The Immortal Review


It’s time to take a look at a recent game Nintendo added to the NES catalogue. I definitely was not familiar with this one before starting it but I’m always up for giving each game its fair share. Unfortunately I can’t say that this one is particularly good. It’s a title with so many gotcha traps that you don’t spend much time actually progressing through the game. Everything in the title is meant to take you out of the picture and while that is pretty fun for how creative it is, it does’t really let you play the game.

You wake up in a dark room with a note from your master explaining that he was bumped off and you have to stop some sorcerer or something. The mystery is that the letter was addressed to someone else, not you. Still, these are the answers you were looking for so you leave the room and head into the rest of the castle which is filled to the brim with traps. Everything in this castle is made for the sole purpose of blowing you to smithereens. Seriously, you can die with every step. Sometimes by walking you’ll trigger a sword that shoots up from the ground and stabs you to death. Other times there’s a trap door or even a random monster in the ground trying to eat you. You’ll be lucky to make it more than a few steps before death sometimes.

Then you’ve got flying energy balls that follow you to the end of your days. I couldn’t find any way to get rid of them and they are much faster than you are. Trying to stay out of their way is virtually impossible so you’ll keep dying. Then you have spears being thrown at you and also shurikens that home in on your general direction. Finally we can’t forget the minions wandering around who will challenge you to a fight. The gameplay style here is very unique. Most of the game is an overhead platformer as you run from room to room trying your best to stay one step ahead of the rest. In combat it turns into more of a guessing game. Both of you have swords and the idea is to take the other one out of the picture. You can stab straight or to the side. Additionally you can dodge to the side as well. Watch out because the opponent can do the same thing. The whole match gets very tactical or you can strike first and wing it. If you keep slashing sideways at full speed then you will always deal more damage than the enemy can. Keep it up and you’ll win the battle although it’ll cost you considerable damage.

There are also a lot of puzzles in the game which is naturally not really my thing as you know. You are given various items as enemies drop them and some have special uses. For example, you can light up a candle which opens up the passageway to the next floor. Enter carefully as if you fall into the hole instead of through the ladder then you instantly die. Also, don’t read the scrolls you pick up since they blow you up which takes out another life. There are also jello monsters running around which absorb you resulting in another instant death. The game really throws everything at you here with no time to catch your breath. In a way it is quite admirable I suppose as the game keeps on showing you that this is all quite serious business.

Fortunately these deaths don’t all take you back to the beginning. The game seems to save after every major floor. I only made it to floor 2 so I don’t know if it stays that way for the whole game. You seem to have 3 lives so if you die once you respawn in the same room. Lose all of your lives and then you respawn back at the beginning of the floor instead which is quite the difference. I’m glad that the game doesn’t set you all the way but it’s a small comfort. You’re just not given enough time to actually play the game and that’s a problem if you ask me. It kind of defeats the whole purpose of trying to explore this dungeon.

The graphics are pretty old and haven’t aged as well as some of the other games. There’s not a whole lot of detail here. While the game doesn’t look all that good, I think it deserves some credit for building such an elaborate level. That is something which is quite a bit less common than you would expect. Usually the NES games wouldn’t have a whole lot of areas to explore just due to the nature of the system. It would have to focus everything into the gameplay while also staying within the disc’s size limit. Once you’re able to get past that then you can worry about everything else.

Overall, The Immortal is definitely not a game that has a timeless feel about it. It’s not a particularly fun game and its only gimmick of constant death is not one that lends itself well to playing over and over again. You’ll have a hard time just beating this game through once to be honest with how many obstacles it puts in your way. Good luck is all I’d say to that because the game is absolutely going to make you work for it. I’m hoping Nintendo continues to add more NES and SNES games though. They’ve really helped me play a lot of titles that I absolutely wouldn’t have checked out otherwise.

Overall 3/10

Natsume Championship Wrestling Review


It’s time to look at another wrestling game. I played one on the NES so it was finally time to try the SNES version. Unfortunately I definitely would not say that this game was very good. In fact, I thought it was fairly bad and has not aged well at all. There are a lot of little choppy animations thrown in and parts of the game where you have to watch what’s basically a small cutscenes. There are just too many breaks in the action and that ultimately ends up hurting the experience quite a bit.

There’s no story mode so right off the bat you can just jump into some exhibitions or the tournament mode where you fight off everyone at once. Definitely a pretty reasonable structure for a fighting game but then you need the gameplay to be on point and this one was not. You have 3 basic moves when you start to fight, you can punch, kick, or go for a grab. You can also try running blows but they are unlikely to land even when the computer is on easy mode. When you throw an opponent to the ground you can follow up by kicking them where it hurts, getting them into a submission, or picking them up to get a free hit in.

My favorite option was the free hit because it seems like a no brainer to me. You get the free hit and then knock him down to repeat the cycle again. It can be tough to time the first punch though so that you are in a position to grab again after that. It’s not quite as easy as it sounds after all. The annoying part is when you go face to face with an opponent and they grab you. There’s basically nothing you can do about it and I tried many different options. I would rewind and take just about any action but it wouldn’t matter. Once the opponent wants to grab you they won’t stop until they do. It triggers a cutscene of sorts where they make you run back and then forward into their punch. They then follow it up with all of the counters I described above.

Eventually they will try to pin you. With good button mashing you can break free almost every time but it’s still annoying to have to keep doing this over and over again every round. Then when you pin them they also break free so each match drags on for an incredible amount of time. You spend more time messing around on the ground then you do actually fighting and that just feels like a mistake to me. It takes away from the entire point of wrestling doesn’t it? I want to actually be interacting with the game. The problem is that while you’re on the ground and they jump on you there’s nothing you can do for a little while. Dead time like that doesn’t work in game format.

At least the graphics are okay I guess. They’re clear enough. The game is very down to Earth so it’s not like they’re going to be able to show a whole lot anyway. What we do get works well enough I suppose. The soundtrack is pretty much nonexistent though. It’s to be expected as Wrestling isn’t about the music anyway but I still would have liked to have had a few good themes. I think it would have been a good idea. Anything to give this game a bit more life. As it stands there isn’t much in the way of replay value aside from fighting more people in wrestling matches I guess.

Overall, Natsume Championship Wrestling just isn’t fun. At the end of the day that’s one of the last things you want to hear about a game. When you pop a title in to play a few rounds you’re expecting to have a fun time and to be entertained. This game just doesn’t let you do that and I would sooner go back to the NES version which was at least a bit more fast paced. I don’t really buy wrestling games in general but I’m confident that the Gamecube ones would have better gameplay. Just call it a gut feeling but I think it definitely is a reasonable assumption.

Overall 3/10

Super Metroid Review


It’s time to take a look at the next Metroid title. It feels good to have finally knocked all of these titles out of the way. I was not a big fan of the first two titles in the series that’s for sure. This third one is considerably better than the first two. It’s still not good enough where I would have been a big fan of the series back in the day but the improvements are quite massive so you can tell that a lot of effort was put into this one. My main issues with the first two games were definitively resolved here.

The game starts off with your ship crashing which was pretty intense. You now have to travel the planet and slay all of the big monsters in order to find the Metroid that you saved from game 2. I like the idea that there is some real continuity here and you also have an opening skirmish with Ridley as he kidnaps the Metroid. The stakes are high and it’s also personal now. Fortunately Samus is ready for the adventure and as soon as she grabs all of the scattered power ups in the world then she will really be ready to take the fight to the dragon.

Here’s the biggest improvement that Super Metroid made, we finally have a true map system! You add to the map as you walk around and if you find the map station in the world then you will unlock the whole area at once. It really makes a world of difference to actually know where you are instead of guessing. You are still responsible for finding all of the secret passages on your own of course but since you have something to go on that makes it a lot easier. When you had to blindly guess you could be stuck for hours just wandering the dark caverns. I couldn’t ask for much more out of a map system than what we have here. Mind you, the game is still pretty tricky with how it hides power ups and such though. You’ll still have to go through a lot of trial and error here so don’t expect to beat the game very quickly.

It took me around 8 hours so even though the speed runners tend to beat this very quickly, I wouldn’t expect to complete the game much quicker than that on your first shot. The gameplay is that of a 2D platformer. You can run, jump, and shoot as you go through the levels. You will also obtain more and more skills are you go through the game like bombs while rolling, missiles, and even x ray vision. They help a lot in the platforming efforts. It seems like the x ray vision is the only one that’s not mandatory but you absolutely need the bombs and missiles if you want to clear the game.

One nice thing about the setup is that it does feel very satisfying when you finally get the next power up. You’ve suddenly opened up a whole new range of possibilities for yourself which is always good. It may not be fun to be stuck for a while but it’s a whole lot more enjoyable than the last few games where it would feel purely annoying. I think a good deal of this is due to 3 main factors even aside from the map. The first is that we have more of a real story here. I’m not going to say that the first two games didn’t have a basic plot, but this one has more of a narrative. You have to save the baby Metroid you rescued in the second game. Right away that makes the stakes much more personal than in the first two games so you’re willing to do what you have to in order to win.

Next, the graphics are worlds improved from the last two games. This really wouldn’t look bad on the N64. The graphics are quite solid for sprites. They’re very bright and there’s a lot of details in everything that’s going on. I was pretty impressed at least. Finally, you’ve got the soundtrack as well. A lot of the themes in this game would go on to become quite iconic. The game starts you off with some pretty ominous music and it just keeps on going as you go through the film. It really makes this feel like a very legitimate Metroid experience and one that is not dated. There may not really be any replay value after beating the game but the campaign is long enough where that’s not a problem.

The gameplay is smooth and the technicals are on point. The only thing keeping this game from being higher is that there is a lot of backtracking and it can get dull after a while. If you don’t know where to go next then you have to explore the darker parts of the map. Pick the wrong one and it could take 15-20 minutes to get back to where you were and try another route. I would have liked some kind of fast travel option in this game. I think that would have been a fantastic quality of life upgrade that would have made the game a lot more fun. Make it like Breath of the Wild where you can only go to places you have been. It stays fair while also keeping you engaged the whole time.

Overall, Super Metroid is definitely a big improvement and I would call it the first quite solid Metroid game. The series would only go on to bigger and better things from here like Zero Mission and Fusion. It’s been a very long time since we had a Metroid platformer so I’d be up for that returning at some point. I feel like this franchise has a ton of untapped potential and it shows. Even in Super Smash we still only have 3 reps from the series despite it being about as old as the Legend of Zelda and Mario. What we need is a big budget Metroid game that introduces a lot of new characters. I’ll definitely be there ready and waiting for when that day finally does come.

Overall 6/10

Sorcerous Stabber Orphen (2020) Review


It’s time to look at the 2020 remake of the classic Orphen story. This one takes a far different approach than the last one though which was pretty interesting. Azalie plays a much bigger role here which I was happy to see. It definitely ended up completely surpassing the original series. This one is a blast and a half from start to finish with excellent animation and story beats. If you want a solid action anime to check out then this is definitely the one that you will want to have at the ready.

The show starts by introducing us to Orphen. He used to be a member of the Tower of Fang but left to pursue Azalie since he disagreed with the Tower’s approach. Most of this is cloaked in mystery and explained as the story goes on so I’ll leave it there. He’s now a renegade mage trying to make ends meet until he can find her. He takes on an apprentice named Majic who really wants to be a great mage but Orphen doesn’t take him too seriously. A rich girl named Cleao also ends up joining the party so now this trio have to try not to hold Orphen back as they tag along. Orphen will have to go up against assassins, the Tower of Fang, and of course Azalie. Are his skills as a stabber and inheritor of the Razor’s Edge going to be enough for this?

The show starts off quite fast paced and it has to in order to cover all of this in only 13 episodes. The show does a great job of making you feel like a lot is happening. We get to see Orphen in a lot of different fights and scenarios. I’d say that the first arc of the series is naturally finding Azalie and then the second half is sort of about finding her again. We get mini arcs throughout of course so there’s always more than one plot going on. For example, one plot has the heroes head to an isolated village of people who can’t stand sorcerers. Naturally they aren’t too happy to see Orphen and pals so the heroes have to end up fighting them off.

Another mini arc and my personal favorite in the series is when a fake Orphen appears and stars murdering Tower of Fang members. Naturally this puts Orphen in a bad light especially as this clone looks like how Orphen was back when he was a member. Orphen has to try and take this guy out but the problem is that the Fake Orphen appears to be as powerful as Orphen was at his peak. Unfortunately the Orphen, he has actually grown weaker over the years because he is not able to actively train like he used to and so his skills have naturally deteriorated. It’s a pretty intense arc for sure.

Finally the last arc involves some more assassins. These guys want a book that the Tower of Fang currently possesses and they will do whatever they have to in order to get it. Once they start targeting Orphen’s friends he takes it personally and decides to remove them. He is a stabber after all and isn’t opposed to destroying his enemies when necessary. They went after Cleao and Leticia (Tish) so at this point Orphen needs to make sure they don’t go after anyone else.

The season ends with a nice cliffhanger setting up the next season pretty well. Once again Orphen and the gang are going to be heading to a place that isn’t exactly known for being nice for mages. Should make for a pretty tense second season. We already know Azalie can protect herself so the question is if Orphen’s up to the task. He never backs down from a challenge so I expect he will do just fine here. He’s ready for whatever they throw at him and is pretty good at using underhanded tactics in a fight to make up the power gap as well. He’s not the kind of guy who will just give up.

All of this is to say that Orphen is a pretty great main character. He has confidence and ability, two traits that you absolutely need to have.
His fight against the Fake Orphen is a good example of that. He was completely outmatched in terms of physical and magical ability so he had to win with his pure intelligence. Otherwise he had no real shot to pull this off. Same as when he fought with Azalie. He knew that he couldn’t take her down in a fair fight so he had to have some good equipment at the ready. It’s not really uncommon in this series for Orphen to be outmatched so it’s good that he’s so cunning. He is the inheritor to the Razor’s Edge which the show loves to bring up every episode and used to be the strongest but he no longer holds that title. Even so, I feel like he is second only to Azalie in terms of ability from Tower of Fang members. I wouldn’t be surprised if people outside of the tower would be able to take him on though. He didn’t exactly do well against the Elder Dragon.

Then we have the main heroine Cleao who is a fun character. She may not be much of a fighter but she’s a good morale booster and is always here to raise everyone’s spirits. She also has her pet dragon Lucky who can fight really well. At least this gives her something in the way of defense and she can land a surprise blow when needed. She definitely will always try to contribute when needed. Her role isn’t huge and it doesn’t look like she will ever be going into more of a full combat role but as it stands she does add to the dynamic.

Unfortunately Orphen’s other partner Majic is not nearly as good. He’s just around to hold the team back. He’s the hapless trainee whose abilities aren’t improving at nearly the rate he was hoping for. Usually that could be an inspirational character as you root for his success but he ruined that in his first appearance when he betrays Cleao’s confidence and only stops because he is caught. His character never recovered from this peeping incident and for the rest of the series I was rooting against him. Clearly Majic doesn’t have the discipline needed to improve his magical abilities.

You’ve also got the pair of comic relief characters Volcan and Dortin who follow the heroes around. Their roles have been greatly reduced compared to the original show though. They show up a few times as they sell out Orphen over and over again but that’s about it. They’re pretty fun though and it’s a comic relief kind of style that has aged pretty well. I dare say that it’s about as funny now as it ever was. Keeping it in short doses is probably a good thing though so we can really focus on the actual plot going on.

Azalie was always a great character in the original show and the same is true here. She makes for a very good wild card. I would certainly not call her a hero but as a loner she doesn’t mind helping the heroes out once in a while. Her abilities are still formidable and she only loses one fight in the series due to a good magical item. Otherwise she looked pretty much invincible. She definitely enjoys being quite mischievous and pranking Orphan all the time. It makes for a very fun dynamic and she really is the heard of the series. The whole thing revolves around her so much that you couldn’t have the show without her.

Then we have Childman who is a pretty interesting character. He certainly looks after Azalie like how Orphan does although in his own way. He doesn’t have a huge role in the series but gets a lot of respect in his own right. He’s certainly a powerful opponent and a pretty reasonable guy in general. At least he’s someone that you can count on when the going gets tough and that’s always important. We’ve also got Leticia who’s another high ranking member of the group. Her abilities are fairly decent although I wouldn’t say I was too impressed. Her first big fight doesn’t really go all that well. In a fair fight I’d take her over most of the opponents though. When you’re outnumbered it’s hard to really do much.

The other members of the Tower of Fang like Heartia or Forte are around but don’t do quite as much. The final character I’d single out here is the Fake Orphen who really steals the show. Naturally there’s a twist about his true identity. His episodes were really the peak of the series with how fantastic they were. This guy would really keep you on your toes the whole time and I loved his absolute confidence. He’s definitely one of the strongest characters in the series without a doubt. Unfortunately he will likely never appear again so you will need to have enjoyed these scenes as much as possible.

As mentioned, the animation is quite solid here. It’s definitely bright with a lot of good color contrasts. The energy fights are good and the same goes for the hand to hand choreography which is quite impressive. I think this goes a long way into helping shape the series into the great title it is. When you’re following a show that just looks really good in addition to its good writing and solid soundtrack then you’ve got a solid combo. The soundtrack may not be an all star or anything like that but I thought it sounded really good for the scenes that were there. You’ll hear the themes a lot over the course of the series. The opening theme is also pretty catchy for sure.

Another thing that separates this show from the average title is that it was even able to make the flashback scenes interesting. In most shows I definitely don’t look forward to flashbacks at best and normally I dread them. It’s the perfect way to absolutely destroy a show’s pacing and give us extra info we didn’t need to know. 9 times out of 10 we don’t need a sob story for the characters. Fortunately the flashbacks are actually pretty interesting this time though. I think they could even make a whole show about Orphen’s days at the academy. It’s always rare to see a main character who was stronger as a child than when he was grown up. The idea that he had to fight while always holding back at the Tower was a pretty interesting one that they could run with. The writing here is just exceptional and it’s why the show is so much fun and so interesting throughout.

Overall, Orphen is definitely a great anime. As a reboot it’s very easy for anyone to just pick up and watch as well. You don’t need to go back to the old shows and can just start here. The animation is very smooth and the writing is on point. The show really has no weaknesses and had no bad episodes. It just does a superb job of showing what you can do in 13 episodes. It set a high bar for the next season but I look forward to seeing what other adventures we get. This was definitely one of the more fun self contained shows I’ve seen in quite a bit. It really took all of the strengths of the first show and expanded on them.

Overall 8/10

Prétear Review


It’s time to look at a magical girl anime from the not so distant past. I haven’t seen a whole lot of titles from the genre but they tend to be pretty solid. This one’s no exception and makes for a good adventure. It’s not really trying to do anything particularly special and just tries to hit all the usual beats for what you would expect. So that means the show just has to execute well and I’d say that Pretear manages to do this. The show really ends before you know it and we get our good share of fight scenes.

The show starts off by introducing us to the Leafe Knights. They protect the world from demons and such that seek to suck the life out of the world. They operate in secret but have slowly been losing ground to the enemy. What they need is to find the legendary Pretear who is a teenage girl living somewhere on Earth. That leads us to Himeno whose father recently married into a rich family so now she has two step sisters and a step mom to get along with. Himeno really does her best to fit in but unfortunately her new family is not very receptive to her at all. Himeno never allows herself to get down about it though. One day a monster attacks and the Leafe Knights confirm that Himeno is their champion.

Himeno is a little reluctant to join at first but after getting insulted by Hayate she decides to become the Pretear. The only issue is that transforming is a little more awkward here as she has to merge with one of the guys to actually use her powers. Effectively which guy she merges with determines what element her abilities are. From there on she is tasked with destroying monsters as they appear but is there more to this than they are telling her? The Leafe Knights appear to be keeping quite a lot of secrets so this won’t be an easy journey for Himeno.

As the show is only 13 episodes it has to move at a pretty steady pace. While it doesn’t take a real dark turn the way Madoka did, we do get a pretty serious plot for the second half of the show that I thought was handled really well. We are introduced to the Princess of Disaster Fenrir. She is a very imposing villain and gave us a real threat. Her design was sharp and I liked her raw power output as well. I do think the series tries to go a little too hard for the emotional beats with her. It’s a little hard to buy into her backstory because she takes the whole thing way too hard. She is also quick on the rebound as well. Fenrir is at her best when she is just being an evil mastermind and messing with everyone. Her debut appearance in particular was really solid as she completely dismantled the team. I dare say that Fenrir did a lot in making the show’s plot pretty interesting.

Pretear is a very focused show which I appreciate. The episodes all tie into each other and something is always happening. There were no episodes that I would consider to be pointless/filler which is good since the title is so short. There is one character that I would consider to be pointless though and that is Yayoi. She’s supposed to be Himeno’s best friend from school but she rarely appears. When she does appear it’s just to talk about crazy ramblings and she really adds nothing to the story. Cutting her out entirely would have been fantastic because her scenes drag on and have no purpose. If you’re not enhancing the story then that’s just a bad thing.

Lets talk about the main character though. Himeno is pretty great. I like her enthusiasm throughout the show. She takes things in stride a lot better than most heroines. I would actually put her above Ichigo (Mew Mew Power), Sailor Moon (From…Sailor Moon), and Sakura (Cardcaptors) because of how resolute Himeno is. She just jumps into action and also proactively tries to get stronger. How many other leads do you see actually training between missions? I can’t think of a single time I saw the others actually training their abilities although it’s possible I’m not recalling their scenes. The point is that Himeno has a pretty tough living situation with characters actively trying to sabotage her and she never takes it personally. She has to put up with quite a lot but always ends up being the bigger person. Gradually this gets through to her new family and then they end up getting alone.

Himeno has some reservations about merging with the others but I don’t blame her there. Actually having to merge with someone doesn’t seem like an easy decision. Additionally it does lead to the show’s only real weak point in that the merging scenes are a bit fanservicey. More so than the other magical girl shows I’d say. It’s nothing too crazy but since she transforms in every episode with the same recycled animation it still does appear quite a bit. A good transformation scene shouldn’t need any fanservice. Just go for full silhouette and you’ll be okay.

Mayune is one of Himeno’s sisters and loves playing tricks on her. Most of the time they’re fairly harmless of course and Himeno dodges them all but that does mean Himeno always has to be on her guard. That’s got to be exhausting after a while. Mawata is the other sister and gets a much larger role. She has had a difficult time of it because she has always had to be the mature and sensible member of the family but that’s a lot of pressure to put on someone. She’s naturally very quiet as well so the others don’t really reach out to see how she’s doing. Having this be a main plot in the show was good because we get a satisfying conclusion to it all. Ultimately Mawata doesn’t look great for parts of this but she has a much better excuse than other characters. Overall I thought she left more of an impression compared to most of the cast and she was solid. Definitely a character you can sympathize with.

Kaoru is Himeno’s father and he’s very annoying. For starters he doesn’t notice everyone picking on Himeno at all. He’s played completely for comic relief and is also oblivious to everyone’s insults. It’s great that he’s so in love with Natsue of course but I would have liked him to have been portrayed a little better. He should at least be aware of some of the things going on right? At the end he gets serious but it’s way too late. Meanwhile Natsue seems reasonable. I thought she was going to be portrayed as the extreme step mom but for the most part she’s amiable to Himeno. She may be slightly biased towards the others but it never gets too crazy. She also seems to think Kaoru goes a little too far at times but tries not to let it show.

Hayate is the main Leafe Knight so he gets a huge role. You probably know where his plot is headed the instant the show starts. He has a fun design and is definitely the “toughest” member of the group with how he acts. He’s always got a burn at the ready and doesn’t play nice like the others. In general the Knights are pretty weak without having a Pretear to merge with but at least he puts up a better fight than the others. I thought he worked pretty well. Meanwhile you have Sasami who is the quiet Knight but ends up being the worst one. He just can’t control himself very well and loses sight of what’s the right thing to do. He’s the kind of guy who lets romance end up ruining his life as he throws his morals away for a quick chance. I’ll give the show props for playing the second half straight though. Sasami completely goes in his direction. There’s no way I could forget that so he was one of the worst here but it was unexpected.

The show did a good job of throwing some twists and turns at you. For example there’s one character who is around quite a lot but in a very low key way so when a twist happens you’re pretty impressed. Sasami gets a plotline like that which is handled really well. It also gave Pretear an extra layer compared to what you would have expected and enhances the story quite well. It makes the show more memorable and when you throw in the action scenes you’ve got a solid show. It’s able to shift genres and get quite serious when needed as well.

After the main two Leafe Knights, the rest don’t have a whole lot to do. If anything the show probably had too many of them because the rest never get to do a whole lot. They show up and get their transformation episodes but otherwise they’re mainly around to get wrecked. I think the reason they are here is so we could have a whole team. I wouldn’t say any of them are bad characters though. I didn’t particularly like them much but as far as supporting characters go they served their purpose of being around for moral support. Mr. Tanaka on the other hand is more like Yoyoi in that he could have been cut out. His job in the series is to be the but of everyone’s jokes and to constantly get wrecked by everyone. The show didn’t need him as a comic relief character.

The show’s humor could get a little repetitive in that sense. There’s one running gag where Mayune constantly tries to seduce every guy she meets and this results in the exact same scenes over and over. Once or twice is fine I guess but it happens at least 3 times if not more. I feel like low key this was to save on budget but I dunno. The animation is good I’d say. It’s nothing particularly spectacular or anything but it’s not bad. It’s smooth enough where you can enjoy the fight scenes and the character designs. There’s one scene that is animated a bit oddly as Hayate tries to find Himeno though. We get a scene where he seemingly sees her and isn’t able to save her from a car in time but then later on it seems like that was a red herring and he never saw her. The whole thing was odd but that’s probably more of a directing thing than an animation error. So it’s not anything special but it works well enough.

The soundtrack isn’t too memorable but there was one theme I really liked. I guess I’d call it the danger theme or the Leafe Knight theme since it appears in one of the very first scenes in episode 1. Sadly after that it doesn’t appear much at all but it was good. It started the series off on a high note and let you know that things were getting serious right away. The villains may not have great designs but it quickly let you know that the aliens were ready to invade the planet. Fenrir may be the only big villain but she’s the only one we really need because of how powerful she is. The heroes aren’t ready to deal with someone like her.

Outside of the humor gag that didn’t work, the show’s writing and humor are solid overall. I like the banter with Hayate and Himeno. He definitely feels like a throwback to the classic Shojo hero who would always be rather standoffish with the main character. He insults her quite a lot but they still manage to grow fairly close. Now you knew this was coming but the romance isn’t particularly great though. Himeno seems confused on who she likes for a bit and there are a lot of rebounds happening here. I think you could cut out all of the romance to be sure but it could have been a lot worse. At least the tight script helps to make things work out here.

Overall, Pretear is definitely a really solid magical girl show. I haven’t seen too many in this genre so it was fun to jump on board. It develops the characters pretty quickly and gives us some nice writing and banter as well. The story is very direct and there are actually some twists and turns to keep you interested. If you’re looking for a fun little show to check out then this is definitely a good one to keep an eye on. That’s one thing that is always a lot of fun about shows that are only 12-13 episodes long. It’s easy to jump into them and more often than not the pacing is going to be fantastic because of how fast the plot has to move. Not every show has to be the next big all star and as long as you have solid fundamentals you’ll end up being a good adventure. That’s exactly how Pretear rolls.

Overall 7/10

Scary Movie (1991) Review


It’s time to look at a horror film from a while back. This one isn’t very well known and for good reason. It’s pretty terrible from the jump and never gets any better. There are more fake outs than jump scares in this film and the setting is just an excuse to be as violent as possible. There’s barely even a plot for most of the film as it’s just the main character wandering into every possible exhibit as he scares himself more and more with each passing exhibit.

Warren is the main character here and he’s the only one who really matters. So it’s Halloween and everyone in town is getting excited to enter the haunted house. It’s apparently a big attraction every year that is really popular with just about everyone. Effectively you have to go to this place if you think of yourself as a cool guy. Nobody wants to miss out and with peer pressure that means Warren has to go as well. His “friends” are quick to mess with him constantly. He is pretty susceptible to peer pressure in all its forms and the characters have no trouble getting him to do stuff like smoking. Well, he is now in the haunted house but worries that the escaped criminal is in the house with them. (We learn earlier in the film that he has escaped custody. Warren must now find a way out of the house before he is taken out of the picture permanently.

One of the main points of the plot is deciding if Warren is right or if he is blowing things completely out of proportion. In defense of the film, it does a reasonable job of letting you come to your own conclusions. That’s about the only positive I can think of here. As I mentioned, the film has a ton of fake jump scares. They’re all pretty graphic due to the nature of the film though. This is a pretty older aiming haunted house so there’s blood gushing everywhere and a ton of crazy visuals. It’s one of those things were if all of this was real this would be an easy R. It gets a pass I suppose in part because it’s so old and all but also because of it’s all fake.

There are actually haunted houses like this though. I remember one that was on the outskirts of the city or NJ if I remember correctly that was supposed to be incredibly intense. You have to be over 21 and sign some kind of waiver before you go in. Then you get to see a lot of terrible imagery that’s basically satanic and even get in on the action. It’s effectively a way to legally act like a criminal and those kinds of haunted houses have never piqued my interest. Even the tamer ones I take a pass on. I’ve never been to a haunted house and will probably never go to one. It’s not really my thing, nor is Halloween for the dressing up part but I do buy myself a nice chocolate that day.

Back to the film though, it’s just way too gritty and grim the whole time. The imagery throughout the film is pretty terrible. Warren also makes for a terrible main character as he’s too over the top with how nervous he was. He should have just had the courage to say he wouldn’t go into the house. I would have gained a ton of respect if he had done that because then he was at least standing up for himself. You gotta be able to do that and not just let people walk all over you. That’s an easy way to get yourself mixed up in all kinds of trouble. All the characters here were just annoying. The only one who was at least trying to help was a kid and even then Warren would not follow him.

After a while you have to take this out on the film’s writing as well. There’s no way that Warren reasonably couldn’t exit the haunted house. We see at one point that dozens of people were in the house so they all leave except for Warren who trips numerous times and then keeps getting stuck in a trance. The characters did what they could to save him and it just didn’t work out. Warren was really not being helpful at all. There was also one character who was randomly laughing the whole time. I think the director was trying to go for a very surrealistic kind of vibe where you can’t trust anything you’re seeing but I wouldn’t say it did wonders for the film either.

The camera work is pretty terrible as with the rest of the film. It can get pretty violent at times when we do get to the real action as well. The atmosphere is thrown in your face the whole time so it’s not like the film gets tense either. This one just really fails at everything it tries to achieve and ultimately that is part of why it was completely doomed. Some films start off on the wrong foot but get better. This was not one of them as the ending was also pretty terrible.

Overall, I highly recommend avoiding this film. It was just lousy and I didn’t even talk about the fact that it forced in some animal violence near the beginning of the film. It made pretty much every attempt it could to continue sinking to the next level and succeeded in that respect. It’s unfortunate but that’s why it makes sense that nobody’s heard of this film. If you want to see a Scary film that handles things better then check out something like Insidious. As far as this film is concerned, just try to pretend that it doesn’t exist and you’ll be just fine.

Overall 0/10

Lethal Weapon 4 Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative.

It’s time to finally end the Lethal Weapon series. It had a pretty good run to be sure but all shows must end at some point right? It was a pretty solid series and now that I’ve seen them all I would rank the entries as 1>3>4>2 although they’re all pretty close. 1 and 3 are neck and neck just like 4 and 2. This one ends the series pretty well and gives all of the characters some closure. The ending is a bit on the weak side as it gets drawn out but otherwise this film is sure to bring you a lot of fun thrills and action as it goes on.

The movie starts with Martin and Roger trying to take down a guy who is using a flamethrower. The problem is that this guy is armed to the teeth with armor and guns. The scene is surprisingly long as the two characters keep trying to take him down but nothing works. His armor is simply too sturdy so eventually they’re forced to come up with a plan. They actually get promoted to Captain now. The main case of the film is they catch a guy who was smuggling people into the country. They didn’t get the leader though and he is looking for one family that escaped and is currently getting refuge at Roger’s place. This is technically illegal but Roger wants to do his part to help them out. Will he be able to protect them from the villains who are coming his way?

A positive for this movie is naturally the banter between Martin and Roger as always. They make for a solid duo and are always at the ready for whatever will come their way. The opening fight drags a bit but we get all of the classic explosions you would expect. The whole thing is a bit sad for Roger though as Martin keeps a pretty big secret involving Roger’s daughter away from the guy. You’d think as partners they would tell each other everything like that. It’s not really Martin’s business but he did pry until he got the details. It’s just sad for Roger since everybody knows except him which is definitely not a good thing.

I also liked the fight scenes here. The hand to hand choreography was naturally pretty good and the villain definitely left more of an impression this time around. Wah Sing Ku was an excellent fighter and could even take on more than one opponent at once. That’s the kind of villain I want to see challenge the heroes and really test their limits. Even by the end of the film he really had the upper hand and definitely would have won if it was 1 on 1. He definitely gave them a better fight than anyone else had in the previous films. I also liked his fight on the rooftop against another villain. We really hadn’t seen a big villain vs villain fight in the previous films.

Where the film falters aside from the beginning is also the long ending scene at the hospital. It was a bit over dramatic and just kept going on and on and on. I think most of that could have been shortened right away. Leo’s antics also got a bit more painful than usual like with the dentist scene. I think that could have been cut and everyone laughing over there was a bit much. Still, in the grand scheme of things these are pretty small scenes so it’s not like they will hurt the film much at all. It’s still a very fast paced adventure with quality characters.

There’s not much new to say about the characters. Martin is just as good a lead as always even if he is slowing down in his old age. He takes quite a few losses in this movie which I guess it natural since he just can’t keep up with the younger guys in their prime anymore. He still has a lot of fun at Roger’s expense though. Meanwhile Roger is also fun. He definitely isn’t thrilled about his daughter falling for a cop. What are the odds right? At least the guy is portrayed as being very decent. He also makes for a good supporting character here and adds to the dynamic. Whenever you have a new character in a series that character needs to contribute something so it’s not all just fluff. Fortunately the film definitely gets that right here which was important. Lorna also helps out in the fights which I was glad about since she was such a fighter in the last film. She’s very pregnant so there’s not as much that she can do but she comes in clutch when it counted. It seems like she would suddenly not be pregnant during the fight scenes a bit but you can suspend some disbelief for a quality action scene.

It’s one of the better scenes in the film because you never really see the 3 characters teaming up like this. Made for a bit of an ensemble fight scene which was really nice. I dare say the film could have included more guys in the final fight since the heroes were so outgunned but there is something to having the main two team up for one last fight. They basically knew they were doomed and went in anyway which is pretty much the whole point of the scene. Throw in the quality writing of the two characters debating if they should even enter this fight and you’ve certainly got a winner. They probably should have retreated to where the other cops were to be honest, but I can never fault a character for going in and trying to take down a villain. You gotta to what you gotta do.

Overall, Lethal Weapon 4 is a pretty good film. Ironically it drags in both the beginning and ending but the middle is solid as always. It really ticks the same boxes as the previous films so as long as you enjoyed the first 3 films you should like this one. It’s just a solid action film at its core. I’d be up for more sequels but if it has to end then this was a good way to do it. Pretty much every character got their happy ending and that’s the right way to end the series. The main characters were also starting to get quite old so I don’t think they would have been able to last much longer anyway. You can definitely do a film about old guys running around but it’ll be tougher on the chase scenes and hand to hand action.

Overall 6/10

Bikini Beach Review


It’s time for another beach adventure. Unfortunately this one really doesn’t help the series. It’s basically the same as the last beach adventures and that’s an issue. There’s no real substance here and the movie basically brings in the same plot lines that it has been recycling over and over at this point. There’s not a lot of fresh content to be found and that’s a shame. I don’t think there’s a whole lot you could do with the premise anyway though. The beach just doesn’t make for a good backdrop in a film as it gets old pretty quick. It’s unfortunate but that’s just the way it goes.

The basic plot though is that a guy known as the Potato Bug has come into town. He wants to show everyone what true music is. Frankie still refuses to marry DeeDee so she decides to hang out with the Bug to make Frankie jealous. Meanwhile a local publisher known as Honeywagon has decided to prove that the teenagers are a menace to society. With his trained chimp he will make a monkey out of them yet. Much to the sadness of the main characters they are getting humiliated by this ape. He just seems to be smarter and faster than they are.

The film has a ton of weaknesses so let’s look at one of the few plots that actually was reasonably solid. That would be Honeywagon’s plot. He writes papers about how corrupt the teens are and you almost can’t help but root for him. The guy has a few legitimate points here because the teenagers aren’t really being all that productive. They’re just heading to the Beach and doing whatever they want for hours on end. They are always making jokes and messing with each other and they do this pretty loudly so it must be tough on the seniors. Honeywagon is proving that we have to get them off the beach and I had to agree. As the film goes on he naturally starts to weaken but even so I was rooting for the guy. I also thought he got a really good burn in when he explained that the teenagers weren’t even as smart as the monkey.

The rest of the plots aren’t very good though. For starters, the Potato Bug is portrayed to be pretty awful at just about everything. Even the singing seemed pretty bad and only half of the teenagers seemed to enjoy it. I don’t think he had much of a point in the film. He was only there to make Frankie jealous and either way that happens in pretty much every film. It’s not like it’s anything new at this point in the game. Frankie still won’t marry DeeDee no matter what tricks she pulls and she always goes back to him anyway. It’s not as tense since this always happens and Frankie has also proven that he doesn’t mind hanging out with someone while waiting for Deedee to come around.

In general I didn’t think the monkey scenes worked either. They tended to be rather boring most of the time. As always the film also suffers from a steady stream of fanservice as well. Pretty much no scene is safe from this and it ultimately takes away from the movie quite a lot. The movie starts off with a fanservice scene which sets the tone for the rest of the film. You can’t expect quality writing or pacing here either. This film feels quite long as it plays through and has virtually no replay value. There’s just not much good to be found in this film.

I guess I’ll give the climax some props here. At least we did get an extended fight scene with everyone. I could do without the chase scene but the fight itself was excellent. All of the characters got to contribute a bit with their haymaker and combos. Even Honeywagon got in on the action and seems to have some basic super strength which served him well here. Without Honeywagon the heroes may have been in trouble. The monkey also ended up helping even if that plot was always a bit cheesy. The whole film is meant to be cheesy though so that’s nothing new.

How much you enjoy the film just depends on how entertaining you find all of this. It’s got a lot of slapstick and is intentionally very over the top the whole time. The jokes are all recycled but meant to clearly still get their laughs. I like a good old fashioned comedy as much as the next guy but a film centered around the beach for laughs just idn’t going to work. What would have been interesting would have been if Honeywagon had taken the teens to court and we got some back and forth with the characters. Now that would have been pretty interesting and I dare say that it would have helped the film quite a bit. What we need is a winter version that takes place entirely in the courthouse. It would be a very different kind of film but that’s the point.

Overall. The main characters really prove Honeywagon right the whole time. All they can think about is hanging out and being at the beach. None of them are particularly serious or smart. Most of his burns land because the teens just can’t defend themselves. Some of them can’t even read because they’ve been at the beach too long fighting with gangs. If Honeywagon had ultimately won that would have been pretty cool and a great twist if you ask me. If you really love beach movies then I guess you can watch this. It’s pretty much the same as the rest of the beach films although with arguably a weaker plot than most. Really, that potato guy was just awful. Maybe that’s why the film has so many songs so you can try to forget about the story for a while. It doesn’t work though because the songs aren’t particularly good either. I’d definitely recommend taking a pass on this one.

Overall 2/10

Lethal Weapon 3 Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative.

It’s time to follow the pair of cops on another adventure. Lethal Weapon 3 has a little more fun with the premise compared to last time as we see them foil a few quick crimes in addition to the main plot. Due to this I consider it to be an improvement over the second film although I ultimately still wouldn’t put it over the first film. It’s a fun way to end off the trilogy so to speak even if we did get a fourth film after this one. The series has managed to be pretty consistently good so far.

The movie starts off with Martin and Roger getting themselves involved in stopping yet another criminal plot. They end up being a little out of their depth when trying to defuse the bomb though. Blowing up a building was the last straw though so they have been demoted from their positions. Martin and Roger keep getting involved with a lot of different crimes like people trying to steal money, running around with guns, etc. The cops are going to need the heroes back in the action pretty quick because an ex cop known as Jack has shown up and is abusing his power. He ventured undercover into the prison and even murdered a witness. If Martin and Roger don’t stop him soon, Jack will have finished enacting his plan and made millions of dollars.

Right away you can tell that this film is a lot busier than the last one and that’s a very good thing. There’s always something happening with a lot of ongoing plots at once. That’s always a good thing to do in a thriller kind of film because it helps keep you glued to what’s going on. When you keep changing the location and the case then you have to do your best to keep up. We actually see Martin and Roger doing a lot of patrolling in this film which is good because that is one of their main tasks. I also feel like the film was having a little fun with this. The characters can’t even sit down to have a burger without someone getting murdered or trying to evade arrest.

We get a new character named Lorna who is pretty fun although regrettably the film could not resist going for the romance angle right away. It’s handled pretty terribly like in the last film. Lorna and Martin don’t get along at all in the beginning and then suddenly they hit it off later on. There’s no real reason for this and it all just happens way too quickly. Even if you know it’s coming it doesn’t make the plot any better. Still, as a character Lorna is still good though. She’s always ready to put the main characters back in their place and she can actually fight pretty well which is always a thumbs up in my book. Lorna can hold her own and has apparently cracked a lot of cases back in her day.

Martin is still a solid main character as always. He jumps into action at every turn and never lets a villain get away. He’s much more intense about his job than any of the other characters. Roger may get fed up about how many risks Martin takes but at the end of the day it’s what makes Riggs so effective. He holds his own story pretty well. Meanwhile it’s a fun film for Roger as well. The dynamic of him trying to play it a bit safe now is enjoyable and since he’s so close to retirement it makes sense as well. Nobody wants to be taking huge chances when they’re so close to being out the door right?

Leo also returns here and does his best to help the characters out. He’s even helping Roger sell his house which is pretty nice of him. The guy has come a long way from being a big drug dealer. The rest of the cast is pretty self contained. You’ll recognize some supporting characters like the captain of the police or the psychiatrist that Martin doesn’t take seriously. They all help to make the police base pretty inviting and it’s easy to see how everyone gets along so well with the banter. The place is pretty informal so everyone can just relax and have a good time.

The writing here is solid and the pacing is definitely good. As mentioned, something is always happening here which is part of why the film manages to be so good. I think it was quite a solid way to kick off the first 3 films while leading us up to the final one. The action scenes here are good and the movie manages to balance out the buddy cop dynamic while still being an intense thriller. Jack may not be a particularly memorable villain but he was reasonable enough. I think I would have liked to have actually seen him fight a bit more though. That would have made him more memorable.

Overall, Lethal Weapon 3 gets real close to topping the original film. It didn’t quite do it but operates at the same level. I was glad to see Martin get another dog here. Now he has two and they seem to get along quite well. It also shows that he has pretty solid morals since he wouldn’t attack the first dog even when the villains owned him. If you want to watch an action film that also has a lot of fun then this is definitely the title for you. There’s really not much to say against it as this film hits the right notes and doesn’t drag on. We’ll see if the next film continues the trend and ends things on a high note.

Overall 7/10

Lethal Weapon 2 Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative.

It’s time to look at the sequel to the original Lethal Weapon. Martin and Roger are back once again to mess with the villains and push themselves to their limits. It’s a pretty fun sequel although I wouldn’t say it’s as good as the first one. We get a solid amount of action and banter of course but it’s always tough to beat the initial team up between the characters. I’d definitely recommend giving this one a look. On the whole the only things holding it back are a rushed romance and a death that felt a bit gratuitous near the end. Having the character bumped off seemed unnecessary.

So the film starts with Martin getting into another high speed chase scene to stop some crooks. The case ends up spiraling out of control a bit and it turns out that these villains are part of a pretty big gang. Martin doesn’t leave it at that though and manages to track these guys down to an embassy. It turns out that these guys have diplomatic immunity. Their leader Rudd is quite smug about this since he can basically do whatever he wants with that card. While I think the film plays off the immunity a little too strongly (Openly being caught for a big crime would suspend it) the heroes are forced to back off and are officially told to drop the case. Martin is determined not to do so though and continues to hound Roger.

Most of the film is Martin basically tailing Rudd and making his life as miserable as possible. He breaks into the guy’s house multiple times, stalks him outside, etc. Some of these occurrences I think actually weren’t planned like passing him on the street since Martin seems surprised, but maybe he actually knew the guy would be driving that way. Either way Martin is definitely quite persistent and it’s what makes him a solid cop. He never backs down and intends to do whatever he has to in order to stop these guys. As with the first film he’s definitely a pretty enjoyable character.

Then you’ve got his partner Roger who’s always solid. He gives us a lot of good banter with Martin. The villains try to intimidate him several times as well but Roger never quits the case. He’s definitely made of sterner stuff and will take any risks needed. Now, he’s not quite as aggressive as Martin in this respect as he doesn’t mind hanging back. Roger goes more on the side of caution while Martin uses the YOLO method and does whatever he wants. It’s what makes them an effective team even if Martin does seem like he’s the one who does all of the work more of the time. Without Martin they would definitely be pretty doomed.

The heroes have a new partner in the form of Leo this time around. They’re supposed to be protecting him but he knows so much about the villains that Martin decides to use him instead. The film’s pretty tragic for Leo since he is trying his best to help the whole time but things don’t always go so well for him. The heroes letting him get kidnapped was just pretty iffy and Leo never really gets his proper respect. If you think about it, he gives them more leads than any other character. Without Leo they wouldn’t have made a whole lot of headway here.

Rudd is the main villain. He’s not really much of a fighter but he’s a strategist and you do need your leader to be intelligent so you can take the wins when needed. He’s fairly generic and I wouldn’t say that I’m a fan or anything but he’s not bad. He serves his purpose well enough and makes sure that the villains are a thread. His secretary Rika also gets a pretty big role. She definitely seems a lot nicer than the rest of his employees and really just needs the job. It’s more of a sympathetic background because it doesn’t sound like it would be easy for her to just find another job. She also doesn’t know all of the details of how corrupt they are.

As mentioned earlier, the romance in this film is pretty weak though. It basically comes out of nowhere and is extremely rushed. There’s no development or anything and they basically talk/meet for a few minutes before things heat up. It’s one of those classic Hollywood romances that just doesn’t work and really doesn’t contribute to the story. At most you can say it’s giving Martin some more motivation but with some other twists that come in later on he already had more than enough of this. These villains have definitely done quite a lot of stuff already as it is.

The film goes in a slightly darker corner by the end even if the overall tone of the film is fairly light. It shifts as needed for the scenes and these films definitely aren’t taking prisoners. It doesn’t move quite as quickly as the first film nor is the banter quite as prevalent. Still, this is a sequel that still does the franchise justice. It’s close enough to the first film where you can tell it’s a quality watch and I’ll definitely be ready with the review for the third film soon.

Overall, Lethal Weapon 2 brings in a lot of the fun dynamics and reasons which made the first film pretty good. Leo was a fun addition to the case as well. I’m not sure I bought the diplomatic immunity part for most of the film since they caught the villains red handed. I don’t think any kind of immunity would save you from that. The plot was definitely quite long and elaborate but that did keep the movie from having fun with mini cases and such. If you like a good action/thriller film then I recommend checking this one out. It’ll definitely keep you engaged as the film goes on.

Overall 6/10