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Targets Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be far more negative.

It’s time to take a look at a pretty old horror/thriller film. It’s got two main plots that have a big contrast both in tone and quality. The plot about the old movie star was actually pretty interesting and if the whole film had been about that then I think it would have been quite good. Unfortunately the other plot about the serial shooter ends up holding the movie back considerably though. Ultimately the film isn’t quite able to rise back up and make a comeback.

The first plot starts with Byron announcing a sudden retirement. This throws the studio into chaos since they were really counting on him for a few more horror pictures. He’s their main guy and without him these other movies are doomed. Sammy is particularly crushed since he had a movie all lined up. Byron is convinced to go through one last presentation though and heads off to a drive-in theater to do it. Unfortunately this is the same location that the wandering murderer Bobby is going to appear at. Bobby one day cracked and went off to buy some guns and shoot everyone down. He manages to get quite a lot of people down for the count before Byron is forced to step in. Can Byron take Bobby down or will the 40+ year age difference make him lose this fight?

As mentioned, the Byron plot is pretty solid. The story of an actor who has grown tired of the biz is a classic. We see him try to push everyone away but his secretary isn’t having any of that. She’s definitely a very loyal worker and always has his back. Byron’s a pretty charismatic lead as well and his scenes are pretty interesting. You do have to know when to call it a day and he was pretty old so it makes sense that he would want to retire and finally enjoy life a bit. I definitely don’t blame him for leaving. It was sudden but no more so than when a company tells you to skedaddle as well. It was nice that the film was actually using real films for Byron’s character though. I’ve seen quite a few Karloff films over the years and so the footage they showed of the two movies were for films that I had actually seen. I thought that was a real nice touch and helped to make the experience feel a bit more real. It adds some realism to the context of Byron getting ready to retire.

The Bobby plot though is going for more edge. He murders his family and then heads to a highway where he murders a bunch of other people. It takes forever for someone to take him down and his scenes are the equivalent of a guy just shooting at people who can’t fight back in the slightest. There’s nothing particularly entertaining about his plot and it just makes the film drag on. The tone and pacing of the Byron plot was excellent while this one is a perfect contrast in that sense. Bobby also can’t hold his own plot because he has no real charisma. The guy is meant to be very plain and in that sense the film succeeds. There’s nothing interesting about the guy and so a whole plot about him was destined to fail. This plot is definitely also a little more violent than the Byron one. You do actually see everyone getting shot whether it be from a zoomed out distance or up close.

The final confrontation of the film also can’t end up being too exciting because Byron is super old. There’s not really anything he can even try to do against Bobby realistically. The film’s trying to go for some deep messages in the end or to show that Bobby is super insane, but realistically he would have won that battle. His sudden breakdown there seemed awful convenient for everyone. The slow reaction of the staff was pretty realistic though as they initially figured the sounds were from the movie or something and didn’t get with the program for quite a while.

Overall, Targets is not a film that’s aged particularly well. It tried to ambitiously have two plots where the characters ultimately have to meet up in the end but it just didn’t work out. You can definitely have two plots meet up at the end for nice results but it’s very difficult in a single movie. If you do it, you also have to ensure that both plots are pretty interesting or it’s just not going to work. Off the top of my head I can’t even think of any big films I’ve seen recently with two plots like that. I think the closest would be Infinity War but that was a sequel so it’s a lot easier for a bunch of plots to converge like that. I’ll try to think of more films where that actually happened, but needless to say this will not be one of them.

Overall 3/10

Tokyo Mirage Sessions #FE Encore Review


It’s time to look at a fun action RPG. This game was on my radar for a very long time even though I ultimately did not end up picking it out when the game first came out on the Wii U. I just ended up waiting until finally it came out for the Switch and I knew I needed to pick it up. Cut to my video game backlog going under 70 for the first time and to celebrate I got this game along with a few others. The game is definitely a blast and I always love playing a big RPG adventure like this one. It’s definitely a very fun game that is also quite difficult. Without the Bloom Palace and it’s super grinding areas I dare say that I could still be playing this game right now.

The game starts by introducing us to the mass disappearance event. A show was being conducted by two mega famous idols but then suddenly everyone vanished. Cut to 5 years later and people still don’t know what happened. Our main character Itsuki is waiting at the mall for his friend when he bumps into a childhood friend of his, Tsubasa. She is trying to be an idol herself and is pretty close in the auditions to finally hitting it big. Unfortunately, that’s when tragedy strikes. The director is actually being controlled by a mirage and kidnaps her. Itsuki heads in as well and ends up harnessing the power of the mirages to save her. He is bonded with Chrome and Tsubasa also gets a Mirage of her own. They find out that there is a larger war between humans and mirages at play right now and they all have a role in it. Can the heroes find out why everyone at the concert vanished 5 years ago and stop any future threats? In the meantime they also have to work hard because they now work for an actual Idol company so Tsubasa’s dream of being a professional is almost complete.

While this is partially a Fire Emblem game to the loosest extent, it’s totally a stand alone adventure. It’s also a very character driven game so the main story takes a backseat for the most part. Each chapter will have someone get possessed and then the heroes head in to save the victim from going over to the dark side. In the final chapter or two we find out about the real main villain and that starts the climax. In between each chapter is an intermission where you get some dancing instructions and it’s also a chance for you to hang out and complete some side quests. The story may not be the deepest, but it’s still pretty fun. I’m always up for seeing the Fire Emblem characters even if they’re basically just ghosts here.

The game also shines with how it throws in fully animated cutscenes at times. It’s pretty epic when the transitions happen. The normal cutscenes are also pretty solid though as they go for more of a cell shaded look. There are quite a few cutscenes here to be sure so this really feels like a AAA title. The soundtrack is also pretty good I’d say. There are a wide range of themes here and they all work rather well. One of the things I like about RPGs is they are long enough where you get to really know all of the characters and enjoy the wide range of activities in the world. There is a ton of replay value to enjoy here after all and the main campaign is over 20 hours long. If you don’t take advantage of the Bloom Palace then it’ll probably be even longer.

So the main gameplay is that of a classic turn based RPG. When it’s your turn you can choose to use one of your skills or an item. The game has an elemental system so some attacks will be super effective on different kinds of enemies. A pretty fun thing the game does is make those elements secret until you use an attack. So if it’s an enemy you haven’t fought before then all of his elemental resistances will show a question mark. Once you beat him then for all future occurrences you will see the strengths and weaknesses. It’s something that could work well in Pokemon if you ask me since it would give more reason to actually fill out the Pokedex.

You can use 3 characters in a party and when you use a super effective attack then the others can jump in and get an extra attack if they have an applicable skill. As you level characters up and gather materials you can also unlock passive abilities for the cast. These can be quite helpful. For example, there is one passive skill that allows every character in the back row to get a turn as well. What this ultimately means is that you can have 7 attacks in a single turn every turn. You can see how much of an advantage this would be right? Ultimately I only unlocked one of these skills before beating the game though. You need a high bond level to unlock them and that requires fighting with the character for a while or working on their side quests. You also need materials and since I did all of my grinding in the dungeon I didn’t really have almost any materials.

It’s actually something that caught up to me by the end of the game. I got all of my characters to level 99 but without materials it meant that my characters still had really weak weapons. Surprisingly those make such a difference that even being level 99 didn’t help to balance things back out. So if you do decide to train up there then be sure to still go in and fight some real minions. Those materials are absolutely essential and I can confirm that you will be really glad to have them on hand. I really love how in depth the complex the game goes with the mechanics though. Each of your weapons also have passive effects you can unlock which encourages you to fight with the sub weapons as well. Then you can use dust to increase your stats. There are a ton of ways to beat each boss so the strategy is entire up to you. Choose wisely.

The cast also isn’t bad although they’re fairly weak compared to most RPG titles. Itsuki for example is a reasonable main character, but he’s borderline an avatar character because the guy has no real character. He’s a nice guy who’s super humble and always does the right thing. That’s nice and all but he never really shows much personality. Tsubasa is also a fun heroine but shows a similar level of energy. Her thing is that she tends to mispronounce words. It’s a reasonably solid gimmick I’d say. The best character here is probably the rival who shows up a few times to get in your way. He’s definitely not someone to be trifled with.

Overall, Tokyo Mirages is a game that lived up to the hype. The story may not have been the greatest compared to other big RPGs, but I was still entertained the whole way through. The most important thing is the gameplay of course and that was definitely on point from start to finish. I’d certainly be up for a sequel at some point. I’ve definitely got more RPG titles to work on as well so I’ll be ready for another big adventure soon. In the meantime if you haven’t picked this game up yet then you should. Just don’t go in expecting a whole lot of Fire Emblem characters. They help a bit with the lore but that’s about it, no Roy or Ike or anything like that. If you remember your Fire Emblem elemental types for the weapons that should help you quite a bit with guessing what attacks to use off the bat though.

Overall 8/10

Operation Logic Bomb Review


It’s time to look at a game that seems to have borrowed some inspiration from Wolverine. I don’t really know which one came first though so it’s possible that the reverse happened. Either way Logic Bomb is a pretty solid SNES game and one that has aged quite well. It’s a lot of fun and the bosses are pretty unique and challenging. If I had an SNES back in the day this is definitely a game I would have been glad to have owned. It’s got all of the solid gameplay that you could ever need.

The game starts with a lot of vague cutscenes but they seem to amount to a guy being fitted with metal into his bones. You are now a super soldier and you’re ready to save the world. Some scientists seem to have created powerful machine hybrids that naturally turned evil and are breaking the place down. You’re sent in to take these monsters down. As the game goes on you are able to access various computer terminals which give you a better understanding of what’s going on here. It’s definitely a dangerous place but you’ve got a lot of skills so you should definitely be okay. The key here is to destroy all of the monsters and advance to the end of the facilities.

The gameplay is that of an overhead shooter. Think of Centipede Infestation or Alien Syndrome and that’s the gameplay you have here. You have a standard gun with you but as the game progresses you unlock more like a flamethrower and a gun that bounces off walls. You have unlimited ammo so you never have to worry about finding any. I definitely liked that since it meant I could really go all in and not have to worry about anything. The gameplay is tough enough as is since the enemies deal out a whole lot of damage. At times you will need to pace yourself as you go in because the enemies will just completely overwhelm you due to sheer numbers. You have to hit them at an angle or trick them into approaching you one at a time.

One ability that you obtain later on is a shadow double and it is without a doubt the most useful ability you will learn. It tricks all of the minions and keeps them out of your hair as you take them out. That’s another positive about the game. I always like feeling as if the power ups are making an active difference. You should always feel like you’re at the next level with a new upgrade. If you get a weapon that’s weaker than your current one, then what’s the point right? That’s basically the same concept here and the game handles the situation well. That’s not to say that the game gets less challenging. It just has to offer up new enemies and such to try and slow you down. The final boss was certainly tough to deal with and took me quite a few tries.

If there’s something that can hold the game back it’s that it can be easy to get a little lost. The teleport pads take you to different places in a set loop but because of that you might stay in the wrong room for a while before finally trying the portal out. Once you’re free then it definitely feels satisfying to be out. A better map system would go a long way to helping out here. Still, it’s far better than something like Metroid in that regard so you still wouldn’t be lost for too long. The puzzles aren’t too crazy. The game is also a little longer than the other retro games I’ve been playing. It should last you for about 2 hours which really isn’t that bad.

The graphics definitely look pretty good here. The game handles the sci-fi backdrop rather well. The blasters are on point and the enemy designs are also good. The soundtrack also works really well and is fitting for the overall game experience. It’s all pretty ahead of its time. There is also a real story which is nice. There aren’t any text bubbles or anything like that though so you have to get the context from the little cutscenes and animations that go on. There’s more than enough context for you to put the pieces together and gets what’s going on though. Even if it may not be what the creators ultimately intended, you will still have a general story which is good.

Overall, Logic Bomb is a really fun game. It’s got solid gameplay, graphics, and a good soundtrack. The premise is really interesting as well and I’d like to see more games of this in the modern era. Nintendo’s been slowly feeding us more and more SNES games and this latest batch was definitely a very good one. I’d like to see more in the next few batches and hopefully we have more hidden gems like this one. After all, I definitely didn’t know this game existed before and now I’m glad that I got to check it out.

Overall 7/10

Mario Bros Review


It’s time to look at the classic Mario Bros game. I remember playing this one a lot back in the GBA days because it came as a special feature along with Super Mario World. It’s definitely a fun title to spend some time with. It’s also nostalgic seeing the level layout since the stage usually makes it into the Super Smash Bros titles or at least it’s been there for 2-3 of them I believe. The game uses the good ole jumping gameplay from the 2D adventures while switching things up a bit as the levels don’t have you going after a goal. It’s definitely a lot of fun and I’d recommend giving this one a look.

So the gameplay involves a bunch of enemies appearing out of pipes on the top layer of the stage. Your job is to jump and hit the ground they are walking on. This will cause the enemy to flip over. At this point they are vulnerable and you can jump onto the layer and kick them off. It’s definitely the tactic I would recommend here. The earlier you knock them off the better because once there are a lot of enemies on the map it can get difficult to isolate them. Additionally there are fireballs that roam through the levels and touching any of them means instant death. You also have a Pow Block that will hit all of the enemies at once but you should really only save that for when you are being completely overwhelmed. It’s not a resource that you just want to bust out at any ole time. Think of it as your secret weapon.

I made it pretty far here into the 20s. I don’t know how many levels there are but that seemed like a reasonable push. At latter levels you get to fight with minions that are a little faster than the original ones. You have to choose your jumping spots carefully because if they get past you then it may be all over for your chances of success. There are also little ice minions who will freeze the ground which makes it a lot more difficult for you to move around freely. You’ll end up skidding or stopping in your tracks whenever you try to change directions.

The graphics are definitely solid. This is also a game where the main theme is pretty catchy and memorable. It works well when you’re taking down the enemies. I didn’t see an option to play as Luigi but since this game is called Mario Bros I assume that there has to be some kind of way to choose him. Otherwise the title just doesn’t make a whole lot of sense and I’d have to question why the game called it that. This is a very peaceful game but also so different from the other Mario games. The series really shifted gears after this one. It would be interesting to see more of a homage to this game in a future Mario installment. After all, this game did serve as a stepping stone to launch the franchise.

In terms of replay value it’s really all just about trying to see if you can beat your high score. Whether the levels have an end or not, there isn’t really an actual story here. You just jump right into the game and work on defeating the minions. It’s got that arcade feel to it where the levels are just a lot of fun to play through. You shouldn’t have any problem getting the hang of the controls and just diving in. Nintendo’s always done a good job of making the first levels pretty easy which gives you time to get comfortable with the controls. Then slowly but surely they start giving you some real challenges to work with.

Overall, Mario Bros is a solid NES game. As with most of Nintendo’s original titles it has a lot of character. You can feel the effort that went into this game. It’s just a very well designed one and so you won’t get bored here as you play it for a while. Ultimately the lack of content will prevent it from getting a higher score but I imagine it is always tough to add more content like that back in the day. The games could only hold so much space in them after all. I’m one step closer to completing all of the NES games which will be a cool milestone.

Overall 6/10

Wrecking Crew Review


It’s time to look at a game I never really got to try back in the day. It’s a fun one though and there are 100 different levels in the game as well so it’ll definitely last a while. None of them are super hard to the point where it’ll take you a while thanks to the rewind feature but the level designs are pretty well thought out. You will probably need a few resets to beat some of the levels. They just aren’t the kind that you can glance at and figure out the answer right away. As there are puzzle elements you also have to be careful what item you break first or it’ll become impossible to clear the level.

How the game starts off is you have to break everything in the level. This ranges from doors to ladders and everything must go as if this is some kind of mega sale. You just can’t afford to leave anything intact and that’s actually what stumped me for a little while on the first level. I just couldn’t figure out how to clear the level and it took a lot of running and smashing things to figure out that ladders counted as well. The gameplay is very simple. You press A to break the object in front of you. You can run from left to right as you go through the stages and climb ladders. You can’t touch any of the enemies or you die in a single hit. Eventually fireballs will also show up so make sure you avoid those as well. You can actually walk off stage so do that in order to avoid the enemies. It’ll at least buy you some time in that way.

It shouldn’t take you very long to master this gameplay. From there it’s just a matter of thinking things through. None of the levels are particularly long either so it’s easy to just boot up the game and start conquering some levels. With 100 to choose from this should definitely take you a few hours. The levels are similar enough where you may want to take some breaks though. Playing through all of them in one shot sounds like a way to get yourself bored of the gameplay style and that’s definitely not a good idea. The game is fun after all. You just need to pace yourself here.

The graphics are pretty solid as well. It’s pretty nice to see all these old versions of Mario. He really got around back in Nintendo’s original days. The enemies are also pretty interesting. It’s like a sort of creature but hard to say exactly what it is. The looks have definitely aged pretty well as with the gameplay. I can’t say quite as much for the soundtrack. It’s a very peaceful background kind of theme but not one that you are likely to remember for very long. It’s so quiet that you may not even hear it at all while you’re so focused on getting through the level.

Overall, Wrecking Crew is a pretty fun Nintendo game from their past. While I always remember Mario Bros and Donkey Kong, this is one game I tend to forget exists at times. It’s got a pretty unique gameplay style though and this is yet another Nintendo franchise that could use a modern revival. I think there’s a lot you could do with a modern take on the Wrecking Crew. Think of everything you could break in a more modern city environment and this time you’d have Goomba and Koopa minions to fight against. In the meantime I’d recommend checking this out on the Switch Online. It’ll at least buy you a few hours to have fun with.

Overall 6/10

Shademan vs Kamina




Suggested by Sonic Kamina is definitely a very influential character in the Gurren Lagann series. Without him Simon probably would not have had the strength to make it through all of his trials. That said, he didn’t quite make it to the most high tier parts of the series. As a result his robot was a lot weaker. Physically Kamina can also fight at a superhuman level but Shademan was able to take down Megaman and Protoman in a single blow and that’s when he was weakened. Shademan would break Kamina’s robot very quickly and then one hit is all he would need to finish the job. Shademan wins.

Giratina vs Pyron




Suggested by Sonic Pyron is a pretty powerful being and definitely the most iconic Darkstalkers fighter. He has fire abilities but on an almost cosmic level at times. He can also change his size. The reason I don’t think this will be enough in this case is because we haven’t really seen him at his best. Most of his feats are from general knowledge but on screen I don’t see him as being fast enough to keep up with Giratina. Giratina is also very powerful so I don’t doubt that his attacks will chip away at Pyron quite a bit until victory is assured. Giratina wins.

Update 2/20/2021 Pyron’s speed would be a little too much for Giratina to handle. The OVA did wonders for him. Pyron wins.

Titanosaurus vs Cosmic Clone




Suggested by Destroyer Cosmic Clone has returned but he definitely will not fare well against Titanosaurus. I don’t even really need to get into how this is a complete mismatch in favor of the Kaiju. Any attack the Clone tries wouldn’t do any real damage to this Titan. Additionally, Cosmic Clone’s durability doesn’t seem particularly great so one hit is all that the monster would need to end things. Cosmic Clone just never stood a chance. Titanosaurus wins.

Hedorah vs Pokey




Suggested by Destroyer Hedorah is known as one of the strongest Kaiju out there. He was easily defeating Godzilla in their first battle. Pokey really wouldn’t last long here as Hedorah can just assimilate him. Hedorah can also just jump on top of Pokey and that would be the end of the match. What hurts Pokey here is the fact that he isn’t a very mobile fighter. What this means is that Pokey can’t dodge any of Hedorah’s one hit KO moves. Hedorah wins.