TimeSplitters Review

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It’s time for a new series to join the ranks of the blog! Starting a game series always fills you with a lot of emotions because you are about to be thrown into a whole new world! Who knows what dangers lurk around the corners and which games will end up becoming instant classics. TimeSplitters is an FPS with a sci-fi theme so let’s see how this plays out.

What does FPS mean? Basically, this game is a first person shooter similar to Call of Duty. It’s not your average shooter though because it has an arcade feel to it. So, the gameplay is very quick and you’re always on the go. Tactics aren’t really going to save you from getting blown apart so my best advice is to just run at the villains. Simply fire before they can fire back as you dash towards the goal. There are 9 levels in Story Mode and each one can be beaten between 30 seconds to 4 minutes. According to the play time, I took a little over an hour to beat it.

“So what happened DReager1…did you hold back?” Well, that’s the logical assumption to make since the game should have only taken me around 36 minutes to beat considering my epicness. The big twist is that I’m not very good at FPS games. Don’t get the wrong idea! I could still take just about anyone out in this kind of game, but I simply can’t deal with the sniper gun. That’s the level that I tried around 40 times before finally completing it. Over 40 times!! Even if the levels are short, that’s certainly going to keep the clock running and I eventually just muscled my way through. It was tough, but no level can hold me at bay for long. There is technically a plot, but it’s only in the booklet or on the cover. The actual game doesn’t really have one so I won’t really address it here.

Once you are done with the story mode levels, you unlock Challenge Mode. I believe that there are around 18 challenges so that should buy you some more time and we can’t forget about Arcade Mode! The game also goes up to 4 players, which is pretty good since multiplayer is a must in any FPS. People don’t spends thousands of hours playing Call of Duty and Halo for the story mode…they play it for the huge online battles! Likewise, you’re bound to have a lot of fun in multiplayer playing this game since competing is always fun.

The soundtrack is decently good for this game from what you can hear. Amidst all of the shooting, you’ll likely only remember the main menu theme. It’s pretty good, but I would have liked to see some other themes as well. Of course, when you beat a level in under a minute…you may not be giving it enough time to really get going.

The graphics are pretty decent for this game. The character models don’t look too blurry or anything like that and you can clearly see where to go next. Considering that lighting is typically a problem on my TV, it was impressive to be able to see everything. The level designs are a lot of fun and my favorite level is easily the mansion. Surprisingly, the future levels tended to be the least imaginative. Maybe I just didn’t like playing as the robot, but it wasn’t quite as exhilarating as being in that huge mansion.

First Person Shooters have been one of my least favorite genres. I used to really not like them and part of the reason is that you really can’t focus on the scenery in those. You’re always looking at the screen through the barrel of your gun and it can be tricky. I’ve grown more accustomed to them over the years though, but my skills are still a little behind since I rarely play them. I enjoy the game’s fast pace since it helps it feel a little more like your typical third person game. If you are just entering the FPS world, this may not be a bad place to start!

Overall, This is a pretty fun game. You’ll definitely enjoy it if you like the FPS genre and there are a ton of characters to use. It may not matter so much to some fans since you can’t really see the character during the game, but a lot of them have some pretty intriguing titles. “PeakABoo Jones” comes to mind. The only reason why you would want to think before you purchase this game is the duration. 1 hour for story mode isn’t a whole lot of time and considering that Challenge Mode is double (2 hours) the time and Arcade Mode is likely another hour, you’re not looking at a very long game. Still, the going price for it is very low and you must count the multiplayer replay value as well. Simply put, you’ll enjoy this game more if you have someone to play it with. I would still recommend it if you are by yourself too of course, but then you’ll want to make sure that you don’t mind short games. (I usually get thrilled to see a short game since I have so many on the back burner.) I can safely say that the sequel is naturally on my list now since it can only improve and it’s on the greatest console of all time….the GAMECUBE! It’s supposed to seriously give you the chills so I look forward to that. As far as creepiness goes, the zombies/TimeSplitters in this game were pretty intense. I hope that there is more of a plot in the sequel since it should help to make the story mode a little more interesting. We do need to raise the stakes right? Maybe you’ll keep this review in mind for the next rainy day so that you can have this game at the ready. It’ll be like watching a quick scary movie to pass the time by.

Overall 7/10

All Star Karate Review

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It’s been a while since I stopped by the 5 dollar bin at Gamestop right? Yeah, I had that thought as well so I quickly snagged All Star Karate on my next trip over there! It’s definitely worth the 400 or so pennies that I had to launch in order to secure this title. It’s a pretty long game and there are tons of unlockables and other bonus content to really make this a heartwarming experience. Was All Star Karate the best game that I’ve ever played? In a sense…it was the best Karate game that I’ve ever played!

The plot centers around a teenager who loves to watch movies and eat ice cream. I forgot his name since he’s just that forgettable, but the important thing is that this guy never gives up when he’s in a pinch! One day, he comes across an old man who teaches him how to fight. The hero’s relationship with his friends starts to get pretty strained as a result of this and what about the ninjas from his dreams? The main character is definitely going to have a lot to deal with as he tries to become a black belt!

It’s easy to be proud of this game considering how much content is involved. As I mentioned earlier, this game is pretty massive! There must be at least 50-70 levels in this game, but I’ll know the real amount once I plug it into my stats and records post. There are also bonus levels that are around apart from the mandatory ones and we even get challenge mode versions of several stages. You unlock things based on your rank at the end of the level and it gives you a real incentive to keep on playing. (If you really like the game) Of course, the gameplay needs to be good if you’re going to be playing all of those levels so let’s see how it did.

This is a Wii game so you can expect that you’ll need to move your arms a lot. This is really where the game crashes and burns. Due to the nature of the game, it may not have been too much better on another console, but it would have been a lot easier on the arms. This is the kind of game that you have to play in batches since it really does end up hurting your arm a lot. I don’t remember playing a game that painful since Barrel Blast for the Wii!

Back to the actual gameplay. It’s sort of like dance dance revolution for most of the game. You have to match the symbols on the screen. One may signal you to punch out with your right arm and the other one will motion to your left. There are around 21 moves that you can pull off and you just have to keep on doing them. This accurately describes most of the minigames since they are just variations of each other. Tying up the belt, Mimicking, Follow the Sensei, and Learning the Kata are examples of this kind of minigame. From the 50-70+ levels, I’d say that they make up at least 60 of them. If you don’t like the sound of this gameplay, you’re definitely going to find the game very repetitive.

Luckily, there is one mode that is a whole lot more fun than those other ones. This is the sparring mode where you actually get to fight your opponents! You have to use the moves from the other modes, but you can do them at your own pace so it feels like a fighting game. The moves can be a little limited, but I’ll take what I can get at this point! This certainly helped the game and it was my favorite part! (There’s also a 3D mini game where you fight ninjas, but it barely appears and the whole FPA (First Person Attack) mode didn’t do any wonders for the game.

I do give the game props for trying to develop the characters a lot. (Even if it didn’t really make them very likable) The sensei is one of the main characters and his character development was rather odd. His sob story implies that he destroyed his mentor…although it was an accident. After that, he went on to train the main character and he disappears very mysteriously at different points in the game. The origin story just came out of left field and if it was trying to make the game more emotional…it failed. The sensei talks tough and I can tell what personality the writers were going for…but it just doesn’t work. He’s a little too mean to the main character and his big plot twists don’t really help either.

Karl is the main rival of the game, but he’s easily one of the weakest rivals a guy could have. He loses every single fight against the main character. Keep in mind that the main character fought him when Karl was a black belt and the main character was a white belt….intriguing eh? Despite his constant losses, Karl always comes back to brag and insult the main character. The humiliating part is the fact that the main character always makes sure to point this out. Karl does get the main character to engage in a street fight though and his first big plot twist is pretty epic. I guess I liked Karl in a parodyish way. I did appreciate all of the insults since the main character needed a rival, but he’s too petty and weak to take seriously. If nothing else, at least he makes the main character look good in comparison.

As for the main character….he can be a little annoying. He decides to learn karate, which is noble…but then he basically betrays his friends. He falls asleep whenever they go to watch a movie and he just acts distant in general. The friends start to get mad at the main character and vice versa so this is one of the big side plots the entire time. Every game needs a little drama I suppose, but I was actually more on the friends’ side than the main character’s. It did depend on the situation though since I was on the lead’s side when they forgot about his big tournament and didn’t stick up for him when Karl was around. The main character talks tough and he learns what it means to be a karate master. He has a solid scene where he lunges at Karl and his trash talking is good as well. Unfortunately, he does tend to get scared a lot and the danger room scenes can be a bit much. I guess you could say that he’s slightly under the average video game lead.

I do give Story Mode credit for the cutscenes as well as the length. The cutscenes aren’t really cutscenes since they’re just illustrations and text bubbles with some mild movement, but they do have voices for the lines, which helps it all feel a little more real. The length is a given as well so it’s safe to say that I was impressed with the overall format of the mode. Having a story mode in itself can be dicey for a 4 dollar game.

The graphics are naturally sub par to say the least. Everything looks pretty choppy and there is a bit of lag in between certain moves, which can look rather odd. The controls don’t always work that well either since this is the Wii Remote system. The soundtrack is decent and it reminds me of the Balls of Fury game. I’d say that this one isn’t quite as good though so both of these areas don’t help the game all that much.

One factor that helps the replay value a little is the fact that we are given a multiplayer option. Since the sparring mode is an option, that could actually be a lot of fun. This was before the online days so it’ll have to be local, but I imagine that the servers would have been down by now anyway. Including the extra levels and unlockables, this game definitely has no shortage of replay value!

Overall, All Star Karate is about as good as I thought it would be. The gameplay wasn’t great and it can get repetitive, but you don’t really mind all that much while playing. It does depend on the level as well since some will require you to do over 80 gestures while others can be beaten in a minute or two. The game is a little painful thanks to the Wii Remotes though (literally) and nothing about the game really screams “Excellent” or even “Very Good!” There is a lot of replay value in the game, but there really isn’t a lot of incentive to do everything in this game. It’s definitely a bargain for 4-5 dollars and I would definitely recommend it to those who love the Wii Remotes and want a good fighting game. If not, you’d be better off getting Street Fighter IV for around the same price as this one. This couldn’t match up to some of the other 5 dollar games that I’ve gotten, but I was still pleased to see that it was a complete game. (Unlike Casper) If you actually do get this game, make sure to let me know how you liked it!

Overall 5/10

Madden 2013 Review

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It’s definitely been a while since I got to play a new Madden game. In case you are not aware, I am a huge fan of the Madden franchise. I’ve played almost every one of the titles since 2002 and they were all rock solid. I’ll admit that Madden 2010 may have slipped a little, but it was still a blast. 2011 and 2012 were also enjoyable experiences so I was all set to grab this one. I didn’t realize that it had already dropped to 6 dollars so it was a steal! Madden 2015 just came out so I’m sure that this game’s online days are numbered. That being said, I’m really glad that I finally got to try the online experience because it is amazing! This is easily the best Madden title for the PS3!

I also know that I need to make this one last because I likely won’t be getting one of the newer Madden games anytime soon! There is no Madden 2014 because they decided to come out with the special Madden 25 package. I’m looking forward to playing it, but it’s still going for 25! I love these games, but I always wait for the price drops since they’re so frequent. I wouldn’t expect to see another Madden review on this site for even a year, but maybe I’ll surprise you guys and get one of the few titles that I missed for Christmas!

Back to the game! Madden 2013 uses a lot of elements from the past games while changing things up. I know that everyone has already heard the stories and some are still upset that EA refuses to change the formula with any drastic measures. There’s no need to change a system that is already great and EA still does provide a unique experience each time. In this game, the defense is probably the most notable change, but the whole game is really impacted. Is it in a good way? It depends on the effect. I won’t really explain the rules because I’m sure that you are familiar with the NFL. If not, it’s an easy game to figure out.

One of the ways that Madden seems to have changed is how fiercely the cornerbacks will go after the ball. It is essentially impossible to throw a deep ball anymore. You can still do it of course, but you’ll be forced to watch your receiver get shoved out of the way as the cornerback snags it for a pick 6. Sometimes, your receiver will just stand there and wait for the football while the cornerback jumps up for the steal. They can jump extremely high by the way and they aren’t opposed to catching the ball with one hand in a rather fancy athletic movement. One way to stop this is to quickly take control of your receiver and turn around to grab the ball. Of course, this is a Lot trickier than it sounds and it requires perfect precision on your part. More often than not, this won’t work. Once in a while, your player will actually catch the ball, but you’ll have already thrown a lot of interceptions by that point.

It’s great for the defense and I’ve always enjoyed getting an interception. It’s pretty thrilling and it’s one of my favorite plays along with kickoff/punt returns. On the flipside, it makes you hesitate to throw the football. You’ll find yourself relying on basic screen passes and other short throws because you can’t risk going downfield. Throwing it into the centerfield for your tight end is usually a decently safe throw, but I miss the days where I felt comfortable throwing to any part of the field. You can definitely forget about slants unless your receiver is in a great position. So, this is definitely a mixed bag.

One area where the game really excels at is how realistic the hits are. It’s great to see your player get tackled or to record a sack on your own. You really feel the hit and it’s usually interesting to see how your player will go down. Sometimes the game will even revert to slow motion although that could just be the frame rate hitting the ball. This is more like the Football that we’re used too!

The graphics for the game are always pretty solid and that doesn’t change in this installment. You can clearly see all of the players and every option available on the field. You’ll never find yourself squinting to see something and the field looks as real as ever. I definitely have no complaints with the game on this front and the commentary is also good. There are some obvious mistakes like when they say that there are 15 minutes left when only 6 are on the clock. Some of the lines can get a little old when you hear them so often, but I actually enjoy it. It really makes the game feel professional and it means that I won’t have to listen to any (awful imo) music like in some of the other titles. Remember NFL Street? Great game, but the music was pretty terrible. I’m not a fan of EA’s music so the commentary means that the music has to go away. I don’t think it plays at all during the games anymore and that’s fine by me!

The game does have one annoying cutscene that plays after every timeout. If you call a timeout, your opponent’s player will meet up with one of the staff for a drink of water. The trainer will get him the water and the player always stops the guy from leaving so that he can get a second drink. This happens every single time and it gets old rather quickly. The character models are constantly chewing as well although I believe that it’s supposed to depict them talking to each other. Trust me, you’ll wish that it wasn’t there after a while!

If this game had one big weakness, it would be how they’ve made every action a lot more complicated. Gone are the days where you only needed to worry about running and where to throw the ball. Now there are so many buttons to press! You have to remember to hit a button so that you don’t fumble, there’s a button to sprint as per usual, but you can also tilt one of the joysticks to bring your head down and charge. There are like three different ways to juke and you really need the hit stick on the defensive side or the opponent will just break your tackles. I don’t think the game really needs to be this complex. It wouldn’t be so bad either if your player wouldn’t fumble all the time. Never run right into the opponent player without pressing something or you’re almost guaranteed to fumble. So much for my wild charges into the crowd eh?

Franchise mode is long gone and now we have the Connected Careers mode. It’s essentially the same thing so it’s all good. You can play as the Coach or as the players. I only use the latter of course and you can even add yourself to the game through Gameface. The EA account is actually pretty handy since it really does a good job of recording your online stats. The online ranked battles are really where the action is at. It’s almost hard to go back to the classic offline battles when you can fight such talented players online. (Almost is the key word! Regular matches are still a blast.) My current record is 5-4 as of this writing and I already scored over 150 points, which netted me the first few online trophies. The highest one is at 600 points and that is likely where I would stop online gaming for this title. It’s a blast, but I have so many other games where I need to accomplish that I wouldn’t have time for it anymore. The offline world is another story since there are more trophies to get there.

The trophies are pretty fair for the most part, but I think that EA is asking too much for the offline ones. You would basically have to play over 10-20 seasons if you wanted to snag them all unless they expect you to start simulating all of them. There are many workarounds to grab a lot of the trophies, but adjusting sliders and such, but that doesn’t seem right. Thus, I am doomed to have a relatively low trophy% in this title, but I’ll still do my best to snag as many of them as I can. At least there are more trophies to be collected in this one than in the previous Madden titles!

I almost don’t even need to bring up the replay value. The trophies alone can last for weeks or even months. This Madden also has quite a few different modes to play. You can relive famous moments in NFL history and try to complete each of them. The Connected Careers mode can go on for as many seasons as you want and you can play it from the coach’s point of view or from the player’s. The replay value to this game is essentially endless and the servers are actually still up so you can have fun online or offline. The game is really a bargain at 6 dollars and it would have been well worth the original 60 dollars if I had bought it then too. It just goes against my buying code to do that. I only go that far for Smash Bros at this point in time.

Finally, it’s worth noting that EA has done a good job to really make the games feel alive. On the main menu, you can actually see the scores for the current NFL 2014 Pre Season games. Not to mention that there are Facebook and Twitter options inside of the game so that you can post your scores and stats throughout the season. Everything is completely up to date, which is pretty fun. You won’t lose touch with the real world by playing this game and their Origin system helps you to link your account through all of their titles. EA may have a very bad reputation with the average person at the moment, but one can’t deny that their games are great!

Overall, This is an excellent Madden game. As mentioned earlier, I would say that it easily clobbers Madden 08-12. It’s tough to take on the Gamecube ones, but this is easily one of the best installments. I do believe that the game has gotten a little too complicated in some areas, but you can still choose to simplify things based on your playstyle. I got used to it after a game or two and the only troubles that I’m having now are with the audibles. It’s hardly something that will really cost you a game since audibles are pretty rare. I highly recommend getting this game and you’ll have fun for dozens of hours. Madden is one of the only games that can compete with the new Super Smash Bros for how much time you can pour into it! It’s going to be tough for Madden 25 or the new Madden 15 to keep up with this one!

Overall 9/10

Yoshi Topsy Turvy Review

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Yoshi has always been a pretty solid supporting character for Mario. He’s a trusted ally who is always ready to help the plumber whenever the hero is in a tough spot. I am definitely glad to see that Yoshi has gotten several games. We had fun with his adventure with Mario on the GBA so a Yoshi solo game should be fun as well right? I’m happy to say that it was definitely a blast and it’s a very unique Mario game thanks to the tilting feature.

The game opens with Bowser going on the attack once again. Using his magical spells, Bowser makes pretty short work out of the opponents. They just don’t have what it takes to defeat these guys. Mario and friends are busy somewhere else to it’s up to Yoshi to save his island. Before he can accomplish such a feat, a new character with unlimited power throws the whole island inside of a book. Yoshi will have to quickly adapt and take out Bowser himself if he is ever to get this being to let him out. It’ll be Yoshi’s toughest adventure yet, but he’s definitely ready for it!

The gameplay is what you would expect from a Mario side scroller right? Well, I’m happy to say that this is not the whole story. I’d be just as happy as the next guy if this played out as the next Super Mario World or Advance, but it’s good for Yoshi to be able to distinguish itself from the famous plumber. There are the usual 2D side scroller elements to be sure, but with a few new twists. The first one is the fact that there is the new tilting feature. You can walk on walls as they become the ground when you tilt the Game Boy. You can use this feature to jump higher, move obstacles out of the way, and much more. Using the tilting feature is all about strategy and it also makes the usual actions like jumping and walking a little more strategic.

Yoshi’s famous boots are back as well and it’s fun to jump on the enemies. I forget if his boots will allow you to stop on spiky enemies or not, but it’s a nice addition. Of course, you can always choose to eat your opponents, which is Yoshi’s most iconic attack. As with most Mario games, there are 6 worlds. There aren’t any bonus levels that I’m aware of, but given that this is like the Mario games…I wouldn’t be surprised if there was one for getting all of the Gold Medals. The 6 worlds vary in length. The last world had as many as 12 levels in it while the first only had 3. It’s a nice balance though and the game will definitely last you for a decent amount of time on your initial playthrough. (That’s before we even begin to count the replay value factor! Not bad if I do say so myself!)

As you play through the game, you will notice that there aren’t many boss fights. There is actually only one boss fight in the entire game and you also get a level where you have to avoid Bowser’s flames. Pretty tricky stuff eh? I’ll admit that the game loses some minor points by tossing out the bosses, but not enough to make it drop in the overall rating. The actual levels are still very fun.

Each level has a goal. There are the levels where you have to run to the goal, levels where you collect eggs, defeat enemies, spare enemies, and so on. It makes the levels a little more challenging since you can’t just worry about getting to the end. Each level has 4 sections as well, which helps to make them a little longer. Some levels even have two goals at once, which can really make you work for the win. Clearing the goals will give you a silver medal and you can earn a Gold if you really over performed on the requirements. Getting the golds can definitely be tough and you’ll really have to play the level a lot to get a feel for how you should go about completing it.

The graphics are pretty nice and I can definitely say that they are a cut above the King of Fighters game. They are still using sprites, but everything looks so neat and colorful. This is definitely what I want to see from a big Nintendo game. You can tell that they put the necessary effort into it. The drawings look pretty decent as well. The game may not be ready to challenge something like the New Super Mario Bros just yet, but we’re getting there.

The soundtrack is very good as well. This is to be expected for any game that is related to the Mario series. The stage themes are pretty soothing and they help to enhance the experience. Admittedly, they may not be that memorable, but it doesn’t take away from the fact that they are still some very good tunes. The sound effects are all iconic at this point and you’ll have fun zipping from one place to the next. This game definitely holds up pretty well in all aspects.

There are at least 5 different mini games to unlock in this title. There was one that was already unlocked when I got the game, but I don’t know how to unlock the others. Maybe I need to get all of the Gold Medals and all of the Eggs to get them. That definitely adds to the replay value and just trying to get all of the Gold Ranks will take some time. Moreover, the gameplay is a lot of fun so you may want to just have fun going through some of them without worrying about the goals.

Now, did the tilting actually improve the game? Well, it was an interesting effect and it did make the game more unique. It’s hard to say whether it actually helped or not though since I still would have had a lot of fun without it. The tilting was just there and it added another dimension to the gameplay. It definitely didn’t make it worse and I actually prefer it to the new concept of motion based gaming. It’s too bad that the whole tilting thing basically died out. I guess it’s because you can tilt while using motion controls anyway.

Overall, Yoshi Topsy Turvy is definitely another great sidescroller from Nintendo. I still find the regular Mario games to be more fun, but it’s a very tried and true formula. It’s good to see Nintendo taking some risks with the tilting effects and Yoshi deserved to have another title for himself. It’s not every day that we see the happy dinosaur take on Bowser! Trust me, Yoshi is not to be trifled with. “Yoshi was not amused” is one of the final lines in the game and Yoshi’s expression is pretty fierce in that instant. This dinosaur definitely has the bite to back up his bark. I definitely recommend this to any gamer and especially to Nintendo fans. Don’t let the tilting effect scare you away since it’s done pretty well. This game has enough content to keep you busy for quite a while and the most important part is that it’s just fun to play. It’s easy to just pick it up and try out a few levels at any time. This is why the Mario games have gotten so popular over the years. This definitely makes me a little more excited to get Yoshi’s new 3DS game!

Overall 7/10

King of Fighters Ex: Neo Blood Review

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The King of Fighters series has never been quite as popular as Street Fighter. It got pushed over to the obscure arcade brawling side along with Virtua Fighter. There are definitely many fans of this series, but it just doesn’t get a lot of publicity anymore. At least the PS3 game is typically in stores. (And I will get to that era someday) I’ve owned the sequel to this game for a long time to I always knew that I’d buy the sequel someday. What I couldn’t have expected…was that I’d be playing over 400 rounds in this game!

Yes, I played over 400 rounds in this title. Shocking isn’t it? Well, there are over 20 characters and you have the typical Arcade Mode for each of them. The matches consist of a best of 5 rounds set so you’re guaranteed to be playing at least 3 rounds for every match. There are 8 battles per character so then you just do the math. 8*3*22= Over 400 Matches. The only problem with the Arcade Mode is the fact that it’s not very well done. There usually isn’t a whole lot of effort plugged into it, but you still expect some kind of opening and ending. There are no openings, but each character does get an ending. The problem is that most of the cutscenes are identical for each character. The dialogue is slightly reworded and it doesn’t even make sense half of the time. The writing can be so bad that it’s funny.

Of course, you begin to tire of the gameplay after the first 200 matches or so. I would actually say that it’s a decently good feat that I was able to complete the 400 rounds without feeling too exhausted. So, I have to give the game some props for that. Unfortunately, Arcade Mode is really the only thing to do in the game. This was in the era before Wi-Fi so I can’t say that I expected a real multiplayer option. Connecting two Game Boys together as a last resort was fun back in the day, but I need Wi-Fi!

The actual gameplay barely needs to be explained, but I’ll quickly reference it anyway. You essentially press your buttons as fast as you can to try and attack the opponent. There are likely combos and other tricks that you can try, but button mashing is enough to win. It’s like Street Fighter, but the gameplay isn’t quite as deep yet. This is a GBA game so it definitely had its limits at the time. The actual gameplay can still be fun for a while, but it’s not a real page turner like Smash Bros.

The soundtrack is pretty good for the game. The themes are pretty catchy although you may find yourself putting the game on silent to tune out the sound effects. The characters yell for every action and that can definitely get old pretty quickly. The graphics are decent. The game uses sprites and the actions flow together pretty smoothly. The sprites could definitely look a lot cleaner, but they do have to be compressed into a pretty small screen. The graphics definitely aren’t bad considering that this is a GBA game. The Battle Network titles definitely show this one up though.

I bought this game for a penny and then I gladly paid the 4 dollar shipping. For this price, it’d be a shame not to play one of the big fighting titles! This won’t make the series begin to compete with the others like Street Fighter and Tekken, but it’s a start. I remember Terry from the olden days of Capcom vs SNK. Terry is my official gamer name across all of my titles so it’s definitely good to see a fighter with the name. I can assure you that he is one of my go to fighters in the game. Assuming that I ever play it again of course.

The problem is that there is no replay value. Beating Arcade Mode 2-3 times will likely be enough for most people. After that, there is only so much that you can do with the game. The rest of the modes are more of the same. There is a team option, but it will just mean that each battle will be a whole lot longer. You can always increase the difficulty to test your limits and to see what the game has in store for you, but that will only buy you a little time at best.

Overall, This was a decent fighting game. It’s basically what I expected, although the score is slightly lower than I had envisioned. The one thing that didn’t come through for me was the Arcade Mode. I expected better endings to be honest and a more diverse experience. Having the same thing happen over and over again can get pretty tedious. The roster of characters is pretty large, which is always great and their attack methods are diverse. I recommend this game to the truly hardcore fighting fans who want to see how the mechanics will work on the Game Boy. The game is going for a pretty cheap price right now so it’s really a steal. I recommend going for it, but if you want more of a lasting experience..get Ultra Street Fighter IV!

Overall 6/10

Sega Superstars Tennis Review

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It’s time to review a PS3 game that I’ve had on the backburner for quite a while now. This is a game that I got for 5 dollars at Gamestop and that’s always a pretty good bargain for a game. We can’t underestimate how good a PS3 Sonic game can be after the big one in 2006. So, I stepped into the game world and witnessed some great gameplay, but a story mode that left much to be desired.

See, the “story mode” in this game is called Superstar Mode. Instead of making it your typical career mode like in most tennis games, this one was totally made up of minigames. That’s strange right? It may be appealing for a little while, but there are so many levels in Superstar mode that it can get tedious. There is the occasional match or tournament, but mostly your tasks include things like: Shoot the balls into the portal, Shoot the moving objects, Shoot the ground to alter the path, etc. Minigames can be fun because they are short and sweet as they distract you from the tough story mode. The point is lost when there is no main mode. There is a separate tournament mode in the game, but it’s more like Super Smash Bros’ tournament mode.

So, Superstars mode wasn’t really that enjoyable for me. It definitely could have been handled a lot better. The cast of characters isn’t very impressive either. There are around 20 characters in the game and you typically expect a little more than that. Mario Power Tennis had a similar amount and that came out many years ago. (Of course, it was on the Gamecube so that could explain why it was so great) The cast isn’t terribly important since everyone will want to be Shadow or Sonic, (Or at least, I always want to play as them) but more options would have been preferable. I guess Sega didn’t want this to be thought of as Sonic tennis in the end so they quickly stopped themselves from adding more of them. Otherwise, Metal Sonic would have been a pretty great addition to the cast.

The gameplay for the main games is essentially the same as Virtua Tennis. (Which is a very good thing) I assume that you are familiar with the rules of tennis. After that, you really have a good understanding of the gameplay. Each character has a super move that can be used once in a while. Sonic’s allows you to transform into Super Sonic. You gain a lot of speed and all of the balls that you hit will gain a pretty mean spin. It’s important to lunge for those balls right away since they can be impossible to hit once they really get going. Sonic’s super attack is pretty cool, but I’m not familiar with most of the others. I typically finished off my opponents before they could use theirs. I definitely find the gameplay to be pretty enjoyable. It’s a lot more technical than Mario Power Tennis and that can be a good or bad thing. There are definitely pros and cons to both styles. This one is more realistic, but you could really feel the power behind the blows in Mario Tennis. I’m a pretty big fan of both types of gameplay so I’m fine either way. Tennis is likely second to Football when it comes to sport gameplay.

The graphics are decently good. The character models look pretty great and almost as if they were ripped from the 2006 game. They were definitely very well done..at least for the Sonic characters. Others like Alex The Kidd and Nights didn’t look quite as good, but they were good enough. The backgrounds and effects were pretty standard. Not bad though and you could still tell that you were playing a PS3 game. I suppose that’s all I can ask for from a sports spinoff anyway.

The themes in the game are decently catchy. I found them to be a little limited, but it sounds pretty good when you’re actually engaged in the matches. Again, I would say that it was pretty standard. Perhaps I’d give it a 6/10 at the most. The soundtrack gets you in the mood to play tennis and that is the main goal for the soundtrack.

In terms of replay value, Sega Tennis does a fine job. It’s mostly be default since it is a tennis game and it has a multiplayer option. Playing against someone else will always be fun in this style, which is why I say that this game has replay value. Otherwise, there really isn’t much to do once you beat Superstar mode. The computers will become pretty easy for you at that point and there is nothing else to unlock. If you don’t have anyone to play with, then I would consider this game to be more of a 6. (Or a high 5) It should also be noted that this is one of the games that came out before the Playstation 3 began to add trophies to every game. That also takes away a chunk out of the replay value.

Overall, This game is not going to last you for a very long time. The counter says that it only took me 2h:30m to beat the game. It definitely took me longer than that, but I guess the loading times really add up. The only way that this game will help you in the long run is if you take the game up on its multiplayer option. Superstars mode can only last for so long after all and it’s not very enjoyable. The rest of the game is pretty solid though and the gameplay is the important part. The game is currently going for less than 5 dollars so that’s also a good reason to go for it. I would recommend Mario Power Tennis more than this one so I have to give Nintendo the win this time. There’s no reason why Sega cannot improve though so I’m looking forward to their next tennis game. It’ll be fun to compare the racing title to Mario Kart as well someday.

Overall 7/10

Elebits Review

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Do you remember Elebits for the Wii? Well, it was never the most popular game around, but it was always at Gamestop. I would pass by it just about every week. Finally, the decision was made to purchase the elusive game. After that…it sat around in the backlog for 2 or more years. Now, I finally went back and finished it. Was this game extremely awesome? Well…let’s just say that this was not the case!

The plot revolves around a boy named Kai. He dislikes the Elebits and he just wants his parents to acknowledge his skills. The Elebits are really a way of life at this point and they power just about everything with their electrical abilities. One day, Kai’s parents leave and the Elebits all begin to go crazy as they cause a blackout to affect the entire planet. (or city) Kai quickly grabs his Dad’s legendary Capture Gun and sets out to recapture all of them. Still…what could have made them go berserk!?

Kai is the main character and he’s definitely not the next Mario. He has no good reason to dislike the Elebits. Naturally, he provides us with a reason, but it’s not something that I can sympathize with. He may have been alone a lot, but it’s not really the Elebits fault. If not for them, his parents wouldn’t have their current hobby. Kai gets his much needed character development by the end of the game, but I still couldn’t say that he was a likable character. He has a lot of room for improvement and the sequel could help with that.

The gameplay is really what didn’t click with me. As you may be aware, gameplay is the single most important attribute for a video game. You can have terrible looking character models and background while still being a great fighting game. That being said, you can have amazing graphics and die out from the gameplay. This game’s gameplay may not be the worst that I’ve seen, but it’s just not my style. Remember I Spy?

This game is essentially like that. You have to locate the Elebits scattered across the park and blast them with your capture gun. This is the kind of game that many would say was meant to be for the Wii. The truth is..this game would have been better on the PS3 or Gamecube. We are pretty well aware of how the motion controls can make things difficult right? Well, this game purely relies on pointing and turning so that was definitely a little more difficult than necessary.

The thing is…there’s really not much to the game. You spend 29 levels just shooting at the Elebits with the occasional boss battle thrown in. The bosses were actually pretty fun to fight against so I wish that there had been more of them. The game did show a lot of improvement in the second half as well. Once we finally got to leave the house, it was just more fun to take on the Elebits. The areas became pretty diverse as you fight in the streets and outside the park. I wish that the whole game could have been like that. The first 7+ levels you are stuck inside of the house and the levels really aren’t that interesting.

One of the bigger issues with the gameplay is how long each of the levels are. I’m all for long levels, but you need to have some kind of checkpoint system in place. The levels in this game go up to 25 minutes and you can imagine how annoying it is to replay a 25 minute level. It would be like having to start all the way from scratch in Shattered Dimensions whenever you lost a life. One could argue that it’s a good challenge and you just need to learn how to play. One could try to debate this…but I don’t agree. This is just tedious and it certainly doesn’t help the game. I lost my fair share of levels in this game and I was never thrilled about starting over.

The game does give you a lot of content. You can edit each stage, make whole new stages, and even explore the story levels on your own with no time limit. These options definitely make the game a little more appealing in terms of replay value. If the levels had not had a time limit from the start, I’m sure that I would have enjoyed them a little more.

The graphics for the game are decent. The actual cutscenes look pretty terrible since it’s like you’re reading from a book. It’s just a bunch of pictures/stills that keep on going. I can’t say I was impressed on that front. The narration is also really bad. This must be the worst voice acting that I’ve ever heard for a video game. Trust me…it’s not something that you’ll miss! The actual gameplay is pretty good though. You can clearly see an Elebit even if they are on a completely different stage. Moreover, you can even blast the Elebit, which is pretty good on the gameplay side. Usually, it just won’t work because the game can’t read such a long distance action. This isn’t the next New Super Mario Bros, but it looks good enough to satisfy me.

The soundtrack is less impressive. There are at least 29 different tunes in the game, but they’re all pretty forgettable. They’re supposed to be soothing to help with the gameplay I suppose, but I would have liked some fast electronic music. Maybe even a few guitar strums for that epicness factor. We didn’t really get any of that and I would say that the soundtrack is definitely in the sub par category. The insert song during the credits was pretty good, but that wasn’t enough to save this soundtrack.

This is a game that you likely won’t enjoy at first. You really need to let the game grow on you and by level 15 or so, you may actually enjoy it. I can safely say that I was heavily leaning towards a 4 when I first started the game. After picking the game up a few years later to replay it, I still kept the 4 in heavy consideration. I was only able to get through two levels on my first shot before I had to call it a day. Slowly, I began to play more levels per shot. I took on another 6 after that and then I marathoned most of the levels that were left. It’s still not a game that I really care for, but I can see the appeal of it. Trading levels online and trying to beat the custom ones would probably make things a little more interesting.

Overall, This game really isn’t my type. I’m not a huge fan of the controls and the gameplay isn’t very exciting. The stages are really important in this type of game and the opening levels definitely don’t succeed. I prefer to just rush into an arena and throw everything out of my way to find the Elebits. Unfortunately, this way won’t really allow you to win very often so I had to take a more cautious approach. That’s likely a factor in how the game got to be more enjoyable. Still, it goes against my gaming ways! You should enjoy this if you want a challenge for your observational abilities. Personally, I’d rather play a nice game of Bakugan!

Overall 5/10

Centipede Infestation Review

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It’s time for another action packed Wii game! I’ve been on a roll with this console and Centipede Infestation was definitely the next title on my list. I mainly bought this game because it was supposed to be similar to Alien Syndrome and also because the title is pretty intense. I got it for a cheap price, but it’s a very fun game that I would highly recommend for the Wii!

The plot revolves around Max, The Bug Slayer. Earth has been overtake by Centipedes and other insects and all of the flowers and plants have died. One day, Max meets up with a girl named Maisy who is able to grow gardens. She needs to head back to her main base of operations, but getting back there will be dangerous. Max decides to escort her there since he may as well and they decide to go. What dangers will befall these two along the way!?

The plot is pretty simple. The game explains towards the end how this all happened and I feel bad for the Government since it sounds like they were taken down pretty quickly. The situation is effectively hopeless for the heroes since they would need to destroy all of the insects to win back the Earth. Max basically accepts this so he just goes around destroying as many as he can while having fun. He does take a lot of pride in his work after all. If there were more heroes, then they would have a chance. Essentially, destroying large insects can make a garden grow immediately, so Max just needs a few resistance fighters with him and they’d be okay. It would be an Attack on Titan situation where they try to protect a little land and slowly move to conquer more. It would take a while, but it’s basically the only option still available for the humans.

Max is the main character and he’s pretty cool. He has accepted that he is the only person brave enough to fight the insects and he has become pretty skilled at it. Give him a blaster and the insects don’t stand a chance! He befriends one of them, but things get a little dicey for Max and the ending is quite tragic. At least he didn’t mean to shoot, so that helps Max in my book. He’s not an all star character, but he makes for a good lead.

Maisy is the main heroine and she’s really the only form of civilization that we get to meet. Everyone else is hiding out at the town. Maisy runs a garden business and she goes across the planet planting them. The apocalypse has slowed down her business, but she still tries to make time to plant some new ones. She’s a pretty solid character and she always tries to keep Max in check. I’m hoping that she picks up a gun and decides to help more in the sequel.

There’s also a ghost kid who meets up with Max after he is separated from Maisy. He has a different name than Max technically, but I believe that he is supposed to represent Max’s kid self. Unfortunately, I can’t say that he’s very likable. He mostly tries to verbally take shots at Max whenever he can and he’s constantly taunting the poor guy. No, the ghost kid definitely wasn’t up to snuff and he ran once the going got tough.

The gameplay is basically the same as Alien Syndrome. In case you haven’t played that (excellent) game, here is how it works. The gameplay is overhead (Although not completely overhead) and you’ve got the blaster. Some levels are very enclosed as if you are in a boxing ring and you have to destroy all of the insects to win. They’ll keep coming out of the bushes and you have to keep your finger on the trigger. You can also stomp, but that’s only useful for the underground monsters and it leaves you wide open for attack. The Wii remote can make things a little dicey, but it works out decently well for this game. It doesn’t hinder it as much as it would hinder other games and I still found the gameplay to be a lot of fun.

There are power ups to be found across the levels and they range from increasing your fire power to nuclear explosions that can defeat any enemy in one shot, except for bosses of course. My favorite power up was the laser blasts, but the explosions are a close second. Picking your power ups can be a tactical decision because they only last for a few seconds and you can run out of space as you can only have 4 different ones at once. Picking up something that just leaves you vulnerable like the acid bombs could get in the way of a solid laser pick up.

There are 40 levels in this game. That’s a solid amount, but they are pretty short so you should be warned. Each level may be 2-5 minutes long so you can roughly finish the entire game in 2-4 hours. That is a little short, but it still does have a lot of levels and there is an achievements system as well. I ended up earning most of them and I almost got a Gold Medal in each level. That definitely would have been pretty cool and I just missed a handful towards the end. There is also hard mode and insane mode where you can really see if you have what it takes to stop the insects. I haven’t given them a try, but they definitely sound like a lot of fun. The levels could be a little easy at times so this is just what I need!

The graphics are decent. I do applaud the fact that there are voices for the characters and the cutscenes appear after every level. We also get completely animated cutscenes once in a while. The animations can be a little retro and more like a really old cartoon, but I’m just glad that they were there. The graphics may be a little underwhelming, but you really won’t notice all that much while you’re busy blasting aliens. That is the important part to the game after all.

The soundtrack is all right. There aren’t many different tunes in the game, but the ones that are there are decently catchy. You’ll likely enjoy them as you are crushing the bugs and then forget about them afterwards. That’s good enough for me since they aren’t bad tunes and they won’t hamper your experience. I would prefer for the tunes to be more memorable, but we can’t have it all.

Overall, This is a very good game for the Wii. 40 levels is a solid deal and the plot is pretty sound. They put more effort into the cutscenes than one would expect and the main characters are pretty good. The game never gets repetitive and it’s very easy to just pick it up and play. I actually took a break from it for several months and it was still just as fun when I jumped back in. I would definitely be up for a sequel and that would be a lot of fun to experience. Now, was this game quite as good as Alien Syndrome? I would say that it is slightly inferior to Alien Syndrome because the choice of weaponry is more limited and there is no level up system. I did love those after all. Of course, this game does have a level select and it has a Lot more replay value. Both games definitely have their pros and cons so it is a very evenly matched battle. Nonetheless, I definitely recommend checking this one out! After all, who doesn’t like a game where you have to fight giant insectoids!?

Overall 7/10

Epic Mickey Review

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Epic Mickey certainly got a lot of press when it first came out. He was finally getting a big game and it was going to be very dark. With the Phantom Blot as the main enemy and the graphical abilities of the Wii behind it…how could Epic Mickey lose? Well, this just goes to show that platforming isn’t always as safe as it seems. Mario pulls it off easily enough, but he basically invented the genre.

The plot involves Mickey the mouse as he decides to head to the magician’s lair. After the old man leaves, Mickey quickly rushes to the painting, but he spills a jar of paint and oil on it. He then gets sucked in by the Phantom Blot and some pretty trippy dreams commence on his trip down. Mickey finally lands and he’s in a troubled world. Everyone basically lives in despair after the pain disaster. Can Mickey save the planet from the repercussions of his actions? It will be tough, but Mickey Mouse is the only one who stands a chance against the Phantom Blot. It’s up to him!

The plot is simple enough. It’s mostly a non factor though since the plot briefly appears in the beginning and then it progresses at a snails pace. There are over 70 missions in the game and that’s barely counting side quests. Most of the story missions basically are side quests. Examples include: Finding some ice cream, Finding a burgler, Finding Power Sparks, Finding flowers, etc. More on this later though. Let’s look at our cast of characters.

Mickey Mouse is the main protagonist and he’s always ready for danger. Unfortunately, he’s not a very good character. I can’t really say that I found myself rooting for him. His dilemma was pretty sad, but Mickey was just so bland that you couldn’t really sympathize with him. It helps that he only talks in text bubbles, but they weren’t very good text bubbles. Mickey is typically surprised at what’s happening and he doesn’t mind showing his friends how scared he is of the Phantom Blot. I dunno…this isn’t the Mickey that I remember from Kingdom Hearts. I guess Mickey’s still got to wait a while before he gets that hardcore. Still, scaring an old man for the lolz? Definitely not what I would expect from him.

The Phantom Blot is as intense as ever, but he’s really a mindless monster in this version. I remember him having a little more personality in the comic where he was just a guy dressed as a dark ghost. He does bear a striking resemblence to Venom in the way that he roars and he’s basically a really large symbiote. He may not have any character at the moment, but he’s still a tough creature to deal with. Let it be said that he also has a degree of intelligence since he makes plans and figures out what Mickey is about to do with the fireworks. He makes for a good villain in the game…I just wish that he could have appeared more.

Gus is Mickey’s ally in adventure and his courage is matched only by his ability to state the obvious. He started out as a pretty hardcore character when he was taunting the villains. Unfortunately, he lost most of his gusto after that and he was really just around to give Mickey moral support. He can fly and Gus seems to be pretty smart, but he never really developed into a character of his own. He could have been replaced with Donald or even Goofy and the game’s dialogue could have been a little more interesting. Gus wasn’t bad, but he was basically nonexistent.

Oswald is the mean rival for Mickey. He’s mad that Mickey stole all of his glory and also had a hand in the death of his best friend. Those are decent reasons to be mad at Mickey I suppose, but what’s Oswald going to do about it? He spends most of the game running away from Mickey until he finally decides to help take down the Phantom Blot. After that, Oswald thinks up the plans while Mickey does the hard work. It’s a decently fair deal I suppose. Oswald gets his big moments, but I couldn’t take him seriously. He talks so tough, but he never actually wins the battles that counts. Actually…he doesn’t win any battles.

The graphics for Epic Mickey are passable. They aren’t very good, but they are decent enough where I wouldn’t consider them to be bad. They aren’t at the level of Brawl or Skyward Sword, but they are slightly better than Balls of Fury. No photo shop appearances are to be found here! The fact that Mickey is constantly melting can be a little intriguing, but it’s intentional at least.

Epic Mickey’s soundtrack is definitely one of its weak points. None of the tunes are exciting and you’d think that you were walking through the park instead of fighting some pretty serious threats. Even the big battle with Phantom Blot is pretty generic. The composers could take a few pages out of the classic Mickey games like KH2 and BBS to see some true boss tunes.

All right, it’s time to really talk about the game. The main problem that it had was the pacing for the story. If you thought that Skyward Sword had too many sub quests (I personally found them to be pretty enjoyable) then you’re definitely not going to like the campaign. From the 70+ missions to reach the final level, I’d say that over half of them are basically side quests. You need to find so many things that it’s scary and nobody will help you unless you complete a task.

The formula for Epic Mickey is quite simple. Enter a world and try to get to the next one. The exit is always blocked off and then you have to ask for help from the general populace. They will ask you to do something quick and easy or tedious and easy. After you finish, then it is off to the races! Imagine doing this over and over and over again. Travelling between worlds isn’t exactly a cake walk.

Going between worlds requires going inside of a painting. This transforms the game into a classic 2D sidescroller and you have to complete a brief level. This can make things a little dicey when you have to go back and forth between worlds. It will always be the same level as long as you keep going into the same painting. I don’t know why they even added the painting gimmick for the 2D levels. Allowing Mickey to go from one world to another instantly is what should have happened like a classic Sonic or Mario game. The paintings just drag things out. I actually did like the 2D levels, but they are immensely easy and there really isn’t a point to them in the end.

The game also suffered from a lack of action. The gameplay is essentially Mario Sunshine style. You can jump and move around, but most of the enemies can only be defeated by using your acid or transformed into heroes by the water. This goes into the morality system, but I’ll go into that later on. The enemies do appear quite a lot, but blasting them with the water/acid can get a little old. You must also remember that this is the Wii remote so it’s not very responsive. I mostly just skipped the enemies whenever I could to save some money. There are around 3-4 bosses in the game and…there is no final boss. The last boss fight involves going through a few towers and lighting up the fireworks. Yes…you don’t actually fight the boss in this boss battle.

The actual 3D gameplay should have been a lot of fun, but it really wasn’t. This is partially due to the camera, but also due to the fact that Mickey isn’t very fast. It takes time to get anywhere and the levels aren’t nearly as fun as the Mario ones. They’re pretty enclosed and there isn’t a whole lot of room to run. This is because most levels have a few side quests at the ready so it only takes a while to leave the level because of them. Otherwise, you’d finish a world in a matter of minutes.

The morality system doesn’t really do all that much in the game. You have the option to finish a mission the nice way or the mean way. For example, I fed Captain Hook to the sharks instead of breaking the device that was mind controlling him. The game makes the choices a little intriguing in that the good choices are always much harder to accomplish than the mean ones. Unfortunately, nothing really becomes of this. My acid meter leveled up instead of my water one, but that’s really the only change that happens. The story goes on as it would have regardless of your choices and the townsfolk will just be a little meaner to you. No significant changes arise due to your decisions.

Not a huge negative on the game’s part because I suspect that it is mostly just my TV, but it can be really hard to see some of the levels. They are extremely dark and my TV just can’t handle it. It works very well if it’s a light cutscene game like Final Fantasy XIII or Street Fighter X Tekken. Other games tend to be a little dicey. Oddly enough, this is probably the first Wii game that it has happened too unless it had some troubles with Lost in Shadow. Typically, it is just PS2 or Gamecube games.

One thing that Epic Mickey succeeded in was making sure that the game was long. It definitely took a while and it’s much longer than its rivals in Mario and Ratchet and Clank. It’s no Kingdom Hearts, but for a platformer Epic Mickey’s duration is impressive. Unfortunately, I would argue that this wasn’t very good for the game. It definitely dragged on during many parts and cutting out a few hours may have helped.

The story for the game could have been a lot better if another big element had been changed. I’m talking about the cutscenes. All of the big cutscenes are animated, but they are silent and you have to read the text at the bottom of the screen. This just didn’t work out so well. I’m sure that they were trying to make it retro and to feel like the old cartoons, but it didn’t work. At least go in a Legend of Zelda direction and have everyone but Link being able to talk. What made it worse was the animation for the cutscenes. It was purposely done in a way that made them look pretty terrible. It was just unappealing to the eyes and one could picture the N64 doing a better job of it.

We’re getting to the end of this review, but another thing that can be sad is the fact that there is no replay value. None. The game starts you back at the first level and you can try to make better decisions and complete more quests. I’ve always preferred for a level select to be included and most platformers allow you to just have fun in free play once you have beaten the game. Being taken back to the first level is something that just isn’t done very often anymore and it’s always a little sad to see.

Well, if you do bother to beat the game again, there are collectibles to obtain. Pins are awarded to Mickey through various quests and they can also be found in hidden areas by melting a certain patch of the wall or maybe underground. You can try to get all of them, but you have to be very careful since the game auto saves, which makes it very hard to go back for something. More often than not, you would just need to start over again with a new game.

Ultimately, the biggest problem that Epic Mickey faced was the fact that it wasn’t very fun. There were times were I felt a little drowzy. The gameplay is constantly broken apart by the endless cutscenes, which stops you from really getting into it. The 2D levels are too easy since it’s basically impossible not to defeat them in a few minutes and the game just stalled for time too much. The last part of the game just keeps on going and going way past the point where they should have called it a day. If only I could have at least gotten a final boss fight to end things with a bang. If only….

Overall, Epic Mickey had a lot of potential, but I can’t say that it fulfilled it. This is one of those times where I can safely say that the console had a part in keeping it down. Getting rid of the motion controls and allowing for better animation on another console could have easily pushed it up a point. As it is, the game just isn’t as fun as it could be and it really dragged on. All of the negatives for the game keep it from really entering the positive territory and the story didn’t help matters. Technically, the game had a lot of good ideas in terms of the 3D meets 2D gameplay part and the overall story, but it just wasn’t able to execute these ideas. I’m confident that the sequel will be better, but Epic Mickey is not going to be the next Kingdom Hearts of Mario Galaxy. If the sequel can refine the gameplay and work on the other issues, then it has a real chance. (I have hear that the sequel works on the “game dragging on” issue so that’s good) I can’t really say that I recommend the game, but if you really like platformers and don’t need a story to go along with it, then you may enjoy it. Just be warned that the game is loaded with mandatory side quests.

Overall 5/10

Balls of Fury (Wii) Review

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Anyone remember the Balls of Fury film? I haven’t seen it yet, but I bought the original video game based off of the film for the DS a while back. Eventually, I ran across it in the 5 dollar bin section and I realized something….I had to buy it again! You can never have too much ping pong and while I may have been a little more impressed with the DS version, this one isn’t as bad as I initially thought.

The plot is basically from the film so I don’t really need to recap it all that much. Basically, the main character’s family member is murdered over a hardcore game of Ping Pong so the hero enters the fray. He gets trained by the best and he enters the ultimate tournament to avenge his family. Ping Pong is all he ever knew and it’s going to have to be enough to win the final battle!

I do give the game props for the dialogue boxes in the story. I know that the film didn’t take itself seriously either, but the game takes it to the next level. It makes sure that everyone looks terrible and you can’t help, but crack a smile when viewing the “cutscenes.” It actually makes me tempted to see the film, but some things are more fun in video game format anyway.

The actual story mode is fairly short and it’s around 8 battles give or take 2-3. I completed it in around an hour or two so you don’t want to rely on that for replay value. Although, just having a story mode is pretty cool for a sports game. There’s also an Arcade Mode and a Tournament Mode. You essentially just fight other Ping Pong players like in Story Mode. It’s basically the same thing except for the fact that there are no cutscenes and you can play as a different character.

The gameplay is the intriguing part. There is no moving involved. Now, this Is a Ping Pong match so I suppose that there is only so much room to run anyway. That being said, I was definitely a little surprised. The Wii Remote is the required remote for this game and it’s pretty basic. Swing your arm to the left for a left hit, up for a lob, down for a smash, etc. The controls are very simple and you can master them in a few seconds. Each character has a special ability as well. You can use it on your serve or on a generic hit. They are very useful…for the computer since you get no warning. When you use it, it’s really a matter of luck on whether it will go through or not. It’s still a good feature to include in the game though and the traditional super attack that I use is a fire blast. It’s very effective.

Each game goes up to 11 points with a few exceptions. The games can definitely take a while as there is a lot of back and forth, but the time is definitely doable. Some matches just require you to end up leading a match by at least 3 points, which tends to be a lot quicker. I’m sure that you can probably choose which settings to play with in multiplayer mode.

Multiplayer mode is really what saves the game from getting a slightly negative to barely standing rating. If this was like Casper’s sport game for the Wii, then it would have been a little dicey. Multiplayer is essential for this kind of game and I’m glad to see it included. Battling a computer over and over again can definitely get repetitive after a while. This game simply wasn’t made for that. It works for titles like Street Fighter, Mario Kart, and Smash Bros, but Balls of Fury really needs that multiplayer element.

I would say that the multiplayer part of it contributes to the replay value. Otherwise, the only replay value in the game would be the trophies angle. There are 10 of them in all and I only bothered to earn one of them. (For beating the game) Others are earned by completing tasks like completing Arcade Mode with everyone or without losing a point. The latter sounds difficult, but most of the others definitely sound achievable. I just have too many other games to play at the moment so I wasn’t really tempted to do any of that. It does help the replay factor though. So, if you are on your own, then this game is not going to last very long. With companions, this game can really stay enjoyable for quite some time.

There’s not much to say about the soundtrack in this title either. The main theme is pretty catchy and I really remember it from the DS version. You won’t get tired of it and that’s a good thing since you’ll be hearing it constantly. The taunts are pretty imaginative, but each character only gets 1 or 2 taunts so spamming them can get a little tough on the ears. The whole place shakes when you taunt though so it can be strategically used to win. (Note that it has no effect on the computer)

The graphics are….pretty bad if we’re keeping it real. The heads look photoshopped to the bodies and we’re looking at PS1 level for the animations. Now, that could be an insult to some Playstation 1 games, but it had to be said. Of course, graphics are really unimportant in a sports game so this shouldn’t deter you all that much. If you’re looking for a 1080P 60FPS game…then you’ve come to the wrong place and you’ll want to leave right away.

Overall, This definitely isn’t a bad game. The humorous story mode mixed in with the fun gameplay keeps it positive. The game doesn’t have a lot of replay value though and the graphics are downright bad. At 1.89$ this was definitely a purchase that I am proud of, but I can’t imagine buying it for 30 or 50 dollars. I recommend giving it a shot and you may be pleasantly surprised at the outcome. Make sure that you give the game two chances. The Wii Sensor can be a little dicey and that’s why I had a pretty negative first impression of the game. It worked perfectly on this last run and it makes all the difference for this kind of game. The controls definitely hurt the game and it could have scored a 7 if it had some real controllers, but this was simply the extent of its abilities. It looks like the 5 dollar bin batch of games was definitely worth it and I’ll be sure to check it again in the future. Keep an eye out for this title when you’re at your local Gamestop and be ready for some hard hitting table tennis as long as you have a companion to play with. If you’re by your lonesome, then picking it up is still a decent idea, but you may as well buy Grand Slam Tennis for the PS3.

Overall 6/10