Trinity Universe Review


Trinity Universe is a game that I had on the backlog for many years. It’s a long visual novel/rpg title so I had to wait for a good opportunity to check it out. Well, the future is now as they say and I finally got to take it out. This is definitely a game that has a high difficulty level so be prepared to grind a whole lot if you want to make it to the end. Fortunately the level ups come quickly and there are a ton of mechanics involved here so eventually you’ll be in a good spot.

There are two story modes here but I opted to play Kanata’s story. He’s known as the Demon Dog King and he has decided to rebel against his destiny. See, he was supposed to become the Demon God Gem but doing so would mean that he would lose his humanity and become…well a gem. So instead he wants to be a great adventurer and figures he can save the planet another way. Becoming the gem would have stopped the countless falling objects from obliterating the Netheruniverse but he figures he can stop them one at a time instead. Doing that would allow him to keep his humanity while also having a lot of fun. It’s the best of both worlds you could say but of course that means everyone is after him now.

It’s a fun story but the game doesn’t take it all that seriously. At its core this game is still part parody so the characters break the fourth wall and there are some jokes about the budget and everything. I wouldn’t say that any of the characters are all that great either. For the most part they’re good but if you pit them against any other RPG they’re probably getting taken out pretty easily. The humor is mainly the characters repeating their gags over and over so it doesn’t have the same energy and focus as a mainline Disgaea game. Now those would really have a lot of great dialogue throughout.

I also think they could have done a little more than the simple character portraits for all of the dialogue. A little movement or animation would have been nice but this is something that mainly comes with the genre/territory so I can’t go in too hard on that. The graphics look pretty nice once you’re actually playing the game so that’s definitely a plus. Meanwhile the soundtrack is a lot of fun too. I think they could have had more variety in the hub world though since there is only a single track that just plays on loop over and over again.

Fortunately the dungeons have a lot of solid themes. The encounter theme is good and there’s a solid rock one for the bosses. A good soundtrack is always important for these things. The game is also fairly long so when you mix in the difficulty level then you know that you will be here for quite a while. The gameplay mechanics are a bit complicated so it’ll also take you a little time to get those down. Don’t expect that you’re just going to wake up and start cranking out those wins.

So the main flow of the game is that you’ll watch a few events and then you’ll head into a dungeon. You run through the rooms as minions attack you until you get to the boss at the end. Beat him and the chapter will usually end before taking you to the next one. It’s a fairly straight forward approach but my advice is to always save when you go back to the hub world. Sometimes an event will trigger an instant boss fight instead of waiting for the dungeon and you don’t want to be caught with your guard down. Now that would be tricky.

Once the battle starts, the game becomes a turn based title. You have a certain amount of energy that you can use for different moves. Lets say you have 50 energy. Your standard attack takes up 10, special takes 12, and your power blow takes 15. You can use any variation of those until you run out of energy or skip your turn so next time you start with 100. The benefit to skipping your turn is that there are several combinations which turn into combos and deal mega damage. For example, 5 special attacks in a row would cost 60 energy but it would trigger a combo. Personally I always skipped a turn with all 4 players and then launched into big moves.

You can look up some combos on the pause menu but a lot of them don’t show up so just memorize them as you play through the game. You can also press R1 to try and launch a team combo right when you’re running out of energy. You then have to press the right button while the meter is in the green which can be surprisingly difficult. This only triggers if you’ve landed multiple solid combos already. There’s also a final smash with R3 but that one is tougher to use because it doesn’t always work. Once you’ve started one attack, the energy starts dropping automatically so make sure you don’t take too long to think.

This is just the tip of the iceberg. There’s a lot more to it but you can see how this game is really detailed the whole time. When you’re not battling you want to grab as many minerals and resources as possible. These are later used to synthesize new weapons and equipment. Those are super helpful so you’ll want to have them. The game does suffer from missing some quality of life features though like being able to directly compare the stats to something that you already have so be prepared for pausing and unpausing the game a lot.

Once you reach chapter 11 then you finally get the meteorites which is super helpful for grinding. The best thing to do is to grab a bunch of the ones that increase your souls so that you can beat one enemy and get 99 souls. Leverage that into creating a monster that will drop an AttackX3 which you can use to increase your attack power by close to 500. Rinse and repeat with every other stat until your guys are absolutely overpowered. The stat increases are way better than leveling up which is probably why the game locks them until the very end of the game.

This is a game where you will want to write a lot of notes or just look up a guide on the best places to grind and where each mineral spawns. Otherwise you’re going to have a tough time finding what you need and that can take a while. Also, be warned that the game does have a “dark” ending if you haven’t done enough. Based on the text it seems like you’re supposed to clear a bunch of side missions which I never really bothered with. It certainly makes for a unique ending though, that’s for sure. I wasn’t expecting things to play out the way that they did at all so it really took me by surprise.

As for the story, well it boils down to fighting Rizelea a bunch of times before finally uniting against a common threat. It’s a classic kind of plot that works well enough but the game is just going through the motions most of the time. As a lead Kanata is okay but rarely knows when to actually get serious. He’s also so strong that almost nobody is a threat to him. Rizelea is fun though and probably one of the highlights here. You can always count on her to steal the stage when she appears and get everyone to focus up.

Etna is always fun for just how over the top evil she is. She makes it quite clear to the others and to the audience that she is still a demon through and through. Flonne’s role here is interesting as she’s still in her more evil appearance from the end of Diagaea. I thought that was a nice nod to the continuity and it’s fitting that the guest characters would be some of the best here. Lucius is the dark hero and has a cool voice. I like the concept behind his character. He may not do a lot but he always talks tough which is appreciated it.

Tsubaki is incredibly loyal to Kanata and always takes his side even if she doesn’t agree with it. I suppose you have to admire her loyalty but sometimes it can hurt her character as I would like her to call him out more. Throughout the game she is hinting at some kind of secret plot but that doesn’t really go anywhere so either it’s in the true ending or was for a sequel. Finally you have Mizuki who tries her best to be the very hyper heroine but often falls flat. Half the time there is nothing for her to do so she’ll just make a random comment. The game’s very self aware about this and so I would say the concept behind her character was better than the execution. The script in general for the characters could be fun at times but really could have benefited from more actual animation.

Overall, Trinity Universe is a fun game. Mainly it’s solid because of the gameplay and how much effort went into that. It does come to a point where I think the game overcomplicates some things and could have gone for a more simple route but it’s still fun. The story also holds it back from taking the next step to an 8 because it can be a bit repetitive and never gets quite as emotional or intense as the average RPG. On that front it just can’t keep up but you should still find the characters amusing enough. I do give the title props for being almost fully voice acted even with so much dialogue and characters here.

Overall 7/10

Backgammon Live Review


Backgammon is a board game that I didn’t really know anything about until recently. I’m more of a Chess guy but I do like a good game of Stratego, Parcheesy (I know it’s not spelled that way but that’s how I say it), Checkers, Trouble, etc. You name it and I like playing it. Board games are fun in general but someone challenged me to Backgammon so I figured I needed to get good on it real quick. So I downloaded this app and learned the ropes. The game is definitely a little complex and there’s a lot of luck involved but I had a good time with it. It’s definitely a game worth playing.

So the general goal here is to get all of your pieces to your side of the field. You move in one way and the opponent can move in the other. Neither player can move backwards which is where a lot of the strategy comes in. The map is divided into 4 squares and you have pieces that start out on every side. So as you try to get your pieces to the goal, you can land on opponent pieces which sends them all the way back to the start. Their starting area will be your side of the field and vice versa.

There are 6 columns on each side and any column that has 2 or more pieces cannot be landed on by the opponent. So you can probably guess that a good strategy is to fill up as many of your columns with 2 pieces as possible. Then when you land on an opponent square, they may end up being frozen without a turn to play. You can’t get a piece back on the board if there is no space open after all so if you freeze up all of the columns then you almost guarantee victory. No guarantees 100% of course since the luck of the draw is around but it’s the strategy you probably want to use if possible.

There is a ton more to the rules beyond that so I recommend watching a few videos or studying up. This one’s not exactly a cakewalk to learn. As for the app itself, you can use it for local battles if you are next to someone but otherwise it’s mainly for online. You earn XP by winning, playing games, and eating opponent pieces. I was able to grind up to level 19 pretty quickly and 29 appears to be when you get the final unlockable so in a way it’s like I’ve almost beaten the game. I even won my challenge bout which was cool. The online battles are very seamless and I like the controls so the app is spot on there.

As for the dice rolls, I dunno it can feel a bit rigged to me. There’s no way to prove it of course but sometimes I’ll totally lock an opponent down and they get the perfect draw to move out of my trap. It happens just enough where it doesn’t feel like luck but of course that can be luck as well. It’s pretty funny that almost every review accused the devs of cheating as well but they respond to each and every review that they don’t cheat. I won’t actually make the accusation here but it always feels fishy to have luck in an online game.

I even dare say that a lot of the opponents I’m playing are bots and not real people. Supposedly they’re all real but a lot of them look so generic that I have serious doubts on that. Surely I’d be meeting more people without an avatar right? The game does have a lot of limitations though like not being able to change your profile picture. You would have to link your account to a Facebook account but can’t do that without resetting your progress. So my account just has an empty avatar which feels hollow but I guess I can put up with it.

There are no stats beyond your level to keep track of like play time or total battles. I’ve probably put in about 10-15 hours I’d say but there’s no way to know for sure. The final annoyance is that your collectibles are temporary. For example I’ve unlocked a lot of dice but you can only use them 10 times before they go away and you have to buy them again. Since I like to be a completionist what I did was I just don’t use them after I buy them. I use the default ones that never run out but the whole mechanic just feels annoying and pointless. I want to be able to actually use my stuff.

I’ve also got a few lucky shakers and items but doesn’t “lucky” imply that I’ll be given better odds for using them? That doesn’t feel very fair and sounds like pay to win. Hmmmm….there are definitely a lot of pay to win stuff you can do here like buying coins to help you level up faster and all. The prices are absolutely outrageous so I’d never even consider buying something but it’s there if you want to go fast I suppose. It doesn’t affect me as long as the dice rotations are still fair so I’m cool with it.

At the end of the day this is a fairly basic Backgammon app which is really just here to allow you to play people in real time at least in theory. So I’d say it succeeds in that area and I have a good time with it. It’s as barebones as can be but it lets me play the game which was my objective in the first place. If you want to play Backgammon then this is probably the best way to do it. It looks better than the other apps at least but I don’t know that for sure without playing them.

Overall, Backgammon Live is a fun game. Don’t expect any frills or extra features beyond the matches themselves though. So just do your best and win a lot of matches as you get used to the game. It doesn’t have any annoying ads or anything like that so I can pretty safely recommend it. I’ll probably have it around just in case I get any challenges but otherwise it’s not a game I’d be actively playing. I can now call myself a Backgammon pro though! Luck or not you can count on me to get the Ws heh heh.

Overall 7/10

Pac Man World: Re Pac Review


When I heard that Pac Man World was getting a remake I knew that I had to be there. Pac Man World 2 is still one of the best platformers on the block. It was a really memorable game with a whole lot going for it. Great level designs, a cool story, great characters, etc. Could the original World actually beat it? I had to know. Ultimately I would say World 2 still wins but this is a fun game. I’d even say it beats the two Ghostly Adventure games rather easily. The only thing holding it back is how short it is at under 3 hours. I know platformers tend to be more on the short side but this just felt excessive. There is bonus content to work on though.

The plot revolves around Toc-Man ordering the ghosts to kidnap Pac Man’s family. Pac Man is definitely not amused when he arrives home and decides to save all of them. No matter where they have been taken it will not be far enough to escape from Pac’s wrath. He will go to the end s of the Earth if that’s what it takes so Toc Man better watch out. Each world has a family member waiting to be saved. You technically don’t have to save them but it helps a lot for the final boss. In fact I only barely won on my final heart pieces so without having these guys at the ready I would have been doomed. It would have all been over for me.

I do think they nerfed the cutscenes from the original game though. After watching the original, it was just better in every way. Pac Man’s yell was just plain iconic and it showed how much the whole thing broke him. He was real upset at losing his family and the reaction made sense. Then you have the fact that everyone is talking normally in the original but then they changed it to random sounds in the remake. Definitely not a good decision imo. It’s not something that would hurt the game itself as you could only know that by seeing the original but it’s a really questionable decision.

Back to the levels though, the biggest aspect to any platformer is the gameplay. This is much more important than the story when you think about it. To an extent the gameplay is always the most important but to the degree of which that is true will differ from game to game. The levels are all really solid as I mentioned before. Maybe 1 or 2 of them will give you some trouble but for the most part you’ll be blasting through. If you want to grab all of the collectibles in a level then that will take you more time. So you either go the direct route to beat the game or you take all of the twists and turns as you try to 100% clear it. The game doesn’t try to force you to grab the collectibles which I think is always a good thing.

Your controls are fairly basic so you should have the hang of them right away. You can move, jump, ground pound, and do a dash. Between those moves it may sound easy but there’s still some good ways to really get good at it. You don’t use the dash too much compared to World 2 where I remember that being a big deal but everything has its moments. Of course you can also eat ghosts when a power pellet is around. This doesn’t happen too often but it’s always a cool attack to use.

That said, the story is still fun. Having Pac’s family get kidnapped is certainly an intense way to kick things off. This game’s got a happy tone to it of course so don’t expect things to get too crazy but it still works well. Then we have the big climactic battle at the end and you get to see if Pac-Man is holding a grudge or not. The ending’s humor definitely lands really well.

The soundtrack is also a lot of fun. The sound effects are all nostalgic and the stage themes have aged really well. The graphics are also really good here and a good amount of effort was put into the game on all sides. The story may be short but there’s a lot of replay value in trying to get the Platinum trophy as I mentioned earlier. That’s sure to keep you busy for a while. At the end of the day the game is a lot of fun and that’s always the objective of every title. Hopefully if this game does well enough they’ll make a brand new Pac Man game set in the World continuity. Surely there is still a whole lot you can do here.

While I wouldn’t say the game is hard on the whole, the final boss is surprisingly challenging so you don’t want to let your guard down around him. I came super close to losing him. It’s really hard to land your bounce attack without actually getting hit at the same time. So I ended up going for a lot of trades there. I don’t believe it was the optimal way to win but a win’s a win right? As long as you can claim victory then you should be all set.

The platinum doesn’t look very hard so I’ll definitely work on it at some point but it could be a little while before that happens. I’ll probably work on the easy trophies first and then go from there. I do tend to mainly grab the Platinum trophies from all of the platformers though so this would be another good one to add onto the list. After all, how long can it take to beat all of the levels again right? Probably not too long I’d expect but of course I could be underestimating the difficulty a bit. If there’s any trophy for beating the final boss without getting hit or something then I’d really be in trouble.

Overall, Pac Man World: Re Pac is a very fun game. It’s nostalgic to play through this adventure and I would recommend it to anyone that likes to play a very wholesome title. You will get to learn a lot of the fundamentals about platforming while also just enjoying the scenery. There’s not a whole lot to say about the game because it’s so straight forward but that’s also part of why it’s easy to recommend. It’s hard to see anyone disliking the game. You’re able to pick it up and just start playing at any time.

Overall 7/10

Final Fantasy Tactics A2: Grimoire of the Rift Review


I had quite a few issues with the first Final Fantasy Tactics game. I thought the whole laws system was pretty bad because it really disrupted the flow of the game and the penalty for breaking the law was too steep. You had to reset the game a whole lot. This game was evidently keeping the laws in so I was a bit concerned but fortunately it’s all been overhauled. My issues from the first game have all been greatly reduced. I won’t say the game is without issues but when you improve the gameplay, it stands to reason that the game itself will almost always be better.

The game starts with the main guy being pulled into the world of Final Fantasy. Now he has to try and find a way out but in the meantime he’ll meet some friends and try to stop some villains. It’s a classic save the world story where at the end you figure the kid will go back to Earth. Yes, this is virtually thee same exact plot as last time. I was surprised that there wasn’t a different angle here. If anything the main character has less character than last time so I would actually say that the plot is a bit weaker. Considering that you usually play RPGs for the plot as much as the gameplay, that was a bit of a heavy blow.

I wouldn’t say the story ever really gets to be all that engaging. There are a lot of sub plots thrown in like a treasure thief who is always rather crafty so you don’t know if you can trust her. Then you’ve got the mature right hand man who seems to have a shady backstory where he may have worked with the villain group. Some interesting tales in there but nothing that really stands out. It doesn’t help that the game uses a day system with tons of optional missions so after a wile it feels like most of the game is filler. There are 300 missions in the game but I believe less than 30 of them are actually the story ones.

The majority of these missions are dispatch types which you send out your minions to go and complete. As a result there is no story to be had in those. Some are hybrid missions where you could dispatch or beat in person. If you go in person I’m sure there would be some bits of story in there but why do that when you can send your minions off? It’s a lot quicker to do it as a dispatch and just walk back and forth to have the days go by so the mission is auto completed. Tactics gameplay is always long by definition so dodging battles this way is what you will want to do.

So lets talk about the gameplay. If you’re unfamiliar with tactical gameplay, the idea is to move all of your characters across the gameboard so they can either make it to the goal at the end or attack opposing players. Everyone has a set number of tiles that they can move across and then you either attack or use an item. You win when everyone is bumped off. When the level starts you can activate a bonus like extra power but a law will then appear and you must follow it. If you break the law then the bonus will go away for the rest of the match. This is a big improvement over how it used to be. In the first game if you broke the law then your character was sent to jail and you have to break them free which took multiple fights. You had to actually fight people in order to free the captive which was no good. It was such a big waste of time whenever that happened and it’s why you would ultimately just reset the game instead of going through all of that work.

So here the law system can actually be ignored entirely because losing the bonus isn’t a big deal. It’s also one less thing to worry about because the gameplay is super detailed as it is. For example, there is a class system here outside of the level ups and you can unlock new classes by fulfilling requirements. This is really difficult and I barely unlocked any by the end. It’s definitely not for the casual players but at the same time, you will then come to a real hurdle by the end of the game because the difficulty level just spikes up. I was barely able to beat the final boss and that’s mainly because I found a cheese strategy.

Basically the boss can’t see you if you’re far enough so you have to get just close enough to hit her with arrows. She will gain full health infinitely whenever she gets too low so the trick was to get her down to about 30% health and then rush her after her turn. This way you beat her before she fully heals. Otherwise I couldn’t find a way to get around that move. Also, aside from getting full health each time she would also put a lot of curses on your characters which really made things tough. Then there’s a second phase which was also intense. I’m not confident I could win again if I had to do a rematch since it came down to the wire.

Tactics gameplay feels very satisfying to win but also very annoying to lose because of how long each round is. I put many hours into the game as a result of how long it was. I definitely advise you to do as many dispatch missions as possible to level up your crew. Whatever you can do to get stronger for the final bosses is well worth it. You need to be strong if you want to clear it.

The graphics are okay, I wouldn’t say they really take advantage of the newer gen portable consoles though. This doesn’t look much different from the GBA game and there are no cutscenes here. You’d think that this game should have some nice looking cinematics by now but it wasn’t to be. The soundtrack is also more on the bland side. I couldn’t really recall any specific tune from the game because it’s all just standard fare. The kind of music you would have heard many times before but without a nice twist.

The game does have a ton of content to get through though so no matter what price you got the game for, it will be a fairly good deal here. Outside of the main plot there are a lot of side content missions and such to complete which will further extend the timer as well. There’s no way to really speedblitz through this game on your first shot so just enjoy the full experience and have fun. It is a game that was made with a lot of effort, that’s for sure. While the story may not be all that exciting, I appreciated that the game fixed a lot of my issues with the first title through quality of life features.

Overall, Tactics 2 is a big improvement over the first one. It’s still not ready to take on the mainline games or rivals like Pokemon, but I would be up for playing a third installment some day. Lets just get a different story in one of these days. This game was on my backlog for a super long time so it feels good to finally have this one completed. Now I’m one step closer to being fully caught up with the whole franchise.

Overall 7/10

Pac Man and the Ghostly Adventures 2 Review


I had this game on my list for so many years before finally taking the plunge and buying it. The TV show wasn’t great to say the least but the series always had a lot of potential in video game format. How can you mess up a solid platformer experience right? In the end this one’s not great by any means and just goes through the motions but I would say it’s a smooth experience and a title you’ll want to check out.

The story starts with Betrayus plotting a whole new scheme. This time he really may take over the entire planet. Pac Man and his friends will have to try and take this guy down a few steps but when it turns out that Pac’s parents may be hostages that changes things. Pac will have to handle some fairly high stakes here and make difficult decisions but whether he makes the right ones remains to be seen.

The story’s definitely not going to be the selling point here. I mean it’s cool that the cutscenes are fully animated and all but at the same time it’s still going for the show’s vibe which is a comedy that’s not super funny. At times it can be just campy enough where it turns into being funny though. This may not be the proudest version of Pac Man for his fans but at least he’s a good kid at heart. If he was just a little smarter then things would have been easier for him. At least one credit you can give to the guy is that he’s always ready to jump into action.

There are 5 worlds here and each one has about 10 levels. Then you have challenge levels in most of the worlds and also a hub world where you can talk to people. So there’s a reasonable amount of gameplay here but I still wouldn’t call the game very long. I beat it in about 2 batches. Each level is bite sized so even though there are a lot of them, you shouldn’t have too much trouble here. At most the glitches might slow you down. I ran into level ending glitches 2-3 times where I was caught in an eternal death loop and just had to quit out. Another time I jumped far enough where I made it to the next checkpoint but I bypassed the power up I needed. So with no way to go forward or backwards I was just stuck.

I would say the gameplay is very smooth outside of the glitches though so you could say I just had a little case of bad luck here. The various power up forms do help to spice up the gameplay. I’m not a big fan of the magnetic form as I felt like it would just slow things down whenever it appeared but the rest are fun. The bosses all have actual strategies and unique features to them so those were handled well. You may even find yourself losing a life or two here and there.

You’re never in danger of a game over though as you accumulate lives faster than you can lose them. In that way I think the game was a little too generous. I’m sure it was aiming fairly young given how the story is but you could ramp up the game’s difficulty level just a bit if you ask me. The Platinum trophy looks easy to obtain though which I’m glad about. One day I see myself going back to this one to get that Platinum.

In terms of graphics I would say the game holds up well. It has a colorful atmosphere to it that just tends to age well. The character designs are good and the levels are on point. Then for the soundtrack it’s a bit limited but you’ll remember the songs from the show which is certainly nostalgic. The series really did well on a technical level, it just wasn’t able to ultimately seal the deal and that’s why it works better as a game. There is less to mess up you could say.

At the end of the day this is a fairly simple platformer and not one that you would buy over Mario and Sonic. That said, it is certainly a good game and if you can find it for a good price then it’s worth it. I’ll never forget seeing it compared to Mario Galaxy way back in the day. I wouldn’t say this one is quite as good and polished as Mario but it’s a platformer that should be able to hold its head high. Throw in a more engaging story and I dare say it could have really started to do some numbers. At the end of the day the story just wasn’t super engaging here.

Overall, Pac Man and the Ghostly Adventures is a period in time that is pretty much forgotten at this point. Now Pac has gone back to his roots with the World series and I don’t see the Ghostly Adventures ever playing much of a part again. I’m afraid that this era is probably completely over and technically that’s a good thing. It would have been nice if we could have gotten just one more game to end the saga though. That would have been enough to tie everything together instead of the loose ends. I suppose you can always imagine how it would have played out though.

Overall 7/10

The Adventures of Tintin: The Secret of the Unicorn Review


This is a game that I just decided to buy on impulse after watching the movie. It was only 99 cents so why not take the plunge right? You really couldn’t get much of a better deal than that and in the end it worked out. The game’s actually more fun than you would expect and holds its own as a proper platformer. It tries a whole lot of different gameplay techniques throughout its run and each of them felt rather polished. Ultimately I would say that this is a title that I could recommend to anyone for the right price. That’s because the downside is that the game is fairly short.

I’d say the actual story mode for the game is under 4 hours. It only took me 2 batches to knock it out. So you won’t be here for the main campaign all that long. After that you could have fun in challenge mode and the 2 player campaign options which will help you gather trophies. The Platinum could end up being a little on the long side but it’s not a particularly difficult one to achieve by any means. You’ll get it if you put your mind to it. If you intend to go for the Platinum then that helps with the replay value a whole lot.

As for the story itself, it’s fairly basic. You play as a character named Tintin who goes around trying to sniff out stories and doing his best to make sure that he’s always on top. One day he buys a toy ship and suddenly everyone is after him and he even gets kidnapped. He must now team up with a drunk captain to find out what this whole conspiracy is all about so he can get it into the papers. This may be his most dangerous adventure yet.

The game loves to change up the gameplay every level or two so get ready to experience a lot of different things. You have the 3D platforming sections where you have to jump over things as you typically run away from a large obstacle. There are the dog sections where you bark at enemies to keep them away and bolt to the ending. There are the plane levels where you shoot other fighters down, car levels where you have to drive to the end, sword fighting levels where you have to block and parry in order to win, and finally the 2D levels where you fight off enemies in hand to hand combat while maneuvering through more obstacles.

It’s impressive that the game came up with so many styles. You just never know what to expect and that’s in a very good way. Of course because the game is short as it is, that means you won’t be able to work on these gameplay styles for too long which is why they keep switching. It’s all very polished though and I particularly liked the hand to hand combat. It has those 1960s Batman kind of sound effects as you punch everyone out. There are even some unique gameplay mechanics like trying to get opponents to slip on bananas and such in order to get them to lower their defenses.

This is a very easy game though so don’t expect much of a challenge. Whenever you die you end up respawning at almost the same spot since the respawn points are virtually everywhere. You have unlimited lives as well so you won’t run out and your health points quickly regenerate during fights if you don’t get hit too quickly. This game is absolutely more about the adventure itself than challenging you. So keep that in mind while you’re playing but it evens out quite nicely I would say.

The graphics are rather bad here. It’s trying to go for a very realistic look which absolutely backfires. It’s why you never want to look like a live action product. The whole point of animation is that it’s a million times better than live action so embrace it and make the colors stand out. I think it would have been good if the game tried to look like the old comics. That would have been nostalgic but also very effective in getting the look across. I would have given that a thumbs up, that’s for sure.

The soundtrack is more on the forgettable side. I can’t really recall any specific tunes. It’s more on the generic side so it could have used a rock track or two. Nothing too bad but at the end of the day if your music isn’t memorable then that’s not a good sign. You need something that audiences will be talking about for years to come and this wasn’t it. At least they put more effort into the gameplay than all of that. There are a lot of cinematics which is always nice since I feel like they make the game feel a lot fancier. You should always try to have a lot of cutscenes and a full story mode in any game. Trust me when I say that it enhances the entire product.

Overall, The Adventures of Tintin rises above what you would expect for the average movie type game. It’s ultimately a solid platformer that can hold out on its own and deliver some solid content. I’d say to give it a chance and check it out. You won’t be playing for very long as it ends quickly but at least you will have had a really fun adventure so that’s worth it right? Quality over quantity and all that. If they ever make another Tintin game I’ll definitely be ready to check it out. I’ll be expecting big things there.

Overall 7/10

SpyHunter 2 Review


It’s time to finally jump into the next installment in the SpyHunter series. The first one was a reasonably solid game that didn’t have a big story mode but the gameplay was pretty solid. This one switches things up quite a bit. There aren’t a lot of objectives you have to complete in every level this time, typically there will just be 2-3 and they are done one at a time instead of being all at once. As a result the gameplay experience is a lot smoother and this one definitely beats the original.

You’re given the story objectives through the loading screens each time but effectively another terrorist group is around and they’re causing mayhem. Funding the wrong people, causing explosions and damages, etc. It’s now up to the main character to put a stop to this. He now has one ally, a professional agent who is so skilled that she gets the opening cutscene here. Will these two be enough to stop the villains or have they already lost when faced with this much unchecked power!

So the general gameplay is that of a 3D racer. You drive your car through the levels and blast away at all of the enemies who attack you. Typically there is some kind of opponent to beat at the end but other levels will have you protect someone or have to destroy a bunch of objects. There are no literal races here as every mission is serious business. You have two weapons and a defensive option at the ready. You unlock new upgrades every few levels and the game will always default you to the most recent ones. Often times that’s for the best but on the defense side I actually preferred the forcefield that gives you complete invincibility for a little while over the improved armor which was technically scored higher.

It’s nice that you actually get to customize your weapons this time around though. That’s not something you were really able to do back in the day. The level designs are all pretty sharp as well. Only once did I think the level wasn’t too straight forward. It was a water level where you had to use a lot of short cuts through the pipes but because the pipes were everywhere the whole thing got confusing really quickly.

Now this is not an easy game by any means. Expect to die quite a lot because your vehicle doesn’t have a lot of durability. Aiming is also very rough here so a lot of times you will be blasting right at an opponent and still missing somehow. I definitely think that part could have been refined a whole lot more than how it was. Something tells me it was not intentional but hey…if it was intentional then I guess that’s fine…not. Still should have been more usable.

The best thing to do sometimes is to just circle back. Never let an opponent get behind you because then they start blasting and the next thing you know, your car is completely broken. Losing some time to get behind them is always worth it. Fortunately later on in the game you get a smoke attack that shoots behind you and it is easily the best tool at your disposal. It can beat just about any minion instantly and it even works on some of the bosses. I remember having trouble with one of them so I went on ahead and used the smoke. Surprisingly it did the job.

The game does allow you to be a little creative here. It’s also done in a way where you don’t feel too annoyed at having to start over again. I’d say it’s because the game is fast paced and the soundtrack is so good. You’ll see some really excellent themes pop up from time to time in this game. It’s got that old school rock feel to it which really makes the races a whole lot more exciting. The graphics are also very good. Not out of this world or anything but it holds up quite well over the years.

One tip I’d say is that your vehicle actually has a ground mode. There’s one level where you have to go through the mud and the car was going super slowly the whole time. So I thought that was intentional and it was one of those almost auto scroller type levels but then I lost due to the time running out. It turns out that I was supposed to click the upwards directional button to transform. I don’t recall the game explaining that at any point and so it took me a little while to figure out. If you’ve got that at the ready then you’ve nothing to fear.

It’s just a strong all around title. The gameplay is really good and it stands out among its peers as a vehicle combat game. I’d like to see the series get more of a comeback with some AAA titles in the future. I think there is a whole lot you could do with this franchise and a solid company could really get it into the mainstream. I guess we’ll see if that ever happens or if this stays forgotten in the past instead.

Overall, SpyHunter 2 is a pretty good game and I’d recommend checking it out. The campaign isn’t super long or anything so you’ll have it beaten before long but the difficulty level really helps to keep it from being too fast either. So that way you’ve got a pretty good balance here. Just keep on trying and use different tactics in the levels. Before long you’ll have this one knocked out and then you’ll be ready for the next challenge.

Overall 7/10

Ninjala Review


It sure took me a while to play this game but it definitely lived up to the hype. This may be a hot take but pure gameplay wise I actually prefer this to Splatoon. Of course a big part of that is the fact that you’re on your own here and don’t need to fight as part of a team. Then you’ve also got the close combat gameplay which is even better than the ink shooting.

The game even looks a lot like Splatoon which I have to assume is intentional. The game has a lot of modes but naturally you’ll be most interested in jumping online to get right into the battle royale. There are around 8 players in a given match and you have to try and get the most points. You obtain points by grabbing orbs around the stage, more points by breaking these little sandbags all around, and a ton of points by knocking out other players. The gap in points is rather large: 20-100-400 so knocking out players is your best bet. They’ll be trying to get in your way regardless so it makes sense to try and take them out right off the bat.

The controls are fairly simple here. You can run along the ground and up the walls as well as jump. You have a dash attack which lets you get up close and from there you have your standard attacks and a super attack once your meter gets high enough. It seems like characters have different moves so you’ll want to learn them but your main method of attack will be with classic attacks. Land a good combo and you’ll take your opponent out in an instant. It’s definitely the way to go if you want to be the one wearing the championship belt.

The thing I don’t like about the gameplay is that it has a rock paper scissors mechanic going like in Pokken. So when you clash you both have to choose a direction and hope it’s the right one. I never cared for this kind of mechanic and don’t get why it tends to pop up every now and again. Why would you want to throw some random variables into a fighting game? That seems like the last genre to add such a thing since you want it to all be about your individual skill right? Seems to me like throwing this in just muddies the waters.

It’s also pretty much inevitable that you will have several clashes in every fight so get ready to see this mechanic a lot. Personally I’d say the game should drop it and then it would feel a lot more balanced. It would really make you have to focus on when you want to attack and try to stay cautious so nobody ambushes you. Yes that would definitely be the best way to do it and I think that would work out for everyone.

Well, even with that I did manage to win my first few rounds but I suspect the game threw in some bots. I can’t prove it, but I was fighting several opponents with very generic names like Paul and Chris. No extra letters or numbers so I find the odds of them getting those names to be rather slim. I was also dominating throughout and sure I’m great at picking up on a game’s mechanics right away but I was a little suspicious. It was almost too easy which started to tip me off. Maybe I’m overanalyzing this, it’s possible but I’m not buying it.

After a few wins then I started seeing a lot of fancy names and the games quickly grew harder. Ninjala is certainly a game that is easy to start but hard to master. Don’t expect that you can just walk in and start claiming wins. This game isn’t quite so easy as all of that. There are quite a few mechanics to master and that makes sense since the tutorial seemed really large. I quit out of it after the first lesson but you’d want to study it all if you intend on playing for a long while.

I should also mention that there are some bonus stars. You’re scored by total points at the end of the round but you then gain some for doing the most damage, most KOs, etc. So keep that in mind, just because you have the most points when entering the results screen doesn’t mean that you will win in the end. That actually bumped me down from 1st to 2nd once. It’s an interesting idea but I think the game should go by base points. If you win then you win, no worrying about extra factors or any of that.

The graphics are solid. This definitely looks like a very modern game and it’s also very colorful. There’s a lot to look at and the levels have a lot of detail to them. I definitely have no issues there and the soundtrack is good as well. This really is a solid all around title and if you ever threw in a big cinematic story mode then this could be a great game even without online. The gameplay is certainly polished enough to make it work.

Overall, Ninjala is a fun game. I don’t really see people talking about it anymore so its window of fame may have already ended but the fundamentals are sound. I like that you don’t have to enter in teams like a lot of the similar online titles. You can just jump in and take names. While the battle royale results being based on points does mean that you can lose even while playing super well, it won’t be too likely. Beating opponents gets you the most points so as long as you do that well then you should be in high spirits. I would definitely recommend checking this game out for a fun blast.

Overall 7/10

Fall Guys Review


It’s great to finally have Fall Guys as a free to play game. I remember that one got a ton of hype along with Among Us and really broke out into the mainstream. Well, I can say that Fall Guys lives up to the hype and is definitely a fun title. There is a lot of downtime both between and during matches so you’ll want to have something with you to read or play in those moments but the actual gameplay is a lot of fun.

The controls are extremely simple here. You can move, jump, dive jump, and grab things. That’s it, the idea is to survive until the end and have everyone else be eliminated. This is done over the course of a few different events that will test your platforming skills. At the end of the day the big thing here is definitely being able to react quickly and get to the end. The really fun part of course is that you’re up against a bunch of fellow players who are presumably good at platformers too. So it’s not like you’re styling on a bunch of A.I. or anything like that. You’re going up against potential world champs.

It’s also not easy to win because the levels themselves are also reasonably challenging. So between that and the other players then you’ve got quite a lot to balance out. I managed to get 1 win during my first day of playing but it still did take quite a few rounds before I got there. Don’t expect to get a win right away. No matter how good you are at platforming, it’s still going to take a little bit to get used to exactly how this works. Also, there are quite a few different levels and they randomly alternate so eventually you just want to be really good at all of them. Otherwise all it takes is one tough minigame to knock you out of the event.

Once you lose you can choose to stay and watch the others or leave. I personally recommend leaving so you can start the next event a little sooner. On the flip side if you win a level early then you have to keep on watching until the rest of the players make it. This is the downtime I was talking about before and so you’ll probably want to have a plan for that. Otherwise it probably can drag a little which could hurt the experience for you. It is necessary as I don’t see how the game can get around this though. So just stay ready and then you go up against all the rest in the next minigame as well. Rinse and repeat until you are the single champion

Naturally the game does have a level up system and lots of quests so you can work on those as you play the game normally. It’s always fun to have some kind of progression system and I dare say that any free to play game which is lacking in this will probably end up having a rough time. You need some kind of way to keep people coming back after all and this is a very tried and true way of doing it. The replay value never ends that way and the devs will just need to hit that sweet spot of getting new levels from time to time without removing all of the classics too quickly. I feel like they will be able to pull this off though.

It’s a rather simple formula that is hard to mess up. Who doesn’t like platforming anyway right? So long as the rest of the levels are fun like this one then I think you should be in a really good position going forward. The graphics are nice and while the little characters themselves may not be super stylish yet, you’ll unlock different wardrobe items to fully customize them. I expect within a year or so you’ll have countless items with which to make them hit the next level.

How long you stay with this game will probably depend on wat else you’re playing at the moment. After all, picture playing a Mario level for a while. It’s a lot of fun but how long will you keep playing until you decide to call it quits? A progression system in and of itself is probably not enough to keep you on the title forever. That said, one of its strengths is certainly how easy it is to pick up and play at any time. You don’t need to actually remember the game at all to quickly remember how to jump and move around. So as long as you have it downloaded you can easily feel like just playing it on a whim at some point.

Overall, I had a good time with Fall Guys. The developers were really smart in deciding to make a game like this. It’s one of those things that feels obvious afterwards since this is just a really great gimmick to go with. Who wouldn’t want to just be playing a lot of platforming levels and having a blast like this? It was satisfying to get the 1st place that one time after all and no matter what happens you always feel like you won or lost by your own efforts. At least right you never feel like the level RNG elements override your abilities. That’s probably the main thing the game needs to watch out for. Keep on experimenting and bringing in new things but be careful not to go too crazy. I’m confident this game can pull off the balance though.

Overall 7/10

Knockout City Review


Knockout City is one of those free to play games that looks like a lot of fun but I wouldn’t say that it was marketed too heavily. It was certainly possible to just end up missing out on it. Well, I got to play it and it’s quite a bit of fun. Its main weakness is that it does rely on a team format meaning you can only do as well as your teammates. That is sure to get a little dicey for a while unless you can find a squad to join up with but it’s a solid all around title.

The games really follow the ole Dodgeball rules. It’s not instant elimination when you’re hit though and instead you respawn somewhere on the map. A typical match is a 3 vs 3 battle and the first team to 10 points wins. Getting hit by a car or falling off of the map will award the other team a point as well so you really have to stay vigilant at all times. Otherwise you could wind up giving the other team some instant points.

The controls are fairly easy to get the hang of. You can shoot the ball, pass, jump, double jump, and glide. The most important mechanic of course is catching a ball when someone throws it at you. You don’t actually knock them out by doing that but you prevent them from taking any points and can then fire your ball back at them right away. A good defense is a good offense right? This is the best chance to put that into practice and really dish out the damage. It take a little practice but before long you should be able to pull this off without too many issues.

There are different balls which all have different abilities so you’ll want to keep an eye out for them. The level has a little info section about the ball so you always have a heads up though. There’s only one kind of gimmick ball per level so you won’t be seeing a ton of them just show up. That said, it’s hard to beat the classic ball since it just feels really good when you’re able to secure the win there.

There are other modes too like a super hero one where everyone has powers and a 2 v 2 v 2 mode. Unfortunately there is no free for all or survival kind of mode. It would be nice to have at least one mode where you were on your own and I think the game should look into getting that mode available right away. There’s a whole lot of potential there right out of the gate and not using it just feels like a pretty big mistake.

So the game is fun but here are my brief issues with it. I already went into the lack of a solo mode. The other one is that the wait between matches can feel a little long. The announcer is trying to be very engaging with how he yells between the rounds but it’s more on the grating side. I would say you don’t need an announcer here and the game could just use that time in silence or putting you in a practice field like what Fortnite does. It would make the matches a little more seamless.

I also think the game could show where the dodgeballs are a little better. Sometimes it feels like you’re running around for a while trying to find them and I suspect this was not intentional. It just doesn’t seem to me like the game would want to make it hard for you to find the Dodgeballs so I suspect this wasn’t intentional. Perhaps there is a way to locate them easier and the game’s tutorial just didn’t cover it. That’s certainly possible so I don’t want to rule it out.

The graphics are solid here. They may not be cutting edge or anything as this is still a free to play game but it does well enough for itself. You should have a good time here. Then there is the soundtrack which is more on the forgettable side. You’re here for the gameplay either way though and that’s where the title excels. It does well with the Dodgeball mechanics and now we really know that the sport is possible to make into a video game. I’m surprised more titles don’t adapt this sport. I feel like there is a lot of potential here.

There’s naturally a ton of replay value as this game should go on for many years. You’ll have different modes popping in and out, new items, outfits, etc. As you progress through the levels you’ll unlock more things as well and one of the main advantages of a game like this is that the content never has to end. So if you like Dodgeball then this is a solid one to check out.

Overall, Knockout City does well in what it’s trying to accomplish. I had fun playing some rounds here and there. Ultimately it’s not quite as good as the big free to play title on the market in Fortnite though so it will be hard for this one to break out. It may end up getting a strong core fanbase but ultimately you need a lot of people if you want to become the next big thing and I’m not convinced that this one will make it in the long run. Guess we’ll see how it plays out.

Overall 7/10