Earth Defense Force Review


It’s time to look at another SNES game from back in the day. I know about the newer installments in the series, but didn’t realize that the SNES already had one. It’s cool that the series dates back all this way. The game does a good job of feeling like a nice sci-fi adventure. The story may be a little light even for SNES standards as there are no cutscenes, but it’s a solid/quick game to check out. The weapon customization also adds an extra layer of depth that most of these old shooters did not have.

The gameplay is that of a 2D side scroller. It’s an auto moving game so the screen is always going forward but you can still stay near the back of the screen or fly up close to test your luck with the various attacks going your way. You have a primary weapon which you can shoot and then you have mini drones of sorts that you can summon around you or use to focus your attacks. With them by your side your ship becomes even more of a threat although it can be hard to know which way to use it. Towards the end of the game I went with the focused attack and just trusted my primary weapon to get the job done.

As for your weapon, you’ve got around 8-10 options. There’s the classic machine gun which is still one of the best weapons you can have. It shoots very quickly and covers a wide range. Then you’ve got the bombs which look like lasers but when you hit an enemy they explode. It looks really cool even if I felt like it had less of an impact. There’s the laser which basically shoots out continuously and wracks up the damage. There were other weapons but since this game only has 6 levels I was careful not to switch it up much towards the end. I just went with the laser and figured that would be enough to help get me out of the jams.

This probably goes without saying but the game is extremely difficult. Without the added benefit of the SNES access points and rewind feature it is unlikely that I would have been able to complete the game. Right from level 1 you’ll be faced with a barrage of powerful attacks. They never let up even for a moment and 3 hits is enough to finish you off. Even when you think you dodged an attack sometimes you will find that it actually did connect. One level took me dozens and dozens of tries because of how many enemies were on the screen. The bosses are actually the easiest part since it is just one enemy attacking so you can focus more. The final boss is an exception to this as he spawns a bunch of little minions to help him out.

All of the bosses have fun designs and there is a good amount of variety here. Even not counting those guys the game spared no expense in the graphics department. The backgrounds really stand out and the game is just very vibrant. It’s ahead of its time here and it does help you appreciate the gameplay even more. The soundtrack isn’t memorable though so I suppose the game couldn’t quite win it all. The fun gameplay and solid graphics still ensure that this is a winner though.

The game is fairly short, but that is really to be expected here. There are 6 levels so you can probably take this game down in under an hour. It would be even shorter if you could beat every level in one shot but that is extremely unlikely. This game is no cakewalk and will require a lot of concentration to get through. Once you complete the game you will definitely get a sense of pride and accomplishment. That’s when you know that the game was indeed a winner.

Overall, Earth Defense Force is a very old school spaceship fighter. It’s like Galaga, but in 2D. One of the areas that really makes this game stand apart from the rest is how you can switch weapons. It’s a really nice touch and I definitely liked being able to choose what weapon I wanted for a given mission. Most likely you will find a favorite and just stick to it by the end, but I’m sure there will be some who will have fun switching the weapon based on the level they will be challenging. If you haven’t played this game yet then I definitely recommend doing so. The SNES Online has been great for checking out a bunch of games like this one.

Overall 7/10

Pokemon Sword Review


It’s time to take a look at the latest Pokemon main game. We’ve been waiting for a true Pokemon home console game for many, many years. It’s finally here and that alone is a great milestone. It’s definitely a lot of fun and a great game. Pokemon’s always just a blast. Game Freak did their best to sabotage the hype with their surprising lack of effort here though. I’ll go more into that later on, but cashed in or not, it’s just great to finally be able to play a Pokemon game on the big screen.

The game starts you off with getting your first Pokemon as always. Your rival is a kid named Hop who is the younger brother of the undefeated champion Leon. Naturally there is a lot of pressure on him as a result, but he is eager to make a name for himself. The two of you decide to conquer all of the gyms in the hopes of entering the Pokemon league and becoming the new champion. It’ll be tough, but the kids are ready to give this their all and won’t give up.

The gameplay is top notch as always. One of the reasons why Pokemon pulls off the gameplay so well is how fast everything loads. It’s something that the series had trouble with with XD and Colosseum as everything took a while to load but this one gives you the option to turn off animations. Once you do then the game is on full speed. It’s always a lot of fun to switch up your roster and figure out which attacks are best. A quality of life update here is that you can see how much damage and how much accuracy an attack has right away. It takes the guesswork out of the match. The hub world is solid and all of the mechanics are explained well. You won’t have to worry about missing out on something and this is why the game series still can’t be beat here.

One of the most enjoyable parts of the Pokemon games are the opening hours. That’s where you get to catch your first few Pokemon and slowly begin building up the team that you will be sticking with. It’s unlikely that you will keep the first 6 that you catch but eventually you’ll have a pretty solid roster. Typically you’ll be ahead of the wild Pokemon curve although there were a few I bumped into who were stronger than members of my party so I would ultimately make room for them.

This was probably my least balanced roster from all the games at least from a competitive standpoint. I had my fire starter, 3-4 birds and 2 ice types. Basically if I fought a thunder type things would get a little tricky. Still, these 6 were a blast and they all got their moments to shine. Scorbunny handled most of the foes and matches up well with Hop’s team. I don’t know if this was intentional but all 6 of Hop’s fighters are weak against Scorbunny’s attacks. Togetic came in clutch during one of the final battles as well though. Every game will typically have you running a different squad so it’s always nice to see how they changed. One day I should dig up my older games and compare my top 6 of each one.

The levels here definitely look really good. Everything is bright and vibrant. While the graphics are in the same style as the 3DS games, you can definitely see the improvements. This may not quite be Odyssey, but I’d give the animations a thumbs up. Everything is clear as it should be and it all looks high quality. The game makes the tournament feel grand and likewise for the big battles with the loud audience in the background and through the solid tunes. Naturally you’ve got the soundtrack which is really good. It’s a little too bad that they added chanting to the best theme in the game, but Youtube still has the pre-release version in case you ever need to give it a listen. Even without that this game’s soundtrack is great. Pokemon never disappoints with that.

Then we’ve got the characters. Hop is one of the weaker rivals since he doesn’t have the edge that the older ones have got. He beats Hau, but I couldn’t really give him much more credit than that. That being said, he gets a lot of character development and has improved considerably by the end of the game. His Pokemon roster is also pretty solid, I can’t think of another rival having a team with Level 70 Pokemon at the ready from previous titles. Hop may lose most of the battles he is in, but he always does manage to get back up.

Hop isn’t the only rival this time though as we’ve also got Bede. He’s more of a traditional rival who is very confident in his abilities. He’s the best rival of the 3 I’d say even if his character arc doesn’t have the greatest end. He does have a good fight in the post game story though which does help him restore part of his rep. It was just nice to have a more ruthless character to deal with. The third and final rival was Marnie. She gets the smallest role out of the 3 though and surprisingly misses out on the whole post game content. She has some pretty good abilities like the other two and had the potential to be the best rival if she had gotten more screen time. Maybe Marnie will get more appearances in the future or through DLC because it does feel like there is a lot more left to her story.

Then we’ve got the professor in training for the region Sonia. Sonia’s a good character, but like most professors she is just here to slow down the story. The story is a weak point of the game which I will get to in a moment. This is mainly due to Sonia as every time she stops the game to talk about the legends you wait for her to go so you can go back to catching Pokemon. Catching the Pokemon is still the most enjoyable part of the game along with fighting trainers after all and the lore is fairly generic so it never feels like something you’ve just got to know.

We can’t forget about Leon. He’s definitely a solid champion and does a good job of making a name for himself amidst a stacked roster. Naturally he won’t be overcoming Steven, Lance, Blue, Cynthia, or Iris anytime soon, but he’s probably the next best as he is an upgrade over Wallace, Alder, and Diantha. The fact that he is undefeated is also crazy because not losing a single fight is really unheard of. He also isn’t afraid to keep reminding that fact to everyone and the way he just casually tells the main character that he will be crushed is great. You can’t go wrong with having a Charizard either. He doesn’t have the air of mystery or thrill that the top champs have, but he does have the skills.

Finally we’ve also got the two villains from the post game story. I won’t say much about them here, but they do have the best cutscene in the game. It was a great way to introduce a threat to the game even if it came at the very end. When you see their designs you probably won’t be able to take them too seriously but it can’t be denied that their skills are the real deal. As they are post game bosses their Pokemon stats are through the roof. They’re actually incredibly powerful and it was pretty unexpected which is why it worked out so well.

Lets talk about the story now. That is the main weak point of the game as it is by far the worst story in all of Pokemon. There’s never been a main game with a worse story and naturally most of the spinoffs win as well. There isn’t an actual villain group this time. Team Rocket may not be the most serious group at times, but at least they do raise the stakes a bit. This group is only about cheering on their leader and aren’t actually criminals. Most of the game doesn’t truly have a plot beyond the whole “Get all the Gym badges” arc. It seems like the game traded having a real plot for giving Hop a big character arc. Most of the game’s plot happens off screen with the characters checking things out as you fight.

This may be for the best in a sense since the plot that we did have wasn’t all that interesting. Whenever the characters would look at another mural I felt like the game was repeating itself. So those parts are good to keep off screen. I think we should have had some real villains though. Even the villains we did get didn’t feel too genuine as they changed quite a lot immediately after fighting them. I also have to say that the plan didn’t make any sense even as far as villain plans go. The villain plot is so short that the game stalls by having you fight the same guy 4-5 times in a row. That really felt like the game was pushing it.

The story is at its best when you are fighting one of the 3 rivals. There may not be any stakes but at least they have some attitude on them. You are also defending Hop’s honor in some of these fights so that also makes it a little personal at least. Terry (The main character) definitely isn’t the type to back down. It’s interesting that they give you some options on what he says at times. We know that he is talking, but of course his personality will be way different depending on how you answer.

Now the big topic, how Game Freak did their best to sabotage this game. First off, it’s Pokemon so no matter what this was always going to sell amazingly well. The game is smashing records left and right. It’s just a shame that we didn’t get everything here as this could have been what Ultimate was to Super Smash. Lets quickly look at what Game Freak took away and discuss which ones were important. Game Freak cut out around 400 Pokemon, They cut off a large chunk of moves so there is less variety now, fewer attack animations, the over world map is one of the smaller ones in recent memory, there’s a very short post game selection, caves are basically extinct, and EXP share is on by default and can’t be turned off.

For the EXP share part, I understand why people are upset by that one even though it doesn’t affect me. Pretty much all RPGs have this feature on by default and with no option to turn off. Pokemon was unique in not having it and I’m extremely glad that it’s here. It’s way more of a hassle to train everyone up one by one even if it does make the game more strategic. That being said, there should always be an option to toggle this on and off considering how easy it would be. The attack animations being limited is a non factor to me. I turn those off almost immediately when booting up the game anyway. They make each battle take way too long. Likewise there are already a ton of attack moves in the game so I don’t need the extra ones.

The post game being so short is a little iffy. The main story part only takes around 2 hours and that’s pretty much it for the story section. After that you can tackle the Battle Tower and catch all of the Pokemon. Make no mistake, this will take a very long time, but it’d be nice if there was a bit more to do. The normal game takes around 20 hours and the post game is 2 so all in all 22 hours is a great length for any title. There’s not a lot of complaints from me on the length. Sure, it can be longer but you can say the same for any game. The map being super small is pretty noticeable though. I remember having caves with multiple floors and having fun driving around the world map. This game’s map just feels tiny with less areas to check out. Part of that could be just being younger when the other games came out and minus the caves the layouts could be similar. This one does feel a lot smaller though and that’s even with the bike moving way slower than it used to.

The absolute biggest mistake here was definitely getting rid of 400 Pokemon though. This is not something that should have happened. The developers proudly stated not too long ago that they future proofed all of the models so it would be easy to keep on porting them each time. They tried some damage control in recent interviews about how they re-did all the models, but Reddit quickly disproved that. The developers have been spinning a lot of yarns lately but the long and short of it is that they didn’t want to do the extra work. Perhaps there was a time crunch, but they should have been up front about it. It’s also odd that no other part of the game got big improvements as a result. With the time saved from copy and pasting 400 Pokemon you’d expect some new features, but there are none. Part of their explanation was that this way they could bring a fresh experience to the users, but that didn’t happen.

Pokemon Sword is effectively a portable game brought to the Switch. You could play this on the 3DS and aside from the improved graphics you wouldn’t notice anything different. If anything it has less features and content than some of the portables. I believe Pokemon Sun has virtually the same amount of Pokemon as Sword if not more and that was a portable game. This one definitely feels like it was rushed in some areas. Another hint to this is how broken the raid battle system is. It’s very hard to find anyone to join you in a fight which is crazy considering how new the game is and how many people are playing. There’s no way there aren’t 3 other players online at the same time. This seems to be a tech issue with the stamp system the game is using.

All right, lets wrap things up here. The main issue really boils down to the fact that Game Freak owns the Pokemon license and it seems like Nintendo can’t really do anything about it. As a result they don’t actually have to do all that much each time because the franchise is already legendary. In a sense they are like EA in that they give the game a fresh coat of paint and bring it back out to market. As this is the first home console release and there was some whispering during the initial announcement that it was originally planned for 3DS we can cut the company a tine bit of slack. A great game is a great game even if it was given a far lower amount of effort than such a big IP deserved. I just want a proper Pokemon game that has all of the Pokemon available in it though. A true Pokemon Master title where all of the Pokemon are available and we get a solid story and gym battles. That would be awesome.

One thing I’d like to see from the next big Pokemon game is some voice acting though. That’s something that basically all big RPG titles have nowadays. It was also weird to have a Gym Leader whose whole thing is that he’s a singer yet you can’t hear him. You have cutscenes of him silently singing. Voice acting would be a big change to the series, but I think that it’s absolutely worth it. It’s just the kind of thing that will really take the title to the next level.

You’ll definitely appreciate the difficulty level in this game though. While I did not drop a single fight, the computers were always at a very close level. If not for doing a lot of grinding in between gyms then definitely could have taken the edge at some point. This is one game where you will need to do some extra battles as you go through the story or you will end up tasting the sting of defeat. It may be the most difficult Pokemon game if anything as I can’t recall any others where the enemy trainers were always so close in level.

I almost forgot to talk about the game’s new gimmick, Dynamaxing. There’s also Gigantomaxing but it’s basically the same thing. The idea is that it turns your Pokemon huge and then you get to use big attacks. It’s a fun enough gimmick although it’d be nice if you could turn the animations for these off as well. It’s definitely not as good as Mega evolutions which are still the best, but I’ll take it over the Z moves. The best Dynamax Pokemon are the ones who actually get a new design like Charizard. The form just looks cool as a result and feels like a proper super form.

This game definitely gave me some good ideas for future editorials that are Pokemon related. Best champions, rivals, etc. In the meantime though here’s a list of the Pokemon main games from best to worse. I won’t be able to count the Pokemon Johto games or Black/White because those are the only 2 I have yet to play. Pokemon Ruby is definitely still my favorite with that game being perfect in every way. Second is Pokemon Fire Red, just a great game that takes you back to the basics. It was a nostalgia title done right. Third would be Pokemon Y which did a good job of bringing together a modern Pokemon game that took bits and pieces from all the others. Fourth is Pokemon Diamond. It didn’t really do anything unique, but it was just fundamentally sound. Fifth place is Pokemon Sword. A great all around game introducing the series to new audiences. Finally at 6th is Pokemon Sun. Still a great game but I did miss the classic Gym setting and the island angle didn’t really do the trick for me. Although that one did end up with the higher score due to the impressive story. In terms of pure gameplay and aesthetic it couldn’t catch Sword though.

Overall, Pokemon Sword is a great game. After waiting for 20+ years it’s superb to finally be able to play this game on the big screen. Pokemon is perfect for on the go, but it’s also perfect for the couch experience. It’s still the king of the turn based combat formula and by putting it on a big console hopefully people who’ve never had a chance to try it out before can also get in on the action. If you don’t have this game yet then you’ve definitely gotta shell out the cash and pick it up. You don’t want to miss out on the latest installment in the series. It’ll likely be quite a few years until the next one so you’ll want to enjoy it now.

Overall 8/10

Celeste Review


It’s time to look at an indie game that got pretty well known after it came out. It always looked pretty fun so I’m glad that I’ve now gotten to try it. The title isn’t particularly long, but it’s fairly challenging and a complete title. There are no real weaknesses here and the plot is pretty fun. It may not become the next Asdivine Hearts, but I’d definitely be down with a sequel someday.

The game follows a girl’s journey towards climbing a huge mountain called Celeste. While you have the option of re-naming the main character her given name is Madeline. She is fairly timid and figures that climbing the mountain would be a very big accomplishment. Unfortunately there are many obstacles standing in her way. Aside from the fact that the mountain is already an extremely difficult thing to climb, she will also have to contend with demons and her dark side which wants to sabotage her at every corner. Madeline can’t drop her guard, but so long as she continues to believe in herself and fights hard she should be okay.

The gameplay is like a 2D platformer but you have a few extra mechanics to keep in mind. One if the fact that you can air boost. This is incredibly handy and crucial to the levels. You can stick to walls and climb up and down. This uses up energy though and when you’re out of energy you’ll just end up falling. The goal is to get to the end of the level which is usually trying to go as high as you can. At times the exit will be blocked by a locked door and you’ll have to go around activating various items/switches in order to get through. The key here is to master the air boosting and everything else will come into place. One fun aspect of the game is that it keeps track of your deaths which is really cool. In the end I died exacting 500 times according to my post game stats. I wonder if they round it at all or if I actually did happen to die at such an even number. If so then that’s also pretty neat.

You may wonder if it’ll get tedious dying so often, but Celeste actually handles this extremely well. When you die, your re spawn has no animation. You just re-appear at the start of the section and no time is lost. It would be monumental if other games could adopt this same strategy or at least a game like Mario Maker where those seconds would add up to valuable time. Each level in Celeste is broken up into many small sections and the good part about this is that you don’t lose much time. No matter how often you die, you’ll only go back to the beginning of that mini section so it’s really not a terrible penalty at all. The developers really knew what they were doing here.

The final level is especially fun since you get to enjoy some extra power. It’s sort of like playing as Super Sonic for a level. You can really feel the difference between the characters and it’s a lot of fun. The level designs were also really great to be able to handle this without breaking. There was definitely a lot of effort put into this game, that is just evident. There are so many different kinds of platforming elements thrown in here that will challenge you every which way possible. It’s never unfair either, just tough enough to make sure you’re always paying attention. I died close to 80 times per level which speaks to the difficulty, but play the level enough and you’ll learn the patterns.

The story has some mysterious elements like Undertale, but it’s not nearly as thorough or filled with horror elements. While the game has a bit of a suspenseful air at the beginning it quickly becomes more of an emotional game. It’s going for a different feel than some of the other games. Most of the other platformers I’ve played like this one would win in terms of plot (Trine, Shantae, Shovel Knight, etc) but it still has considerably more plot than some of the mainstream platformers. I think one thing that could have helped push the story into the next level would have been a final demon of sorts. Someone that Madeline needed to conquer to really end up breaking her shell. As it stands, the final boss was handled really well though. It was definitely a tricky encounter that felt very climactic.

As for the graphics, the game looks nice. The sprites are less detailed than in others and I think it’s intentionally going for a very old school look. Most of the effort is put into the backgrounds which are definitely solid. It really gets that mountain atmosphere down pat. Celeste’s music is fairly standard. There aren’t any themes that you’ll be humming afterwards and since this isn’t really a fighting game there aren’t many big boss themes either. Still, it’s a very peaceful ost which works well in the background.

As for the length, the main campaign took me 4 hours. (Pretty much on the dot) There is a bonus level and to access it you will need some collectibles. If you intend to 100% this game I imagine it’ll take you significantly longer to beat the game. There are a ton of strawberries after all. I only got 9 out of close to 200. So add all those up and you’ll be here for a very long time. That’s probably why most people take closer to 7-8 hours to complete this game. Even with 4 hours it’s a satisfying experience though and you get a good amount of story. With the bonus content you’ve definitely got enough value for your purchase.

Overall, Celeste is just a solid game. The plot’s pretty interesting and you’ll get to think about what is happening for yourself. Is there a dream element in this or is everything happening in the real world? The whole conversation with the guy at the very beginning of the game is still very strange, likewise with the phone call to the Mom. Both scenes seemingly have no purpose being in the game so I believe that it’s hinting some of these events may not actually be happening. It’s at least a possibility, but ultimately I do prefer to think that it all happened. As a result, I’m just going to roll the dice on the possibility that this is all happening right now. When you play through the game definitely decide for yourself what is going on though. Doing the detective work is part of the fun.

Overall 7/10

Trine HD Collection Review


It’s time to look at the Trine HD Collection. Unlike most collections this game actually brought 4 whole titles in it which was pretty cool. I wasn’t too familiar with the games before although I did know the name. Now that I’ve played all four of the games it’s like I’ve gone from novice to expert in one shot. The games are pretty fun side scrollers and I can see why the series got so many games. They’re fun and will test your problem solving skills while giving you a fun little plot. Lets look at this one game by game.

The first Trine introduces us to the 3 main character. You’ve got a third, a warrior, and a mage. The Trine brings these three together and gives them immortality. The catch is that they must stick together now. None of the characters are thrilled about this so they all set out to find a cure. There isn’t a whole lot of plot in the first title. The gameplay is also the toughest out of all 4 of the games with not too many advanced features being added yet. Each of the three characters have their own unique talents and you can switch at any time. The brawler is a good fighter and he can slice ropes or beat up enemies. The mage can create squares out of thin air and levitate objects. The thief can swing across pitfalls and connect objects together with rope. You’ll have to learn how to master each character to deal with the puzzles.

Some of the puzzles here can be quite difficult. The levels are all pretty straight forward as you go from start to finish so the puzzles aren’t about figuring out where to go. They’re about figuring out how to get to your destination. For example you may see an extra large hole and you need to get across it. You may try swinging across with the third of creating a path there. Most of these puzzles have more than one way to get across which is fun. I would always try to cheese it with the mage by creating something and jumping across as it falls away. I feel like a lot of the time this wasn’t the intended route, but as long as it worked that was good enough for me.

You’ve also got upgrades here. You can re-distribute the upgrades at any time which was handy. Typically I would give them to the mage because his let you create up to 2 extra objects which further helps with the puzzles. A fully powered mage on your team is really all that you need in order to clear most level. The gameplay was really quite sound. Some parts could be rather difficult, but never too crazy. This is easily the toughest game in the collection so it really starts you off on a hard note.

Then you’ve got the second game. The heroes are called back into action as a kingdom is being overrun by darkness. The princess may not be what she seems and there are goblins everywhere. The heroes will have to stick together and use their abilities as a team once more. From all 4 of the games the stretch between 1 and 2 is the only one where the gameplay doesn’t change all that much. It’s pretty similar to the first one but the game is a bit easier. The controls have been ironed out further and you won’t be cheesing quite as effectively with the mage but there is less of a need to. You’ll be able to blast through this game pretty well.

With the third game things get changed up quite a bit. For starters the game is in 3D now. It’s a 3D brawler with quite a lot of fighting involved. As a result this is definitely the easiest game of the lot. It also felt like the shortest, but I suppose they’re all close. The goal is to get to the end of the level as always, but this time you will want to make sure that you stop and grab as many of the collectibles as possible. You’ll need a great chunk of them to be able to unlock the final level. I’m never a big fan of games forcing you to grab all these things. I like being able to just blast through a level and I’ll pick up the pieces for the Platinum trophy later on if I feel like it. Fortunately the collectibles are pretty easy to grab and they aren’t super out of the way. As long as you know to grab them right away then you should be good.

The plot here is the most ambitious. Someone has stolen the Trine and we have to get it back. We’ve got a character who may be related to the thief and people running around with dark energy. The story opens up a lot of questions, but unfortunately it ends rather abruptly. It seems to me like it was cancelled early on or funding ran out and they just had to release the game. It’s too bad that the fourth game didn’t continue the plot either. At this point it’s just not likely to ever get resolved. I don’t believe the 3D part was a big hit with fans either which was also too bad. 3D is just so much fun for any game. It takes the experience to the next level if you ask me. It’s hard to say that this is absolutely the best game in the series but it was a lot of fun. You’ll miss the puzzle aspect but you’ll love the combat.

Then we’ve got the final game. This one is a return to form as it plays like the first two. The gameplay has been further streamlined though and some of the abilities you initially started out with in the first two games have to be unlocked gradually as you go through the story here. The puzzles are back and there is a much larger variety of them than the last few times so you’ll have to be extra careful. There actually were some pretty tricky puzzles here so you can’t sleep on them. Approach the puzzles carefully and then you should be okay. One change that was probably inspired by the third game is there are now beat em up sections where you have to beat all of the enemies to proceed. You can expect them in each level so I wonder how the people who aren’t crazy about combat felt here. I always like a good battle though so I was definitely fine with this.

In this game we learn that a prince’s powers are going out of control. He’s able to turn dreams into a reality and unfortunately one of his nightmares created a shadow version of himself. The heroes need to get his powers under control or the whole kingdom is doomed. Alas, they aren’t strong enough to beat an unlimited imagination so they will need to go and find an item that can aid them in this quest. The heroes are pretty well experienced by this point so they are definitely ready for this challenge.

It’s really tough to rank these games, but I think this is the best time to do it. So ultimately I’d rank the games as 3>4>1>2. 3 wins the tiebreaker because I really enjoyed the hub world and the 3D gameplay was just really good. I like to see a clear progression as well an the checkpoints/easy level access was great. Game 4 is the most polished of the 2D titles and 1 beats 2 because I did really like how the puzzles were constructed.

As for the soundtrack/graphics, those areas are a little less impressive. I remember the main menu themes really well, but not much else. The games are going for a very old look so it’s intentional that this game doesn’t pop out the way that something like River City Girls does. I think the 3rd game looked the most impressive to me though. I think that’s because the game could show off more of the backgrounds this way. It all just looked so fresh and new.

If the game has any weaknesses it is that the characters aren’t very interesting. The same can be said for the plots of the first two as they didn’t really pick up until the third game. Even though Zoya is a thief and you can sort of tell what they’re going for with her character, she doesn’t get a lot to do. You don’t really buy into the mystique around her. Pontius is your classic strong but not very smart guy. He also doesn’t look too impressive most of the time. Being able to fight is great of course, but you need more than that to be a really likable character. Finally you have Amadeus who is always having a lot of trouble with his magic. He can’t perform the fireball which is still his lifelong dream. Hopefully some day he will be able to do it. In the meantime he does his best to help out, but is fairly timid.

It goes without saying that there is a lot of replay value in a collection like this. Lets say you beat the 4 games in about 20 hours then you can probably double that for the platinums. The Platinum trophy requirements actually aren’t that crazy here but they will still take some time. You’ll have to really master each level and if you’re going to get them all I’d recommend starting with the 3rd game. That way you can then focus on enhancing your 2D platforming skills for the other 3 games. You’ll be in good shape at that point.

Overall, The Trine HD Collection is definitely a title you will want to have. Being able to attain 4 games for the price of one is really a steal. It’s also pretty cool that you can get the entire series in one shot. While the games aren’t particularly long on their own, they end up being a pretty good length when you combine them. You won’t just be beating this one in the blink of an eye. If you aim to get all of the trophies then you can extend the time even further. It’ll be cool if we ever get a 5th game. If we do then I want them to finish up the story from game 3. The cliffhanger there was too good to just let go. The game easily had the best plot.

Overall 8/10

NBA 08 Review


It’s time to look at another NBA game. I bet you thought I had finished them all by now right? Well, I did temporarily get into some other sports like Hockey, but there were still more Basketball titles in the backburner. I believe I just have one left now so that’ll definitely be a good milestone to finish up. I actually only have 11 more sport games to go through and then I’ll be caught up. It’ll be sad to see them go but at the same time it feels like ages since I’ve had them around. Now when I get future sport games I’ll be able to dive in a little deeper.

There’s not much separating this NBA game from the previous ones. One thing that actually still confuses me is what the difference is between NBA 08 and NBA 08 Live. See, I played the latter before playing this one, but they both feel the same to me. One part of me thinks it’s like a game of the year edition, but another just thinks it’s a really slick decision of adding one extra feature to one version and calling it a day. Regardless I ended up getting both since back then I had lost track of which sport games I owned and ended up getting this version. Otherwise I’d be satisfied with just owning one.

The gameplay is pretty smooth and it hasn’t been super long since my last Basketball game so this time the fundamentals actually stayed with me. That was definitely a welcome surprise to be sure. I ended up playing the first 3 quarters of the first game and had a 6 point lead. Now you may wonder why just 3 quarters right? Well, the game froze on me in a rather odd glitch. I had just made a free throw, but then the ball fell to the ground and nobody went to pick it up. Everyone just stayed frozen and I did everything I could like calling a time out, substituting players, and switching sides, but nothing worked. Everyone was just completely glued to the ground and that was really curtains for me. It was too bad because I was looking forward to seeing my win and the nice presentation afterwards.

Ah well, I quickly went in and did half of a second game so I could at least feel like I did the whole thing. This time I had a much bigger lead at around 10 points. Part of why this happened is because the guy kept passing it to me and I would score. What I did was I positioned my guy right next to the basket. When I’d score the other team would try to pass the ball to their guy, but I’d intercept and score again. Honestly this seemed like a big weakness to the A.I. but it was hard to get it to work just right. Once it did work though, then it became consistent. I have to admit that it felt pretty satisfying.

The only part of the gameplay that seemed a little suspect were the 3 point shots. For some reason the players would never take a proper position with these. They would jump in the air and shoot as if off balance. All of the other NBA games I’ve played had proper 3 point shots so I don’t know what was up with this one. Perhaps there is an extra button or two that you have to press or it’s about the timing. I still landed a few shots so it’s not that bad, but it just looked rather off. I recommend going for slam dunks as much as possible anyway although the team definitely won’t make it easy on you. You’ll have to fight hard for each and every point.

As far as the graphics are concerned NBA 08 definitely isn’t holding back. The courts look really good and the animations for the throws are solid. Everything is very clear and no shortcuts appeared to have been taken in this arena. I can’t really speak to the soundtrack, but the sound effects were solid. You don’t really notice much while you’re playing with the music, but I believe the menus should have had some tunes going. Surprisingly the sport games do tend to pick up quite a few big songs to play in the background.

There is no end to the replay value as you may expect. While the online modes have long since been forgotten you can still test your skills in the various season and franchise modes. There are also in-game achievements to have fun with as well. They may not be quite as much fun as the PS3 trophies but it is a nice addition for those who still like to have some kind of incentives to playing. You can get this game for about a dollar so you don’t have to doubt the value at all. This will really work out quite nicely for you.

Overall, NBA 08 is really solid. I can’t say that there was really anything wrong with the game. It may look a little dated next to the newer games, but that also brings a certain level of nostalgia to it as well. It ended up making this a very balanced experience. I was also winning in both games which made the whole thing feel pretty balanced as well. The controls weren’t sliding away from me and I felt like the players were doing what I wanted them to do. It doesn’t get much better than that and if you’re looking for a cheap basketball game to test your fundamentals with…this is the game for you!

Overall 8/10

Super Puyo Puyo 2 Review


This is definitely an interesting SNES online game because it wasn’t translated. The game is still in Japanese from the controls to the cutscenes. While this does mean it’ll be impossible to follow the story unless you learned some Japanese, at least the game came at all. Better to arrive like that than to never arrive right? I like Tetris gameplay a lot and while I realize Puyo is quite a bit different I thought my skills would transfer over. Unfortunately that was not the case and I kept getting wrecked on the second level. There must be some gameplay mechanics I am not aware of because this did not feel legit.

When you boot up the game there are quite a few modes. You’ve got speed run, options, and the main one. There were two others that I did not click on. Naturally I ran to the main mode and did not look back. I was able to consistently beat the first guy with my quick combos. The problem was always the second level. So the goal of the game is to match 4 bubbles of one color. As long as the bubbles connect in any form then you just need to get the 4. It doesn’t have to be a complete line like Tetris. As you get more and more combos you will be sending bubbles to the opponent’s side. Once someone’s screen fills up with bubbles that person is defeated. You can get rid of these bubbles by making matches so it will come down to speed….seemingly.

The issue here is that I only ever seem to send over a few bubbles to my opponent while he is suddenly able to send an army at me. I’m assuming it’s because he either lands some kind of combo or manages to match 5-6 at a time. I tried both options but even then he would take the win. It would happen pretty suddenly too as I would have a huge lead and it would all go away in an instant. It definitely didn’t feel very legit, but I’m sure one day I would get the hang of it. That day was not in time for the review though so I was left spinning my wheels for a bunch of rounds before I eventually turned in the towel.

I think the craziest part here is that this was technically still just level 2 of Easy mode. It makes you wonder what normal and advanced levels of difficulty look like. The game really expects you to be a master at this point and I suppose this is the second game in the Super series so maybe that’s a fair expectation. I did try one round of the speed run part, but I died pretty quick. That seems like it would be a good way to hone your skills and level up though. Eventually you could land the pieces without any real effort. That being said, the toughest part about going at a high speed is that it’s easy for the control stick to move to the left or right and then you’ll have quickly gotten yourself into a big hole. Once you’ve messed up a piece making a comeback is even more impossible.

I suppose the gameplay wouldn’t change much from level to level so I still got most of the experience. The most interesting part of the game was definitely the plot and it’s not like I could actually follow that part. The animations were very expressive and it looked like it had a pretty colorful story. The graphics have aged incredibly well for its time and I’d be game for a newer Puyo Puyo game coming to America someday. I’d buy an HD collection for that. The soundtrack is less noticeable, I can’t really recall any of the tunes to be honest. That’s something it’ll need to work to improve since the music in Tetris 99 is downright excellent!

Overall, Super Puyo Puyo 2 is one of those games with a lot of promise. I like the fact that it has an actual story. It looks like an RPG and the colorful characters really help to make this game stand out from the pack. I suspect that is part of what helped make it so popular along with the gameplay. The gameplay didn’t really click for me but I’m thinking that’s partially because you’re just thrown into the action. If you’re more familiar with the gameplay and know how to really put up a fight then I expect you’ll really like this game. Try to learn some Japanese while you’re at it and then you’ll even have bragging rights when your friends come over to play.

Overall 5/10

Transistor Review


It’s time to look at a video game I just managed to complete today. It’s not a title that I was familiar with before playing so it’s always fun to enter a game blind. It’s definitely got a very cryptic environment which works well like Bendy or Undertale. Like those games there is a deep plot that you’ll understand if you pay attention and do a lot of the bonus content, but if not then you’ve got the dedicated fans who will spell it out for you online. It’s a fun experience although I do have to give the ending a thumbs down.

The movie starts off with the lead Red as she wakes up next to someone who’s been stabbed. The enemy had tried to destroy her, but they ended up getting this guy instead. When she takes the sword out it talks to her and reveals his name to be Transistor. Red’s voice was unfortunately damaged so she can no longer talk. Red used to be a singer so this was pretty tragic. The whole city (Maybe the whole world?) has been taken over by a robotic army led by the Camerata. Red needs to take them all down and steal their souls to try and find a way to revive Transistor. Unfortunately the entire city is basically a ghost town at this point so she has to wonder how much progress she is actually making.

If you want a more detailed plot definitely check out Wikipedia as they’ve got it all down there. You’ll get the basic plot as you play the game, but don’t expect to learn it all right away since it is part mystery. The pieces start to add up and you’ll come across a lot of news articles and blogs in the game. There are terminals that can be found just about anywhere. You get extra trophies for interacting with everything so it’s not a bad idea to check them all out. Now lets talk about the gameplay. You are able to hum with one button and another lets you sweep a bit. You’ll never need to use either technique, but it’s nice to have them around.

The actual gameplay is Xcom style, but with a dash of real time action. You manuever your character through a sealed off area as you try to eliminate all of the enemies. You can attack in real time with one hit at a time or you can freeze time and use a few actions as a combo. The latter is pretty much mandatory as you progress through the game. Hitting an enemy from behind will deal more damage but then you have to try and calculate their trajectory to land the follow-up hit. There’s a ton of strategy to consider here which is pretty cool. Then you’ve got a robust level up system which unlocks more powers. You have to choose which ones to equip and which to keep on standby as you have very limited space. You also have limiters you can put on which further restricts your memory, but gives you more XP per fight. I turned on every limiter I had until the very final boss.

It was fun to take off my limiters as if this was DBZ and then go wild on the guy. It will ensure you have more of a challenge throughout the game, but in my opinion it’s worth it because every level up helps you out considerably. This is the kind of game where level ups make a huge difference. You also have a beach house you can go to in order to do extra fights and grind some XP as well. There’s no need to do it as the game is challenging, but not crazy. Still, the option is there so you will want to keep it in mind. Also make sure to destroy the enemy cores after you beat the minions since they will revive within 5-8 seconds otherwise.

The actual game is fairly short at about 3-4 hours. You can stretch this out to around 8 or so if you go for everything. I think one of the trophies is for beating the game twice as well so getting the Platinum will take quite a lot of time. It’s a short title, but a fun one so I expect you’ll have a fun time regardless. The deciding factor here will likely be how you enjoy the gameplay. I liked it a lot since strategy is my thing. It’s the kind of “puzzle” in a sense that I can actually enjoy. I also did like the cryptic plot. In a way games can be extra fun when they never tell you what’s going on. You get to fill in all the blanks and whenever a game/film/any kind of media hides things rather than spelling it out I think it works really well. It just adds on to that mystery angle.

The graphics here look pretty good. It’ll remind you of some of the alien games for the Wii. Naturally this isn’t going to look at high end as the average AAA PS4 game, but it’s all still very smooth and leak. I also like the illustrations that pop up after each level. They look quite grand and I’m sure quite a lot of effort was put into them. Some of these are interactive as well so always be sure to stay sharp. As for the soundtrack, I can’t say that it was very memorable. It was cool that we got actual songs though. The song that played during the first level was quite good. I was surprised that we didn’t get many more after that, but considering that it has a full soundtrack I imagine there are a ton more that were created for the game.

As I mentioned the ending isn’t very satisfying though. I can’t really talk about it at all without spoilers, but it didn’t really work. I will say that it’s not all that selfish on Red’s part since as I mentioned there aren’t a lot of people around anymore. I was just against it on principal, but in her shoes its not as if the decision doesn’t make sense. It makes sense for sure, but in the same logic that a lot of villains tend to use in various series. It was unexpected though, I’ll definitely grant the game that. I did not think it was heading in that direction at all.

Overall, Transistor is a fun game. It’s definitely one of those titles that is a lot of fun for the experience. Once you know how things are going to end up I don’t think you would be able to play it through for a second time. At least not for a long while. At the same time the new game + may give you extra story details which would be cool. There is a lot of post game content here as well as you try to max out your level. If you haven’t played this game yet then I’d recommend checking it out. I don’t think you should really be paying more than $20 for it though considering the short length. Once you start you will definitely be sucked into it and hopefully we do get a sequel someday. It doesn’t feel very likely based on the ending though.

Overall 7/10

NFL Head Coach 09 Review


It’s time to take a look at a very different Football game. I’ve always enjoyed the Madden games as well as the 2K versions and pretty much any other football game. Unfortunately Head Coach is the first Football game that I did not enjoy. I would actually have to give this one a negative score because it’s just not any fun. The title is a giveaway so I knew what I was getting myself into. Still, I did expect the developers to do something to spice things up here. It’s really a very straightforward coaching game.

You can jump into a career or a quick game to see what it’s like. I chose the quick game option but there is nothing “quick” about it. One half took about 30-40 minutes and that was pretty surprising. A normal Madden game is way shorter. I believe it’s because this game uses 15 minute quarters like the real sport while Madden typically has 5 minute quarters. I always understood why the games don’t do 15 minute quarters and this game proves it. It makes the games incredibly long and while you may have fun if you’re in the match, being a coach doesn’t offer the same level of immersion. What happens is you get to select the plays before each action.

Then you watch the computers carry out your play. Rinse and repeat as you go through the game. Honestly it’s basically no different than watching two computers play each other and I dare say that it’s worse. Choosing the next play just slows things down. Since you know the A.I. is probably going to mess up your play you’d rather they just take the wheel. I’m sure this gameplay style will have its fans, but I am not one of them. Each play takes so long and you can just pick random plays so you can do this with your eyes close. Ultimately the game seems to heavily rely on luck/RNG so it’s not like your picking does a whole lot.

The graphics aren’t bad. It looks more like PS2 than PS3 so I’m thinking that this game was more low budget compared to the main title. Nothing wrong with that of course, if anything it does add a layer of nostalgia to the title. Even that was not enough to really help the game in the long run though. The presentation isn’t nearly as good as Madden either since we miss out on most of the festivities. You get to have the coach yell out plays and praise/insult the team depending on how things go. This gets old pretty quick though and I’d rather have the announcers yelling out the play by play.

There’s a lot of replay value here technically. You can start a career as a coach and that’ll last you a very long time. It never even really needs to end. At the same time, this is all with the same gameplay style. You’ll likely end up not playing through every game at some point. I got this game for a few bucks in Florida many years ago so it’s not like it cost a whole lot. I’m not sure if I would call it the worst mainstream sport game, but it really could be. Naturally the golf games are also up there and I’m not a fan of some of the newer Baseball titles. I’ll be playing a lot of Baseball soon though so maybe that’ll help my fundamentals.

There’s not a whole lot of other things to do here. You’ve already basically heard the entire gameplay which in a way is pretty scary. There are other things you can do between plays like subbing out players and calling timeouts. That is really the extent of the gameplay though. I was hoping there was a mode where you could become a player, but I suppose that would be an odd choice since it would then become a normal Madden game. Even if I would have liked that as an option I suppose I see why it was not added in. That would have been pretty awesome though.

Overall, NFL Head Coach 09 is probably the most boring game I’ve ever played. It’s not like it has poorly designed levels or puzzles to make the game bad. There’s not really any “bad” features in this title. The only issue I have with it is that the game just isn’t any fun to play. I can’t find any joy in leaving it up to the computers. I feel like the whole point of playing a game is to use my skills to make a difference. What difference am I making if I’m just letting the computers take the reins? There’s a reason why they don’t make Head Coach games anymore and I’m betting that it’s because people got burned out. You can only play this kind of game for so long before you throw in the towel. There is one more Head Coach game for the PS2, but realistically I doubt I will ever play that game. If it turns up for a dollar or two I’d quickly purchase it, but otherwise that’s a no go from me.

Overall 4/10

Super Tennis Review


It’s time to take a look at a SNES game that actually has not aged well. So far the games have been pretty solid with good gameplay and nice artwork. Unfortunately this game breaks the streak pretty decisively. This just isn’t a fun game and it’s probably the worst SNES game I’ve played.

When you jump into the game you are able to play quick battles with the computer or jump into circuit mode. There is also a multiplayer option you can try out here. There aren’t a lot of modes but you shouldn’t be expecting a whole lot anyway since this game did come out a while back. The modes aren’t an issue since the ones that we got are the key ones. The issue here is purely the gameplay and since that is arguably the most important aspect of a game it hurts quite a lot. It’s like the game is trying to be super precise with where you hit the ball and the technology just wasn’t there yet.

The goal of the game is to hit the ball into the opponents side of the court. If they are unable to hit the ball before if bounces back then you win the point. You just can’t hit the ball too far or you lose the point, too low, or too far to the side. That really limits your options but most tennis games do a pretty good job of letting you in control without hitting the ball out of bounds the whole time. In a way it’s ambitious of the game to not put any safety into the controls. If you hold right too hard then you will hit it out. In most games you have to try really hard to hit it out of bounds. It’s just that this makes it very difficult for you to actually play for any stretch of time. The only shot that seems to work is hitting the ball to the middle of the court and the computer always seems to hit those back anyway.

I did get a few points from when he would occasionally miss but it wasn’t very often at all. Typically the computer would just come back swinging and demolish me. You’ve also got to react quickly or try to predict the next play because you can’t run to the shot fast enough if you wait to see it. The computer will drop a quick ball near the front which falls almost immediately. The key is to just run on instinct but of course that ends up backfiring if he does a normal shot. The whole thing just feels futile at times, but I’m sure there is a trick. Games aren’t made to be unwinnable and people found ways to claim victory somehow. I just wasn’t able to figure out just how to do this.

In terms of graphics the game isn’t bad. It’s pretty much par for the course and while it won’t be making a case for best looking SNES game, there are definitely worse titles than this one. The game makes sure that you can see the tennis ball at all times and the court looks pretty reasonable. All in all I’d say that the graphics are the least of this game’s problems.

Even though this game is free I just don’t see you playing it for very long. After you play a few games they’ll all basically feel the same. The lack of variety isn’t surprising but with the gameplay at this level it becomes a bigger issue. You could just go and buy a newer tennis game for a dollar or two and that would go a long way.

Overall, Super Tennis definitely fell way below expectations. It’s hard to even call it a fun Tennis game because it just didn’t have good gameplay. Solid gameplay is a must for a title like this and you never feel like you’re n control. I wasn’t able to even take a single game out of all the sets I played against the CPU. That was definitely not my best moment. There is one more Super sport coming up in this collection so I’ll definitely be trying that one soon. I assume it’ll beat this one but I suppose we’ll find out soon enough.

Overall 4/10

Brawl Brothers Review


The SNES classics continue thanks to the Switch online. This time I’m looking at one of the old beat em ups for the console. I still think that beat em ups work best in 3D, but 2D ones still have their charm. The quality will naturally also vary with how much effort was put in and how new the title was. This one is a pretty reasonable game, but the fact that there are no save points and you do eventually run out of lives holds it back. You never want to have to try and beat a whole game in one batch. The rewind feature and access points mean that you can beat this game if you really want to, but it’ll certainly take some time.

There was a plot in the booklet I’m sure but the game just jumps you right into the action. Every time you beat a level someone joins your team so just keep going til you save everybody. Each level contains several areas. You have to defeat all of the enemies and reach the end to get to the next level. You have a standard attack which is your best move, but you can also dash attack and jump attack. Finally your character also has a special attack, but I don’t recommend using this unless you are completely desperate. That’s because this attack actually drains your health. Yes….your health actually goes down here. I can’t really see how that would ever be worth it here since health is a very rare commodity and your special attack isn’t even that good. It’s basically a flurry of quick punches.

All of the levels are pretty straight forward except for one where I really have to question the level design. It’s a maze and you never want to see any of those in a fighting game. You’re in the sewers and the goal is to get to the end. The problem is that all of the doors are fake except for one and they have you going through 4 different areas that all look the same. Without looking up a guide online you’ll be here for a very long time. I was beating enemies for about 20 minutes before realizing that something wasn’t right with how the level was still going. Sure enough I was going in circles over and over again. That definitely didn’t feel very legitimate especially since the level never gave any indication that it was going to be a maze. In a game like this you really can’t afford to have a level like that.

Beyond that level the game was good though. I do still like a solid brawler game even if this one definitely does feel dated with how many mechanics it is missing. A simple save feature and the ability to re-start at the level you’re up to would be a game changer. The graphics are pretty solid for its time. The levels look good and so do the character designs. Each level is different the game has a lot of different character models. The soundtrack isn’t memorable though, but you can’t win em all.

The game’s length seems to be about 2 hours since I beat the first half in under 1. It’s a tough game though and if you intend to beat it without save states or the rewind feature then you will be here for an incredibly long time. This title is no cakewalk and it will do everything in its power to take your lives away. The mechanics often make it easy for the villains to get cheap shots on you even if it feels like you were in the right spot at the right angle. Sometimes I would rewind up to 10 times just to get the hit because they would somehow move too quickly. It’s probably unavoidable I suppose. There’s not a whole lot of replay value here since after beating the game there is no post game content. That’s it, you’ve cleared the story and that’s its own reward. Considering that the game is free there is still more than enough content to satisfy you here.

Overall, Brawl Brothers is a game that may not have gotten very well known nowadays, but it did show us what a beat em up could do back in the day. Of course there were many others like Double Dragon which were more popular so this wasn’t quite the one that would change the genre forever. I’d recommend giving it a play. There’s a lot of fun to be had here. You may not clear the game but I think you’ll appreciate the setting and effects. I’m also getting closer to clearing the SNES and then it’ll be time to take a look at some of the other NES games that I skipped.

Overall 6/10