Marshawn Lynch Pro Football Review


Time for another mobile game but unfortunately this one isn’t much better than Pac-Man Geo but for completely different reasons. This time we do get a nice sense of progression in each level with scores being tracked and your level improving. That’s all well and good but my main issue here is really just the fact that there are so many advertisements. That’s one thing that utterly ruins a game. I don’t want a full video ad suddenly playing after I complete a level. It was at that moment that I knew this game was doomed.

The plot of the game is that you’re a new recruit trying to make a splash in the NFL. To get there you first need to win a College tournament then head to the Practice Squad and work your way to being a starter. You are a running back in this game which is definitely a bit of a change of pace from most Football games where you do a little of everything. That’s just not the case in this title. So as a running back the objective in each level is to score. You do this by running straight forward and using two techniques as needed. One is the Bulldoze technique that lets you break through walls. Then you have the Accelerate which lets you go really fast. You also use the two juke buttons to dodge incoming defenders. The gameplay’s pretty simple but it works quite nicely.

You’ll need pretty good reaction times though. If you move too quickly then you’re gonna get slammed and if you’re too slow out of the gate then you also get hit. It’s all about really reading the defenders and moving once they are about to make the lunge. Of course it’s definitely not an easy task by any means. There are well over 200 levels in this game so get ready for a whole lot of juking and moving around. I like the fact that there is a lot of content to be had here though. A lot of the levels do seem to be pretty similar so you do need to enjoy the gameplay a lot. It’s the kind of game that would feel really repetitive otherwise. That said, there are a healthy amount of cutscenes here so it does feel like you have a real story. That’s something I would not have expected here.

The graphics are pretty solid. There isn’t much of a soundtrack to speak of but at least the game looks really good which is always important. It’s definitely got a modern feel to it and I’d say there was a good amount of effort put into the game. Really what it all boils down are the advertisements here. I enjoy the gameplay and the game’s visuals look nice but it definitely takes you out of the immersion with advertisements playing after every level. Even clicking around on the main menu can trigger ads as well. You are not able to skip them until after a good portion of the ad has already run through. That’s definitely not a good thing. It really encourages you not to play the game for long or even to not look at all the features of the game because clicking on the wrong one will waste a lot of time. This has got to be one of the greediest games I’ve seen in a while with all of this going on.

Overall, I definitely did not expect that Marshawn Lynch would have his own game. It’s definitely pretty impressive that out of all the players he was one of the first to get one. At least when surfing the app store I didn’t see any other individual player games. There are cool concepts here and the gameplay is executed well but at the end of the day what really hurts here are the advertisements. It’s just not a trend that you want to see appearing in games going forward and is the only thing holding this back from being a positive review. No matter how much content and polish a game may have, it is ultimately wasted here. You can do much better with other Football games so I would definitely advise giving this one a skip.

Overall 5/10

Pac-Man Geo Review


PAC Man has had a lot of games over the years but it’s been a while since he had anything fresh and different. While this app game may not be the homerun hit fans have been waiting for I would say that it’s not terrible or anything. It’s got a lot of missed opportunities and flaws inside of the package of course but at the end of the day it has some interesting ideas. With a little polish this can be a really good game in the future. Unfortunately for Pac that day isn’t now.

The idea of the game is that you can have a lot of custom Pac-Man maps based on real world locations. You can zoom around New York or London. Eventually I imagine they’ll want to grab all of the levels although right now it’s just a limited amount that cycle through. You eat up the ghosts and prove to the other players that you have what it takes. There are also limited tournaments that are run from time to time where you can get a higher score. They all boil down to the same issue that I have with the game in general though. I’ll get to that in a minute but I have to say that the game has some deep flaws if you ask me.

The gameplay is the same as your classic Pac-Man experience. The goal here is to collect all of the pellets. By absorbing the larger ones you can quickly eat up the ghosts that get in your way and prevent them from launching a counter attack. It’s a pretty good strategy if you ask me and it’s a fun gameplay style. There’s a reason why the original game is so iconic after all. Lets talk about why this game lacks compared to that original: Progression. In the original game a lot of the fun is in seeing your high score and trying to top it. Unfortunately you don’t have that here. There is no high score that the game saves. Worse, you can’t tell which levels you have already completed after exiting. That to me is a huge problem with the game. I absolutely need to know what levels I have beaten because nobody wants to play the game levels more than once if they don’t know it.

I’d like to beat old levels again to improve my score of course but right now there is really no benefit to doing so. If you don’t know what your score is then there’s no point. I’m just puzzled as to how the game would launch without this. It’s such a core concept to any game like this where you are trying to complete levels and improve your standings. Without a sense of progression then it’s like you’re just spinning your wheels and not going anywhere. I expected better out of Pac-Man Geo. I’m hoping it’ll add some new content soon but this is something they really should have had at launch. Due to that I’m certainly not keeping this game around.

The graphics aren’t bad, but they’re definitely nothing special either. It’s basically standard fare of what you would expect and the game doesn’t feel particularly high budget. It’s basically Pac-Man just in mobile format and for that you can play the normal game. The soundtrack is okay, the theme is pretty true to form for the series and fairly catchy. At least on a technical level I wouldn’t take any credit away from the game. That’s good since poor visuals and music would have definitely done some extra damage.

Overall, Pac-Man Geo is not a game that I would recommend. I’d give it a middle score because at the end of the day I don’t think it’s a bad title. It’s just lacking in a whole lot of content and I don’t see the point in really playing through it. That being said, if you’ve never played Pac-Man before then you may get drawn in simply for the gameplay. The gameplay style itself is fun, I just need more of a reason to play. Hopefully they’ll give Pac-Man a more impressive title the next time one of his big anniversary milestones rolls around.

Overall 5/10

Boris and the Dark Survival Review


I’ve had this game downloaded for quite a while but it took me a bit to have enough time to really play through it. It’s a pretty fun game and definitely worth a shot if you got it while it’s free. I wouldn’t recommend paying money for it though as the gameplay is a bit on the limited side. It’s good to see Bendy expanding its horizons though and with at least 2 mobile games that’s more than most franchises have. At this point in time I don’t think there’s any reason for a franchise to not have a mobile game. It just makes so much sense to pop out a couple of them in.

The gameplay is effectively an overhead version of the classic Bendy game. You have to move through the rooms of the floor to find 6 objects. After you find around 4 you run the risk of Bendy showing up. Grabbing all 6 guarantees an appearance so you need to run to the elevator as quickly as possible in order to escape. There are a few charge terminals across the floor that you can hide in but they’re pretty much pointless once you have all 6 objects. If you didn’t make it to the elevator in time then there is no way to win. Bendy waits right outside the door for you and you’re basically soft locked out and just need to let him finish you off. Win or lose then you repeat the game from the elevator.

Each time you start the game there seems to be a different room loaded up so that’s pretty neat. There isn’t really much of n ending as far as I can gather as collecting the 6 items just gets you ready for another round. It’s possible that collecting the items of every room will get you some kind of cutscene but I’m not so sure about that because the rooms are generated randomly. Perhaps a room you’ve completed won’t appear anymore but that seems rather sophisticated for a mobile title. So if my gut it right, then the game is really more about seeing how many runs you can do in one shot or something like that. It’s all about beating your previous score.

The gameplay is pretty smooth although moving the character is difficult. This is where it would have been good to have that mobile controller people always talk about or maybe even the PS4 one since it apparently works with a lot of games now. Whenever I would move the control stick it just wouldn’t stick with me so I would end up freezing. The levels are pretty short at least which definitely helps a lot but otherwise that could have been pretty tricky. I think expanding the control stick on the menu would have helped a great deal to make the moving process a bit more smooth.

The graphics are fine. It’s going for a bit of a dark aesthetic so they won’t particularly standout or anything like that. It does a good job of keeping the main game’s look and feel though which is good. It shows that mobile games have really come a long way and you can turn just about anything into a mobile creation if you really want too. The soundtrack is more on the nonexistent side though. You won’t really recall any themes afterwards.

Overall, Boris and the Dark Survival is a fun little game to check out. It’s definitely a bit limited though which is what ultimately holds the score back. You’re just not going to be sticking with this game for very long which is unfortunate. I think throwing us a bone with some story details or a few cutscenes would have really gone a long way. Right now it just feels like there is no real replay value. Still, if you’re a big Bendy fan then it’s probably worth checking it out. I was able to check it out while the game was still free so it was definitely worth it. If you have to pay a price to play the game now then I would definitely double think it a bit. You may just want to wait for the next full Bendy game which should be coming out fairly soon at this point.

Overall 5/10

Cardfight Vanguard Zero Review


It’s time to look at a recent app that I downloaded. I’ve always enjoyed watching the Cardfight Vanguard show so I figured playing through an app game would be pretty fun too. It’s got a unique gameplay style that is different from Yugioh and I’ve never gotten to play it in action before. This was my chance to change that and the game is definitely a lot of fun. It’s also very challenging so you can rest assured that it will force you to become a better player as the levels go on. With an active user base and ongoing events there will be enough content to keep you entertained for the long haul.

As with most mobile games there are a ton of options that greet you on the menu. It can all be pretty overwhelming so the game wisely locks a lot of the options behind level ups so you experience them all gradually. You’ll likely be spending most of your time in the story of playing online battles. Aside from that you can also clear daily missions, fight practice battles, customize your deck, and buy more cards. While there are some paid options you can do the game is 100% free to play and you can do quite well without spending any money. It’s the kind of game where you can absolutely hold your own without spending a dime.

The story mode has 11 chapters which consist of around 50 rides. While you might think you can clear those right away, it will take a lot of time. Every 3-4 rides you have to go and do other tasks to unlock the next ones. These range from beating an opponent 5 times to fighting online for 3 battles. There are a lot of different tasks and it is the game’s way of making sure you try everything out. I could be a little annoyed at having to take a break from the story so often but I understand the logic. I don’t approve, but it is what it is and the rest of the modes are all fun as well which helps a lot.

The story mode covers the first season of the show although I expect as more and more levels are added it will eventually cover the entire series. It’s been pretty detailed at trying to grab almost every fight and the game actually plays whole anime scenes which is pretty cool. You don’t see a lot of mobile games do that so it was pretty nice. I made it through around half of the rides before doing this review and they’ve been fun.

I’ll quickly go over the gameplay but it’ll be difficult to go too in depth due to how many rules there are. First off you start with a hand of 5-6 cards and then each player rides a grade 0 Unit. As each turn passes you can ride a card with 1 grade higher until you get to the max of 3. (There are future cards that go higher but I doubt they’ll be added anytime soon) There are 3 columns and 2 rows which you can rill with monsters. Only the 3 monsters in the front row can attack and the one in the middle is your Vanguard. He gets a Drive Check which has the potential to strengthen your team, heal your damage, or do something else. The first player to get to 6 damage loses the match. The only way to deal damage is to attack your opponent’s vanguard with a monster stronger than his own. The attacking player has the advantages of having a support monster to boost attack as well as the drive check so attacking is quite easy.

You’ve also got a bunch of other mechanics like sentinels and intercepts so you’ll want to study a bit. There are a few rules that are simplified here compared to the actual show and I imagine it was to help balance the game as well as make it go quickly. Depending on how many rules were added each round could take forever. As it stands most duels aren’t very long although I can’t say that I’ve actually counted how long any of them took me. I imagine they may be around 10 minutes or so. The deck I went with was Kagero and it served me well. Ultimately the battle I ended up getting stuck on was Aichi on Hard mode. That guy’s pretty hard to deal with and he’s also got a permanent attack boost on all of his monsters which is a little suspect if you ask me.

As for the graphics, the game looks quite good. Aichi’s character model is the only one that looks unfinished but everything else is very polished and holds up quite well. The soundtrack is excellent with the full anime opening being the intro music. I definitely appreciated that nod and in general it’s all very high energy so you’re always right in the thick of the action. It makes every duel even more enjoyable and for a mobile game the key is making the game easy to pick up and play at a moment’s notice. This game achieves that because you’ve always got time for a quick duel. I think card games really excel in the card game format and this one is no exception.

Overall, Cardfight Vanguard Zero is a great game. You’ll have a lot of fun here and even if you’ve never played before you’ll be fine. The game gives very detailed tutorials and the online community will also be more than willing to help you out. There’s a good amount of support here and a lot to do. I’m definitely confident that you will be engaged for the long haul. Right now I’m pretty busy with Final Fantasy VII Remake but Zero was definitely a whole lot of fun and I look forward to seeing the game grow. As with most mobile games this is where my journey will end, but it was still a pretty fun experience.

Overall 8/10

Saint Seiya: Shining Soldiers Review


It’s time to look at a recent mobile game that I downloaded. Saint Seiya always looked like it would be another fun installment and I remember seeing a few articles about it. Mobile games are definitely on the rise as of late and it’s nice to see that the quality has stayed consistently high as well. I think that’s usually a pretty tough trick but with how profitable these games tend to be it makes sense to craft them really well. This is another great mobile game that will only get better with time.

When you launch the game be prepared for around 20 tutorials. It’s hard to keep track of all the information so I would usually head to Reddit if I want to know more. The game does its best not to be too overwhelming and I would say that the menu layouts are pretty solid. For a gatcha game like this you can only simplify it so much after all. You get free items every day which is always cool and it’s like a daily routine to start with. You then have an energy meter so you can play a bunch of matches and modes until you run out. You never have to worry about running out when playing levels for the first time though because they will recharge your meter automatically. This only comes into play when doing re-runs.

There are a ton of modes here of course. One of the big ones is online but I don’t recommend going there until you’ve played offline for a while and leveled up your characters. I’ve done pretty well for myself in most PVP options for these games but in Saint Seiya mine were too low level to bother with it so I skipped out on that part this time. You can also summon new characters with jewels or play through the story mode. As with most mobile games the story will be getting new chapters periodically. Surprisingly the story is very short at the moment. I cleared all of the levels in under 3 hours which is pretty much unheard of for a mobile title. Usually you launch with a ton of them. Just look at Seven Deadly Sins which had over 10 hours of story content at launch. Saint Seiya can learn a thing or two from that one.

Interestingly rather than go chronologically the game starts every arc with a few battles. The Golden Saints arc goes up to Ikki vs Shaka while the others all just have the opening fights. The Hades arc is another exception as it jumps right to Kanon vs the 3 Generals. It’s an interesting approach but there should have been way more story levels if you ask me. Then you have the temporary specials so you want to play those levels before they’re gone. There is one for Cassios and one for Mu. Most Gatcha games follow the same trends and this one is no exception. Since I played a lot of Dragon Ball Legends back in the day it was all pretty formidable.

The gameplay is a 3 vs 3 battle with 1 v 1 fights at a time. It’s similar to Pokemon so you want to switch out if you’re in a bad match up. You then choose your attack and the last team standing wins. The gameplay is very smooth and the attacks look quite solid. The graphics in general are definitely top tier here. The armors really stand out and everything feels high end and fresh. You couldn’t tell that this is a mobile game and that’s been true for so many lately that there almost isn’t even a point in saying so anymore. It’s just how it is at this point and that’s a good state for the games to be in.

The soundtrack is very limited, but effective. The opening theme is the old theme song which is really good because that one has aged quite well. During the cutscenes we have a nice danger theme and the music during the gameplay is solid. You won’t hear a lot more than that, but each theme is quite solid so the limited variety doesn’t really end up hurting you. You’re having too much fun with the gameplay to worry about it.

So my only issue with the game is the length, but unlike ARMS we have a lot of different modes to enjoy here. You can jump online as I mentioned or play in one of the many events. You will need to spend a lot of time upgrading your characters as well and grabbing materials. It can get very time consuming to build the perfect team and with new characters being added constantly you can’t really take a break. One thing about these kinds of games is that they are long term commitments if you want to be the best online. If the offline content is all you care about then you don’t need to worry so much as those battles rarely get all that difficult. In DB Legends it took a long time and tons of chapters to get to the point where you really needed to try.

Overall, Shining Soldiers is a great title. If you’ve got some time and want a good action packed mobile title then this is the one for you. It looks like it’ll be doing a good job of adapting the whole Saint Seiya series and it’s always nice to see Aiolos show up since the guy never got much of a role in the actual series. You’ll best enjoy the game if you’re not playing another Gatcha title right now. I’ve noticed that it’s always tough to balance more than one of them in part because they all tend to be the same game just repackaged a bit. Shining Soldiers can hold its own blow for blow with any of the others though.

Overall 8/10

Saint Seiya: Shining Soldiers Stats and Records

Stats time!

Play Time 2h 24m
User Level 2
Characters 17/48

Chronicle Stats

12 Gold Palaces 65% Complete
N. Europe Asgard 55% Complete
Sea God Poseidon 50% Complete
Dark Lord Hades 76% Complete

Character Stats

Seiya First Cloth Level 1
Ikki First Cloth Level 1
Seiya First Cloth Green Level 1
Thor Level 1
Ikki first cloth Level 1
Shun First cloth Level 1
Hyoga First cloth level 1
Shiryu first cloth level 1
Shiryu first cloth red level 1
Cassios Level 1
Aiolos Level 28
Virgo Shaka Level 46
Ikki first cloth red Level 50
Shun First cloth blue level 4
Hyoga blue first cloth level 15
Shiryu green first cloth level 50
Seiya red first cloth level 16