Phalanx Review


It’s time to look at an old GBA game that decided it would be a good idea to get rid of the continue option. It tries to go for a very authentic arcade feel as you have to try and go through the whole game with one shot of lives. Granted, it does autosave your progress so if you die on level 6 with and used up 2 lives in the attempt, that’s how you’ll spawn. Ideally you will get so good at the game that eventually you would clear the game and reach the ending. That would be impressive because I can assure you that this game is no walk in the park. It will take quick reaction times and a whole lot of heart.

The plot is rather vague and you only get about 3 cutscenes in the whole game. It seems that alien machines are trying to destroy the worlds and you have to stop them. Fortunately that won’t be too much of an issue for our hot shot pilot Rick. He is willing to risk his life to save his planet and that’s what it takes to be a real hero. You have to appreciate the guy’s passion through and through. Still, it’s as cookie cutter a plot as you can get so you will be playing this game for the gameplay.

It’s a traditional 2D shooter. You are always in the air and the screen is constantly moving so you can’t take your time. On the other hand, this also means you can’t go too fast as you wait for the screen to catch up. The only time it will typically stop is for a boss fight. Then you maneuver as you please to dodge the attacks. There is usually a good amount of room so you don’t have to worry about bumping into things. The average level is around 5-7 minutes long and there are 8 levels total. The game will last you about an hour if you’re a whiz at the gameplay and a little longer if you die a lot. It’s not a long time, but you don’t expect much more length out of this genre.

You have your primary weapon which is a typical energy gun, but you will pick up a bunch of other weapons along the way. Rockets, Energy Balls, etc. When you get hit by an enemy you lose one of your 4 health points along with your current weapons. You can stock up to 3 weapons I believe so choose them carefully. You will likely think that some weapons are better than others so if you see an enemy drop a bad one sometimes it is best to just leave it. You also get bombs which wipe the screen of weak enemies and weaken the tough ones. Your 3 bombs are refilled whenever you get a health item so quickly spam them before making contact with it. I also recommend stocking up on lives during the earlier part of the game since you will need them for the end.

Another thing to watch out for is the ceiling. The game’s lighting can be quite deceptive so it’s possible to be ramming into a cliff and not know it. You’ll quickly be tipped off as you take damage and die though. I think the visual effect is intentional because the cliffs shouldn’t camouflage so well. That’s just mean to the player if you ask me. The gameplay is quite sound all things considered though. I enjoyed playing through the game. It’s the kind of title that I wouldn’t stick around to try and complete without being able to use a continue, but still a good arcade title nonetheless. I probably would give it a try at one of the ole machines.

There isn’t much replay value as you can probably expect. After all, Story Mode is the only thing to do and it’s simply an hour. Fortunately I got this game for about a dollar so that’s a good bargain. I did think that the soundtrack was far better than I had ever expected it to be. The fast paced rock theme really gets you into the levels. The visuals are on point as well and on a technical level the game even looks worthy of the DS. I’d say that they spared no expense here. While there are no bonus features, you can’t say that the developers didn’t treat this game with a whole lot of care and grace.

Overall, Phalanx is a fun shooter. It is not the best in the market nor will it ever be, but it doesn’t make any real mistakes. It is a fun experience for however long it lasts you and I’d recommend picking it up if the price is right. It’s not a game I will forget very soon even if it was one of the shortest games I’ve played in ages. If it ever gets a big sequel/remake I would be interested in seeing how they enhance the plot. Adding in a continue feature would also help the game considerably.

Overall 7/10

Sword Art Online: Fatal Bullet Review


It’s time to look at the new Sword Art Online game that recently came out. Fatal Bullet was definitely a game that I was looking forward to from day 1 since it promised to be a title full of action and excitement. Sword Art Online has always been a franchise with a ton of raw potential as it could churn out a 9 star product no problem as long as it played its cards right. Lost Song had been a little disappointing as the hype of the gameplay was reduced by some questionable moments in the game. Fortunately, Fatal Bullet plays it straight as all of those iffy moments (If they exist in this game) are relegated to side quests so you don’t actually have to see any of them. The lower budget may have also helped since the game was forced to stay on target. Anyway, Fatal Bullet actually ended up being a great game.

The story follows a new kid on the block named Terry. He’s always wanted to play a VRMMO game so why not head to Gun Gale Online right? His childhood friend Kureha promises to show him the ropes. However, on their first mission Terry manages to obtain the treasure which is a legendary A.I. robot named Terret. Kureha is mad about this since she wanted to be its partner but Terry made eye contact first so now there is no way to split the partnership up. Iconic players Kirito and Asuna are also upset since they were hoping to clear the quest but too late for that now. Terry quickly catches the eye of top players Zeliska and Itsuki and before long he is known as one of the best in the whole game..maybe even The Best. Kureha is jealous of this and tries to undermine Terry throughout the game while everyone else follows his lead. Terry aims to clear the ultimate once in a life time event quest that has just opened and it will also allow Terret to be reunited with her Mom. They’ll have to be careful though since a guy known as Death Gun is skulking in the shadows as well. Taking him down a few pegs will not be easy!

It’s always an interesting game decision to have the main character be an OC instead of the actual main character of the series. I’m fine with it once I start playing since Terry is just generally hardcore, but otherwise I probably prefer when they just stick to the normal lead. Terry is a cool character throughout though as he makes the heroic decisions when needed. He can be a little slow on the uptake though like when he somehow forgot that Itsuki was basically threatening him for a while there. I guess it’s because he’s portrayed as a big optimist so he always takes things in a positive way. That’s good for Terry I suppose. His main gimmick in this game is that he has a grapple hook which you can use to get to higher areas. I like the concept, but the execution was admittedly not on point. You’ll find that you never really use this gadget in the game because the range is rather short. It should have been longer if you ask me as then it would be fun to zip around the place. I’m sure that it’s fun for PVP though.

Unlike most SAO games, this one is a third person shooter. You can also use a sword to go up and personal but it’s almost always one of the worst options. It’s just a lot more practical to have a gun as the damage it deals is around the same as a sword but you can also be dodging gunfire while using it. A sword is a high commitment option that will usually just get you punished right away. I personally stuck with a hand gun and an automatic gun. Those two were the perfect combo, but I dabbled around with missile launchers, machine guns, and even a sword for a while. They all naturally have their uses, but Hand Guns just seem like the best bang for your buck.

Most of the game consists of you going to various dungeons across the world. You beat all of the enemies in a room and then move on to the next one. The gameplay is handled flawlessly as you can quickly run out of the room to regroup if necessary or plunge into battle. You can give your partners general instructions so they know what to do during battle as well and you can change their instructions while fighting so you don’t have to worry about getting hit. Also, there is no pausing in the game which makes it even more interactive. I mean, you can press the pause button of course, but time goes on normally so whatever you have to do, it can wait until you hide behind the debris. While the A.I. of your allies is pretty bad (probably intentional) the villains are quite smart. They will lead you into ambushes, call for reinforcements, or just generally fight in a tactical way against you.

I can’t stress enough that this game really understands how to be a good third person shooter. The levels are huge and you can move quickly which makes the gameplay feel a lot more dynamic. If there are any problems with the gameplay, it’s just that the bosses may have a little too much health. One boss fight took me almost an hour to complete and the rest were all fairly long as well. The guns just aren’t too strong. It’s a tough balance of course since the game doesn’t want you to mow through the enemies either, but taking a little health out of the equation would have been nice. Beyond that, the difficulty is high but fair.

This is probably one of the hardest games that I’ve played in a very long time. It’ll have you on the edge of your seat as one wrong move can set you back quite a few rooms where the enemies will respawn again. The checkpoints are close enough where this isn’t too bad of course, but it does make you want to focus on playing your cards right. Get too aggressive and you’ll be gunned down by the snipers. There’s also a nice mechanic that lets you grow into a true player. You have an assist option with your gun that will help you hit a target but it is at the cost of accuracy. This may sound contradictory, but basically it widens your gun range by about 50x, but you’ll end up missing a great deal of shots and you also won’t hit the weak point. You can zoom in to take your own shots, but then you can’t move too quickly. If you take the assist off you can control where you shoot at normal speeds, but naturally this is very difficult. I usually just kept the assist on and used the zoom feature for when I was fighting bosses and needed to hit the weak spot. This game forces you to make a lot of tough choices throughout the game.

One big example of this is how the level up system works. As you level up you are given points which you can put into whichever attribute you want. Strength, Vitality, Intelligence, etc. Once you put the points in you can’t take them out without going through some elaborate hoops to get a specific item. I ended up putting the bulk of my points into Strength and Agility if I recall correctly. You need to strength to hold the better guns and Agility is just awesome for many reasons. One of which is that you can eventually outrun laser beams which is incredibly handy. It’s very close, but my speed was slightly faster than the blasts by the end which helped a lot. I also dumped a lot of points into luck which I would probably take back if I had a second chance, but it sounded good at the time. It increases your chances of landing a critical hit.

The story does take a long while to get started which isn’t good news for fans who are coming in expecting a game with stakes. This isn’t the game for you then. Out of the roughly 18 hours of the game, the first 15 are just the characters having fun and messing around. They’re just enjoying the game and trying to level up. The whole Death Gun story only takes about an hour and the climax will probably be another hour or maybe a little longer. This is really just a slice of life game with a big climax at the end which isn’t unheard of. Many games take a similar approach like Kirby games to an extent and the payoff works so it’s a decent strategy. I’ll be honest and say that it would have been nice if the whole game was epic as opposed to just the ending, but I guess this franchise just likes its day to day adventures a lot.

There isn’t much to say about all of the returning characters like Kirito and friends since they are epic as always so lets just talk about the new ones. I already talked about Terry and why he is a quality character. Zeliska is a top player who prefers to play solo, but doesn’t mind being in a team with Terry and the others. She is always very polite and courteous to everyone as even though she is a top player she never let it get to her head. Zeliska is portrayed as basically being a perfect character and it works well. How I see it, you don’t need to have a flaw to be a quality character and Zeliska definitely plays a pretty important role in the game. You will see her plot twist coming a mile away though.

Itsuki is the other top player and he is portrayed as the complete opposite of Zeliska. He doesn’t play well with others and is always being sarcastic. He’s quick to put others down and it becomes apparent that Terry is the only person he cares about. He’s rather dismissive of everyone else. He’s always lying and joking around throughout the game as well so it’s hard to know what he is thinking. He’s very suspicious throughout the game and a potential sequel or post game DLC should definitely not try to redeem him. He’s too far gone at this point and Terry needs to make it his mission to take him down. Terry almost seemed sympathetic at the end, but I think that would definitely be a mistake and would end up hurting his character.

There is also Bazalt Joe who is another top player who always tries to steal Terret away from you. He quickly learns that this will never work out but you get to beat him up 3 times before that. He never really becomes likable or fun at all so this is one new character that I definitely could have done without. He didn’t actually add anything to the game if you ask me.

Then of course we have the childhood friend Kureha. Unfortunately she starts out as a decent character and then turns into a pretty terrible one. She is always trying to undercut Terry throughout and never learns her lesson. Even by the end of the game she is still holding a grudge and basically pays a high price for it. During the climax of the game you are given an option on which character you are going to make it your priority to protect during the final battle. Depending on who you choose is who you will die. In one version naturally this is Kureha. I just couldn’t sympathize with her by the end of the game because she was just such a poor sport the whole time. She really didn’t even try to support Terry.

The graphics are also pretty solid as you’d expect. The energy effects are nice and the character designs are on point. Here’s where we transition to a bit of a negative though. The game just feels like it’s relatively low budget though and the story was slapped together. A lot of fights are off screen and scenes will cut and restart rather awkwardly. There aren’t too many cutscenes considering how long the game is and most of the still images from Lost Song seem to be gone as well. While the graphics are good, they aren’t quite as amazing as you’d expect and don’t seem to have really changed at all since Lost Song. There just wasn’t a lot of innovation here. It’s not as extreme as Sonic Forces where the story was really sabotaged but I would have appreciated more actual cutscenes or more vibrant animation. This was supposed to be the next big SAO game after all. Personally, I’m guessing that they just used most of the budget on the gameplay at the expense of everything else.

The soundtrack is pretty solid if a bit limited. There only seem to be a handful of themes in the game so you better get used to hearing them quite a bit. I do like the danger theme and the main menu song. The rest are rather generic, but I suppose they get the job done. They never actually got annoying so I’ll give the game some credit there. A nice insert song would have been cool though. Of course, the game had an opening movie song like Lost Song. It wasn’t quite as good as that one, but was still really solid.

The main story is around 15-18 hours long which is pretty decent. If you stick around to get bonds with all of the characters and try for the Platinum then it should be well over 60 hours with the estimate being around 90. I don’t have that much time to drop on most games so I won’t be aiming for it, but at least the Platinum seems mostly reasonable. The only one that sounds like an insane grind is beating the game on Super Hard difficulty, but hopefully they let you just go to the final boss and then change the difficulty or something. Considering how much there is to do in the game it’s certainly worth spending 60 bucks. I won’t stay and explain all of the different features here, but trust me when I say that the game has a ton of depth. There are many skills to learn, weapon styles to master, and a whole lot to consider while playing in general. My advice is to save your money and SP until later in the game when you are a little more sure of what it is that you want. Until then just enjoy the game and try to get to the end.

Overall, Fatal Bullet is a blast to play. The gameplay is absolutely excellent and while the game may falter on a technical level at times it still holds up well against many others. The story can be a little slow, but it picks up by the end. At this point, SAO isn’t really known for its epic video game stories and you are just playing to see the characters again and enjoy the gameplay. There is a lot to do here so that’ll give you a lot of time with them. I’d definitely recommend checking this game out. It’s a game that you won’t want to miss! Since the game ends with a cliffhanger we definitely need a sequel where Terry settles the score. This could end up being a bit of a revenge run so the game might be a bit darker. (Of course, I haven’t seen the true ending yet so depending on how that plays out Terry may not be too upset)

Overall 8/10

Cave Story 3D Review


Cave Story is a retro side scroller that was a pretty big deal when it came out for the 3DS. I remember seeing it all the time back in the day. After all these many years I finally got to play it and it is definitely a pretty solid title. It has a good amount of difficulty which should challenge and frustrate even the most skilled players of the genre.

The game starts off with two “kids” (seemingly) chatting through their computers. One of them is locked up in a hut while the other one has managed to escape from the villain organization. Their predicament still isn’t great though as the villains are looking to kidnap Sue again. (The one who escaped) Fortunately, a Robotic soldier from the surface has shown up and decides to help these guys out. He will stop the nefarious organization and save the world. This soldier may be brave but is he up to the challenge?

One thing you’ll notice right away as you play the game is that the title is very cryptic. You are kept on a need to know basis as everyone makes references to past events or tell you parts of stories that you have to fill in on your own. As you talk to more and more NPCs you will likely have more and more questions. The game is definitely trying to set up a lot of lore and I’m sure it was fun for some people to decipher it all and put it in a wiki. I’ve always been content to figure stuff out in my own as well and don’t think the game/any form of media should spoon feed you all of the info. Let us figure out most of it on our own and only give the really crucial parts.

The gameplay is like the classic Mega Man games. It’s primarily run and gun as you go through the levels. It is part RPG though so it’s not as simple as merely running to the goal each time. You will have to talk to people and go back and forth to get the necessary items to carry on. The backtracking isn’t all that extensive though so I wouldn’t really worry about that part. You start out with a classic beam gun and quickly get missiles. How the game works is each gun starts out at level 1 and can be upgraded to level 3. Enemies drop the energy that you use to power up the weapon. Taking any damage will then cause you to lose the energy. Thus, the game highly rewards a patient approach as you try to clear the game without really getting hit. You gather energy quickly so it’s not as if you can’t afford to get hit but I like to see how long I can last. One thing to note is that level 3 of the upgraded machine gun you get later on allows you to fly by shooting at the ground. Unlike the jet pack, you can fly forever this way once you also get the quick ammo reload power up. There is apparently also a powered up Jetpack you can obtain which may do the same thing but I never found it so this is a great alternative. As you play you will have to decide which weapons you really want to level up. You can level them all up of course but there is rarely a need too. Some abilities like the sword slash feel like weaker alternatives to your regular weapons anyway.

Each boss has patterns that you can learn and exploit through experience and quick reactions like the Mega Man games. There doesn’t seem to be much RNG (if any) in this title which is good since it comes down to skill. Even then I was glad that we got consistent save points throughout or it would have been a tough trek. As it stands, there are two parts of the game where you go a long stretch without a save point and those parts was tough. In particular, the triple final boss is really difficult and I definitely had to retry that one a few times. Find each boss’ weaknesses and learn how to win while taking minimal damage. It’s a considerable challenge, but I’m sure you can get it done.

The main character is a nice enough guy but of course he doesn’t have any actual personality. Sue seems reasonable enough but she basically spends most of the game getting kidnapped so it wasn’t her best role. The guy who was on the computer turned out to be a rather old guy and one who wasn’t very brave. When push came to shove he was ready to abandon ship and even offered us a ride home. I wasn’t having any of that and stayed in to fight. The bad ending was tempting to watch though, but I was on a mission. Either way, that guy is ally that you don’t want or need to have on your side. The villains were pretty interesting and charismatic though. Not really the main villain though, but his partners. The scientist comes off as rather generic. His plans aren’t bad I suppose and he had a good super form but he just didn’t look as cool as the others.

One big villain who kept showing up was this sentient Toaster. Perhaps the game meant for him to be a boom box or an oven but he looked like a Toaster to me so I’m sticking with that. He even had his own theme music which was really fun to listen too. While the Toaster’s redemption arc may be rather cheesy and hard to buy into considering just how mean he is, it could have been dragged out a whole lot more. He is the best character in the game for sure and you have to admire his drive and persistence. No matter how many times you defeat him he will come right back. Another villain who was cool was this evil fire mage/fairy creature who is bound to serve the one in control of the temple. As a result she works for the Scientist. She’s a good fighter and her abilities seem similar to that of Infinite’s. She doesn’t get to do a lot in the game but at least we do fight her once so that was neat.

The soundtrack is limited but fairly good. As I mentioned, the Toaster got the best theme in the game. It’s just excellent and really makes you enjoy the fights. The rest of the themes aren’t bad, but you will hear them a lot so get used to it or it’ll be a tough time. The graphics aren’t quite as good as the music though. The levels are all fairly dark and the sprites are small. This makes it rather easy to get hit by stage hazards and the like even when you would have dodged them otherwise. This happened to me a few times in the final level with the stone spires. The graphics aren’t bad, it’s just that the lighting was dark which hurts the overall look. It’s still bearable though and just make sure you play in a well lit area. I also wonder if it might just be my 3DS since screenshots of the game look fine. In my playthrough you wouldn’t have even known how the main character looks if not for the cover. It’s like it was zoomed out too much or my 3DS is getting ready to kick the bucket.

The game is reasonably long and took me 8 hours. I can’t say that there is much replay value beyond beating the game but there is enough. You can keep on chatting with everyone to find out more about this war torn world. You can also grab new weapons and I believe you do unlock a new level so that would be pretty fun. All in all, it’s definitely enough content to justify the price. The game will last you for a satisfactory amount of time and the level of difficulty will ensure you don’t beat the final levels too quickly. I died quite a lot in this game so I can definitely vouch for the game’s difficulty.

Overall, Cave Story 3D is a fun game. The gameplay is on point and I did like how the weapon levels worked. It’s a very unique take on the leveling system in general and one that I’d say works. The plot may be vague and even by the end you don’t know what the full situation is, but the mystery aspect can be enjoyable in its own way. You don’t always need all of the answers. I’d recommend checking this game out. It’s a very solid side scrolling adventure with a lot of options on his to play the levels thanks to your array of weapons. When in doubt, just fly. That’s my motto in this title.

Overall 7/10

Jak and Daxter The Lost Frontier Review


The first three Jak and Daxter games were pretty great so I was always looking forward to finally playing the 4th one. Unfortunately it is a noticeable step down in terms of quality and ends up feeling a lot more like a cash-in title than a main game. It’s a little disappointing although the game is still fairly decent. You’ll just keep being reminded of what it could have been.

The first warning bell is the extremely light plot. Jak and Keira are flying around when pirates shoot them down. They are led by Phoenix who apparently knows Keira from way back in the day. She decides to help him and Jak comes along for the ride even though Phoenix is really mean the whole time. One thing leads to another and the fate of the world depends on Jak stopping these other pirates from using Eco to power themselves up and destroying the world. Jak has his mastery over light and dark but his powers are still too strong so he could blow up the world if he tries anything. He’ll have to be satisfied with simply using hand to hand combat. As you can tell, the plot is extremely forgettable so I may have missed a few details and nothing happens.

The game is pretty short so you can beat it in a day or two. That being said, what will help stretch the game out is the terrible map and lack of clear directions. The symbols on the map aren’t labeled so you’ll rarely know where to go. I got lost a bunch of times and wasted quite a bit of effort not actually going anywhere. There are also not many levels, only 4-5 I think so you just keep on going back there over and over again. You can even feel how the game was originally for PSP and not PS2 because the game stops as an unskippable cutscene shows up every time a door opens. This happens for every door which really slows down the pace of the game. If it’s lagging, then you have to wait a little while for the door to open..great.

Technically the gameplay isn’t too bad. It’s the usual 3D shooter/brawler gameplay but with less of a budget than usual. Instead of the really smooth running and running from Ratchet and Clank or the older Jak games, you have a little trouble aiming and switching weapons. You only get 4 weapons I believe and while they’re all decently strong, none are amazing. Some of the enemies sure can last a bit. Fortunately you have ECO abilities like stopping time and can also upgrade everything in the menu. The combat is the game’s most impressive aspect even if it’s not amazing. I can at least get behind it and compared to even lower budgets like the M&Ms or the Ninjabread Man it is actually good.

There is naturally no real replay value to this game because if you beat the game you’ll just want to move on to a better title. If you actually do like the game then I think there are a bunch of collectibles to grab so that’s something. There’s also the Hero Mode that you’ll unlock which should really test your skills. Considering that you can get the game for a pretty cheap price, it’s all pretty reasonable if you ask me.

The graphics also aren’t bad. I’d say they look comparable to the original games. What I really can count as a big positive is the soundtrack. There are quite a few opera themes which are really good and at least make the boss fights feel more grand. It gives you something nice to listen to during some of the tougher segments of the game. Very few bits are legitimately tough as the quick time events are either too extreme or you basically have to die at least once and then allow the checkpoint to give you a quick boost by giving you back all of your health even though you’re further in.

I can’t stress enough how poorly designed some of the interactive moments are. For example, when you jump on the rocket as Daxter, you’ll end up getting shocked a lot even though you’re using L1 and R1. It’s just not good and was probably the most annoying part of the game. The background characters are also annoying with their constant yelling and you have to wonder why they were programmed to have such bad lines.

I think a big part of what hurt the game was how boring the story was. It’s quite telling that I found SpRay’s story to be more engaging. At least this one did have cutscenes though which I suppose should be an instant improvement. At the end of the day, the game is good but just barely. Watch out for the lackluster plot, the bad level designs, the broken compass, and the clunky combat system. As long as you can get past all of that, then you’ll have a good time. Also, try not to jump much since the game clearly did not know how to handle that. Even simple jumps forward end up being a lot tougher than they should be.

Overall, The Lost Frontier got lost for a reason. It’s kind of sad that the Jak series had to end on such a sad note. The first three games were just so good. This game was ambitious in its own way, but it just needed more quality control. The air levels could be fun and were actually better than the ground combat ones. They also weren’t very balanced at times, but they gave it a good attempt. Just play this game slow and steady and you’ll be okay. At least you keep your parts whenever you lose so you’ll have a lot of upgrades to buy when you land. I’d sooner recommend buying the original three, but if you already have them then you should probably buy this one. It’ll at least be good for a few hours of entertainment.

Overall 6/10

Ratchet and Clank Full Frontal Assault Review


The Ratchet and Clank marathon continued as I dive into the big anniversary game. Full Frontal Assault decided to take a gamble and completely switch up the game design. It didn’t work if I’m being honest although this is the kind of game that would be perfect for online death matches. A nice Call of Duty kind of mode where you have to breach your opponent’s network of weapons and security could be awesome. After all, Full Frontal Assault is essentially a capture the Flag game and those are always best with a multiplayer option. Still, the game is fun enough.

Someone has finally grown tired of Captain Qwark always betraying the universe and being accepted back so gracefully. This kid decides to do something about it and sneaks out of his basement to hatch his evil plan. He has a wide array of tech at his disposal and also has a lot of resources. None of this makes any sense, but lets roll with it. Qwark asks Ratchet for help and the duo have to quickly defend the universe against this new nemesis. Can they do it!?

So the gameplay is a mix of the usual Ratchet and Clank games with the Locke’s quest dynamic. You start the level in your stronghold. Once you obtain money from nearby crates and enemies, you can set up landmines, cannons, and barriers to protect yourself. You then go out into enemy territory and conquer all of their forts. You’ll want to go back to your base from time to time to keep it strong and prevent enemies from destroying it all. No worries, you are given alerts when enemies are approaching and even a graphic that shows how close they are. Since you have your rocket boots, catching up is never a problem. Still, I wouldn’t cut it too close if I were you. No matter how many defenses you have, the enemies will certainly bust through them at some point. Luckily, taking them down is fairly easy tbh.

Naturally, the 3D shooting is as good as ever. I’d actually say that it’s significantly better than the last game so that part’s fun. The weapons are limited again, but all of the good ones are back. I naturally went for the machine gun weapon right away since it’s so good, but you should definitely check out the rest. Apparently the metal blades are really handy as well. Having the boots from the start is definitely another great asset to have.

The graphics are pretty good as always. Ratchet and Clank has always had a good reputation in that area so I’m glad that they aren’t slacking off. The explosions are a treat to see and while it may not have the best graphics in the series, that just speaks to how good the older ones were. Unfortunately, the soundtrack is fairly mild and I can’t think of any good tunes. Ah well, so it goes.

One problem with the game is that it is very short. I beat the game in around 2.5 hours which is a little sad. The levels weren’t downright easy, but I did clear them without any real difficulty. As I mentioned earlier, it’s easy to beat the enemies to the base and at that point you’ve as good as won the whole set. They just won’t be able to deal with your skills. Even the wrench is surprisingly powerful in this game although you’d have to be really desperate to take that out. The guns are just so much more effective. I was able to get 2/3 medals in just about all of the stages and all 3 in one of them. I’m definitely going to gun for the Platinum at some point since it really seems achievable. There aren’t many trophies as it is and the Platinum is supposed to only take another 6-8 hours. Probably less since I already have a bunch. The replay value will help justify the current price, but I would have been pretty disappointed if I had bought it at launch.

I think the low content is enough to chop a star off of the score. That in turn with the weak plot and tower system. The Capture the Flag concept was still a good idea. It may need a little fine tuning, but since you got to keep the 3D combat, I was pretty well satisfied. The game could have messed up by making the opponents too durable. As it is, the tank perfectly fulfilled its role as taking that thing down is incredibly difficult. Man, it sure does have a lot of health doesn’t it?

Overall, You have to keep in mind that this is a spinoff game. It’s not nearly as packed with content or as engaging as the others. The main villain is complete comic relief and there’s barely even a plot. Still, it’s a fundamentally sound game when you look at the gameplay and the graphics. I had a blast during the game which is why I was able to beat it all in one playthrough. It’s just that kind of game and it can still hold its own against any platformer…you know…until it ends. I’d recommend checking this game out and since it is only around 10 bucks you won’t be losing a lot of money anyway. They better work on making sure that the next games are longer though. At the very least, I saw that All 4 One is back to a more standard length of 12+ hours so that’s a good thing. I’ll try to play that one soon, but the disc kept freezing on me. Ah well, then it might be time for Jak!

Overall 7/10

Mighty No. 9 Review


It’s time to take a look at the controversial Mega Man homage game. This is also game number 2 from the Christmas batch. It’s definitely a very solid game when we look at pure gameplay, but it could definitely use some work in other aspects. The main culprit here is the level design as some just don’t make a whole lot of sense and are pretty unfair. The game has a habit of not telling you anything either, but I’ll take some very slight blame on that since I guess I could have experimented with the controls a little more. Given that the price crashed so quickly though, it is definitely worth purchasing.

The game follows Beck, The Mighty number 9, one of the last robots who is currently not corrupted. His fellow Mighty numbers have also started running amok and are causing terror in the streets. Doctor Sanda and Doctor White instruct Beck to save the day by defeating the robots and clensing them of the violent bug. It’ll be tough, but Beck is the strongest robot ever created so he should have the edge here. Who is controlling these robots though? Doctor Blackwell is a suspect since he has had many iffy crime dealings in the past, but he is currently in prison. With only one other actual character in the game, that means that we have 2 suspects. Well, lets start taking back the city!

Beck’s a decent lead although it’s hard to say what his personality is. He seems kind of sassy during some brief points, but for most of the game he is basically Mega Man when it comes to personality. He doesn’t like fighting and he’s super heroic to the point where you have to wonder if he’s faking it. He’s a good guy, but there just wasn’t much to him and you would barely even guess that he doesn’t like fighting if Call didn’t mention it a few times. Call is basically the Roll of this game. She gets one level to herself, which is cool since you get to fight as her, but she is given a terrible moveset. Her blasters deal next to 0 damage and she can’t power slide so you have to crawl the old fashioned way. Her level was also one of the very bad ones when it comes to design. She was a good main heroine though and I am glad that she isn’t reluctant to fighting.

All 3 of the doctors are fairly bland. Blackwell is easily the best of the three. He was framed and arrested so maybe the guy isn’t all that bad, but Doctor White certainly doesn’t like him. The game seems to be setting White up to be the villain of a sequel, which would certainly be interesting. White is even hiding the fact that he is related to Blackwell by changing his last name. Blackwell doesn’t like robots, which seems to be how the game is leaning him towards the dark side, but he doesn’t seem like a bad guy yet. The sinister design is probably an indication that he will do something drastic at some point, but he’s certainly no Wily yet. Sanda is the comic relief guy who constantly panics and stutters throughout the whole game. He definitely won’t be turning evil, but I wouldn’t want to see too much more of him. He doesn’t really serve any purpose in the story and is just there to be there.

The Mighty Numbers are fairly decent. They all have different personalities and none of them appear to be all that bad. They’re like the classic robot masters, but the game did a good job of not making them too identical. There is an obvious Proto Man homage, but we definitely did need a rival in the game. All good franchises develop one at some point. He was easily the best one in the game of course. Trinity was also pretty cool though and she is easily one of the stronger bots. I’d expect her to play a major role in the sequel unless they nerf her for some reason. Now that would be a shame.

As I got the PS4 version, it came with the free Ray expansion pack. I’ll definitely play that at some point, but for now that’ll go on the backburner. The character definitely looks cool though and I expect that he’d be a really good antagonist or rival figure. When I play that mode, I’ll upload an update post so that I can discuss it properly. I need to do the same with Shovel Knight at some point although this game certainly feels a little quicker so it would be higher on the list.

Lets talk about the gameplay. The positives are that they worked with the classic Mega Man style and improved it in some ways. Being able to air dodge is a lot of fun. It can be a little sensitive, but nothing too crazy. You may only slip and die a handful of times. I also like how strong the normal Mega Buster is. You’ll rarely want to use anything else, although the missile is certainly a very handy backup weapon. One thing you should know is that pressing on the PS4 touchscreen will let you use a health pack that you may have obtained during the level. If you see a blue icon under your health bar, then that’s what it means. You’ll lose them when you lose a life so use them before you die. I didn’t know about this until I was at the final boss. If I had only known earlier, I could have beaten the game way sooner and the final boss wouldn’t have been so difficult. The game never really mentioned anything about it though and I wasn’t going to surf the tips section until I found something. Again, I won’t blame the game too much, but this was a fairly important detail. You can also do back jumps while shooting by hitting the R2 button and that’s also very useful for the final boss. It only has niche uses though so you won’t be using it all that much.

One area where the gameplay failed is switching between weapons. Why wouldn’t they leave it simple like in the Mega Man games by just hitting L1 and R1 to instantly switch? Instead, that allows you to cycle through and then you have to activate the switch with triangle. It’s too many steps and will likely cause you to get hit once or twice during a boss fight. I also have to take a shot at the level designs. Purple spikes KO you instantly, but some levels have a Mario Maker esque moment where you’ll fall down and just bump into them. There’s no way to know that they’re there so you’ll always lose a life the first time that you encounter this. As the game is pretty short, there aren’t too many of these moments, but the ones that are there will certainly get on your nerves. Some segments have various jumps around the purple spikes and one death can send you pretty far back. Some of the checkpoints simply weren’t placed well.

The graphics are definitely pretty sharp and this is how retro inspired games should look if you ask me. It has the retro side scroller feel to it, but you can still see the updated graphics through the character designs and level layouts. Everything looks pretty smooth and modern, especially the aerial boosts. The game definitely looks quite good and that also helps get you into the game. The actual plot may have been somewhat underwhelming and the graphics never looked good for the cutscenes for some reason, but the actual gameplay visuals were always on point. The soundtrack is also pretty solid. Some of the themes are rather generic, but they are generic futuristic themes, which is still a win for me. The themes go very well with the moderate to fast paced gameplay. There were no “bad” themes in the game, which is always good as well.

There is a good amount of replay value to be found here. Getting that Platinum Trophy will take a very long time since the trophies are very hard. Can you imagine beating the whole game in 30 minutes or completing it on hard without any continues? Those two in particular sound crazy and there are a slew of others that will be just as hard. It would take dozens upon dozens of hours to do this unless there is some kind of save stalling technique that I’m not aware of. It’s certainly possible I suppose, but it would still take quite a while. Getting all S ranks on the normal levels will also be tricky and then you’ve got challenges and online leaderboards to worry about. It’s quite a lot of content so that’s a good thing considering that over 70000 people backed the game and that it got way more money than it ever needed. The controversies surrounding the game were certainly interesting to follow along back in the day.

Overall, Mighty No. 9 is a solid game. The level designs and the plot help to keep it from getting an 8 though. The main story won’t last you all that long either so if you’re not a big fan of the bonus content, then this game wouldn’t really be worth the 30 dollars for you. It currently goes for 10-15 though so that’s a very reasonable price if you ask me. This will also help alleviate the wait til the next Mega Man or Mega Man X game since it seems like it’ll be a very long time before Capcom gives us another one. I don’t get how a company can drop the ball so hard on one of their franchises, but that’s Cashcom for you. So, I definitely recommend this game and it was about what I expected, if not a little better. This is controversial, but I think it’s even better than Shovel Knight so that would make it my top indie game. It’s a little murky as to whether or not it counts anymore I suppose, but given that it was from kickstarter, I think we can still call it that. We’ll see if Shantae can take the crown though. The gameplay is pretty sharp and the plot is much better, but Mighty No 9 does have some advantages like the soundtrack and the graphics. Only time will tell and that review shouldn’t be too far off either!

Overall 7/10

Star Wars: The Clone Wars Stats and Records

Stats time!

Stage Bonuses 26/48

Mission 1 2/3
Mission 2 1/3
Mission 3 2/3
Mission 4 2/3
Mission 5 1/3
Mission 6 2/3
Mission 7 1/3
Mission 8 2/3
Mission 9 1/3
Mission 10 0/3
Mission 11 2/3
Mission 12 3/3
Mission 13 3/3
Mission 14 0/3
Mission 15 2/3
Mission 16 2/3

Star Wars: The Clone Wars Review


With the new Star Wars film in theaters it was only fitting that I go back and finally play the next Star Wars game. It’s had a pretty good track record thus far and this one continues the saga on a high note. It has quite a few different gameplay modes considering that this is a movie tie in and the quality is surprisingly good. Throw in the multiplayer feature and we have ourselves a winner. It may not be Star Fox Assault, but it does as much as it can to try and rival it.

The Empire continues to be quite powerful. I believe they are referred to as the separatists this time around and the Jedi warriors have their hands full. They are fighting a losing war and need something to tip the scales. Luckily they have their two aces, Obi Wan Kenobi and Anakin Skywalker. The two of them are quite powerful and that is good since the heroes need every warrior that they can get. The real question is….will these two be enough? If they aren’t, then the Dark Force stealer will end up sucking their powers dry and bringing the universe to the brink of ruin.

Right off the bat you can tell that this game wouldn’t be at the level that you may have expected from it. For starters, the controls are seamless and you can play this game as well as any AAA title. There are several gameplay modes as mentioned earlier so lets run through them all. First, we’ve got the tank gameplay. You control a tank and move quite quickly through the terrain, blasting all who stand in your way. You have your booster and missiles at your disposal. An endless supply of energy blasts also makes your tank a force to be reckoned with. This mode was a lot of fun and may have even been better than Star Fox Assault’s version.

Next, we have plane mode. You fly around using your green lasers to smite your opponents along with normal blasters and bombs. You feel truly powerful while in plane mode and it’s fun to rain bombs on the dozens of robots that get in your way. Again, this mode is actually smoother than Star Fox Assault’s and it’s crazy just how much destruction you can cause. You still have to be careful not to just rush in and get blasted, but you can survive for a while at 1 HP. I got caught on my last breath in two levels, but took advantage of the high speed turns to complete the level anyway. It was pretty exhilarating!

One mode that only appears once or twice in the game is where you control one of the large Tripod robots. It’s very slow which is a big weakness, but more than makes up for it with overwhelming destructive power. Most enemies will crumble after a second or two of being blasted. This mode was also a lot of fun. Finally, we have human combat. This is the only area where the game failed. It’s incredibly hard to hit anyone because the controls are too sensitive. Using the Force isn’t recommended either because you’ll have gotten blasted many times as you try to land a single hit. Throwing your lightsaber is easily the best attack, but try not to move as you do so or you’ll start running in circles. We didn’t get many human levels and perhaps that was for the best. Typically that would be the best mode of gameplay, but it was clearly less refined than the rest. It was still not bad though. If anything, it was just a little campy and I can get behind that.

There was also one racing level where you had to jump on a little scooter and breeze through the forest. That was probably one of the toughest levels as it was hard not to crash against all of the trees. There were so many obstacles lying about that it was pretty crazy, but also very satisfying to get past. That’s one thing that the game really did well, it was satisfying to play and complete the levels. The check points were put in good places for the most part so redoing the sections over and over again wasn’t too annoying.

I had to go back a few times because the game is actually fairly difficult. I played it on normal mode and most levels took me 3-4 tries to complete. If you wander into an enemy ambush then you’re going to die. There’s not much that you can do at that point. I had to resort to run and gun tactics for some levels when I was low on health. It’s very tense when you’re at low health and are still outnumbered 20-1. The difficulty was at the perfect notch where it was too hard to beat in one shot, but not cheap where an opponent could one shot you. You had to treat some of the enemies like Mega Man foes where you memorize the pattern and then rush in. Even then, I beat several bosses with only a sliver of health left.

My recommendation is to really use the health packs sparingly. If you’re at half health, don’t waste the full health pack yet. Wait until you’re as low as you feel comfortable waiting. It’ll end up paying off big time by the end. The ammo packs are also really handy since I just spam my full arsenal as soon as I get it filled up. It makes a big difference when you’re outnumbered since the missiles will scatter the opponents and take a lot of them down.

The graphics are pretty good. I like how the energy blasts look and the character models are sharp. The faces can be funny to look at though as they do try to be very expressive and it can result in some interesting results. The game did the most that it could with the barren landscapes that it had to work with. The soundtrack is excellent as it uses many themes from the movies. You’ll probably recognize just about all of them. Even Darth Vader’s theme plays several times as you go through the game. A lot of the music is reused over and over again as the soundtrack is quite small, but it is effective.

Another factor that helps the game is its replay value. The title has a multiplayer mode in it so that helps a lot since you can always challenge a friend at the game. Multiplayer mode is a must if you want to earn an extra star from me and it really helps solidify this game as an 8 instead of as a 7. I haven’t tried it out yet, but I definitely will within the next few days or so. There is also some single player replay value as well as you can try to complete all of the bonuses to unlock illustrations and such. I got a good chunk of the bonuses naturally, but the ones that are left do seem quite difficult to unlock. Keeping your allies alive seems to be a recurring theme and that’s one thing that I’m not so good at.

If I had any complaint for this game, it’s that I’d like for less of the levels to be about protecting people. I lost quite a few times because my allies died as opposed to it being due to me losing. The levels where it was just me still had me die sometimes, but it felt more legitimate as in those cases it was just an instant where the villains planned better than I did. At 16 levels, the game had a good amount of missions in its arsenal so I just think that they could have redistributed it a little better.

Overall, This is a very good Star Wars game. I’m not going to say that it is the absolute best because I believe that Bounty Hunter may still deserve that title, but it is really close. The fact that it can actually beat Star Fox Assault in some areas really speaks volumes since that is a completely elite title. Star Fox ultimately wins though because of a superior story, multiplayer, graphics, and soundtrack among other things, but that’s not a strike against The Clone Wars. It has a good amount of content for the low price that you can get it for and I’d highly recommend it even if the game was a little more money. It’s just a solid game through and through. Trust me, you’ll have a blast blowing everything up with your crazy arsenal. I can’t say that I’ve played many games at all where you have this much power to unleash on the environment.

Overall 8/10

Touhou Genso Rondo: Bullet Ballet Review


This is my first Touhou shooter game so I’ve finally been able to start a new franchise! The gameplay is certainly a lot of fun and it is a solid game. The plot is the main thing that holds this title back, but not enough to really take any points away this time. There’s a good amount of replay value after all and that tends to help quite a bit.

So, there is a story mode, but most of the stories don’t really have anything to do with each other. You play as one of the magical girls as they go around picking fights. The fights are called Danmaku battles and in cannon it seems to be similar to the actual gameplay, but naturally it is not lethal. One girl’s story has her beat everyone up because her mistress told her that dinner would taste better after these tough battles. In the end, it all turned out to be a lie though. Another story had a girl host a tournament and then she went around beating everyone up. The others didn’t want to enter the tourney, but they had no real choice in the matter. Another girl needed inspiration for her puppet shows so she went around challenging everyone. Rinse and repeat.

The story suffered from the same problems as AquaPazza. There just were not any real interesting characters and none of the stories were particularly interesting either. There simply were not any stakes to be had here as they were all just having fun. That can work out fairly well of course, but the game didn’t do much with the concept. It doesn’t help that there are no actual cutscenes here either. There is a still image for the beginning and the end as well as quick text conversations between the characters prior to each fight. It’s just not much though. Ah well, you’re really here for the gameplay anyway.

Each character has a standard attack where you can shoot a barrage of bullets at the opponent. You really want to land as many blows as possible since the opponent can absorb the energy from the stray hits. That means that the closer they get to the bullets without getting hit, the closer they will be to a final smash attack. Aside from the standard bullets, you also have power bullets and alternate bullets. I call them all bullets, but they won’t all necessarily look standard. One character’s alternate bullet has her summon a doll which shoots lasers and one power attack has a lot of energy stars appear and blow up, which sends energy everywhere. Each character can also move in slow mode, which decreases your speed, but also allows you to absorb more energy. There is also dash mode where you can quickly move with a burst of energy and you also have access to 3 new bullets. Speed Bullet, Speed Power Bullet, etc.

Once you have gained enough energy, you may use your final smash. This takes you to a new field where you will try to land hits on the opponent. While in this mode, the opponent cannot escape and can only leave by waiting out the timer or eliminating all of your health. Not to worry though, the health that you lose during the final smash has no effect on your actual health bar. That will only change if you activate your final smash when you have exactly 1 HP left. When you reach 1 HP, all bullets vanish for a second to give you a chance to launch a counter attack. The Ultra Smashes never work on computers, but I’m sure that they would be decent against a second player. If you don’t want to engage in bullet battles for long, you can also quickly turn things into a hand to hand battle if you charge into the opponent’s circle. There, you can use 2 attacks, standard and power. Standard attacks can be blocked and countered while power attacks beat the counter, but lose to standard.

As you can see from all of this, the controls are really quite complex. There is a lot happening in the game at all times and this is certainly not a cash in. It’ll take a little while to get used to all of the controls, but you’ll get the hang of it soon enough. It’s the kind of game that is definitely a lot more fun against actual players than against CPUs though. CPUs are simply too good at perfectly dodging the bullets and predicting your every move. Not to mention the fact that they are able to defeat your final smashes in an instant. I always thought that was pretty suspect.

On a technical level, the graphics are quite good. With all of the bullets hitting the screen at once, the area always looks very colorful. The game never starts lagging up either so they did a good job with the coding. The soundtrack is very limited though so that isn’t quite as impressive. None of the themes are particularly good either so that’s something that I would like to see improve in a sequel. At this point, a sequel is certainly not in doubt so if it is licensed as well, that would be the top priority for improvement. I’d also like a better story mode if that’s possible.

Aside from Story Mode, there is a good amount of other content to play around with. There is boss battle mode, where you only fight against Ultra Smash opponents. If you can beat 8 opponents with any character, you will get a trophy. I was only able to beat 3 opponents myself when I gave it a whirl so that sounds incredibly tough. You need to get really good at the game if you want to pull something like that off. There’s also Arcade Mode, which basically seems to be Story Mode without the story. I haven’t actually tried that mode yet though so maybe there are some wrinkles to be found there.

The main incentive for playing around in these modes is definitely the fact that this game has a lot of trophies to grab. Almost all of them were listed as Ultra Rare when I last checked so they are certainly no joke. I don’t see myself getting the Platinum anytime soon as I would need to get a lot better, but it’s a fun goal to strive for. You also can’t underestimate how good simply having Multiplayer is for the replay value. This is the kind of game that you can play and have fun with at any time.

Overall, Bullet Ballet is a fun title to have. I have not played a whole lot of games like this and the one that I have played didn’t have a multiplayer option so that was completely new for me. It’s a novel concept and if you have seen the game, but weren’t sure if you should take the plunge, I recommend jumping in. You will have definitely not played anything quite like it.

Overall 8/10