Astra Lost in Space Review


I remember reading the manga for Astra a while back and it was a lot of fun. It’s not every day that you get a space exploration manga like this. It’s sort of like an anime version of Star Trek only all the exploration is for one singular purpose of getting back home. Part of what really makes the series succeed is the quality character roster. I like almost all of the characters and even the weakest ones still bring something to the table. The story here is very character focused so if the writing wasn’t on point or if the characters were forgettable then this could have easily been rather lackluster. Instead, it’s a great anime that I could easily recommend.

The series starts off with a group of kids getting ready for a field trip to space. Aries is excited for this since she can make some new friends. The trip almost comes to a screeching halt when a pickpocket steals her bag but Kanata shows up to foil this theft and introduces himself as the captain. The other kids don’t agree with this proclamation but quickly allow him to take the title. The heroes do some exploring on the first planet but before they can head home a black hole sucks them up. Fortunately a spaceship was nearby and the heroes manage to get inside. They are now many light years away from home. Their only chance to get back it to go from planet to planet grabbing supplies and doing what they can to survive. There’s only one problem…this was no accident. One member of the crew is attempting to murder everyone on board.

Including the bit about a murderer on board really helps to take the series to the next level. It’s just a great plot line because it also gives you extra reason to really look at each character. Every character gets at least an episode to themselves and they all have distinctive personalities. None of them appear to have a motive but of course they’ve only just met each other so technically they don’t even know a whole lot. Each character could easily have a motive here. This extra layer of danger is always present on the journey which changes this from potentially being more of a slice of life to a high stakes adventure. You’re always assuming that the murderer will help out while the heroes are stranded in space but of course at any time this could change. With that said, lets talk about all of the characters.

First we have the fearless leader Kanata. He’s a world class athlete who doesn’t believe in giving up. A friend of his died a long time ago when he fell off a cliff and Kanata wasn’t strong enough to hold on. He blames himself for this even now and it’s his motivation for becoming strong. He has a lot of survival tips and sayings that he utters throughout the series. They’re all rather basic so the other characters make fun of him but at the same time they are quite true. Kanata’s easily the best character in the series and that’s always the ideal situation for a show. When your main character is great then the show’s already off to a brilliant start. Is all this bravado and heroism just an act to bump everyone off?

Then you have Aries who is the main heroine. She can be a bit of a space case at times and her main quirk if that she sometimes can’t hear what someone says and instead thinks they said something that rhymes with it. Like if a character tells her “Go get some help” she might think they said “Go and fry some kelp” which leads to some tricky situations. It doesn’t happen very often though. She has a photographic memory and wants to be friends with everyone so she is always very nice to all of the characters. Aries is a fun character and is quite useful on the team. Having a photographic memory is no small potatoes after all. Of course that ability would also make it easy to systematically take down every character.

Next up is Luca. He’s got a quick wit and likes having fun with the rest of the characters. He’s the only person who can easily approach Ulgar. He quickly figures everyone out and as a result is able to connect with everyone. Luca’s got a pretty sunny disposition but of course that could just be his way of coping with guilt for blowing everyone up. Luca’s definitely a solid character, you really want to have someone like that on your team to keep people from feeling too tense or anything like that.

Following Luca is Charce. He’s really into science and all of the foreign wildlife in these planets is fascinating to him. Charce is a good cook and just a man of many talents. He can also be a bit of a flirt at times. From the main characters I would say he is one of the weaker ones. The science angle isn’t quite as interesting as some of the other character quirks. Of course by cooking a lot of the meals he could potentially poison everyone so that’s something the gang will have to take into account.

After Charce is Zack. Zack is the genius member of the group. He remains rather emotionless at all times and is ready to repair whatever gets broken. He tends to find out a lot of the clues for the mystery going on and always reports to Kanata. Of course discovering the clues should not make him any less of a suspect as it could be a way to deflect suspicion. Zack makes for a very solid right hand man to Kanata and may be the most important member of the crew. He’s definitely a very high quality character and the show wouldn’t be the same without him. It’s nice to have a genius character who isn’t a jerk or anything the whole time and is actually quite reliable when it counts.

Quitterie is the next heroine on the ship. She’s definitely more aggressive than Aries and being friends with everyone isn’t her goal in the slightest. She has a colder disposition to the rest of the crew initially including her younger sister. Quitterie just isn’t good with people so she always has a wall around her emotions and is quick to dish out insults. You can probably guess how her character arc will go and she is a very necessary member of the crew. You always need a character like her to balance out all the super friendly ones. She just tells it like it is and serves as the ship’s doctor. Of course that means it would be easy to give people the wrong treatment intentionally.

Then there’s her younger sister Funicia. While she may seem too young to be a suspect, that could be what she wants you to think. She also has a toy bear she talks through which always acts a little meaner. Based on the show’s explanation it seems like the Bear acts out her thoughts which explains the different personality but at times you get the feeling Funicia is just messing with everyone. She’s a charming little kid and doesn’t get in the way you might expect one too. That’s the main reason why she is pretty fun here. She does her best to contribute. She may get in trouble at times, but who doesn’t on this ship right?

Ulgar changes things up and makes Quitterie look nice in comparison. This guy gets set off by anything and doesn’t even want to talk to the other characters. He makes it clear that he’ll only help out when it’s life or death. Of course there are 100 reasons to suspect him but one big thing against that would be that it may feel too obvious. Ulgar is a solid character and I enjoyed him on the show. He talks a good game but I wouldn’t say he’s ever overly mean or anything. The closest is when he piles on Yun-Hua with everyone else and you wish she would speak up a bit. Ulgar helps keep the crew on edge.

Speaking of Yun-Hua, she would have to be the weakest character in the series. Her main gimmick is that she’s super timid and is afraid to ever speak up. She feels like she has no particular talents and this becomes a self fulfilling prophecy as her hesitant nature causes her to mess up at times. Perhaps she wants to bump everyone off so that she will have accomplished something. By the end of the series I don’t feel like she ever really left a big impact though. Even her big moment basically involved singing while everyone else did the work. I wouldn’t go as far as to call her a bad character but I admit that I just didn’t like her. Substituting her with another person for the final member would have worked out well.

There’s one other important character in Paulina, but she doesn’t appear until near the end of the series. She’s a nice enough character. I wouldn’t say she does enough to really leave much of an impact though and is mainly here for some more plot twists. Paulina may panic a little too much with her fainting spells though. You can cut her some slack for just being really surprised I guess. Eh, she’s basically just around so she doesn’t change much of anything in the dynamic.

Naturally we do get some meanwhile scenes on Earth. You have the classic round table meeting type scenes with a bunch of the hype characters. These discussions were always very interesting and naturally they are quite crucial to the plot. You definitely need them around and this is one time where I didn’t mind when we would cut away from the main plot. For a mystery like this you want to see other points of view so this worked out quite well. The parents of the kids naturally have to appear as well and this was a good way to do it. Naturally Kanata’s father was the most interesting member of the group to me. The guy just has a very cool disposition.

The show also did a good job with its pacing here. Pretty much every episode ends with some kind of plot twist. As a result there is a final scene (Like a movie’s after credits scene) quite often where the twist is unveiled. You may feel bad for Kanata in each case as it almost always happens when he’s getting ready for bed. I haven’t seen a show consistently dish out so many hype twists like this in each episode before so it was quite nice. This show was just built really well for the 12 episode format. It pretty much lines up perfectly with each episode.

As for the animation, it’s pretty good. There aren’t a lot of chances for the animation to really shine for a show like this since it isn’t very action packed of course, but the character designs are on point and the level backdrops work well too. There’s definitely nothing to really say against it. The soundtrack is relatively low key. You won’t be finding any standout tunes here but nothing holding it back here. It’s basically just a sci-fi 101 kind of ost.

I already talked about the writing and naturally it is great. The question is, was it enough to make you sympathize with the traitor once that person was outed? Well, I would say no. To me the traitor still loses a lot of points in the end. I can more or less get over the original attempt from episode 1 because the character didn’t really know the others yet and the backstory covers this really well. I can’t overlook the issues from the last episodes though. By that point the traitor has absolutely no reason to go through with this particularly because of everything they know at this point. The character would have been redeemed in my eyes if they had just admitted to the whole thing or even not made any more attempts. Let the whole thing be a secret to the end. So acting on this and trying to murder everyone again is why this character was no good.

With as many plot twists running around as Astra had, naturally you may not be able to buy into all of them. For me there was just one that I find to be super sketchy. Lets just say it involves historical revisions. The sheer scale of this one just makes it impractical to me to the point of being impossible. If it was hundreds of years or something then I can buy into it as things can easily be suppressed in a long enough period of time. It was all too recent for it to be this complete though. I think the only way it would work out is if we were introduced to the world as some kind of closed off dictatorship where information is heavily funneled. That would then work out quite nicely because even in modern days we see that countries or areas where information is regulated leads to a lot of misinformation. It wouldn’t be beyond the pale for this to happen here. The issue is that Astra’s land functions as a very well run place with a lot of safety and access to information. They can bump people off when they find out the truth but they would have to have done it a lot more often. So, I don’t really buy into this twist but I wouldn’t say that it hurts the show either.

Each planet was fairly different which helped the adventure angle. So you could look forward to the heroes hanging out at the ship but also all the unique dangers that each planet would bring. Whether it would be not having enough food to survive or giant plant monsters trying to eat everyone. The show always had a good contrast going which was nice to see. The episodes just really fly by because they’re all just very interesting. It makes for being a very complete show and one that could have easily been stretched into 26 episodes and I’m sure it would have worked out quite nicely.

Overall, Astra Lost In Space is definitely a great anime. Fitting in a classic adventure story with a good deal of mystery is always a good idea. The genres support each other really well and you’ve got an engaging watch here which is really what you were hoping to find. It’s a self contained anime that you can really watch at any time so I’d recommend it to fans of all genres. Of course I’d be down for a sequel even though there aren’t any real loose plot threads left. Just seeing the characters again would be fun and with space exploration there is naturally a whole lot that you could do with it if you really wanted too. We can see how Kanata would handle future situations.

Overall 8/10

Transformers: War for Cybertron Trilogy: Earthrise Review


All right, we’ve made it to season 2 of the War for Cybertron trilogy. The first season started things on a high note as we had some good debates between Prime and Megatron. Both characters were written really well so you could legitimately choose which side you were on. Both of them made moves that even their own sides questioned. This season adds in a lot of extra elements. Both teams have their own plots for most of the season before converging at the end. It’s really hard to say how things will play out from here but one thing’s for sure, it’s definitely going to be interesting to see how this ends.

The season starts off with Megatron’s plot. Since Prime stole the All Spark, Cybertron is slowly dying. Megatron has been stalling the inevitable by using the sparks of robots to power up his rocket ship. He intends to find Prime once and for all to bring the All Spark back or at least avenge his planet. However, this is one of those times where the end doesn’t justify the means. He’s effectively slaughtering many members of his own people as Elita points out and this causes a lot of friction even among the Decepticons. Can Elita stop him or is Cybertron really doomed?

Meanwhile, Prime and his crew exit stasis but find that they have been taken prisoner by a group of bounty hunters. These hunters are going to sell them off to the Quintessons. The Autobots will have to find a way out of this predicament and soon but the issue is that these villains are actually quite powerful. Both Autobots and Decepticons are at their wits end here which ends up leading into the solid climax. It’s clear from the start of the series that there are more Decepticons than Autobots so they have the edge there but they are consistently a lot weaker so it helps balance things out in the end.

I feel like there was more action here than in season 1 although it’s close. We got to actually see Shockwave get his own fight which was really nice. Additionally, we have a guest star show up from the future or another dimension. That’s easily the most intriguing plot for me right now. When this character jumps out of a portal and starts fighting Megatron it’s just really interesting. It’s also rare to see Megatron be dominated so completely but it makes sense that he wouldn’t be able to defeat this opponent. This fighter is one of the stronger Transformer characters out there and he really lives up to the hype. He leaves as suddenly as he appeared but not before leaving something. Personally I take this to be a warning from a possible future as opposed to the present. It would work out well with all the distortions taking place.

Of course, the ending of the season is pretty open at the moment. You can have a lot of different theories on what just happened here. Personally I’m going to assume time travel once more. That’s pretty much always my default response but I feel like it just makes a whole lot of sense. Then there’s an equal debate on if the characters are going to the future or the past. I would say past personally. Of course we should know pretty soon once season 3 starts. There’s so much going on that it’s almost a bit hard to picture the series already coming to a close. Maybe we’ll get a sequel series or something.

There’s one part of the show where the characters enter another dimension where willpower is how you fight. This was pretty neat and reminds me a bit of Accel World’s Incarnate system or even the one SAO invented later on. Megatron really adapted to it quite well. At the same time I was really underwhelmed by another character who was in this universe for a very long time and claimed to have mastered his mind. Despite this, he was easily dispatched in a single move. You’d think that in a world where mental power is absolute experience would be vital. I guess the difference in their abilities was just that drastic though.

The animation here is definitely solid as expected. The designs are very full and detailed so the robots really feel sturdy. You can feel the power behind all of the blows. We get another solid Prime vs Megatron fight here as well as a whole group battle with Scorponok. If we ever get the mental world again, I’d like to see more of the energy effects there. The colors were pretty striking so it worked out quite well. The soundtrack is a little less memorable but it works well enough for the scenes that are present. I certainly had no complaints at least.

There are quite a few character arcs at play here as well. Naturally for Megatron we’re seeing him go on a darker path. He’s slowly going from more of a misunderstood anti-hero to full villain. The instant he decided to destroy an entire factory worth of Cybertronians you knew there was no turning back for him. He doesn’t yet realize it but Megatron is now a villain simply justifying his every move. He is a very interesting villain though and the character arc’s been handled well. As always he is still quite confident and self assured in his own power.

For Prime, his arc is a little different from what you may expect. He’s had to live with the fact that a lot of Autobots don’t support his decision to remove the All Spark and then to search for it, including Elita. These feelings of guilt seem to have made him even more obsessive now such as when he was beating up on Megatron. Prime was really losing control there to the point of going crazy, even begging Megatron to forgive him before murdering the guy. Prime is done taking prisoners although circumstances ensured he didn’t finish things off yet. I’m assuming in the next season Prime will regain control of himself although if he doesn’t then things are really going to get crazy around here.

Naturally we have a lot of other characters on both sides. Some characters like Bumblebee and Soundwave don’t get a whole lot to do this time. Bumblebee already had a good amount of screen time in season 1 though so that’s fair. He is also around in every episode so it’s not like he goes missing. I would say the Autobot with the biggest role after Prime would have to be Elita. Not only does she get her own big fight scene but with Prime gone she is effectively the Autobot leader on Cybertron. She’s also doing a good job in this role as well. She does her best to be fair to everyone and take the villains down without hurting anyone in the middle. Perhaps she can be too trusting in these times of war, but she is focused on not losing her ideals even if it means her defeat and I can certainly respect that.

Jetfire also has a sizable role here. As a former Decepticon he’s definitely not as quick to offer mercy as Elita. He makes a lot of good strategic points. Technically his methods are correct if you simply wish to win the war. Particularly with how the Autobots are totally outgunned in terms of energon and numbers they do need every advantage they can get. Continuing to hit every base to free Decepticons does truthfully sound like a task that will backfire horribly. He continues to help though and never turns away so this guy is quite good.

Naturally Starscream gets quite the role here as always. You’ll probably think he gets off a bit easy and that’s exactly why Starscream continues to pull these stunts. He knows that nobody is going to mess with him. This confidence is part of what makes him such a solid villain. His abilities know no bounds. Then you have Shockwave in what’s his best appearance in a long time. We get to see him using his tech in the field of battle instead of in the lab for a change. He has to be one of the most fearsome opponents to have to face here because of the fact that he has no emotions. He will do whatever it takes in order to claim victory and doesn’t care what the price is. There is no negotiating with this guy.

Quick shoutout to Scorponok as well for being a very interesting villain. He even got his own origin story where we find out that things didn’t go well for his people and then he goes right on the attack. He’s not the kind of villain to get overly sentimental or anything like that. His sheer defenses are also pretty crazy considering just how many opponents he was taking on at once. Right now you would have to put him as the strongest fighter in the series. The Quintessons get a solid mention for being powerful as well. Although in their case it’s more due to prep time and tech than sheer fighting ability. Don’t underestimate them though. There’s a pretty intense scene involving in-fighting among the group and lets just say we definitely know the hierarchy of the group now.

Naturally with so many spoiler filled events here I had to keep things vague. Still, there’s a ton to unpack here and most importantly, the story is just very engaging. Transformers has a lot of lore and characters within the franchise so it’s nice to see the show taking advantage of this. It’s also cool to have a different kind of story line here as opposed to the usual Autobots vs Decepticons story on Earth. That one’s a classic too of course, but with a space setting you’re free to branch out a whole lot. There are enough villains and plots going on now where it’s hard to say who the next opponent will be. The heroes may need some kind of power up to come out on top though.

At most the only thing I would say against the show is that the Decepticons look a little too weak most of the time. Aside from the named bots like Megatron and pals, the rest are treated quite poorly. A single Autobot will beat half a dozen Decepticons with ease. I don’t see why the gap would be so large. It explains why a group of a dozen or so Autobots who are all almost out of energon are beating 5-7 times that amount of fighters on the Decepticon side but I just don’t think it adds up all that well. Particularly since the Decepticons have more energon which powers up most functions. In a way I think this was the easiest way to keep the Autobots in the fight as otherwise they all should have been taken out a long time ago. The show paints a very drastic picture of just how massive a disadvantage the heroes are at. It’s a fairly minor thing in the grand scheme of things though but I wouldn’t mind seeing the Decepticons make a comeback in the third volume.


Overall, Season 2 of the War for Cybertron trilogy continues to take things in the right direction. I would say it even beats the first season. With the introductions and world setting out of the way, this season was able to jump right into the action. Seeing the Quintessons again was fun and the bounty hunters were also pretty interesting even if they didn’t look great in the end. This is exactly why you must never underestimate your opponent and keep your guard up at all times. Scorponok was given a ton of hype here being able to take on the combined forces of Autobots and Decepticons for so long. Now with the ending we can look forward to more characters being introduced to the action. Again, I’m not sure how everything can be addressed in the next season but I look forward to seeing how it plays out.

Overall 8/10

Edens Zero


As with Fairy Tail, Mashima continues to deliver high energy products. Edens Zero has a pretty nice setting and the art is top tier as expected. there’s definitely going to be a lot of fun adventures here, however the series is holding itself back with fanservice right out of the jump. Hopefully it can get a little more focused as the series goes on and that will help a lot. I’ll have a review up once the series finishes.

Overall 4/10

Warning from Space Review


It’s time to look at a retro sci-fi film complete with aliens. I’m always up for a good sci-fi epic and aliens approaching usually means some kind of invasion is here right? Wellllllll…not quite this time. I was really surprised because for the first time since 2001: A Space Odyssey this was a sci-fi film that was a little…boring. Nothing really happens for a large portion of the film which was disappointed and even the climax is fairly underwhelming. Should have gone the invasion route.

The movie starts with a group of starfish aliens discussing what to do about Earth. They need to contact the scientists of the planet. There’s a few ways they can go about this of course. One would be to send some kind of radio transmission from space while allowing their spaceship to be seen to prove that they are who they say they are. Perhaps they could beam a few people down and start talking to the humans real quick. Preferably in a bullet proof suit since the humans love to blast things right away. Send some cool signals, send a UFO, maybe kidnap a few of the humans real quick. Well…instead they try slowly walking out of the ocean and breaking into homes but don’t really talk so people naturally think they’re monsters.

You may be questioning the alien’s intelligence at this point but then they decide they’ll just copy the appearance of a human and send someone in undercover. Perfect…except what’s the next move? She spends some time playing tennis with the group and acting human except for when she jumps 10 feet and walks through doors that are still closed for kicks. She’s not great at staying undercover. She burns some notes and only after the main characters make some deductions does she finally reveal her intentions of why she is here and how to save the planet. I just don’t understand what the aliens were thinking, there were so many better ways of getting around this.

It’s hard to say how much of the plot to explain here because I suppose the reason they are here at all would be a spoiler to an extent. Still, the main characters do get on board with this plan rather quickly. While that may be a little too trusting on their part, it does end up working out so I suppose it was for the best. Without going into specifics, the whole thing once again makes the aliens look kind of suspect. They are very quick to destroy the formula to a super weapon since it’s too dangerous and yet they didn’t think that this weapon would be useful against the upcoming crisis? Hmmmmm.

Lets talk about the main characters now. First up is Dr. Matsuda who is a genius and has discovered a weapon even more powerful than atomic energy. He stays strong throughout the film even when put into great danger and at least he does take some things in stride like when Ginko (the main alien) confronts him. The guy does well to memorize his formula as well so that came in handy. Then you’ve got Toru and his father Mr. Itsobe who get major roles. Mr. Itsobe is effectively the leader of the heroes because of how he’s quite intelligent but also very resourceful. Without him the characters would be in trouble although he is a little quick to dismiss the possibility of aliens. He also refuses to even speculate on things until he has a lot of evidence so you don’t even need to bother asking him for an opinion initially. Toru may not be a brilliant professor yet but he helps out quite a bit and is one of the first people to find evidence of Ginko not being your average mortal.

One thing that doesn’t help the film’s case either is that some animals don’t quite make it by the end. This even includes a dog and you may be wondering what the point of the scene was. There wasn’t one really. I thought perhaps the film would save itself in the end as we see some animals running around but it’s heavily implied that these are completely different animals and that the originals are all dead. If we had seen one of the old ones then maybe we could say they lived but otherwise I feel as though that would be a jump on our end. So the film loses points there as well.

As to what the film did right, I did like the design of the star creatures. It was pretty fun seeing them walk around even if it could be a little hard to understand them at times. That’s probably more due to the quality of the film since it’s so old at this point compared to the costumes themselves. The graphics definitely looked quite old as I guess the film has probably deteriorated at this point. The sets were on point though.

I wouldn’t call the writing particularly impressive but I didn’t think it was bad either. There’s just not a lot going on for most of the film and the characters don’t engage in any real witty banter or memorable one liners which limits the film’s ability to keep you engaged. It’s not a super long movie but it is one where you feel the length. The average James Bond film which is around 2 hours will typically feel shorter than this one due to how things are always happening. At the end of the day I feel as though the film just went with the wrong tact. It should have gone with the classic alien invasion storyline.

If you are going to go with more of an undercover story as the aliens try to contact the humans, I think the plot needs to be nailed down a little more on why they did things so out of the way. Why couldn’t they just contact the humans in another way or explain the plot as soon as the transformation occurred? It felt like Ginko just didn’t know exactly what her plan was initially. There are ways to make this plot work but it is a little more difficult than actually having a real villain to go up against. That’s probably why some random gangsters were added in the end but lets face it, their roles are extremely small.

Overall, Warning from Space is a very accurate title but this just isn’t a particularly engaging film. There isn’t a true sense of danger for almost all of it and the dialogue isn’t very engaging. The characters don’t really progress much in what they’re saying so it feels like they are talking in circles a lot of the time. This movie really needed to add some more excitement and also definitely leave the animals out of it since they had no business being here. A sequel to this film could be quite good though if they up the action and make it so another race of aliens is here to end the planet or something like that. Now that could work out quite nicely.

Overall 4/10

Blaster Master Zero 2 Review


After playing through the first Blaster Master I knew that it was definitely time to dive into the sequel right away. Blaster Master 2 definitely ups the stakes with more of a detailed story and more areas to explore. Rather than be stuck on one planet you can now travel across the universe. With the graphics and soundtrack being on point there is absolutely a lot to enjoy here. You just can’t go wrong with this classic gameplay.

The game starts with Jason and Eve attempting to find a cure for her mutant corruption. The first game ended with her deciding to destroy herself to prevent the spread while Jason was unaware but there was a true ending so I suppose in that version he was able to save her in time and this is continuing off of that. Due to this illness, Eve is unable to leave the ship so Jason has to explore on his own. He is determined to heal her and then they can destroy the mutant plague once and for all. Many planets have been affected already though and there’s a mysterious fighter who keeps getting in Jason’s way.

The gameplay is pretty similar to the first game. You pilot the tank and fly through the levels as you blast through any opponent in your way. You can also get out of the tank and go through dungeons as the pilot which takes more of an overhead approach to the shooting gameplay. As a tank you have a whole lot of defense so as long as you play things out carefully you should be able to take your opponents down. There is a greater emphasis on switching weapons to combat the bosses so some weapons are better for some occasions.

Your main blaster is always handy though so I definitely recommend it. As the pilot I like his L8 and homing variations as well but for most of the bosses I would just stick to the standard gun. It does a whole lot of damage. One thing that’s important is to really learn the boss attack patterns. Towards the end there is a big boss rush like a Mega Man game where you have to take down multiple bosses without gaining any health. That was pretty tough and definitely took me a few shots to get through.

Pure gameplay-wise I would say the game is a little weaker than the first one. It’s only really noticeable in the tank where it’s harder to hit enemies with how fast it moves. That said, it’s a very small difference. Also, it’s worth noting that this game is considerably harder than the first one so you need to take that into account as well. It’s definitely not exactly going to be a walk in the park that’s for sure. I would recommend at least grabbing some of the optional upgrades and power ups since they make a difference in a pinch. Without the extra health I would have certainly lost more fights since a lot of bosses literally came down to my final health point which was pretty intense.

For the story you should definitely be engaged from the start. The fact that we’re expanding the lore with other mech pilots running around was pretty neat. We run into 4 of them. 3 who are allies on different planets and then one who is out to murder us. The whole time I was expecting a plot twist that this guy was from the future where things didn’t work out for the lead. The game doesn’t go in that direction but I still like the theory and it hasn’t been ruled out so that’s my head canon for now. It explains why he really can’t stand Jason and keeps on trying to destroy him. Makes for a lot of great dialogue and boss fights too of course.

As good as Jason and Eve are doing in their campaign though, it does feel like they’re outmatched at the moment. For every villain they take down more show up. Even some bosses from the first game have returned along with the same name so I assume the mutants revived them? This game has a few bosses who are recycled so I won’t count the second versions of them but at least for the initial ones it does seem like they are back from the grave. With the heroes being away from Earth for so long as well you know that the main planet won’t be doing so well either. Hopefully if we get a third game they get some backup because otherwise they may be doomed.

The graphics are really solid. The sprites all look very good and we get more illustrations here for the story. Jason’s outfit is like something out of Kamen Rider or Power Rangers and he’s even got a cool cape. The main rival/villain also has a pretty great design as well. You’re always in store for something visually cool as you go through the levels so that’s certainly a credit to how solid the game is. For the soundtrack, it’s definitely got a nice Mega Man vibe going. All of the tunes were solid and definitely kept up the solid sci-fi themes.

The game took me around 6 hours to conquer. Outside of that there is a lot of replay value here as you try to assemble all of the maps, weapons, and bonus items. Then you can go back to conquer the true final boss and along the way collect the rest of the PS4 trophies. I imagine that this should extend you to at least 10 hours of play time by the time this is all over. You’re definitely getting good value for your dollar here.

Overall, Blaster Master Zero 2 is a great follow up to the first game. The ending is also pretty surprising although of course there is a true ending so you can always play through some more to get that as the more satisfying climax. It depends on what kind of ending you’re looking for of course. The sheer suddenness of this one was pretty intense though and you can also see how it would work as a real ending because there are still some glimmer of hope here. This would definitely make for a great anime someday. Well, I definitely recommend playing through this game, you don’t want to miss out on the hype.

Overall 7/10

A Certain Scientific Railgun T Review


Railgun’s definitely had a great track record so far to the point where it has even been crushing the main series and the spinoff led by Accelerator. To this day I still say that Railgun S was the best season for any of the Raildex shows so far. T comes pretty close and I would put it in second but ultimately I give S the slight edge. It’s just really difficult to take that one down for the count. There are quite a lot of story arcs and characters here to prepare yourself for quite the long review.

The first story arc takes place at the Festival and it’s certainly the longest story arc here. With the festival at play all of the classes are participating so they can prove that they are the best. During this there is a group that is trying to capture Misaka as well as the Misaka clones in order to gather information on the Misaka network and get the Level 6 project ready. Meanwhile Misaka’s friends have all forgotten about her and she suspects that Shokuhou is responsible for this. The tricky part is actually confronting her since it’s difficult to reverse the mind wipe and of course without proof it’ll look like she’s attacking another student without provocation. As her friends begin to get targeted though, Misaka grows less reluctant to cause a scene.

This arc was a solid jumping on point since it continues the Sisters plot and introduces a quite a lot of characters who would be important down the road. It also gave Misaka’s friends a chance to shine before she intervened and had some pretty intense moments. One of the scientists beating up on Misaka’s friends was intense because it took her so long to get there. If anything I thought that guy got off incredibly easy since he basically just got to escape after being threatened and didn’t even get beaten up a lot. I feel like after everything he did they should have at least taken him down officially and shut down the group before handing him over to the cops. I suppose with the threats that should be it for him though.

Kongo and her clique had their first really serious fight in this arc and it was nice to see what they were capable of. All 3 of them seem reasonably powerful but Kongo in particular has a great power set with air. If the circumstances had been just a little bit different then I dare say she would have been able to come out on top. I was glad she got her respect here because she has always been a very loyal ally to Misaka but rarely gets a lot of recognition. Kongo definitely had a very solid role here though.

Then you have the villain Mitori who is pretty interesting with her ability to create a metal version of herself that attacks and defends on its own. Naturally she’s not very tough when you take the clone away but getting past it is quite troublesome. It seems like she will be appearing more in the future but under Shokuhou’s watchful eye I don’t see her trying anything crazy.

With the Level 6 project completed here it feels like we ended a plot line that had been going on since forever. Even in the original days of Index people were trying to get Espers up to Level 6. I don’t doubt that more people will try in the future of course but now that we’ve actually seen Level 6 I feel like it won’t be as much of a focus. We now know what it can do after all so it’s no longer some kind of huge mystery.

As always Misaka is an excellent main character here. One of the reasons why she is so likable is that she is never afraid to just jump in and get on the action. She’s a very pro active character and if the red tape looks like it’ll take too long to go through then she just skips it and goes undercover with her baseball cap. It may not be much of a disguise but it works, particularly due to the fact that she tends to short-circuit the cameras and hide from building to building anyway. I didn’t expect we’d see Misaka acting as a renegade so soon after S so that was nice to see. If only her friends were more understanding she probably wouldn’t even need to hide this from them but until then I definitely agree with her decision to be low key about it. You never know quite how the others will respond.

Of course Touma shows up in this arc as well and it keeps showing me why the guy works even better as a side character than as the lead. He always looks really good in the Railgun titles such as him being able to help Misaka even as she’s a Level 6. The fact that he’s mastered his right arm here more than even in Season 3 of the Index show is pretty telling. He just launched those dragons out without a care in the world and it worked out. He’s just brimming with confidence here even with his arm canceling out good luck. If Touma was always like this then he would probably be one of the best characters.

Touma got to team up with a new character named Gunha who also stands out as an excellent character. He’s one of the other Level 5 Espers from Academy City but didn’t really get to appear much until now. Well, they definitely ended up saving one of the best characters for last because this guy really stands out. He’s just an excellent character all told. Gunha is all about fighting with guts and that allows him to really surpass his limits and get to the next level. It’s clear that his raw power would even rival that of Misaka’s and I would imagine that he could put up a decent fight against any of the fighters that we had previously seen in the series. The show hasn’t gone out of its way to explain his abilities yet but it seems to involve wind manipulation. That would be my guess at least and it helps him display feats of speed and strength as a result.

This arc also brought Shokuhou back into the mix. She would end up being a main character in most future arcs as well so get ready for that. Fortunately it works out because she is just a great character. Pretty much any scene that involves her ends with Shokuhou completely stealing the spotlight. Her memory manipulation ability is incredibly handy, especially mixed in with the fact that she has absolutely no qualms about using it. As a result she’s really got the city in the palm of her hands. Whenever she is in a jam she can just mind control someone to help her out. Shokuhou can be a bit spoiled as a result but she also uses her personality as a clever way to prevent other characters from realizing just how smart she really is.

Her ability involves a lot of mental mathematics and using her abilities super creatively. Her 1 on 1 battle with Gensei was a super intellectual battle and she held her own quite well. It’s effectively a battle of traps both physical and mental the entire time. There was a ton of back and forth with a lot of fake outs as well. Then we eventually see Shokuhou’s emotional backstory. As the show goes on and we learn more about her, Shokuhou goes from being a very good character to an excellent one. It seems like she will be sticking around as a supporting character down the road and that definitely sounds good to me. You also can’t help but like the fact that she never missed an opportunity to mess with Misaka. The fact that she has memory altering abilities makes it too easy. Misaka is just super lucky that her electrical abilities prevent such abilities from working on her as things would definitely get ugly otherwise. Low key her butler is also a great character. I do like that he actually knows how to fight and understands military strategy. He’s out of his league in this season but handled the situation as well as possible.

Gensei was surprisingly a solid villain as well. Usually with a guy like this you’d expect him to be a fairly boring villain who is just here for the plans and such but he surpassed my expectations. His goal was actually really well thought out and the fact that he even gave himself super abilities was impressive. He planned things down to a T and has to be one of the best mad scientists I’ve seen in a very long time. He’s a villain through and through but one who plans for every contingency. Usually you see heroes having to overcome great odds but in this case he was the underdog. Who’d have thought that an extremely old man with no way to really be able to fight physically could take on two Level 5s the way that he did.

Time for a mini arc about Indian Poker. This was definitely an odd little thing that has a lot of plot relevance to the rest of the season and even the future beyond that. It’s going for more of an emotional saga as opposed to being the next big thing. The first two episodes focus on Kuroko’s team. Saten as usual is trying to pick up on more hobbies to tease Uiharu about. Well, this new Poker system allows you to buy a card where you pick up on someone’s dreams. So for example, as the recorder you would go to bed and dream about eating pizza. Well, the dream is now recorded so putting it on your head will allow you to keep reliving the dream. You can also sell the dream so others can experience it.

In this way you can learn someone’s secrets or even their talents. The idea is that if you’re an expert at juggling you may dream about juggling as well and then when someone roleplays as you during the dream then you’ll be an expert by the end of the dream. I don’t think picking up a hobby would be so easy just from a few dreams but I guess if you do it enough you can become an expert. Naturally that also means a lot of people have rather sketchy dreams which they turn around for a considerable profit. The sketchiest dreams tend to be the most lucrative.

Now, the success of Indian Poker will depend on users actually controlling their dream so they sell a good product. That part seems easy enough though as controlling your dreams isn’t that hard once you actually try it out. For example I find that an easy way to target your dreams is to pick a scenario to think about and then as you slowly fade into sleep it’ll continue as your dream until you wake up. I use it quite extensively as I reimagine tournaments in Smash Bros going a bit differently or I win the lottery and have fun spending the money. It’s a good mental exercise as you retire for the night and then it’s also a positive dream which is fun.

Back to the arc though. One episode is mostly just a comedic one with Misaka fighting over cards and is forced to relive a lot of dreams to find the right one. The whole adventure ended up being a bust though. I’d have to put that as one of the weaker episodes. It had some fun moments of course but does take the low hanging fruit here at times with the dreams. The other two episodes have Kuroko and Uiharu meet up with a kid who can see the future. He uses the cards and his camera to record the dreams and hopes that Kuroko will be able to stop them. He only tends to see disasters after all. The heroes help him out and it leads to an emotional journey to save his dog as well.

These episodes can feel like filler to an extent and in the grand scheme I would say it’s fair to call them that. There are technically elements that make these episodes important though so it would depend on your definition there. The episode involving the dog could have gotten dicey for sure but fortunately things turned out well. I’m still not a fan of Uiharu or Saten so I don’t mind that they’ve had a very small role in the season.

Kuroko’s a fun character but ironically only tends to not be quite as enjoyable when Misaka is around. Kuroko’s always been a far better protagonist when she’s on her own. Some heroes are just like that I guess as being around others reduces their character personality to one note. So on the whole I would say Kuroko’s okay. At least in these episodes she did well. Teleporting is always a useful ability to have and when Kuroko’s serious she does get some good wins in this season. Her battle of wits with the living metal user in the mall was also very solid.

Next up is a 2 episode mini arc featuring Frenda and Saten as the main characters. They make for a very unlikely lead duo and the saga works out quite well. Frenda is a ruthless assassin after all but part of how she copes with this is by being a fairly cheerful teenager otherwise. She really likes her canned mackerel and that’s what leads her to Saten. Frenda repays the favor by saving Saten from being kidnapped but is then attacked by the assassin Yumiya. Frenda could win easily in most circumstances but they are fighting inside of a crowded mall and Frenda was already injured prior to the battle.

Now these two episodes were exceptionally good. It’s really the ideal mini arc as it’s a self contained story with characters who don’t get to appear a lot. It’s easily Frenda’s best appearance in the entire franchise to be sure. We really get to see her mastery of bombs and hand to hand combat as well as her solid strategy tactics when cornered. Saten may just hold her back the whole time but Frenda still doesn’t run away or anything. If anything the whole situation feels all the more tragic since you know what happens to Frenda in Index season 3. This way we at least got to see her a little longer.

Yumiya was also a pretty solid character. She’s a very delusional villain to be sure and has a complex personality. She wants to be popular at school and tends to misread everything. Her job as an assassin is also very inconvenient of course since it gets in the way of being at school. While she is very shy and timid at school, she is a vicious murderer otherwise who will use any means at her disposal in order to win. It’s a solid character contrast and it would be fun to see her return someday. Of course she will need to heal quite a bit in order to be as much of a threat as she used to be since Frenda did quite a number on her.

The final 5 episodes take us to the final arc and it was a great way to close everything out. We are introduced to Kuriba, a scientist of great renown. She has been experimenting with the idea of splitting a person’s soul in two and proving if one really exists. Well, she accomplished this but it may have been more of a dangerous experiment than she anticipated. There now exists a Doppelganger who has all of the same knowledge and experiences as Kuriba. When Doppelganger finds out that she is the fake she does not take it so well and is now threatening to blow up Academy City as well as murder Kuriba. A team of assassins’ are sent after her but they won’t be enough. Fortunately Misaka is also on the case and ready to take this foe down.

There are a few twists in store as with any big arc. The climax is also really high end as the Doppelganger continues to upgrade from form to form. She even brings out a giant Kaiju mode at one point which was really cool. Now, you can sometimes worry about a giant opponent taking on someone who’s human sized since it can devolve into 0 choreography where they whack at each other but this fight was handled really well and also animated on point. Misaka gets to unleash one of her largest Railguns in the series. I also liked that in this arc Misaka made more use of her black iron ability. I find it to be one of the most versatile weapons at her disposal but she rarely ever uses it in combat. I suppose she prefers to use electricity through her Railguns but I think long-term she may find even more success with this.

The Doppelganger made for a great character. It’s always tough finding out you’re not the real thing after all. It’s pretty understandable that she would go off the deep end. Additionally Academy City is so corrupt and we learn more and more with each arc. It becomes increasingly harder to defend them and if the villain were to destroy the city they would take out a lot of bad guys instantly. Of course they can never truly win because we would also lose a lot of heroes. Doppelganger’s plan is solid though and she’s also a terrific fighter with how quickly she can adapt and learn new techniques. She works out quite nicely as the final boss.

For the assassin group Scavenger, it’s fun to see them after they got trounced in the Accelerator series. Unfortunately for them they are once again completely out of their league here. There’s never a doubt in your mind that Misaka or Doppelganger could take them out. I’ll give props to the kinetic energy girl for actually trying but of course she was dispatched like an after thought. The group is very lucky that Misaka bought into all of their excuses because she would have been able to take down the rest of the group with ease. If anything they get off a little too easy here.

The final episode nicely wraps up all of the various subplots and gives the characters one last scene. Naturally there are still a ton of ongoing plots occurring in the background. Some of these would likely get wrapped up in other titles but I’m sure some will make it for the next Railgun series. It’s part of the fun of being an interconnected series. You really need to see all of the titles to get the complete context. Some characters show up here with direct repercussions from the Accelerator and Index series so if you came here directly from Railgun S there would probably be a bit of a disconnect there. You can just watch all 3 seasons of Railgun on their own and be okay of course but checking out the rest really helps to give you that extra context.

The only thing to say against the show would be that it has a decent amount of fanservice. Certainly the dream episodes have fun with that and Misaka’s ongoing insecurities are only magnified by having Shokuhou appear all the time. There’s a consistent level of this to an extent but the show always keeps this aspect reigned in well. It doesn’t really hold the show back much. It would be nice of course if the show side stepped this entirely but it seems almost inevitable that some fanservice would appear. As long as it’s always overshadowed and outnumbered by the high quality scenes here then we should be good.

As always the animation here is most excellent. The animation may have even gone up from the first two seasons. There are a number of excellently animated fights here like Misaka vs the robotic Kaiju, Touma and the new Level 5 taking on Misaka, and low key the battle with Frenda and the assassin. It never really lets up and makes for a very consistent experience throughout the show. There are no poorly animated episodes which is always great since it shows that a good amount of time and effort was put into the show.

Next up we have the soundtrack which is unsurprisingly very good. You’ve got a lot of the classic tunes here along with new ones. The new intro to the season is also very solid. I would definitely take the first one over the second but they both sound very good. The battle themes are on point and so on a technical level Railgun does really well as expected. The writing is on point and Railgun gives so many characters so much development that it’s just really impressive. I’ll definitely be ready for the next season. Each episode is just handled in a way where you’re always interested in what happens next. Even the bust upper episode which I consider to be the weakest one still has a lot of very solid humor moments. The sign of a great show is when every episode is engaging in its own way and Railgun T pulls that off.

One thing that the Raildex series has always done well is throw a lot of fancy terminology and lingo at you. I always love seeing characters babbel on about their crazy abilities and plans. Railgun T is no exception to that with a lot of great concepts thrown in there. It’s willing to tackle any idea or premise no matter how crazy and it works. I just really enjoy a good speech and the villains and heroes both make a lot of those. It all just ends up being very compelling and the series is so fleshed out now with over 10-20 groups running around that you never really know what’ll happen next.

While a big reason as to why the show is so fantastic is the fight scenes, it does manage to blend together a lot of different emotional moments as well. For example, Shokuhou’s backstory ties in with one of the sisters and another character. The 3 of them have a lot of pretty emotional moments there since they all grew up with rather tough backgrounds. To go from there to having a very light hearted episode would be tough for some shows but Railgun pulls it off. All of the characters get satisfying endings to their stories and so the sad moments have great payoffs. Then of course we have the action episodes where it goes without saying that those are really satisfying. The single best fight scene here would likely be Gungha and Touma’s team up against Misaka but I would put Frenda vs Yumiya and Misaka vs Doppleganger as close runner ups. There’s a lot of good action here to be sure.

Overall, Railgun T is a great successor to Railgun S and shows that the series has still got it. Not that there was ever any reason to doubt this after how good Railgun S was though. I’m wondering if the next season will be called Railgun U or if they’ll just switch to another letter. If we assume that each one meant S (Second) T (Third) then maybe Railgun F makes sense for Fourth. Either way I can’t imagine that they would want to wait too long before continuing the adaption but it is pretty cool how they keep on adapting more of the franchise. So whether we get more of the main series, Accelerator, Railgun, or another spinoff, it’ll be fun to see how that turns out. If you haven’t seen Railgun T yet then you definitely need to change that asap!

Overall 8/10

Blaster Master Zero Review


I remember playing Blaster Master recently thanks to the Nintendo Switch Online game selection. It’s a pretty classic game with a fun dynamic between switching from the pilot controls and over to the tank. Well, Zero is a modern take on this while keeping the core gameplay intact. It definitely works out quite well and it’s why I say a lot of these old NES and SNES titles have a lot of potential with modern reboots. If you just bring them up to date with the graphics, soundtrack, and all of that then you will be in a good position. I’m ready to play the sequel to this later today.

The game starts with Jason working on his machines when he meets a frog named Fred. The frog is pretty interesting but then he falls into a portal so Jason jumps after him. He’s now in an odd world where everything just looks foreign. Fortunately there is a tank lying around and it has sensors which can detect Fred. Jason is determined to find this guy but it does mean that he is going to have to do a lot of legwork in order to find him. He’ll have to traverse across the entire planet to locate this guy and the sensors keep picking up a lot of false readings as well. When he runs into a lady named Eve who is in a rough state Jason knows that things are about to get complicated.

For the gameplay we have two main styles here. When you’re in the Tank you progress as a 2D shooter/platformer where you look around the area and use the maps to get to the next world. You’ll come across caves and caverns along the way. At these points you exit the tank and as the pilot head through these labyrinths. The gameplay style changes a bit at this point as it becomes more of an overhead shooter. Think of the original Legend of Zelda and it’s sort of like that only you have a gun here as well as your sub weapon. From all of the sub weapons I got the most out of the grenades to be sure, but once you unlock the tank weapon that is incredibly handy to have at the ready. It would have certainly been a lot more difficult without it. You can only use the tank once but it can even take the final boss down to half his health so it’s a must have.

You can actually miss out on some power ups if you skip dungeons so watch out for that. In particular in World 3 you’re supposed to get a light bomb of sorts which lets you see through the pitch black dungeons. It’s not easy to complete these with no light although if you missed it, it’s not the end of the world. You can still complete the dungeons, it’ll just be a little trickier. If you manage not to get hit much and store up a lot of weapon power then as the human fighter you can use different guns. You lose them when you get hit so keep that in mind.

There’s a lot of solid platforming going on here and a healthy amount of save points and health items so you can confidently challenge the unknown and go as hard as you can. The main thing to watch out for is the minions. If you shoot one make sure you keep going until you destroy it because otherwise it is definitely about to become a big handful and you will have a hard time dealing with it.

The game looks very good graphically. It’s definitely got a nice Mega Man vibe to it with all of the sci-fi backgrounds and the energy attacks in general. Then you’ve also got a solid soundtrack here including a classic Warning message that pops up before bosses like something in Mega Man as well. There are also illustrations that appear from time to time so you can really see how the characters look outside of their sprites and the overall world landscape. You can see how an anime would work out quite nicely with this concept since there’s a lot to explore.

The game has a bit of a cliffhanger ending although it’s also the kind of climax where a sequel isn’t really needed. It depends on how you interpret the ending. There’s also a True Ending which can be unlocked and a sequel that was already created so there’s a lot of ways to take it. Of course you all know my position on this is that everything should get sequels and keep the franchise going while you can. There’s a lot the sequel can dive into so I look forward to seeing what the plot is.

The game took me around 5 hours to conquer. If you intend to grab all of the power ups and beat all of the dungeons I’m thinking you could probably boost the time to around 8-10 hours. Some more replay value can also be found by trying to get the Platinum Trophy in this game. I got quite a few of the trophies in this title but definitely not all of them. That would take more effort to be sure.

For the characters we’ve really got 3 main ones. Two if you don’t count Fred since he’s more a part of the story than actually being a character especially since he’s gone most of the time. Jason is a solid lead. He’s pretty determined to follow Fred and is also quick to help Eve out. He’s your classic protagonist who is always willing to do the right thing and takes the whole portal situation in stride. I liked his focused nature here. Then you have Eve who is a solid heroine. Certainly a very secretive one and there are a lot of moments where the game shows her as being a little shady or at least cryptic to an extent. I can see the sequel delving more into her character. Eve’s certainly a solid assist character though and it does make a difference having someone with you when you’re isolated in a strange planet with tons of creatures out to get you.

Overall, Blaster Master Zero is definitely a solid game and one that I would recommend. There’s a lot of action going on here and various worlds to explore. It’s the kind of game that rewards searching quite a lot as well as the more power ups you get, the easier it is to move around and fight. Minions which took a lot of hits to beat early on could be taken down in a single blast by the end of the game. I certainly made my tank nice and overpowered so it was tough to beat although I had a little more trouble as the human form. If you’re looking for a modern shooter title to check out, this is definitely the one to get.

Overall 7/10

Knack II Review


It’s been a very long time since I played the original Knack. It was a fun game but not exactly anything to write home about. Well, it was only a matter of time before I would eventually head out to get the sequel. Knack II certainly improves upon the first one. Elements like the gameplay are quite similar but more streamlined. Graphically the game has improved as well and I would say that the story is better as well. With all areas of the game improving, it’s no surprise that the sequel manages to hold your attention the whole time.

The game starts off with Knack and Lucas being under attack by a bunch of robots. Knack manages to take most of them down but just when he is about to be destroyed we cut away to a few months earlier. Knack and Lucas were having fun exploring with Uncle Ryder when all of a sudden a lot of robots start to come back to life. These robots used to belong to the goblins back during the Crystal Wars but for some reason they are active again. Lucas will need to team up with some scientists as well as the government leader Xander in order to stop these guys. One of the head monks is a girl named Aya and she is always ready to help Lucas and friends. They’ve got a pretty good system set up here but will they really be able to conquer an entire army? One thing’s for sure, they’re going to need Knack to bring his A game.

The plot is fairly basic of course with robots ready to take over the planet. You can probably predict all of the twists and turns that will commence fairly early on into the game. One thing the title does effectively though is the various time skips that happen during the game. The characters will be in a jam one minute and the next 4 months have passed. The villain definitely got a whole lot done in that time so the heroes really cut it close. I wasn’t able to buy into the origin of the Crystal Wars though. I’m not really bale to buy that a bunch of humans with swords were able to take on an army of giant robots. That’s just hard to buy.

It’s a fairly minor plot point though I suppose. Some of the characters here do not look great this time around though. First lets take the main scientist Vargas. For some reason here he just does not trust Lucas in the slightest and it ends up forming quite the rift between them. You get the feeling that if he had been at least a little supportive then things would have played out differently. I don’t really get why everyone was telling Lucas he needed to get serious and accusing him of being distracted by Ava. The game never showed for a moment that he wasn’t serious.

I wouldn’t say Lucas looked great either though. He definitely gets very emotional during the game and makes some questionable decisions like deciding to hand the orb away. He’s also very slow on the uptake during someone’s speech later on. It has to be completely spelled out for him to understand what’s happening. That’s definitely not the ideal hero that you’ll have been looking for. Knack is okay but he still doesn’t have a whole lot of character. He follows orders and is a nice guy. That’s about it. I like his confidence but you just get the feeling that he is as unoriginal as they come. If he had more character moments that would be good.

Ava is a solid new character at least although she definitely makes the wrong decisions a whole lot. She ends up seeming a bit naïve with how she didn’t realize what was going on until the very end. I dare that during one of the multi month time skips there would have been a lot of red flags everywhere. Meanwhile Xander’s okay if not just a bit generic. He doesn’t have any of the witty dialogue you need his character to have in order to stand out so that was unfortunate. He’s a big improvement over the goblins from the first game though.

As for the gameplay, Knack II is your classic 3D action game. You can rush in and mess enemies up with hand to hand combat as well as your other tools. During the course of the game you learn new moves like a boomerang, the ability to pull opponents to you, and things like that. Once you unlock the boomerang I recommend using it as often as possible. It’s definitely got to be the most useful ability in the game and it’ll never steer you wrong. There’s actually a decent amount of strategy to this combat style as you can’t just run in trying to punch everyone. That’ll end up with you being defeated very quickly most times. Learn to use your boosts to dodge a lot and you’ll be fine. There are also upgrades you can unlock to strengthen Knack using EXP from enemies and you also have a lot of quick time events to master as well. There’s just a good amount of depth to the title so you’ll be in good shape for taking on the enemies. Make sure you always stop to open the crates for bolts since improving your size is incredibly handy and makes all of the combat moments a lot easier.

Unsurprisingly the graphics in the game are pretty good. This definitely looks like a modern game with a lot of great visuals throughout. Whether it’s the characters themselves or some backdrops Knack II does not pull any punches here. The soundtrack isn’t as impressive though. None of the tunes ended up sticking out. It’s unfortunate because an action game like this should have a lot of great rock themes or something but this title avoided those. Well, that’s something it can shoot for in the third game.

The main story took me a little under 9 hours. For replay value I suppose you can play through hard mode in order to get the rest of the collectibles as well as aim for the Platinum Trophy. That should take some time to be sure. I saw you also get to unlock Colosseum mode at the end so that should be a fun mode. Sounds like it would have a lot of battles at the very least. Right now the game tends to go for cheap so now’s a great time to take the plunge and go all in.

Overall, Knack II is a pretty fun game. I would definitely recommend it if you’re looking for a solid action game to play through. It’s definitely not going to win any big awards for its character or story but the gameplay is strong which is definitely important. You won’t grow bored during the game and the trial and error tends to be enjoyable since each section is quick so you never have to replay a whole lot. I’d be game for a third Knack game coming out someday although it looks like the odds of that happening are not great.

Overall 7/10

Defender Review


Defender is a game I’ve had on the shelf for a very long time. It’s a game that is also extremely difficult and the developers did not pull any punches with the game. I had it frozen on the backlog for a long time but with the numbers continuing to drop it was time to put this one back into play. Currently we are down to 35 games left so that’s pretty good. Defender is a good title and far better than something like Battlestar Galactica. Now that’s a game that could use a bunch of work.

The general plot is that the aliens have taken over Earth as well as the entire solar system. The humans have been forced to move out of the system entirely to regroup which has not made them very happy campers. Well, we’ve now got a good amount of ships and mechs at our disposal so it’s time to reclaim our planets. The game has you go from world to world as you exterminate the aliens with Earth naturally being the big prize at the end. It hasn’t been easy but now it’s the humans’ turn for a counter attack. It’s a pretty nice plot and I like the idea of the humans having to invade Earth since it has already been taken over.

There are some cutscenes here and there which get pretty emotional. For example there was a mechanic just minding his own business and suddenly an alien appears and takes him away. The graphics hold up really well for both the cinematics and the gameplay. At most it can be a little hard to follow along with what is going on at times but I’d guess that is a little unavoidable with how many enemies are running around at all times. If you want the skies to be cleared then you’ll have to do it yourself.

The soundtrack is okay. It’s not particularly memorable but works well enough with the the levels. It’s a fitting ost which is all that you can ask for. In terms of length I wouldn’t call the story all that long but the difficulty should help to extend that quite a bit. I would estimate the game is maybe around 5-6 hours long. It can also be longer if you do the bonus levels. See, each world has 2-3 levels but you’re always able to just go to the next one after beating the first mission. The others are totally optional but note that if you skip to the next planet then there is no way to go back so that’s definitely something to keep in mind. You have to be absolutely sure of yourself when making the decision.

For the gameplay, this is a 3D shooter. You pilot your ship around the surface of the planet as you blow up all of the enemy fighters and installations. The actual goal of the level will vary heavily so always pay attention to the objectives which are shown at the beginning of the level and also explained through the dialogue. For example, one mission may have you simply blow up all of the fighters while another one may have you protecting a base until everyone is able to be evacuated. With the title of the game you won’t be surprised to hear that quite a few of the levels are protection missions like that.

In general protection missions never tend to be my favorite ones. Your ally’s health goes down so quickly and it’s hard to protect everyone. One level I really had some issues with was where you had to protect a series of satellites from robotic suicide bombers. That one was really tough in part because the level was so big and aside from the bombers you had to worry about the rest of the crew as well. Definitely puts you in a tough spot.

Fortunately you have more than one ship to choose as an option. Each ship has a different array of weapons. Personally I used the second ship for almost the whole game and then used the second to last ship for the final few levels. The reason I switched was because the new ship has an laser which has no limits for ammo. You can just keep on using it although you do need to let it recharge for a few seconds here and there. Each ship can be updated by using your points which can improve all of the weapons on board and even add another life to your ship. I would say that the extra life should be your lowest priority since most of the levels have a strict time limit anyway which ends up being more important than having another life which you may not need.

Overall, Defender is a pretty decent game. It’s a basic sci-fi shooter game where you’re blasting away at aliens. You can’t really go wrong there right? I would say that one area which would improve the game though would be a way to play old levels and earn some more money. Much like Armored Core 2 you could be in a tough spot if you spend your money on the wrong ship and have none left for the final level. It’s why I stuck with one of the default ships for almost the whole game just in case. Last thing you want it to be trapped without money in a level that’s just too difficult to conquer. If you see this game in stories somewhere somehow, then I would say to pick it up. It’s old school but has aged pretty well. The plot’s fun and the gameplay is pretty smooth which is really all that you need in the end.

Overall 7/10