Knack II Review


It’s been a very long time since I played the original Knack. It was a fun game but not exactly anything to write home about. Well, it was only a matter of time before I would eventually head out to get the sequel. Knack II certainly improves upon the first one. Elements like the gameplay are quite similar but more streamlined. Graphically the game has improved as well and I would say that the story is better as well. With all areas of the game improving, it’s no surprise that the sequel manages to hold your attention the whole time.

The game starts off with Knack and Lucas being under attack by a bunch of robots. Knack manages to take most of them down but just when he is about to be destroyed we cut away to a few months earlier. Knack and Lucas were having fun exploring with Uncle Ryder when all of a sudden a lot of robots start to come back to life. These robots used to belong to the goblins back during the Crystal Wars but for some reason they are active again. Lucas will need to team up with some scientists as well as the government leader Xander in order to stop these guys. One of the head monks is a girl named Aya and she is always ready to help Lucas and friends. They’ve got a pretty good system set up here but will they really be able to conquer an entire army? One thing’s for sure, they’re going to need Knack to bring his A game.

The plot is fairly basic of course with robots ready to take over the planet. You can probably predict all of the twists and turns that will commence fairly early on into the game. One thing the title does effectively though is the various time skips that happen during the game. The characters will be in a jam one minute and the next 4 months have passed. The villain definitely got a whole lot done in that time so the heroes really cut it close. I wasn’t able to buy into the origin of the Crystal Wars though. I’m not really bale to buy that a bunch of humans with swords were able to take on an army of giant robots. That’s just hard to buy.

It’s a fairly minor plot point though I suppose. Some of the characters here do not look great this time around though. First lets take the main scientist Vargas. For some reason here he just does not trust Lucas in the slightest and it ends up forming quite the rift between them. You get the feeling that if he had been at least a little supportive then things would have played out differently. I don’t really get why everyone was telling Lucas he needed to get serious and accusing him of being distracted by Ava. The game never showed for a moment that he wasn’t serious.

I wouldn’t say Lucas looked great either though. He definitely gets very emotional during the game and makes some questionable decisions like deciding to hand the orb away. He’s also very slow on the uptake during someone’s speech later on. It has to be completely spelled out for him to understand what’s happening. That’s definitely not the ideal hero that you’ll have been looking for. Knack is okay but he still doesn’t have a whole lot of character. He follows orders and is a nice guy. That’s about it. I like his confidence but you just get the feeling that he is as unoriginal as they come. If he had more character moments that would be good.

Ava is a solid new character at least although she definitely makes the wrong decisions a whole lot. She ends up seeming a bit naïve with how she didn’t realize what was going on until the very end. I dare that during one of the multi month time skips there would have been a lot of red flags everywhere. Meanwhile Xander’s okay if not just a bit generic. He doesn’t have any of the witty dialogue you need his character to have in order to stand out so that was unfortunate. He’s a big improvement over the goblins from the first game though.

As for the gameplay, Knack II is your classic 3D action game. You can rush in and mess enemies up with hand to hand combat as well as your other tools. During the course of the game you learn new moves like a boomerang, the ability to pull opponents to you, and things like that. Once you unlock the boomerang I recommend using it as often as possible. It’s definitely got to be the most useful ability in the game and it’ll never steer you wrong. There’s actually a decent amount of strategy to this combat style as you can’t just run in trying to punch everyone. That’ll end up with you being defeated very quickly most times. Learn to use your boosts to dodge a lot and you’ll be fine. There are also upgrades you can unlock to strengthen Knack using EXP from enemies and you also have a lot of quick time events to master as well. There’s just a good amount of depth to the title so you’ll be in good shape for taking on the enemies. Make sure you always stop to open the crates for bolts since improving your size is incredibly handy and makes all of the combat moments a lot easier.

Unsurprisingly the graphics in the game are pretty good. This definitely looks like a modern game with a lot of great visuals throughout. Whether it’s the characters themselves or some backdrops Knack II does not pull any punches here. The soundtrack isn’t as impressive though. None of the tunes ended up sticking out. It’s unfortunate because an action game like this should have a lot of great rock themes or something but this title avoided those. Well, that’s something it can shoot for in the third game.

The main story took me a little under 9 hours. For replay value I suppose you can play through hard mode in order to get the rest of the collectibles as well as aim for the Platinum Trophy. That should take some time to be sure. I saw you also get to unlock Colosseum mode at the end so that should be a fun mode. Sounds like it would have a lot of battles at the very least. Right now the game tends to go for cheap so now’s a great time to take the plunge and go all in.

Overall, Knack II is a pretty fun game. I would definitely recommend it if you’re looking for a solid action game to play through. It’s definitely not going to win any big awards for its character or story but the gameplay is strong which is definitely important. You won’t grow bored during the game and the trial and error tends to be enjoyable since each section is quick so you never have to replay a whole lot. I’d be game for a third Knack game coming out someday although it looks like the odds of that happening are not great.

Overall 7/10

Sackboy: A Big Adventure Stats and Records

Stats time!

PS4 Trophies 16/46
Adventure Progress

Costumes 32% Complete
Mastered 2% Complete
Orbs 50% Complete

World 1

Orbs 31/48
Prizes 15/44
Knightly Energy 1/1

World 2

Orbs 39/54
Prizes 22/48
Knightly Energy 1/3

World 3

Orbs 34/54
Prizes 18/39
Knightly Energy 2/4

World 4

Orbs 31/46
Prizes 20/43
Knightly Energy 4/4

World 5

Orbs 28/43
Prizes 8/36
Knightly Energy 2/2

World 6

Orbs 0/17
Prizes 0/17
Knightly Energy 0/1

Armored Core 2 Review


This is a game that I’ve owned for an incredibly long time. I made it pretty deep into the game a while around 10 years ago but I could never make it to the end. The game was just so difficult and the way it always moves forward added another wrinkle to the whole thing. Well, I finally started the game over and managed to conquer the game in the last instant. That final level is crazy tough. I think the game had a lot of promise but the gameplay mechanics end up really holding it back in the long term.

The plot involves a group of bounty hunters known as Ravens. You are one of these guys and your suit is pretty powerful. You accomplish missions on behalf of your benefactors and it is a pretty good gig to be honest with money coming in like crazy. Still, there’s something shady about the group and you become less and less sure about your goals as the game goes on. Perhaps its time to just get out of this job while you still can? Only time will tell if you are able to make the right move in time or if it will be game over by then.

The gameplay is that of a 3D Shooter. You can equip your robot with all kinds of weaponry and supporting weapons as well. Money doesn’t grow on trees here and there is no way to go back and earn money so that means you have to decide what to buy very carefully. You’ll want to have good weapons of course but also fundamental parts that will let your robot jump and move around without consuming too much energy. Naturally it can be difficult to balance all of this together so that’s definitely something to keep in mind. If you buy the wrong item then you’re definitely going to end up regretting it. The toughest thing to get used to is probably aiming. You have to use the L2 and R2 buttons to do this instead of looking around as you usually would. There is also no lock on feature which is unfortunate. Only missiles will lock on by themselves. Everything else requires you to do the ground work.

There are a decent amount of levels here so the game should take you 7-10 hours I would expect. There is also the Arena Mode you can play to have fun with. The objective there is to take down robots in 1 on 1 battles. Each win moves you up a spot and it also helps you unlock new weapons and such. Now this would have been a great way to earn money but you only get money the first time you complete a level. That part’s definitely unfortunate but I will admit that it’s a fun bonus mode.

I’ve already referenced this, but my main issue with the game is how restricted you are. As you lose you will end up in the final stretch of levels. The issue is that you will also be out of money so there is no real way to earn more. If you’ve got a bad loadout then that means you are basically stuck with nowhere to go. There should always be a way to earn money or replay old levels to continue improving. Locking that mechanic away just strikes me as being a bad idea right from the jump. It makes the game feel a lot more like a grind since you can’t even lose in peace. You have to quickly load the old file up again since otherwise you’re stuck in a worse position. The one thing you never want a game to do is lose the fun factor and unfortunately that’s something that Armored Core 2 is definitely guilty of.

At least the graphics are really good. The cutscenes are really ahead of their time. The story also seems pretty engaging. The final bosses were really intense as the final guy even had more than one form. It made for a very intense boss battle. Some of the levels could be a bit too ambiguous on what you were supposed to do and ironically the best option is sometimes to skip the enemies and just rush to the goal. Not really something you would expect from this game but battling minions only depletes your health and there is no way to gain any back during a level so why bother with them in the first place right? This is definitely a game where you learn as you play.

Overall, Armored Core 2 has a nice premise but really ended up underperforming in every area. While the gameplay is okay, it’s definitely weaker than all of the other big mech series if you ask me. Then you’ve got the level mechanics where they keep going even if you lose and there’s no way to earn money. That’s the part that really bites. At least in most games you could play older levels to get better but in this one you’re just stuck. That just seems like such a bad mechanic to me. I don’t understand what’s going on there. It’s a mechanic that has never worked and I really don’t expect that to change anytime soon. It’s unfortunately just the way that it is. If the game could have fixed this and given you a way to grind it would have easily jumped 2 stars. In a way that’s the most tragic thing about this one. If you’re looking for a fun PS2 game to play then I would recommend almost anything else. You’re bound to have a better time rolling with a different title like the Transformers PS2 game or one of the many Gundam adventures.

Overall 5/10

Bonds of the Skies Review


I can’t say that I was familiar with this game before it came out but the fact that it’s from Kemco was a really good sign because they have quickly solidified themselves as one of the leaders in mobile gaming. Whenever their games get ported to PS4 you know you’re in for a treat. To date Asdivine Hearts is one of the gold standards for RPGs. I would put it up there with fellow titans Kingdom Hearts 2 and Final Fantasy XIII. The sequel was a little weaker thanks to the story but the gameplay was still top notch with a lot of strategy. I’ve never played a game like that where I got all the characters to the max level 99 and still couldn’t beat the final boss without working on my magic some more. This game is on the shorter side next to those but still delivers a complete experience.

So in this world there exist a few Grimoa. These are the deities of the land. 3 of them decided to split their powers into a kid of sorts while the flame one decided not to do so. Well, many years later various towns start being attacked by a fire monster and all of the deities assume the fire one is responsible. This leads Nogard, the wind Grimoa to go to a small town and recruit the help of a man named Eil. Eil is a mild mannered guy who just wants to do the right thing. He’s not really much of a fighter but will absolutely help in order to stop these villains from having their way with the world. He suits up but this will be no easy quest. He must find two other humans to partner with the other two deities. Only then will they be strong enough to take on the Fire dragon and save the planet.

The story is pretty straight forward with a classic formula. You go to each town to find a new partner until you have a full team of 3. After that you go to different islands to find the kid deities and then you’re set for the final boss. There aren’t really any big twists or turns here beyond the usual although you do get a ton of dialogue. The game should take you between 7-10 hours to complete. There isn’t a whole lot of grinding necessary as your levels will do well for the most part but it’s also worth noting that grinding isn’t all that painful here for people who don’t like it. As I mentioned, Kemco is an old pro at this. The gameplay speed is incredibly fast. You can also put your guys on auto battle mode in order to take out the minions. Now, it’s a little less advanced than in their later games as auto mode means the can only fire off a generic strike so spells are off the table. It’s still a fair compromise for not actually having to control them. It means instead of running away from encounters you can fight through all of them in order to keep your level doing well. The EXP you can earn in the dungeon right before the final boss is insane so don’t be afraid to stay there and grind for a bit. In less than 10 minutes I got my guys from level 60 to 75 in this place and it was just enough to claim victory.

The gameplay is that of a turn based style. You have the option to use physical attacks, magic, or items. In general I recommend only having one skill equipped because then you can equip a lot of passive boosts which are far more useful in my opinion. You only ever need 1 real skill here. Perhaps 3 for Avi as the team’s medic you want her to have the main 2 healing spells as well. Fight like this and you’ll have a very balanced roster. In addition to the usual equipment you can also equip which monsters you want to have at the ready. I stayed with the default ones throughout the whole game but it’s a nice way to add more variety.

The graphics look pretty nice. I was surprised that only one of the Grimoa got a character portrait as the others talk so having one would make sense. In general you get the feeling that this game didn’t have a big budget the way some of the others had but they still did a pretty good job of getting all the fundamentals in. The animations are really smooth and the game does look quite nice. I definitely wouldn’t dock any points there. This is a game that’s aged really well. The soundtrack is also pretty solid. It’s all nice and fast paced which works pretty well with how quickly the gameplay moves. Note that you can speed up the gameplay to 3X by clicking L1.

Aside from the story you do have some post game content to work on. There will definitely still be some quests around and I think there are two dungeons. The Platinum trophy is definitely pretty achievable. I don’t expect it should take you more than an extra 2-3 hours to get the rest of the trophies. It’s something that’s worth doing if you completed the game since you’ll already be so close to doing so.

As for the main characters, Eil is decent but not great. He’s a very timid character. Throughout the game everyone mocks him quite a bit for being too nice and always talking in a worried way. It’s a fairly interesting character arc at times but I never felt like he really came into his own. A little more confidence would have gone a long way. His ally Iks is a lot more outgoing by nature and isn’t afraid to stand up for himself. If anything you’ll feel bad for him a bit when Eil sets up a trick against him. Iks is a solid companion to have. Finally you have Avi who wants to do her part to save the world but has a hard time being straight with the group. She’s used to withholding her feelings at all times. She gradually becomes close with the group though and the 3 make for a solid team. I’ll give her props for being bold enough to walk up to the other two demanding they hand over their Grimoas at the time they met even if that’s probably not how transferring ownership works.

Overall, Bonds of the Skies is definitely a pretty great game. It’s like a pocket RPG that you can quickly blast through and get a feel for the genre. I can’t state enough how seamless the gameplay is here with all of the quality of life upgrades in. Even little things like speeding up the gameplay for grinding and auto battle are things that more RPGs should add but surprisingly this is one of the only companies to do so. Playing through it just never feels like a chore and this is a very balanced game. I’d definitely recommend it to anyone that wants to check out an RPG title.

Overall 8/10

Need For Speed Rivals Review


Well, at long last the Need for Speed marathon is now over. Rivals was the last one I owned that I had not yet played so this was quite the milestone. It’s been a lot of fun racing around and Rivals definitely does feel like a lot of effort was put into it. The graphics are definitely top notch and there’s a whole lot to do here. You have fast travel here which is always a must for games where the hub world is so huge. The story may be a bit weak but you’re here for the gameplay and definitely will not be disappointed.

The game starts off by asking if you want to play as the rebels or the cops this time around. I went with rebels since I played as the cops last time. Please note that you can switch sides at any time. Ideally the game is hoping you’ll go ahead and complete both stories. As it is, each side is fairly long so the game did a good job of really making sure the purchase was worth the money. I don’t think it would be possible for you to beat this game in under 10 hours for example. On the Rebels side the plot is basically that the main guy is trying to prove that it’s best to live life on the edge getting your 15 minutes at a time as he breaks all of the rules. The cops begin getting more and more desperate to catch him. Then you have the cops who are doing everything they can to take this rebel down but it’s proving to be difficult. They’re also having to deal with a lot of copycat racers so all of those guys need to go down and fast.

The game has a lot of different ways to race. You’ve got the standard races, time trials, pursuit races which is a race while being chased by the cops, and Interceptor which is a 1 on 1 battle with you and a police car. Each chapter is divided into missions and each mission is divided into a few tasks. For example one mission might be to win 3 races, clear one time trial, and earn 100K. Once you do all of that then the mission is completed and you will move onto the next set. I like the clear plot progression here as well as the fact that none of them feel all too crazy to me. The tasks are all pretty achievable even if they may take some time. The toughest set always seemed to be the drifting ones so I didn’t even try those. Typically you’re given 3 options on which set of tasks you want to complete and I would go for the racing focused ones. They just seemed the most direct.

I’d say the game took around 12-15 hours but I suppose it’s hard to say exactly. The final race in particular was a really tough one that took me quite a few tries. You have to drive over 30 miles nonstop in order to reach the end and if you made a wrong call or had a bad bump then there’s a chance you would lose and have to start from scratch. Let me tell you, starting from scratch is never fun. Still, since it’s the final level I can give it a pass. None of the other levels are nearly so long and it does make sense that you would want the final level to be a challenge. This game actually had far better pacing than most other Need for Speed games with how the levels go so I have to give a lot of kudos there. I also liked the variety. This was just a really well balanced game.

Part of what makes it work is how interactive the hub world is. It just feels alive with cars moving around at all time and the cutting edge graphics. As I mentioned earlier the game looks amazing. Definitely what you would expect form a next gen title. The soundtrack was also not all that annoying this time around which is great. The franchise is not usually known for having a good amount of solid themes so it’s something that can always be a bit concerning. This way there wasn’t really anything to worry about. When you pack on the replay value then you’ve definitely got a bargain here.

At its core what makes Rivals so good is of course the gameplay. It’s all very smooth and you feel in control of the car. I like that you unlock cars which you can use and buy them with cash but there isn’t the crazy level of customization that other titles have. I don’t mind a little customization of course but after a point you want to be able to just jump into a car and start driving instead of always wondering how you can optimize it. This one leaves things reasonably automatic as well which I think is a great middle ground. The game also has a lot of items at the ready here as you can attack with mines and shockwaves as well as protect yourself with Jammers and stuff like that. Items can work quite well when used the right way. For racers I really don’t mind not having any gimmicks but I won’t complain about them either.

Overall, Need For Speed: Rivals is a great game. It really captures the essence of the series and executes on every angle quite brilliantly. There is no part of the game that I would shake my head at. Even the story which can be a bit overdramatic as you follow a lead who is so far from being a hero that you can’t root for him, is okay in the end. At least it doesn’t drag on which I appreciate. You don’t get to see a whole lot of cutscenes but at least each one has a direct purpose. If you’re looking for a good racing game to pick up then I would definitely recommend this one. You really can’t go wrong with Rivals.

Overall 8/10

Shantae and the Seven Sirens Review


Shantae has had a pretty fun gaming history over the years. While her games did not start off very big, they’re now titles that are at the top of the Indie charts to the point where you probably could call her mainstream nowadays. The best title in the franchise is still Half Genie Hero if you ask me, but the Seven Sirens is a great follow up. It’s always nice to see the characters get together for some more adventures and the new Siren characters are pretty solid as well.

The game starts with Shantae and her friends going on vacation. They’re looking forward to having a peaceful time away from their usual save the world adventures. Unfortunately it won’t be as easy as all that. It turns out that there are a bunch of other half genies so now Shantae isn’t the only one. This is great except that they are all promptly kidnapped. Shantae is once again the last one standing but this time she has a chance to save the others. She’ll have to travel all across the island and an old villain by the name of Risky Boots has shown up which complicates matters. Risky always has some kind of purpose behind her actions and Shantae is going to need to figure out what that is before it’s too late.

The gameplay is that of a classic platformer but it’s got Metroidvania elements to it as you will often have to go back and forth in the map as you search for things. You start the game off with no real powers and every world you learn 2. For example, when you start the game there will be large pools that you can swim in but once you unlock the frog ability then you can go back there. It’s unlikely that you will memorize all of the different routes so you are highly encouraged to go back through each area when you gain new abilities. At times the map will show you where you need to go next but usually it’s more about trial and error. At one of the 3 towns there will usually be someone who can give you a hint though.

Your main attacking option is your hair. It’s a pretty quick attack that deals a lot of damage. At the shop you can buy an upgrade to make it faster or to make it more powerful. If you earn enough coins you can quickly max out both stats which makes a big difference in the battle. The rest of your abilities are explained as you learn them which includes shooting electricity, seeing invisible objects, and causing tremors. One ability allows you to heal yourself or cleanse poisoned water which is really handy. You can also buy magic spells like fireballs which can aid you in gameplay although they’re never as effectively as your classic hair blows if you ask me.

The boss battles can be pretty tricky at first until you remember that you have items. So at first I was just spinning my wheels without any backup assistance. No magic or items, just my platforming skills and hair. That’s when I realized that something just wasn’t quite right. It was then that I realized I had been holding myself back for quite a while. With the items the game becomes a whole lot easier to the point where you should not lose again. Not only are items so common that you should have all food maxed out pretty quick but you’ve also got your healing spell which takes up virtually no energy and heals you thoroughly. Your magic meter also regenerates pretty fast as long as you have the proper equipment on which you unlock near the middle of the game.

So the game should not pose a challenge to you as long as you remember these key elements. At that point you will be all set for action. So the gameplay is nice and fast paced which should keep you entertained at all times. The story is also pretty fun. The Squid is definitely my favorite character now. Not only is he just a fun guy but he’s got a great character theme as well. His story is rather tragic if you think about it. He really just wants to be successful and he’s trying to do it the right way but it’s just been tough for him. Hopefully one day he’s able to get that spinoff game that he’s always wanted. Shantae is a fun lead as always too. She may be a little starstruck at the other half genies but at the end of the day I would take her in a fight. Risky Boots is also a solid villain who never underestimates anyone. She just uses whichever characters are around and that’s the hallmark of a talented villain.

The graphics here are definitely real solid. The art style is excellent and is part of the game’s charm. It’s all definitely as colorful and vibrant as can be with a lot of good level backdrops. It may be a little more limited than the previous installment since you’re mainly stuck on the island the whole time but it’s a good locale in general. The soundtrack is also very good. You have some remixes from past games and then a lot of original tunes. They all bundle together for a solid array.

The game’s length is around 6 hours or so but there is a good amount of replay value as you grab all of the collectibles and aim to grab the PS4 trophies if that’s the version that you got. The toughest trophy will probably be the speed run entry since you have to complete the game very quickly. It can definitely be done if you put your mind to it though. Platformers usually aren’t super long or anything so 6-7 hours is pretty standard I’d say. You’re getting a good purchase for your buck.

Overall, I’d recommend picking up Shantae and the Seven Sirens. It’s a fun game with a pretty engaging plot and definitely a solid cast of characters. This is a game that’s very easy to pick up and play at any time. The overall atmosphere helps to keep the game calm and interesting from start to finish. I do hope they keep the Shantae series up with quick releases because there’s always a whole lot you can keep doing here. The game ends on what I would consider a cliffhanger after all so I am expecting another game at some point. In the meantime I suppose I just have to wait until she makes it into the Super Smash Bros series.

Overall 7/10

The Operative: No One Lives Forever Review


This is another game from my past that has finally re-emerged. One of the benefits of finally getting my video game backlog down from 100+ to under 50 is that these games are finally crawling out of the woodwork. I had made it decently far in with this game but got stuck on a stealth mission (Man of Influence) for an incredibly long time. Well, I finally made it out. The rest of the game was still surprisingly difficult. It would not be an exaggeration to say that this is easily the most difficult stealth type game I’ve played and I would put it up there as one of the most challenging ones in general. The story is good but I didn’t care for how the stealth was incorporated.

The game follows an organization by the name of UNITY which keeps the world safe and secure from the shadows. They have been doing this for a long time to great success but now they have a new threat on the horizon. The name of this terrorist organization is HARM and they have already taken down most of our operatives. They have some big plans for the world and we can’t wait to find out what they are. This forces us to mobilize our fairly new recruit by the name of Cate Archer. She used to be a thief but has since turned into a dependable field agent. One of the higher ups is pretty convinced that she will fail so we have to prove him wrong. This leads to a whole lot of missions across the globe as we get closer to finding out the truth behind this organization.

The story is quite cinematic and feels like a 007 adventure. Each level introduces more and more characters as well as new gadgets. The villains have quite a few generals at their disposal all of whom get their own levels. There are a lot of twists and turns to the story as well. You even have multiple choice based levels where your answers will determine if you win or lose. There isn’t any gameplay in them aside from answering questions. The gameplay varies rather dramatically from stealth to full on action to dialogue. There were even a handful of levels that were purely cutscenes so it was like watching a mini movie. By the end of the game you’ll really have to re-evaluate everything you’ve seen up to that point. It’s hard to trust anyone but such is the life of being a secret agent.

So the story is absolutely great but as I mentioned I had some problems with the gameplay. Ironically it is in a similar case to Pryzm at times. You gain new gadgets in many levels but the game doesn’t tell you how to use some of them. For example towards the end of the game you needed to use a blowtorch to get through. The way to do this is to take out your lighter and then switch its mode so that you have the more powerful flame item at your disposal. The game ambitiously tackles a lot of different gameplay options such as even adding in levels for driving cars but because of that each mode is less polished than it needs to be.

Take the stealth levels, not only are they extremely difficult to get through but when you die there are no checkpoints in sight so you’ll be sent back as long as 15 minutes. Other times there will be a camera around but you can’t check where it is facing without running out of your cover so if it’s looking at you then it’s game over. The only way to get through these levels is to muscle through them at times after dozens and dozens of attempts. You’ll be tired of the levels after a while. I never like having to wait in a level but in these cases you need to. For example, in some stealth missions you have to wait until the characters are properly arranged for you. That can take a minute though and the minutes add up every time you die. I’d love to have seen what the play time looked like by the end because I imagine it must have been pretty high at the end of this.

It’s not all bad though. When you’re allowed to just go in and start blasting then the game can be quite fun. Make no mistake, the game is still incredibly difficult but it doesn’t feel as bad because you know exactly where you went wrong and how to correct it. Perhaps you tried taking on too many of them at once or something like that. You may die a lot but you don’t have to wait for anyone either. You just dive in. This does lead me to one more issue though. Each level has multiple acts in it so if you turn off the game you can continue from the latest one so long as you remembered that there is no auto save here and manually got it through. The tricky thing is if you win an act with low health then you don’t actually want to continue to the next one or you may be stuck in a loop. For example there was one level I completed with only about 1 health point left and in the next level there were a ton of enemies to defeat. I ultimately had to restart the whole level again from the first act because you can’t just pick an act to start off of. You either go to the latest one or the beginning so take that into consideration when you save.

The graphics are definitely solid though. Everything looks pretty impressive here which is important since there are so many cutscenes all over the place. You need to have a good looking game or these will probably really get to you by the end. The soundtrack isn’t quite as noticeable, I don’t recall any themes outside of the main menu. That one is pretty catchy though so as a whole I’ll give the game some kudos there. I suppose with all of the shooting it would be hard to hear the songs anyway. The length of the game is pretty good and there’s a ton of replay value as you try to assemble all of the Intel. When you put all of that together then you’ve definitely got a complete experience here.

Overall, No One Lives Forever is a mixed bag. At its best the game is quite brilliant and at its worst it can be painful to get through. That’s why at the end of the day I’d give this a score right in the middle. Even if you enjoy playing games that are super difficult you only might enjoy this game based on how it’s handled. It’s always rough having to figure things out on your own especially if you’ve already played the game many times over. After a while the level will just lose its charm. Stealth games always have a hard balance to try and attain but this game could take some notes from Carmen Sandiego or Barbie Secret Agent, both top notch games from back in their days with how they handled the stealth elements.

Overall 5/10