The Legend of Zelda: Breath of The Wild Review

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It’s time to take a look at the latest Legend of Zelda game. It’s a very iconic series but one that I have never found quite as critically acclaimed as most. Wind Waker was phenomenal and my personal favorite game in the series. It’s the only one to have lived up to the hype of being one of the best games of all time though. I didn’t care much for Majora’s Mask with the time gimmick and overdone puzzles. I only got to play the portable version of Ocarina of Time, but it was still pretty fun. I never played Twilight Princess since the game was too extreme and would probably give me nightmares. /s Skyward Sword was actually pretty great and I’d probably put that second to Wind Waker. See, the reason why Wind Waker and Skyward Sword were so good was due to the fact that they didn’t really have any gimmicks. It was just a standard Link adventure. You didn’t get lost or have to run around aimlessly for a while. They just got straight to the point.

Now we cut away to BoTW and it has many gimmicks. First of all, there isn’t much of a plot. Zelda is being held hostage in Hyrule Castle (We turning into the Mario series?) so Link must break in and stop her. That’s essentially the entire plot. One of the big selling points of this game was the freedom that was marketed. You could speed off and go save her immediately or gather up some allies and power ups to ensure victory. I naturally sped off to save Zelda immediately since that should be Link’s top priority instead of leading on a sea mermaid, but unfortunately I was unable to win. The speed ruins of people beating the game in under an hour are certainly impressive. It ended up taking me 26 hours.

There are 4 main dungeons to complete in this game and each one that you complete will give you an ally who will take care of one of Ganon’s forms. This makes the final boss infinitely easier and you’ll also get extra Heart containers as well. Aside from the big dungeons, there are also dozens of smaller ones. Every time you complete four of them, you can get a quarter of a heart or a big more stamina.

The gameplay is like your standard LoZ game for the most part. You slice and dice away at the villains. You can also find a horse if you’re lucky and use that to save on travel time. One new innovation for this game is the dreaded stamina meter. This means that you can’t run for more than a few seconds without slowing to a walk for a few seconds. It’s a rather tedious mechanic that only serves to drag the game out. You don’t see Nier Automata bothering with such a gimmick do you? I definitely would have liked for this to have been kept out since it makes climbing in particular a little tedious.

There’s a lot to cover here so lets get started. I usually go with positives than negatives or vice versa, but it’s hard to plan it all out ahead of time in this case so I’ll be going all over the place. First off, I have to say that the concept of a free plot is pretty intriguing. I like being able to go where I want whenever I want to go. The problem is that the game only half committed to this. Since you need certain equipment to go to some areas, the freedom isn’t as extensive as you’d think. I was able to cheese my way into the Goron stronghold by having a lot of fruit and eating it every other second to combat the damage, but I’m pretty sure this wasn’t how you were supposed to do it. I also forgot to talk to the old man at the beginning so I missed out on my early chance to get the snow armor. The concept was good, but the execution was bad.

Another part of this that didn’t pan out so well was how slow Link is. In real time, it can take around 20-40 minutes to get somewhere. This gets mitigated as the game goes on since you can activate dungeons that are used as teleport points, but the first trek is always tedious. You’re supposed to be impressed with the backdrops, but a lot of the time they’re pretty empty anyway. There’s nothing to look at so you just want to keep going. Giving Link a good run speed (coughlikeNierAutomatacough) would have definitely been a really good idea. He doesn’t even need to have full turbo speed where you’re rocketing through the world, but being able to permanently run would have been a very good idea.

Now, it’s time for the worst mechanic in this game…the broken weapons. I thought we were done with those after Dark Cloud, but I guess not. This mechanic is terrible because constantly trying to find new weapons is tough. Especially since your storage is so small and after 10 it won’t let you pick something up without discarding a current weapon. I had to fight Ganon with some terrible weapons which significantly prolonged the battle. Just give me the Master Sword and let me swing forever. How I see it, only extra weapons should break, but you should always have at least one sword that is completely permanent. I can’t express enough just how terrible this was. It’s never been a good mechanic nor will it ever be one.

Breath of the Wild’s graphics are pretty good though. They may not be as impressive as Wind Waker’s, but they look good considering that this is a sandbox game. I think the graphics were probably limited to keep the world so large so it’s not quite as detailed as you’d expect at times. Still, it’s AAA quality and I really like the blue lightning effects. I also got some nice Transformers flashbacks from being knocked off a mountain and bumping into everything possible during my long slide down. Sure, it was a little annoying having to go back up, but that was still fun to watch.

Those aspects of the game were handled well. I do like how realistic the gameplay engine was with respect to falling and bumping into things. You don’t just die instantly because you fell a long distance, that was never realistic. The glider was also extremely handy and pretty fun. The game also made the 4 super skills very useful. One of them allowed you to quickly fly for a second straight up which helped a lot with climbing. Another one gave you a full revive which easily makes it the best ability in the game. A third one made you invincible for 3 hits while also stunning all enemies, even the final boss. The final skill was a thunder bolt which I didn’t find to be very useful until Ganon, but that’s reason enough to get it.

They were all quality of life upgrades that didn’t outright break the game, but made it a lot more fun. The developers certainly got that aspect right and it felt like Shantae. The journey to beating the final boss was reasonably difficult, but once you got there, you could now go back to early areas and easily get the bonus collectibles. I feel like that is definitely how a game should play out. For Breath of the Wild, it’ll be a lot more convenient to trek around and find things now that the campaign is done.

There is no doubt that Breath of the Wild has a significant amount of replay value. I could probably platy this game up to 50-60 hours and still have more to do. There are probably around 100 dungeons left and hundreds of wood chimps to find. If I went after the 100% mark it would certainly keep on proving why the game was worth the money. At the same time, Nintendo stubbornly refuses to add a trophy achievement system so there isn’t much point to doing it imo. I’d probably settle for getting the Master Sword and finding the lost memories.

Speaking of the Master Sword, it’s a real shame that you can beat the game without it. I really wanted to see it in action, but I likely never will at this point. It should have been made mandatory if you ask me. Ganon shouldn’t be able to be defeated without it. The final boss was still pretty fun though. Particularly the final phase as I was fairly stressed out. I only had 1 heart left from the first phase so I was running around like crazy trying not to get hit. I do love when final bosses are dramatic even if I’m sure that I would have rage quit for a day if I’d lost. No way was I going to replay the first phase again!

I can’t say much for the soundtrack though. LoZ’s never really been my style when it comes to music which is odd since Metroid, Star Fox, F-Zero, and even Mario have had some really good tunes. The final boss theme isn’t bad even if it’s a little generic. Most of the time, you won’t even notice music playing (If any is actually playing) which is a little unfortunate, but you can’t win them all I suppose.

Another strike against the game is that a lot of the dungeons tend to be very similar. The game is very repetitive in that respect as the 4 major dungeons are almost identical. One of them in particular was very tedious and took me almost 3 hours. It was the low point of the game for sure. Luckily the other 3 weren’t as bad and it’s still a step up from Majora’s Mask. Still, this is the problem with having all weapons from the get go and getting to decide where you want to go. The developers have to make all of the dungeons beatable from the start so it’s hard to make any of them more or less difficult without getting cheesy.

I didn’t really care for the cooking mechanic either. I never really got it and only made random stuff during my playthrough. My cooking failed each time so I blame the game on that…totally. Either way it’s not as if you really need the food. I did like the survival aspect of the game though. As I spent most of the early part with almost no hearts, one hit could KO me from any enemy. Even by the end of the game, the minions were serious threats. It was cool to see them KO me in one hit as it would usually involve a pretty large fall for Link. It really made you fight strategically and that was cool. Again, it was nice to see the progression since once you were a lot stronger, you could theoretically mow them down. At least if you had the super abilities.

Overall, Breath of the Wild is a good game. What it does really well is offer you a ton of replay value and also give you a lot of quality of life upgrades as you play through the game. It rewards you for playing it more and more which is great. That being said, I certainly wouldn’t say that it is one of the best games ever made or even that it is a great game. It’s a good title that had significant problems but enough strengths to get it by as well. I’m still glad that I ended up pre-ordering it and experiencing the journey day 1. It wasn’t disappointing the way that Star Fox Zero was. Hey, I did play it for 26 hours right? It’s the kind of game that I think I may have given a much higher score back when I was a kid and a completionist for games that didn’t even have trophies. At this point though, the game has to have a phoenominal reward for me to do that since I have so many games on the backburner. I recommend checking this out if you like 3D games or are an LoZ fan. Of course if you’re the latter, then you probably already own the game. I’m hoping that the next one goes back to its roots though. All I’m asking for is a classic LoZ game with a good plot and not a whole lot of gimmicks.

Overall 7/10

Beast Boy vs Grasshopper




It’s time for the last round of the quarter finals. Grasshoppers may be stronger than we gave them credit for and the single win that it got in the previous round will help it jump over at least 1000 fighters. Still, it won’t be enough to stop Beast Boy. He’s completely in his element against any animal since he can turn into the perfect counter. He also has some alien creatures at his disposal as well which will make for an easy victory. Beast Boy wins.

Leader vs Brontosaurus




Brontosaurus may have won his first round, but he won’t be able to deal with the Leader’s gamma power. Leader is extremely intelligent after having been exposed to radiation. He also obtained the Hulk’s physical power for a while. While the Brontosaurus may be bullet proof for the most part, he’s not Hulk proof. The Leader wins this round soundly and is looking like a favorite to take the whole tournament. Can he do it!? Leader wins.

Riddler vs Beast




Riddler has made it pretty far considering this is his first tournament. Still, it all ends here. The Beast is far too quick for the Riddler and he is also a lot stronger. The Riddler will be completely helpless against him and it’s not as if the guy was a great fighter in the first place. He simply isn’t in the same league as the Beast and I never thought I’d be saying that for any opponent against Beast. I’m not exactly a big fan, but the guy has proven himself. Beast wins.

Tuxedo Mask vs Kingpin




The tourney continues with a big match between a crime fighting vigilante and the leader of the mob. Kingpin is a pretty tough boss and he never lost his brutal strength. He evidently never stopped training, but he still doesn’t have the speed needed to deal with Tuxedo Mask. Mask was able to take on alien warriors and his rose even cut through an energy blast. A single hit could potentially be lethal to Kingpin and you can be sure that the rose will find its mark. It always does! Tuxedo Mask wins.

Brutaka vs Teridax


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Suggested by Destroz Brutaka is a very powerful Bionicle character and one of the few who could actually hold his own against Teridax in a fight: this is pretty impressive when you consider that Teridax is supposed to be the strongest in the whole verse. Teridax has more abilities to be sure but Brutaka’s seem more impressive in general. It is a close fight, but I have to hand it to Teridax here. His array of abilities will be too much to defend against. Teridax wins.

Asriel vs Tatsumi


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Suggested by Random Asriel may be one of those fighters who puts the fear in you, but he won’t be able to handle someone like Tatsumi. Tatsumi is a whole lot faster and stronger as well. A few good hits would definitely be enough to decide the match and Asriel certainly couldn’t hope to dodge. He will just be another one of Tatsumi’s victims in the end. If only he had gotten a power up. Tatsumi wins.

The Band Concert Review


It’s time for another classic Disney review! In this special, Mickey Mouse is actually the antagonist for once. In my head canon, Mickey Mouse let the fame get to him and he forgot to look out for the little guys. As such, he is now the leader of a band and only allows top musicians to play with him. Donald tries to get in on the action, but Mickey reacts violently each time. He’ll have to think of something to get in on the act, but things get tough when a tornado sweeps through and carries them all off. Can Mickey finish his song or will Donald interfere again?

It’s a pretty entertaining special and I can see why people consider it to be one of Disney’s stronger ones. I thought it was more enjoyable than the others that I’ve seen as well. It’s pretty high energy the whole time. Sure, Mickey is pretty out of character, but it just goes to show that even he loses it once in a while. At least Mickey is super focused as not even the tornado could break his concentration. His team didn’t miss a beat and that’s why they’re considered as the pros.

Meanwhile, Donald Duck did his best to fit in. He didn’t let the others get him down and came with a lot of flutes just in case. I’d say that he’s easily the best character in this special. Donald is a reminder to us all that nobody can stop you from playing your tunes except for yourself. This special was a little light on dialogue so we didn’t get to hear Donald’s iconic voice as much as I’d like, but it’s still always fun to see him on screen. Donald is certainly my favorite from the old Disney characters. Another bonus is that Goofy doesn’t get much to do here since it’s just a bunch of Goofy ripoffs in the band and none of them have any lines if I recall correctly. Most excellent!

The actual song that the band was playing was pretty good as well. I definitely don’t mind old style songs for a special like this one. After all, something like Brave or Excalibur Clash wouldn’t fit so well right? I sometimes like to wonder what is better, to have a really epic song for something simple like baking a cake or to have a fairly uneventful theme playing the whole time. The latter would be forgettable, but the former would hint at something epic coming up and then you’d just be disappointed. It’s a tough question for sure.

Overall, it’s fun to check out these retro specials. They’re really short so you can breeze through them, but the animation holds up well. Mickey Mouse and the others certainly got iconic through these shorts so Disney knew how to market even back then. Still, I doubt anyone could have ever guessed just how legendary they would ultimately end up being. There are a lot of specials so it’ll probably be a while before I see them all, but I’m getting there step by step.

Overall 7/10

Gate vs Bass



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Suggested by Blake Gate has a cool design and he is one of the big enemies from the Mega Man X series. He certainly has real power, but that is not enough to stop someone like Bass. Bass is the strongest being in all of media and his physical stats are completely out of this world. He would be able to defeat Gate before the reploid even knew what hit him. No energy blast can save him. That’s the power of the world’s strongest. Bass wins.

Goku vs Hit


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Hit may have won his first round, but it’s time to remind the world who the strongest Dragon Ball character is. Goku cannot be defeated and his power continues to rise. He may face off against opponents who can temporarily hold their own and those who test his limits, but Goku is never surpassed. His Saiyan abilities are just unparalleled and with each new form he gets, the more everyone else is left in the dust. Hit is a cool villain though and it’ll be cool to see him stick around. Goku wins.