Yugioh The Falsebound Kingdom Review


It’s time to review another Yugioh game, but unfortunately it is easily the worst one that I have ever played. I’m sorry Yugioh fans, I didn’t think it was possible to have a bad one…but here we are. For starters, it doesn’t feel like a Yugioh game at all. The plot is laughable and the gameplay is as bad as possible for its turn based style. It makes Digimon Data Squad and Pokemon Colosseum look like they had lightning fast loading times. It doesn’t help that Yugioh overstays its welcome as well. Prepare yourself for a rocky experience when playing the game!

You can choose to play as Kaiba or Yugi initially. I believe that after completing both stories you unlock Joey’s mode as well. You’d have to be extremely dedicated to do that though since this game is very long and completing both stories could easily result in a 20+ hour long game. Kaiba’s mode sees him in Ancient Egypt. He leads an army, but unfortunately his brother was kidnapped by a guy called Scott, whose clothes look like modern day gear. Kaiba quickly pursues this villain, but he will have to fight off many other armies, bandits, and other such fighters who get in his way. Can Kaiba rescue Mokuba and stop this random guy from messing around with the past?

I didn’t like the plot for a lot of reasons. The main one is that I really don’t like AU stories a lot of the time unless the concept is super good to actually justify having the characters here. There is a plot twist that makes this moot by the end, but also reminds you how pointless the whole charade was. Kaiba and friends didn’t need to be here and this could have easily been a Dynasty Warriors game instead. The monsters felt really out of place as well if you ask me. I don’t like Ancient Egypt as a setting and most of the characters were either generic or annoying. It was fun to see Yugi show up for a quick cameo, but that was it. He was gone as soon as he appeared and then it was back to fighting Scott in a battle of no interest to anyone playing.

This game also felt very low budget. The soundtrack is essentially nonexistent and the only tune that I can recall was very dead and lifeless. Certainly not what you’d like to hear while having a nice duel. All of the cutscenes were just little picture boxes with text after it. Once in a while, the background would change which was a nice little touch and Slifer got a quick cutscene, but that was basically it. The graphics were all right I suppose, but not while on the overhead map. Everyone looked the same there and the creatures were so tiny that you typically couldn’t see anything. Moving on the map was a pain and likewise, using any item took way too long there. Travelling to enemy camps would take forever and by the time you made a move, the enemies were already on top of you. Typically, the best move was to simply beat all of the minions and then attack the castle, but that would mean a very long level for you to play. The quickest way to win is to dash over to the enemy castle, but odds are that your monster wouldn’t be fast enough to pull this off. I was able to do it a handful of times, but mostly my strategy didn’t pan out.

This wouldn’t be terrible…if the combat system was any good. On the surface, it is the classic turn based system that Pokemon uses. You take turns with the opponent on who gets to attack and each battle is a 3 on 3 match. The problem is that everyone’s attacks take a little long since you have to watch the whole animation and every member has a lot of health. You have a limited amount of actions in a battle so if both teams run out, then you have to fight again after a 0 second intermission. It can be 5 seconds if you are fighting from a castle. Rinse and repeat for all of the minions and this can be tough. Especially if you send out 9 teams and the opponent has 9 as well. Personally, I recommend sticking to 2 and just using them the whole time. Even if you lose, the level ups save so you can keep retrying until you win. I also recommend avoiding any optional minions as the mild EXP boost isn’t worth it and just focus on completing the level. Pegasus was extremely valuable and Ishizu was good as well. Kaiba was actually pretty weak, which was a shame.

Items are crucial as well since the computers will constantly be healing themselves. You’ll want to have some kind of healing array on your side as well if you really want to win. It costs a lot of money, but you should naturally have enough while playing through the game. I only ran out after the final level was over and by then I didn’t need to buy any more items anyway so it was all good. Either way, the matches will drag on quite a bit. You’ll need to use some strategy rather than just attacking over and over, but since every character only has 1 attack, prepare to see the same one spammed over and over and over again.

There is some replay value here as you can try to beat the game with all 3 characters, but there’s not much of a purpose to this beyond just doing it for fun. I didn’t find the game to be all that fun at all so I certainly don’t plan on doing that. The game was long enough as it is so it will definitely satisfy you considering how cheap the game is. You can get it for under 5 dollars, but should you? Think carefully on that because it is a Yugioh game in name only. Seriously, there is no card playing to be found here at all and that is rather tragic if you ask me.

Really, this game should have been good, but it really felt like a bad fanfic. The story just makes no sense and is not interesting in the slightest. How did this Scott guy go and kidnap everyone anyway? The game doesn’t bother to explain this at all. The computer also gets sentient by the end and suddenly turns into an old guy with a beard. The concept is cool even if it has been done to death (By other Yugioh games as well) but the design was pretty bad. Fighting against a God card was cool, but it had way too much health so it was tedious to defeat. Not hard, but tedious. If the gameplay had only been sped up 2X, I could have easily seen this game grab a 6. Probably not a 7 anyway since it just wasn’t interesting, but gameplay plays a huge role in any title so if it was as smooth as the average Pokemon game, this review would be quite different.

Overall, The Falsebound Kingdom is a game that I recommend avoiding. It is easily the worst Yugioh game out there and that is even including the odd GX game where you follow a calendar and as such, there is no real plot to the game and nothing to do either since if you miss a day, you miss an opportunity. I can’t stand the day system, but luckily I’ve only encountered 2-4 games that do such a thing. Back to this game though, I don’t see if being surpassed as the worst anytime soon. Even the Duelist of the Roses game for PS2 (Something like that) should be better since it uses the standard gameplay. I’ve had this game on the backburner for many years (And I can see why) so I am glad to have it done once and for all!

Overall 4/10

Orphen Scion of Sorcery Review


It’s time for a game that was on the back burner for a very long time. I got this game years ago, but better late than never right? Since I saw the TV shows not too long ago, it seemed like a good opportunity to finally play the game. It has some unique concepts when it comes to the gamplay, but unfortunately the puzzles, boss designs, and the plot hold this game back a little. It’s still a fun little adventure, but it certainly could have been a lot better. Having to play the game 3 times over to see the true ending was a bad sign from the start.

Orphen is a sorcerer and currently travels along with his apprentice and a heroine who is seeking adventure. Two trolls tell them that a boat is heading to their next destination, but unfortunately, Orphen never learned that you should not trust trolls. The boat is actually heading to a haunted island. The mystery thickens when the ship is attacked by monsters and Orphen is forced to land on the island. From here, you have the option of helping out one person out of the three individuals. You can help out the tough warrior who is searching for his daughter. You could help out the girl who is trying to find the grave of her fiancee to properly mourn him. Or, you can help a kid find his mother who is lost on the island. You can only help one person per playthrough though and then you have to start the game again to help the next person. There will be some slight changes as Orphen partially remembers that he has gone back in time, but quickly forgets after the first cutscene since the game doesn’t know which story you’d pick first and a lot of the dialogue would change if Orphen remembered. No matter who you help, you’ll eventually try to find the Crystal Egg which lets you pass through time. You’ll need to do so in order to locate the missing people and keep the giant monster at bay. Once you’ve helped everyone out, you can finally fight against the true boss of the island.

Unfortunately, the plot goes off the rails by the time you finish it. For starters, the three stories can’t seem to agree on anything. In the kid’s story, the old lady is actually a hero who is trying to keep the beast from waking up and destroying everyone. However, in the lady’s story, the old woman is the one kidnapping kids and aging them into teenagers to further her own ambitions. Likewise, in the warrior’s story, she is also the main villain. The ending sheds some light on this, but makes the rest of the story more convoluted as well. See, this island was actually one big illusion. It may be more accurate to call it a theater stage though. The robot would animate the bodies and have Orphen live through fake quests based on old stories from ancient times. That’s why the characters kept switching roles and personalities. It’s because the actors were playing different characters at that point. Luckily, one of the souls was still wandering around and inhabited the robot’s A.I. assistant and summoned Orphen to destroy him once and for all.

This leads to some painfully long cutscenes with the robot talking very slowly and panicking while the assistant also dies because their lives are linked. Orphen takes this in stride though and the gang is back to their normal cheerful dispositions after leaving the place. They did save the bodies from being used in an endless puppet show so that’s something to feel good about. It was a fairly unnecessary twist though and the whole final act was just really boring and random. Seriously, the plot is definitely not this game’s strong point and it just won’t keep your attention after a while. Seeing the heroes bicker all the time can be endearing I suppose…

Graphically, the game is all right. The character models are good for their time and the boss designs are fun. The levels are also quite big and there are a nice variety of them even if a few like the tower and the boat are overused. My TV has a very tough time playing any PS2 game without the lighting going down to its minimum levels. This made seeing the game a little trickier than it should be, but it has happened so many times that I’m pretty sure its an issue on my level rather than with the game. Nonetheless, I was always happy to see a rare daytime level as most of the stages took place at night. Day-Time levels are better 99% of the time as a good night level is quite rare. Still, they are possible of course, you just have to make sure that it is still light out like in the good ole Shadow The Hedgehog game.

There are actual anime cutscenes in the game which was really impressive for its time. I still get excited to see that nowadays since it is as rare now as it was 10 years ago. There may not have been a lot of them, but it was better than nothing. As for the soundtrack, it is very limited so I wouldn’t expect much from the title here. The minion theme is boring, but the boss track was fairly good. Those are really the only two big themes in the game although a few more will pop up here and there. It’s certainly sub-par though and I expect better from a game like this one.

All right, lets talk about the actual gameplay. There are two different styles to be found. When you’re not locked in combat, it is your standard 3D platformer. You walk through the levels and try to get to the end of them. Sometimes you will have to find items, step on switches, break objects, or solve puzzles. You have an energy sword, energy blasts, and you can jump in this mode. The energy blast is never used once, but it is fun to look at I suppose. The sword is useful once in a while for breaking towers. This part of the game is fun for the most part, but the puzzles are extremely annoying when they pop up.

One puzzle has you reconstruct a music piece using 6 tunes, but only 4 of them are in the pass code. It sounds easier than it is as the combinations that sound right don’t work. You assistant will let you know which 4 notes should be used in the combination, but I spent over 2 hours trying out every possible version and none of them worked. Why is that? Well, to see if it really worked, you actually have to hit the retry note which will apparently play your combination against the lock. What this means is that I actually did get the right answer a few times, but it didn’t count in each instance because I didn’t hit the white note. Now that was just terrible and very annoying. There were other such puzzles that got old very quickly. Even chasing the bunny was a pretty sad minigame as you apparently had to walk slowly to catch him, but the game never even hints at it until someone mentions this fact.

Ah well, at least the combat section is mostly fun. You can equip up to 4 spells to use and one of them is a barrier. You must time your attacks well so that you can block and retaliate while not getting hit. This gets tricky when a lot of villains show up so at that point I recommend just blasting away at them all. The bosses can be a bit long at times, but most of them are fun as well. The only cheap boss is the final one which is very poorly designed. He’ll block anything you throw at him when he feels like it and will occasionally send in minions to attack you. There are so many minions and they attack so quickly that you are sure to get hit by them. I just kept on trying and trying until I somehow landed enough blows to win. A lot of luck was involved and the boss would just randomly not block at times while he would on other occasions. One helpful tip is to remember that you can retry the battle if you are about to lose. That way you won’t have to go back to your last save point. Trust me, it will save you a lot of time considering that the cutscenes can’t be skipped and that they are quite long at times.

There is absolutely no replay value unfortunately. Once you have beaten all of the stories and obtained the true ending, there really isn’t anything more to do here. The main campaign is fairly long though since it is over 10 hours. That will last you long enough to justify the purchase and the game probably would have really dragged on had it gone any further. I can’t say that I was too pleased about having to play the game 3 times over even if it did a better job of making all the stories unique than most titles. I guess the fact that the game could keep on switching everyone’s roles without worrying about plot holes probably helped quite a bit.

Overall, Orphen certainly could have been a better game. The combat gameplay was very unique and it was fun to play around with. The game probably could have done more with it since most of the bosses and minions were a little too similar. For being a puzzle game, there luckily weren’t a lot of puzzles, but some of them were still extremely annoying so that is definitely a good thing. Fans of the Orphen TV show should definitely check it out. Just seeing the gang again should be nostalgic even if the voices are way different here. Orphen’s meanness is also exaggerated quite a bit here, but it was fun to listen to his lines so I was pretty cool with that. To the average video game fan, I recommend it, but cautiously. You can certainly do better and find a game that will grab your attention more, but this still isn’t a bad game. You’ll just slowly find that you lose more and more interest in the title as you get closer to the end.

Overall 6/10

Superman Secret Identity Review


It’s time to look at another Elseworlds Superman story. I believe Elseworlds refers to any alternate Superman story, but if that’s not true then you know what I mean. This one’s more of a character story so it deals with the Clark Kent aspect of Superman more than the classic hero form. It’s a fun enough story although this is definitely one of the less likable versions of Superman. Time to see how the hero would operate in a more realistic Earth where he is one of the only heroes…or as far as he knows. There is lightly hinted to be a bunch of other superheroes operating, but we don’t get to see them.

Clark Kent has been teased a lot because his parents named him that after the classic comic book character. Clark’s never liked the fact that people keep calling him Superman and then he also gets bullied at school. Luckily, this all changes when he discovers that he actually does have Superman’s powers. It is to a lesser degree as he can still be injured and being near the Sun doesn’t recharge his abilities. Still, it’s more than enough for him to be a hero, but what he really wants is to just lead a normal life with Lois while stopping some crimes as well. Can he achieve this perfect balance when the government is constantly at his heels?

The concept of having Superman in a normal world is always interesting. He would certainly be even more of a threat in the eyes of the government since there really wouldn’t be much that they could do to him at that point. Malloy is the main figure head for the government and he is actually pretty likable. He does his job quite well and really hounds Superman. Even after the two of them reach a mutual understanding where Superman will help him out in any tricky situations in exchange for the government stopping all efforts to find out Superman’s true identity, Malloy continues to mildly try from time to time. Eventually, both of them grow quite old and we even see Malloy retire. The mutual respect between the two was handled well and government agents don’t always have to be completely unreasonable stereotypes. Malloy was certainly much more realistic. Of course, it did help that Superman proved how easily it would be for him to take them all down if he was evil.

I did mention that I didn’t care all that much for Superman here. Well, that’s because the comic went a little too far to make him realistic. After all, this version is aware of his comic counterparts and as such, his personality is quite different. He tends to get angry with everyone a lot easier when they compare him to Superman and loses his cool at his colleagues as well when they make a few small jokes about it. Obviously, they shouldn’t overdo it since Superman doesn’t like that, but he didn’t really handle the situation well. He also started properly using his X-Ray vision after realizing that it would probably be harmful to other people, but I would have hoped that his morals would stop him from even attempting that in the first place. Likewise, the story of his Mom walking in on him in a dicey situation was also rather unnecessary. Beyond that, Superman was all right for the most part in his portrayal as just an average guy, but Superman should never be an ordinary person. He should always be a beacon of hope, a guy with absolute morals. This is not meant to be the real Superman of course, but that’s why he isn’t as likable as he could be.

Lois is also not as good as her comic counterpart of course, but she’s all right. She helps Superman through a lot of his decisions and overlooks the fact that he cracks a lot. She’s dependable and helps him solve all of his problems. Without Lois at his side, things probably would have been pretty dicey for him. Their two kids also get a small role towards the very end of the comic. There wasn’t much of a point to adding them, but since the comic showed Superman’s development from kid to old man, I suppose it was a good way of showing how much time has passed. Since they have powers of their own, he won’t have to worry about them too much.

The comic’s biggest flaw was probably the art. I definitely didn’t like it as it went for a gritty, indie-esque style. There were no flashy colors or awesome double spreads and instead it was just all darkly colored. The style didn’t work so well for the comic. There weren’t any real fight scenes so the art didn’t have to worry about that, but better art could definitely go a long way. The New 52 look may have shifted the tone a little, but it’d be worth it for the incredible character designs.

Still, the plot is more important in this case and the story was interesting. I ended up reading the full trade paperback in one batch since it was a lot of fun to read through. I won’t call it a great comic, but it was a pretty good one and makes for a good read. It’s always nice to read about the various portrayals of Superman and aside from the evil versions which I’m tired of, most of them tend to be quite good. Even if the character himself was lacking, the world around him was interesting. The government stole the show here although it was a shame that aside from Malloy, they were all a little shady and without morals.

Even the TV reporter who pretended to be a nice person turned out to be just another villain by the end. It’s easy to see why Superman doesn’t trust anyone with his secret identity aside from Lois. Meanwhile, he got to end his school days on a high note as he saved one of his classmates which earned him respect from the rest of the class. Even the bully complimented Clark and stopped messing with him after that. It’s always nice to see the bully finally stop once his victim has actually helped him out. Of course, it’s just as satisfying to see the bully get knocked out since it will encourage him not to be a bully at all, but we can always say that this bully stopped permanently after the experience.

While there were no fights, we did get a few action scenes. The big fire next to the school is one example of this and Superman also fell into a government trap a few times which resulted in some energy blasts and buildings breaking. Superman never goes down without a fight after all and you have to give the government some credit for having such large armaments at the ready. If nothing else, America is certainly prepared for any situation.

Overall, Superman Secret Identity is definitely a good comic to check out if you’ve ever wondered what it would be like to wake up with Superman’s powers someday. It would mean that you would have a super life with two kids, a wife, and constant thrills by flying around all day. You could eat whatever you wanted whenever you wanted too since you could zoom over to Italy and buy a Deep Dish pizza before zooming to France and grabbing a Pepsi…because why not? The government would be after you, but as long as you weren’t too obvious you would probably be okay. I’m sure we’ve all thought about having Superman’s powers and I don’t even know what I’d do with them first. The possibilities are endless, but one thing’s for sure, I’d be going around the world trying out every limited edition snack that I could find. My super metabolism would prevent me from ever gaining any weight while still enjoying all of the flavors. That’s why the concept behind the story is so good and why it doesn’t work as well for Batman comics like Year One. I’ve never been tempted to wake up as a normal guy in a Bat costume. The gadgets are handy I guess, but not really for everyday life. I wouldn’t mind suddenly being a hand to hand master though.

Overall 7/10

Pokemon Hoopa and the Clash of Ages Review


Considering that the Pokemon anime messed up big time and probably lost a lot of viewers, it is nice to go back to before that time and remember the more innocent days. This film is fairly recent so it isn’t that far back, but it still counts. The movie was fun although I didn’t care for Hoopa’s true form and didn’t like how they overhyped him the whole time. The manga does a great job of fixing that up although it feels super small, even for a one volume one shot. The whole film is being played on fast forward mode and the manga diverges a little bit for fun. It’s a fun little read.

Ash and friends are enjoying some donuts when Ash is thrown into a portal. He meets up with Hoopa and two guardians who have decided that it is time to bring him back to full power. Unfortunately, this causes Hoopa’s true form to go on a rampage as he starts to blow everything up and summons 6 Legendary Pokemon to defend himself. Ash grabs Pikachu and prepares for the fight of his life. He is aided by 3 Legendary Pokemon as well so now he is ready. Can Ash prove that he is the true Pokemon Master and take these clowns down? Time to find out!

One thing that this abridged version makes very clear is that the plot gets a little repetitive. Hoopa’s jar is broken so he turns evil at the very beginning of the volume, but the heroes quickly turn him back to normal. That’s good…but only a few pages later we see Meowth grab the jar and unleash Hoopa once again. In the film, there was a decent amount of fluff so this didn’t happen immediately, but the manga depicts just how quickly these two identical events occurred. It did help us get to the climax very quickly though so that’s always fun.

The original characters from the film were okay, but mostly just generic here. The two protectors remember happier times with Hoopa and one of them gets to help out a little during the climax, but that’s about it. In the end, it really came down to Ash and his friends to save the day as you may have expected. Hoopa wasn’t quite as charismatic as in the film, but he is still a decent Legendary. I still don’t like the Unbound form though. At least he makes for a good villain. I was also glad that the manga fixed some of my issues from the film regarding his power level. He was definitely very overhyped there, but in the manga version we see that Lugia was wrecking him. Had the fight continued on, I’m confident that Lugia would have won here. He had Hoopa on the defensive right from the start.

The 6 vs 3 fight of the Legendaries was also handled a lot better than in the anime. Who hasn’t wanted to see Rayquaza take on heavy weights like Dialga? I do think that the 6 evil Pokemon would have won in the end since the numbers advantage is important and Latias is fairly weak, but it would have been a good fight. Ash was around as well so his Pikachu can really tip the scales. I was satisfied with Ash’s portrayal here. He was eager to help Hoopa out and didn’t back down from a fight. He was even willing to get zapped by Pikachu in order to save the day. His friends felt forced in though and the classic “The future is now!” saying felt a little tacked on as well since it was a really odd way to start the sentence. Ah well, Ash will get new friends soon.

Now, the writing for the manga could be a little odd at times. At one point, Hoopa asked Ash what he would wish for so he could thank Ash. Ash responded with his wish to become a Pokemon Master, but after Hoopa offered to grant this to him, he quickly backpedaled and said that it couldn’t be done. He could have given Hoopa an actual wish or simply declined as he did in the movie. Another moment was when Hoopa told his Unbound version something. I’m going to quote the dialogue word for word so here goes.

Unbound- “You disappear…I am Hoopa. I will be…the one…who remains!” Hoopa- “Ashkan said…he wanted to help you too. I’ll tell you everything about me. So please…..calm down and listen…They’re all waiting for you….You and I should become one again. Hee hee, Surprised? You can have fun with them too!” Then Unbound turns good and the two of them merge. Not only did this conversation use the classic three dots…too often, but it didn’t make much sense. Hoopa said that he would tell Unbound all about himself, but then he didn’t. The conversation didn’t actually go anywhere. Maybe it was a bad translation or something, but the dialogue throughout the manga isn’t great. The other lines aren’t quite that bad at least, but it definitely is something.

The art is very clear at least. It’s not great art or anything as it stays very basic to make it look appealing. It’s good for kids since they can easily understand what is happening and I’ll definitely take this over vague artwork that you see from time to time, but it still didn’t feel really high quality. A good example of a great take on simple art is Bleach. That series got it down to a T.

Overall, This was a bit of a short review, but there isn’t a lot to say about this manga. It did a good job of covering the events from the film, but it probably should have been a little longer as everything was really glossed over. I am glad that the 6 vs 3 fight was extended a little though and it definitely shows that the author had his priorities straight. These one shot adventures are always fun and a great way for Pokemon fans to experience the movies in case they don’t have the opportunity to watch them. It’s a good adventure and while it is not great, you’ll have fun reading it. Even if you’ve never watched Pokemon before, this makes for a good story. After all, you won’t need any previous context to understand what is happening since it is all self contained.

Overall 7/10

My Hero Academia Smash


This is a little spinoff to the main series. It very lightly retells the story’s events as a 4 koma comedy title. As with most titles of this kind of series, the jokes can get old rather quickly so there isn’t much of a future for it. It’s not all that bad though, but there isn’t much of a reason to read it. I’ll review the series when I finish it.

Overall 4/10

Zootopia Review


Lately, the theatrical animated films have been pretty solid. Big Hero 6, Frozen, and more gems have been popping up. Zootopia is another good addition to these ranks and it is actually more fun than those. It’s hard to call it a better film as I’ve still always thought of Frozen as being better, but it is getting a higher score so maybe it just is better and I’m finally realizing that. It’s all subject to change of course, but as of now things are looking good for Zootopia.

Judy is a bunny who wants to be a cop, but everyone has always doubted her skills because she is so small compared to the rest of the cadets. Society feels like she is ill equipped for the task and her parents agree as they try to get her to settle for something a little safer. Judy decides that she still wants to go after her dreams though and heads to the big city. She is just in time for a new conspiracy as the meat eaters have suddenly started going back to their primal roots. Her partner is a fox and this causes a rift between them. Can Judy find out who is framing these animals or is it really their DNA just running wild? Only she can crack the case!

Zootopia deals with a lot of themes about defying society’s expectations and not letting it limit you. People can try to tell you what you can or can’t do based on their judgments on your abilities, but if you work hard you will often find that you are better equipped to handle the situation than you may have thought. It’s all about determination and trying your best. It also shows why you shouldn’t use first impressions and hearsay to judge people. The residents of Zootopia heavily believe in stereotypes which causes a lot of friction in the city. Judy does her best to break those boundries and it is something that the real world still has a lot of trouble with as well. The message is handled well here even if there is one subplot that doesn’t make a lot of sense. More on that in a little bit.

Judy is a great main character and there are really no flaws to be found with her. She stands up to the bullies even if she doesn’t always wins and does her best to be a great cop. She leaps at the chance to help crack the case and rarely lets herself get down. I liked how tough she was and how she was able to talk back to Nick a lot of the time. He’s a fast talker who uses her naivete against her, but Judy’s very intelligent and quickly learns how to counter such word play. One of the better scenes was when she threw the recorder over a fence to trick Nick into following it as she took a short cut. Moments like that helped to add an extra layer to her character. She’s a nice person, but also knows how to realistically deal with the shadier element. Her good deeds also come back to help her out at the end like her partnership with the gang boss.

Nick’s a great sidekick to have and I’d actually say that he is even better than Judy. Judy is excellent as I just pointed out, but Nick’s just as great. I love his personality as he is very snappy and has a fast method of speaking that allows him to make a lot of good points and solid burns. He had to grow up with his share of difficulties as well and responded to them by creating this tough exterior. When he sees how Judy treats him like an equal and isn’t afraid despite him being a fox, they quickly become close friends. They make a good team due to how different they are and their strengths compliment each other. All good buddy cop films need to have two good main characters and Nick completes the puzzle here. He’s not quite as super heroic as Judy, but you can count on him in a pinch.

All right, it’s time to mention the subplot that was a little forced and came out of nowhere. After a few meat eaters start turning violent, the media asks Judy for a statement on the matter. She then starts to talk about how it may be in their DNA and they are just turning savage because they can’t help it. She was simply parroting what she had heard from others and it was meant to look like she just didn’t know any better, but I can’t buy that. While she may have been a little naive, she was very intelligent as well and part of her whole character arc was how she was standing against these stereotypes. From the start she had been defying them even though everyone tried to push this onto her. This complete character reversal was out of character and only existed so that she could have a disagreement with Nick. Considering how quickly the two of them became partners again, I think the film could have just completely skipped this. It was essentially filler and the quick time skip along with Judy recovering to the farm could have been cut out as well.

Of course, having a good supporting cast is important for a film as well. Zootopia’s got you covered on that account. Judy’s parents were both fairly charismatic and fun to have around. They meant well, but kept making the situation a lot worse anyway by doubting Judy’s skills and trying to get her to just be a normal farmer. Their scenes were all pretty rich. Chief Bogo was only all right though. As with the Mayor, he felt a little too antagonistic for me to buy them acting a little more noble at the end. They certainly enjoy being in positions of power, but haven’t really earned it. The Mayor was better than Bogo though as he was more over the top and at least leapt into his role as a villain with open arms.

Dawn was certainly handy to have around as she did her best to help Judy out whenever the character was in a pinch. She gets pushed around by the Mayor quite a bit, but doesn’t let it get her down. Nothing gets her down as she always has a plan in mind. She’s a fairly deep character whose goals and motivations make sense. While his role is not quite as big, Flash was also a scene stealer. He is a sloth who works at a job involving a lot of typing so you can imagine how long that will take. The film does a good job of making him comically slow while not overplaying the joke. It happens just enough to stay funny while milking the joke as much as possible. The final scene with Flash was the perfect way to end it as well. A sequel would need to be careful not to overuse him, but with moderation, he is definitely a must have!

Mr. Big was a fun gangster to have as well. The trope of the big villain actually being tiny is a bit overused, but he was a decent villain to have. He certainly has loyalty for his friends with is good and he was also pretty crucial by the end. Most of the characters had their roles to play by the end and the film did a really good job of balancing this all together.

Zootopia never drags and it is a lot of fun from start to finish. The fundamentals are strong throughout and that’s what really makes a good film. The writing is definitely on point and it has to be to make a film like this one really good. Bad writing would completely shred it since the whole film revolves around that. There isn’t much of a soundtrack unfortunately, but I guess that would have been a little too good to be true. There are a few action scenes even if there are no real fights though. Graphically, the film looks pretty solid as well. The animation isn’t at Yugioh/general anime levels quite yet, but the character models are clear and the screen is never blurry. You can always tell what is happening and you wouldn’t mistake this for a really old film.

For a sequel, I definitely think I’d rather not have humans get involved. They would just seem really out of place if you ask me and it could destroy the nice balance that the film has had. I’m sure that the film would handle it as well as possible, but I’d rather stick to the flying animals potential plot or water animals getting to the forefront. Keeping Zootopia as an animals only zone just seems like the right move if you ask me. The film’s positive reputation is definitely well earned and I’m glad that it did so well int he box office. Hopefully Disney’s animated films can keep up this high level of quality. With other animated rivals like Incredibles 2 coming out soon as well, this is a good time for fans of American animation.

Overall, Zootopia is definitely a film that I recommend. It’s a blast and was just a lot of fun to watch. It’ll fly by as you watch it and there aren’t any real big negatives to be found here. I wasn’t a huge fan of some of the characters like the Chief of Police or the front desk clerk, but most of the cast as solid. It definitely ranks up there as one of my favorite American Theatrically released animated non superhero movies out there. I’ll probably be watching Finding Nemo 2 at some point in the not so far future so you can bet that I’ll be comparing these two a bit. (Talking animals and all) The deck is stacked against Nemo, but you can never count that series out!

Overall 8/10

Clare vs Bass


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Clare may have won her first round, but now she is up against the incredible power of Bass. Bass is no stranger to sword combat either, but he also has his speed and durability to help him out here. It will be tough for Clare to even land a single hit thanks to the difference in their abilities. Clare is strong, but no one is strong enough to stop Bass. Bass wins.

Clare vs Rosemarie Hathaway


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Requested by JHG It is a double debut in this round as these two fighters join the fray. Clare is a very powerful swordfighter who has a great amount of speed and strength. Her 7 years of training were certainly worth it as her power level jumped up. Rose Hathaway is also fairly skilled as she possesses a degree of super speed and strength. Unfortunately, her abilities are only superhuman and as a result, they are significantly under Clare’s abilities. Clare simply outranks her at the moment. Clare wins.

Mata Nui vs Ego


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Requested by Destroz I was never all that impressed by Ego. Technically he is super strong since he is planet sized and has a lot of resources at his disposal. I just find him to be rather slow and defenseless against enemy attack. Mata Nui can sit back and fire his lasers. He will have to dodge Ego’s strikes a little in the meantime, but it shouldn’t be all that difficult for him. This should be a close match since it will take many blows to stop Ego, but it can and will be done. Mata Nui wins.