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Mighty Bomb Jack Review


It’s time to take a look at the Mighty Bomb Jack! This game’s pretty interesting. It’s a very unique platformer and I like the gameplay style. There’s a bit of an iffy game design moment near the very end of the title but for the most part this game really doesn’t slow down the pace throughout the whole game. In a way I’d say the closest game I can think of as being like this one would be the Kirby titles since this guy can also float around for a while.

The basic premise of the game is that the King is captured so you need to save him. The levels are mainly long platforming types where you have to float to the end. Unlike Kirby you can’t increase your height once you jump, but by mashing the A button you can keep the same level of height for a pretty long time. When you get to the end of a level you’ll see a gate you can go through. If the gate isn’t open then that means that you will need to collect all of the bombs. This isn’t true for all levels but in some they do make sure you collect them all. You just have to touch the bombs which is easy enough. I tend to skip them unless the game forces me to grab the bombs though because otherwise I figure there is no real point to doing so right?

There are around 17-18 levels in the game which is a good amount for a NES game. I’d say that it’ll take you around an hour. The levels aren’t particularly long and some of them seem to reuse the level design so you’ll already know where to go. For a minute there I actually thought I was in a loop so I quickly had to look the game up online to make sure that wasn’t the case. Fortunately the game does have an ending. The only dicey level as I mentioned is the final one. So, you’ll blow up all of the balloons and will notice that the gate is still closed. Well, there are 3 completely invisible blocks you have to destroy in order to open the gate. There’s no way to tell where they are except to jump on every block which takes a while since you’ve got a ton of enemies on your tail. This is one of those games in which a single hit will meet your doom so confronting the enemies is pretty tricky.

After you do that there is an invisible block in the next room as well. Once you find that you enter the King’s chamber. To break him out you need to jump on the blocks above him a bunch of times. That was difficult to figure out. Initially I thought that I may need the powered up forms which would have meant my doom because there were none left. You can power up with some S tokens along the way but I never really grabbed any. So, the whole game is pretty straight forward except the climax. I don’t think the invisible blocks are very reasonable to be honest, especially since this is a factor that simply wasn’t present during the rest of the game. How is anyone possibly supposed to know where to go or what to do in that situation?

Still, the core gameplay is quite fun. I do like how high you can jump and your movement speed is also on point. The graphics here are very good as well. Everything is very bright and easy to understand right from the start. Additionally, the enemy designs are pretty inspired. The music is all right as well. The length may not be amazing but I’d say that it will do. According to the box art there are 4 endings as well although I’m not sure how to get the others. I got the standard ending I believe which is pretty simple. You grab the king and sink into the pyramid. I don’t imagine that the other endings would be much different but that is a complete assumption on my part.

Overall, Mighty Bomb Jack is a cool game and one of those gems under the rug. I doubt I would have ever come across it if not for the Switch Online. It was a good game to leave til near the end of the batch so I always had something to look forward to. If you like the Kirby games or platformers in general then I definitely recommend checking this one out. It’s a pretty fun experience and definitely a high quality way to spend an hour or so.

Overall 6/10

Rygar Review


It’s time for the newest addition to the NES Online selection. Rygar had an interesting look to it. You don’t really play a lot of games where the main character uses a weapon like this. It’s sort of like a spiked shield. You do get other weapons as the game goes on though. This title had a lot of potential but does falter early on. As with some old games the main issue here was the lack of a map and how you had to solve puzzles to get through. That’s a bad combo because solving puzzles is difficult enough so throw in the fact that you’ll be lost and it gets even trickier.

This is one of those games where there isn’t much of a plot unless you check the booklet. You are thrown into the action and must now try to complete each level. Each level has a ton of enemies chasing after you so you have to beat them back and keep it moving. It’ll be tough but your attacks move very quickly so as long as your reaction times are on point you should be fine. Additionally you can jump on all of the enemies as well which helps a lot since that’ll stun them for a little while. I highly recommend jumping if the enemy numbers start to get a little too crazy.

What ended up stumping me is that I eventually reached a point where the mystical statue told me that I could not get any farther without some new weapons. The problem is that I could not find any new weapons. I back tracked my steps and ran all around but no dice. Without a map this ended up being a pretty futile mission. The game wasn’t quite big enough where I was about to check online and see where I should go. I searched for a long time and after I found no results I called it a day. It definitely was not the most impressive way for things to start on my end.

It’s a shame because the actual platforming is pretty fun. It’s very smooth both in how fast you move as well as in how strong your attacks are. It’s a pretty good blend. I could see myself really enjoying the bosses that would appear. It’s almost like a beat em up to the extent of how well you can fight while keeping in the platforming elements. I don’t understand why so many games want to throw in some puzzles anyway. This game just didn’t need them and would have been better off without these weapon limits.

The graphics are pretty solid. Everything looks to be on point which is certainly good. I like the enemy designs as well as the weapon. It’s all very clear and I didn’t notice any lag either. The music is okay from what I recall. The length is pretty hard to say but it’s likely around an hour or longer depending on how often you get lost. I believe that will end up impacting the replay value of this game but ultimately it will last you for a little while which is definitely a good thing.

Overall, Rygar has solid gameplay. It’s really some of the smoothest that I’ve seen on the NES. That said, it’s ultimately hindered by needing to switch weapons at certain points and not knowing where to switch the weapon. That really did the game a disservice. If you like that sort of thing then I’d recommend checking this game out. Otherwise this is a title that you should skip. Other games are on the NES that are just better platformers. In fact, one game coming up is a good example of that. When you just focus on platforming and ignore the gimmicks and extra stuff then you can ultimately end up having a terrific game on your hands.

Overall 5/10

Donkey Kong 3 Review


It’s time to look at the third Donkey Kong game. This one brings yet another new gameplay style into the mix. It’s pretty impressive how Donkey Kong would keep switching things up. It definitely ensures that the players will always have a new experience. I liked the style, but as with the first two games it is extremely short and it’s really hard to even say what the general plot is. The game starts looping before a plot can even really begin which does make things tricky.

Well you’re playing as a guy with a blaster. You have to blast DK back up into the trees when he tries to get down. That sounds easy enough right? Just keep blasting and you’ll have the levels over in a snap. The main obstacles that try to get in your way here as little insects that are running around. They try to jump in front of your shots to protect DK. The key is typically to blast them before they get close or ignore them and try to beat DK first. That’s really it. You can jump of course and I recommend it to get the blasts in a little quicker. That’s the extent of the gameplay though and before long you will be all done. Then you can just keep replaying the levels til you get bored or lose. The levels do continue to get more and more difficult with each cycle so you don’t have to worry about lasting forever.

As mentioned, I did like the gameplay. It’s interesting to see Nintendo come up with more of a shooter gameplay style since most of their games don’t work with that as much. They did have Metroid though so it’s not like it is completely unheard of. It’s definitely on the repetitive side though because there aren’t very many different enemies to worry about and the levels are so short. After a little bit you’ll feel like you’re in the cycle so it’s not surprising that this game never got quite as big as the first two.

As for the soundtrack, it’s definitely pretty good. It has that old Nintendo feel about it. The graphics are also good. I like the colorful enemies here and the nice backdrops. Nintendo always delivers here. It’s just a shame we couldn’t get more of an ending cutscene or something to make the game feel like it had a proper conclusion. Without that the loops feel a little more on the pointless side because you never see anything end which is pretty unfortunate.

One thing that would have made a real difference here is one extra level in the loop. In this one maybe there would be no insects and it would just be DK throwing barrels at you. The goal would be to to blast away at him while dodging his attacks until he is all the way up. That would feel more like a real end to each cycle and increase the stakes quite a bit. Trust me, doing that would definitely go a long way to making the game more memorable as well as more enjoyable.

Overall, Donkey Kong 3 is a game that has pretty much been forgotten to time. If you don’t have the Switch Online then chances are that you’ll never come across this game. It’s a shame but sometimes that is just how the ball bounces. I’d say you should give this game a quick play if you have the Switch. You should be able to beat it in about 15 minutes or less and then you can say that you’ve played one of the original Donkey Kong games. Pretty sweet deal right? I’d say it is at least. Who knows, maybe one day we’ll get a proper Donkey Kong 4 or something like that. It’s been a long time since the games used these various styles.

Overall 6/10

Donkey Kong Jr Review


The first Donkey Kong was pretty fun so I was ready to jump into the second one. JR definitely switches up the gameplay quite a bit though. This one’s all about climbing and is a pretty nice change of pace. I actually thought it was a pretty solid sequel. It may not be as iconic or riveting as the first one, but it did a solid job of filling in its shoes. The game is over in the blink of an eye though since it only has 3-4 levels before it starts looping endlessly. That’s consistent with the first title though.

So the basic plot is that Mario has finally captured DK. It definitely took a lot of skill to do so and the hero is ready to call it a day. His plans end up changing though as Jr has arrived to rescue the former villain of the first game. Mario sends out a bunch of creatures to try and stop him, but Jr isn’t afraid of getting mixed up with a little action. He’s never backed down from a fight before and he certainly isn’t planning on starting now. The villains will have to watch out because Jr is definitely not playing around.

The gameplay here is pretty simple. You have to climb up the ladders until you reach Mario. You can move up and down as well as sideways as long as there is a vine there. You can’t touch any of the enemies of course so the idea is to always make sure you are going around them. You move a lot faster if you have one hand on each of the vines as opposed to totally being on one. This should help you breeze through the game a little easier. At the end of some levels you also have to bring some keys to the top and being on two ladders helps a lot since then you are bringing up 2 keys at once.

The gameplay doesn’t have any other wrinkles to it so you’ll master it within a few minutes. You can easily beat the game in under 15 minutes as well. So in terms of length this is definitely one of the shorter ones present. You can play it over again and again for replay value I suppose, but since the gameplay is so basic I doubt you’ll be doing that. It’s not quite as fun to replay over and over as something like Pac Man. There are less variables here and as a result that means there are less things to try. A lot of times you’ll just be clearing the levels in the same way over and over again which doesn’t provide much of an incentive to play through it some more.

The graphics are definitely really solid. Everything is very clear and this could pass off as an SNES game. Nintendo really didn’t hold back. The soundtrack is catchy enough as well even if it’s not very memorable. One thing Nintendo always kept in mind for a lot of these games was not to lose sight of the fun factor and that’s what helps keep Jr afloat. No matter what at least you know that you’ll be having a good amount of fun as you blast through this game.

Overall, Donkey Kong Jr is a pretty fun game. I liked the gameplay style and it all looks pretty high end for the console as Nintendo always tends to provide with their big games. The extremely short length is unfortunate but I suppose if you’re playing for score then you won’t really mind that too much. I’d definitely recommend giving it a try if you have the Switch Online service. It is free at that point anyway so it’s not like you’re really going to be sacrificing any cash to check it out right? I’ll be reviewing the Donkey Kong 3 game shortly which will be a nice way to end off the trilogy. Once that is over the NES games are also near their end. I’ve only got around 8 of them left although that isn’t counting the next 3 reviews which are already in progress.

Overall 6/10

Ghouls ‘n Ghosts Review


It’s time to look at another NES game as I get one step closer to conquering them all. This one is definitely pretty well known. I enjoyed the second one but the original hasn’t aged nearly as well. The platforming can be a little clunky with the controls and the weapons dynamic also hurts. See, there’s a chance you will chose the wrong weapon and then in the final level you are really in trouble. There’s just not much that you can do if anything. I made it up to the boss but my axe wouldn’t deal any damage. It seems like I should have kept more of an elemental weapon or something. If there is a way to beat the boss with the axe then that’s good, but I have my doubts. I tried hitting him many times to no avail.

The gameplay is pretty classic though in the style. Effectively your task is to keep on running til you get to the end of the level. On the way you will pass by a ton of minions and obstacles. Two hits is enough to take down your life so you really need to try and win as quickly as possible. If you don’t then it’ll be all over. I definitely had to rewind quite a lot in this game because the title really doesn’t hold back. Right from the start this game is very difficult. The difficulty level really isn’t a problem if you ask me. It’s very tough but the enemies are still fair and since I can rewind it’s fun enough. The main problem I have with the game is the weapon system.

I never like it when you can find a weapon on the map that is a lot worse than the one you have. When you touch the weapon it swaps out your current one for the new tool. The problem is you can’t switch back so then you are stuck. Particularly on a first playthrough where you don’t know which is the best weapon. It’s just a bit of odd game design if you ask me. I’m guessing there is a purpose to each weapon but some are just so much better than the others that I don’t see any reason to switch. Give me the fireball over the axe any day for example.

Then when it comes to the graphics the game is pretty reasonable. I don’t think it’ll be turning heads or anything like that but at least you always know what is happening which is the important part. The game’s levels go by pretty quickly too so the pacing isn’t an issue. The game seems to be around an hour long I’d say which is short, but average length for a NES title. The difficulty also helps keep the game as a little longer than it would otherwise be. The soundtrack is also pretty decent. Nothing super memorable or anything but it’s fast paced enough to mix in with the gameplay pretty well.

Overall, Ghouls ‘n Ghosts is a fun title that is hampered by some of its design choices. It’s a NES game that has earned its reputation. Ultimately it is still one of the weaker NES titles if you ask me though. The other platformers I’ve played tend to handle the platforming aspects a little better. The SNES version of this game is also a lot better so if anything I would recommend checking that one out instead. It takes the best elements from the first game and then improves them in the second. This is the kind of game that could easily work well in a modern remake as well. With updated graphics and more of a story this could easily sell a ton of units.

Overall 5/10

Cloverfield Review


It’s time to look at a film I haven’t checked out in a very long time. Cloverfield was definitely not a monster film I enjoyed very much the first time. I thought the party scene took forever to get through and shaky cam has never been my style. It’s definitely a little better the second time around so I’d bump my score up a bit from the first time. Ultimately this film still could have been way better if we had a standard camera and got to see it more from the government’s point of view or one main character. Think Rampage or Godzilla 1998. That said, Clover still has a pretty intimidating design and seeing the Statue of Liberty get taken down is still an iconic scene.

The film starts off with the main characters at a party for Rob. He’s finally got the Vice President job he’s always wanted. So all of his old friends are there including his brother Jason and best friend Hud. Jason is supposed to record everyone giving Rob a quick message but doesn’t want to do it himself so he gets Hud to do it. Hud’s apparently not the most serious person around since Lily has to stress to him that this is serious a few times. Still, Hud gets a few messages on board before the first Earthquake happens. The main characters head outside and get a glimpse of the monster. They all start to head out of the area but then we find out that Beth has been injured and is unable to head out of her apartment. The heroes must head back into the danger zone to rescue her. Will they be able to do this?

So the film’s main gimmick is the classic shaky cam. So Hud’s carrying the camera around the whole film which is how the viewers see what’s happening. Naturally the guy stumbles a lot and while he’s running around the camera also tends to move so it’s not the clearest picture. That makes sense of course in context but as a directing decision I can’t say that it’s a good one. It’s a lot better to have a focused view so you can really get what is happening. Part of the fun in these monster films is seeing the monster break all of the buildings. You can’t help but feel like you are missing most of the action since we’re following these characters. It’s similar to how we missed the first big Godzilla fight in the 2014 film because the guy decided to take the train and we got a big time jump. The gimmick definitely does hold the film back to an extent.

The other main thing holding the film back is the writing which is pretty bad. The characters are all introduced as being very unlikable right from the jump. First you’ve got Hud who gleefully tells everyone who will listen that Rob had an affair with Beth. It’s really none of his business and it’s easy to see why Lily didn’t want him to know initially. He basically proves her right that he’s a pretty bad person. Jason also should have known that telling Bud wasn’t a good idea and it’s not something they needed to know. Jason’s also the one who dumped the responsibility on Hud so that wasn’t good. Marlena is all right, although she’s mostly just along for the ride compared to the others. I’m actually surprised she even went with the group since among them she had the least amount of reason to do so.

Rob and Lily are definitely the best characters here. Lily was at least keeping a level head during this and was one of the first to jump in and fight the mini monsters. She was quick and decisive which is important in a crisis. Rob was also pretty loyal to try and go save Beth amidst all of this. He didn’t handle the party particularly well but at least this was a really good scene for him. If the script were a little better then I think the characters would have benefited from this quite a lot. Instead a ton of language is thrown in throughout which seems to be cliche for disaster films as everyone keeps on panicking throughout.

For the positives, Clover’s design is solid as I mentioned. The destruction effects have also aged pretty well. It’s all very realistic looking and a nice view of how things could be if a giant monster were to attack the city. Certainly it would be pretty devastating and crazy outside. Even if you escaped the borough there’s no way of knowing if you’d really be safe or not. For all we know this is just the first creature of many and you don’t know if the government created it or if it’s an alien. The film doesn’t really answer any of these questions and that’s probably for the best. The mystery and suspense is part of the fun and knowing the answers to these questions would take away from all of that. It was also nice to see the government’s missile strike to try and take him down. It did look like it did some nice damage even if Clover didn’t ultimately go down.

The atmosphere is also pretty good. The film’s pretty bleak and has that end of the world vibe without trying to get too depressing. Hud can over dramatize things at times but that seems to be his core character anyway. The smoke cloud after Clover’s initial attack reminded me of the visuals from Batman V Superman as well. You’ll definitely be interested in seeing what happens next. The ending should have had more if you ask me. There is a brief extra moment if you stick through the credits but I need more intel. They said that the area was formerly known as Central Park so are they saying formally because it no longer exists or because this recording is from way in the future? As I mentioned we do want to keep the mystery so don’t explain it much but give more of a stinger. I want to see a bunch of monsters running around or something like that. Of course, it may have made the wait for the sequel even tougher but it’d be worth it.

Overall, Cloverfield is a pretty engaging film. It does have its weak points which keep it from ranking higher though. The first person camera look just doesn’t work for movies and the writing needed to be better. The film doesn’t drag on though which is good as it’s a pretty quick film that always stays on point. The mini clovers were a little on the weak side since the heroes were able to down them but at least it helped to give them a chance while keeping in the danger factor so that worked pretty well. It’ll be cool if we actually get a sequel to this someday. The various spin-offs don’t really count to me since we haven’t actually seen what happens at the end of the events of this film. Despite the title being thrown around everywhere I feel like the other films don’t have anything to really do with this one beyond some small connections to technically put them in the same universe. If you like a good monster destruction film then this one is worth checking out. It is a unique perspective to see this from the ground level civilians as opposed to a professional.

Overall 5/10

Doctor X Review


It’s time to look at a very old film. This is probably one of the oldest films I’ve seen at this point which is definitely saying something. Even though it’s from the 30’s it still feels pretty modern compared to some I’ve seen. It certainly has aged better in some respects than the original King Kong for example. The sound quality is definitely clear and the visuals work well enough. It’s definitely not going to remembered as one of the better murder mysteries but I would say that it was fairly decent. A little predictable in places to be sure though.

The movie starts off by introducing us to the Moon murders. Basically someone is going around and eating people in the dead of night. It happens whenever there is a Full Moon and unfortunately there seems to be a full Moon almost constantly in this town. The cops figure it has to be someone from Xavier’s institute since the murder weapon is there. Xavier is certain that none of his professors have done this but introduces them to the cops. All of the scientists are pretty quirky and have suspicious personas. Dr. Wells has often studied cannibalization and is fascinated by it. Another one doesn’t want the police around for some reason and the others range from rude to distant. The cops rule out Wells because the guy only has one hand and the victims were all strangled but are unable to further deduce who it could be. Xavier gets the cops to agree to give him 48 hours to run his own experiments and find out who the guilty party is. Will he really be able to crack the case.

Figuring out who the murderer is shouldn’t take you longer than 5 minutes once we’re introduced to all of the suspects. There are at least 2 big things that sell him out as the culprit. When you watch the film let me know if you spotted them. Still, the film keeps on going as the characters try to put the missing pieces together. Xavier’s idea to get everyone to a secluded place to find the killer is a good idea until you think about it. If one of these guys is the murderer then what’s he going to do about it? Most of the professors are quite old so it’s not like they could fight the guy off. This plan also has to hope that the murderer doesn’t make a move and agrees to strap himself to a chair. Additionally, the villain could also have the strength of will not to suddenly throw himself into a fit of rage after watching a play. The fact that everyone is convinced that the villain would expose himself like that is a bit much.

The main character here though is the reporter Lee. He gets a lot of screen time. He’s very earnest about his work but definitely is not the most skilled agent. He tends to bump into just about everything and makes a lot of noise in the process. He does show up when it counts though and the final fight is pretty fun. There’s a lot of back and forth as he gets thrown around but keeps on getting back up. His fire idea was also pretty good. I’m not sure about his rushed romance with the heroine Joan though. It always seems suspect when they get together after one of them just had their life saved. Almost feels like gratitude going too far. Movies tend to always have rushed romances like this though.

Joan was ahead of her time in some ways though. I like the fact that she actually had a gun with her when confronting Lee the first time though. You definitely should have a gun with you when confronting would be burglars. She also foils Lee from stealing some pictures for the newspaper as well which is definitely good. Keep in mind that even after this deceit and such she falls for him. On the flip side, she does panic quite a lot. Screaming upon finding the father in his own room was rather odd. The dialogue makes absolutely no sense in that scene. Then later on she is unable to move while the villain is getting ready to move. She was not tied up or anything so why wouldn’t she at least put up a fight or attempt to escape? Joan definitely froze up at the worst possible time.

Overall, Doctor X is definitely a slow boil horror film as they examine all of the possibilities. It’s a pretty interesting film at least even if you already know the answer. The suspense will really come from trying to figure out how many victims the villain will get before he is caught. Some of the characters can be a bit annoying though like the butler. He went quite overboard in trying to scare the maid the whole time and she certainly made it easy on him. You’d think that Xavier wouldn’t be tolerating any of this but he doesn’t do anything about this. If you’re up for a classic horror film then this one could be up your alley. It’s not the best but I’ve certainly seen worse and it does avoid the animal violence error. Even the actual murders are largely off screen or not really violent which is nice since you never know what to expect if a film’s old enough.

Overall 6/10