Ciri vs Wonder Girl




Suggested by iKnowledge Ciri is a pretty powerful swordswoman who also knows some magic. By amping up her sword she can cut through things and opponents who would usually be too durable to be pierced. It definitely helps make her more of a threat here, but it won’t be enough to keep up with Wonder Girl’s power. She can fly and overwhelm Ciri with pure speed. Ciri just won’t be able to take such a beating for long. Wonder Girl wins.

Dante vs Trish



Suggested by Anonymous Trish is definitely a pretty strong ally. Her gun skills are first rate and she is pretty agile. Still, there’s never been any real doubt as to who would win in a fight between her and Dante. Dante is the main character of the series for a reason after all and Trish won’t be able to deal enough damage here. Dante can shake off almost any hit and her attacks won’t be any exception. Nobody’s taking this guy down just yet. Dante wins.

The Glass Bottom Boat Review


It’s time to look at an old spy parody that you may or may not have heard of from back in the day. It’s a pretty fun movie although perhaps one that goes a bit far with the romance at times. It’s pretty crucial to the plot of course, but none of the characters look particularly great by the time this is all over. It just goes to show that when spies are involved everyone tends to get a little crazy. America wasn’t ready for this subtle Russian invasion.

The plot starts with Jennifer acting as a mermaid in what should have been a normal day at work until she is accidentally reeled in my local fisherman Bruce. See, Bruce is a rich CEO inventor by day and a casual fisherman on the weekends. They don’t get off to the best of starts here, but they see each other again during their real jobs and they hit it off. Jennifer is glad to be a part of the office, but unfortunately some of Bruce’s co-workers seem to think that she is a Russian spy who is here to take his invention. Even Bruce starts to entertain this thought. Jennifer will have to decide how she plays this and meanwhile the real spy is still out there and getting ready to make his move.

Naturally with such a convoluted plot there’s a lot of good potential here. I do tend to like the parody genre. With such a large array of jokes at the ready sometimes they may fall off the deep end, but usually the films will at least be very entertaining even if they don’t end up getting a really high score. That’s the idea at the very least and I’d say this one succeeds with that as well. There are a lot of good humorous scenes throughout the movie. It’s very long so that gives the plot time to change over and over again. At first it’s a classic slice of life romance turned comedy and then by the end it’s a full spy operation with some fight scenes. It’s never all that serious of course, but the stakes do gradually get higher and higher. The film has changed quite a bit by the end from where it started.

Naturally most of the gags that involve the romance are the weaker ones. Jennifer is extremely oblivious to the point where she makes some big mistakes near the beginning. One of them involves getting intimate with the wrong person for quite a while before she notices. That’s….pretty iffy and if anything Bruce should take that personally since she somehow didn’t realize that it was him. Then you’ve got all of the American generals and army officers falling head over heels for her which is pretty iffy. It goes to show that none of them ever had the strength of will that you would hope they have. Maybe Russia really would win the Cold War based on this film. Their agent was certainly a lot more impressive than the US ones.

There’s a lot of slapstick humor here, but it’s all handled pretty well. The scene of Jennifer and the electrician getting stuck was pretty intense. Certainly not realistic in the slightest of course, but that kind of absurd humor can definitely work pretty well. It’s like Tom and Jerry to an extent. Whatever the heroes would do only kept on making the situation worse and worse for both of them. Then you’ve got the personal robot who does too good a job of making the place clean. Throwing in that sci-fi angle was pretty fun.

As far as the characters are concerned, I think your mileage will vary. Jennifer means well, but she definitely is a bit too oblivious. Once she finds out about the spy stuff her plan was pretty reasonable. Might as well humiliate everyone involved right? If she was a few steps quicker she would have really gotten out of the whole situation without anyone being any the wiser. Inevitably they would find out, but not until it was too late. Usually Jennifer ends up losing her meetings with Bruce as I’d say it was more embarrassing for her, but she always kept up a straight face so that’s good.

Bruce is pretty good in that he kept believing in Jennifer the whole time. He had his small momentary doubts, but for the most part he kept taking her side even when everyone else was against her. That being said, the romance did happen awful fast and I wouldn’t really say it worked well. There’s nothing really wrong with Bruce, he’s fairly generic, but a good character all around. Then you’ve got Axel who is Jennifer’s dad. He doesn’t get a particularly big role, but the scenes that he does get are definitely solid. Seeing him take down multiple agents was pretty intense.

Then you’ve got Homer who is the chief of police. For the most part he was a great character although even he fell for Jennifer’s charms by the end. Too bad since before that he was on point. Sure, he ended up being wrong, but at the same time he really did his due diligence. You almost can’t blame him for coming to that conclusion since all of the evidence pointed to it. It just so happened that he was seriously at the wrong place at the wrong time. It happens to the best of us. He was way better than the American general after all, that guy cracked fast.

Overall, Glass Bottom Boat is definitely a pretty fun film. The humor can get pretty crazy and wacky but all in all it’s a quality experience. A lot of the early gags end up playing a role later and small references become important by the end as well. It’s just a very well thought out movie. It’s a long parody to be sure, but it’s one that has time to do everything it wanted to accomplish. There are quite a few characters here and we also do get a real climax. By the end Jennifer and her dog are running away from real villains and there are some good stakes here. These villains don’t take prisoners after all so if the heroine doesn’t run she would be in trouble. Especially since the US officers are taking their sweet time. I definitely recommend watching this film if you haven’t seen it yet. You don’t really see too many big parodies anymore so you really want to check out as many of the classics as you can.

Overall 6/10

Flash Gordon Review


It’s time to look at the legendary Flash Gordon movie. This is definitely a retro sci-fi film that pretty much everyone has heard of at this point. It’s definitely a pretty good movie that’s aged pretty well. Despite the film mainly having a light tone some parts do get pretty dark which is that rare back and forth you don’t see as much nowadays. I’m definitely cool with that, but basically Flash Gordon really gets around and tackles the sci-fi genre from all sides.

The film starts with Flash and Dale on a flight. Unfortunately their plane goes down thanks to some fire hail and a weird storm that came out of nowhere. They meet up with a crazy scientist named Zarkov and he forces them into a ship with him as the 3 head towards the planet of the invading alien race. The guy definitely is crazy and a villain as he forced them in, but I suppose at the very least you do have to give him some props for actually being right here. It all was an invasion and all those years he was right for worrying about it. No excuse though. Now these 3 unlikely heroes have to save the world or die trying!

Flash is definitely a fun hero. He’s basically the classic lead you would expect from a classic action film. He may not have any professional experience, but he’s got natural leadership skills and is quick on his feet. The scene of him using football skills to take on the villains was definitely pretty fun. The guy’s confident and also nice to a fault. If anything you may get frustrated with how forgiving he can be at times, but that’s just how he rolls. Flash is here to save everyone and he’s quick to put his life on the line to help his friends and even total strangers.

Then we’ve got the heroine Dale. She’s also got a strict moral code that she lives by which she refuses to break. I do like when heroes have an honor code and the same goes for villains, but at the same time I do think she put herself in a pretty bad spot right from the start. Why promise the villain that you won’t try anything if you know that he’s gonna break his promise? Not going through with the poison plan was a bit iffy. Still, I guess Dale was a good character.

Then you’ve got Zarkov. He’s pretty strong willed and certainly has the deepest voice of the cast. That makes his scenes pretty fun even if the character himself can’t quite keep up with the rest. You can’t really forget that everyone’s in trouble because of him. He also is directly responsible for Flash losing round 1 so if he hadn’t made that mistake the heroes may have won a whole lot sooner than they did.

Next up is Aura who is the daughter of the main villain. Unlike Ming, she isn’t pure evil though. It may not be accurate to call her a pure hero at first as she saves Flash for her own reasons, but at the very least she doesn’t like his cruel methods. She definitely suffers the most from all the characters though and you’ll feel pretty bad for her during the various scenes. Her moments are the only parts where the film does tend to get pretty dark. Considering how much work she did to help the heroes I would have liked for her to have had a bit of a happier route. The torture scene was particularly brutal.

The villains definitely aren’t quite as solid as the villains. You’ve got Klytus who is Ming’s right hand man. He just wants to be with Aura though so that doesn’t make for the greatest villain motivation. He’s just petty and you can’t root for a villain like that. Then you’ve got Barin who likes tricking Klytus and not following his orders. This makes him look even worse to be honest. She’s not bad, but doesn’t really have much of a role next to the others.

Ming is the main villain and he’s one of those classic spoiled kings who can’t really fight much. He has a pretty OP ring which helps him fight a bit, but beyond that he is dependent on his allies. Considering that all of his allies are constantly looking for an excuse to betray him the guy can’t rest easy. In particular there are 2 generals who are always rebellious. First is Kala who doesn’t like Ming, but he’s too scared to do anything. He spends most of the film trying to destroy Flash and grumbling a lot before finally being forced on board. Likewise for Vultan who talks a big game but is too scared of Ming to do anything.

Actually maybe I should take that back because all of the villains in this film seem to be cowards. They probably wouldn’t even try betraying Ming if there was any chance of them getting caught. No wonder he enjoyed such a long stint as the leader. Good thing Flash came when he did eh?

The special effects have definitely aged pretty well. The space battles are a lot of fun and it feels like a scene from Star Wars. The music here is definitely pretty fun. The classic Flash song definitely pops up a lot and the timing is pretty solid. At one point the heroine asks rhetorically who could possible save them and then the song starts with the lyric “FLASH!!!” as he shows up in a meanwhile scene. The song loves to keep on repeating that lyric in particular so expect to hear it quite a lot as the film goes on.

In general the writing is pretty solid here as well. The character cast may not be amazing for the most part, but Flash and Aura are really all you need. The film’s pacing is pretty quick. It’s a long movie, but it doesn’t drag on. The romance may not be particularly solid, but it doesn’t play a big role in the film. It’s just kind of there to check off the box.

The film does end with a pretty cool cliffhanger as well. I imagine it probably won’t ever be resolved, but it was still neat to see. I think a nostalgia sequel could actually do pretty good so the film companies should definitely think about it. It may be hard to get a scene quite as cool as Flash using Football to take down the villains, but it’s worth the attempt.

Overall, Flash Gordon is a pretty good sci-fi film that holds up well. Any character who isn’t Flash will probably annoy you at times, but he puts them in their place. The film’s light, but can get a bit violent at times like in Flash’s spike battle. It’s really a film that can change elements at any given time which is pretty cool. If you haven’t seen this film yet then I would recommend checking it out. Just remember that Aura could have left at any time, but chose to be a hero and paid the price. She proved her heroism more than any other character except for Flash.

Overall 6/10

NBA 2K15 Review


Yes guys, it is Basketball time once more! I’m still not the biggest 2K fan out there, but I will admit that they spared no expense with this one. There’s even more content than usual and of course the graphics are really good as always. There’s really nothing to dislike here so as long as you like Basketball then you’re gonna be in for a pretty great experience.

As always I started out with the classic Play Now mode. It’s always a good way to quickly get used to the controls and just get yourself acquainted with the game. I’m still not quite ready to take on the higher difficulties here as normal mode is enough for the computers to start to overwhelm me. I was doing pretty good, but gradually the small lead the computer had kept getting bigger and bigger. By the end of the game it was a genuine blowout. I tried adjusting mid-game but it’s definitely easier said than done.

The main issue here is the fact that on offense I am definitely not guaranteed to score and that’s always a bad thing since I can’t really stop the computer all that consistently. Sure, I can stop them here and there, but they score almost every time and I’m typically scoring 50% of the time. It’s odd that I’m missing so much so In know that I’m getting something wrong as opposed to the shot% just being really low here. It seems like there is some kind of shot meter like in some of the newer NBA games only it is invisible unlike those. So make sure you’re timing your shots since that seems important.

Even with that it is tough to get the shots because you need to learn how the mechanics work for all the various situations. A lot of times I would try to get a shot off but the player would try to dodge someone so the shot didn’t go off. It definitely takes a lot of practice. You also can’t get away with the risky passes you might have tried in the normal NBA games because here they’ll steal the ball almost every time. The defense is relentless.

On the other hand, it’s hard to stop the team when they’re on offense. Most of the time you’re just hoping that they’ll miss the shot and you can get the rebound. Of course, rebounds are really tough here. On one hand I almost always got the rebounds when I would miss a shot, but by the same token they would tend to get their own rebounds as well. Defense just felt almost impossible at times, but that’s usually how it is for me.

So, I decided to play some more of the bonus content here that I usually don’t really touch upon. One of these was the franchise mode. In this one you start out as a new recruit in college and you play one game before the actual draft starts. It’s pretty interesting since you’re an actual player so you can’t just keep on jumping around like you would in a normal game. You have to just play the game as a selfish player constantly asking for the ball or just waiting for your opportunity. I tried being selfish since it’s not like I was going to be playing this for a long time anyway. I ended up getting an F grade….so that didn’t work out well.

From there you go to the draft and then some actual interviews which was pretty interesting. I do love the concept as this makes the realism grow to even greater heights. It’s hard to imagine the games getting even more realistic than this. It’s the full draft experience, but the one thing I don’t like is that you can’t skip the cutcenes. You get 3 interviews back to back and I like how you have different options for your answers, but it is very long so if you don’t care and just want to get into the action you’ll be waiting for quite a while.

Meanwhile the graphics are naturally top tier as always. You won’t have any complaints here for sure. The players are naturally on point and on model. The court is clear and a lot of effort was put in here as per usual. The soundtrack is definitely less inspired. It’s pretty much the same as per usual but either way you’re in it for the Basketball right? The soundtrack would just be a bonus.

There’s pretty much endless replay value here as you can keep on playing the various basketball matches or you can jump into these various franchise modes. I probably prefer the classic Basketball gameplay the best, but I do think the novelty of sticking to one player could definitely be a lot of fun as well. I don’t know about being pulled out of the game though, that seems like it would be annoying pretty quick. Then of course you’ve also got the PS3 trophies to earn so you’ll definitely be here for a while. I didn’t try the online, but since this is 2K15 I wonder if the servers are still up. I definitely don’t know for sure though so don’t count on the online still being active just in case.

Overall, NBA 2K15 is probably the definitive installment in the 2K series. At least from the ones I’ve played. The gameplay still isn’t quite as fast paced or intense as the NBA ones in my opinion. It’s definitely a very different take and for longtime fans of the 2K series I’m sure they’ll love it. It’ll take a little longer for the normal NBA fans to get into it of course, but once you do then you’ll see the great amount of depth that is to be found here. I’d recommend picking this one up and soon I’ll be playing the older installments so it’ll be fun to see how the game has evolved over the years.

Overall 8/10

Toejam & Earl Back in The Groove Review


It’s time to look at a sequel to a game that came out quite a long time ago. I know the name of Toe Jam & Earl because of how crazy a title that sounds. Beyond that I can’t say that I know almost anything else about the franchise. You don’t really need to know much else though because the plot isn’t all that expansive. It doesn’t seem to matter whether or not you played the other games as you’ll quickly understand what is happening anyway. The gameplay is definitely pretty unique, I wouldn’t say that it’s all that good, but I suppose I can see the appeal if you’re playing with friends or something.

The basic plot of the game is that Jam and Earl are on a spaceship with the two heroines. They’re ready to finally head back to Earth, but by mistake they press the black hole button and end up sending themselves and the planet into another dimension. They must now recover all of their rocket parts in order to head back home, but that will not be an easy ordeal. No, if anything it may just be the hardest thing they’ve ever had to do, but the toughest choices require the strongest wills. They will have to be careful as the humans would like nothing better than to destroy the aliens who messed up Earth.

Now I’ll describe the gameplay so follow along as best you can. The game starts you off on a level with an overhead view. On the level you have a bunch of interact-able objects which include humans, demons, creatures, bushes, trees, houses, phones, etc. To get off of the level and onto the next one you have to hop in an elevator. It will take you to the next level. Also, keep in mind that the levels are used much like in the real world so by “Level 2” I’m saying that you are one floor higher. The game has 25 levels and the goal is to reach the end while obtaining 10 rocket parts. If you don’t have the 10 rocket parts by the time you reach the top then you have to go back down to find them. To get back to an earlier level just keep jumping off the level and one by one you’ll get down. You can also take an evil elevator to go down by one, but that’ll hurt your health a lot. Keep in mind that villains can also knock you back down floors so then you have to run to the elevators again.

The levels each have a map which automatically appears when you start, but it is all covered in fog until you move around. Every square of the map that you explore will give you 50 XP. When you level up you randomly get an increase to 3 of your stats from the local wiseman. These stats include speed, (Easily the most important stat) health, luck, present skill, and a few others. You get 300 XP every time you open a present, but they are always risky. One present is a bomb that will cause you to instantly lose a life. Another one is a thunder cloud that will follow you around for a long period of time until you lose a life, etc. Others are good as they give you a speed boost or some health back.

These are just the tip of the iceberg when it comes to the gameplay mechanics. It’s a lot easier to understand once you’re actually playing compared to when you hear about it. Basically the goal is to go through all of these levels and dodge the enemies. You can’t fight back except for when you have certain items so really it’s like a stealth game. Just dodge everyone and try not to get hit. Problem is that you’re slower than just about all of the enemies so you need to always be prepared to jump into the water to avoid them. Don’t drown though as your air meter goes down real quick.

There’s not a whole lot to do here though which is the big issue for the game. As I mentioned there are 25 levels, but that’s it. Some levels can take you seconds to beat while others are significantly longer. I managed to beat all of the levels in what’s considered the tutorial arrangement, made it to 13 in Fixed Mode and 15 in Random. Still, even as the names switch it is the same levels each time. It has the feel of an arcade game as you just play it over and over to get a high score. It’s not necessarily a bad thing, but the game feels a lot more like a free to play than a modern PS4 title that you would pay for. You can potentially finish this game in around an hour.

There’s no real replay value unless you really love the gameplay style. Your progress is always deleted once you get a game over so aside from remembering your level or how quickly you beat them all there isn’t even a record to try and break. That’s one of the things you would at least expect to have when you’re playing the same campaign over and over. After the opening cinematic the plot is also over so you won’t see anything else until you beat the game. You also won’t see the ending unless you beat the game in Fixed or Random mode. Basically, it would be fair to say that the game doesn’t really have a story.

Based on the trophies it does seem like the game is mostly geared for multiplayer though. You can play the levels online which allows randoms to join your game. That should make the levels a lot easier to beat even if it will make things more chaotic. I wonder how the screens would work there like if the 4 players have to stay on the same level or if you can divide and conquer. I’m sure that would add a little more flavor to the game, but multiplayer can theoretically do that with any game.

I think at the very least there are 3 main improvements I would have the game do to really make a difference. One it to get rid of the auto death from the presents. The presents shouldn’t have the risk of destroying you in one hit for using them. Why make the presents that risky? It’s very hard to live without them especially since they are your main source of XP, but completely dying from one seems unfair. (Yeah, I died from one…) Another part that is lacking a bit is the constant loading screens. This may be unavoidable depending on the budget, but every time you go inside the elevator you have to sit through a long loading screen as the elevator goes up and the hero makes some snarky comments about it. These are unskippable and while they aren’t quite Sonic 2006 level, they happen a lot more frequently. Put it this way, every playthrough you are guaranteed at least 25 loading screens minimum. That’s a bit much. For number 3, I would add actual save points. I don’t think dying should erase all of your progress. I understand that this is a game decision though, but it’s one that I would have changed.

As far as the graphics go, they look like the online computer games you would play as McAfee. (Probably spelled a little different) You could easily see these kind of graphics in online computer games form 10-15 years ago and definitely can’t compete with modern ones. To an extent the graphics are likely intentionally old to mirror the retro style the game is going for though. It’s extremely undetailed and looks more like a NES game than a PS4 title, but as an artistic choice it’s not terrible. It won’t take you out of the game or anything. The soundtrack is pretty limited, but the tunes aren’t bad. It definitely gives you the feel of the game right away.

Overall, Toe Jam & Earl is definitely a unique game as I mentioned. The name is still a little hard to actually say with a straight face so I’ll mostly be sticking to calling it Jam & Earl IRL. It feels more like an experience game or one of those really old arcade style titles but without the high scores. The gameplay is fun enough, but there wasn’t a lot of incentive to keep going. At least it’s not really my cup of tea but if you want a shot of nostalgia and grew up with the series then I’m sure you’ll like it. While there isn’t a whole lot of content the game can still last you for quite a long while if you just keep replaying it a lot. I’d sooner recommend Asdivine Hearts and Owlboy though. I’ll wait for the next re imagining of Jam & Earl to see if this franchise can really make its mark on the industry.

Overall 5/10

DC Showcase: Captain Carrot and His Amazing Zoo Crew Review


It’s time to look at a DC team that probably isn’t one of the more popular ones around. Captain Carrot sadly never became a household name as one of the ultimate animal mascots. It’s too bad since the comics definitely are pretty fun. I will admit that it is pretty weak relative to the other ongoing DC comics back in the day so I can’t blame people for not really buying it. Still, it holds up really well and as always the Showcase series makes sure to bring quite a lot of comics here. You’re in for a fun surprise.

The collection actually starts off with the crossover comic which is where we meet Captain Carrot. Basically he used to be an ordinary rabbit, but after eating a radioactive carrot he gains Super Strength, Speed, and Flight. The guy is also basically indestructible which is really handy. Superman ended up in this crazy alternate Earth after things started getting messy on his Earth. It’s like missing your train stop only Superman missed his whole planet. Unfortunately Superman wasn’t ready for how different this world would be and after Captain Carrot beats him up a bit Superman gets kidnapped. Fortunately Captain Carrot will have the help of other animals who gained super powers thanks to this event. Little does the team know that this will be just the beginning of their outings.

As for how well the team gets along, these guy probably bicker more than most of the others. Very rarely does the team actually really get along. Pig Iron and Captain Carrot are constantly getting at each other’s feelings with the low blows. Then you’ve got Kat and Yankee who seem to despise each other. Fastback also doesn’t get along with Yankee and Rubber Duck tends to be pretty self absorbed. It makes for a pretty interesting dynamic, but I have to say that if I was on the team I wouldn’t be able to trust the others. I’d always be watching my back.

Pig Iron is the strong guy of the group. To an extent that may almost be redundant with how powerful Captain Carrot is, but I suppose you can never have too much muscle right? He is very much like the Thing as he constantly talks about quitting the team. He tends to not be a crowd favorite in-universe because of his scary design. He slowly grows more used to being a part of the team though so by the end he is mostly done with all the quitting talk. He’s not my favorite member but ultimately he’s not bad.

As expected Captain Carrot is definitely my favorite member. He’s the voice of reason and that makes him a solid leader. He still does jump into action whenever needed and always keeps the team from splitting apart. There are times where he was fine with letting Pig Iron go though. You’ll feel bad for Carrot though since nobody really cares about his comics much. He writes a lot of comics, but the team never reads them and whenever he is close to missing a deadline they don’t bother to help him either. Ah well, the life of a leader is never easy right?

Then you’ve got Fastback whose name is pretty self explanatory in terms of his role on the team. I feel like he got less screen time than the others in general to be honest. This also makes him a little less interesting than the others. His super speed is definitely very handy in a fight of course, but in terms of personality he is pretty dry. In comparison Rubber Duck is possibly the weakest member of the group, but he’s a much more likable character. The guy is always bragging and he definitely enjoys being a rich actor. Certainly nothing wrong with that though, you should enjoy your role. What’s the point of becoming the best in your craft if you never take time out to enjoy it? He has the abilities of Mr. Fantastic which helps a lot in a support role, but when the big villains come to town he is pretty much helpless.

Then you’ve got Yankee Poodle and sometimes you may wonder why she is still on the team. None of the other members seem to like her and the feeling appears to be mutual. She’s just in it for the free publicity and to fatten her own wallet. Her ability uses stars to push people away. It’s a bit of a vague ability, but one that is very versatile even if it is lacking in power. Yankee makes for a good member because of how antagonistic she is. She’s not a hero, but just someone who happens to be on a hero team which is an interesting dynamic.

Then you’ve got Cheese who is a rat who comes in to help the others at times. He’s not a part of the original roster, but he does his best to help. The guy can shrink, but that’s really it so he won’t end up being one of the power houses. He’s a decent character, but doesn’t really add anything to the dynamic. Then you’ve got Alley Kat who is potentially one of the most powerful members. While she doesn’t have the strength or speed or the top 3, she has magical abilities which transcend dimensions. In theory her abilities don’t have a real limit. As a result she is usually written out of the scenario or put in a spot where her abilities won’t do a whole lot. She’s a pretty good character, definitely more aloof than the others, but she also tends to stay on task. When the other characters fail you can at least count on her to keep the heroes in the game.

There aren’t any real main villains. A few of them do appear more than once though like the Godzilla homage and the Armadillo. Both of these villains are pretty solid. In general with the writing being so good it’s not surprising in the slightest. When you’ve got writing that is really good then everything tends to fall in place with the character cast. Of course the actual story is still important, but a good cast can carry just about any story if you think about it. Superman may seem to be a bit condescending throughout his appearance, but you have to cut him a bit of slack here. How can you not see a bunch of little animals running around and not at least try to get them to stand down. Superman knows he is strong enough to handle these situations and just wants to make sure that nobody gets hurt.

Most of the comics are stand alones although there is enough continuity to bring them all together. For example for a few comics the heroes plan to go on vacation, but things keep happening that prevents them from doing this. It actually felt pretty tragic by the end because it felt like they would never make any progress. The heroes get kidnapped quite a bit and venture into different worlds more than once. One comic that was especially solid was when a time patrolling villain kidnapped the team. He was a pretty op threat since he can manipulate time. This is one example where Alley Kat was the only one who could match him.

Then towards the end there is a mini series about the Carrot Crew heading over to Oz in Wonderland. It brings in a lot of the classic characters from that series along with a lot of old foes as the heroes must save this world. I’m thinking this comic came out a while after the original ones as it feels more modern. In some ways the team has regressed in this arc though as Pig Iron is back to thinking about quitting and he bickers with Captain Carrot more than usual. It also brings back the romance plot with Alley Kat which happened quite a bit in the old comics, but naturally it didn’t go anywhere.

Still, the romance does need to be mentioned and it’s definitely the weaker part of the dynamic. It definitely seems like Alley Cat is doomed from the start since Carrot fell in love with one of the characters he drew in a comic. She turned out to actually be real in an alternate world and they teamed up at one point. Things got dicey for Super Squirrel since in the comics he likes that heroine. So, the romance may have all been a bit much here, but regardless I did like the crossover with the Justice League parody. It was pretty crazy and a bit one sided, but it was nice to see the Carrot Crew show them up. It’s sort of like the writers way of saying that the Carrot Crew could hold their own against the Justice League.

The heroes are actually pretty overpowered even if it doesn’t always feel that way. Carrot is on par with Superman as they fought to a draw and if anything Carrot seemed more impressive. Then you’ve got Pig Iron who is every bit as strong as Carrot and may even have the slight edge. Then you’ve got Fastback who says he is faster than light and Alley Cat who can warp through dimensions and do just about anything with her spells. That’s a really good roster. At the same time, they still get knocked out by random villains every other comic so you do have to wonder about all of this. Either the villains are that powerful in which case the power creep is crazy or the heroes just tend to exaggerate their abilities a bit. It’s likely the later, but it’s still pretty fun to see them being acknowledged as such a threat.

I think another aspect of the comic that makes it so solid is the fact that we see a lot of the heroes’ human identities as well. It can always be hard to hit a good balance for that, but it’s something that I’ve always liked to see. I understand the logic of just showing the superhero in his powered up form 24/7 but seeing both sides of the story helps a lot for character development. Take a look at the classic Superman animated series, the Clark Kent scenes are essential. Without the human scenes you’re only seeing half a story and with Captain Carrot you get to see everyone’s day to day life in addition to their superhero fights. It’s also done pretty gradually so it all flows well.

Naturally the art is pretty good here. The comics are consistent and all of the character models are on point. It’s pretty easy to read through. It won’t look quite as awesome as it should since the art is printed in black and white for this collection, but it’s definitely solid all the same. I like the facial expressions here and in particular Captain Carrot steals the show whenever he is on screen. He really was the right pick for the leader of this outfit and proves it constantly. The fights are on point as well and the writing is dynamite throughout. The puns and clever lines here just never stop.

Overall, Captain Carrot and his Zoo Crew is definitely a collection that I would recommend. There’s a whole lot of issues here so you don’t need to be worried about the value. It’s got all the classic strengths of the DC comics while also throwing in a whole new set of characters to root for. It may not be the next Justice League, but I think you’ll end up liking this collection a lot more than you may dare expect. The comic only really has the one big crossover so it’s nice to see that the characters can hold their own adventures. I checked on Comicvine to see what happened to them after these issues and it definitely looks like things got dark for the crew so enjoy these happy stories while you can folks.

Overall 7/10