Psychonauts Review


It’s time to look at a PS2 classic that I’ve had for quite a while. The sequel finally moved forward in production with a trailer that came out a while back so I definitely needed to get through the original. It’s certainly an odd title that really thinks outside the box the whole time. It’s pretty impressive and I gotta say that the game nails it for the most part. It does have some issues revolving around some random grinding sections, but for the most part it’s a game that’s aged pretty well. The craziness of the plot is really a good thing in differentiating the game from others.

The title starts off with a lot of kids heading to a psychic boot camp to work on their powers. Raz decides to crash the camp because he wants to learn how to improve his abilities as well. He’s already stronger than most of the kids, but his father doesn’t like psychics and as a result Raz had to go here in secret. The teachers decide to allow him to stay for a little while although they ultimately don’t know if they want to let him take the classes. There isn’t much time to think about this though as several kids begin losing their brains. Someone is stealing them and Raz has to find out who the culprit is before it is too late.

It’s definitely easy to lose your mind here as just sneezing really hard is enough for your brain to get knocked out. That’s part of the surreal nature of the game and a big chunk of it involves literally jumping inside other peoples minds and defeating their inner demons. It’s all very creative as I mentioned and you definitely feel like you know the characters quite well by the end of the adventure. The game plays out like a 3D platformer that is a little similar to Ratchet and Clank as you’ve got a double jump, barrier, and a slew of other abilities like levitation and invisibility. You obtain new powers as you level up during the game.

The level ups don’t run on EXP though and instead you have to collect little pictures to improve your rank. There are hundreds of pictures scattered throughout the game and the screen will always let you know how close you are to your next level up. You can also see how many are left in the current world you’re at. I highly recommend grabbing as many as you can because the game will force you to stop at several points if your rank isn’t high enough. That happened to me and I had been getting most of them so even if you feel like it’s slowing you down, grab as many as you can.

This is one area where the game could have used some improvement. Collecting is a little tedious and I never like being forced into doing it. You should only have to collect the items if you want to do so. The pictures are also transparent so it can be very hard to see them through the background depending on what stage you’re in. The game doesn’t even load them up until you are very close so it’s not like you can scope them out from a distance. I don’t think you’ll have any issue getting enough to make it to the final level once you are aware of this though. Other collectibles include mobile safes and emotional baggage which can only be opened with the right key. The rank ups are the only ones that will super charge your character though. Learning the latter abilities helps your offensive power quite a bit although minions are never much of a concern either way. You can also try to collect the brains that were stolen and those give you extra health points. By the end of the game your HP bar will be massive if you got most of them.

The graphics are definitely good. The character designs are all made to be a bit gritty which is an interesting artistic choice. I don’t think that part worked out so well, but all of the level designs and the general atmosphere definitely get a thumbs up. Those areas definitely aged quite well. One ambitious level was this happy town where the laws of physics have been disturbed so you’re jumping side to side, up and down, etc. It was pretty intense. Some of the final levels are incredibly dark but that’s more on my TV than on the actual game. It really happens to all of my PS2 games so after a while I can’t reasonably blame the game for it. In terms of music the game is okay. None of the themes are all that memorable so once you finish the game you won’t recall them for very long. I’m hoping the sequel will throw us some more sci-fi/horror tunes.

Raz is a fun lead. He’s definitely very confident and stands up to the bullies. I’m glad that he never loses any of their verbal fights and the game makes it pretty clear that he could clobber them if he wanted to. The plot with his Dad was a little odd though. He was convinced that his father couldn’t stand psychic powers and it seemed like they had a history but when the Dad actually shows up this doesn’t add up. I’m expecting the sequel to deal with this. Could Raz really have just made a ton of assumptions on this? I don’t think that’s likely so maybe someone was messing with his mind.

Meanwhile the heroine is definitely quite different from the norm. She speaks her mind sometimes, putting things very bluntly to Raz even if he’s too slow on the uptake to notice. Afterwards she goes back to being her grumpy self. I wasn’t expecting the game to have a serious romance plot by the end, but I guess Psychonauts really is just a different game. It’s not all that bad I suppose and at least the characters are fun, but I’m ready for the friend zone in the next game. The rest of the characters are solid as well and with the mystery being about figuring out who the evil character is, it’s fun to try and make the connections. Some characters don’t appear until the very end of the game which felt a little late, but the cast was well rounded by the end. Just beware the Milkman! He’s easily part of the longest/most tedious part of the game.

Psychonauts gives you quite a bit of content to have fun with. The main campaign should take you around 10 hours and after that if you want to get all of the collectibles it will likely stretch to 15-20. There’s a lot to get after all and if you’re just missing 1 or 2 pieces of art in a level it will be quite the trick to locate them. Buying upgrades from the shop will help, but digging up the arrowheads (currency in the game) takes time and they run out pretty quick. The game doesn’t explain how to use it very well, but the dowsing rod is absolutely critical. Just follow the light and dig things up because you may dig up 100 arrowheads in a single pile. Otherwise you only collect 1-2 at a time.

Overall, Psychonauts is definitely a fun game. The story was really enjoyable and had a colorful cast of characters. The climax really went all out with actual beam fights and the like and the game was really inventive with all of the boss fights. The game also ends on a big cliffhanger so it’ll be interesting to see how that plays out in the sequel. The grinding at some points and the game’s unclear instructions might get to you to an extent, but at the end of the day the game does a lot more right than wrong. If you haven’t played this game yet then you should definitely check it out. It’s certainly a creepy look at summer camp.

Overall 7/10

NHL 12 Review


It’s been a while, but it’s finally time to take a look at the next NHL game. I’m thinking that the wait actually ended up being a good thing because I finally managed to win a game. I’d been getting closer and closer as the games went on, but this time I was able to just get into the game and cleaned up shop. I won with a decisive 3-2 score which felt pretty good. It’s really hard to say why I was finally able to score, but I will say that I just kept up a high tempo offense all the way through.

I jumped right into a quick match of course and at first things were looking dicey because my PS3 controller wasn’t playing ball. It kept trying to make my player run downwards but after a few resets I was good to go. Of course by then I was already down 0-1. Perhaps it was the urgency that got me, but I quickly began to take shots at the goal and to my surprise I was getting through. For one of the shots it ended up going right through one of their defenders and to the edge of the net so the goalie couldn’t stop it. It was basically a hall of fame shot if I do say so myself. The other 2 shots were less remarkable but the important thing is that they made it through.

The controls are the same as the others games as you run across the field and try to score goals inside of the opponent’s net. You can shoot or pass the ball and additionally you can slam into other players as well as pick fights. I got into one scuffle during this match and I made sure to knock the other guy out. I didn’t even pick this fight, but once I was in it you can bet that I was aiming for the win. The gameplay all feels pretty smooth even if the computer does seem too close at times. You never really get a breather to stop and relax or you will see that the puck has been stolen.

The A.I. never lets up and I suppose that’s a good thing. It does force you to stay sharp and to keep a close eye on the rest of the field. Meanwhile the graphics are definitely as sharp as always The field looks pretty clear as well as the character models. I definitely had no qualms on this area. The soundtrack may as well be nonexistent since you don’t really hear it during the game. I’m sure it was okay of course, but not exactly a winner.

In terms of replay value you can definitely find a lot to do here. There are tons of different modes to play and its a sport game so you can just have a lot of fun facing off against different opponents. That’s really the true value of a sport game after all even if NHL wouldn’t exactly be my first choice. The game is also new enough where you can try to earn some trophies, but they are pretty tough. I didn’t even earn a single one during my match so I imagine this should take you a long time. If there are any online trophies then the platinum is impossible right from the start which is always unfortunate. Ah well, can’t get all of the platinums I suppose.

I guess for my gameplay hint of the day I would recommend going in close and shifting your stick from arm to arm with the X button. Then fire into the goal when ready instead of passing it to a teammate on the other side to shoot. The move doesn’t seem to work as well as it used to. The computers will either steal the ball right away or it simply won’t go in. The goals I got were simply from rushing towards the net and making the shot. You’ll still have to make dozens of shots before you get it right, but eventually you’ll squeeze it in there. It feels like luck and RNG, but I’m sure there is some kind of technique to it.

Overall, NHL 12 is pretty solid. I can’t really say that there is anything to differentiate it from the last installment though. I guess it’s possible that they tweaked how good the goalies are though. As I mentioned earlier, I’ve never scored 3 goals like this and I wouldn’t say that my skills just suddenly jumped a beat so it’s an interesting theory. If the game did make it easier to score that is certainly fine by me because I do like scoring. The whole game just feels faster and it’s a lot more satisfying. Of course I do understand why people who prefer the defensive side may not like this if it is the case. Well, I’ve got NHL 13 coming up at some point soon so it’ll be good to see where that one stacks up. Slowly but surely we are wrapping up the sport games. Long story short, if you like NHL then this is a good pick up for 1-2 dollars.

Overall 6/10

F Zero Review


The SNES Online continues to be a solid addition to the Switch console. There are just so many solid titles to play here and coming up there are titles that are basically full fledged games. Those are gonna take a little longer to complete but I’ll knock em all out eventually. This time we’re looking at F Zero and it definitely is a fun game while retaining the high difficulty level of GX.

There are 3-4 cups in this game and each one has 5 levels. My goal was naturally to beat each cup once to say that I’ve cleared the game. I believe there are other difficulty levels as well but it’s the same levels so clearing them wasn’t my highest priority. Each level is around 3 minutes so the game isn’t particularly long. You can likely beat all of the tournaments in the span of an hour. There is some replay value in beating your scores and beating all of the cups on all difficulties though. Do that and you really will be an F-Zero champ.

The gameplay is pretty smooth. This is a racing game do of course the goal is to drove your way past the finish line before any of the other racers. The levels have a lot of twists and turns so you will want to master the art of maneuvering to get through. The most difficult part of the game is actually keeping enough health to survive the levels. This is especially true in the later levels since bumping into anything will damage you and that includes other cars. An interesting part of the game here is that there are random cars crossing the track which will try to bump you and other racers do the same thing. The tracks aren’t very wide so it can be difficult to pass someone without hitting them.

There were quite a few times when my car blew up from the damage. I never had a problem passing the computers so this was a clever way to ramp up the damage. I can’t really say that it ever felt unfair so it was just right. The levels are also fast enough where retrying doesn’t seem all that bad. To an extent it is unavoidable to dislike retrying a cup in any racing game since that means replaying multiple levels but that is even more reason to keep them to 2-3 minutes instead of 4+ like in Need For Speed at times.

It’s definitely the kind of game where you can see the results of your practice right away. Learning when to turn and how to turn just right are crucial techniques here. There are two ways to turn as one is to just move the control stick while another is to use the L and R buttons. Both ways have their uses and if you master each then you will be prepared for anything the game throws at you. There is certainly the element of RNG here so it’s not like you will suddenly be perfect, but you can get quite close. At the very least by eliminating these areas for damage you will be in a better position to absorb the random hits.

The soundtrack here definitely holds up quite well. I feel like the SNES is really where Nintendo started to shine with their excellent soundtracks. Many of the tunes in this game would survive to Super Smash bros. The themes are nice and fast for the races. Then you’ve got the graphics which are admittedly less impressive. It’s pretty in line with Star Fox in that there isn’t enough detail to make it hold up with some of the others. Still, you can always keep track of what’s going on which is good.

Overall, F-Zero is a fun title. It’s short and so it won’t last you for very long but considering that it is free with the online that isn’t really a bad deal. I do miss this franchise so I’m hoping that Nintendo announces something for it soon. Just make it a proper sequel to GX with a good plot and I am confident that it will do well. If you haven’t played this one yet then you should change that.

Overall 6/10

The Messenger Review


It’s time to look at a recent game known as the Messenger. This one takes your classic 2D platformer genre and throws in some Metroidvania mechanics. It’s also part parody so it pokes fun at a lot of the usual tropes. It’s a pretty solid game, but one that would have risen up to great status if it had just not added in the Metroidvania aspect. The title didn’t really need it to be a complete title as the story and length would have still been pretty sufficient.

The game starts with the main character’s village being attacked by demons. The lead had been complaining about how boring the place was so he starts to feel a little regret as everyone is slain and he is powerless before the Demon King. Fortunately there is a prophecy that a legendary hero will arrive to save everyone. Unfortunately the hero was late so he gives you a letter to deliver to someone on top of a mountain to really save the day. You are now the Messenger and the fate of the planet rests on you. If you don’t deliver this letter then everyone is truly doomed.

That’s the basic plot but of course there’s a lot more to it than that. The second half of the game in particular really throws in a lot of other elements like time travel and other dimensions. It’s all explained pretty well though so you’ll have no trouble getting what is going on. There is also a long cutscene near the end of the game to explain the origins of how this all happened. It’s pretty interesting and the game has a nice vibe to it. The main character has more personality than I would have expected.

The writing is particularly strong here. As I hinted at earlier with the parody elements, the script is a lot of fun. The characters are constantly throwing shade around and insulting each other. For the soundtrack, it’s pretty calming. The best theme in the game is the shop tune. There are 2 themes that are randomly selected when you go to the shop, but at least 50% of the time. You’ll be hearing the really hype tune. Then for the graphics it’s all very clear. It’s got that classic sprite vibe, but it’s not blurry or retro in the slightest. It’s like a very modern version of a sprite game and that’s definitely okay by me. You always feel like you’re in the driver’s seat.

Meanwhile the gameplay is just as solid. You run and jump through the levels and are armed with your sword as well as Shuriken. Those are the only weapons you have, but they get the job done. Then you have the interesting air mechanic which is basically an extra jump you get whenever you hit an opponent or an obstacle while in the air. This leads to some pretty intense platforming sections during the later parts of the game. You’ll actually have to try quite a bit if you want to clear those levels. It’s no longer a walk in the park. It’s a satisfying level of difficulty and there are constant checkpoints so you are never worried about being sent too far back. The game design was quite solid.

So far this is sounding like an amazing game right? Well, that’s because it was quite great throughout. From the start of the game all the way to the big confrontation with the demon king’s right hand man it was a fast paced adventure filled with great platforming and a solid level up system. After that is where the game hit a big hurdle. Up til this point it was a straight forward adventure, but after beating the demon you are sent back to the time chamber and must now go back through all of the old levels to find some music notes. Keep in mind that going through these levels took hours the first time. You are given some portal shortcuts to jump around, but not nearly enough. Get ready to spend 4-5 hours just running around collecting. To get a music note you must first do other things like helping explorers and dragons.

This part was pretty tedious. It’s handled far better than a game like Metroid since you at least know where to go thanks to hints from the shop owner. Of course that will cost you quite a few shards so it’ll keep you from buying other power ups for a while. You’ll be crossing the same levels over and over again multiple times as you try to near the end. This part just felt like it was here to stall for time and I think it shouldn’t have done that. I definitely prefer when things are linear or if you’re back tracking with a purpose. At the very least you should have the ability to quickly get to where you want to go instead of having to hoof it the old fashioned way.

Ah well, that’s really the only gripe with the game that slows it down quite a bit. Once you have the music notes then you enter the climax and things get pretty exciting again. All in all, the game had a lot of really fun ideas. The shop owner was definitely one of the best characters in the game but I also liked the lead a lot. The game throws a quick fake ending at you twice and both times it worked really well. I actually think it would have been awesome if the game ended with the first ending as it would have subverted everything so convincingly. It still works without ending there of course, but it shows that the writers really knew what they were doing. They made the game in a way where you would be satisfied no matter what.

As for replay value, there are some things to do here. When you beat the game you can start a New Game +. Additionally you can work to getting the Platinum Trophy in this game which certainly won’t be easy to do. I managed to get most of the trophies in the game but there are 2 tough ones that I feel would take a long time which is the dark cave one and another where you have to beat most of the game without dying. That’s a pretty tough thing to do, but if you’re dedicated to clearing the game then you’ll manage. I definitely recommend getting as many of the upgrades as you can early on. Earning money isn’t very tough so you shouldn’t have much of a problem. Getting the upgrade that gives you triple attack is extremely handy.

Overall, I’d recommend checking out The Messengers. It’s around 10 hours long so it’ll definitely last you for a while and it’s just a fun look at the platforming genre. Keep in mind that the second half of the game will slow things down, but all in all the first half and the climax should still keep things up. The game does end with a “To be Continued” message so maybe someday we’ll get a sequel. I’d be down with checking that out and it would be interesting to see where the plot goes from here. The ending was fairly definitive if you ask me so I’m thinking it’ll either be a totally new main character or he is just thrown into some crazy situation that the blue cloaked warriors didn’t tell him about.

Overall 6/10

Star Fox Review


The SNES Online is finally active! There were many who doubted that it would happen so quickly and I was definitely one of them. It turned out to be a pleasant surprise when it was announced in the direct and of course I had to jump in. My first choice was Star Fox. I’d actually never played the original one before now so that was fun. It’s definitely a short game and one that doesn’t hold up nearly as well as most of Nintendo’s other classics. Still, it’s not bad for a quick run through.

The basic plot is that Andross is here and he wants to end the entire solar system using whatever means he can. Team Star Fox is put on the case to stop him so they follow his evil trail across the cosmos. They aim to stop him once and for all when they get to the final base but it may not be quite as easy as all that. He certainly isn’t going to be pulling any punches here.

The gameplay is pretty straight forward. You’re in a ship that is flying in a straight line although you are able to move left to right as well as up and down. You blast at obstacles in your way and at the end of the level there is a boss that you will have to blast out of the sky. The health bar from the boss is fairly large so it will take a lot of shots to put him down and you’ll likely need a lot of lives to really master his patterns.Fortunately the Switch has save states and rewinding so it wasn’t all that bad.

There are around 5-6 levels and you can beat the game in around 30-40 minutes. It’s not long by any means but there are alternate paths you can take as well. There are 3 in total so I guess the game would be about 2 hours which isn’t bad. Some of the enemy attacks will feel like they didn’t really hit you but I suppose the attacks may appear to be farther than they are like in a car. There’s no real replay value beyond that so just make sure that you enjoy the adventure along the way.

In terms of graphics the game is definitely not very impressive. It’s all very blocky and pixelated like a computer game. In someways it looks worse than most of the NES games, but maybe it’s just an artstyle that didn’t age particularly well. You never want to see a game not age well,but that’s the case with how this one looks. At least the soundtrack is quite good though. Most of the themes will sound familiar from the Super Smash  games since a lot of these tunes were remixed.They’re always fun to hear.

I’m trying to wonder how people would have enjoyed this one back in the day. It has actual cutscenes and such so you’d be engaged but I wouldn’t like having to replay the levels so often because I definitely would have gotten a lot of game overs before the end of the game. It’s a sobering thought, but it does make me wonder how much of a big video game fan I would have really been back in the day. I think I would have had a very limited game collector because I’d focus on ones that had a save feature or ones that were just really addictive like Pac-Man. The rest would have simply not made the cut.

While the game may not be a global hit for me, I do think it had some good ideas with regard to the boss fights. The Andross battle is very creative and has multiple phases which is something that I feel was probably pretty unique for its time. The spinning disc battle also forces you to get really good at dodging and outmaneuvering the enemies. All of these fundamental skills are ones that will transfer well into other games so they’re worth knowing.

Overall, Star Fox is a decently fun game, but one that only really passes the bar with today’s modern features. The game as it is perfectly hits the middle since it’s a decent experience, but not one that I would ever find myself going back to. It’s just too short and feels more like a demo to the Star Fox series than an actual installment. If you haven’t played this one yet then you should still check it out since it’s free. You can’t go wrong with being free of course, but otherwise you’re really not missing anything if you end up skipping it.

Overall 5/10

Astral Chain Review


It’s time to look at one of Nintendo’s most recent games. This one looked like a day 1 purchase right away. It really had everything I could want from a game through its solid gameplay, epic soundtrack, cinematic story, etc. Astral Chain was pretty much guaranteed to be a home run hit and I’m glad to say that it did not disappoint. I definitely hope the game gets a sequel and it continues to show why Platinum is so good at making quality titles. The game will last you for around 14 hours to complete the main story which is pretty good.

The basic plot is that the world is under attack by invisible monsters. The only way to see them is to equip a Legion which is effectively a captured monster that you fight with. This helps to even the playing field with the evil monsters. The main character is one of those silent assassin types who gets the job done without complaint. His sister Akira is the more vocal member of the group who isn’t afraid to speak her mind. The two are selected to be in the Legion program and now work to make the world a safer place. Still, it is odd how there are so many portals with monsters showing up lately and their boss seems rather shady. Akira and the lead will have to stay sharp.

I picked the guy to play as, but if you had chosen to play as Akira then the guy would probably be doing the talking while you are silent. I’m definitely never a big fan of the silent lead, but I suppose it’s not like it hurts the story all that much. It just makes him really lacking in personality. Also, even though I named him Terry nobody actually called me that and in two different cutscenes they called him something else which I’m guessing is his actual name. Still, while the lead has no character the heroine is mostly solid. She’s quick to stand up to the bosses and jumps into action. Her character arc does go in some dicey directions such as her final fight with us which really came out of nowhere. Akira was solid for the most part though and that’s what counts in the end.

The gameplay is that of a 3D brawler. You can fight up close with the sword or hang back and use your gun. The gun is significantly weaker than the sword so it’s not something you’ll want to use very often. A big part of the gameplay is also in controlling your Legion. It’s effectively like an A.I. ally who comes in to help you. His attacks deal massive damage and you can also use him to jump across large distances or for combo moves. The gameplay has a lot of depth to it, but it’s explained well so you’ll quickly get the hang of it. There is also a training room with a lot of tutorials you can go to if you ever forget how to do something. The game also helpfully reminds you of the key abilities whenever you’re in a puzzle which I definitely appreciate.

The soundtrack is definitely quite solid. The main boss theme is rock based and really gets you into the zone. The whole game just clicks really well and it goes without saying that the graphics are really good as well. You can customize your character’s look a lot as well which sticks around for the cutscenes. I had fun changing up my character depending on what was happening. I started out as a hopeful cadet, then I switched to a casual slacker, and then finally to a very cynical rogue. It was a fun little side thing for sure.

I’d say that the only weak part of the game (relatively speaking. This is still a 9 star title so there wasn’t anything seriously weak here) was the investigation parts. I don’t really think this ended up adding much to the game. I suppose it helps the immersion since you’re a cop and there should be a lot of investigating going around. It’s just a lot slower than the actual combat and while you’re finding clues all you can think of it continuing the story a little more. Other than that, the game is very fast paced from start to finish with a lot of twists and turns all around.

I would say that there are enough loose ends here to have a sequel come up. Really it feels like the humans are still the shady ones here, but either way the threat isn’t over. Two plans have already been put into action without results so the heroes are going to have to think of what to do next. If there is no sequel the ending here can still be seen as definitive, but I think a sequel would be a good idea. I’m also glad that the main character stayed strong all the way through to the end even if his legion did not have similar resolve in his actions. One is better than none.

Assuming you’re playing on the Platinum difficulty then I recommend buying upgrades to your Legolas right away. Doing so gives you extra batteries which are effectively extra lives. They are incredibly handy when fighting with the bosses. The game is reasonably difficult so you’ll also want to have items on hand. They’re a little expensive but you want to be maxed out on battery chargers at all times. I barely took down the final boss and that’s considering that I came prepared with around 10 batteries and a bunch of full heals. If you come in with anything less then you’re definitely going to possibly be in some trouble. For replay value you can work on maxing out all of your legions after beating the game. There are also a bunch of side quests and achievements to complete as well. This will definitely take you some time and I expect you will be well acquainted with the world by the end of your adventures.

Overall, Astral Chain is definitely an excellent game and I highly recommend checking it out. The menu screens are all very intuitive. Leveling up is pretty easy and never feels like a drag. Obtaining enough premium codes to max everyone out seems like it’ll take a long time, but the replay value is good. It’s not forced so you only have to keep going if you want to. With all of the difficulty levels here you never have to feel like you’re truly stuck. As you learn the boss patterns you can also put up a much better fight the longer you train. If you don’t have this game yet then you’re going to want to change that.

Overall 9/10

Family Party: 30 Great Games Obstacle Arcade Review


It’s been quite a while since I’ve played a low budget party game but it was time to finally do so again with this title. 30 Great Games is actually a series that also had an installment on the Wii. That one was not particularly good and the same can be said for this one. There are some decent mini games thrown in of course, but they’re surrounded by poor game design and odd decisions on how they are structured. You won’t be sticking with this game for very long.

As the title suggests there are 30 different mini games to choose from here. Some of them are pretty solid while others leave much to be desired. If you just look at the games you would probably expect this game to actually be pretty decent. They aren’t as overly long as in other party games and there are actually good ideas here that I would like to see Mario Party incorporate. If the game could have just put a little more effort into the other parts then it could have been good.

Where the game messes up is in every other area. For starters the only modes in the game are the free play mode and the main campaign option where you unlock all of the mini games. Free play is self explanatory and works well. The main campaign has issues though. There are 6 worlds and each one has 5 levels. That would have been straightforward enough but then you have to get through the 5 Gamepad levels as well and there aren’t many of those so prepare to face the same mini games over and over again. This is definitely a case of quick padding to extend the game despite the lack of content. Think about it, for every world to have 10 levels we would need 50, but since there are only 30 that means you need to keep on replaying quite a lot. Throwing away the Gamepad levels or simply including them once would have been much better. It would have been a proper campaign even if it was rather short.

As for the controls, they aren’t particularly good. Part of the point of the Wii U was to finally get rid of the motion controls so we could go back to proper gaming. Unfortunately this game didn’t get the memo. Wii Remotes are actually mandatory and you very rarely get to use the Gamepad. The game can’t even decide on what control scheme it really wants so you are forced to keep on changing depending on the minigame that has been queued up next. This means that you have to have the Wii Remote and Gamepad on the entire time which is a huge waste of battery power.

I wouldn’t say that the graphics are anything to write home about either. It looks pretty standard and I’ve seen some N64 games with more heart. Forget about a soundtrack as well. There are unlockables here and it is a party game so I suppose we do have replay value. It’s not done in a very organic way though. You can’t even play the final 2 worlds unless you beat the first 3 multiple times. I don’t really get the purpose of this except to annoy the players. Why lock the final levels behind this extra grind? It just isn’t right.

I guess we should talk about some of the minigames though. One of the ones that I did enjoy is where you have to walk around a log that is constantly shaking. While you attempt to do so the other 3 players will try to hit you with cannonballs. You can block with your shield, but you can’t move while you are blocking with is definitely a tough tradeoff. You have to go slowly but surely as you wrestle your way through the stage and it is not easy. Then you’ve got a level where you try to run over 3 players who are hiding in the dark. The 1 vs 3 games were just the most fun even if they didn’t always feel very balanced. The 3 have the edge in most of them.

There’s a free for all minigame where you have to jump over hurdles and sprint to the end. This one’s pretty fun and doesn’t really have any gimmicks. It’s just about going fast. Then there are various reaction games where you have to press the combo on screen before anyone else does. You do this for a few rounds and then the points will determine who won the battle. These are all solid and I can’t say that there were any minigames that were bad. The worst ones are really just hurt because of the motion controls. For example there was a jumping one where I couldn’t get the remote to let me jump sideways. Likewise there was another one about moving sideways and my guy wouldn’t budge. Take that away and those games would be a lot of fun.

Overall, This is not a party game that I would recommend. I would consider it to be one of the worst ones. At least the Wii party games have a good excuse since they were forced onto the console and needed to use the motion controls. This one just chose to do so for some reason and that was not the best decision. I’ll always stand by the fact that motion controls will always be worse than the standard ones and so I’m glad that they’ve been phased out. If you want a good party game to play through then I’d suggest picking something a lot more mainstream like Mario Party. You want a game like that which will last a while as well as give you a good journey along the way.

Overall 3/10

Pokemon Battle Revolution Review


Technically, I played through this game many years ago, but my Wii broke before I could grab the review. We got a new Wii shortly afterwards but never really got around to replaying this game. I figured now was as good a time as any so I booted it up and went through a few tournies. I grabbed my team from Pokémon Diamond which included fighters from Pokémon Ruby. With Groudon and Blaziken at the ready I was prepared to take names. Unfortunately this game still doesn’t hold up as a spiritual successor to Pokémon Stadium.

When you start the game you are introduced to your limited amount of modes. The main one is to jump right into the Colosseums as you try to conquer them all. Every time you defeat an arena you get some money which you can use in the local shop to buy some clothes. The idea is that your character will look fancier and fancier as you win tournaments and by the end you will look like the champ. There’s not a ton of outfits to buy at the moment so it seems easy to get them all, but I’m guessing that you unlock more outfits as you progress during the game. It’s a quick but nice way to add replay value I suppose. Hopefully you enjoy this because that’s really the extent of the replay value.

For the Colosseums the game makes the odd decision to add a lot of luck and chance to the equation. Before I get ahead of myself though you may be wondering how you get Pokémon. Well, you start the game off with a “rental pass” which gives you access to 6 Pokemon that the game chooses for you. You can also connect one of your portable Pokemon games to bring over a real team which I highly recommend. Once you’ve done that, you enter the colosseums which all have different rules. There is the standard 1 vs 1 battles with 3 Pokémon each and the doubles battles with 4. These are classic and work well.

Then the game decides to get sneaky and introduces the Neon tournament. This one throws in a wheel of fortune and the gimmick here is that your Pokémon as well as your opponent’s are thrown into the wheel and both of you throw darts at it. Whoever it lands on is the Pokémon you will use and each of you do that until you have a full team at the ready. Of course the computer got my Groudon right away…. I don’t see the point of putting this level of luck into the game. Part of the point of Pokémon is to fight alongside the Pokémon you’ve trained up, not some random ones.

Another problem with this one is the colosseum length which makes losing pretty punishing. The tournaments are mainly 7 rounds and you have to win them all back to back. You can do a quick save to take a break from the game but if you lose any of the 7 matches then you have to start the tournament all over again. That means for the luck based one you have to be fortunate many times in a row. That’s not really something you want to bank on. Personally I would have either shortened the tournaments to 3-4 battles or I would have just made it so you continue from where you lost. Either option makes for a much more enjoyable gameplay experience. As it stands the colosseums are too punishing and not rewarding enough.

The game also suffers from how long the matches take which is something that affects most of the big console Pokémon games to be fair. There are a lot of animations in the battles and they can’t be turned off so you have to watch each attack. Even Pokémon Colosseum was affected by this so I’m guessing it is difficult to speed up the games. The portables do it though so there’s got to be an answer. That’s actually one of the things I’m hoping Pokémon Sword can fix. If any Pokémon game can get around this it would be the latest installment in the main series. I’ll give the developers of Battle Revolution props for adding so many unique effects to all of the characters since I’m sure it was visually challenging. There should just be a way to toggle it on and off. Graphics is one of the strongest points of the game and they aged very well. All of the character models are on point and stages look quite solid. The soundtrack is also pretty iconic at this point. As soon as I turned on the game I was hit with the nostalgic tunes. Battle Revolution did a good job of creating its own soundtrack and it holds up quite well. It does lot have the scope and variety of the main games but is still a solid collection in its own right.

I think another part that hurts the game is that aside from having no story you don’t even have the classic Gym Leaders to help out. We do have Colosseum leaders, but none of them are particularly noteworthy and since you have to make it past a full gauntlet to see them you won’t really get to savor the experience for long. There’s no real hook beyond the fact that this is a Pokemon game and that’s not enough to carry a title for very long.

Overall, Pokémon Battle Revolution is one of those games that should have been much better than it actually was. I feel like it’s hard to mess up with a Pokémon game but this one threw away a bunch of opportunities through its Colosseum format. I really don’t understand why the game did that. Pokemon Stadium already created a very nice format for how you would handle a home console Pokemon game. Battle Revolution should have focused on that rather than trying to re-invent the wheel. That was their big mistake and while they may have been trying to be innovative it completely backfired. It’s still entertaining, but only in small batches and you could always be playing a better Pokemon title.

Overall 6/10

FIFA World Cup: Germany 2006 Review


It’s been a while, but now it’s time to go up against a team in soccer. This is also the first time in a very long while that I got to play a small console sport game. Typically I just play the home console versions so it’s a nice change of pace to see how it goes on the handheld. It’s pretty smooth and the PSP has always been particularly great at emulating the home console experience. That being said, aside from Madden I can’t picture myself playing any sport game on the go for very long.

Since this FIFA is specifically about the World Cup all of the modes focus on this as well. The main mode has you jump right into the World Cup and aim for success. Naturally I was repping the USA as I jumped in to take names. To my credit I actually scored a goal and then held the lead for most of the game. Then as always seems to be the case for these titles the computer’s difficulty level suddenly spiked without warning and they scored with only about 10 seconds left in the game. I can tell you now that this felt really crazy. Just like that I had lost my win and had to settle for a tie. Since it was only round one of the World Cup they didn’t have us play extra time and just ended the game there. I felt a little cheated to be honest, but I was glad that I at least scored a goal. The next game was more of a standard 0-0. I ended up losing the World Cup since my record wasn’t enough but it was a good run while it lasted. The computer evidently didn’t think I was good enough to keep tying though as I had it simulate some games in another World Cup and I lost almost every one.

I do like the World Cup format although it’s not like it makes a huge amount of difference to me as whether I do a quick game or a world cup match it’s basically the same outcome. As expected the graphics here are definitely pretty solid. The soundtrack stands out more than some of the others as a song pops up whenever you pause the game. The tunes seem reasonable enough, but you likely won’t be hearing them enough to ultimately form much of an opinion. You’ll be too busy gearing up for the second half or starting the next game.

There’s a solid amount of replay value here. The games are a little too long to easily play on the go, but since the PSP can just go into standby mode you don’t necessarily have to actually finish a game. You can just do most of it and then just dip out of there. That’s always been a pretty nice plus for the PSP in general. I think how much you play the game will depend on if you already play FIFA on the home console games and are just using this as a change of pace or if this is your main FIFA experience. If it’s the latter then I can easily see you spending a bunch of time here.

Really the only difference between this one and a home console title in terms of gameplay is that it’s not quite as clear since you’re on a smaller screen. You’ll feel a little more constricted, but that’s more mental than anything. It’s really still the same game through and through and feels like a direct port. It’s definitely still fun even if you may have a hard time scoring.

I really feel like FIFA and NHL have more in common with each other than any other sport title. If you ignore the terrain (Ice vs Grass) there really aren’t any substantial differences with the two. The way you shoot and pass is the same and you’ve got around the same amount of players. Even the distance of the field is the same. I wouldn’t be surprised if EA is able to copy a lot of the code to use in between the two games. As a result I feel like my NHL training as of late transferred over into FIFA even if I wasn’t quite able to secure a solid win. I came close at least.

Overall, World Cup 2006 feels like a true soccer title and it’s a fun concept for a spinoff. It slightly scales the title down which is quite convenient for the PSP in general. This was the only sport game I had left on my portable backlog so you likely won’t be seeing another one again for a very long time. For the first time I’ve actually gotten my sport backlog down to 20 games so it’ll be quite the milestone to have that one empty at last. Finally I will have more time for trophy hunting, general video game lounging, and getting unstuck in some of the trickier games on the backlog. Lets not get ahead of ourselves though.

Overall 6/10

NHL 11 Review


Time for the next NHL game on my marathon. It’s definitely been pretty surreal to play so many of these back to back. I will say that unlike NHL 10, you can feel that the graphics have gotten a little sharper here. Maybe it’s the field I was playing in for the tutorial, but the arena looked incredibly well polished. The white stood out and you could practically see through the ground. The players also felt sharper, but that could also partially be that the game is more zoomed in. Regardless, NHL 11 is definitely a game you’ll want to have.

Naturally I went right into the quick play mode after clearing the tutorial. I was ready to take the hockey world by storm and while I may not have secured the win I do feel like I did pretty well. I was laying on the pressure pretty thick and I did manage to score a goal which was hype. After that they started laying on the goals since my goalie cracked under pressure. I lost 5-1 or something like that, but it could have gone worse I suppose. At least I was always right up in there with the action which is the important thing. I am working on the aiming and passing, but it almost feels like it just comes down to luck by the end.

I can get a good shot out if I have space, but usually the enemy players are right on top of me at all times so I can’t get a good angle. No matter how fast I move they seem to move just a touch quicker than me. There’s just no escape and these guys are really good at stealing the puck from right underneath your nose. Once in a blue moon you’ll actually make it to their side with nobody on you, but it’s not like making the shot is a cake walk in that scenario either. I talk a lot about passing and shooting, but at the end of the day you’re also going to need to play tight defense because odds are that this is going to go to overtime with a score of 0-0. The computer never eases up on defense so you just have to surpass your limits somehow.

When it comes to the fighting gameplay none of the opposing players wanted to humor me. I only got to take one of them down and for the others they would just ignore me when I tried to start the fight. I guess they just didn’t want to have to hold the L this time and I can understand that. Still, the fighting is always one of the best parts in these games so I was sad to see it go. Maybe there’s a better way to pick a fight but based on the tutorial just pressing triangle should do the trick when you’re near them. It typically makes your player mess with their hair.

This time I also went ahead and tried one of the bonus modes. The name of this one was Shootout and basically the concept is that it’s a 1 on 1 battle against the goalie. You have to get the puck past him and you’ve got 5 tries to do it. Likewise the computer also gets that many opportunities. I’m happy to say that I actually did win this round. I may have not done so well in the real games, but I like to think that this meant I was finally able to step up during crunch time. When the chips were down, my puck wasn’t. It took a bunch of attempts before I got the puck in, but the computer couldn’t make any shots so that’s why my team got the victory. The mode seems to go on past the 5 players until someone scores or at least it felt that way to me because I’m pretty sure I tried to shoot more than 5 times.

As always there is a ton of replay value here as long as you like soccer. While the shootout mode may not work for long periods of time, it is a good way to take a break from the main gameplay while also working on your fundamentals. Then of course you’ve got the full season to play and in general every game will always be unique. You can get this game for a dollar or two so that’s a lot of value for such a price. As I mentioned the graphics definitely look quite nice here and the presentation is definitely on point.

Overall, NHL 11 is a great follow up. NHL continues to be operating at a high level and I don’t expect that to stop anytime soon. It seems like a consistent series much like all of EA’s other sport titles. They may not have the best reputation, but I don’t think you can deny the fact that they tend to hit it out of the park with all of these franchises. Even if Hockey isn’t really your thing you’ll likely be able to appreciate how smooth the gameplay is. Soon I’ll be trying out NHL 12 so we’ll see if that one also shows a noticeable improvement around the board or if it’ll be the same. So long as it doesn’t get worse I can’t say that there would be any problems here.

Overall 6/10