Pirate’s Quest: Hunt for Blackbeard’s Booty Review


It’s time for another Wii party game. It’s actually been quite a while since I got to play one so this was nostalgic. The actual games are better than most in this genre although that is fought back by the limited content in this game. Seriously, the game only has 5-6 minigames which is significantly less than pretty much any other party game. Name a title that has less minigames, I’ll wait. I give the game some kudos for actually getting a story together with actual cutscenes though. It’s not much but it shows that this game has more of a budget than the rest.

So the main mode is story mode of course. You can also just play the minigames freely in multiplayer mode as well which is where you’ll likely spend most of your time after beating the game. After all, there is nothing else to do. The main story mode has 3 worlds which each have the 5-6 minigames. It’s just the same ones that get recycled so this is an obvious ploy to extend the game without actually coming up with new content. It’s a little sloppy and forced if I’m being honest, but at least it’s only 3 worlds so it could have been much worse. The cutscenes explain how Blackbeard found his treasure. They’re fairly low budget, but not half bad. The story should last you for a full 2 hours. Multiplayer can be infinite but considering that you’ll likely switch to Mario Party before long, I doubt you’ll be sticking around. There’s really almost nothing to do in this game so buying it at full price would have been crazy. For only around 2 dollars though, it’s really not a terrible bargain.

The graphics are pretty underwhelming but what else is new right? It’s what I’d expect from a Wii game of this caliber. There isn’t much of a soundtrack either so just focus on the minigames. On a technical level the game does not surpass expectations and merely meets them half heartedly. So far this review has been pretty tough on the game eh? It’s time for the actual games then to see if they can save the title. First off is Poloball which is actually my favorite. It’s like Golf, but actually exciting and with more stakes. Essentially you have to hit a ball through about 10-16 checkpoints. Once you cross them all, then you get a poison ball and want to hit all of the other balls. Whoever gets the poison ball first naturally has a huge advantage over the others. The game can theoretically take a long time if everyone is good though. This is because the gates are narrow and if you bump another ball then you can shoot it far away. As a result, everyone could keep shooting each other’s balls away for a while which would make for a big stalemate. Hopefully that doesn’t happen.

The swordfighting game is probably the weakest one. It’s about swinging your Wii remote as the sword so you can see why this didn’t work out too well. The remote just won’t listen to you half of the time and it feels like the computer always has the edge. You’ll just want to keep swinging and hope for the best, but it doesn’t make for a very balanced minigame. It was generic at best. We had the tag team boat racing where one character controls the cannons while the other steers. This one is pretty fun although I don’t like the fact that if you get too far ahead of the opponent he is brought up to where you are. Kind of defeats the whole purpose of the minigame don’t you think? That felt like a big flaw.

Another minigame is treasure hunting. It’s also 2 on 2 which the game seemed to love. You have to dig for chests while the other team tries to whack you on the head. Then you switch placed after a certain amount of time or it happens instantly if they get both of you at the same time. This game has a lot of strategy behind it and I definitely enjoyed the game. You really have to try and stay one step ahead of your opponent throughout the game. Teamwork is also important because if both players go after one person then the other one has free reign. It’s pretty well done for the game. As you can see, in general the minigames are actually pretty good. They’re just really limited and you can only play a minigame for so long before you grow tired of it. I doubt I’d want to play too many games of poloball back to back after all.

Technically there are a bunch of a costumes, weapons, and characters to unlock. You’ll just notice very quickly that they don’t make for much of an incentive to grab them all. I was happy to grab some along the way with the in game currency but they’re way too pricey. I would have to play the game for a very long time to get them all and I’m not willing to make such an investment in time. Not on this game anyway and especially without any trophies for my efforts.

Overall, This game ranks up there with Casper as one of the shorter games. Perhaps the campaign is longer than the others since it is 2 hours, but in terms of actual content this one is way shorter than that. The lack of minigames just can’t be ignored. While there are unlockables they seem purely cosmetic so it’s not as if they really add a dimension to the game. If you find this title for 2 dollars then you should probably snag it but otherwise I’d advise getting a better party game instead. There is no shortage of other options to be honest as even the newest Mario Parties are better games than this one. Sorry Blackbeard, but my treasure is in another title.

Overall 5/10

Rabbids Go Home Review


It’s time to delve back into the world of Rayman. The first game for the GBA didn’t work out so well but I’m still trying to fix it. In the meantime, this spinoff seems like it will do just fine as a little filler. It actually has some pretty tight gameplay but it is limited by the rather lackluster story and certain elements of the game that just weren’t really thought out. Ironically enough, the bad/cartoony graphics actually help the game from sinking any lower. Sword Art Online level graphics for this game would have made it quite disastrous indeed. As it is, the game actively mocks you throughout.

The general plot is that the Rabbids want to get to the Moon. Apparently that may even be their home. They hope to collect enough trash to let them reach it. By their estimation, you’ll need 23000 feet of trash to get that high. This means they’ll have to do things like say “Nothing personal kid” and teleport behind the person to steal their stuff if necessary. More likely, they’ll end up mugging the person. The Rabbids have no inclination to work with local authorities and have decides that they’ll take down anyone who gets in their way. So begins the mission.

Each level is about grabbing a lot of junk and snatching a big object by the end. You may steal a plane, a dying person, a wheel, a boat, etc. It all becomes trash once the Rabbids grab it. You then make it to a dirty toilet and flush your way back to base. The game spares no expense with the crude humor as the toilet is quite dirty each time you use it. Their base is under the toilet which isn’t very sanitary and then you go back to the hub world (It’s like New York City) and find another one to use. It’s pretty formulaic with most of the levels being pretty similar.

The gameplay is like Super Mario Galaxy meets Mario Kart. It’d a 3D adventure and you control a Rabbid who is pulling a Shopping Cart. You put all of the junk in it by making contact with objects. You can swing your Wii remote to attack and you can also use the boost to get through larger jumps. Enemies will attack you so shake the Wii Remote to take them down. The actual gameplay is incredibly simple so you’ll know what to do almost immediately. From there, it’s just a matter of getting through the levels.

Each level has 1000 pieces of junk in it and on average you can expect to get somewhere in the 800s. Do your best to get a lot since you can theoretically hit the 23K mark a lot sooner than way. I got to skip quite a few levels myself using this method. There is some replay value as you can naturally keep collecting junk until you reach the secret ending, but lets be honest…who wants to do that. Since the story is one of the weak parts of the game, that’s the last thing I’d be tempted to do. This is a game where you turn it off as soon as it is completed. The main campaign is reasonably long and should last you a few hours regardless. It’s a pretty easy game and you’ll likely only lose a small handful of lives. By and large there isn’t much of a challenge.

All right, here’s where the game gets iffy. The Rabbids strip anyone who is in their way. You literally snatch their clothes off and leave them in underwater. You do this to absolutely everyone that you pass and it gets pretty tricky. Everyone panics and gets cold after doing this, but the Rabbids don’t seem to care. When you hit an animal, the same thing happens only you take the animal and 2 pieces of meat. It’s rather disturbing. The whole game is pretty disturbing at times if you really think about it. These guys are not heroes either as you see them defying authority and picking fights for no reason at times.

As I mentioned earlier, the game also mocks you with its cutscenes. You get the same recycled animations quite a few times after they initially debut. I suppose the developers couldn’t be bothered to come up with 31 different animations. Several of the levels start to get copied off of each other as well. Maybe the budget was just a little more limited than I thought. There certainly wasn’t much of a soundtrack as the themes started to repeat as well. I will give it some props for actually having lyrical songs though. That was unexpected even if I can’t really remember much about them even though I just beat the game. It’s not a very memorable array of songs.

As I also mentioned, the graphics aren’t good and that’s a good thing. You can probably guess now why having good graphics would have been a problem. The game tries to make everything seem as ugly as possible. While that’s a pretty sad goal, the game is good at achieving it so I suppose I have to give them that much credit. Then the Rabbids start laughing and yelling at you again and you wonder what the game was thinking. You can’t even skip most of the cutscenes so get ready to see them quite a few times.

It’s really a shame since the gameplay actually isn’t that bad. Finally, a 3D Wii game where the controls were actually tested quite a bit. I’m not saying that it’s a AAA game, but the gameplay never glitches or anything. It feels fair throughout and you can turn on a dime. The controls are the highlight of the game and as I always say, the gameplay is the most important facet of the game. The levels went by pretty fast because the gameplay was pretty solid. Even the Hub World is pretty well thought out. The place is laid out pretty well so you can get anywhere with ease. It’s simple, but effective.

Overall, Rabbids Go Home had potential but it’s not like I ever had high expectations for a Rabbids game. They are some of the worst main characters in all of video games. At 2 bucks the game was too cheap to pass up, but it showed its true colors right away. The gameplay could have given this game a 7, but I have to deduct 2 points for the really terrible story. The crude humor and stripping mechanic were both just pretty bad ideas. This is one of those games that would have been better without having any cutscenes or a plot. The game also comes across as a rather mean spirited title at times. The Rabbids end up kidnapping people who are seriously injured after all and hijacking a plane which led dozens to perish. The body count in this game is rather high and while it is cartoony so the game certainly isn’t violent or dark, it just doesn’t work well. There’s nothing likable about the Rabbids and you just end up rooting for the humans even if you know that they are doomed.

Overall 5/10

Digimon World Next Order Review


It’s time for the big, hyped return to the Digimon franchise! I’ve been waiting for Digimon to make its return to the big screen for quite a while at this point. Unfortunately, I can’t say that the Digimon World series is my favorite from what I’ve heard. The idea of growing and raising Digimon just doesn’t strike my fancy. That being said, World 4 was pretty hype so surely this would be hype as well right? Unfortunately, it is the worst Digimon game so far. It has its moments, but the overall gameplay mechanics are just bad.

Lets start from the top since there is definitely a lot to discuss at this point. The plot is about a kid who finds himself in the Digi world for some reason. The actual reason isn’t important and the game doesn’t really address it either. “Stuff happens” is the best explanation really and it’s all because the kid entered a Digi tournament and came in the top 5. The other contestants also made it to the Digi World, but it seems like the top ranked fighter is evil. The other top fighter might also be a traitor. Luckily, Terry (That’s what I called the main character anyway) still has two other friends to help him out. The problem is that one of them is always bragging about herself and the other guy has self confidence issues. Terry basically has to defend the world on his own. To do that, we need to find a lot of Digimon and force them to move to our town. After we’re confident enough, then we can head for the villain stronghold.

Here’s where the problems start off. The actual gameplay revolves around you walking through various habitats and recruiting Digimon. Some of them will join you instantly while others will have you find sticks and stones, or other materials. Others will have you fight them, but most will just tell you to back off and you have to wait until you’re progressed further in the game. The kicker is that you can’t progress further without getting more Digimon so you’ll spend a good amount of time just looking around. The exploration is big in this game like with Legend of Zelda. The problem is that you can’t actually take your time since you have Digimon partners.

The game really tries its best to make the Digimon like realistic kids, but they went too far. They can’t go 5 minutes without yelling at you to bring them food, take them to a toilet, or that they want to go to sleep. If you don’t have the items on hand, then they’ll refuse to fight in order to spite you or they’ll get sick. Once they get sick, you have to spend a bunch of money to make them better again and that’s only if the Hospital is open. You probably won’t get that for the first 20+ hours though so good luck until then. Another issue is that your Digimon are constantly dying all of the time which reverts all of their stats back and you have to train them from the beginning. The whole system is made to be as aggravating as possible.

Now, I think the intent of this game was to feel like Shantae or Breath of the Wild. Everything is difficult at first, but as you progress through the game it feels a lot better since you have upgrades which are effectively quality of life upgrades to the game. The problem is that the whole Digimon death system works against that to a solid extent. While you can get upgrades later on that extent their life a bit and help them regain some stats through each reincarnation, you’ll still have to waste hours in the gym powering them up. The gym is as tedious as you’d expect since it is just about mashing the X button. You also can’t train for very long before your Digimon get tired and take a break, get hungry, or get sleepy. You have to listen to them since you need their Digibond for EXE fusion.

Did I mention that this game does a terrible job of explaining everything? I learned about most of the techniques and tricks online. The game never even tells you about EXE fusion. I’m sure an NPC mentions it somewhere, but I never ran across it. Without EXE, beating the game would be really difficult. It is only possible when you have maxed out your bonds with both of your partners, have 1 Mega, and both have 150 Order Points. It basically makes you invincible. Granted, I only got to use it once, but it was awesome. For the final boss, I just spent a whole generation fishing until I had 3 million bucks and then I did the gym and bought food at the Restaurant for 10 days. By that time, the final boss went down without even putting up a struggle so I didn’t need to bother with EXE. It was a glaring change from how tough the rest of the game was.

Once you’re in combat, you have to watch as your Digimon try and attack. You can give them orders to attack or block which helps, but they don’t listen to you if they don’t feel like it. Also, they may obey your order once they’re out of range so the attack will miss or they’ll block, but let it go before the attack lands. I definitely prefer to control the Digimon myself or to at least have a proper turn based system instead. The gameplay is absolutely not my cup of tea. To be clear, it’s not bad though, it just could be a whole lot better. The game could have easily gotten a 7 in spite of it had the rest of the game been good.

The problem is that it isn’t. I can’t stress enough just how bad the Digimon death system is. It gets incredibly tedious during the early part of the game. You’ll also have to just let the Digimon die sometimes because you know that they won’t get strong enough in the end. At least one good thing is that your Tamer upgrades are permanent since he never dies. His EXP is based on how far you walk and for how long you stayed out. The best EXP trick is to then just walk in circles over and over again and you’ll be getting level ups in no time. It’s cheesy and feels cheesy as well, but you can’t deny the results.

Also, make sure that you pick the easy difficulty setting. It doesn’t actually affect the enemy strength or anything. The only real change is that training in the gym is a lot quicker so Normal mode is literally just in existence to make the game more of a grind. I don’t see any reason to ever even consider playing that mode. As it is you’ll be grinding a lot for materials, training, and just general walking around. This review’s been pretty negative since I want to make sure you understand what’s limiting the game. It’s hard to really do it justice even now as you have to play the game to really understand. Now let’s talk about the positives.

The graphics are decently good. They’re not quite PS4 level, but they don’t look bad either. I’m guessing they just couldn’t make the graphics look too good because of how many character models are in the game or something. Either way, they suffice. The levels all look pretty clear and the character designs are good. The soundtrack is okay. Cyber Sleuth certainly spoiled me on that, but it goes well enough with the scenes. I would have liked one hype lyrical song, but maybe for next time.

I do have to say that the plot ends in one of the worst ways possible. It always felt like the story was just something added so it could have one, but wasn’t the main focus. There’s not much to it, but there was always that feeling in the back of your mind that something hype was gonna happen. After all, most RPGs take a while to really get going. The problem here is that there’s no payoff. The final twists with the main villain don’t make any sense and actually just hurt the character. I didn’t want a sympathetic villain, I just wanted a tough one! It just eliminated the hype. The post story boss was pretty fun though. I wasn’t initially planning to do any of the post game stories, but my Digimon were so overpowered at the end that I couldn’t resist. I went and fought Diaboromon along with quite a few bonus quests to help out the stat sheet at the end.

That’s actually where the game comes full circle and I have to admit that it can be addicting. It’s strange since on the surface, it sounds like the game wasn’t all that good right? Maybe it’s just one of those “Time sink” issues but I did grow attached to it by the end. The beginning of the game was very brutal. Nothing’s worse than playing for an hour or two and not really accomplishing. On the other hand, once you do start to accomplish in the game, you don’t want to start. How I see it, the game really gets going once you are near the end of the game. That may seem to be a bit late, but from there on, the game works quite well. The quality of life improvements are just that massive. Your Digimon will finally get stronger at a rapid pace and you will be able to keep them alive for a very long time due to the new partners that you can recruit. The whole thing is time consuming and the game never stops being a grindfest but you can’t help but want to play the game again. I even briefly entertained the thought of getting the Platinum here. My Digimon are certainly strong enough now and I just need to keep extending their lives and they’ll live forever. Still, it’s not something that I’d be doing anytime soon, it would just take too long.

Overall, This is one of those games where you have to be prepared to invest a whole lot of time into it. You won’t be completing this game in under 40 hours or at least it’s not very likely. Of those 40+ hours, probably around 10 will be on the story and the rest will be side quests and grinding. You’ll want to keep completing the side quests though because every Digimon that you recruit has a unique ability and helps your city become a better place. Furthermore, you can’t beat the game without getting your town’s reputation to 100+. Each Digimon that you recruit gives you an extra 2-3 reputation. There’s enough replay value here to last you around 80+ hours as well so it’s certainly worth the money. Know what you’re getting yourself into and you’ll enjoy the game more. The final half and the post game segment isn’t enough for me to give the game a positive score, but it’s certainly a very deep game. I could play it for 20 more hours and still not quite understand all of the mechanics. You’ll have to tear yourself away at the end if you can survive the first 30 hours. I’d recommend just playing Cyber Sleuth if you want a game that’s dynamite from start to finish.

Overall 5/10

Super Mario Bros: The Lost Levels (VC) Review


It’s time for a really retro Mario game! I typically don’t use the virtual console all that much since I’m a physical game collector, but when a title has no alternative then it’s time to take the plunge. I got this one on the Wii U Eshop and it works pretty well. One advantage that this digital copy has is the ability to save at any point in the game. I can’t really imagine completing this game otherwise since I died over and over again many times. That’s because of the controls though so more on that in a bit.

It’s a classic retro Mario game from start to finish. There are 8 worlds with 4 levels each. There’s also a 9th world if you really want to test your mettle, but you get to see the ending after World 8. Each level is fairly short so you could easily complete the game in a few hours if you don’t die all that much. Of course, not dying is far easier said than done in this game. I’m not sure if it’s just this version or not, but as I mentioned earlier, the controls are terrible. I’m talking Ninjabread Man levels of bad which is actually crazy. You just don’t expect something like this from Nintendo and it makes you wonder if the Emulator guys were able to make the controls smoother..not that I’d try it tho!

The VC is a nice re-release of the original Lost Levels as the graphics are as old as you can get. It feels nice and retro to look at the sprites. The soundtrack isn’t quite as inspiring as usual, but it’s not bad either. It’s pretty good for its time on the technical merits. The level designs are also on point and I like the game’s attempt to make a snow level by making the background white. I can definitely roll with that and it’s something that I’d do in one of my sprite videos as well. Whatever works right? I really need to make another sprite video….one of these days.

There really isn’t any replay value to be found here aside from playing the levels. Usually that would be enough, but Mario Maker basically invalidates this game. You can just replay the levels over there, but with superior controls and graphics. It’s fun enough and still worth the money since the game is pretty cheap, but you probably won’t be coming back to this one. I’m also not sure what happens if you get a Game Over. I didn’t risk it so I kept saving before I would lose, but if you go back to the beginning then that would be pretty tragic. I was under the impression that this was the case, but I don’t remember actually reading about it so it could just be an incorrect assumption on my part.

I heard that you’re better off playing Luigi in this game and I can see why. Jumping a little higher would definitely be useful a lot of the time although the controls getting even more slippery doesn’t sound like my idea of a fun time. To elaborate on the iffy controls, it’s like the game added a gravity mechanic. You have to time your jump at just the right point so that you can cover a good amount of distance. Too short and Mario will barely turn and if you’re too far then he’ll float too far and you’ll die. It’s just really hard to take everything into account and a simple jump can take up to 10 tries or maybe even more. It gets a little tedious after a while. Luckily, the actual gameplay style is something that I’m still a fan of so it’s not as bad as it could have been. Without the instant saves on the VC version, it’s safe to say that this game actually would have gotten a negative score.

That’s due in part to the fact that the game doesn’t play fair. There are a lot of Mario Maker tricks included here like invisible blocks right before a jump and poison mushrooms that will destroy you if you make contact. Blind jumps are also around and it really does feel like Mario Maker users borrowed from this game. I never expected to actually see this stuff in a real Mario game. It can be a little funny here since I just restart, but imagine starting the level all over again because of it? There are also never ending mazes that don’t end unless you complete a level in exactly the right way. A little ping sound will let you know if you’re doing it right, but the VC version seems to have cut that out.

As such, it would be just about impossible to have beaten the level without knowing the trick. There are so many paths and trying them all would drive you crazy. I don’t see why a maze should be added to the game either. It just feels cheesy and almost like cheating. The level is literally changing depending on where you go and that just doesn’t feel right. There are only two levels like this, but the fact that they pop up out of nowhere makes it just that much trickier.

Overall, I forgot the exact origins of this game, but I think America skipped it for a while. I can safely say that we made the right move in that case. This is easily the worst Mario 2-D sidescroller out there. The levels aren’t really fair and the controls are just painfully bad. I died well over 100 times during the course of the game but I feel like I would have only died maybe 10% of those times if the controls were smoother. If you’re a huge Mario fan then it’s probably worth buying this one. You should see the one time that Nintendo messed up the classic formula. Still, I can’t call it a bad game. It has a reasonable amount of levels and playing the game is still fun. Once I started, I couldn’t stop until I had completely taken it down. It still has that addictive feel to it, but with only a fraction of the usual Mario fun. Soon I’ll be playing Metroid on the Virtual Console as well so we’ll see how that one fairs. The controls are certainly better which is already a nice improvement.

Overall 5/10

Final Fantasy VII Review


Well, it’s time for the big one. I started this game ages ago and have finally completed it. Final Fantasy VII is a legendary game that just about everyone has heard of. I became a big fan of this timeline thanks to the Advent Children film which was a complete and utter success. Unfortunately, the game was unable to live up to this level of hype. I was prepared for an amazing game, but ended up with a rather disappointing game. In many ways, FF VII was ahead of its time and was certainly high budget. In other ways, it was simply not up to snuff and really held itself back from a better score.

The plot involves a soldier named Cloud. He doesn’t really remember his past and the villain likes to mess with him quite a lot. He meets up with some resistance members and they decide to take down the corrupt government and save the day. This gets a little complicated when Sephiroth shows himself. He is a being of near limitless power who wants to end the planet. Cloud and his friends are just normal joes, how can they deal with this? They’ll need a lot of Materia (Summoning/Magic crystals) and allies if they want to overcome him. It’s a race against time now.

That’s probably not the best plot summary, but the game is very long with a plot that is constantly adapting as new stories come into play. There are also a lot of side quests and bonus content t hat flesh out the story even more. It’s a legendary game for its plot and this holds up very well. I actually didn’t know much at all about the game despite being a rather big fan of the series in general. A lot of it was all new to me, which was certainly a blast. Cloud’s origin was definitely nice and convoluted and there were so many twists that even I was a little confused by the end. It was in a good way though as it was well thought out and you can understand it as long as you give it enough thought.

The game was also a little more intense than I had been expecting. To be honest, I didn’t notice that the game had blood in it until I stumbled into the lab level where the staff had been viciously attacked. It really came out of nowhere. I will admit that this level was extremely atmospheric and if anything this element made it all the scarier. This was also when the game’s plot started to pick up and get a little more exciting. The beginning of the game is fairly laid back and FF VII likes to slowly build towards the plot. That’s an element that all Final Fantasy games go for as it lets then plot develop the characters and get you to sympathize with them. It’s a good tactic so long as the payoff is really good.

The payoff was worth the wait. Sephiroth is still the best Final Fantasy villain and both of his themes are incredible. The One Winged Angel theme is extremely iconic and it’s certainly great to see the original version of the song. It has all of the memorable beats and is not something that you’d expect from such an old game. Rock/Opera themes like this didn’t really seem to get mainstream until a lot later. Sephiroth also had another theme, which was the surprise hit of the game. It’s a horror theme through and through and with Sephiroth fading in and out like a ghost the whole time, it was really fitting for him.

Final Fantasy is easily the most tense game that I’ve played. It’s the closest to a horror game at these points and as I’ve never played a full horror game before (Or if I have then I can’t recall at the moment) Final Fantasy VII was a nice glimpse of what that would be like. A horror game done well can certainly be good if handled right as this game showed. Even the final bosses had very intense designs as I don’t think you’ll be forgetting Jenova anytime soon.

The graphics are exceptional. In gameplay the character models all hold up well. They are kinda pixely and you can really see that when you play the mods of them in Super Smash Bros, but they are really good for this day and age. Even more impressive is the fact that it had fully animated cutscenes. They weren’t short either as some were quite long. Even the super attacks had them although that’s an iffy point. It goes without saying that the soundtrack is absolutely top notch. You’re not going to find any game that can completely destroy this one in that area as it’s just very solid.

I haven’t touched on the gameplay yet. It’s classic turn based style and that has always aged well. I do miss it to an extent in modern gaming, but if the alternative is that all future Final Fantasy games will go with Kingdom Hearts gameplay….then I have to say that Square Enix made the right call. Real time gameplay is absolutely better although I really love them both. There is a lot of depth to the gameplay as your level isn’t the only thing to think about. Your Limit Level, Equipment, and Summons are all absolutely crucial. A pro tip for any gamers who haven’t played this yet is to make sure that you switch Limit Levels when you unlock a new one. Having a strong Limit Level 3 or even a Level 2 will make a big difference when compared to level 1. I apparently unlocked Level 3 a while back, but I never realized it so I played the whole game on level 1 until the very end. It was a sad moment.

There is a lot of replay value to be found here. You can easily spend over 100 hours on this game and maybe even more. There are numerous pieces of equipment to find and leveling everyone up to the max will take a very long time. There’s a lot of exploring to be done and side quests to complete. Some aren’t even accessible if you wait too long so then you’ll need to start over again. This is the kind of game that never really ends for you unless you put in a crazy amount of time. Even if you just want to play the main story, that’ll last you a while as well.

So…this sounds like a really positive review at the moment right? Well, lets get into the negatives now. One problem with the game is that it got a little too focused on showing off its graphics. Every time you summon a monster, you have to watch a very long and unskippable cutscene. As you’ll be going for many summons, this really ends up dragging out the fight. You’re gonna get sick of watching these cutscenes and there is seriously enough time to go to the kitchen and grab a snack since you can have all 3 of your characters prepare a summon. This means that you have to watch all 3 back to back to back which can take almost 5 minutes. Lets not forget that Sephiroth has his infamous solar system attack which is the longest one in the game.

The first negative was just a mild inconvenience next to this one. This negative is the fact that the map is very bad. Nothing is labelled so you’ll want to have a note pad on hand to write down what all of the islands stand for. Otherwise, you end up being lost for a while as you try to find the location. Wait, it gets worse. There are times in the game where you are given nothing to go on. I got stuck 3 different times in the game and I spent around 10 hours working to get unstuck. I was victorious the first two times, but in the end I finally cracked and ran to Gamefaqs to see what they had to say. I never would have guessed that I had to go into the ocean and find a secret cave towards the top where there were some designs for a cool mech that would lead me to the robot that would break into Sephiroth’s lair. There was absolutely nothing to even suggest this and this felt like a very unfair puzzle. The game had quite a few moments like this and it made the whole experience lose a lot of its enjoyment.

It’s also not very fun to be attacked by minions constantly for taking even a single step. The minions are everywhere and they just keep on coming over and over again. If you made a wrong turn, too bad. You’re gonna have to fight yet another monster. You can run, but then you will still be taking some damage in the mean time. Did I mention that leveling up in this game takes forever? Seriously, don’t expect to get to level 100 anytime soon. The minions are pretty durable and don’t give all that much EXP anyway. That’s why your top priority is developing your limit and finding cool weapons. Those will ultimately make the difference along with some ribbons to protect you from status attacks.

This game can also be a little mean spirited. If you made the mistake of saving once you were in the area of the final bosses and didn’t make another file…then you’re stuck. If you’re at too low a level to defeat Sephiroth, there is now nowhere to safely train and gather your health back. Luckily, I made around 5 files to be on the safe side and gathered a lot of supplies before attempting the boss again. It took me 2 tries, but I managed to secure the hard fought win. I was pretty proud of myself to be honest even if the area before the final boss gauntlet was way too long.

In the end, my main problem with the game is parts of its design. It was just lacking in some basic areas like the map and quality of life concerns. I shouldn’t have to wait through really long battles thanks to the cutscenes and getting lost for hours because the game sent me on a random goose chase is no fun. It’s a shame because the game is a technical masterpiece and the plot is solid. It’s like an AAA game that just didn’t get a great deal of quality control to back it up. I need my quality control which is why I can safely say that Deca Sports was the more enjoyable game. “But that’s crazy!” I’m not saying that Final Fantasy VII is a bad game, but it just wasn’t a fun game most of the time. I was expecting to have a lot more fun with it.

Overall, Final Fantasy VII was a little disappointing. It’s probably my fault for skipping ahead and playing the glorious FF XIII games though. The tough question here is whether to give the game a 5 or a 6. On one hand, my main negative is alleviated if you just buy a guide book or use online resources to get through the puzzles. On the other hand, that’s kind of a cop out. On the other hand, how can you give a game with 5 star graphics/soundtrack/plot and good gameplay a measly out of 10? It’s definitely one of the tougher decisions that I’ve had to make. It also brings Majora’s Mask into the picture as it’s in a very similar situation to FF VII. It has many of the same negatives with regards to the unfair puzzles, but its strengths are a bit weaker. That game I had been leaning towards a 5 on as well, but that puzzle wasn’t even as unfair as FF VII’s. The 3 day system is madness, but at least you can still make it if you keep on practicing long enough and looking for clues. It’s still a poorly conceived puzzle to be clear, but it’s not as drastic since you at least know where to look. Why can’t more games be like Layton? I was stuck there for around the same time as this game, but it never got upsetting as the puzzle was just very fair. Well, I gotta go with my gut here. Being enjoyable is still a game’s top priority. FF VII messed that up and so I can’t really cut it any slack. It will join other legendary titles like Star Fox Zero, Mario Party 10, Sword Art Online Lost Song, Frogger, and Nintendogs in the 5 star ranks. Hey, it’s still not a bad game and if you don’t mind wandering around for a while and being constantly attacked by enemies, then this is right up your alley. In the mean time, I’ll be looking forward to the remake as the gameplay shift should end up helping out a lot.

Overall 5/10

Monkey Mischief: Party Time Review


It’s time for another party game. Honestly, this one wasn’t half bad. The actual minigames are fairly well designed and the campaign mode isn’t made to irk you like the Outdoor Fun title. That being said, the game is incredibly short and you can beat it in around an hour. I got the game for 2-3 bucks, but if you paid any more for it then you would probably be very disappointed. It appears that this game may have also gotten another spinoff for the Wii. It’s feels like for every party game that I complete, two more take its place. Gamestop is just about all out of Wii games though so I don’t see myself getting many more party games, if any in the near future.

There’s no story mode of course so lets jump right into the technical aspects. The graphics certainly aren’t very good. They are fairly low budget for a Wii game and while you can tell what is happening…the game won’t do much for you beyond that. It’s passable as the game at least isn’t fairly dark like one of the levels in Flip’s Twisted World which will get you stuck for ages. What is more annoying is the soundtrack and the sound effects. Each level will have the Monkeys laughing and yelling constantly. I suppose this can psych you out, but that’s not a positive in a party game. Some of the levels have a very awkward moan when you click on them which is just plain disturbing. The monkeys sound like humans, which is also something that you’d hope the developers would have thought of. The actual music is decent, but the sound effects are much louder so they will keep popping up. No worries though, I got you covered. There is an option in the settings to disable sound effects, this should be the first thing that you do when you turn on the game.

There aren’t many modes here to play. You’ve just got single player mode and multiplayer mode. They both take you to the same screen of games. There are exactly 20 games here and they are split up into 4 different worlds. Most of the games are fairly easy to complete with a small handful coming down to luck. No worries, the game has a bunch of glitches and some of them will help you out. Some games count as being completed even when you lose so just keep on playing til you see the “complete” sign. That helps to take a little of the pressure off.

It was certainly interesting to see that this game completely copies one of the minigames from Block Party. “Slobber Slammer” to be precise. Instead of saving a kid from being eaten by a Dog this time, I believe it’s a Hippo or something like that. It’s a little less crazy than the dog version, but it is literally the same minigame with the same controls and everything. The game better have been made by the same developers or this is just a bold faced moment of plagiarism. Another minigame is heavily inspired by Mario Party as you bounce around and try to knock each other off of a mountain. It’s not nearly as hype and awesome of course, but it’s still a pretty fun minigame here.

Another good one has you try to hold on to the ground amidst heavy wind conditions and other Monkeys trying to kick you off. This one was fun, but the computers died so instantly that I didn’t really get to have as much fun here as I would have liked. Dodgeball was another really good minigame and a bunch of others as well. There are other fun minigames like this and that’s why I’d say that the minigames were actually decent. They were enjoyable and the timer was fairly low so it’s not as if they lasted too long. If you focus on the positive minigames you’ll come out of here with a decently positive experience.

Naturally, not all of the minigames were hits. I didn’t care for the “Draw exact shapes” game because with the Wii Remote, that’s just way too hard. It’s also just not very entertaining so naturally this was one of the few minigames that the game decided to reuse. There were some generic shooter minigames as you shoot at targets or everyone shoots at a single target. They weren’t bad, but just felt rather soulless. Give me a kite minigame instead any day. (Now the kite minigame was pretty solid, it’ll test your skills!) The one shooter game that I liked a lot had all 4 Monkeys flying with balloons and you had to shoot them down before they shot you. Now that was a well thought out game. This title actually had some effort put behind it which I can expect. Considering the extremely low budget that the developers likely had, they did a decent job.

I guess you can say that there is some replay value since you can fight against your friends in multiplayer mode. I always count that as replay value, but lets face it, why would you play this over another party game. The minigames aren’t half bad of course, but there is always Mario Party to really fit the bill. It does help the game get a little longer as being a one player party game would be even worse. Believe it or not, there are some party games that actually are single player.

Overall, Monkey Mischief: Party Time was a little better than I expected. That being said, it is incredibly short with no real replay value besides multiplayer mode. That being the case, I couldn’t bring myself to give it a 6. I think a 5 is perfectly reasonable for a game like this as it can be fun to play for a little while, but has enough against it to keep from getting an actual positive score. After all, I just couldn’t really recommend this game to someone and a 6 would imply that I could right? Outdoor Fun at least had 30 games and medals to earn for each tournament so it had a lot more replay value. As I said though, if you want about an hour’s worth of fun for 2 dollars, this game is one that you should pick up. Think of it as a 1 day rental and then you can put it back in the closet.

Overall 5/10

Frogger: The Great Quest Review

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Frogger is a character that we all grew up with, but I never got a chance to play his games. I probably got my hands on one at some point or other, but I didn’t have the privilege of owning any of them. Well, I finally took the plunge with this one. It’s a little underwhelming and doesn’t take full advantage of its gameplay style. It’s a decent game, but there were a number of issues which kept it from getting a solid 7. One thing’s for sure, this is definitely not your Dad’s Frogger. This is a whole new monster!

The game starts off with “Frogger” whining about how he wants to start a romance with a Princess. His mentor advises him to go find one then and “Frogger” takes him up on the offer. Unfortunately, “Frogger” keeps on getting “Your Princess is in another castle” messages. Villains are running rampant across the land and the young “hero” starts to get discouraged. Can he find his princess and satisfy his own ego or is it all over by now?

It’s really hard to sympathize with the main character at all. He’s very transparent about the fact that he just wants a kiss and doesn’t care about helping people or stopping villains. He really doesn’t care what happens to the rest of the world so long as he gets what he wants. “Frogger” is definitely annoying and the only really endearing thing about him is his catchphrase. “Whoa!” He yells that at every occasion and when he isn’t trembling in fear at the sight of the villains, he uses this to mask his terror. You’ll want to brace yourself for the big plot twist at the end of the game. It will fully show you that “Frogger” is not what he appears to be.

I do have to give the game some major props on the ending. Not the kiss part with the Princess recoiling in terror during the moment as that was just weird and the transformation was even wierder. I’m talking about the big cliffhanger that the game decided to end with. It’s unlikely to be mentioned in the sequel although I’ll give the next game some props if it does that, but it was great. All of the villains suddenly show up and start flying around the main characters. The flame head and the three stooges return and you realize that “Frogger” may be a little out of his depth here. It’s safe to say that they took him out and now rule the kingdom since the main character could barely handle them one at a time. It’s a rather somber ending, but the game can get away with it because of how few people know about it or bothered to purchase it back in the day. I’d like to see more games end on such a note. Naturally, it’d be great if they could actually acknowledge the endings and continue them in a sequel as well. It certainly beats the super safe Pizza Delivery Boy type endings…just saying.

The graphics aren’t that bad although they could certainly be better. It’s a very retro style with the mouths opening a lot like in the old Sonic DX game. Unfortunately, it hardly matters with the level designs since they are very bland. It doesn’t help that the levels are so large and you’ll easily get lost since each and every turn looks basically the same. That’s one of the big drawbacks to the game if you ask me. When it comes to the voice acting, Frogger is a lot worse than expected. It seems intentional just because of how bad it is. All of the characters have really fake exaggerated voices and just can’t stop themselves as they utter a lot of crazy lines. A lot of parodies of famous characters like Frankenstein are around and they don’t take themselves seriously so I assume that we are supposed to treat them likewise. If you’re looking for a good soundtrack, you can forget about all of that right now. You won’t remember a single tune by the end.

There isn’t much replay value to be found here and that’s an exaggeration. There is seriously no replay value here since there is no level select and you can’t go back to grab any of the lost jewels to complete your figure collection. There isn’t much point to the collection anyway though since it’s as bland as can be in this game. Considering that the game is also pretty short, this one is not worth a whole lot of money. It took me 3 hours to beat the game and that’s including the fact that I spent about 40-50 minutes getting lost in various levels. You should be able to purchase the game for about 3-4 dollars though so that should help considerably.

As for the gameplay, it’s your standard 3D platformer. You walk and jump through levels as you look for things or just aim to get to the end of a long tunnel. You can double jump, glide, and even shoot spitballs. You’ll want to use the latter quite a lot as engaging even with a minion in hand to hand combat will result in you losing a lot of health. It’s simply not worth it when you can spam them with projectiles the whole time. If you lose, no worries. You go back to the checkpoint, but the enemies don’t respawn or gain back any health so just keep going at it until you win. What is going to be trickier is dodging all of the numerous glitches.

Sometimes a door won’t open and you’ll have to restart the level. It’s usually not all that long since there are checkpoints everywhere, but it’s definitely not very fun to have to do so. The reason is that the door opening mechanics are very precise. You have to click O at just the right point and you cannot be moving at all or it won’t register it. One reset was all that I would need though and it only happened twice so I suppose it could have been quite a lot worse.

Another iffy part is how the camera angles are really bad. One level involves you running through a tower for a very long time with the camera constantly moving. It’s very easy to fall off the stairs and have to climb back up all over again. Slow and steady will win this race. I remember how it took me a few tries to jump on a tree in the tutorial. The controls could definitely use some work and it’s a little sad to say that some Wii platformers have done a better job of this. How bad do you have to be to lose to something like Flip’s Twisted World in pure gameplay?

Finally, Frogger is one of those games that doesn’t give you a lot of advice for when the puzzles show up. It’ll just say “Find a way out” and leave you to your own devices. Couple that with the iffy controls and you could be stuck at some of these puzzles for a very long time. Trust me, you’ll constantly be hoping that the next level is a linear one. The game had most of those towards the middle of the game and that was the best part. Each level only took about 3-5 minutes and it was great. Any level that was huge or had a puzzle would force you to brace yourself for what was to come.

Overall, Frogger: The Great Quest could have certainly been a lot better. It made the mistake of not being very polished and taking the easy way out at every opportunity. The level designs were sloppy and the glitches were annoying. Puzzles slowed down its momentum and “Frogger” was not a very good main character. I did enjoy the ending though and the actual story wasn’t half bad. It was entertaining because of how crazy the whole thing was. When it all boils down to it, the gameplay itself wasn’t too bad. It was imprecise and flawed, but I can’t say that I didn’t have any fun with it. It’s short, but if you find it for a dollar or two, then you may as well check it out. Otherwise, I’d recommend sticking to the old Frogger titles.

Overall 5/10

Myth Makers Super Kart GP Review


“Myth Makers, Start your engines!” is how every race in this game starts and it is a good way to build up the Myth Makers brand. Even if you don’t want to remember the title of the game, the choice is taken away from you as soon as the race starts. After playing Trixie’s little Candyland adventure, I realized that I was in for the long haul with this franchise. Super Kart GP was the next logical step on my Ninjabread man tour and this game manages to be somewhat decent. It’s still at a really low budget and the controls are a mess, but it feels a little more like an actual game than the other titles. There is even a lot of content here…even if it is rather tedious.

There is no plot of course so you will want to just launch right into the races. You can play quick races against A.I. or a human player or you can go to the Grand Prix mode. Playing with friends is probably how you will have the most fun playing this title. That way you can poke fun at the title and really make the most of it. Otherwise, you’ll spend most of your time in the Grand Prix. There are 3 different speed settings and in those speed settings there are three different difficulty levels. After you get past that, there are 5 different cups for you to enter. Each cup has 4 stages and beating them all will give you a lot of bragging rights.

That’s a lot of replay value for this kind of game right? The stages aren’t long and each one can be beaten in around 3-6 minutes, but they add up. If that’s about 12-24 minutes per tournament and there are 15 in all, that’s not half bad. There is one catch though and it is a fairly big one. There aren’t unique stages in the cups. From my estimation, there appear to only be around 4-5 different stages. One or two of them may have a night time variation that is virtually identical, but that’s about it. A bit of a shame if you ask me eh? That means that the cups are completely arbitrary and the only real benefit is having the personal satisfaction of completing them. Otherwise, you could just play the stages in free play mode and it’ll be around the same thing. I don’t see why the game couldn’t have added more stages. “Have you ever made a game, DReager1?” No, but I sure have played some in the past and many more stages could have been added imo.

Ah well, let us move past that. One other aspect of replay value here is the fact that you can buy characters with the stars that you earn on the track. Run into as many of them as you can and hope that the computers don’t attack you or you will drop a lot of them. By the time you complete the first 5 stages you should have probably unlocked the first character. There are 5 unlockables I believe and getting them all wouldn’t take a crazy amount of time, but probably more than you are willing to put in. It’s also handled very oddly as the first character you unlock has the worst stats in the game. She has a 1 in two out of the three areas and a 2 in the other. Compare this to Trixie who is the main character and also has the best stats in the game. I believe that all 3 of her stats are maxed out, which is quite crazy.

Granted, speed may not be all that important to you with this gameplay. It just means that you’ll be sliding off of walls and crashing a lot more. Slow and steady is enough to win this race. You hold the Wii remote sideways and try to steer as you go through the levels. The controls are easy as pie, but that doesn’t necessarily mean that they are good. The motion controls simply don’t work well with the Wii so you’ll struggle quite a lot as you play. It’s manageable, but I wouldn’t call it that fun at times. There are items like in Mario Kart (Same style of item block) and if you look closely, you’ll notice a lot of other things that they rip off from the series. The item variety is very limited though and while you also have a final smash, you probably won’t get to use it. It simply takes too many stars to use and by then the race is over or you’ll have fallen way behind as you try to collect them all.

The soundtrack keeps on using the same tunes from the other titles like Ninjabread Man. People must have gone crazy while making these games since they will have been listening to the same song over and over and over again. Even if there was another tune or two in this game, you’ll quickly forget it as the main theme is burned into your mind. I’d say that the graphics are fairly decent compared to some abstract art, but I’ve seen Super Nintendo games with more creativity. You can always tell what is happening on screen, but that’s where the buck stops.

Overall, While this racing game may not be a bad steal if you can find it for a few bucks, you may as well get a better one. There is no shortage to racing games on any console so this should be at the bottom of a very long bucket list. The only real incentive to purchase this is Trixie. She still grins a lot as always and even has her iconic “Take that Bustah!” lines sprinkled in. It’s hard to tell what she is saying at times since the audio quality isn’t that good, but I’ll assume that the game will get patched at some point if it gets a remake. There is more to do here than in the average game of Myth Makers and it just barely keeps Super Kart GP from falling into the negative area.

Overall 5/10

Mario Party 10 Review


I really enjoyed the original Mario Party games. The mini games were well crafted and it was a great way to spend a few hours. There was a lot of luck involved of course, but a good amount of skill and tactics were mixed in as well. Unfortunately, Mario Party 10 stomps on all of this and does its best to destroy the legacy of Mario Party. Luck is now 99% of the game and the skill part has been lost to oblivion. I don’t know what’s worse, the fact that this has happened…or the fact that I’m not surprised. This fits Nintendo’s MO to a T and that’s pretty sad.

There’s no story mode of course so it’s all about the Party Mode and the minigames. There are two main ways to play this so let’s start off with normal Party Mode. You can gather a group of friends and then launch into the festivities. There are an array of minigames to try out and most of them are inspired by the classics. You may have to jump, run, or shoot at things in order to claim the Gold. The actual minigames are fun as always, but they simply don’t mean much this time which is unfortunate. The very first time that I played Party Mode, I managed to win every single minigame. That’s right…I won them all, but I still did not come in 1st. How is this possible? Well, the sad fact is that the game puts more emphasis on the whole car system. It simply wasn’t my turn when the car would approach the star so there was nothing that I could do. Trust me when I say that I was a little salty about the whole thing and I still hold it against the game.

Whoever thought up the idea of having everyone trapped in a car should be fired. It takes away any strategic elements that the game once had as you can no longer make decisions for yourself. It’s a crying shame if you ask me. I just can’t believe that they would do such a thing. I’ll never like the car system as it simply breaks the game. Remember the good ole days where you could choose to visit an item shop or the Boo manor from Party 4? Those were the good days and 4 is still the greatest Mario Party game of them all. It shall never be surpassed and I don’t think that the upcoming Party titles will even be close.

There is also a Bowser Mode, but it is just as bad if not worse. This is due to the fact that the mode isn’t balanced at all. Bowser must chase the players and stop them before they reach the goal. The problem with that is the fact that they get 4 turns and can make it to the goal very quickly. You get 4 rolls of the dice so you technically always have a chance to catch them, but the whole thing is luck based, which is pretty sad. The mini games also aren’t very favorable for Bowser as the team can easily ensure that they survive. They simply have too many hearts to shave down. There are some gimmicks like Bowser Jr spots which can help with that, but the odds of landing on them are fairly small. Not to mention that there are hearts all around the board as well, which gives them even more of an edge. At least you can make Bowser roar, but then he can’t move so you won’t be able to use it too much or everyone will wonder why you’re wasting time.

Oddly enough, the game doesn’t support the Wii U All Pro Controller. You are forced to dig up the old Wii Remotes as well as the Gamepad if you want to play this one. Another bad move on the game’s part if you ask me. Nobody wants to use the Wii Remotes, they were abandoned for a good reason. Motion Controls were simply a failed experiment. The sooner they are extinct, the better off we will all be. The game can’t really afford to have much more against it at this point.

At least the graphics are solid as you’d expect from a big Nintendo title. Everything is bright and colorful. The backgrounds all stand out and the character designs are great. I don’t think that the game can quite stand up to the latest Sonic titles, but Sega has always had better animation than the Mario series. (OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!) The soundtrack is all right, but a little more bland than what you will be used to from Mario. It’s not quite the award winning soundtrack from the days of old, but compared to something like Anubis, it’s a masterpiece.

There is a good amount of replay value here at least. Going back and unlocking all of the minigames is definitely fun although it will probably get tedious by the end since it comes down to luck once again if you are able to get the right minigame to show up on the roulette. You can imagine how difficult this is once there are only about 10 or so left. The game is also multiplayer of course so that in itself should help add to the replay value as well. This is certainly not worth 50 dollars or even 40, but if you can find it for a cheap price then it’s not so bad. The series has just lost a lot of the flair that it once had and is now a shell of its former self.

Lets at least end this review off on a more positive note. (Aside from the conclusion anyway) I do think that the minigames were very well done. I didn’t get to play all of them unfortunately as unlocking them is a big grind. I got a glimpse of them through the wiki though and a lot of the minigames are heavily influenced by the big platformer games. They involve crisp jumps and dodging obstacles. Those tend to be my favorite mini games along with the combat ones. I could do without the “Press A as fast as you can!” battles, but it is a good workout. There’s a decent amount of variety here and that’s why you’ll want to just stick to Minigame mode after you finish unlocking the various minigames. That way you can just have fun playing all of them to your heart’s content.

Overall, Mario Party 10 definitely does not do the series any justice. Removing the skill from the equation just isn’t right. Minigames shouldn’t be 100% of the winning formula of course, but it should matter at least a little. It’s just no longer the case since the roll of your dice is really the only thing that matters anymore. I’m hoping that Nintendo gets their act together soon. At least you can still see that the game is well made on a technical level and avoiding Party Mode will really help you appreciate this game more. I believe that the new Mario Party game coming out (Or is out already) goes back to having everyone walk individually so that’s good. Implement that into Mario Party 11 and we’ll be back in biz. As it stands, I recommend just going back and buying Mario Party 4 again. You really can’t go wrong there. Also, Spike should never be a playable character again. Just seeing him on the menu reminds me of the dozens of other characters that should have gotten in instead.

Overall 5/10

Sword Art Online Lost Song Review

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Yes, I’ve finally taken down another long RPG! I’ve probably played video games more in these last 2 months than I did for almost 6 months prior to that. It’s been the perfect time to play some RPGs and getting through Sword Art Online was good. I wish the game had kept track of the play time though because I feel like I easily put in 50+ hours on this one. If not, then at least 30+. Ah well, it is what it is I suppose. Unfortunately, elements of the story really hold this game back quite a lot, taking down at least 3 stars with it. So, if you want the maximum amount of enjoyment from this title, focus on the gameplay!

This game takes place after another game which loosely adapted the first arc of Sword Art Online where Kirito and his friends were stranded in a dangerous video game world. They managed to escape so this time Kirito wants to hang out with his friends in the virtual world for fun. Instead of worrying about dying, they can worry about whether or not they will be the first team to beat the game. On their way to the top, they learn of the famous Seven. A little girl who is one of the world’s greatest researchers and also happens to be the number 1 pop idol. That’s a lot of talent for a little kid wouldn’t you say? (We get a big cinematic of her singing and I am not convinced that a little girl could sound like that. Maybe I have simply never heard a prodigy before) Her guild is rapidly making its way to the top and is the only group besides Kirito’s that is doing so well. Obviously something must be up.

Meanwhile, a mysterious girl keeps shadowing Kirito’s group. He quickly finds out about this (He found out instantly because Kirito is perfect at literally everything that he tries. It’s why he is the ultimate main character) She just wants to hang around the main characters to get close to Seven and Kirito’s fine with that. He just wants to have fun after all, but if Seven’s group is going to do anything to jeopardize that enjoyment…well…he may have to take a stand here!

The gameplay is your classic 3D beat em up in a sense. It plays out a lot more like .Hack than Dynasty Warriors for example, but there are still enough monsters for you to not just call this your average Legend of Zelda platformer. One of the coolest parts of this spin is that you can fly indefinitely. That’s a nice spin on the classic beat em up formula. You can choose to attack normally with sword skills and combos or you can opt to use some of your magical abilities from afar. I didn’t use any magic skills at all during the game except for when I was trophy grinding. It is so much more satisfying to go in and take enemies down from up close. That’s how the beat em up genre was meant to be played in my eyes.

When you’re not fighting, you can explore the hub world for all sorts of things. You can enter the Colosseum to have fun in 1 on 1 duels against various opponents and you can also buy items/upgrade your equipment. Upgrading your equipment is very handy and I highly recommend it, but you should certainly be aware of the cost and materials needed. If you’re going to buy a new sword soon anyway, then you shouldn’t upgrade your current weapon. There are also quite a lot of extra story events that you can start while at home. Some lead to actual quests, trophies, and boss levels while others just lead to a series of cinematics so you can learn more about the characters.

The main theme that plays in the opening cinematic for the game is very good and is definitely catchy. This lyrical song also appears at one point in the game. The final boss theme is also very grand and reminds you that the stakes have finally risen a little. Most of the other themes are fairly unmemorable, but two really good themes is already quite solid and the others aren’t bad so I definitely give the game a passing grade here.

As for the graphics, I’d say that they’re pretty good. The cinematics can maybe look a little funny at times compared to the rest of the game. Maybe everyone’s a little too big or something. The sword fight with Kirito and Sumeragi was cool though. I just wish they would have upped the speed a little to make the fight more impressive. From the anime, we know that Kirito’s immensely powerful after all and he’s always fighting at a high level.

There are also a lot of trophies to collect in this game and they’re all fairly reasonable. Keep in mind that while none of them are really all that difficult, they will require a long grind. This game unfortunately does not keep track of your playtime. I’m confident that I’ve spent anywhere between 30-60 hours on this title, but I’ll never know for sure. Either way, some trophies you’ll need include “Reach Level 500, Get a sword spell to level 500, Get a magic spell to level 500 (Or 400) Get someone to a combined skill level of 1600, etc. The grinds are certainly very real in this game and that’s why I always prefer when RPGs have the standard 100 levels system. This one doesn’t even go by EXP and works by damage dealt. I’ve never cared for that style. Still grinding is fun enough. It’s nowhere near as enjoyable as Cyber Sleuth in that respect, but it was good. I did get the Platinum after all and I certainly wouldn’t have done that if I found the grind to be really bad.

I definitely had no problems with the length. You can’t complete Sword Art Online Lost Song in 3 hours You’d be hardpressed to beat the game in 10 hours either. It took me quite a while to beat. Without the extra grinding I’m not sure how long it’d take, but I’d expect that number to easily be in the 20’s to 30’s. (hours) There is also a whole lot of replay value through the trophies, quests, and extra cutscenes that you can activate by talking to people around town. The full experience of this game will last you just as long as any really big RPG.

Great gameplay, lasting replay value, solid soundtrack and graphics…this game must be getting an 8 right? It would have no problem, but the story is unfortunately where things got dicey. I don’t even mind the whole “no stakes” part to be honest. Kirito and friends can hold their own game even if they’re just playing levels for the lolz with no end plot. That being said, the game goes way too far in trying to go for its harem undertones. The TV show (Arc 1 anyway) actually handled the situation pretty well. Kirito doesn’t care for all that stuff anyway and always pulls the friend zone card. That doesn’t change here, but the game does make sure to put him in as many awkward and embarrassing positions as possible.

We’re talking the classic, “walk in while his friends are changing” “grabbing someone’s ears because he couldn’t resist” “getting flirted with by literally every single one of his female partners” “hot springs, festivals, (You have to do the festival with every one of the heroines for a trophy by the way) etc. It goes wayyyyy overboard by the end and it doesn’t help that the only male friend in the group (Klein) is always sure to point out just how crazy these scenarios are. You never get a break from this for the entire game…the entire thing. These plots are always happening and some characters seem invented just for this purpose like an original character who is always hugging Kirito. There’s also the fact that just about all of your partners have a swimsuit costume that you can equip so they’ll be wearing it during the entirety of the game’s gameplay. There are dozens and dozens of other examples that I could give, but you get the general gist. The game is shooting for that angle to appease one segment of the Sword Art Online fans while alienating the rest. Well, I can safely say that this cost the game 3 stars and hopefully the sequel dials this down.

Overall, Sword Art Online Lost Song is technically a great game. Maybe not incredible, but it had all of the tools to be one of the best PS4 games on the block. Instead, the story really played up the harem elements and lowered the quality of the story. As it is, you’ll want to skip all of the bonus quests that you can so you can avoid these scenarios. You can still play this RPG for the gameplay and ignore the story I suppose, but for that you may as well play a better RPG and have fun with both. Final Fantasy XIII-2, Final Fantasy VII, Digimon Cyber Sleuth, and White Knight Chronicles are all far better games than this one when it comes to the plot and have the classic RPG gameplay that I love so much. As much as I love real time, I also reeeeeally like turn based as well. Still, the potential is here so here’s to hoping that the next Sword Art Online game lives up to its potential!

Overall 5/10