade the vocal blasts and by the end of the fight quickly learning how to parry a little which could have been used to show his slight improvement by the end. It would have also been a better way for him to escape.

A big part of the film is how both sides have someone who can see the future. As a result they tend to overthink things in order to outsmart the other. The heroes handle this moderately well, but the villains do not. They defeat and capture Nick multiple times but keep on sparing him because they claim that destroying him would doom them in the future. Cool theory, but at least tie him up. Part of the problem for the villains is that they see a glimpse of the future and immediately act instead of looking farther ahead. It’s likely due to the fact that their pre cog reads intentions which is slightly different from purely looking at the future. It still messes then up though. At the end of the day you have to just learn the limits of your pre cog.

The heroes come up with a good plan of stopping the ore cog by writing down what to do on a notepad and losing their memories but for obvious reasons that is still a pretty risky plan. They had to plan out everything perfectly as well but the directions didn’t seem too far fetched I suppose. Spinning around in a circle was also a good idea although opening your eyes afterwards defeats the entire purpose. It didn’t even buy time tbh so that was a futile attempt.

The climax is definitely the best part as the 3 factions meet up for a big battle. We get to see what the fighters can really do when they band together. By that, I mean that everyone takes turns destroying the poor guys with guns. The Agency’s second in command Victor was certainly the MVP when it comes to raw power. He basically takes down the whole army and defeats Nick multiple times. He’s my personal favorite character in the film. Victor is definitely a man of few words but one whose presence is felt the whole time. His abilities were fun to watch and he did the company proud. If he had just been able to finish off Nick a little sooner, then I think he would have been able to come out on top. Still, he came close.

Nick is a decent main character. His personality is fine, but his lack of actual ability is what holds him back. The scene where he is sucker punched and thrown into the back of a car is just disgraceful. You’ll almost want to start laughing at how absurd the whole thing is. He can’t even break out and has to wait for someone to open the door for him. He’s saved numerous times by everybody and if we ever get a sequel he better improve. You can have all the tough talk and personality in the world, but if you can’t win a fight then it’s all for nothing.

Cassie is a solid heroine. Her foresight abilities certainly come in handy many times. Her abilities aren’t too fine tuned yet as she is still just a kid, but still does pretty well for herself. She’s more eager to fight the villains than Nick and at least does have a good plan. She is certainly right in not trusting Kira considering that the latter is just off at times. Speaking of Kira, she was a little unnecessary to the film. Trying to shoot at the leads was rather random and she is ungrateful the whole time. She gives the film its token romance which is also poorly handled. Despite being another pusher, she still falls for telepathic abilities quite easily. I suppose she just wasn’t strong enough, but that’s hardly a good excuse. I imagine that she would be a better character in the sequel.

Henry is the main villain of the film. He’s certainly a pretty tough fighter thanks to his telepathy. He does get off easily by invoking the whole future card like everyone else in the film. Otherwise, most of the characters could beat him since his ability takes a little time to actually get set up. As Nick points out, there’s no way he can take over his mind before a gun can be fired. Henry’s a good antagonist though and I don’t mind him escaping as he would be good for a sequel as well. I already mentioned how Victor is the best character in the film so I don’t really need to elaborate. He’s just a very great villain.

You’ve also got the Chinese faction who have a few good fighters. The twins both use sonic vibrations to fight. They take their glasses off every time so I’m thinking the power stems from their eyes or they don’t want to shatter the glasses while shouting because that could be quite lethal. They make for good mini bosses. They wouldn’t be much of a threat to the strongest fighters, but can handle the humans just fine. It’s hard to mind control them when you can’t focus through all the yelling. They were actually pretty fun. The Father’s more on the boring side as he has the same power and really didn’t think this through. He surrounded the main villains, but only brought normal soldiers with him? At least tell them to shoot on sight instead of just getting mind controlled. The villain pre cog was a good character. She certainly did seem to be more talented than Cassie. Things definitely didn’t work out well for her and that plot ended with quite a bit of plot hax as the future ability just stopped working, but I suppose it’s how it had to be. Maybe the old guy was just able to mask his intent or something.

There are a bunch of other supporting characters as well. All in all, the cast was quite solid. As I mentioned earlier, most of the plots don’t wrap up. The film basically just stops so there is a whole lot more that can be explored here. The film really did a great job of making the actual universe pretty easy to follow along with while also adding in a bunch of new elements. I’d certainly be interested in reading a comic sequel or something if the franchise ever moves further. The film did make its share of mistakes like being a little gritty, having a poor romance, and having some animal violence, but at least made those mistakes as mildly as possible. The visuals are certainly nice and the action scenes are handled really well when they occur. Well, the fight with Kira vs the henchmen seemed to be a bit of a stretch and that was certainly the worst fight, but maybe she was pushing thoughts into his head during the fight causing him to fight sloppy or something.

Overall, Push is a decently solid action film. It’s one that I would actually recommend. It’s one of those films that fell through the cracks so nobody actually knows about it, but it has the production values of a pretty high budget film. The film flies by very quickly and so you won’t get bored. There’s always a lot to take in which works pretty well for keeping the film interesting while still delivering exposition. The only lazy exposition was in the opening credits and I guess the film just wasn’t sure how else to do it. I guess if you’ve got to do an info dump then it’s best to do it early on rather than breaking the flow of the movie later on.

Overall 7/10

American Panther vs Black Panther


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The American Panther is one of those villains that lost pretty quickly so he never became a big character. Still, he has a cool costume and is a decent hand to hand fighter. He’s certainly not in T’Challa’s league though. In a fair fight this fake panther would stand no chance against the real deal. Black Panther has the better tech and the better skills so it would be very difficult to defeat him. Black Panther wins.

Black Panther vs Killmonger


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Killmonger is a villain that I wasn’t really aware of before the movie, but he is certainly a credible villain in the comics. Black Panther has apparently never beaten him in one on one combat in the comics according to the page on Comicvine. He does seem to be superior to Panther in hand to hand combat, but fortunately for T’Challa he does have a lot of armors and tech at his disposal. It’s no surprise that a character with his resources would manage to snag a few upgrades through the years. Killmonger just wouldn’t be able to keep up unless he was at an even playing field. Black Panther wins.

Black Panther vs Man Ape


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This is a tribute to Black Panther. Man Ape is one of those villains who is fairly iconic but didn’t really get much better in the modern comics. He used to be a credible threat to Black Panther but has long since been surpassed. While he looked good in the movie, he still isn’t ready to surpass the king. A fitting way for Black Panther to score his first win on the blog! Black Panther wins.

Fruits Mania Stats and Records

Stats time!

Stars 1352

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Level 515 2/3

Mysterious Island of Beautiful Women Review


The Mysterious Island of Beautiful Women is one of those films where you have a pretty good idea of the quality of the title before watching it. This definitely isn’t a good film and manages to stay consistently weak in all areas. It doesn’t do much to try and make this a memorable adventure so at the end of the day you are just wondering what the end goal of the film was. We may never know.

The film starts with a bus full of people heading to a plane and realizing that taking to the air may not be such a good idea. This thought is confirmed as we cut to the present where a group of people are flying around the globe to try and cure someone’s eyes or he may die from the pain. Unfortunately they get lost thanks to the pilot not being very smart and they didn’t stock up on fuel either. They land on a mysterious island where the women and the men are out to destroy them. Can the heroes take their guns out in time or is it all over for them.

Right from the start you’ll see that the title is a little misleading. At the very least, you weren’t expecting a bunch of men to be running around right? Well, you’d be wrong. There’s a tribe of men that have been defeating the women left and right, destroying their shroud of Mystery in the process. The girls can’t actually fight that well as they just seem to panic whenever a guy appears who isn’t trying to surrender. It’s easy to see why they’ve been losing the war and so I have to blame this on their commander Lisbeth. (Spelled more like Lisabeth, but they never pronounce the a so I may as well not write it in..) She got drunk with power and is more concerned about destroying her own people than coming up with some good plans. Not a great leader to have on your side if you ask me.

The main characters aren’t much better though. The pilot is a drunk who has seen better days. He drinks up the whole supply so nobody else can use it as a pain reliever and then decides to take a nap in enemy territory. Safe to say that this was his final mistake. He just never became a good character. The body guard was reasonable I suppose since at least he could fight and is crucial in the getaway plan. He isn’t the most interesting of characters but he is good enough.

The guy with the injured eyes doesn’t get to do much more than yell from all of the pain. It certainly isn’t his most impressive showing either. The most interesting character is the really over expressive one. He is constantly yelling hypothetical questions in condescending tones throughout the film. He can never just say something, it is always a yell. I feel like his whole personality with that is rather unintentional but maybe he is supposed to be like that. At the very least, he was certainly trying hard to escape or make a deal. The constant panicking gives the film some form of tension even if it’s not enough to save the atmosphere.

Unfortunately we do get some painful romance with the main characters. It’s certainly sketchy since they point out multiple times that the women on this island stopped growing mentally a long time ago. It seems iffy to start a romance under those circumstances as their only other experience with it up to this point has not been pleasant. The romance never really feels balanced and the film definitely should have avoided this land mine. The film also delves into gritty territory with the whole plot of having the men involved. We really didn’t need the movie to go there and the film should have just been about the women as the hunters, not the hunted. Any mystique of toughness they may have had is eliminated once we learn that the men are on top of the food chain once again. Destroys the whole premise of the film as well.

Finally the film also throws in the animal violence for good measure. This movie definitely was not very subtle right? It basically tries squeezing in every possible negative it could. The shooting definitely comes out of nowhere. Then there is also the painful writing to think about. The dialogue is just terrible. None of the characters are particularly likable as a result. Why did Lisbeth teach everyone such broken English when she was old enough to speak well? Was it another power move? Her English also deteriorated but I suppose it was part of the act. The Nun also didn’t handle the situation well since she never suspected a thing. It’s a little sketchy how everyone would trust Lisbeth so completely as to not even check of the Nun was still around.

There are no redeemable qualities in this film aside from the fact that is is rather short. At least you won’t be watching it for very long. The sad part is that there’s an easy fix, just eliminate the tribe of men from another island. Have the main plot be the main characters being hunted by the Amazon warriors. It would be a much better film and while it may still get gritty, the premise is a whole lot better. It’s not like you’d want to root for the main characters anyway so you wouldn’t mind them getting bumped off.

Overall, this film is definitely a mess. It has so many issues that you’ll wonder how this film was ever created. Clearly the writers didn’t even care for the premise which is why it plays out nothing like what the title suggests. The only thing to do for a film like this one is to simply forget about it. Out of sight and out of mind right? If you want to watch a good film about a mysterious island, check out Scooby Doo, Zombie Island.

Overall 0/10

Lollipop Review


Time to look at the first connect 4 app title I’ve ever played. It’s pretty impressive how much the genre has exploded. There are hundreds of apps on the market just like these. Candy Crush is really what started this segment of the market and it has since grown into something pretty impressive. It is definitely a really fun genre but just playing one or two of them is enough for you to have your fill. Taking on more would just be overwhelming. For me Lollipop was the first and also the best.

You probably already remember the gameplay from my Fruits Mania review so I shall be brief. The goal of the game is typically to match a lot of candy. You can do this in pairs of 3 or greater. The longer the match, the better the reward. A match of 5 will get you the rainbow orb which can destroy all candy of a single color which is extremely handy. Other levels have you trying to match near cookies or getting a cake from the top to the bottom. There are certainly quite a few variations for the levels. I’d say that the best kind is when you have to break a large number of crackers. Those are just the most satisfying to play. You still need strategy but you can just jump in and start marching.

The worst levels are the ones that pop up really late in the game where there will be prisons outside the level and the only way to hit them is to detonate a row bomb in just the right row. It just feels like you need a lot of luck to clear a level like this and the game is basically just telling you to buy the item that you want. This is the kind of game that is definitely pay to win as buying an item like this will really come in handy.

The main game mode is the only mode in the game as you would expect. The replay value is in the sheer number of levels that are included as getting through all 1000+ will be considerably tough. Not to mention that the game is still going as well. You’ll burn out if you try to go through them too quickly so it’s important to just go through a few at a time. Naturally if you are a huge fan and don’t think this will happen to you then you should go ahead and play to your heart’s content.

There isn’t much to say about the graphics or the soundtrack since it is all the most generic themes you can think of. They certainly feel like they are all free domain themes and there isn’t any real variety. It would be nice to have something more than that, but it isn’t entirely unexpected considering that this is a pretty low budget game anyway. The company must have a huge profit margin here because they have 10 games of more that are exactly the same as the others, only they are slightly altered visually. A unique mechanic here or there, but it’s likely not hard to maintain compared to other games. I do think the game looks a lot better than Fruits Mania though because of the color scheme. Blue just pops out and the island esque theme just looks more impressive. It’s definitely quite subjective though.

The app market has really taken off and after laying some of these games I can see why. They certainly are no replacement for console games and if given the option I would choose the latter every time. However, it’s the times where a console game isn’t available that these really shine. Since the levels are quick it is ready to be played at any time. The levels are quite fun as well so it will always remain a tempting option. I could easily see a more dedicated app player beating all of the levels and moving on to one of the other versions just to get more levels.

Naturally as this is a very mainstream app game there are a bunch of pay to win mechanics. You can buy whatever items you want with real world currency. They are fairly cheap but once you’ve bought enough the total will definitely start to spike. Any level can become a cake walk if you buy enough items. It’s one thing Pokémon Go has always done well. You can’t buy candy, stardust, exp, or Pokémon. Without the option to do those things, it effectively prevents the P2W strategy. You will still have an edge if you spend money but it’s not quite as immediate or obvious as in other games. Sonic Forces is unfortunately like this one in that regard as you can just keep buying more loot boxes until you are maxed out with your level.

Overall, your enjoyment of Lollipop will likely depend on how many of the other clones you’ve already played. If this is your first one, then that’s perfect. It will feel really fresh and you’ll be absolutely engaged with the game. If you’ve played others, then this will just seem like more of the same. There aren’t any bells and whistles here. It’s just the gameplay, take it or leave it. At the very least, I know it’s an app that I can easily use to pass the time by, but more often than not, I have other options for that.

Overall 7/10

Lollipop Stats and Records

Stats Time!

Stars 1618

Level Stats Stars/3

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Level 674 3/3

Fruits Mania: Elly’s Travel Review


It’s been a while since I last reviewed a mobile game. This time it’s one that isn’t a franchise title so you may be wondering why I picked it up. Well, the game was recommended by a few colleagues and so I quickly made it my mission to get reasonably far in it. After completing over 150 levels, I can definitely say that I have achieved my goal. I actually started this one after Lollipop so I will make some references to it but that review will be coming after this one.

The gameplay is very basic but there are a few advanced rules that you have to find out on your own as the game keeps them from you. The objective of each level varies but typically you have to destroy a certain amount of blocks in various colors or the crackers underneath them. Sometimes you will have to escort candy to the bottom of the level. You do all of this by matching colors in groups of 3 or greater. Groups of 4 will allow you to destroy a whole row or column while 5 will let you destroy a whole color on the board. Use these combos strategically in order to clear the level. Luck does play a large role in this game, but there is still the skill aspect as well. You can’t just blindly blow up blocks and expect to win. Some advanced techniques you can do are to merge explosion blocks or any kind of special block really for intense results. Hit a line block with a rainbow and it will cause a very large chain reaction. This resulting explosion can really change the landscape of the entire level and grant you a swift victory. Of course, it is incredibly difficult to accomplish such a feat.

There is nothing else to do here except the main levels so you really have to enjoy the gameplay if you want to keep playing. There are over 1000 levels though so you don’t really need to worry about running out for a very long time. I don’t care how good you are at this game, clearing it will take time. I’m fairly close to level 200 but the game is getting to be quite difficult now so my pace has slowed considerably. You do get special items every now and then, but it seems to be based on your play time so it doesn’t come as frequently as in Lollipop. Use your items wisely as you will certainly miss them once they are gone.

One thing that is unique to Fruits Mania over Lollipop is that it has actual boss fights. You attack them with your blocks. It’s really just like a normal level, but don’t underestimate it. The toughest levels are still when you have to escort fruits to the bottom of the screen as you have to either plan out your moves and their effects to a very high degree or just depend on RNG.

There isn’t really a soundtrack of course. There are some decent sound effects, but that’s really it. As far as the graphics go, it’s nice and clear. The art style isn’t bad, but I wouldn’t give it much praise since it’s not like it has much to do anyway. It’s just the same fruits in each level so I doubt it takes too much time to set it up. The game is a brilliant idea from the developers because they can just keep on generating new levels which are just the old ones, but switched out a little. It’s most impressive if you ask me. From the gamer side you won’t even mind this much because the core gameplay is what’s fun. It’s not like there is a whole lot more they can do with the game without possibly damaging the formula. They do add new mechanics from time to time, but they have to be careful not to overdo it.

The replay value goes without saying here since 1000+ levels will take forever. Each world has 50 levels and I’m only on World 4 I believe. This app succeeds in what apps are intended to do, make the time pass by quickly. It doesn’t need the internet so you can play the game while in the subway and if you’re stuck in a level you don’t have to worry as the game will give you powerful items before you know it. The best items are the capsules that take out whole rows and columns. They are just so overpowered. .

Overall, Fruits Mania is certainly an addicting mobile title. It’s a step under Lollipop but that could very well be because I played the other game first. As the levels are quick it is easy to pick up and play at any time. I doubt I’ll ever complete all of the levels, but it’s a fun game. I’d recommend checking this out if it’s up your alley but if you already have a game that you like to go too in this category, then there isn’t much point to switching.

Overall 7/10