On Golden Pond Review


It’s time to look at a drama film about an old couple who are trying to keep moving forward. The cast here is very small so the film will live or die based on its dialogue. Unfortunately the film isn’t able to keep it up so it ultimately loses out. There are some good ideas to be found here but they are not enough to keep the film in the running. It’s hard to say exactly what it should have done, but I’ll go into some ideas later on.

The movie starts by introducing us to Ethel and Norman who have very different personalities. Ethel may be old but she still has a lot of life about her and tries to make every day exciting. She sings, dances, and just really loves life to the point where it seems like nothing can get her down. Meanwhile her husband Norman is pretty obsessed with death and is always talking about how he’s just one foot away. He doesn’t seem to enjoy much of anything and has sharp comebacks for everything. Well, their daughter Chelsea is coming home for a visit and she’s bringing yet another boyfriend along for the ride. Her last boyfriend and then her last husband didn’t work out so we’ll see if third time’s the charm. Unfortunately there is quite the rift between her and Norman as the two just couldn’t get along. Can they reconnect now while there is still time left? Making things more complicated is that her boyfriend’s son Billy will need to stay with Ethel and Norman for a month.

I do feel like Chelsea bringing Billy Jr here to spend a month is a bit irresponsible at best. These two are quite old and have absolutely no advance notice on this. It doesn’t seem very polite to suddenly saddle them with this task. Of course they would say yes since they are being polite but it’s not a good position to put anyone in. Unfortunately Billy also doesn’t make for a good character and doesn’t do the film any favors. The guy’s got a sailor’s mouth and is an ingrate for most of the film. Eventually he finally turns around but it certainly takes him a while and this doesn’t keep him from being my least favorite character in the film.

His father is portrayed as a guy who’s super scared of everything. At least he tried to be nice to Norman so I wouldn’t say he is a bad character. Being so scared of bears that he would leave Chelsea alone though? I dunno about that one. Put it this way, it’s okay to be afraid and to hide at home if you’re on your own. If your fiance is going outside, then you better accompany her. If you’re not going then what you’re acknowledging is that there is something dangerous outside yet you’re going to let your fiance brave this alone? Yeah, that’s definitely not a good look. It’s played for laughs and all but the guy should have just manned up and gone with her.

As for Norman, he’s a pretty entertaining character. He’s definitely a downer for sure but it’s not like he does anything crazy either. He just constantly throws insults around and at 80 I suppose he’s just fed up with everything. A lot of senior citizens are pretty nice even if a good amount of them paint a negative stereotype. Fortunately he has Ethel here to balance things out. She’s by far the best character in the film because of how cheerful she is. Any scene with her in it is bound to be enjoyable. It’s not like she’s over the top with it either, she’s just having a lot of fun and isn’t afraid to show it. Why have a summer cottage if you’re not going to enjoy it right? Without her the film wouldn’t be nearly as entertaining.

Still, she isn’t able to salvage the film’s writing which was the critical blow. There’s quite a bit of language here and that’s what ultimately holds the film back. There’s only so much you can do when the film is constantly throwing swear words at you. Mainly this is Billy’s fault although Norman contributes as well. The movie definitely could have done without that and it would have benefited quite a bit. I’d also say that the Chelsea subplot was one of the weaker aspects of the film as well. We get a positive resolution there but it didn’t seem like we really needed that plot involved. Ethel definitely set her straight by the end though.

I gotta say, I’m not sure this would be one of Norman’s best birthdays. While he’s in a cranky mood when he says that he doesn’t want a ton of people running in on his birthday, I agree with the notion. Chelsea bringing a boyfriend they’ve never met on Norman’s birthday? I wouldn’t be a fan of that personally. My ideal birthday is eating a lot of pizza and just lounging around all day playing video games. Entertaining isn’t on my list of activities I want to do on any day, much less my birthday.

If the film has any other faults, it can just be that it’s not very eventful. The movie’s a slow burner but not one like Jaws or Godzilla where there’s a big payoff at the end. This film isn’t meant to be like that. The payoff at the end is the characters growing closer and finally coming to terms with things in a lot of different ways. So it makes for a solid emotional film in that sense, but also one that might not be the most thrilling experience. If we had more characters like Ethel the that might have worked of course, but the rest of the cast couldn’t cut it. You’ll also feel bad for the mailman since he clearly still likes Chelsea and she’s practically flirting with him in front of the guy she marries two days later. Yeah….that guy’s probably not having a great day either. I’m sure he enjoyed letting the guy fall in the water though.

Overall, On Golden Pond isn’t one of the better films out there. The writing could use some work but otherwise the film is consistent. We do get some danger scenes like the heroes going to the cliffs. They were warned quite a bit though. We get a scene of the heroes gutting a fish though which could have definitely been cut out. I feel bad for Billy having to deal with that but he definitely didn’t seem to care all that much. I guess some kids are better at handling that than others. If you want to watch a film about an old couple trying to still have fun then this could be a fun one to check out. Otherwise I’d say just checkout a comedy for a more lively experience.

Overall 4/10

Your Name Review


It’s time to take a look at the manga version of a film I watched a long while ago. It’s definitely a very straight adaption so if you liked the movie then you would definitely like the manga and vice versa. If you haven’t actually checked this one out in any form before then I’m confident you will still like it. The story here is pretty good and I always like the body swapping plot. Of course you have to handle it with care but if done right then it opens up a lot of possibilties of what you can do. The premise here is also pretty original in how the two main characters switch bodies every few days as opposed to it being permanent for a while.

The manga starts with a teenage girl named Mitsuha remarking that her small town is rather boring. She wishes she were a guy in a big Tokyo city where more interesting things happen. One day she wakes up as a guy and has one of the best days of her life. She figures it was a dream but then Mitsuha starts to notice signs that this wasn’t. Writing in her notebook and people commenting that she was odd the other day. She also has no memory of the days in which she “acted off”. We then meet the other main character named Taki and his situation is really the same as hers. He wakes up one day as a girl and then this continues to happen. After some experimenting they find out that they exchange bodies every 2 days and this goes on for weeks. They try and give each other signs so they don’t mess up each other’s life but something’s bound to go wrong. Will they ever discover why this is happening?

A lot of the fun naturally comes from seeing the characters operate outside of their element. Who handles the other situation better? Well, it’s hard to say since both of them improve the life of the other but I’d have to say that Mitsuha ends up being the MVP here. Let’s look at the pros and cons of each. Mitsuha managed to score Taki a date, she made his father the best chopped potatoes ever, improved Taki’s job performance, and even got people into thinking he was a nice guy. The main con is that she had a bad habit of spending all of his money. While that may sound dismissive, it is a pretty big deal. He ends up being fine with it but imagine if he was saving up for something. That would have been pretty disappointing for sure.

Then you have Taki. Well, for the positives he got the bullies to stop messing with Mitsuha and made her a popular star among all of the sport teams. He even got a bunch of people asking her out. On the other hand, he doesn’t even try to act like a normal girl and puts Mitsuha in a bunch of embarrassing situations. Additionally, he definitely oversteps his bounds quite a bit by taking advantage of the fact that he’s a girl. While it’s played off as a comedic subplot that he is always acting rather pervy, it really makes you lose respect for the guy. They’re supposed to be friends and yet he keeps pulling this off and even at the end of the series in an emotional moment he lies to her face about this. Taki’s just not a great guy no matter how much the film tries to play him off as a good guy. Nah, I’m not buying it.

I also have to dock some more points for Taki not bothering to write his name down so she would remember him. The whole plan was to write their names in each other’s hands and he broke that on a whim. Yeah, Taki can be pretty selfish and a lot more petty than Mitsuha. In case you haven’t guessed, I thought she was the much better character. She really did her best to improve his life and I also thought she was ore sympathetic. The manga goes out of its way to show that she’s really not happy in her town while Taki was having a pretty fun time in his. Even if they hadn’t switched bodies things were going pretty well for him when you think about it.

The ending’s not very good but of course I can’t go into details on this. All I’ll say is that it’s just not very satisfying. Even if things turn out well in the long run, it’ll never really be the same without the history behind it. The ending could have been far worse though like if Your Name had opted to go for the whole destiny can’t be changed thing. I never bought into that so it always makes for a pretty bad ending. You just can’t let that happen and fortunately this series did not.

I’d say part of why the adventure works is because it’s always easy to think of what it would be like to experience a day in someone else’s life. New scenery, new experiences, etc. Of course a whole month is a bit much though, halfway through you may be wishing to go back to your own life. The risk of having someone else in your body during all that time would add an extra layer of stress as well. Who knows how your social reputation may be by the end of that right? There’s no going back depending on how some of the actions go down. It’s definitely something you’d probably say no to in real life although if it’s a magic comet then that’s another story.

The technology being wiped towards the end felt like a bit much though. The characters were pretty rational in how they planned for things to work out. Usually I’d critique the characters for not thinking of something but they actually did which is the worst part. Everything vanishing was just messed up. Of course this is all fantasy but that part didn’t really make sense. I suppose we needed that to be a part of the drama of course. A lot of these choices just come down to me writing things a little differently if I was directing the story but it’s still a solid adventure through and through. Take away some of Taki’s dicier moments and this is a pretty great story. We need more solid body swapping titles like this.


Overall, Your Name is a pretty fun adventure. I’m still not a big fan of the ending though and the first part of the adventure is the best bit. It’s still hard to believe that even though the whole premise of the adventure is the body swapping, it only really happens a lot during the first volume or two. Then the big plot starts and this quickly begins to fade as Taki tries to uncover the truth behind this. I think they could have focused more on the first bit and also switched up the ending, but either way this is a solid adventure. The character cast is small but pretty focused. If you haven’t seen this yet then you should check it out. Since the experience is about the same you can check out either the manga or the movie. As they say, you never get the first experience back so choose carefully on which version will be more emotional for you.

Overall 7/10

One Piece Film: Z Review


It’s time to look at the most well known DBZ One Piece film out there. Film Z always got a ton of hype due to the fact that it had the DBZ type battles. I was certainly eager to check this one out and it turned out to be a lot of fun as expected. I would even give it the slight edge over Stampede. Mainly my only issue with that one was since it was all of the hype characters fighting each other almost none of the battles even had an ending. Here there is a winner or loser in each match which I think was important. It’s always good to finish things and the battles are a blast. More on that in a minute but this is definitely a film you should check out.

The movie starts by introducing us to Z. He is attacking a large island and Kiazaru shows up to try and stop him. It’s a pretty good fight but Z manages to blow up the island anyway. We then fast forward to where Luffy and friends are sailing as normal. They help Z out of the water and nurse him back to health but since they are pirates and his mission is to destroy them all, he ends up attacking and easily defeats the Strawhats. The team will now have to try and mount a comeback tour. Can Luffy really defeat this immensely powerful Z character?

Right away the first scene of the film started things off on a high note. The battle with Z vs the Marines are definitely solid. Kizaru has always been pretty much untouchable in the One Piece series so it was nice to see someone make him sweat a bit. That said, Kizaru was definitely going to win that round if it had kept going. As strong as Z is, he’s just not ready to take down Kizaru. Part of the issue here is that Kizaru’s ability to turn into light itself makes him extremely fast and also extremely hard to injure. How can you stop a guy who can just zip away at light speed? Z’s sea prism arm helps to negate that but at the same time he isn’t fast enough to actually grab Kizaru so at most it just helps him bypass the light and actually deal some damage at ties. Every step counts though so I suppose we take those.

There are a lot of action scenes throughout and they’re all quite solid. One of the best fights is definitely the opening skirmish with Z. It’s always fun to see the Strawhats actually team up against an opponent. It feels like they haven’t actually done that since Aokiji so it was nice to see here. I like to think that the big 3 should have done a little better against Z but as they said later on, their guards were down at the time. The film also uses a lot of 3D views during the fight which is nice. They tend to work pretty well for stylizing the fights. RWBY’s been adding some more of that in lately as well. It helps you really see the full attacks which works out quite nicely. The battles here definitely aren’t playing around and the animation is great as you would expect.

Then we’ve got the soundtrack which is solid although I don’t care for the pirate’s song. It plays near the beginning and near the end of the film but both times I didn’t really feel like it meshed all that well with what was going on. I dunno, it just had no real energy or life to it. You can do soft songs that are still pretty epic but this was not one of them. Beyond that, the rest of the songs were pretty solid though which is good. One Piece is all about being high energy so we wouldn’t want to lose that.

Film: Z goes by very quickly so the pacing is solid. There are a lot of action scenes but there’s also a lot of downtime so fortunately those scenes work out well enough. The writing is on point and this feels like a classic One Piece adventure. My only real fault with the film is that it can definitely be a bit obnoxious with the fanservice for Nami and Robin. Fortunately Nami gets taken out of the picture for a while since she gets turned into a kid but before that the film really seems to make fanservice her main role. It’s nothing crazy compared to other films and shows, but it’s definitely there and quite direct about it.

As for the new characters, there were really 3 main ones. The first is Z and he makes for a solid villain. He’s had enough of pirates messing up the world so why not just end everything right? If he destroys the new World then that’s it. I do question how he believes this would destroy all pirates though. The only way is if the entire planet does literally blow up which seems like a possibility I guess but at the same time they seem to act like it’ll destroy a lot of people but not everyone. No matter how you slice it, the pirates would be the last survivors if anyone was to live so the humans would need to watch out. Some Devil Fruit Users can fly as well so a flood wouldn’t be the end. It would be time to fly up to Skypiea.

Z’s motive here is really about revenge so it’s a compelling mission. He’s certainly made a lot of sacrifices to get to this point. He’s also quite determined in his goal to take out the pirates and doesn’t waver. From all of the big film antagonists he would have to be the best one so far. Then you have his right hand lady Ain. Her ability to de age a person by 10 years every time she makes contact with them is quite impressive. It’s definitely a very useful ability that won’t steer you wrong. How do you hope to fight an ability like that right? Her battles with Zoro were quite impressive and her ability has to be one of the most dangerous ones in the series. Especially if she hides the true effect until it’s too late.

Then you have Binz who is just as loyal as Ain but doesn’t stand out as much. His ability is that he can dance to summon up plants. It’s a pretty useful ability for sure, but not nearly as flashy. I would also make the case that he should have lost a lot sooner but at least his speed does help to compensate for his ability not being very offensive in nature. His battle with Sanji is also pretty solid. As for the main cast, they’re all pretty true to form. Luffy, Zoro, and Sanji are still the heavy hitters here dealing with the enemies. Usopp and Brook can never focus long enough to actually be of help and just limit the crew for the most part. Nami and Robin get the job done when they appear even though they aren’t core fighters. The group is pretty big at this point so it’s always hard to find a villain group big enough to deal with all of them.

One last thing I have to mention though is that the government’s plan was pretty terrible here. So, from their point of view if Z destroys all 4 end points then the world might end. After he destroys two of them they have a big meeting about protecting the last 2 points with every available marine. So they should be around for the final 2 islands right? Wrong! On the final islands they’re basically just messing around the whole time and show up too late. They have some flunkies protecting the points but that’s it. Shouldn’t they have had the Admirals there or something? If Luffy hadn’t shown up then all 4 islands would have been destroyed for sure and the Marines wouldn’t have done a single thing. So no matter how you slice it, they failed here and owe their lives to a pirate. I don’t know what they were thinking.

Overall, One Piece Film: Z is a pretty fun ride. There was a good amount of detail put into the villains here so you should remember them. The story is strong and it’s always nice to see someone giving Luffy a good fight. It may be a little unsatisfying to some that Luffy doesn’t put up a bit of a better fight here but Z’s not someone you can really mess with. Zoro and Sanji put their opponents down pretty quick though so at least they brought their A game. If you like action films or just want a good adventure then this is definitely a solid film to check out. The One Piece films always do a good job of making sure you can understand what is going on whether you’ve already seen the series or not. Of course, you’ll understand the cameos and easter eggs more if you’re a fan of the series.

Overall 8/10

Rugby 2004 Review


I’m not a big Rugby fan. I barely even know the sport to be honest. Still, this was one of the only games I could find for under 5 on Amazon so I figured it was time for the plunge. It does feel a bit like Football even if it isn’t the genuine article. It’s close enough for me and that’s what counts. I had to figure out the controls on the fly as the practice mode here doesn’t actually teach you any of the controls. I’m not even sure I see the point of the Practice Mode here. It definitely could have been quite a bit better.

The game has no real story mode or anything like that so you’ll probably just be jumping into the quick “Play now” mode. Once you’re in you pick your team and the match settings like how long the game is and where you want to play. For my first match I made it very cold and overcast but sadly you couldn’t just pick rain ow snow like in the good ole days. I feel like those two should always be an option. How much harder could it be to program those into the match right? I played 3 games in total and saw a lot of rapid improvement. In the first game I lost 59-0.

Granted, I was still learning the controls at this point. I was figuring out how to run, pass the ball, etc. Even by the end of all 3 games I could never figure out how to lateral the ball back to someone else. It definitely made things pretty tough. The only play I knew how to run was what was effectively a delayed hand off. I did enjoy how the player would already start running before he grabbed the ball to pick up momentum. That’s a play I’d like to run more of in the Football games. I may have gotten blown out, but the gameplay was solid so I still had a solid time throughout. I think that speaks to how solid EA Games was at this point.

Then I jumped into my second round which went over better. I lost 8-7 in this one. I was finally figuring out how to play some good defense and of course I could run now. My play wouldn’t work very often but it worked once and so I was at least able to get on the board this time. My defense couldn’t stop them when it counted but I kept it close. Then we had the final match although for this one I toggled the difficulty level lower a bit so I’d have a calm experience. I ended up winning 3-0. Yeah, that’s a pretty low score but it oculd have been worse. At least I had the higher score so in the end I was able to claim victory. It was a pretty solid way to end the game I’d say.

Even now I don’t really get the rules. I do think it has potential though. If I ever did manage to understand how the game works I’d probably be able to enjoy this one about as much as Football or Basketball. It’s got a lot of solid fundamentals to it and that’s all I need. The matches don’t take very long either. I was able to knock out 3 games in about an hour which is a pretty good amount of time I’d say. 20 minutes for what I’d say was a complete experience. The game just goes very quickly since the clock never really stops. It’s just always active. I don’t understand how the end of the timer works though. It’s sort of like Soccer where even once the game ends the timer just stays there flickering for a little while. There’s probably some logic there that I just don’t get.

As for the graphics, I’d definitely say that those look pretty good. They may not be top of the ring or anything like that but for the PS2 era they have aged rather well. The whole thing looks pretty good. You’re able to leap into action and I have to give the game credit for having so many arenas and teams here. That must have taken a lot of effort. Additionally the game has a ton of replay value of course. You can enjoy playing quick games or jump into a franchise. Either way that results in a lot of playing time which is always a good thing. Of course this all depends on you enjoying the game a lot. Naturally if you’re not a big fan then this will probably drag on.

Overall, Rugby 2004 is a solid game. It would likely be higher if I actually understood how this all works. It’s too bad that Rugby didn’t get more installments but I suppose it never really got all that big in the US. Football dominated over here and I don’t see that changing anytime soon. There aren’t a whole lot of other Rugby games that I haven’t played over here now so I’m one step closer to playing them all. Still, I don’t see myself getting another Rugby game for a long while so it could be a bit before I hit that milestone.

Overall 7/10

Sakura Wars: The Gorgeous Blooming Cherry Blossoms Review


It’s time to look at the Sakura Wars OVA. I actually saw the show before the OVA but this one certainly makes for the quicker review since it’s only a handful of episodes. It’s a pretty solid alternate look at the series. It’s got a greater focus on the origins of the characters and works as a solid prologue for the most part even if it ultimately ends up catching up to the main series a bit. You could almost watch the first 2 episodes of this show and then cut right to the main show for an almost seamless experience. Of course, you will have to get used to the new voices if you’re watching the Dub though so that’s one thing to keep in mind here.

The show introduces us to the setting. It’s old style Japan but the world is a lot different than the one we are used to. Monsters continue to attack the capital so the Flower Brigade has been tasked with taking them down. A lot of the older members are already dead or not strong enough to win though so now we need a new generation. Several characters are brought in who I will talk about shortly. The main character is Sakura and as the daughter to one of the strongest warriors of all time, people expect big things from her. There is certainly a lot of pressure. Will she be up to the task and do the heroes really have what it takes to defeat an entire army of fighters?

Right away you can tell this show is buffing the power levels quite a bit compared to the show. It feels more accurate to the game to me. I haven’t played the original Sakura Wars but I played the Wii game and the characters were all quite powerful there. You had elemental attacks and special abilities while in the TV show for the most part that just wasn’t there. Kanna is able to punch through solid brick and Sumire/Maria are using elemental energy blasts. It’s definitely nice to see and the battle on the bridge was pretty exciting due to that. I also liked the aerial fight scene against one of the monsters where Iris took him down for the count. Iris is greatly improved from the TV show here. In general I think the OVA’s short length helped it really focus on giving you a solid peak into the video game.

I also always like seeing the heroes get together for the first time. It makes for a lot of solid banter and the OVA doesn’t disappoint here. It’s not surprising in the slightest that Sumire and Kanna would be bickering right from the jump. Their idealogies and personalities are just completely different so they won’t see eye to eye. They do work well once a battle is on though and that’s the kind of dynamic you want to see. Constant bickering is fine if at the end of the day you still join forces to stop the enemy in front of you. That’s exactly how these things should go. Sakura and Ogami start to take the show over for the last two episodes but the first two are really about the other characters who get the starring spot.

The writing is definitely solid. The characters are introduced well and you quickly get a feel for them. The animation also holds up rather well. It looks pretty much identical to the show. It’s certainly old enough where you can tell the OVA’s age to an extent but there aren’t a lot of shortcuts taken or anything like that. It’s very smooth. To an extent the fact that it’s going for a very steam based aesthetic also means it won’t look quite as flashy as some of the other titles. It’s not exactly Gundam but that’s also why it’s good that we finally got some more energy attacks here. It gives the show a chance to show some solid energy effects here.

Sakura is the main character of course and she’s solid. Sakura is definitely quite nervous at first and doesn’t believe in her abilities as much as she could but she gradually gets over it. I feel like she’s not hazed quite as much in this version although the characters can definitely be tough on her all the same. I’m glad that at least Maria and Kanna would stand up for her at times but even then Sakura had to fend for herself at times. Even Iris was surprisingly antagonistic towards Sakura. You’d think that she would at least cut Sakura some slack but I guess she didn’t want to risk being out with the in crowd. Well, Sakura does a good job of pressing past this and shows them why they need her on the team.

Sumire is definitely the meanest character of the group but it’s part of what makes her fun. She adds a lot of division to the group and you always need a member like that stirring up the pot. Her rivalry with Kanna is especially good and we even get a bit of a fight scene between them which I wasn’t expecting. That was a lot of fun and if they hadn’t gotten interrupted I fully believe Kanna would have won that match. Based on the strength we saw earlier she would have punched through Sumire’s weapon like it was butter. Sumire’s technique is the best from the group though and against the aliens she is an absolute machine.

Kanna is the best member of the group although she and Sumire are close. I just like Kanna’s confidence and how she is always ready for a fight. She also makes the right choice in heading off to avenge someone. The OVA is a bit vague on this and she settles her business off screen. Still, she has to go and do this while the enemy is around. Why should she have to wait in the building? I’d say that Yoneda made the wrong call here. Then we have Maria who is not quite as emotional as the other characters. She still likes to enjoy life and its experiences though, she just keeps it to herself more. Her main weapon is a gun though which I’d say puts her at a bit of a disadvantage next to the other characters. In shows like this guns just don’t do a whole lot. If anything they just hold you back and prevent you from really accessing your full abilities. Part of why I like Maria is she doesn’t bow to Sumire like some of the others. When Sumire threatens to not be in the play because Sakura will lead Maria basically shows her the door and tells Sakura to lead anyway.

Then we have Iris who is greatly improved from the show. In the show Iris could often be annoying, had no idea how to use her abilities, and would just get in the way a lot. Here Iris is a whole lot more confident and takes down the enemies like it’s nobody’s business. The heroes would have been in considerable trouble without her. She can still be a little mean to Sakura but for the most part Iris is a much more consistent character. I think when you’ve got a kid with overwhelming ability it’s nice to see them confident for a change instead of still working to train at it. Then we have Kohran but from the main girls she gets the shaft here. She spends most of the episodes still working on building the mechs and as a result doesn’t even get to interact with the other characters much. By default she would be my least favorite character for that reason.

Ogami takes a little while to really show up here but to make up for that he gets a whole episode to himself where he tries to write a play. It was a pretty fun episode and I’d say that the plot was handled well. We even have an interesting meta subplot where his inner self is following him around and helping out. He’s a solid character. I do feel like the fact that he can’t fight as well as the other characters hurts him a bit but as commander the main thing he just needs to be able to do is make good plans and execute them. At the end of the day he does good in this task so it all works out for him. He is a pretty solid commander and he’ll only continue to get better. He would have gotten even more props from me if he was able to take down all of the monsters by himself. Now that would have been impressive!

Ayame doesn’t get a huge role but she definitely makes for a solid sub-commander. You get the feeling that if she was able to harness the energy abilities the way that the others could she would have been commander instead of Ogami. She certainly seems well equipped for the task, but I suppose if you can’t access the power then that’s the end of that. Yoneda is also a better commander here than usual. I still don’t particularly like the guy all that much but he was absolutely correct in yelling at everyone for prioritizing a stage play over an alien attack on the city. Really guys? That one’s a no brainer. I know they worked hard on the play but you’ve absolutely got to go after the aliens right away. The sub-general should have told them all right away and they all run off after Ogami. So Yoneda seemed like a capable leader here and he also knew when to stay out of the action.

The mecha themselves are let clunky here which is good. I remember thinking at times that it seems like the heroes could fight better without them than in the suits in the show. In the OVA it seems more like they help channel the abilities to their fullest so the heroes can use elemental attacks. I feel like that helps to justify their use a lot more. I still have my issues with the suits like the fact that if you fall down in them you can actually get trapped though. That seems like a huge oversight. I think that’s the point of the designs to an extent but I still think they could have been better. I’d also have liked to see one fight where the heroes try to fight without them and lose to really spell out that they need the mechs. As it stands I have some doubts but I will definitely give the series this, the suits have a very unique design. I can’t think of another anime where they look quite like this.


Overall, Sakura Wars is definitely fun to check out. With only 4 episodes it’s not like it’ll take you a long time to get through either. The characters are well written and the plot is pretty interesting. It does feel like the adventure just doesn’t end of course, but it’s not like this was meant to adapt the whole game. If you want a full adaption then for that you get to watch the whole show. This is like a preview of the story which I have seen less of in anime format. It would have been nice to have seen more of the villains but that’s why I appreciated the fact that we got a few more action scenes early on. In some ways that’s why I would say it even beats the full length TV show but at the same time that one’s just so much longer that it gets to do a whole lot more. SO for example, on average each of these 4 episodes would beat the show’s, but when you take the full 26 vs 4, I would still say that the TV show wins. The climax was pretty intense there. If you want a solid mech anime adventure then you should definitely check this one out.

Overall 7/10

Super Monkey Ball Banana Blitz Review


It’s time to play a game that relies on 100% complete motion control abilities. As you may suspect this can get a little dicey due to the fact the Wii motion controls can be pretty bad all the time. There’s just no getting around that and since the Monkey Ball games have always been built around having a lot of precision, it makes for a messy experience. Throw in a few poor design choices and this game was ultimately not able to rise to the level of what I would consider “good”

There’s a story mode although it’s incredibly basic. There’s an opening and an ending but that’s really it. The general plot is that a villain has stolen the legendary bananas from the world. It is now up to Aiai and the crew to bring these fruits back. The most difficult part here is going to be the fact that these monkeys aren’t really all that powerful. If we’re being honest here they’re a little out of their leagues. Fortunately the monkeys do have their rolling balls at the ready which should help to bridge the gap here. So long as they roll quickly and with purpose they should be able to claim victory.

There are 8 worlds to navigate through. Each world has 8 levels in addition to a bonus level and a boss stage. The key thing to remember here is that you have to clear all of the levels in one sitting. You can’t quit and then try again later. You do have unlimited lives though is nice. Watch out though, every time you get a game over the game asks if you want to continue. If you hand shakes even slightly then you may end up saying No which will erase your progress. It’s one of those things where it feels like the game just wasn’t play tested enough. Why was something like that not caught earlier? You should be able to quit a different way where you don’t risk the whole world. Additionally there is no way to pause during a level. Yeah…that’s pretty iffy. You can override it by using the Wii home screen at least so that’s a nice workaround. There should be some way to save your progress during a world as well. Otherwise in the final levels you may find yourself stuck for 30-40 minutes and not be able to leave since you don’t want to start over. These are the kinds of quality of life updates that the game desperately needed.

The main gameplay is simple enough. You roll through the levels in hopes of grabbing a big ring at the end. Once you clear it you will have completed the level and moved on to the next one. The first levels are almost insultingly easy while the last ones are criminally hard. I still hold to the stance that the first two games had more difficult levels but the controls here do ultimately make this a lot more challenging. It’s just hard to get the ball where you want it to go at times. Just moving in a straight line while have you shaking from side to side quite a bit. That said, straight lines were never really my specialty. I go with a more custom style of drawing.

The game definitely does get creative with the levels so I will give it credit for the designs. Each world does feel different and the game does take advantage of its unique gameplay style to offer up a lot of different experiences. No two levels are the same here which is definitely a good thing. The most difficult level for me was the large tower in level 8-7. It’s hard to go down the tower and then once you do the final jump is incredibly difficult. You really need to take that at the perfect angle or you ultimately don’t have a shot. Trust me, it’s more difficult than it sounds.

The graphics are solid. This game definitely looks nice with its colorful effects. That may even be the highlight of the game to be honest. The soundtrack is less memorable. It has a few decent themes to be sure but I wouldn’t say that any of them are particularly great or anything like that. They aren’t particularly memorable at the very least. The overall game’s story will probably take you around 5-6 hours give or take. It really depends on difficult you find the controls and levels to be. Technically if you don’t lose much in any of the levels they only tend to be 1-2 minutes long so you can breeze through the game way sooner. I find it pretty unlikely that someone would be able to beat this game without a lot of deaths though so I don’t see it being too short. The game also has a lot of replay value with the minigame modes and general multiplayer here. There’s definitely a lot of content to enjoy as Monkey Ball did not forget that as its core it is a party game that is meant to provide a lot of fun and excitement to everyone.

Overall, Monkey Ball is a franchise that I enjoy quite a bit but this was the weakest installment I’ve completed. Once I get back to Adventure and complete that one it’ll likely reclaim the title but it’s just hard to be weaker than Banana Blitz. This game just really didn’t have a whole lot going for it. the controls just held this game back more than anything else. The story mode goes out of its way to make the bosses not very cool either. Their weakpoints are certainly not very ideal in combat and make things a little on the dicey side. If you like testing your balance then I would sooner recommend playing one of the original Monkey Ball titles. That said, if you see this game on the cheap then it’s not a bad title to snatch up. I think you can get it for under $5 sometimes now.

Overall 5/10

Kirby Mass Attack Review


It’s time to look at a quick Kirby game from a while back. I say quick, but due to the fact that the game forces you to collect a ton of medals it actually isn’t quite as short as it would appear. Expect a lot of backtracking here unless you managed to grab the medals the first time around. It’s not super likely though as the game forces you to lose your pals every time you go to a new world. It’s not until you have completed the first 4 worlds that you keep your full squad each time. It’s a bit of a dicey mechanic if you ask me. I always feel like grabbing collectibles should be completely optional. Ah well, I wouldn’t say it’s incredibly long or anything like that I guess. At the end of the day the controls are what hold this one back a bit.

The game starts with Kirby trying to enjoy a normal day but getting attacked by a mysterious villain. Kirby has now been split into 10 different mini Kirbys. He will need to regain the scepter and stop the forces of evil in order to emerge as the one true Kirby once more. Is that even possible? Only time will tell. One thing’s for sure, Kirby won’t rest until he saves the galaxy once more. While I may write Kirby up to be more heroic than he is, the guy always does have a knack for saving the world at the end of the day and that’s what counts. He’s a guy that you can count on to get the job done. Without Kirby the heroes would definitely have been doomed in this world.

The gameplay is very stylus centered as I referenced earlier. This isn’t your classic Kirby platformer. In fact, you can’t even move without the stylus. How it works is you tap wherever on the screen you want your Kirbys to run to. They follow the stylus and will collect anything that is in their path. To attack an enemy you just tap the enemy and they will do the rest. The more Kirbys you have on your squad, the easier it will be for them to clean shop and take these guys down. 10 is the maximum amount of Kirbys you can have at once. With them at the ready you can activate a lot of different mechanisms in the levels and really have your pick of how you want to complete some levels.

There are around 3-5 medals in each level. You only need to care about the rainbow ones. Those are absolutely critical to getting the final world unlocked so pick up as many of them as you can. You’ll be happy you did this up front so that you don’t have to replay too many levels. It’s also worth noting that obtaining medals unlocks more minigames so those might be something you’ll want to check out. It does help the replay value. If you take away the replaying levels part then this game is probably around 7 hours or so. Throw in the replays and I’d say that this extends the game to around 10-11 hours easy. It’s forced replay value though so it’s not as helpful to your enjoyment of the game as you might think.

I also couldn’t get around the controls even by the end of the game. Why would you have your character controlled by the stylus? It’s way more fulfilling to just control the character yourself. At least, that’s the way I see it for sure. I like to just be able to move the characters and things are a lot more entertaining that way. The characters don’t always respond very well either which leads to some extra deaths that I wouldn’t have encountered otherwise. At least the game gives you a chance to save them. When a Kirby gets hit, they turn into a ghost and you can use another Kirby to grab them and bring them back to Earth. If that happens then you keep the Kirby. If the Kirby goes away then you lose him until you earn 100 fruits again to get a new one. Obtaining a new Kirby doesn’t take too long but since they’re crucial to obtaining some of the Rainbow Medals you want to take good care of them.

The graphics are pretty solid. This game holds up with the rest in that respect. The level designs are fun and all of the worlds do feel different. I’d say it’s fair to make the case that a lot of effort was put into the game. It’s certainly not a cash-in or anything like that. This game did try its best. Then we’ve also got a solid soundtrack filled with a lot of solid Kirby tunes. I’d say that some are new, some are old, and some are remixes which is a pretty solid balance. I’m not the biggest Kirby fan though so I’m not 100% sure on the music balances.

The bosses are pretty fun and they’re all fairly unique. They have different attack patterns and things like that. The only problem is that due to the way the controls are, it barely matters. No matter how they play, your controls are the same. You just tap the Kirbys onto them and that’s it. Because of that, the best boss is probably one who fades into the background so you have to attack him by jumping into barrels as if this was a DK country game. It was a solid boss fight that tests your reaction times and makes for a satisfying victory once you do manage to win. This game is also a little more difficult than the average Kirby game I should mention. It’s not particularly hard next to the average game but definitely way more intricate than the typical Kirby experience.

Overall, Kirby Mass Attack is a pretty decent game, but one that is limited by some of the choices the developers made. The main two things holding the game back are the controls and the fact that you have to go back to get the Rainbow Medals. The latter decision is particularly the one that really doesn’t help things out. It’s just not something the game should have done. It only hurts the game by a star though. Ultimately if you can find a good price for it then I would still recommend Mass Attack. It’s definitely a unique Kirby game and it has a real story as well so that’s always fun.

Overall 6/10

Spider-Man 2099 vs Venom 2099 Review


I haven’t read a whole lot of Spiderman 2099 over the years. I mainly just know him from the video games and comics but he always seemed like a pretty good guy. Definitely had a pretty neat costume which stood out. This comic was very enlightening in that Spiderman 2099’s actually not a good guy. He certainly didn’t inherit Peter’s morals that’s for sure and once the big twist occurs in the final arc it’s unlikely that his character will be able to bounce back from this.

The first comic is the main crossover and unfortunately that means you won’t see Peter again after this opening issue. Still, it’s a fun team up. Basically Peter suddenly finds himself in the year 2099 while Miguel appears in the modern day. Both of them need to find a way back to their own times and quickly although both of them seem to prefer the other location a bit. We get to see Vulture 2099 and classic Venom which was fun. The two Spidermen don’t actually get to fight each other here this time though.

It’s always fun seeing Peter and if anything you wish he could have stuck around a bit. He definitely holds up as a very solid main character and I wonder what was going on in his universe at the time. He definitely has no trouble taking down Spiderman 2099’s opponents and why would he? Peter’s got decades of combat experience up his sleeve which helps out quite a bit in fights like this. If anything the only part of the story that doesn’t make sense is how Venom gets easily taken out by 2099 in a few good hits. You can argue that he was not knocked out and just chose not to continue his pursuit but I find that pretty hard to buy. He just lost real quick since the comic was almost over but for that they probably shouldn’t have even had him appear.

In the main comics we’ve got quite a few plots going around. One of the main ones involves Alchemax. They’ve finally got a new head who turns out to be a future version of Dr Doom. He has quickly begun to reshape the image of the company. Surprisingly for the better as his methods aren’t quite as draconian as the previous leader’s methods. Doom doesn’t bother with destroying mobs or hunting Spider-Man. He’s focused on the bigger picture. In fact, he’s even offered to recruit 2099 to the force although the hero hasn’t decided yet. The offer expires after 48 hours and then things will really begin to change. Meanwhile Miguel has been promoted to one of the highest positions in the company. Now he can really help make the company a good one, but will he find himself corrupted in the process?

The new status quo has just started and there’s a whole lot they can do with this so it’ll be interesting to see how things shake out. Meanwhile we also have the debut of Venom 2099 who’s off to a good start. This guy’s definitely got a crazy design and an impressive power set. It’s fair to say that 2099 is weaker than the original Spiderman but this Venom could possibly hold his own with the original. His acidic powers are pretty great and he’s also got a solid amount of regeneration. Right now 2099 seems completely outmatched against this monster although the sound weakness is a good way to turn the tides. He better make sure he continues to play this smart though because if he messes up the timing even once then it’s all over. The volume ends with a big stinger as Miguel finds out who he is really up against.

The volume doesn’t say who it is, but my theory is that it’s actually his brother Gabriel. This is where we segway into why Miguel’s not a good character. So it turns out that Dana was with Gabriel but still decided to cheat with Miguel behind his back. While Dana also shares equally in the blame, there’s no way you can let Miguel off the hook on here. Not only was he knowingly being involved in a cheating affair but it was involving his own brother. I don’t blame Gabriel for not wanting anything to do with Miguel after that. Miguel mentions quite a bit how his family is quite fractured with his mother being an alchoholic and his father being a super corrupt business man, but Miguel is no different now. Then he rebounds with Xina afterwards or during. The timeline got a little tricky there. Either way one of them doesn’t live through this volume which will make Miguel’s decision pretty easy. It doesn’t make him a better character in the slightest though.

So that hurts the cast of heroes. Really there isn’t a hero to root for. Gabriel seems reasonable in his short comics that we see between issues but he’s not doing so well in the main ones either. If anything Miguel’s boss at Alchemax might be the best character. Miguel really doesn’t like him but the guy does his best to make sure people at the company are safe. At least he’s doing his job right? Doom is also very solid although I would still consider him to be a villain. He may be acting heroic now…but it’s Doom. He’ll show his true colors soon enough.

Miguel might be a disappointment but it doesn’t really hurt the actual comic. One thing I’ve always enjoyed about the Spider-Man comics is how there can be so many different plots moving all at once. The only other story where you tend to see that is with some of the classic X-Men comics. This also occurs in Spider-Man 2099. There is just so much happening in every issue. I always say the more the better. Why stick to one plot when you can have 5? The writing is solid here as well with a lot of interesting dialogue between the characters. The future world makes for a pretty unique backdrop as well. This future is definitely quite different from a lot of the others we’ve seen. It may be a bit on the corrupt side but it’s not nearly as crazy as some other timelines.

The art is solid. It’s got a very bold style so the panels really jump at you. The action scenes are solid and the comic as a whole is easy to read. The font is the right size and I definitely enjoyed this era of comic art. In general I’m not too hard to please in this area. So long as you’ve got striking colors and the proportions are right then I’d say you’re in pretty good shape. It’s important for a comic to have good art as well so you can just read it through.

Overall, It’s definitely fun seeing the 2099 era. During the crossover we see someone from 3999 which also looks interesting. I have a lot of questions on how the Goblin is the big force nowadays. I suppose if the heroes took him out they would have changed that world quite a bit. I already have questions for 2099 as it is like how all of the heroes got taken out of the picture. People still worship Thor and I presume he is alive somewhere in Asgard. With all of the comic events since then I doubt the 2099 timeline will ever come close to coming to pass in 616 but other Earths are fair game. The more possible futures the better because it’s fun to see how things could have been. If you’re up for a solid action/adventure title then I definitely recommend this one. The dynamic of having Miguel as the corporate leader now is bound to be fun and Venom’s definitely the biggest threat I’ve seen 2099 have to deal with.

Overall 7/10

Transformers: War for Cybertron Trilogy: Siege Review


It’s time for another Transformers show to enter the fray. This one’s more of a mini series since there are under 10 episodes but it is confirmed to be a trilogy so by the end of it this’ll be like a normal length show. It’s a take on the original Transformer battles from G1 but throwing in some extra elements. It’s like the Final Fantasy VII Remake in that a lot of things are similar but things start changing a bit by the end to the point where you’re confident that the sequels are really going to change things up. It’s definitely pretty solid and I look forward to seeing where the show goes from here.

The show starts us a little after the war has begun. The Decepticons currently have the edge in this war and the remaining Autobots are outnumbered and almost completely out of energon. If they don’t replenish soon then they will die out before the Decepticons even attack. Optimus Prime has gone for more and more risky endeavors to the point where some of his team are losing faith in him. The window for victory is closing rapidly though so Prime decides to take one last gamble to ensure their survival. Meanwhile Megatron knows he needs to squash the Autobots before they do come up with some kind of plan to take him down.

Since the show skips the actual start of the war you’re left to rely on context clues on who to root for. Naturally the Autobots are not as merciless as the Decepticons and don’t just go around blowing everyone up. That said, it does look like they would quickly fall to that level without Prime intervening all the time. We just don’t know what the actual treaty will be. The old system hardly sounds like it was that good with the Decepticons being enslaved. Of course, it looks like they’re just trying to turn the tables and do the same to the Autobots. Megatron doesn’t seem completely off the rails for most of the show though so I feel like there may be some nuance here. Regardless, there’s no way you will be rooting against the Autobots in the meantime. It’ll be up to the Decepticons to prove that their goals aren’t bad.

This show is CG like the last online title. It’s going for more of a War for Cybertron aesthetic whole the former went for a bright PS2 look. Both animation styles are solid and I remember thinking that the old show looked quite a bit better than I expected. CG can absolutely work well as long as the character models are on point and the other show handled that rather well. At the moment I would say the other show had the better animation. Still, the show looks really solid and definitely has a lot of detail. It had some really epic shots and a lot of fun fights. It’ll naturally take some time for this one to get there since we’re at the start of the war so it’s trying to go for a very dialed down approach for now. Everyone has standard power levels at the moment and the fights aren’t the main focus yet. I look forward to seeing the fighters go all out soon.

The character who is most changed from the original show is definitely Bumblebee. Here he is completely disillusioned with the war and does what he can to survive. He scouts out energon and gives it to the highest bidder. It’s an interesting way to keep him as a scout, he just isn’t an Autobot this time around. You sort of know who he will join in the end but I like the idea of making him a wildcard in the beginning. The Autobots are definitely pretty persistent in trying to recruit him though. They certainly have some good points here such as the fact that you can’t just avoid the war forever. The whole planet is involved and at some point you will either join a side or get taken out as a casualty in the end. Not choosing is a choice in itself.

Optimus Prime is a solid Autobot leader as always. He seems a little weaker than Megatron here but that makes sense since he is new to combat while Megatron grew up as a gladiator. It always made sense that Megatron should be stronger initially even if Optimus Prime ends up catching up to him at the end. Prime’s leadership skills also aren’t at the point where they would be later on. He makes a lot of tactical mistakes and continues to push for riskier and riskier plans. If the Decepticons didn’t have the aim of a Storm Trooper his group would have been doomed many times over during the opening episodes. Honestly if the Decepticons played this a little better the war should have been over. There is only so much you can do when you’re out of energon and that’s the status of the Autobots. You may as well go with one last all out assault instead of dragging it out at that point.

Of course we do have some wild cards in the show which help things out. One pretty interesting change here is how the show introduced Soundblaster. You may remember him as Soundwave’s super form in the G1 show but why would he have a super form already? Well, the show takes a different approach and it works out pretty well. Soundblaster is pretty interesting and I’d like to see more of him. The show does a nice job of building the environment in Cybertron so there are already a lot of characters to root for here with different personalities. Not everyone will be a winner of course but it does help you remember them.

For example, this is probably Elita’s biggest role in the series. Surprisingly she doesn’t end up as one of the more supportive characters here. She disagrees with Prime on a whole lot. To an extent this is fair since I agreed with her sentiments for a while. However, once the plan is underway at that point you just have to do your best to make it work. It’s not like you can turn back halfway yet she was still giving Prime a really hard time about everything. I would have liked to have seen her get on board with the plan for the second half. It would have made a nice difference to her character. Then you have Ratchet who definitely isn’t a big fan of the Autobots and feels like this war is a waste. Still, in the end he helps the heroes out. As a medic he prioritizes saving lives above all else so he’s a good ally to have around. He doesn’t forget about the rules of war and makes sure not to cross them.

The characters here all have their own plots which is good. Then you’ve got the Decepticons. I think just about anyone will predict that Starscream will be having a pretty big role coming up. The guy always has a lot of ambition and nothing slows him down. Jetfire really doesn’t help his case much though. He could have explained his side a little better. I don’t think it would have ultimately made much of a difference to be honest since the Decepticons were gradually growing darker and darker but at least it would have helped him out. I also like to think he could have taken out just about all of his opponents in his main fight if he started fighting a little sooner. Jetfire’s a fun character even if he ca be a bit naive so I’d like to see him more.

Soundwave and Shockwave get solid roles as well. Shockwave is the guy who really helps bring Megatron to the dark side. He’s that classic bad influence who keeps suggesting tempting ideas until they eventually get to the guy. He’s a large part of why Megatron ultimately started disregarding the ideals that kept him close to being less of an evil mastermind and just someone who wanted to help. Then you have Soundwave who is a very loyal officer and one that Megatron can count on. The fact of the matter is that the Decepticons have more key players than the Autobots so it’s easy to see why they were winning the war. This side is just very stacked. Then you’ve got Megatron himself. I’ve already talked a bit about him so I’ll keep it brief, but he’s a great villain as always. The slow descent from being a reasonable villain to going more off the rails is always pretty interesting.

From his point of view you can also see why Prime would feel like a villain. Megatron just broke free from society and now Prime is going to blow up the planet? Prime knows that taking the core will likely blow up the planet but sees this as necessary over losing the war. It’s a very drastic step and one you don’t usually see from the heroes. It really underscores that this is a war and both sides are incredibly desperate. They’re willing to make sacrifices in order to win. I imagine in part 2 there is definitely not going to be any mercy or quarter given from the Decepticons. The time for talking is over.

It was already over to an extent though which is why Ultra Magnus was a little annoying here as always. Walking over to the villains to talk never works out well. Naturally they can’t be trusted and will end up doing whatever they want now that you are effectively a glorified hostage. Even if Magnus doesn’t mind risking his life, what he doesn’t understand is that he’s risking everyone else’s lives as well. Magnus does a good job of handling the situation once he’s in there but he should not have gone in the first place. It was just a bad decision through and through.

At the end of the day Transformers just makes for a very interesting show. We’ve already had plenty of shows about them on Earth with the humans so it’s also nice to just have a title where it’s the robots. The writing is absolutely on point and you could definitely have the robots continue to fight for a long time on this planet. Of course Part 2 looks like it’ll change that, I doubt there will be any humans if they do wind up on Earth but if it turns out they arrived in present day that would certainly be a huge twist. I doubt it would be well received, but it would certainly be a twist.

Overall, This was a solid start to the War for Cybertron series. It starts out fast and keeps the pacing up throughout the whole season. There’s never any down time in the action and that makes sense. Part of the point of small seasons like this is that they can be very focused with tight pacing through and through. The Transformers franchise has always delivered with a lot of solid shows and this one will certainly be no different. I’m looking forward to seeing which characters are thrown in for part 2. Personally it would be nice to see Rodimus show up a bit more but as he got a big role in the last CGI title I suppose they may want to give him a break. That’s fair, but it would still be cool of course. If you like Transformers or just enjoy a tense action series then this is a good one for you to check out.

Overall 7/10

Need For Speed Undercover Review


Looks like the Need for Speed marathon is finally at an end. I’ll play through the next one at some point but at least for right now this will be it. Undercover is definitely a very solid installment in the series though. Not only does it have a lot of content to go through but it also takes us back to the more plot driven direction of the earlier games. It could stand to have more of a focused story but even just having boss battles is a big improvement over the last few. It’s just hard to top that and I wonder what they’ll do for an encore.

The game starts with the main character being tasked with the assignment of going undercover in order to take down a bunch of renegade racers. Gangs are popping up everywhere and you have to stay undercover until you find the big boss. The tricky thing is that you start to sympathize with some of these racers who are just trying their best to live and survive in what is considered a pretty frightening world. Is there any way that the hero can let them off easy? He’ll have to also avoid attracting too much attention since some characters already think that he’s probably compromised. It sure is difficult to keep getting these guys arrested while the lead is somehow safe.

I feel like the villains should have known something was up the instant we busted an entire gang, leaving the main character as the only guy left. At this point we joined another gang and did the same thing but really? That’s super suspicious. The main character doesn’t get to appear all that much and even gets censored during the quick cutscenes with the cops so we don’t see him all that clearly. I suppose he seems like a nice enough guy but also a very gullible one who is easy to manipulate. His driving skills are second to none though and the villains learn that the hard way. The ending has a lot of things happening so you’ll need to pay attention to that.

Unfortunately the sound mixing wasn’t very good. The gameplay and music while in the race are much louder than the actual cutscenes. What this means is that you’ll be playing normally when suddenly a cutscene occurs and you need to raise the volume. If you don’t then what ends up happening is you won’t be able to hear what’s going on quite as well. I don’t really get how something like this would make it past the play testing since it seems like a quick fix. Beyond that, it has the usual EA soundtrack. There are a lot of songs here and they’re all pretty fast paced so I’d say that you’re bound to find at least a few that you’ll like. I’d be surprised if you didn’t. The ending song is definitely a pretty intense one and ends as if this was a theatrical movie. Pretty epic if you ask me.

Then you’ve got the graphics which are solid as always. EA has never disappointed in this area and I wouldn’t expect them to start now. The cars look excellent and so driving through the city is a lot of fun. It’s all or mostly all in the daytime though so surprisingly we’re still not getting a lot of night levels. I know those can be risky since it can be hard to get the night look while not getting too dark but I think they can pull it off. Regardless, the hub world is quite huge and the fact that you can drive around the whole thing and pick up missions is a blast if you ask me. The cutscenes also look really good like the big boss battle at the end where the car jumps off the road. It helps really get you into the swing of things.

The gameplay is easy enough to describe. It’s the same 3D racing that you’re used to and is as fun as always. Using your nitro to get away is nice or quickly spinning a 180 and zooming away as the other racers get confused is just as satisfying. You really can’t go wrong with the gameplay here. There are no bonus competitions like drifting or any of that this time. It’s all about racing and I wouldn’t have it any other way. This makes the most sense in context after all. You will get new cars as you go through the game and can upgrade them but the process has been very simplified compared to how it was in other titles. I think this game has pretty much nailed down the formula so they should really stick to this going forward. You still need to take a look at your car every now and again but not constantly. Aside from free roam you can also use the GPS to jump straight into a race. You can tell which events are story ones because the icon will be wrapped in a circle which looks very fancy.

If you complete a level very quickly you will have “dominated” it which allows you to permanently increase a stat. You don’t get to choose which one but they certainly add up. I recommend going for the dominate as much as possible because the stats and discounts add up very quickly. Without them I imagine that this would be considerably more difficult. The main game’s campaign took me a little over 10 hours so when you add up all the extra events that should probably take you to around 14-15 hours. Pretty good deal for the game if you ask me. You certainly won’t be wanting for content by the time you’re done with all of this. Undercover is really the complete package for a Need for Speed title.

Overall, I’ll definitely miss Undercover. It’s definitely the most complete game in the series I’ve played since Underground. If you like racing around the city and enjoy Free Roam then this is definitely the game for you. It’ll remind you of Driver with the added danger of having to run from the cops. The cop chases here can definitely be very intense. There’s not a whole lot you can do about the hellicopters and their vans really smash your car out of the way. The game runs well and the graphics are sharp. I only encountered one glitch where I seemingly won a level too quickly which was odd so it didn’t count. It seems like that’s not something you would typically need to worry about though so I wouldn’t sweat it. Could be a while, but we’ll see where the series goes from here.

Overall 7/10