8 Star TV Shows, Reviews, TV Show Reviews, TV Shows

Cardfight!! Vanguard: Shinemon Review


It’s time to take a look at the next season of Cardfight Vanguard. The franchise has definitely been going quite strong for many years now. It’s easily outlasted Buddyfight at this point and now there are over 10 seasons of the show. That’s pretty crazy when you think about it. When’s the last time you had a show go all the way through, do the big next generations series with a new cast, get several sequels to that one, and then do the modern reboot of the original? Well, that’s what Cardfight has done and now we’re getting the prequel to the reboot and it looks like we’re getting close to a reboot of the next generation show. It’s really quite impressive and this is definitely staying up there as one of my favorite franchises of all time. Shin actually holds his own show quite well. While this one can’t match some of the earlier seasons for sure, it’s still a great anime.

The show starts by introducing us to Shin, possibly the youngest cardshop owner out there. However, his ownership of the place is a bit questionable. See, he decided to take it over when Misaki’s parents died as a last wish in order to keep her safe. Shin feels like he owes it to them and has quickly found his place in the cardshop setting. The problem is that he is still attending school and so he can’t be at the shop most of the time. A rich lady by the name of Esuka also wants to own the shop for personal reasons of her own. She has a fair argument for why she would be the best person for the job. She’s not a random villain or some petty person that wants to make some cash. She knew the parents as well and to be honest she seems like she would do a much better job. The show debatably has 2 main arcs, the fight against Esuka and then the G prequel arc about dimension hopping.

For most of the first half of the show Shin does his best to fight against Esuka and her corporation. The thing is, are you even rooting for him? Neither side is evil so you don’t have to worry about that. At the end of the day you have to think about who would run the shop better and I have to give the nod to Esuka here. Fortunately for Shin she also looks after him quite a bit and goes easy on the lead. For most of the series she seems to be way more skilled than he is and definitely has more resources. I have to admit that I was rooting for her the whole time. Shin’s a solid lead and all but he was too young to run a cardshop and I think this begun to sink in a little later on. Shin can be pretty stubborn though.

Then for the climax of the series we have Ryuzu showing up. Fans of the G series will remember him as one of the big villains. The guy is a little less crazy at this point in time though so this is sort of seeing how he went off the wrong path. He wants to harness energy from the other planet in order to make Earth a better place. The warning bells that trigger with statements like that though is that when you take energy from one place to make the other one better, it’s inevitable that one of the worlds won’t be doing so well at this point. It’s a conversation that he doesn’t seem willing to have at the moment. None of the other characters are really persistent about bringing it up though so it’s hard to blame him. How does Shin even fit in to all of this? Well, Rive is on Shin’s team but he may have to miss the tournament because of all this so now Shin has been roped into finding out what’s going on. It’s a pretty fun climax even if the characters could be a bit annoying at times. I think Ryuzu could have easily been encouraged to keep doing his research in a safe manner but nobody was really trying.

Going back to Shin, it’s amazing how far he has come from the original series. The other way of looking at it is how far he has fallen since his younger days I guess. This version of Shin is a lot more fiery and isn’t afraid to pick a fight. He does lose his motivation pretty quick when defeated but he always starts out strong. He has a great fight against Esuka in their first round and shows similar energy in most of his duels. I also like his go to card. It’s incredibly strong and also shows how one powerful card can take you a long way. Shin uses this as a crutch for a while in the series before eventually improving his all around skills.

While I wasn’t on Shin’s side in the debate against Esuka, at least his reasons for doing so were good. At the end of the day he just wanted to make sure Misaki could retain ownership of the shop and he needed to keep custody of it until she was old enough to do so. Shin’s always thinking about how he could help Misaki. Really my only problem with Shin is how he basically threw away one of the tournaments. After Mark had gone to the trouble of exceeding his limits and winning so many battles I thought that was just disrespectful. It’s a horrible way to lose the tournament if you ask me.

Mark is one of Shin’s best friends and so he gets a pretty big role here. Like Shin I was never particularly a fan of the guy in the main series. He is reasonable here though. While the series tries to make him look a little too powerful towards the end for plot convenience, the guy always had Shin’s back which is definitely important. Without him the heroes would have been in trouble during the tournament. He’s also a lot more reliable than Rive, who is mainly just here to be annoying most of the time. He participates in risky experiments and flakes whenever a big match is coming up. Shin and the others cut him a ton of slack but the guy is really not trust worthy. It just comes across as a betrayal when the team is counting on him to win the big tournament and he just ducks out of there. That’s completely unreasonable and I never liked him in the main series either so it’s pretty consistent. His big moment at the end also feels pretty pointless because he could have jumped to the monster along with Chrono. Deep down he didn’t seem to care a whole lot about getting back to Earth. That ending was rushed in quite a few different ways. It makes the monsters in Chrono’s deck actually seem a bit on the evil side with how they just allowed Rive to be trapped when they clearly could have done something.

Tatsuya’s role here is definitely a lot different than what I would have expected. He starts out as a nice enough kid who looks up to Shin and gradually gets a much bigger role. By the end of the series he’s a solid genius who has his own goals. Tatsuya makes for a solid antagonist because his motivation is a solid one. If anything the counter arguments that the heroes give in return are quite weak. It’s at the point where you are likely to be rooting for Tatsuya for a while. The heroes’ arguments all rest on hypotheticals and things that they can’t actually prove. Either way it’s a pretty fun battle though.

Mikuru is another one of Shin’s best friends and gets a big role. She never really gets to duel which does limit how much she can contribute compared to the others. Still, I did enjoy all of the crazy nicknames she would give Shin. His name rhymes with a whole lot of adjectives and she makes sure not to miss a beat. Misaki and Chrono don’t get to do a whole lot since they’re kids in this version. We briefly see them back to normal age at the end though and they should be quality characters as always. This just wasn’t their story this time.

Esuka’s a really fun character and she goes in a much different direction than what I would have expected. She’s definitely not your average rich tycoon. If anything it’s a bit of a subversion because to the characters she acts in much the same way as most rich villains. She uses some bribery and tricks to get her way so the heroes never trust her. The thing is, she usually means well and just has a hard time not acting like a rich tycoon. For example, she offers to make one of the characters rich and famous. The heroes assume she has some kind of ulterior motive and get out of there but she actually was going to try and make that happen. It’s fair that the other characters are suspicious though, it’s just a fun thing to note. She also isn’t afraid to go into the front lines herself like when she infiltrated Ryuzu’s base.

Nanami is Esuka’s main fighter and she gets a pretty big role in the series. She’s effectively a child prodigy and can keep up with the pros. Her deck’s pretty solid and I definitely like her confidence. Tonori is another one of Esuka’s top fighters alongside Nanami. His thing is that he gets stronger the hungrier he is. It’s a bit of an odd gimmick but it works well. He’s a bit underused though as he gets maybe 1-2 big fights in the series and that’s it. I also thought he was really nerfed because he shouldn’t have lost the final fight. The plot demanded it but I wasn’t able to buy that. He’s fun enough though.

Kanzaki got a big role in G and while his role here is a lot smaller, it’s a nice throwback to the G days. He still only thinks about power and yells that weakness is a crime. It can be a bit hard to take him seriously with that at times but he does win most of his fights here so I guess he earned it. He also paid Mark some respect in their close fight which was pretty solid. I probably would like his character more here if I hadn’t seen G first. He’s a bit one note though and his cool design can’t save him. Ryutarou is one of the members of Kanzaki’s team. I think he tries too hard to be Kanzaki’s opposite. He doesn’t really care about winning and just likes a good fight. That’s fine, but he tends to lose a lot so it almost seems like an excuse. The whole “I only lost because I didn’t care about winning” thing doesn’t tend to go well. To be fair, he never uses that excuse but I do think he should take the fights more seriously.

Ruga is definitely one of the most tragic characters in this series. All he wants is to have a serious fight with Rive and yet the guy always runs off. I don’t get why Rive is being so cold here. They used to be best friends and then Rive grew distant as soon as he got married. Yeah, both of them agreed not to get married but Ruga would have been a lot more understanding if Rive didn’t suddenly ditch like that. The only reason Ruga was opposed to this was because he felt like it would take up all of Rive’s time…and then his fears came true. Rive could have absolutely mended the bridge with Ruga if he wanted too and as a result Ruga became even more obsessive.

Finally we have Ryuzu who has always been a fun villain. His goals are pretty interesting. In this series at least I wouldn’t consider him a villain since he is still trying to help the world. Things don’t always go his way but at least he tries his best. His deck is solid and he is usually one step ahead of the other characters. At least he is actually doing something important. Towards the end of the series they try to make a case that playing a normal game of Cardfight is just as important as making research that can save the lives of millions. Ryuzu is really at a loss for words at this and I kind of was as well. Ryuzu may not be perfect but at least he is trying to better society, can Shin and the others really say the same?

Shinemon is definitely the right way to do a prequel. Each episode is a lot of fun and it develops the characters rather quickly. You know the setting and everyone in it within the first 3 episodes. From there we are able to jump into the duels. The series doesn’t really have high stakes like some of the other seasons but that’s fine. In a prequel you already know most of the characters are safe anyway and it would be difficult to jump to end of the world stuff so quickly. That’s why the series focuses more on powerful character moments and sharp duels. The series is just a lot of fun and taps into the early G feels. Shin’s also a very different main character from Chrono and Aichi which helps to differentiate him. I really had no complaints with the title. If anything I wouldn’t have minded if it got more episodes but in a way I like the short seasons because it helps the franchise keep going further. I want to see how many seasons it can churn out.

As expected the animation here is quite sharp. The animations are very clear and smooth. Whenever a monster is summoned it also looks quite crisp and it’s clear that they’re not phoning it in for any of these episodes. I’ve always liked the style that they use for Cardfight. It’s pretty simple in terms of design and such so they’re able to put a lot of effort into the colors. I’ve greatly enjoyed anime with detailed or simple designs so both can definitely work as long as you put the effort in and this one definitely did. Meanwhile the soundtrack is pretty great as always. I’m not really sure if this one added any new themes but at this point the series has so many that you barely need to do that. It grabs some themes from G and the reboot seasons so that’s already a good amount of variety.

Overall, Shinemon is a great season and a nice way to handle the prequel. It really shows us that Shin used to be a cool character as opposed to being one of the blandest characters I had ever seen in the main seasons. I’d consider that to be a bit of a soft reboot since it’s impossible to picture Shin being this great back in the day. The final episodes even try to give a reason for why he changed so much at the end and it’s a nice attempt although you will still have a tough time buying it I’m sure. Since this is a bit of an origin story you can easily watch it without seeing any of the previous seasons. It is one of those prequels made to be watched after experiencing the originals but that doesn’t matter much until the final 2-3 episodes. Either way you should have a blast.

Overall 8/10

5 Star Movies, Live Action Movie Reviews, Live Action Movies, Reviews

Seven Samurai Review


It’s time to look at a classic film that came out all the way back in 1954. People will remember that year as the Godzilla debut but this film also made some waves as well. It would later inspire other big films like The Magnificent Seven which grabbed this formula and improved upon it. Seven Samurai is a film with a decent premise but one that drags on quite a lot with padding being thrown in for most scenes. This film would have benefited from cutting out around 90-120 minutes and would have resulted in a movie with tighter pacing and a more engaging story. As it stands, it’s a reasonable movie if you really like the old samurai setting but otherwise I would highly advise checking out The Magnificent Seven instead.

The movie starts off with the villagers wondering what they should do. A group of bandits show up every year and steal all of their food and crops. If they strike again these guys probably won’t be able to survive. Some of them think they should just roll over and die while others think they should fight. They reach out to the village elder and he tells them to recruit some Samurai. It’ll be tough because they have no money and almost no food but it’s their best option. They manage to reach out to one samurai named Kambei for help. He tells them that they will need 7 Samurai in able to pull this off. Gradually they locate the rest of the samurai and head to the village to get ready to fight the Bandits. Will this group of fighters really be enough to take down the villains or are they all marching towards their graves?

So the main problem with this film is really the length. It’s well over 3 hours and you need to have a pretty good excuse to make your film that long. Very few films have gone for such a length because it’s so difficult. A lot of big blockbusters nowadays could easily stretch themselves out to 3 hours and you could see it working well like Mission Impossible, Avengers, Batman V Superman, etc but even those usually end up cutting content to stay under the 3. 3 hours is just a very long time and you have to have dynamite characters and a great story or it will inevitably drag out. So I always say that having a long runtime is not necessarily a good or a bad thing. All theatrical films should aim to at least be 2 hours but if they really know that they don’t have enough story for it than cutting it down to a shorter length is fine. That’s really what Seven Samurai should have done because the plot isn’t built for 3 hours.

What I described above is really the main plot. It’s very direct and you don’t need a lot of time for it. As a result we get a ton of what I’d call filler scenes. Characters just walking around, making faces, laughing with the locals, etc. There are so many scenes here that could have been cut entirely and other scenes that could have been trimmed down. You could definitely make this roughly a 90 minute film while keeping in all of the key scenes. It’s what the movie should have done because it’s not as if it does many things wrong. My negatives with the film are rather brief other than the length. It just made the film rather boring at times and you would often be waiting for the film to get to the next moment.

Another issue here is really that there wasn’t much of a villain. None of the bandits are given any real character development. They have absolutely no presence in the story and you would be hard pressed to remember any of their names if they even got any. This is a problem because that makes this a samurai film with no real fight scenes. There are general action scenes where the two forces collide, but there is no true battle scene where the heroes use their blades in battle. Every “fight” is just a one and done slice that ends the match in an instant. I would have liked to have seen some actual fights here as that would have made the film a whole lot more exciting.

Seven Samurai also goes out of its way to make the villagers really unlikable. You have one subplot where the father forces the daughter to cut off her hair and physically attacks her when she gets together with one of the samurai. Nobody does anything about this and it makes the samurai look pretty bad for just watching the whole time. I’d have liked at least one character to have stepped in and totally put a stop to it. At the end of the day they yell at the guy a bit but don’t do much more than that. That ties in a bit to the characters angle.

From the main characters the only real solid one was the quiet samurai who is really good at fighting. He murdered his first opponent after being forced into a fight and from there he took down a bunch of other enemies. He is definitely treated as the most powerful samurai in the film and that is pretty clear after his initial scenes. The others are strong enough I suppose as they all contribute. Kambei is also a reasonably solid lead and is good at making the plans. We don’t really get to see him fight much but you know that he is skilled.

How much you enjoy the film will probably also depend on how you enjoy the setting. This is taking place in very old times of course so don’t expect to see any sleek buildings or a modern Tokyo/NYC type environment. The characters are struggling to survive in a poor setting so everything can be pretty muddy and desolate. You definitely feel the desperation in all of the characters here since they’re about to fight in a life or death battle and the people they’re protecting don’t even trust them. It really puts the Samurai in a tough spot.

I’d say the best part of the film is the soundtrack. It can be a little overly dramatic for the scenes that are playing but I think a good soundtrack works even if it is misplaced. For example, a cool rock song will sound just as awesome whether it’s played during an emotional scene or a battle moment. So either way I liked the classic opera theme that would play when the characters were thinking. It was like a subtle darkness approaching kind of message. This theme shows up quite a lot and I was always happy to see it appear.

Overall, Seven Samurai is a decent film but one that is incredibly dragged out and is best to watch in short batches. The writing is okay and the film would have been greatly improved with some more action scenes and more interesting characters. With all the time we had I think you could have developed all of them with more personality. I’d like to see some in-fighting and that would have been a good way to accomplish both goals at once. Ultimately I don’t think you’ll remember most of the characters much after finishing this one but at long as you have one standout character that’ll help. So check this one out if you want to see a classic team up film but otherwise you can just jump ahead in time and check out a different title.

Overall 5/10

Manga, Manga Reviews, Reviews

Kurozakuro Review


It’s time to look at a manga that I had definitely never heard of before. It seems pretty obscure to me, but it lasted for around 7 volumes so I suppose it must have had a fanbase back when it existed. It’s pretty fun and it’s a bit of a shame that it ended so soon. The series had enough going for it where it could have been a few volumes longer. That said, at least we still did get all of the big fights in the end. The series really picked up once the lead character got his act together. This is a pretty traditional action series that will give you a good amount of fun. I’d recommend it.

The series starts with introducing us to Mikito, a pretty ordinary guy. He is definitely a bit of a pacifist and really prefers not to fight but the guy gets bullied quite a bit. The heroine at school encourages him to stick up for himself. Well, one day Mikito does just that and beats the bullies up quite violently. His power seemed greater than a normal human’s and this is actually the case. The legendary being known as Zakuro has implanted himself inside of Mikito. He lives in the character’s psyche and once Zakuro’s powers have completely returned he aims to take control of the world once more. Mikito is now a danger to himself as well as the rest of the world. This sinks in when a monster comes close to murdering his sister. Mikito decides to run away from home while he is still in control of himself but aside from the villains who want to murder him, the various monster hunters are also after his head. Can Mikito keep them all away or is this the end for him.

When it comes to the idea of a demon residing within the main character pretty much every character has taken a shot at it. To an extent this is pretty much mandatory for the main character because it ensures he will always be very powerful. Naruto, Ichigo, Yusuke, Toriko, pretty much all of the big characters have it. Then the leads who don’t like Goku, Gon, Kenshin, have a darker persona within themselves that can grant them extra power when needed. It’s always a pretty nice idea. That said, Zakuro himself is considerably less interesting than most of the monsters and to me he is one of the weakest (not physically but as a character) characters in the series.

At first I wasn’t a big fan of Mikito but he did really improve as the series went on. For starters, his decision to leave home early enough was pretty solid. A lot of characters seem to hesitate about that kind of thing but it is the safest way to ensure his family stays safe. Mikito’s monster genes seem to attract monsters and they certainly attract the hunters as well so he does need to put some distance. The brief scenes of him working for the hunters right under their noses was pretty fun though. It was an interesting dynamic to be sure. Around halfway through the series Mikito finally starts to talk with Zakuro more. Once they’re on the same page Mikito gets more confident in his abilities and that’s when he’s at his best. He dons a cloak and starts to be one of the heavy hitters. I’d have liked the series to go on longer in part because we could have seen him more.

Zakuro never really went up though. He has an interesting backstory and he gets a lot of character development but I just never found him all that cool or entertaining. He got overshadowed by the rest of the cast and villains for sure. The guy can fight though which is always good. Kugai is one of the main characters here and the first hunter we meet. The guy’s a pretty sharp fighter and he’s managed to stay totally human instead of becoming a hybrid. As a result his power definitely does have its limits to be sure, but he isn’t planning on surviving this either way. He does a good job of being the mentor in the series who grudgingly helps out Mikito most of the time. Kugai is pretty solid and definitely one of the better supporting characters.

Gogyo is one of the elite squad members and gets a pretty great entrance. The guy can really fight and is the best hero if you ask me. The guy comes in clutch on many occasions. Ultimately by the end of the series the power levels get too high for anyone who isn’t named Mikito to help but Gogyo manages to keep up with the heroes better than most. He was also a lot more reasonable than the other hunters who would just follow orders no matter what. Thinking for yourself is a critical ability to have.

Then we have Hagi who is another government higher up. This guy is definitely more about following orders until he doesn’t. His scenes near the end of the series are a bit interesting in that respect as he defies orders to try and make a grab for extra power. It’s hard to say what his motivations are most of the time but I would consider him to be a villain. He willingly uses people as sacrifices to get his way so no matter what nice things he tries to do by the end you just can’t buy into it. This guy’s only looking after himself. He is a solid fighter though and holds his own against Gogyo. He made for an interesting villain to have around.

Suguri is one of the first big villains that the heroes fight. You can think of him as a super ogre that is stronger than most. Most ogres are fairly mindless and all they have going for them is a bit of super strength. The Super Ogres have all of their stats amped up further while keeping their human intelligence in check. Then they continue to eat more and more monsters to grow stronger. As with most series this was part of the turning point. By introducing this elite level ogres it ensured that the characters would need power ups to deal with them and that was fun. As far as the villain group goes, Suguri is definitely one of the most memorable members.

Seri didn’t get to do much next to the other White Claw members but he got at least one big fight which is still solid in a 7 volume series. He’s the classic kind of character who really likes to fight and puts his life on the line in each battle due to how risky his combat style is. It all just works out quite well. Azami is one of the members who gets a much bigger role. The others always treat her like a kid and give her little weapons that won’t hurt her as much as the stronger ones. She resents this and is determined to get everyone to really see her true abilities. She is decently skilled but not to the point where their worry isn’t unwarranted. When Azami does manage to fight she tends to get herself in trouble. She did a good job with the sword at the end though so I’ll give her some points there. She was quick to turn on Mikito though even if I suppose everyone was at the time. She wasn’t bad, I think Azami’s final battle helped to solidify her as a solid character.

The rest of the villains in the series are pretty solid. In general I don’t think that any of the super Ogres were bad. They each got a quality fight against the heroes and had interesting ideas. Quen ends up being the final boss and he gets a super form so that’s always cool. He wants to destroy the world and gives them all a hard time. I’d definitely give him a passing grade as far as villains go and the group was pretty neat. I would also call the White Claw (Government group) villains as well with how eager they were to destroy everyone. Especially with the twist of who the leader was since it all ends up throwing you into a loop. It was a pretty cool twist though.

The art is pretty solid. It can be a little rough at first but the art improves rather quickly and by volume 3 or 4 it’s definitely holding its own with the rest. The action scenes here are pretty solid as well. The villains have a lot of creative abilities and they’re all pretty different. It never gets too chaotic on the page either so you can always tell what is going on. That’s always important for any series. The writing is on point as well with each character being pretty reasonable. The story is also engaging and some of the concepts are pretty original even if the general story is basic.

The hunters all use weapons that slowly destroy themselves every time they use it. This is a pretty heavy cost and it shows how desperate they are to beat the villains. It feels like a losing battle for the humans the whole way through because as their numbers continue to shrink and the hunters grow weaker, the villains keep on getting stronger. By the end of the series we learn a lot about all of this and it’s supposed to be a balance, but I think the odds are stacked in the villains favor. They can keep expanding their ranks at any time with the hollow monsters and they’re all pretty powerful which doesn’t bode well for the heroes. Without Mikito they would be totally doomed so it can be annoying when some of the hunters are so insistent on murdering him. It’s not like D-Grayman or Seraph of the End where the humans are completely doomed either way. In this series the humans have a shot if they team up with the main character but that’s really their only chance.

Overall, Kurozakuro is a pretty fun series. It’s a tale about demons and demon hunters so you sort of expect it to be pretty good right away. There are a lot of different plots which is always good and the cast is surprisingly strong. The series may be short but it still gets to use quite a few different backgrounds and settings. They’re all pretty enjoyable and even the school days were pretty good too. The writing in general is solid and I think that ends up helping the series in all areas. It’s a quick read and I definitely recommend checking the series out. It’d be pretty cool if this ever got an anime someday. I think there’s certainly a lot you can do here and the premise would be easy enough to market to the general audience.

Overall 7/10

7 Star Movies, Live Action Movie Reviews, Live Action Movies, Reviews

Sonic the Hedgehog Review


It’s time to finally take a look at the legendary Sonic movie that came out recently. Sonic has always been the greatest video game series of all time as soon as Sonic Adventure first came out. Once Sonic Adventure 2 Battle arrived the series cemented itself as a legend. Despite that we hadn’t gotten a big budget film like this one. Well, that’s finally all changed. It’s definitely a pretty fun film and a good way to get Sonic out into the mainstream. To an extent he’s already there as you often see kids playing the mobile games so it makes sense to launch a movie now since they’ll all check it out. If not for Covid this very well could have cracked 700K and I know the sequel will do incredibly well.

The movie starts off with a quick action sequence as Sonic is evacuated off the planet by a wise bird. Sonic barely escapes the Echidnas but his Mom figure is unable to make it through with him. Sonic’s last words of advice were to make sure that nobody saw him and to always teleport to a new planet if something happened. His rings allow him to go anywhere he is thinking about. Sonic makes a good life for himself on Earth but he is still pretty lonely. One day he gets a little too fired up and launches an EMP that takes out a quarter of the country. Dr Robotnik is called in to find Sonic and this guy has never failed a mission.

Meanwhile the human main character of this movie is Tom. He has always been a pretty great police chief in Green Hills but he wants something a little more exciting. Now that he has been approved for a position in San Francisco he is ecstatic but that’s when Sonic shows up. Tom helps him out but he is now labeled as a terrorist. Tom’s too deep in to back off now so he will have to help Sonic find his rings in San Francisco so he can escape to another plane. Will he be able to do this or will Robotnik get to Sonic first? It’s definitely not going to be an easy journey.

This is a comedy adventure movie so it’s a blend of both but the first genre is likely the most important. Sonic’s always been able to achieve a good blend, just look at Sonic Boom which to date is probably Sonic’s most impressive show. They’ve all historically been solid though and as expected Sonic works in this medium as well. The gags involving Sonic running around and playing by himself against himself are really solid. I like all of the speed effects and the humans are good too. Rachel is Maddie’s sister and works well as the character who is always trying to escalate things. She panics a whole lot and really doesn’t like Tom. She’s absolutely as exaggerated as you can get but it works well.

Most of the characters here are extremely quirky and they make for a memorable cast. Eggman’s right hand man was a lot more fun than I expected him to be. Part of why he succeeds is because he takes everything in stride. While some characters would be puzzled the whole time or panicking this guy never does. He just follows Robotnik’s lead and does whatever he can. Robotnik can be a bit extra at times for sure, but he’s a fun character. A lot of the best moments with him are his banter with Tom. Ultimately I imagine it will become more of an exchange with Sonic but for now this works. Tom really gave it to him with those punches. I also liked Robotnik’s montage while testing out Sonic’s quill for power. We even got a quick dinosaur thhere.

As the main human, Tom gets a lot of screen time so you’re definitely hoping that he’ll be good. Fortunately he works out quite well. The film is going for that buddycop feel and he gets a lot of fun dialogue with Sonic. He can also fight surprisingly well as seen in the bar. His wife Maddie is also pretty good. I’ll give her props for not panicking the whole time the way a lot of characters do when they see an alien. Maddie is just ready for the experience and doesn’t really let it get to her. There are a few more characters but the final important one is Sonic. His character has been through quite a lot like with the design issues. Ultimately this design is way better than the first one they were going for. It’s definitely not quite up to the real Sonic design from the games but as this is definitely aiming to be a much younger version of Sonic than what we are used to, it works out pretty well. I can’t quite imagine Sonic acting quite the same way if he looked more like his adult self.

It’s a lot of fun seeing Sonic use his speed to save the day. We also got some Quicksilver type scenes of him messing with the room. Sonic’s very entertaining and I’d say that the film did him justice. As you can see, the cast here was solid and the writing was also pretty good. Most of the jokes land and the film is just a lot of fun to watch. The pacing is quick and you’ll never be bored here. The effects are also solid for the action scenes we do get. There aren’t a whole lot of them, but they work quite well. The best one is naturally the high speed chase with Robotnik at the end of the film.

While the film has a lot of things going for it, there are a few elements that do keep this to being a very good film rather than hitting the elite level. First off, the power levels are pretty bad. This is almost inevitable for a speedster based film but it’s especially noticeable here. Are we to believe that Sonic can be hit with a tranq dart, an explosion after he gets the button off, or that he can’t outrun Robotnik’s robot at the end of the film? None of these scenes make sense in the same context as the bar scene existing or the missiles on the roof. Both of those scenes show Sonic as being so crazy fast that time is basically stopped and there is absolutely no way anyone can catch him. Even if Eggman has one quill and part of the power his robot simply wouldn’t be that fast. I think the film saw the Quicksilver scene and wanted to do their own version as well but little did they know that scenes like that always bring up a ton of plot holes.

My other issue is that Sonic was a little too weak here. He is shown to physically have the strength of a toddler. He lands a lot of direct punches on people in the bar brawl and they do no damage. That doesn’t really make sense to me. With speed comes power. The Flash shows this often since building up momentum and throwing a punch always does more damage than a normal one. It’s the same concept so super speed automatically gives you super strength but a lot of films don’t really think about this. These two aspects of the film aren’t huge in the sense that they’ll cripple the score or anything like that. They’re just very noticeable and I think the movie could have done better here.

The soundtrack here is also pretty good. There are a lot of solid danger themes here and they flow well with the action scenes. One thing I was shocked about though was seeing the Final Fantasy VII theme in the film. Seriously, watch the scene where Sonic and Tim are in the car trying to fend off the various robots Robotnik keeps sending out. It’s a sped up version of the main battle theme. I have to see if someone made a comparison video on Youtube yet because that was really cool. It’s a battle theme that has withstood the test of time so naturally hearing it in a theatrical film like this is definitely worth it.

Overall, Sonic The Hedgehog is a very fun film. It sets up some good plot elements for the future as well. Make sure you stick around after the credits for a quick stinger. I’m hoping it doesn’t take too long until the sequel comes out because I’m ready for more Sonic hype. There are quite a lot of ways the sequel can go. Personally I’m expecting a return trip to Sonic’s home world but I’m also game for Metal Sonic showing up or Shadow The Hedgehog. We need to get close to the events of Adventure 2 Battle, that will be great. If you haven’t seen this film yet then you definitely need to check it out. It’s really just a lot of fun and has a high amount of replay value.

Overall 7/10

4 Star Movies, Live Action Movie Reviews, Live Action Movies, Reviews

The Killer Shrews Review


It’s time to look at a classic creature feature film from a long while back. They definitely made quite a lot of interesting titles like this in those days that’s for sure. It’s a pretty fun film for the most part although it hits the usual snags like animal violence. I’ll give the film credit for avoiding having any of this on screen for the most part but I still had to deduct quite a few points. Ultimately within the genre I would say that this one is pretty average. It doesn’t do anything particularly inventive or exciting but I do give the film props for using an animal that hasn’t been done before. There are a lot of animals out there so you may as well give each one a movie.

The movie starts off with Thorne and Rook making it to an island on their boat. They’ve been instructed to drop off a bunch of supplies and then pick up a passenger named Ann. Unfortunately the waters have been quite troubled so they aren’t able to leave til the next day. Rook stays behind to guard the ship and Thorne heads to the locals’ home. Everyone seems to be in a hurry for Thorne to leave and he doesn’t appreciate that. After someone gets murdered and everyone starts to be very cryptic Thorne demands answers. Well, it turns out that the shrews on the island have mutated into giant monsters of sorts. They’ve gone from tadpole size to dog size. This is all due to experiments and as an added bonus they also have an incredible amount of poison in their fangs. A single slash or cut from the animal will prove to be instantly fatal. Thorne’s partner is dead and at this rate the rest of the cast will follow their fate. Can he possibly get to the boat with the others before it’s too late?

The film offers the heroes one ray of hope which is that shrews can’t swim. If the heroes get back to the boat then they will be safe. The tough part is getting there since these animals are so fast and if you make contact with them at any point then you will be doomed. It adds a nice level of danger without making the situation impossible for the heroes. You can also think about how you would have handled it. The final plan is pretty inventive. I would have been a little hesitant because I can picture them nipping at your heels but it was better than just trying to run and gun it through the forest. Everyone always seems to trip over themselves in such a scenario.

The cast can be a bit on the week side though. There are quite a few people at the hut but most of them don’t get much of a role. You’ve got the scientist who is really into his work and barely has any time to really talk to anyone else. He barely gets any scenes but at least the guy is dedicated. Even up to the end he is writing down symptoms. You’ve got Mario who seems like a nice enough guy and at least he didn’t fall for the mindgames. That being said, he still didn’t contribute much. Ann’s father is a pretty big character and he seems reasonable if you ignore the fact that his experiments are part of what got us into this mess at the start. Refusing to leave also puts everyone in harm’s way. Rook was a fun character although he just doesn’t get to appear a whole lot. You definitely feel bad for him since his death was the most tragic. If only he had stayed on the boat.

The real big characters here are the main 3. Jerry is the drunk rival who wants to be with Ann but gets dumped early on. You can’t blame Ann int he slightest since apparently Jerry tried to ditch her for the monsters at one point. We actually see him do this a lot later on as well. The guy is actively one of the main antagonists in the film and doesn’t seem to care that their lives are already in danger. He’s super petty throughout and there’s definitely no reason to like this guy. This whiny kind of character makes for a decent villain I suppose. I would have liked to have seen some characters try a little harder to stop him from locking Thorne out though.

Ann is a decent heroine. She does move on to Thorne rather quickly though so as expected the romance in this film is pretty weak. It all moves at typical Hollywood speed which is just a little faster than how you would picture an actual situation taking place. She could be a little too scared throughout the movie as well. So I definitely wouldn’t say that Ann was a bad character in the slightest but she doesn’t particularly standout either. As for Thorne, he’s a good main character. He stands up for himself against the others and is always pretty prepared. He doesn’t panic a whole lot and quickly assumes the leadership role. He wisely doesn’t give Jerry a gun again until the very end. Honestly at that point I probably still wouldn’t have given it to him because Jerry blew too many chances.

The movie’s very short so you’ll definitely be feeling how quick the pacing is. It works well since no part of the film really drags on. It’s really a classic thriller type of template. The shrews themselves make for a solid threat. They’ve got a nice design and those teeth are definitely real sharp. You do not want to mess with these guys in the slightest. Unfortunately as mentioned in the intro they do tend to go for the animals a bit which does hurt. The horse dies and even when the heroes start to destroy the Shrews that takes some points away because they look like nice enough animals. Ultimately a film about evil animals is pretty much always doomed because it’s just hard to end the threat without ending a few of the animals. The film is about as fun as your average creature feature film but this ultimately holds it to a lower score.

Overall, The Killer Shrews is a fun enough film. It follows all of the usual story beats and executes them well enough where you’re on board the whole time. I was kept entertained as the film went on. The writing was solid so the interactions never got boring either. I like the fact that the Shrews are said to not be able to swim early on in the film because it very quickly gives you a tangible goal for how this is all going to play out. The heroes have a goal and they just have to aim for it. This way the movie never feels aimless as every scene is getting you closer to the next part of the goal. If you really like creature feature films then you should check this one out.

Overall 4/10

7 Star Games, Game Reviews, Games, Reviews

Bakugan: Rise of the Resistance Review


It’s time to look at a Bakugan game I’ve had for quite a long while. This one I would have beaten ages ago, but I got stuck in a bit of an odd glitch at one point in the game and couldn’t move forward. Ultimately what I did was cleared out the save data and started from scratch. It’s been so long since I played the game that it felt new anyway so I can’t really say that it was a chore to get through. The gameplay was just as fun as I remembered and the story is pretty good. It’s just a solid DS title that reminds you of the good ole days. They don’t really make quick portable adventures of this style nowadays.

The game starts with Dan’s Bakugan warning him that a new threat is approaching. Before Dan can say anything Drago transports the two of them to a new world where aliens are trying to take over. Dan saves a robotic girl named Eva who was under attack and decides to help out. Eva explains that these villains are after nothing short of total global conquest and so Dan will have to utilize all of his skills if he wants to win this match. Fortunately he is one of the best Brawlers on the planet so this shouldn’t be hard. Along the way his other friends show up to try and get a piece of the action. Teamwork makes the dream work after all right?

The story is very direct with the characters not opting to waste any time. The heroes got their development in the show and none of the villains get any kind of sob stories. Our mission is just to take them out and nobody bothers with any small talk. As a result the game goes by in a flash. You’re thrown into fight after fight until the game just ends. You’re able to pace yourself pretty well because the game follows a strict formula. You fight a few bosses and then rescue an ally. Rinse and repeat until you have all 6 allies and then you fight against the final boss. I always like to know how far along in the game I am so that’s a nice little touch if you ask me.

As for the gameplay, it’s actually a tower defense style game. I haven’t played a whole lot of these in the past. I played Locke’s Key and a RWBY game on mobile but that’s about it. It’s a gameplay style that I find fun enough. It probably wouldn’t work in super large doses or anything like that but for a short game it’s a fun change of pace. The idea is that you’re protecting a core and you have to set up fighters to attack the enemies coming your way. You can also actively intervene with your Bakugan to attack invaders. Part of the fun is choosing whatever setup you want. You have 6 different Bakugans to choose from and also 6 different kinds of guardians to summon. As a result, you’ve got a ton of creative freedom in choosing how you want to go about doing this.

Personally my ideal set up for the first 70% of the game was to use Dan’s Bakugan. His fire attack is incredibly powerful plus he also powers up any Bakugan he is next to. This really helps for your army of attackers. For a while I just used an all fire team. However, that changed when I got the Light Bakugan and I never went back. His final smash is he makes a barrier around the core which even blocked the hit from the boss of the level. As far as I could see this attack is incredibly overpowered. So long as you don’t get sloppy and start letting everyone cross, it’ll block the few enemies who escape you. As far as I’m concerned, that makes him a winner in my book. The Shadow Bakugan is also good because of how powerful his slashes are. If you’re going to pick a leader Bakugan, I recommend one of the main 3 but the light one is the best if you ask me.

From the bodyguard Bakugan fighters each one has a different special ability. I recommend the Time stop Bakugans to start the level out with. Post 2 of them by every entrance into the castle. Then summon the missile ones everywhere you can. You don’t unlock them til near the end though so during the early game I’d say to use the fire ones since they can spam their fireballs and later on you can add the light ones since they blast multiple enemies. I’d advise putting one aerial Bakugan by each entrance as well to deal with the flying enemies. There are a lot of strategies to use of course so this is just mine. The biggest key fact to remember is that the time stop Bakugan is the most OP. It slows them down to a crawl which gives you more time to make your move.

The graphics are pretty solid. I like the sprite style used here and all of the attacks look solid as well. The special effects are all on point and I wouldn’t really say that there are any points that look sloppy. In terms of soundtrack the game is very limited. There are probably 3-4 themes in the entire game so get ready to hear them on loop after a while. Every character only has 1 sound effect as well so get ready to hear the same one spammed to death over and over again. It may not be the highest budget game but it’s all pretty endearing. I do think they could have put more of a budget into the soundtrack at least though. Why not grab the tunes from the show?

The campaign is around 4-5 hours I’d say. It won’t take you very long to complete. Each battle can’t really be sped up though since they’re timed with how the waves keep coming. That being said, there isn’t a lot of platforming to do between battles so those parts go by very quickly. My playtime by the end was 11 hours but that was between the two playthroughs which is why I’d say that it’s around half of that. There also isn’t really any replay value. You can easily have almost all of the characters close to being maxed out by the end if you alternate them. You can also grab all the cards in the hub world to unlock them, but the cards barely help much anyway and it’s not like you’ll need them since this game isn’t all that difficult.

Overall, Rise of the Resistance is a pretty basic game. There’s not much to it outside of the battle system. That said, it’s the kind of basic game that you just have a lot of fun with. It’s all pretty smooth and since not many games use this combat system it ends up being pretty fun to play through. Who doesn’t like a classic alien invasion story right? I do think one way the game could have helped itself out a bit would be to have the characters move a little quicker. Walking from one part of the hub world to the next could take a whole lot longer than it should. I don’t really have any other negatives than that though. I’d definitely recommend picking up this game, you’re guaranteed to have a lot of fun playing through it.

Overall 7/10

7 Star Games, Game Reviews, Games, Reviews

Wild Guns Review


It’s time to look at one of the newer SNES game to be added to the Nintendo Online Service. Wild Guns looked good right from the jump. It’s a shooter that was well ahead of its time and the gameplay feels like it is N64 level at the least. It’s really a blast and definitely one of the strongest games I’ve played in this catalogue. I’d highly recommend it and while the game is still pretty short, it’s longer than some of the others I’ve checked out.

There doesn’t seem to be much of a plot but basically a bunch of robotic villains have taken over various towns. Your mission is to take down all of these bandits and robots with your trusty gun. The gameplay is a pretty fun. It’s a third person shooter where you have to take down enemies until a time limit runs out. At that point the boss will show up. The more enemies you take out, the quicker the timer will run out so you want to keep fighting at all times. When the boss shows up you defeat him and move onto the next area. There are 3 areas per level and around 5-6 levels in the game. You should have this taken care of in around an hour I’d say. You’ll get the hang of shooting and moving a lot as the game goes on.

A single shot takes you down which is pretty realistic so part of the strategy in the game is never getting hit. You can jump from side to side as well as use basic rolls. What you typically want to do is fire off a few shots and then run a bit. If it’s 1 on 1 with a villain then you can just start blasting since they can’t counter but there will almost always be a ton of enemies shooting at you. The final levels are especially difficult with this as it can be hard to find a single moment’s rest. If you get yourself into a bad situation is can be virtually impossible to escape unharmed without rewinding a bit. So an important thing to factor here is your current position as well as the next few. Predict their moves and all that.

One of the reasons why this game is so impressive is because of the boss designs. They all look quite good and are very creative. As I mentioned, the game seems pretty ahead of its time in this respect. The level designs are all unique and the gameplay is just so smooth. This is the kind of shooter video game that I can really get behind. There’s clearly a lot of thought and development time that went into this one. Even aiming the guns is pretty interesting since you sort of have to move while firing until you got the cursor just right. Then you have to get ready to move again since by then the villains will be starting to shoot at you. That’s where all of the strategy comes in.

It pretty much goes without saying that the graphics here are quite good. Even taking the designs out of the equation, everything just looks so modern and solid. This is an SNES game that has really aged well in that respect and I’d be up for a sequel to this game. I heard something about an Unloaded version so maybe the game already got a sequel or some kind of big remake. Either way until you check that one out, this is the one you’ll want to look into.

Overall, Wild Guns is definitely a solid title. Hopefully Nintendo doesn’t wait so long for the next batch of games but at the very least this is already shaping into a very strong batch. It’s going to be very difficult for the other SNES games to quite match this one. There may not be any real replay value after beating the game but the campaign is strong enough to hold its own. The game is pretty difficult and it’ll take time to get used to all of the different weapons. Once you have managed to pull that off then you’ll really be a pro at this game and can hang your head high.

Overall 7/10

6 Star Games, Game Reviews, Games, Reviews

VS. Excitebike Review


It’s time to look at the next Excitebike game. This one is actually very similar to the original to the point where you could basically call it an enhanced remake. It gives you the classic mode like in the original but you also have the new vs option. It’s a pretty fun addition since you can finally have a true 1 vs 1 battle against someone else. That’s basically the only big new feature though so we’ll have to see if it’s enough to keep you playing for long. If you already played the original a lot then I doubt you would stick around here, but otherwise this is the game you’d want to start with. The gameplay is still pretty fun and the game has a reasonable amount of content so ultimately I would say that this helps take the game pretty far if you ask me.

The gameplay is that of a 2D racer. It’s almost overhead style but not completely from that view. The idea is to make it to the end of the stage within the timeframe in order to break records and win. You keep on doing this as you go through all of the races. You can also do the vs mode of course where the only objective is to stay ahead of the other racer. It’s a pretty fun game and it’s always fun to try and knock the opponents off of their bikes by going in front of them. Honestly it seems like landing a hit here would be pretty much fatal as there would be no way for the other racer to make up the distance at that point. From there their only hope would be for you to make a mistake. In that sense I suppose the game could be a little more balanced but it certainly does help the stakes.

The graphics are just as good as in the original title. The bikes all look pretty solid and the level designs are good as well. The game is able to keep up with your speed at all times. I do find that 2D racers like this can be a bit rough since you don’t really see the obstacles ahead of time and have to completely rely on your reflexes. It is an interesting option though and while 3D racers are my favorite I’m always game for trying these out as well. The soundtrack is less memorable though to the point where I can’t really remember any tunes. It’s a shame but that definitely doesn’t hurt the score, it just doesn’t help it.

In terms of replay value all I can really say is that you can keep on racing and try to beat your own records. Up to a point that’ll be fun but there are only so many different methods you can try. There are no shortcuts in the levels or anything like that so once you are good at consistently dodging the obstacles that are present I fear that you will plateu quite quickly. The replay value here just won’t last you for very long in the end so this is the kind of game you pick up for a day or a weekend. It’ll be fun during that period though which is important.

Overall, Vs. Excitebike is basically the original game but with an extra feature so by default I would recommend this one a little higher. It’s pretty interesting that the NES Online has both. I really wouldn’t have expected that so it’s a pretty nice surprise. If you like racing games then you owe it to yourself to try it out. This is one of the original racers after all and spawned a bunch of spinoffs. My favorite game in the franchise is definitely Excitetrucks. I remember playing that in the very early days of the Wii and it was a really nice way to start off the console.

Overall 6/10

6 Star Games, Game Reviews, Games, Reviews

Donkey Kong Review


It’s time to look at the original Donkey Kong game! This is definitely a title that really helped to put Nintendo on the map. It really had just about everything you could ask for from a classic arcade title. The gameplay was simple but effective and the game actually had a bit of a plot. It’s rather short with only around 3-4 levels but then the game loops so you can keep going to really test your abilities. It’s a solid all around title and definitely a good one to take a look at if you haven’t played it before.

The concept of the game is that you have to climb to the top of the DK level. To do this, you run back and forth across the stage and use ladders to climb up to the next level. DK will throw barrels at you so you have to jump over them as you make your way to the top. Be careful when doing this because a single slip-up will cause you to lose. As you get to the end of the game actual minions will also show up and you can’t touch them unless you have a hammer activated. This does force you to go with a slower, more concentrated approach. Don’t make any move without being absolutely ready for what’s going to come next. Also, you can’t fall from a great height or you’ll die. This got me in the level with the elevators. If you want to make it to the next place make sure that the distance is very short so you will be able to cross with ease.

The graphics are definitely very nice here. It’s got that classic Mario look throughout the game and the colors are pretty vibrant. It definitely looks considerably better than a lot of the other NES games I’ve played. I think what goes a long way to getting this look across are the level designs. It just helps make everything stand out. As for the soundtrack, the main theme is definitely quite iconic and works really well. You definitely aren’t likely to forget it anytime soon. I can’t say the same for most games on the console so that’s another win for Donkey Kong.

Ultimately what does hold this game back from a higher score is really just the fact that it is so short. Of course you do have replay value here for things like increasing your score and such but ultimately that’s it. The gameplay isn’t that different or difficult so it would likely get repetitive quite fast if you’re just trying to stick to this game. It’s free if you have the Switch Online but otherwise I can’t really imagine paying for this game. As such, it is a good title but these factors are holding it back from being a great one.

Overall, Donkey Kong is a game that lives on in the Nintendo legends. Without this game the video game industry would be quite different that’s for sure. It is pretty fun and I had a good time with it. It may not be a game that will last for very long but more importantly, it is a game that you will remember and that’s always a good thing. If you have the Switch Online then you should definitely go and check it out. I’d be game for a modern remake of this someday. I think you could actually make a full fledged game out of this style. You’d just need to add some more stage layouts and minions/obstacles but it could certainly be done. I’d definitely be interested in seeing what ideas they would come up with for that.

Overall 6/10

3 Star Movies, Live Action Movie Reviews, Live Action Movies, Reviews

Days of Heaven Review


It’s time to look at a film about the olden days. It’s filled with deceit and drama as the characters keep making tricky choices. Unfortunately the film doesn’t do much to pique your interest and the narrator’s emotionless delivery doesn’t help matters. This film ultimately fails at being entertaining and ends up dragging itself out quite a bit.

The movie starts with the main character (Bill) murdering his boss so he is forced to flee his job along with his wife Abby and sister Linda. The three of them join a roaming group who go around and pick wheat during the harvesting season. Bill quickly grows bored of this as well though and decides he wants to be rich. He convinces his wife to have an affair with the land owner since Bill found out that the guy is expected to die soon. There are many ways this can and will backfire so you just have to try and predict which way will present itself.

Really the main character traded his morals here for some quick funds. It’s definitely a bad choice all the way around particularly because Bill is asking Abby to do the hard parts. If you’re going to do something risky then it should be something that you are doing on your own. When you put the burden on someone else just so you can feel better then that’s really not a good look. From this point on it’s just hard to sympathize with the guy at all.

It’s pretty much inevitable that Abby and the rich guy hit it off after that. Bill can’t bear to watch this but since Abby and the guy are married Bill should have known this was coming. So the main plot is definitely no fun and in a way the rich guy is really getting the short end of the stick because from his point of view he didn’t do anything crazy. He just had to learn one day that his wife was cheating on him.

Meanwhile you have Linda who doesn’t talk a whole lot in the movie. She is the narrator though so in that role she easily gets the most lines. The film would have done well without a narrator though. Pretty much all of the dialogue told through this doesn’t actually amount to anything and it really drags on.

The whole movie suffers from this though. It takes ages for things to happen in this movie and without any likable characters the film can’t survive by being a slow burner. It’s not a technique that just any film can use. I’m also not a fan of the general setting, I much prefer films that take place in more of a city environment. This is more like the Wild West or the prairies and it doesn’t make for great backgrounds or scenery.

The Locusts are pretty intense though. They definitely know how to take a whole field down in one crispy combo. That said, the extended scenes of everyone trying to swat them away get dull rather quickly. While you know that’s what they are going to have to do, this is where a quick montage does wonders of a brief time skip to the fire since we need to see the next confrontation. It still doesn’t help the movie get nearly as intense as it tries to be though. Even the climax which is a chase scene through the forest with a ton of guys in pursuit with guns can’t make the film all that exciting. The film just didn’t have heart.

The ending’s also more of a shake your head kind of moment. The characters all move on in their own ways. One heads underground, another boards a train, and one decides to escape school. I can understand the first option because that’s just how it goes and the second at least makes some sense to try and give back to the world. The final option just seems a little forced. Finally this character is in a good environment and won’t have to worry about finding enough to eat anymore. It’s all looking pretty good but now it’s back to the road? She’s also with a pretty bad role model so that doesn’t seem very promising either.

Overall, Days to Heaven is definitely not a film that I would recommend. There just aren’t any real positives or incentives to watch this movie. The characters aren’t particularly likable and the story is fairly boring. There aren’t any real exciting scenes or big moments that will have you on the edge of your seat. Some witty dialogue could have helped to bump this up but the movie doesn’t have any of that either. It is very serious from start to finish with everyone typically mumbling or not speaking unless they have to. If you want to watch more of a standard drama like this you’ve definitely got better options out there. You just gotta go and find them.

Overall 3/10