Star Ocean: Second Evolution Review


This game has been on the backburner for quite a while. It’s one of the last PSP games I hadn’t played yet so this was cool to knock out. Mixing the classic RPG setup with some Sci-Fi is always fun. The game has a good story and the fact that all of your partners are basically optional is pretty interesting. Apparently the game has over 80 variations of endings depending on how you use your team which is also cool. The game gets pretty difficult towards the end and there’s even a trick you can do to make the final boss even more difficult. You must be a master of the game to even attempt that I would imagine because otherwise that sounds pretty crazy. I was in the mid 80s for my level when I beat the game and while the last two bosses were quite easy thanks to this, taking down some of the earlier Wisemen was brutal with how they would petrify each member.

The game starts off with Claude and his father working on a spaceship. Claude has always wanted to follow in his Dad’s footsteps by becoming a pilot himself one day but unfortunately this isn’t to be. On one of their expeditions he gets a little too close to an artifact and is teleported to a primitive planet on another star system. He now has no way of getting back home. He decides to pretend he is around there. Claude meets a girl named Rena who explains that he is likely the fabled Hero of Light here to save them all. Calamity is approaching after all. More and more monsters have been appearing in the land and nobody is able to stand up to them. Well, Claude will do his best to help out until the crew can find him but does he even want to go back now?

The monsters are the main plot for most of the game but then towards the end we get a full villain group known as the Ten Wise Men. These guys are interesting because the game is definitely trying to go for something with their names here. You’ve got Zadkiel, Lucifer, Michael, and Gabriel all on the same team. Effectively the Angels and Demons have all decided to team up to destroy the universe. Why? Well, to be honest while usually I’d say I couldn’t tell you for spoiler reasons, they don’t really have any reason in particular. They want to either rule the universe or destroy it just because they can. They make for a pretty fun group I have to say. Their inclusion was a little last second but it definitely did help to increase the stakes here. I also tend to like villain groups in general.

As for the main characters, Claude is decent but not quite as good as the average RPG main character. He gets really jealous whenever Rena talks to her old friend Diaz which can get a little iffy. This often makes Claude act rather petty around her which isn’t a good look. I also think he should have come clean with the group about being from another star system a lot earlier in the game. It would have helped a lot particularly since he knew that the aliens were using high tech items as well. A little heads up could have gone a long way to saving more lives.

The death count in this game is absolutely massive. The villains just have more abilities and tech than the heroes so stopping them is really a difficult task. In any head to head confrontation you can really assume that the heroes are about to get wrecked. There are quite a number of fights in the game that you have to lose in order to progress the story. It’s a fun concept for sure but the only dicey thing is you may end up wasting a lot of potions and revives in this fight since you think you have a shot here.

Star Ocean ends rather abruptly without much of an after-ending so don’t expect a lot of closure for the characters. In particular I was expecting one of the old characters to show up again but I guess their premonition that they would never see him again was correct. You get the feeling that this game was left rather open ended for a sequel at some point. You could end the series with this game and it still works but there is definitely enough material for that third game. It’s definitely a satisfying story. I liked the way things turned out and the end of the game got to give Claude a good rage mode so he was more intense at the climax than he was for most of the game. You like to see it because he needed some more intensity the whole time.

As for Rena, she’s a solid heroine. Rena has her own story in the game and I’m sure that would give her even more backstory and personality like exploring her scenes with Diaz and all. She does well and keeps up with Claude the whole time. They have their share of disagreements but Rena is always reasonable about the whole thing. She’s a fun character to have around and has more of a presence than the other characters. Due to the optional nature of the rest of the party they don’t appear in any of the animated cutscenes. Even in the text ones their characters can be interchangeable. For example, I lost one fight with the Wisemen a lot to I had to keep seeing the cutscene over and over again and the side characters would take turns on who would talk to him but with the same dialogue each time. It was pretty interesting to see.

The best of the side characters would definitely be the travelling thief though. Her backstory got more time to shine than the others and since she was with the team near the beginning we at least got to see a lot of her. Some of the guys near the end came in rather late to the point where I intentionally left one of the kids back at base since he would just slow us down. I did like the rival Diaz quite a lot though. His skill with the sword was really impressive. Even by the end it’s hard to say if Claude had truly surpassed him or not. The tournament was a nice little event to show the gap in their abilities.

Not surprisingly the graphics here are really good. The fact that there are cutscenes which are completely animated at different points in the game was also very impressive. You definitely don’t see that every day I can tell you that much. The in game graphics are also on point. Not totally graphics related but I do think the game could have made the animations a little shorter though. Whenever the characters use a super attack there is a long unskippable cutscene that draws out the battles just a bit. Considering that you are going to need to grind out a lot of battles this can add up quite a lot.

As for the soundtrack, that was pretty good. It’s not quite at Tales of tier where each game has a super standout track but it still works out pretty well. There’s a lot of depth to the game so in addition to the 25-30 hours it takes to beat the game you’ve got a ton of replay value. You can beat the game again as Rena or work to get all of the other endings. It’ll definitely take a lot of time to do this so this game will last you an extremely long amount of time. It’s part of why RPGs tend to be some of the best games, you’ll almost always be very attached to what is going on by the end.

Overall, Star Ocean: Second Evolution is a great game. The plot is excellent and the characters are fun to root for. The anime cutscenes help to make this game feel high budget and the whole climax with the Ten Wise Men showing up was really good and kept a high energy approach the whole time. I liked the way you could allocate your abilities into skills as you leveled up since it made you have to decide on what to upgrade first. Strategy plays a huge role in this game. Star Ocean the series is off to a good start so I look forward to checking out more games in the series at some point. Either way if you have a PSP then I highly recommend picking this game up.

Overall 8/10

Prehistorik Man Review


With Prehistorik Man out of the way I am once again caught up on the new SNES games to hit the service. Hopefully Nintendo speeds things up a bit because I want more games to check out. Well, this one’s definitely not as good as you would have expected given the platforming nature of the game. I’ve always considered the platforming genre to be one of the safer ones out there due in part to the fact that as long as you can move and jump the gameplay should continue to work from there. Unfortunately the issue here is that it decides to add some exploration elements to the game which really backfire. You don’t want to do that, trust me.

The basic plot of the game is that the local village is running out of food. Additionally one of the cavewomen has been kidnapped as well. The main character will now have to search the land to save her and while he is on the journey he is also tasked with bringing back a lot of food so that the village can thrive. It’s a big mission but one that he is absolutely ready to conquer. The world definitely does not realize that it is about to witness the birth of an ultimate hero. This guy doesn’t have a lot of personality though. He’s very similar to Crash. The hero is always grinning but he doesn’t actually seem to understand what is going on. It may be for the best since the chief is always insulting him.

On its surface the game has pretty pleasant gameplay and solid levels. You have to jump around until you reach the goal and you can also attack enemies with your club or even with projectiles at times. The levels are quite large so expect to be moving around a lot. Now this is where the game fumbles the ball at the end. In some levels instead of making it to the end you have to find a pair of keys or a firefly. Doing so takes a long time as you navigate the level only to realize they cannot be found. That’s when you do several laps around the place until you finally find the little corner the objective was hiding in. If you ask me the game should not have had the collection element in. It would ultimately just end up being rather tedious the whole time. Then you’ve also got some levels where the design isn’t very good.

For example there’s a fire level where you have to keep moving forward but eventually there is nowhere left to go. Well, the answer was you had to use the club to strike at a specific part of the tree which could be broken. This was definitely something that came out of nowhere and would have been difficult to realize on your own. Additionally there are invisible platforms which don’t appear until you strike at the air itself. Now that just comes across as rather cheesy.

So when you add all of those elements up it definitely had an immediate effect on the game’s quality itself. Instead of being a solid 7 and going on its way the game managed to lose 2 stars just like that. Definitely not a good look for the game in the slightest. It’s just not designed very well and a platformer is so hard to mess up ordinarily that it becomes quite noticeable. It’s not as if the story is especially strong to hold it up either. It’s rather plain but standard for a platformer.

As for the graphics, those are pretty good. The game feels a whole lot like the Donkey Kong Country titles. It has a very similar graphical style, sound effects, and even text boxes. I feel like perhaps this was originally being developed as a DK game and then at some point they had to scrap the process but they kept it around just in case as a whole new game. It makes a good amount of sense at the very least even though it was never confirmed. The soundtrack has a similar energy to that as well and works with the stages. On a technical level I definitely have no complaints with the game.

The game’s length is a bit more impressive than a lot of the other SNES games. This should last you close to 3 hours I would expect. Particularly since you should get lost at least once while playing through the game. I wouldn’t say there is any replay value here though. Once you complete the game then that’s basically it. Don’t expect you will be coming back for more. Considering that it’s free with the Switch Online though that’s not too bad.

Overall, Prehistorik Man could have been a lot better than it was. It got too tricky for its own good with how the game was handled. Having to go and find things is just not a very useful way of getting the level objectives across. It slows down the flow of the title and works completely against everything the game was trying to accomplish. If you want to make a platformer then you design solid levels and let the player jump to the end. If you want to do a puzzle game then you can do that but mixing the two is not something I would recommend. Definitely give this one a skip as almost any other platformer surpasses this one.

Overall 5/10

Psycho Dream Review


Next up in the review ranks is a game that throws in some good sci-fi angles at us. Psycho Dream is fairly short but has good gameplay and a solid story. Of course with a game like this it is quite interpretive so to an extent you get to decide what the plot is. If you were to look up the game’s plot online I’m sure you could come away with a definitive answer but purely from the game’s context a girl has been kidnapped and now you need to find her. The main character has a pretty cool suit. He looks kind of like a ninja and with the way he’s running around that may not really be on base. Either way this made for a great setup to start the game.

This rescue won’t be easy though. For starters there are a bunch of giant monsters running around. The whole game plays out like a dream with each world getting weirder than the last. It’s nice because the game is able to go all out with the graphics. The level designs are very creative. You get to visit a whole assortment of places and the bosses all have fun designs as well. You definitely won’t get lost or anything while you run around the levels. It’s all pretty straight forward. As for the gameplay, it’s in 2D. You have various weapons at your disposal such as a blade or even laser blasts. Throughout the levels you are able to change and upgrade your weapons to fit the situation.

This is one game where I would say that it’s not always good to power up though. The best weapon you can get is one where you can use your sword and then your energy blasts nonstop. Unfortunately the middle power ups just have one laser which doesn’t cover nearly the area that the blade can. Most times you are better off just sticking with the blade. It doesn’t deal the most damage and it isn’t the fastest weapon but it’s definitely one that you ca count on to get you some nice wins. It has a good reach for every boss you may end up coming across so I’d say it’s the most consistent weapon.

There’s certainly room for a sequel with how suddenly the game ends. Who knows, maybe there is already a sequel out there somewhere since this game is so old. At the very least from the new SNES games added to the collection this would definitely have to be one of the higher recommendations. You can beat it in around an hour or so and there is no replay value so you really just need to have fun on the opening playthrough and then you’ll be set. I don’t see why you wouldn’t though, all of the fundamentals are intact.

The soundtrack isn’t very memorable but I want to say it was decent. I would have probably given it some more rock tunes or fast paced techno to fit in with the game’s layout. Imagine jumping across the platforms in the final boss fight while you’re getting really intense battle music. I think that would have worked out rather well if you ask me. Definitely a good way to amp up the game but it’s a solid all around title either way. It’s an hour where you should have a blast. The game is reasonably difficult. It’s not as tough as Doomsday Warrior but you still can’t go in expecting to walk all over the game or you will definitely be in for a surprise there.

Overall, Psycho Dream goes all out with making sure this is a very original video game experience. It does a great job of making itself standout among the crowd. There just weren’t a lot of games in this era that looked quite like this one. The only thing I’d say against the game is that I don’t get why the laser is so weak. I feel like all power ups should be stronger than the original weapon. It feels like a trap if you get a power up because then you may be stuck fighting an enemy who is too powerful when it should be the opposite. It’s just a little odd having to recommend you keep your initial weapon but that is the case here.

Overall 7/10

Doomsday Warrior Review


The SNES certainly had quite a few fighting games back in the day. Doomsday Warrior is one of those titles that you probably won’t remember for very long because it doesn’t do a whole lot to stand out. I’ll give it props for having a real story though so you at least have a little something aside from the actual combat. The game is also a lot more difficult than you would first suspect as well. It’ll take a lot of fundamentals to complete the game. Still, it’s a good game in the end and worth playing through.

You get to choose from several different characters. I picked the one who looked the most like he would be the lead. Then like in a Mega Man game you choose who you will want to fight. After you beat the main 8 enemies that’s where things get interesting. You get to fight a dark version of yourself as well as two cosmic beings. Then you face off with the final boss who suspiciously looks like he may be your father. That leads to a solid epilogue. So the story is rather good. It’s basic of course and there aren’t a whole lot of cutscenes but I don’t expect you would have really been thinking it would be more than that. For its time and given the genre I was pretty satisfied with this. The climax actually felt like a real one you could see in an RPG.

The gameplay is a bit of a weak link for the game though and that’s not good when you’re a fighting game. I would say the main issue is just that it is not very inspired. The attacks are all rather cookie cutter and plain. There isn’t anything that really helps this game stand out. Part of the difficulty is also in the fact that the attacks have a very short range and the computer is always able to jump in and land the right blow at the right time. Short of stopping time and freezing them in each encounter you won’t be able to do a whole lot. Some characters at least have one basic special move though which I appreciate. It at least spices things up a little bit. Maybe making the gameplay a little faster would have helped too. At the end of the day all I can say is that it didn’t click as well as you would expect.

I still enjoyed the style but as it felt weaker that is the main thing that kept this game from getting the solid 7. Additionally I wouldn’t say the replay value is incredibly high. You can beat the game as the rest of the characters I suppose which should be pretty fun in itself but I’m not sure if that would be quite enough to push it into the next tier. Most likely after you complete the game with one character you will be ready to call it a day and move onto the next game.

As for the graphics, those are fairly decent. The illustrations at the end of the game have good art which is nice. In the actual gameplay there isn’t a ton of detail but what we have there looks good. The soundtrack is a little forgettable but it’s not bad. That’s really what describes most of the game. It’s not bad and it is good in the end but it just doesn’t stick out. Only being good when there are so many other fighting games to try out is a pretty dangerous spot to be in. You really need to stick out at this point.

Overall, Doomsday Warrior is a good fighting game, but one that won’t last you a whole lot of time. The character roster is fairly small and there isn’t a whole lot of reason to go back and replay the game more than once. I will say that the characters had fun designs though. One of them reminded me of Chaos Zero from Sonic. These guys all feel rather different which is especially important if the game only has a handful of characters to choose from. If you have the Switch Online service then I would recommend checking this game out. If you don’t have it then I would say that it’s probably time to keep moving. This isn’t the kind of game you would buy a whole service for. I do think there’s a lot of potential here for a remake or a film someday. The core plot seems interesting and any action plot that involves robots, aliens, and monsters has to have potential.

Overall 6/10

Emperor Ing vs Cosmic Mario




Suggested by Destroyer Emperor Ing is a powerful Metroid villain. Perhaps the Emperor isn’t a character you hear about very often but that’s the tough part about being appearing in the second game of a trilogy. Cosmic Mario can run but Ing’s durability was enough to withstand Samus and her impressive arsenal for a while. There’s no way Cosmic Mario will be dodging Ing’s various attacks. He simply isn’t fast enough and the fact that he has to get in up close and personal to try and score the win really means that he is doomed in the end. Emperor Ing wins.

Brood vs Cosmic Mario




Suggested by Destroyer The Brood has returned and this time things are going to go a little better for him. Cosmic Mario is reasonably agile but that’s about all you can say for the guy. Broods are fierce and savage with their attack patterns. Mario will have a hard time avoiding a nasty bite or slash. He won’t last long against one of these creatures and their acid would definitely melt right through him. Not even the power cosmic was enough here. Brood wins.

Twilight Sparkle vs Daniel Turpin




Suggested by Destroyer Daniel Turpin has his gun skills and he can fight a little in hand to hand if needed. That being said, it all won’t be enough against someone like Twilight Sparkle who can just fire off some massive energy blasts and end things in an instant. Turpin’s shots wouldn’t be able to get past her energy barriers either. As long as Twilight has her shields up she can easily stop any attack that Turpin even thinks of trying. Twilight Sparkle wins.

Moon Knight vs Gamora




Suggested by Sonic Moon Knight is a tough fighter who has gained more and more strength over the years thanks to the powers of the Moon. Even at his best though he isn’t quite a match for Gamora. She has super strength but also top notch fighting ability. In terms of hand to hand skill I don’t really see Moon Knight being able to keep up with her for very long. Her superior stamina and durability will aid her well in this fight. Gamora wins.