Tenet Review


Tenet is a film that certainly got a lot of hype before it came out. You really would see it just about everywhere and the trailer promised to bring in quite a lot of concepts. Tenet definitely delivers on bringing in an intricate experience. While I would say the film itself may end up getting lost in its own concepts, it makes for a pretty solid film that keeps up with Nolan’s previous adventures.

The movie starts with the main character in a pretty tough mission and unfortunately he isn’t able to get out in time. He’s captured by the villains and his whole team is murdered. He manages not to cave in when they start torturing him though and tries to eat his cyanide pill, only it was a fake. He wakes up back in a hospital where he is recruited into a global secret organization known as Tenet. They use technology from the future to keep the present in safe hands. Right now, a force is threatening to unleash World War III using this technology. The only lead is a man named Sator so our hero is going to have to find out what is going on by learning about him.

There’s a lot going on here right from the start. There are also a lot of plot twists and new developments of course along with time loops so you do want to keep track of things. The main concept here is the introduction of the “Inverted” premise. For example, an inverted bullet is one that not been fired yet, but it still exists anyway so you can fire it. Essentially you are reversing cause and effect.

As a quick aside, I always thought that would be a really useful power. In Fate, Lancer’s Gae Bulg has this ability and yet it has never worked a single time in every Fate media I’ve seen. It’s a shame because there’s a lot of potential there. Back to Tenet though, it rarely seems to work here either so maybe reversing these things isn’t as effective as I thought it would be? It’s interesting to see the bullet holes before the bullet appears and things like that though. An inverted nuke could even destroy the past according to a character in the film.

Mainly all of this works due to time loops. Tenet follows the time travel theory I like where you can always go to the past and change things as opposed to it being stuck by destiny. In a sense all timelines run at the same time so when you change it you probably end up creating another verse but to the characters here there is only one base universe. Due to that, in a way they will keep on reliving the same days for all of eternity with no end but each self only experiences it once.

I like time travel so these things are always pretty interesting. That said, at times it does feel like Tenet is trying to hard to throw in a bunch of new elements that it doesn’t actually consider how they would all work together and gets lost in its own experience. For example, take the Inverted humans. (Yes, humans can go inverted as well) We are shown that they can create body doubles by time leaping more than once and can invert at will. At one point the hero is fighting one agent and every time he comes close to winning the guy would rewind time a bit to try different tactics. No matter what he tried, the hero would keep countering but with unlimited retries the guy would eventually find a good option.

How can a normal human beat them? At the end of the film we have a chaotic battle where there are 4 sets of teams fighting, two inverted and two normals. The normals are holding their own though and that’s hard to buy considering all of the advantages that the inverted ones have. It’s hard for me to see how they would lose. If you take this a step further, you also don’t see how the future team can possibly lose since they started this and have the full glimpse into the past. Keep in mind that the hero is absolutely essential to crushing the villains and he wouldn’t have been around for the first loop.

That gets you into a debate on time loops itself though. For a time travel film that’s why you can typically protect yourself from official plot holes. If something doesn’t make sense, you can say that it’s just because it hasn’t been explained to the protagonist but for another character it would make sense. Time loops aren’t meant to make a lot of sense either because somehow they started without an entrance point and in theory there should be no way to end it or it would have already ended unless you have a specific point of entry. So I wouldn’t say any of these things are plot holes, but more like logical inconsistencies where I would argue the heroes never would have stood a chance. If you ask me, the inverted humans should have just been a little nerfed. Take away their ability to rewind time at will and I think that solves everything.

Back to the film, while the story and time travel is a major part there’s still other things to talk about. For starters, the writing is pretty solid here. You couldn’t even attempt to do such a grand plot without good writing and this film pulls it off pretty well. From the start you’re definitely interested in what is going on. I would actually say the first half beats the second half in that regard. I liked the mysteries going on as the hero tries to find things out. Their “Mission Impossible” on breaking into a building and also breaking into the safe later on were a lot of fun.

The movie has strong dialogue throughout and partnering that up with these stealth missions worked really well. In a way you’re even more invested in these moments since the poor hero is really thrown into a rather strange situation. While the climax has a ton of action, with all of the time looping going on you don’t feel the same amount of tension since you can always redo it if things go wrong. It made for some nice visuals but it’s a bit of an emptier climax than you would expect.

The actual ending of the film is quite excellent though. We get a great final conversation between two great characters and one sub par guy who always follows rules even when they’re awful before cutting to the “present” for one last great scene of closure. It ties back to another scene really well and delivers an excellent final line for the hero. I was definitely quite pleased with the ending that’s for sure.

One plot I didn’t really care for was with Kat and Sator though. Sator’s the main villain here who is also an abusive husband who has his wife Kat trapped in a relationship she can’t get out of. Part of the drama here is that she is hoping the hero can get her out of this but he can’t get rid of Sator directly without causing more trouble. I wouldn’t say Sator ends up being even a remotely decent villain. He certainly knows how to describe the violent ways he ends his enemies but that’s about it. The guy can’t fight for beans and is only in such a powerful position because he lucked onto a great connection with future tech. Kat’s plot is definitely quite tragic so you’re rooting for her to get out of this, but it’s not the kind of tragic element you really needed in this film. The plot comes full circle and does tie in so it’s not extra baggage or anything but I would have just substituted it with something else. Their scenes tend to be the weakest ones in the film.

Tenet is at its best when the main character’s partner Neil is around. I liked this guy from the start. He’s quick on the uptake so no matter how crazy things sound, he wraps his head around it. He’s not constantly being shocked at everything or panicking. He’s just ready to get the job done no matter how dangerous it gets. He was easily my favorite character in the film and the hero should definitely be glad he was around.

The hero is also solid. In case you haven’t noticed by now, he never shares his name in the film which is why I haven’t said it. It’s an interesting approach, almost like a video game since you can make his name out to be anything. He gets the job done and is always ready to make the right call which is also like something out of a game. As a result I could certainly say he’s an ideal lead and someone you can count on as well. Teaming up with Neil, the two of them could clear any mission here.

Overall, Tenet is definitely a solid film. I can see how the plot could make this a trickier watch but films that go for deep/ambitious stories end up being really well done when executed well. Sometimes it doesn’t work out so well like the Godzilla trilogy or the final Iron-Man anime film which went for deep themes but it felt more on the empty side. This one may try at times to get things a little too entangled but I did like the core concepts introduced here. As long as you like a well written mystery/thriller then you’ll like this one. There’s also one theme that plays many times during the film which is quite catchy. It has a nice ominous feel to it. If the film starts to get too crazy, don’t overthink it and focus on the main crisis at play here of stopping WWIII. If we do get a sequel that would definitely be pretty interesting but in a sense I think the loop would need to be broken to get some more tension in here unless you have the sequel take place far enough in the loop where we’re not sure of how it ends.

Overall 7/10

A Slight Case of Murder Review


Whenever you have a film about a mobster trying to go legit it tends to be quite fun. This one is definitely no exception as things get quite tricky for Remy as he tries to do things the right way. The dialogue is quick and snappy with a lot of tight pacing throughout. Those are all the hallmarks of a good gem in the rough and this movie doesn’t disappoint. You may not have heard of it before watching, but you won’t forget about it afterwards.

The movie starts with the era of Prohibition ending. People are throwing parties and drinking as much as they can to celebrate. The only people not happy are Remy and his cronies since they had made a ton of money selling beer on the black market. They were the only game in town so everyone had to buy from them. Now that it’s legal again that ends their racket. Remy has decided to go straight though. He’s convinced that people will still buy his beer so he turns his headquarters into an official brewery. Unfortunately nobody wants to buy from them though since Remy’s beer is the absolute worst. He doesn’t realize how bad it tastes though. The worst part is that he is flat broke. Will he be able to earn enough money before the government takes his home away?

There’s certainly a lot of tension for Remy here since any day now he will be out of business. The bank certainly doesn’t hold back when they are coming to take their funds. They won’t listen to any talk about extensions or things like that. They just want their money and they want it right away. Naturally there’s some temptation to go back to his crooked ways as well so this is something he’s trying really hard not to do.

A fun part of the film is how into it his wife Nora gets. She really transitions into a formal housewife right away. Occasionally she slips back into more casual terms when talking though but it’s hard to keep up the act 100% at first. The mobsters are less thrilled about this to be sure but they keep on following orders as needed. They also try to help with getting the money and everything. Sometimes it works and sometimes it just makes things even tougher so it always depends.

The movie’s humor tends to be on point though. The jokes move at a rapid pace to the point where old jokes can end up turning into new ones as the film goes on. A lot of the time you can see some of the jokes coming as the characters have misunderstandings but the execution is always on point so it works out. Each character is good at talking fast and subtly insulting the others without it being too obvious. It’s certainly a talent and a pretty good one to have at that.

I should mention there’s also another plot going on here. Remy’s daughter Mary is engaged to someone and she wants him to finally meet her folks. What he didn’t tell her is that he has become a state trooper which is naturally not an occupation that Remy is a huge fan of. This leads to a lot of drama between them. Remy’s got a pretty tough personality so he easily walks all over that guy. Even this plot is used to contribute to the ending of the film but as a whole also serves to keep the movie nice and packed with a bundle of plots.

We also can’t forget the kid. Remy has a tradition where he takes one of the kids from the orphanage over to his home for the summer. It’s surprisingly a really nice thing of Remy to do so even when he was a crook at least the guy did give back to the community. This time he ends up picking the absolute worst kid at the orphanage and this guy is naturally going to cause trouble. He smokes, drinks, and in general has a bad attitude the whole time. Fortunately Remy’s group are used to dealing with tricky characters. In particular the main minion, Mike always ends up having the upper hand with the kid.

He did surprisingly well in fact. Usually the kid gets away with absolutely everything but here Mike was always on him in an instant. That’s definitely what I like to see here since it can be annoying to see a kid just wrecking everything. Here that never happens and the kid even helps out a bit even if it wasn’t his intention. With how the gang was helping to correct his spoiled attitude maybe he will even be a better kid when he eventually makes it back to the orphanage.

What really helps this film maintain its status as a great film is how well written the characters are. For example, Remy makes a lot of mistakes but he is still a pretty cunning guy who is always ready for what comes next. With people constantly throwing new twists and wrinkles at him the guy still comes up with new plans on the spot. Nothing can slow him down. When he ends up having to think of a way to get around dead bodies, loads of cash, and a state trooper he is able to conquer each obstacle. It’s easy to see why he became the leader of the mob.

Overall, A Slight Case of Murder is a great film that I would definitely recommend. At the same time it’s a fairly simple movie so there’s not a whole lot to say. At its core it’s a comedy where everything always happens in a rather extreme way so Remy is kept on the edge the whole time. The writing is on point and the movie is really over in a flash. The sheer high tempo of the jokes and scenes can be overwhelming if this isn’t your genre of comedy but I would definitely say to give it a shot and see what you think. I’m confident you’ll leave with a satisfied experience.

Overall 8/10

Ulic Qel-Droma vs Serra Keto




Suggested by iKnowledge Serra Keto was a talented Jedi apprentice who even gave Darth Vader a run for his money. Granted, it was Anakin was a relatively early part of his career but still an impressive feat to be sure. Ulic has been a Sith in his time before being reformed and has a good array of skills as well. Ultimately, I would say she had more combat experience and better showings so that would be enough for her to take a narrow win although it would be close. Serra Keto wins.

Zayne Carrick vs Thor




Suggested by Jean Zayne Carrick has a lightsaber so he’s certainly no easy pickings but he won’t be able to compete with Thor here. At this point Thor’s raw strength would simply be way too much for Zayne to keep up with. Zayne’s a fighter but he isn’t used to mixing it up with someone this fast. Thor could pepper him with lightning bolts and solid swings of Mjolnir. At the end of the day that will finish him off. Thor wins.

Yooka Laylee and the Impossible Lair Review


Yooka Laylee may not be a big series yet but you’re always guaranteed to have a good time with the sound effects in each title. At this point it’s just hard to forget them even if the sounds are really just nonsense that’s repeated a lot. It shows what good sound direction can really go for you right? The game is pretty fun and also has a cool concept with the whole lair aspect.

Basically, Chief B is back once more to reign terror on everyone who opposes him. He has defeated the Bee squadron and taken over the whole kingdom. The queen is forced to call in Yooka & Laylee to take this guy down. Everyone knows where his lair is so the heroes can attack right away bus his fortress is guarded extremely well. The queen feels it would be best if we go and find the royal guard members first. There are 48 bee members in the game so you can have a maximum shield of 48 hits. Each bee you save is another hit you can endure so you can see how these guys would be really handy.

The gameplay is that of a 2D platformer. You can use a sort of spin dash to barrel into enemies and also to cross some of the larger chasms. You can spin attack enemies if they get too close or to stay in the air for an extra second. Due to this, you have a whole lot of aerial mobility which is always good. Each level has 5 golden coins which are also helpful since they’re how you take down the various paywalls scattered across the world which hide extra bees and levels behind them. Make sure you grab a lot since you will want to have at least 100/200 of the coins in the game. This will ensure you can max out your shield.

As I mentioned, part of the fun is that you can try to tackle the level without any shields but I can safely say that this is incredibly difficult. The odds of pulling it off are really not in your favor. Even the best of players will not breeze through it, but of course you will get a lot of satisfaction for pulling it off. Surprisingly there is no trophy for doing this so even the developers may have felt that it was too steep a challenge. The level itself is over 20 minutes so it would certainly be rough to lose near the end since there are no checkpoints either.

I did give it a shot but without bees the best I would make it was around 5% into the level. Now that I’ve cleared the game I’m confident I could probably bump that up to at least 10% but beating all of it still does sound pretty impossible. The game throws every kind of obstacle and challenge at you so you’d need to play basically perfect to pull it off. It would truly be one of the most impressive showings that I have ever seen. Number 1 would probably be some kind of speed run but I’m not really sure which one I would choose for that title.

There’s a good amount of content here. The game will certainly last you over 10 hours. There are 20 main levels in the game plus the lair. Each level has a second level you can play by reversing it so effectively there are 40 levels. When you’re not having fun in the stages you can also investigate the hub world to find special items, and extra bees. It’s a very immersive hub world where you are actively reshaping the levels and changing things so that’s pretty cool.

Now, I do think the game is a little too intentionally harsh on finding the items scattered around. There are 69 potions in the game and they can be anywhere on the hub world. By anywhere, I mean you can find some by randomly ground pounding during the level. I think this is a bit much because it takes forever to do that so without a walkthrough or something, you’re probably not going to be able to get all of them. Not unless you want to waste a few hours trying every spot you can think of.

I also wasn’t a huge of how you have to grab so many coins to make it through the paywalls. Mandatory collectibles are still something I’ve never been a fan of. I feel like it defeats the entire purpose of a collectible if you have to locate it no matter what instead of just being able to relax and enjoy the level. You’ll see what a big difference it is to be able to just blast through a level once you have enough coins to clear the game. They finish so much quicker since you don’t have to check out every passageway.

As for the graphics, I would say they look very good here. The character models are solid with the levels being nice and bright. It all pops out at you well enough. I can’t say I particularly remember any of the tracks though so I wouldn’t call them very impressive. They do the job but that’s about it. In general that’s why I would say this is a fairly standard platformer. It’s fun and will last you for a while but there’s probably nothing here that you are really going to take home with you. At the end of the day you’ll just move onto the next adventure.

Overall, The Impossible Lair is a fun platformer that has some good ideas. I really like the idea of being able to challenge the Lair whenever you want. Additionally, the gameplay is solid and the hub world being so interactive was cool. Pro-tip, when using your spin dash you can float on the air for a second which is really helpful for many jumps. It’s basically mandatory in the lair. On the minus side, the forced collectibles certainly got old and the game is practically cheating with how it hides the potions. All in all the game certainly has ways to improve but it will hold your attention. Also make sure you stick around for the stinger leading up to the next game. After playing this you can tell that we absolutely need a third game to complete the trilogy.

Overall 7/10

Frogger’s Adventures 2: The Lost Wand Review


Frogger has returned and it’s time to head back to the GBA era on this one. The core gameplay of Frogger is something that should always be fun. You have to use a lot of tactical awareness to hop from square to square while memorizing enemy patterns. That’s something this game understood a whole lot more than the previous ones. We actually got to focus on this gameplay without throwing in a bunch of unrelated styles and it all worked out rather well.

The game starts with Frogger being called into action once more as someone has broken a legendary wand into 8 pieces. Frogger must now find these pieces before they end up destroying the entire planet. It won’t be easy to stop them but he has the help of a local wizard. Together they will have to go to various planets where the pieces have been absorbed into various life forms and take them down. This will certainly not be easy but it must be done either way.

I’ve already talked about the gameplay but I’ll reiterate that it’s just a lot of fun. The controls are as basic as can be. You can move in any direction by one space or jump which crosses 2 spaces. You have to try and reach the end of the level without being touched. Any contact with an enemy will result in an immediate death but fortunately there are a lot of checkpoints throughout the level so you can use those to regroup. Often times patience is rewarded here so take a minute to memorize the attack patterns without overthinking things.

Meanwhile the boss battles try a lot of different ideas. For example, one of them is a Simon Says kind of game where you have to copy whatever the boss does to injure him. Another is a duck duck goose kind of game where you have to run around the boss in a circle to trap him in a light prison. The final boss may have been my favorite one as you play a memory game where you lift up a bunch of cards as you try to find various matches. Continue doing this until you have flipped the cards over.

This keeps the levels fresh without actually messing up the gameplay. Now on the negative side, this game is incredibly short. You’ll probably have it knocked out in around 3 hours or so. Maybe even shorter as I see someone online beat it in an hour and a half. The game isn’t particularly hard but I do suspect some areas should take you more than one try. I definitely died on a fair share of attempts although the game is quite generous with throwing extra lives throughout the game so you will rarely see a game over.

Even the final boss has an infinite amount of one ups next to him so make sure you keep grabbing them to keep your life points up. There are no true collectibles here outside of little cards that are only used in the levels so there is no real replay value here. When you beat the game it will really be over. With that in mind, you don’t want to spend too much on these games. I managed to score each one for a very cheap price since they came in a bundle. When you buy it like that, you won’t mind the length quite as much.

This one’s the definition of a fun game that is over in a flash. It probably would have been a good Blockbuster rental back in the day. As for the graphics, I liked the art style here. It’s got that nice hand drawn feel with some decent illustrations. There’s even a line with voice acting at the beginning and the level designs are good. The soundtrack is a little more on the forgettable side though. The themes are good and all but are about as standard as you can get.

A little replay value could have gone a long way but maybe next time I guess. The character roster in this one’s pretty small. The magician is okay at best but also not too memorable. Frogger is fairly selfish and nervous for a hero but at this point that really is his true personality so I suppose it won’t be leaving anytime soon. He tends to grumble about things a lot but deep down you know he’s in it for the team. Frogger just doesn’t know how to show this. He didn’t deserve that ending though, lets just say that some characters are really not that grateful at all which is a shame considering everything Frogger did here.

Overall, The Lost Wand is a good way to continue the Frogger mythos. It doesn’t get to try anything new and you may not remember it so well by the end of your adventure but it did capture the true essence of Frogger. Finally, you could play the game and just have fun hopping around without having to learn a new set of controls. It may be short, but as of now I would call it the definitive Frogger game. I have another one that I’ll be starting later today though so we’ll see how long this title can keep that crown. If you still have a GBA or DS then I would definitely recommend giving it a go.

Overall 7/10

Crash Bandicoot: On the Run! Review


Whenever you think of a free to play running game you’re probably thinking of high energy titles with a ton of content and amazing replay value. The highest values of quality are associated with these titles because there’ a lot you can do with it. Unfortunately Crash ends up fumbling the ball on this one and it’s easily the weakest free runner that I’ve played. Sonic, Ladybug, and the others are all a lot better because they embraced the free to play elements while this one seems a little more hesitant.

First off, the gameplay is fine. It’s your standard auto runner so you can crouch and jump to avoid obstacles. There are power ups in the levels and even a little boss fight at the end where you have to tap the screen with precision. These are good mechanics that work well. I did not have any qualms with the gameplay. The levels are also nice and bite sized so there is a whole lot of replay value there.

What is my main issue? It’s the energy system. Now, longtime fans of mobile games will recognize that this isn’t new. A lot of mobile games have something like that to prevent you from beating all of the content instantly. The most confident games though like Pokemon Go, Godzilla, and Dr Mario have no such system. Others like Fire Emblem Heroes, Dragon Ball Legends or any other big gatcha game have it as a formality but it’s hard to reach. In those games you could play effectively with no limit for about a month and then after that you’re limited to about 4-5 hours a day. That’s fine, I’m unlikely to play a mobile game longer than that anyway and it seems like a pretty fair tradeoff.

The problem with Crash is that it’s immediate. Within about an hour you’re going to start running into a shortage of items. Your options at that point are to wait, buy the items, or play old stages to try and get more materials. Why should I need to play an old level when I just started the game though? That was my main issue throughout the game. It felt like you were always needing to go and grab other collectibles so you couldn’t really appreciate the game.

It feels greedy because most of the time your gaming experience won’t be interrupted until you’re fairly deep into the story. Imagine having to go back and raise more Pokemon in Pokemon Masters instead of blasting through all of the available levels? Or needing to go back and clear more Witch rooms in Madoka instead of continuing? That’s my issue with the Crash game, it seems like they heavily steer you towards playing a fee right off the bat rather than enjoying your free experience. If you ask me, that’s the real shame here.

Not even adding in the famous mascot “The Noid” was enough to save the game. I had already finished my playthrough of this one before he came out but let me say that he was not enough for me to change course and go back in. You would need to fix the fundamental issues of Crash’s item system first. Part of the issue is that there are several different kinds of items, materials, and levels you have to get. This should be simplified so there is only one kind of vial for example. Instead of 3 tiers to each item, make it 1.

I would also add a new player bonus like most games where clearing story levels for the first time replenishes your energy. That’s a great way to keep you playing uninterrupted for a long while and then you can really enjoy going back to clear up loose ends. I don’t see why the game decided to be so different from the other auto runners. At the very least the unique approach didn’t work this time.

The graphics are really good though. It’s clear that a lot of work went into making the game look as good as possible. The character models are really on point. They wouldn’t be out of place in the big budget PS4 games. Then the soundtrack and level designs are good. Each theme sounds good and is fittingly high energy for a running game like this. The levels all look like the traditional Crash levels as well.

In terms of replay value, there is a lot here even if we don’t count all of the material farming. The game launched with well over 50 levels and I expect new updates will bring more and more. You can unlock costumes, in game achievements and things of that sort. As with most mobile games, you can probably expect to keep finding things to do here all the way until the game eventually runs out of steam and just ends naturally.

Overall, My main issue here is just that the game feels rather greedy. You can make the case that all mobile games exist to make money since the free to play model is built on using ad revenue but some games certainly use it better than others. In a lot of mobile games you never even get tempted to pay money and it’s all rather harmless. Additionally, if there’s a mobile game you seriously enjoy and will play for 50+ hours anyway, then spending a few bucks may not sound bad. This one just won’t be that game though. I’d highly recommend playing just about any of the other free runners instead but if you have some time then I suppose this isn’t a bad bet. Getting around the time limits is really the most annoying part so if you get past that then there are the fundamentals of a good game.

Overall 5/10