Mario + Rabbids Kingdom Battle Review


It’s time to look at a Mario game that came out quite a while ago. This was back during the first days of the Switch. I nearly got the game back then, but ultimately Fire Emblem Warriors won out and so this one took the backseat for a long time. After finally playing it I can definitely confirm that this game is a lot of fun. The plot may not be all that solid, but as every other aspect of the game is on point it's definitely easy to get into this one. There aren't a whole lot of strategy games quite like this one.

The main plot is that the Rabbids have infected Mario's world. They are contaminating everything and in particular this can be traced back to one Rabbid who has on a pair of glasses that allows him to manipulate reality. It'll be tough for Mario and pals to deal with this, but they are ready nonetheless. Bowser Jr. wants this rabbid for his own purposes as well though so the heroes will have to contend with him. Fortunately Mario and the gang have arm cannons now so they can blast away at any who would dare oppose them. It's definitely handy to have a long range weapon like this.

So in this game you control 3 characters at a time. You're put on an overhead map much like Fire Emblem and the goal is to strike at the enemies. Well, most levels are about defeating all of the enemies but some are simply about getting to the goal at the end. It's a turn based system and when it's your turn you are able to make a movement, launch an attack, and use a special ability. Once you've finished moving all 3 of your fighters then the opponent gets to have their turn. The villains can sometimes have up to 8 people on a team so they get a lot of turns in a row. Ideally you want to always be hiding behind a rock or something as otherwise they'll finish you off very quickly.

You always want to be thinking one or more turns ahead of the match. You also have to take into account that there are some variable features to look out for like critical hits or moves that have a special element to them. Usually it will work in your favor, but that won't always be the case. I hadn't played an Xcom game quite as advanced as this one before. The one I had played previously was on the GBA and it's definitely not as intricate. I can definitely confirm that I like this system. It's pretty fun and definitely challenging. You won't be fast blasting through this game so easily.

That said, as long as you patiently look at the enemy patterns then you'll be okay. I certainly did die a few times along the way, but after a loss you will always have a better idea of what to expect the second time around. Usually my plan was to keep my 3 members pretty close to each other so we'd overwhelm the opponents when they got close. My go to team was Mario, Peach, and Rabbid Peach. With two healers on your team you're ready to go for the win. Not to mention that the healers can also survive on their own for a while. There are multiple battles where 2 of my teammates died and I was fighting 2v1 or 3v1.

One of the most hype moments came during the final boss battle as rabbid Peach was the only one left against 4 of the big bruisers and the final boss. It was intense and it took me 22 turns because I had to rely on running and gunning it, but it all worked out. It was definitely a pretty intense boss battle. I did manage to beat it in one try, but it's no walk in the park. Going slow was really all I could do in order to ensure that I got the victory.

I also tried other characters along the way like Luigi and Yoshi. Luigi's pretty handy, but he feels like a glass cannon. Often times he would be the first one to be defeated. Then you've got Yoshi who is pretty good and a nice power hitter, but I just really needed two healers on my team. Only having one made things tricky. That's also because Peach tends to hit people with collateral damage a lot. I really love her high attack power, but with her eagle eye skill she would end up hitting me pretty much as often as she would hit the villains. The damage adds up very quickly and she is partially why Mario died after 1-2 turns in the final boss level. Gotta keep an eye on her cannon.

The graphics are definitely pretty sharp here. The colors are vibrant and the cutscenes that we get look really good. I can't say that I'm surprised since Ubisoft always runs a pretty tight ship. The same can be said for Mario games in general so there was no way this one wasn't going to look good. The soundtrack isn't quite as good as most Mario games, but maybe that's the Rabbid influence. It works well enough I suppose.

There's definitely a lot of replay value here as beating the story is just the beginning. There are many challenges to conquer and new areas to explore. There are also a lot of collectibles scattered across the levels so getting those will take a while. The main story is also pretty long. It's hard to say how long it took me to complete this one but it was at least 10 hours and likely quite a bit more. My Switch won't show the play time yet since it's still too new, but it'll show soon and then I'll upload that stat to the rankings. The game has also had quite a bit of DLC so you've got a good amount of content to work through once you play this title.

While the plot is still "Mario" I do appreciate the fact that there is a lot more dialogue than usual here. It gives the characters more personality and I'd like to see more of this in an actual Mario platformer title. The extra story details and such would definitely help and without the Rabbids to distract you it could really go far. Fans of Bowser may be a little sad at his portrayal here, but while he doesn't look tough it was nice to see him as the considerate father figure to Bowser Jr. In general Bowser always seems like a nice guy aside from the whole kidnapping Peach thing. Not really something you can overlook though.

Overall, Mario + Rabbids is definitely a successful experiment. Of course, that's mainly attributed to the gameplay. I'd definitely like to see more Mario games adopt this style. I can see how it would be a little tough for kids, but they do have an assist built into all of the levels where you can start the match with extra health for all of the characters. I think that should help the kids get through it a little easier. I definitely recommend not using that feature though because it will take away from your ability to adapt to the level. If you've got a crutch like extra health then you simply won't see the point in honing your skills. If you haven't played this game yet then you should change that. It'll give you a run for your money.

Overall 8/10

NBA Live 08 Review


It’s time to head to the next NBA game. I’m still not sure what the difference between NBA 08 and NBA Live 08 is, but I suppose I’ll be finding out soon since we also own the normal NBA 08. This game may be the best of the 3 NBA titles that I’ve played recently though. It completely gets rid of the new gimmick where you see a meter when you shoot. It feels more like the good ole days and that’s definitely a good thing. I also feel like I’m finally hitting my stride here like the good ole days although I suppose it is also possible that this game is just easier than the other two.

Naturally I went right into the quick play mode to jump into some games right off the bat. I always have a game against the easy computers and then I jump right to the top. Well, this time I managed to beat the computer on both settings and that felt pretty good. The computer wasn’t making any obvious mistakes like the last game, it’s more like they just couldn’t stop me here. Whenever they would be closing in I would just make the pass and keep it moving. It was a lot of fundamentals and maybe also a degree of remembering how the computer acts as I have gotten to play against the computers quite a bit lately.

One strategy that almost always works is to run to on the bottom side of the screen and pass up when you’re close. The computer will stand there with a confused expression while you score. This works on all difficulties and often times you can also beat the computer one on one. Just go for the shot and you’ll make it. While there is no meter, I would usually hold down the shot button for a second or two. It just seemed to increase the accuracy but it could easily be a placebo effect going on there.

Interestingly, the computer does start to panic near the end though. I was winning by a good amount as the game was ending and the A.I. seemed to take that as a cue to start hitting me with fouls. The final minute or two I couldn’t even move as they would immediately foul me so I would go to the free throw line. The logic seemed to be that whether I made the shots or not they would get the ball again. If so, this was a pretty desperate strategy indeed. Plus, the free throws are fairly easy, I made 7/9 which wasn’t half bad. In general I thought the controls were really on point here. You won’t do anything that you didn’t plan on doing and that’s important. There are no glitches to be found either.

There are the usual extra modes available here, but for once I decided to quickly try one of them out. I tried the Dunk Contest and while I like the concept, I think it could have explained the controls a little better. The goal is to land a good dunk with style points to be the best, but the controls are a little different than the average game. You can’t just run up and dunk after all. You have to wow the crowd with a lot of fancy ball tricks and movement before you can dunk. My character would just drop the ball and so I lost the game without scoring a single point. That’s not enough to make me say that it’s a bad mode, but it did remind me why I usually stick to the main one.

As always the graphics are on point here. Everything looks nice and detailed. The colors are sharp and the character designs seem pretty well made. The way the menu loads is the new style where it takes you right into the basketball court so you can shoot some hoops while it loads. I always felt like this probably slows down the loading time, but it is a fun way to pass the time. You can practice all of your skills here and practicing is definitely important. It helps the replay value even further although that’s never a weakness for a sport game.

Overall, NBA Live 08 is pretty great as expected. It’s more or less the same as the other two NBA games so at the end of the day it boils down to how much you like Basketball. If you like it a lot then you’ll be fine. If you only like it a bit then you’d probably get bored so just keep that in mind. The whole game is built around the sport because you’re supposed to just have a lot of fun going through the games. For what it’s worth, I definitely think the game succeeds in that area. It’s got a really nice presentation overall so they didn’t cut any corners here. It also goes for a good price nowadays so don’t worry about spending a bunch on this one.

Overall 8/10

NBA Live 09 Review


It’s time for another NBA game! This one’s actually a bit of a jump since the last one I played was 07 and this one is 09. The reason for that is I own two versions of 08 and I’m trying to find out if it is actually the same game or if they differ at all. If they are the same then I’ll only play one of them. On the whole I actually preferred 09 to 07 although the A.I. definitely is a little odd here.

It’s the classic Basketball rules so I can skim over that. The main gameplay difference here is the removal of the big wheel before each shot from 07. Instead you do have a bit of a meter on the ground, but it’s really hard to see it. It seems to be more of an acknowledgement that you made the shot or didn’t. So, in this way it feels a lot more like the older Basketball games which works for me. It just feels a lot more natural to just go for the shot instead of looking at a meter to see if it’s the right timing for it. I made less shots of course, but I think it was worth it.

In my first game the computer was surprisingly beating me. At first the score was very close as I was keeping pace but the gap gradually got larger as I couldn’t stop them at all and eventually they would start to stop me from scoring. I was mainly shocked because I thought that I had set the difficulty to the lowest setting for the first game. For the sport titles I like starting off easy and then increasing the difficulty. However, it turns out that I chose the second difficulty level instead of the first. So, I guess I felt a little better about keeping it even.

However, here’s where it got a little weird. For the second game I jumped to the highest difficulty level to see how badly they would be swatting me around. Instead I actually was up by around 30 points when the game wrapped up. How is this possible? Well, there were probably a few factors here. On one hand, I had more experience on both sides of the ball now. On defense I wasn’t going to be stealing any balls so I just stuck to the defender. On this difficulty the computer goes for quite a lot of shots, but surprisingly their accuracy didn’t get any better so they miss a lot and then I’d get the ball. Then on offense I wouldn’t go for anything fancy. I’d just try for shots when I was close and most of them would land.

The main difference here is that on lower difficulties the computer would just go for the easy shots while on this mode they seemed to take the shot as soon as they were within range of the 3 pointer. They made some of them, but missed the rest. I assume this has to not be intentional since there’s no way you should lose to the equivalent of standard mode and then take down very hard. Maybe if I was better at the game I would have done worse in the final difficulty, similar to how it is in Super Smash Bros. It’s better in that game to spam smash attacks against level 9 computers then going for combos. Whatever the case, I will admit that it was pretty cool to take down the A.I. for the count.

The graphics are definitely pretty sharp as always. The presentation is a little more elaborate here than in the other one. At the same time, it’s all pretty skippable so I think the game did a good job with that. It feels professional but very optional which I think is always the perfect balance for sport games like this to have the presentation but not to make it mandatory. If it’s too long then it’ll take away from the fun.

As always it goes without saying that there is a whole lot of replay value to be found here. The Basketball games are all unique so you can do a bunch of matches and not get bored. Furthermore, there are minigames to consider and you can start a franchise. It’s always pretty much the same modes but they’re all the core content you would expect. There’s only so much you can do in a Basketball game…or only so much you would want to do. That being said, I wouldn’t mind some spinoff modes like having the basketball players play with a Football or a Baseball as they try to land it in the hoop. Little mini modes like that would be fun for the novelty.

Overall, NBA 09 is definitely a powerful entry in the series. Longtime fans of the NBA games may not see a whole lot of new content which is a fair point against the game. However, it’s not good to change these titles just for the sake of changing them so to that end I’m glad that it’s still the same ole game that I remember. It’s consistent gameplay and win or lose it is a blast to play. I look forward to playing the next few NBA titles and seeing how they stack up as well.

Overall 8/10

NBA 07 Review


All right! It’s finally time to get into some of the Basketball titles! Next to Football this sport has always fought it out with Tennis for being the next most enjoyable one. There’s just a lot of fun to be had in Basketball and the games are always nice and fast paced. I feel like my fundamentals from 2003 hold up fairly well although there have definitely been some changes to the gameplay since then. I can’t say that they are for the better, but they are the kinds of changes that make the game deeper so I’m sure I would like them if I played more often.

If you know the game of Basketball then you basically already know how the gameplay is gonna work. The goal here is to score more points than your opponent. You score points by firing the ball into the basket and naturally you want to prevent the opponent from doing this as well. To that end the controls are a little more straight forward than the other games. Also, it’s only 5 on 5 I believe so the court never feels all that packed. You can just go in and get the stuff done. That being said, don’t expect to just run up to the opponent and start firing off shots though. You could do that back in the day, but times have changed.

One new addition to the series (At least it wasn’t around in 2003) is a new accuracy meter. When you shoot you need to time the button release just right so you shoot when it’s in the green. That will result in an automatic basket. If it’s yellow then you’ll make the basket more times than not. Any darker color and that’s it for you. This adds an extra layer of difficulty because now even shots that you would normally make won’t be so easy now. On the other hand, if you master it then there’s no way you’ll be losing to the average player. I can respect the developers wanting to give this game a higher skill ceiling, but it is tough for us casuals.

I got the gameplay down pretty well by the end though. I came back from what was a 60 point deficit and only ended up losing by 3 points. It was pretty emotional I’ll admit and I would have been tempted to upload a replay if I had gone further. I went for a high risk approach by the end and just kept going for 3 point shots. I felt like I was getting the timing down pretty well too. Defense is where I really turned it up though. Initially I couldn’t stop the opponent for beans. The problem is that it’s very hard to stay with your man in this game.

The opponent can spin or pass at any given time. If you over extent in trying to stop the opponent then you’ll just end up being stuck behind as they score. I found that the best defensive strategy was to not really do anything. Just let them miss the shot as you stick by or force them to pass and try to intercept. It may not be as exciting, but I found that to be the best way to go. My usual tricks weren’t working otherwise. So that does mean that the defensive side of the game is a little less exciting than usual. I also feel like the game is less explosive in general as you don’t get knocked over when trying to block and there’s less contact. Maybe it’s trying to be like the modern NBA in that respect as all of the sports have less contact now.

Aside from the main mode there are minigames and franchises to start. Pretty much the usual sport modes as those don’t really change from game to game. There’s a lot of content to keep you busy here and in theory just playing the Basketball games is enough to really hold you all the way til the end. Even when I was getting schooled it was just a lot of fun to play the games. In that respect sport games have always been high tier because you’re guaranteed to have a fun time. It’s hard to imagine a Basketball or Football game ever being bad.

Of course the graphics are pretty solid here. There are less cinematics and presentation compared to some of the other sport games, but I wouldn’t be surprised if that starts to change as we get more caught up in the years. This was all the way back with 07 after all so you can only imagine that an NBA 16 will be a lot more modern. The soundtrack is less impressive as it’s your standard EA tunes. They’re fast enough to get you ready I suppose, but that’s about it. Once you’re in the actual matches you don’t have time for such things anyway. You’re 100% focused on winning at that point.

Overall, NBA 07 is definitely a game I highly recommend. I think you can get it for under a dollar nowadays so that’s basically a steal if you ask me. Of course, realistically there isn’t much reason to buy this game when you can probably get 08 or 09 for basically the same price. It’s a solid title, but one that is basically nullified by the newer entries. It’ll definitely be fun to see how the newer titles stack up though. I’ll be playing NBA 08 shortly as I continue this sport marathon.

Overall 8/10

Super Dragon Ball Heroes: World Mission Review


It’s time to take a look at the recent Switch port of the famous Dragon Ball Heroes game. It really is impressive just how far this part of the franchise has gone. It now has several manga titles, an ongoing anime series and of course the video game ports. It’s a nice continuation of the Dragon Ball series that is able to get quite out there with the content it brings to the table. There are numerous characters and super forms here since nothing is considered too crazy to be implemented. The gameplay style is pretty different and will take some getting used to, but is considerably better than any of the card games I’ve played for the series before. It feels like a great RPG and I’d be up for more games with this style.

The plot starts off with a kid (I called him DReager1) who decides to play some Dragon Ball Heroes. It’s a card game that has gotten very popular on Earth as you get to assemble a deck of Z characters and fight it out with others. DReager1 quickly finds out that it isn’t all just a game though as the best player in the world shows up and tells DReager that there are villains seeking to change history in the Z world. He must now team up with other Dragon Ball Heroes to foil this villain’s plans. The villain goes by the name of Sealas and he is reasonably strong at around SSJ3 level if not higher. What really makes him dangerous is his A.I. sidekick though. It grows stronger with every opponent it watched or consumes. If the heroes don’t stop him fast then it’ll be all over.

The first thing you’ll notice when booting this game up is how extensive the content is. The main campaign alone will take you over 20 hours. After that you have adaptions for some of the movies, all of Dragon Ball Super, and the rest of the Heroes exclusive content. Trying to complete all of this will likely take you 50 hours or longer. Then you can start trying to collect everything. I’m thinking this is 100+ hours easy and of course you’ve got the online vs mode which never has to end. All in all this is a great game filled with a lot of value. So long as you enjoy the gameplay you won’t be bored.

So lets talk about the gameplay. It’s one of those styles that is easy to get into, but very difficult to master. You assemble a team of 7 warriors. At first you won’t have a whole lot of options, but getting new cards isn’t hard. It’s a lottery system though as you pay 10 tickets to get 10 characters. Once you’ve assembled a team that you like then you give them enhancements which increase their stats or give them access to cool abilities like double attack. You’ll want to have abilities that complement each other as well as compatible partners so you can fuse fighters or assemble them for combo attacks.

At that point the match begins. Each round will let you place your fighters among 4 different rows. The back row allows them to recover stamina while the front rows let you attack. Typically I like having half of my team in the front and half in the back, but by the end of the game you’ll have a lot of abilities that replenish stamina so you can just jump in and keep on fighting. When you use an ultimate attack or spell sometimes you’ll have to trace actions on the screen but they are extremely easy so you will likely never fail any. The first team to either eliminate all of the HP from an opponent or the one with the most health after 5 rounds is the winner. There’s a lot more to this than what I mentioned, but that’s the jist of it. The rest I think you’ll get the hang of naturally.

The core of the gameplay comes from the clashes. Every time you attack or block a bar will show up for both sides. You want to press A when it is closest to the top and likewise for the opponent. The bar can be sped up or slowed down based on abilities. Everything rides on these bars including your special attacks so you can really boil it down to “Win the bar and win the game” You will want to get really good at the timing if you want to win. This game is actually very difficult. Without the right moveset you could find yourself fighting the same opponent over and over for a very long time. Grinding out the levels can be a little difficult so you’ll want to head to online levels to give your characters the edge they will need. You can’t level up character cards, but you can level up DReager1. This could easily be the toughest game I’ve played in years so it was pretty satisfying to complete it.

With the soundtrack we have all of the insert songs from the old Dragon Ball Heroes promos. That was definitely nice to see and you can even have them play over the normal gameplay so then you’ll be seeing them a lot. The only issue is that they’re very short so you’ll be hearing them loop over and over multiple times in a single fight. The rest of the soundtrack is also pretty good. They’re simple, but catchy themes. As for the graphics, they definitely look pretty good. It’s nothing like FighterZ, but the arcade style is likely what helps the game have so many different character models. It’s a simple look, but one that ages well. Then you’ve also got 2 animated cutscenes that were thrown in. I was hoping for more to be honest especially since the game starts out with one, but 2 is better than none.

If the game has an issue it’s that the various mechanics aren’t explained very well. There are quite a lot of tutorials, but even those aren’t able to explain everything. (Which shows how complex this style is) You’ll want to learn the mechanics from GameFaqs or Reddit if you’re unsure about something. For example, when you obtain the Dragon Balls and make a wish you are given a lot of options. One option is to rank up your lead but one thing that’s useful to know is the longer you wait, the better his stats will be. You can rank him up 4-5 times so it’ll also take a while if you decide to take him to Level 99 each time. (He reverts to 1 for each class up but gets a percentage of his old stats) If you don’t care about the post game then just rank him up right away each time. He’ll still be plenty strong by the time he is in Super God level.

Another thing to note is that the character animations are unskippable. This does admittedly result in some rather tedious battles at times as you are watching the characters perform the same actions over and over again. Each battle can be very long and there are dozens of battles to complete in order to conquer the story. Typically you can read something while playing as the game only ever needs one hand to do all of the controls. I did a lot of multitasking, but otherwise I think the game definitely should have reduced the turn time. Simply having the combat animations be toggled off like in Pokemon/Digimon would have helped immensely. That way you still have the option to keep them on if you really want to see the supers. That’s more of a quality of life upgrade though, it’s not something that actually hurts the title.

I don’t think I’ll even go that far into power levels as that always gets dicey with Dragon Ball, but I suppose it wasn’t all that bad. One thing you’ll notice is that DReager1 is super overpowered though. He’s able to handle SSJ3 Legendary Broly in his SSJ1 form. That’s pretty good eh? As for the plot in general, I definitely thought it was a lot of fun. It was great to be able to see so many different eras including the Tournament of Power. I do think it’s a bit iffy that Sealas was able to escape even Zeno and the Grand Priest, but I guess he needed to keep his hype.

Sealas was definitely a great villain as well. Not only is his backstory rock solid, but I also liked his final form. He does feel like an amalgam of various DB characters for a while and then he suddenly takes a very Final Fantasy esque appearance by the end. There are a lot of similarities between him and Goku Black which the game also addresses. Sealas is definitely a character that you’ll remember and I hope he gets to appear somewhere else someday. Maybe the online TV specials will adapt this game someday, that’d definitely be cool.

Overall, Super Dragon Ball Heroes is definitely a great game. I can see why it got so big over in Japan. If they keep on giving us free updates I suppose there won’t be a need to make a sequel anytime soon, but if they ever do make one I’ll have it on my radar. Maybe someday when there are less games on the backburner I’ll also check out some of the post game content. I gotta see if it lives up to the hype of being as difficult as I’ve heard. I somehow think it probably isn’t exaggerated though. As it is the final boss was pretty insane. I’d recommend taking a look at the gameplay online. If it looks like your style then definitely take the plunge on this game. It’ll keep you busy for quite a long while.

Overall 8/10

New Super Mario Bros U Deluxe Review


It’s time to look at the next big Mario Adventure. This one technically came out a while ago but it ended up being worth waiting for since the Switch title game with both games in one rather than having to buy both Mario and Luigi versions. The New Super Mario Bros series has definitely had a good run and I expect it’ll return with a new game at some point. The gameplay is just too solid to pass up. Of course with the existence of Mario Maker it will have to do something to stay at the top.

The plot is fairly basic as Peach is kidnapped once more by Bowser. Unfortunately, Mario and Luigi were unable to prevent him from doing this and are now forced to play catch up. In order to face off against Bowser the plumbers will first need to take down the 7 Koopa Kids and Bowser Jr. Only then will they be able to challenge the King of the Koopas. It’s definitely a nostalgic plot or at least that’s probably what Nintendo is hoping your reaction will be. At the same time you can’t help but think that Nintendo could have done something a little more original right? This plot really has been done over and over again.

As always the graphics are definitely excellent. The NSMB series does a good job of making all the characters and levels exciting and colorful without making it too simplified. It does feel like the natural progression of the Mario series and it will be hard to get any better with this art style. Nintendo is at the absolute front here with this game leading the charge. It’s hard to find a better looking Switch game.

As for the soundtrack that is naturally pretty hype as well. You’ve got a lot of classic Mario tunes here and a bunch of remixes. Throw them all together with the multitude of levels in the game and you’ll find yourself listening to good music constantly. In a lot of video games you’d be forgiven for forgetting the tunes because they sound so similar, but that’s definitely not going to be a problem with this one. Each world’s array of tunes really help capture the atmosphere that the game is going for.

As expected the level designs are also on point. They are created well so you can fast blast through the levels with a lot of cool acrobatics or you can explore and find all of the collectibles. There are a lot of them to find after all, but they are put in places that makes sense. If you are looking carefully then you’ll find the ones that you’re looking for. Meanwhile the gameplay is just as solid. The movements are all very fluid and you won’t have a problem making tight maneuvers. It really is a world of difference playing the NSMB games compared to the really old ones where even the simplest of jumps was very difficult.

There’s definitely a lot of content in this game as well. Between the many levels and collectibles you’ve got enough content to last you around 10 hours. Then you’ve got Luigi mode which almost doubles the amount of content that you have access to. The way they handle it is pretty cool as they don’t just reuse the levels. They’re all altered to fit in the space of half the timer so you can’t take a break to check out the scenery. You’ll want to run your way to the end to beat the timer. Getting used to the physics also means that you’ll need some time to adjust. The game never gets all that difficult and you’ll beat all of the levels after attempting them a few times, but it does add a little spice to the usual formula.

The best item in the game is definitely the flying variation where you get an extra jump. You can use that to get really far in just about every level. Watch as the villains turn away in fear when you just jump over em! This even works against Bowser’s first form as you can just jump over him and hit the Axe. Otherwise you can just run in when he jumps so either way you should be all set for action. Watch out for the final boss as well, you’ll want to bring your A game for that one.

While Mario Maker seems to have probably ended this series I’m glad that it still got another hurrah. There will always be room for more Mario games and what style can possible be better than New Super Mario Bros? Mario does tend to take many styles over the years so I am actually looking forward to what’s next. The recent Yoshi and Kirby artstyles do have me a little worried as well, but I have to trust in Nintendo and their passion to improve.

Overall, New Super Mario Bros Deluxe is definitely a game that I’d recommend checking out. There’s a lot of fun to be had with it and the levels are pretty intense. It’s a very complete Mario game and you really can’t go wrong there. The only way you won’t like this game is if you simply don’t like the classic Mario games or platformers in general. Of course in that case you have to wonder why you would buy this game in the first place. Maybe you just wanted to see what the hype was all about? Regardless, I think you’ll be embracing the hype by the end as Nintendo did not phone this one in.

Overall 8/10

Dust: An Elysian Tail Review


It’s time to look at another Limited Run game. The company’s been on a roll with their releases. Asdivine Hearts has probably been my favorite thus far and even holds its own against most AAA rpgs. Dust certainly ranks very highly as well though as it mixes the classic 2D platforming with some good sword gameplay. Throw in a solid plot and you’ve got a winner.

The game’s premise revolves around a reign of tyranny that has enveloped the planet. Moonbloods are hunted by the evil empire across the planet and most have been exterminated. That’s where the main character steps in. He has complete amnesia and is unsure of how he got here. Based on his uniform it seems like he was a member of the villains but of course he can’t know for sure. This character meets up with someone named Fidget who decides to call him dust. Dust then meets up with a legendary sword that can talk and seems to know more than he lets on. Together with his new companions, Dust sets out to find the answer to his past as well as to stop the empire. Can he pull this off?

Right away you’ll see how there is a lot of heart put into the game. We have full voice acting and even some hand drawn cutscenes which was pretty cool. Additionally the graphics were pretty solid throughout the game as well. The character designs are on point and the levels are all very striking. There’s a good amount of variety to be found here. If anything, it’ll make you miss the minor characters like the first boss who had an awesome design but of course did not appear after that. The music throughout the game is also pretty nice. While the themes may not be ones that you’ll automatically remember as you finish the title, they’re all pretty original and fit in with the gameplay.

Dust isn’t afraid to be an emotional game either. Most of the bosses are characters who are being mind controlled by the main villain. Alas, it is tough to break this spell and Dust doesn’t even know about it at first so there is at least one casualty. The ending is also pretty intense and I’d say it wraps things up quite well. I’d certainly be down for a sequel. There’s definitely a lot more that can be done in this universe even if the empire plot wouldn’t return.

Meanwhile the character cast is strong. As I mentioned, the one shot bosses are pretty solid. Then you have Dust who is pretty similar to Link. He may not remember his past but that doesn’t stop him from jumping in to try and help everyone else out. He’s very skilled with a blade and his design is good. Fidget is not quite as exciting as the other characters, but she’s actually helpful which is good. For the little sidekicks like herself, the goal is always to try and have them support the main leads. That means Fidget should be strong enough to be helpful while still being weak enough where she doesn’t overshadow Dust. The game achieves the balance well. If anything the sword is the weak link here. He basically knew everything from the start, but plays dumb for the duration of the game. I question how he knew everything and I could see that being a plot for the next title. He probably has some dark secrets of his own.

The main villain is also pretty decent. His name is General Gaius and he leads his fleet to conquer the world. The game plays him up to be a bit more sympathetic than you might expect, but at the end of the day he’s definitely still a villain. He’s the kind of antagonist who doesn’t really see himself as being evil, but evidently he stepped down the wrong path at some point. The final boss fight is definitely a challenging one as he keeps on getting up no matter how many times you put him down. I had to go back and train for a while although I probably overdid it because when I came back he was a breeze. It’s why grinding pays off in these titles.

As for the gameplay, I’ve already talked a bit about it. Dust really shines with how fast paced the gameplay is. You can really choose how to approach a match. You can run into the enemies and go for big combos or you can blast them from afar. The larger the combo the more exp you get though so try not to get hit. Obtaining EXP is pretty easy here so if you’re ever stuck just go back to fighting minions for a while and then you’ll be fine. The toughest part is deciding which power ups to go for. The game does force you to keep the stats within reach of each other but you still have some control from within. I personally liked upgrading attack the most as beating enemies quickly is the best, but of course that does hurt your combo chances so it’s a double edged sword.

The main story will take you around 7 hours so it’s a pretty reasonable length. There are also a lot of side missions you can do and you’re certainly welcome to continue leveling up your character as well. There isn’t a whole lot of replay value here after the initial adventure, but if you did everything on the way to the ending then that should buy you a few extra hours. You’ll probably be extremely overpowered by the end if you get the best equipment and max out the level.

Overall, Dust is definitely a very fun game. I would definitely like to see more 2D platformers where you use a sword instead of the classic buster. This one shows how you can do it effectively. The story was also pretty engaging and having voice acting always helps push the title into the next level. If you haven’t played this game yet then I definitely recommend changing that. It’s a title that I would recommend to any and all gamers. You just don’t want to miss out on this one. It’s another big hit for the Indie circuit. I’ve had pretty positive experiences with them so far and expect that to continue.

Overall 8/10

Fate Extella Link Review


It’s time to look at a brand new game that isn’t really getting a lot of attention. I don’t pre order too many games throughout the year because…well that gets pricey very quick. So typically I try to hold out for the best games of the year. Now you may be wondering why this one would make it. Well, I’m a big fan of the beat em up genre first of all. Then while Fate the franchise may have its ups and downs, you can’t deny that the premise is definitely really good and it’s a very interesting verse. Mix the two together and it definitely makes for a game that I don’t want to miss. At the same time I do have to admit that the game is incredibly short to the point where it does hurt the longevity part a bit.

There is one main plot here as opposed to a bunch of small ones like in most beat em up titles. You follow the champion of the previous game. He conquered the Fate game on the Moon and thought that a time of peace would be coming but instead a new villain group has arisen. Really it’s just one main villain who is mind controlling a bunch of old foes from the various Fate battles. Fortunately a new character has shown up to help assist the lead. He seems to be hiding a secret, but as long as he is helping then the lead is willing to overlook that.

I won’t mince words here, the game’s story is only around 3 hours long. It’s incredibly short, there are only 8 levels until you get to the ending. Each level varies in length but it certainly won’t take you very long to complete. The levels are longer than a platformer’s or something like that, but they are still short compared to other beat em ups. When the credits start rolling you’ll try to wake yourself up because it just seems to have happened way too quickly.

Still, there is some replay value here which will definitely add a bit to the experience. For one thing, there are 3 different endings to the game. Each path takes about as long as the first so then you’ve turned the game into more of a 6 hour game. (“Wait…that’s not 3X 3!” Well yeah, but you’ll be breezing through by this point) I’ve beaten two endings by the time of this review and my play time is a little under 5 hours. After beating all of the levels you can also jump into the Extra Battles which are effectively the same story levels, but now they are a lot harder. This is a good way to get some level ups and more equipment. There are also a bunch of attacks and costumes to unlock and items to craft. While most of the trophies in the game are easy, they will take time so if you go for the Platinum don’t expect to get it anytime soon.

Then we need to talk about the gameplay of course. Beat em ups come in a few different styles. You have the Dynasty Warriors games which are pretty realistic so you aren’t slamming people by the hundreds and then you have the Nintendo ones where you are beating hundreds of opponents in an instant. This one is definitely more like those as you’ll end up beating hundreds of opponents in seconds. It’s definitely pretty nice and I think the whole point of the genre is to feel powerful. In this respect, the game certainly succeeds. Then you’ve got a nice array of attack options so you aren’t literally using the same button over and over.

Beat em up games are button mashers at heart so that doesn’t go away, but at the same time it’s fun to switch things up a bit. The leveling up system can be a bit slow though. Even by the end of the game you’ll only be around level 30. Assuming that the cap is 100 I don’t think you’ll be getting up there very quickly. The flip side of this is the cool EXP share option that most games have been having in this genre for quite a while. You can match the level of every other character to your main one right away. It doesn’t cost too many resources either so you can just max out one character and you’ve instantly matched everyone else. It helps take away the grind aspect of the game so you only do that if you really want to do so.

There are a bunch of other aspects of the game that you can have fun with like bonding and such, but you don’t need to do so. I didn’t bother with any of that myself, but I can see the appeal if you like hanging out with the characters. Typically this aspect tends to get a little dicey so I’m certainly fine with skipping it. Back to the gameplay for a moment, aside from all of the usual final smashes, you have a Noble Phantasm attack which is effectively your ultra move. It hits everyone in the area that you’re in and the attack power is crazy. The game did a really good job of effectively making it a one hit KO move. I also like how they implemented the command seals into the gameplay. You can save them as last second revive moves or you can use all of them at once in order to get full meter. It can be a tough choice, but typically I’ll go with the latter.

After all, this game isn’t all that difficult. Even on hard mode I don’t expect you’ll run into many challenges unless you aren’t leveled up enough. On all other difficulties the enemies barely fight back. The only level where I actually got in some danger was the final boss of the second path. (Of course I haven’t played the third path yet) I’m sure the game will only continue to get more and more difficult though which is good. Difficulty is fun, especially when it’s optional.

As for the technical level, the graphics definitely look pretty good. It’s not exactly at the top of PS4 level, but everything is nice and colorful with a good amount of detail. The attacks all look good and I like the level designs. The music is less memorable, but it’s not bad. I’d say that this is the kind of game where the gameplay is really what the developers focused on and the graphics/soundtrack were less of a priority. As long as they are good enough that’s fine with me.

There isn’t much to talk about with the story either since it’s so short and there isn’t a lot to cover here. The main character is fun enough. He’s a solid adventurer who likes a good fight. His backstory is definitely interesting since it does make you think twice about his character. His future definitely seems like a grim one so it’s good that he can at least have fun now. The main villain is pretty over the top villainy, but I guess he can be enjoyable. There just isn’t all that much to him to be honest.

There’s less to say about the champion. Technically he is the player so that makes sense, but he only appears once in a while and mainly just talks through thinking bubbles. He goes with the flow and does the heroic thing, but doesn’t really have any character. Everyone else is pretty much in character from the shows. They show up and get their moments before being thrown off screen. Everyone gets to make their presence felt.

Overall, Fate Extella Link is a great game. It is limited by the length in the same way that Sonic Forces was, but ultimately it does provide you with enough of a satisfying experience to overlook that. You actually will be interested in playing through the levels multiple times to get level ups and see the alternate levels. The interfaces are all very smooth and the gameplay is exceptional. While I do express caution at buying the game at full price considering the length, I can definitely recommend it as long as you enjoy the gameplay style. There is enough replay value here to be worth your while.

Overall 8/10

Under Night In-Birth EXE: Late[st] Review


It’s time to look at a recent fighting game that came out for PS4. The fact that it got announced for EVO was a fun coincidence as I had already ordered this game. Now if anything it’ll help me keep up with what’s happening during the tournament a lot better. Arc Systems has always been great with fighting games so right off the bat I knew that this one would be very good. I certainly was not disappointed. It’s definitely a great title.

There isn’t a central plot here, but instead each character has a story that is told through their Arcade Mode. This is a staple for many fighting games so it’s not surprising. The game does give you a little extra content through the Chronicles mode where you learn more about each character though. There’s actually quite a bit of content here. Completing the game with every character will take some time for sure. The general premise is that once a month the “Night” occurs where people from various eras and locations show up to fight. In a way it’s very similar to the Fate plots except that it all happens in the span of a single day. The characters must stop whoever is leading the charge this time before people start being turned into voids and become a danger to society. Some of the characters fight for justice, others for evil, and others for personal reasons. Either way, only one can survive.

The gameplay is that of a fast paced 2D fighter. Each character has quite a lot of combos and you’ll want to master them all if you want to start overwhelming the opponent. It’s definitely a game where you won’t ultimately go too far by button mashing. The combos are made in a way where you need to switch buttons to really use the best ones. Just hitting one button simply won’t work. Still, the game makes you feel good with how much damage you end up dealing all the time. Each character has a unique fighting style so you’ll want to find the character that ends up clicking with you.

Fortunately most of the characters are pretty fun here. I definitely enjoy Hide as he’s a fun protagonist. He’s always up for a fight and while the guy can be laid back, he steps in when necessary. Linne is a good supporting character who is a lot older than she appears. Her experience gives her an edge in combat. Finally there is the Assassin who never likes to say his name. His cool demeanor and expert fighting style makes him a threat as well. One thing that all 3 of these characters have in common is that they’re close range sword users. You just can’t beat that gameplay style.

This game really delivers on a graphics front as well. The visuals for the attacks are great. Pretty much every attack has some kind of effect going on. The stages are very dynamic as well and everything looks very pristine and modern. It would have been nice if we could have gotten some actual cutscenes instead of just having a bunch of still images but I suppose you can’t have everything right? Even more impressive than the graphics here is the soundtrack. Pretty much every theme is dynamite. That’s good because you’ll be hearing the themes quite a lot. Each character has their own unique theme and then the game has a few miscellaneous ones as well. Most of them are fast paced rock songs so you can definitely see why they would appeal to me.

For replay value, this game is a fighter so it automatically has an unlimited amount. You can keep on playing others locally or online to hone your skills. You can spend the money you earn on unlocking new costumes and titles. You don’t earn much money from doing Story Mode so you’ll have to see which way earns it the fastest. Either way there are a ton of things to buy so I expect it’ll take you a very long time to do so. You definitely won’t be putting this game down for quite a while after you buy it. It’s here for the long haul.

If anything it would be fun to see this turned into an anime or manga at some point. It’s got a lot of cool ideas and the story is very large in scope. The game can’t really touch on it all that much though since Arcade Modes are very short. If it was a full anime then it could really go into all of this. It’s just a solid premise as well that would lend itself well to such things. Until that happens the game does work well as a prologue of sorts though.

Overall, Under Night is definitely a great fighting game. It really checks off all the boxes for what a fighter should be. The gameplay is fast and detailed. The graphics are sharp and the soundtrack perfectly complements the tone as well. Finally, the characters are interesting. It’s rare that characters hurt a fighting game, but it happened once with AquaPazza. Ideally a roster should involve characters you are interested in as they’ll just make the whole thing more exciting. Take them out of the picture and there just isn’t much left. Well, this game definitely didn’t have those problems. If you haven’t bought this game yet then I would recommend changing that. It’s only about 20 bucks nowadays which is really a pretty good price when you consider that it’s a PS4 title. You’ll want to jump on that deal while you can.

Overall 8/10

Need For Speed Most Wanted Review


It’s time to look at the next Need For Speed game! One impressive thing about the franchise has always been how long each game is. This is another title that will potentially have you busy for 20+ hours and that’s no small feat. EA really put a lot of heart into this series back in the day so I’m curious if that will continue to be the case as I get close to the end of the game series. Most Wanted brings back all of the good elements from Underground 2 while improving on them. It’s the definitive NFS game so far.

The game starts with you heading into town for some good races. You find the top dog and challenge him to a race. Unfortunately he cheats and steals your car. You now have to rise back up to the top from the bottom with a random car. The problem is that your old car was the best in the world. Defeating that is going to be very difficult. There is one lady in your corner who defends you from the blacklist, but ultimately you’ll have to take down all of the racers if you want your dignity back. Are you ready to challenge these guys or is it curtains for you?

At its core the main gameplay of Most Wanted is naturally racing. You have to beat the other cars to the goal. If we go more in depth, the game has a consistent flow chart of how things work out. To challenge a member of the blacklist (There are 10 people on the blacklist) you have to meet certain criteria. This includes: Complete 6 races, 5 Milestones, and achieve a certain amount of bounty. The races are self explanatory, but there are various types like Drag, Circuit, Sprint, Speed Trap, Lap Knockout, and a Time Attack. They all have differing rules but as long as you drive carefully and quickly you’ll be okay. I personally like Sprint and Speed Trap the most. Just boost at the right times and you’ll be set.

Milestones involve escaping the police and doing some time trials. These start out easy but by the end of the game they are quite difficult. For example, one milestone is to run from the cops for 13 minutes without being caught. You can definitely imagine that this is not very easy. If your car tips over then it’s likely over. There’s also the spike traps that are left out which serve as one hit KO attacks against your car. If you’re hit then it’s all over. The bounty also naturally goes up by destroying cop cars or surviving for a while.

Once you’ve taken down 1 or 2 members of the blacklist you’ll be able to see how the game goes from there. While there aren’t many cutscenes here there are still a few more than in the last game. I imagine that the number should keep going up as you go through the series. The cop takedown videos are pretty fun when you lose although it would be nice if they were skippable. By the end you’ll have seen them many times so they aren’t quite as hype by then.

The graphics are definitely pretty nice. The fact that this game finally takes place in the daytime is cool as it makes for a great contrast during the gameplay. It’s like you’re finally back in a real city. The soundtrack is pretty similar to the last one. At least you are given the option to disable songs you don’t like which is very handy. That is already a pretty big game changer if you ask me. The soundtrack isn’t amazing, but the tempo of the songs certainly fit the races.

There’s a good amount of replay value here. Even after you have beaten the game there are a bunch of races to play. Perhaps not as much as you may think, but certainly enough. You can also just have fun running from the cops for hours. It’s an aspect of the game that won’t get old. Then you’ve also got Challenge Mode which has over 50 things to tackle there. The final challenge is sort of like the final mission in the game as the cops have everyone after you. Don’t think it’ll be easy to evade those guys. This time they’re playing for keeps.

One interesting thing is that you can max out your car before the final two members of the Blacklist show up. You will literally have a car that has all its stat figures maxed out. That means that the final two cars aren’t even worth equipping as they are actually slower than yours. It’s an interesting decision and it was almost a bit odd. Still, I guess it shows that you just have to keep your driving at a high level because at the end they’ll all be matching you. I do recommend trying for the pink slips when you beat the rivals on the blacklist since getting a car is worth the odds.

Also, one thing I liked about the final blacklist race is how the villain appears to cheat which fits with his character. He’ll suddenly vanish from the map and appear in front of you or take a shortcut that you don’t have access to. He beat me once using these cheap tricks. It was cool though because I can’t think of a time a game has done that before and it just makes sense. He cheated the first time, why wouldn’t he do so now? The villain’s name was Razor I believe and while he’s definitely not even a good villain, I did like the voice. It oozed confidence from start to finish.

Overall, Need For Speed Most Wanted is definitely a great title. If you haven’t played a Need For Speed game then I’d say you should certainly start with this one. It’s got the huge hub world from Underground 2, but without the style point grinding. The story also takes more of a focus as you can choose to just do the story battles and go from there. The other games forced you to do a bunch of extra races. Next up is Carbon and I’m interested in seeing how that game is set up. It looks like it might be a bit shorter than these last few, but it’s still Need For Speed so we’ll see about that.

Overall 8/10