Smash Tennis Review


It’s time to look at a SNES game from a while back. I’ve always been a pretty big fan of sport titles because you really get to feel what it’s like to play the actual sport. You feel energy and excitement while scoring points and claiming victory. Really the only way a sport game can go wrong is if the controls aren’t all that good or the sport it is based off of is one that I’m not really a big fan of. This one suffers from the controls.

There aren’t a lot of modes or anything here but as it is an SNES game that should be expected. You really are here to play some good tennis and have fun along the way. You can play against a friend locally or against the computers online. That’s really it so just keep on playing for as long as you’re entertained. The game is free with the Switch Online anyway so that’s always a good benefit. The gameplay is pretty straight forward. Be sure to hit the ball when it gets close to you and the goal is to hit it in a way where the opponent can’t counter it. Furthermore, you can’t hit it too far out of range or it’ll be “out” and the opponent will gain a point.

Typically this is fairly easy to not do, but in this game it is pretty challenging. You’ve got to be very careful in what direction you are tilting the control stick because it’s very easy to hit the ball out of bounds. It seems like holding in any direction will bring some issues with this. At the same time if you just hit the ball straight then the opponent will certainly hit it back at you so as always there has to be some balance here. I played 5-6 games as each match goes by very quickly. Unfortunately I was only able to score a few points at best as the opponent would thoroughly take me apart in each round. He was really not holding anything back here.

You can take solace in the fact that this game is not a walk in the park. You are going to have to play seriously if you want to beat the computer even on a standard setting. They react to the ball very quickly and are totally comfortable with returning the ball even from rather complex angles. The graphics are fun enough. I like the fact that we have background elements in all of the levels which make them pretty unique. You can go from playing inside of a mall to being on the beach to resting at the park. There are a reasonable number of stages and they’re all pretty different so that’s pretty impressive. I can’t say that I was expecting a whole lot of variety here.

Overall, Smash Tennis is a fairly standard tennis game for its time, but compared to modern ones it’s pretty lackluster. I don’t really mind the lack of content so much as that is perfectly understandable, but the gameplay could have been a lot tighter. A lot of times you’ll feel like you hit the ball in time and it’ll still get past you. It feels like a losing battle from the start. No game is impossible because they are play tested and all, but a little more refinement would go a long way. As it stands I’d definitely say to check it out because it’s free so you may as well. At the same time I don’t see you spending more than an hour or two here. Not when something like Virtua Tennis exists.

Overall 5/10

Pikmin Review


Pikmin is a game that I’ve owned for a long time and didn’t actually play through. The reason for this is despite being a big Nintendo game the gameplay never looked all that fun. I had briefly played the game in the past and it just didn’t work out for me. I tried it again now and am still not a fan. The exploration gets old pretty quickly and the mechanics are really hard to use. I’m hoping the sequels tighten things up a bit as that would help quite a bit.

The game starts with Olimar crash landing on a planet. The citizens of this planet are little creatures known as Pikmin and they have various elemental abilities. Olimar must use them to try and locate the broken parts of his rocket so he can get back home. He’s only got 30 days to do this so time is not on his side. There are 30 parts to collect and 30 days to do this which is a pretty perfect blend. If you average 1 part a day then you’re pretty well set. Olimar will have to be careful not to mess with the other aliens wandering this planet though. Those guys mean business.

One thing I will say in Pikmin’s favor is the overall story is pretty good. Every day Olimar updates the journal with his discoveries as things start to piece themselves together. We learn that the Pikmin are actually quite violent so it’s good that he’s on friendly terms with them. The game also gets pretty dark as Pikmin that are left by themselves seemingly get eaten by the monsters. Olimar also can’t breathe in oxygen which makes you wonder where he is actually from. It’s an interesting dynamic for sure.

I also do like the graphics. Those hold up very well to be sure and the levels/world design in Pikmin is very impressive. I only got to play through 2 levels because my Pikmin were not helping me in the slightest but what I saw was quite good. The controls are smooth for moving Olimar around and it makes you think that the gameplay for this could have been quite amazing from the start. If the game had played it straight without the Pikmin angle then I do think this game would have been quite great. The soundtrack is also pretty good. It’s quite peaceful without being dull because you still feel a good amount of energy in it. The soundtrack holds up quite well to this day.

Now lets go into what didn’t work for the game. I have to go right to the Pikmin. How it works is that you lead the Pikmin where you want them to go with slight commands or by running in the direction. The range is quite small so in most cases you’re better off just running over anyway. So you run somewhere and have the Pikmin pick up things or attack enemies and objects. When they find a piece of your rocket you escort them home and hope they don’t get eaten by a monster. It’s not ideal but I can work with this. The problem is that some obstacles require different Pikmin to tackle and they rarely co-operate. For example, you need yellow Pikmin to pick up bombs.

The problem is that getting Yellow Pikmin can be really difficult. Even when you lift up a yellow piece so they can come out the Pikmin will keep bringing it to the red spaceship. I couldn’t figure out how to stop them so what would happen is that I had a ton of Red Pikmin by the end of the game and almost no yellows. That was pretty rough since the Reds can’t really do anything except fight a bit. I do appreciate their tenacity and all but I wanted the Yellows. Then you’ve got the fact that if the Pikmin jumps a little too far even once they will get stuck behind the wall and that’s game over for them. You’ll have to wait til the next day if you’re out of the Yellows.

Pikmin also uses a day system which is not ideal. I haven’t liked that system in any game. Essentially the game has 30 days that pass by and when they’re all over you get to see a happy cutscene or a sad one depending on if you got the parts or not. As I only obtained 3 it was pretty sad to see him launch up and then fall down. It doesn’t actually delete all of your data though as it just re-starts the final day over and over again. I’m not really sure what you can do in one day to be honest, but maybe it still saves so you can eventually win. The problem is the unskippable cutscene you’ll have to sit through each time.

A day system like this just encourages you to rush through the game and that’s why I’ve never liked it. I prefer to play the game at my own pace and some days I may just want to run around. In Pikmin this is especially true because of how long it takes to find where you have to go and all. The game is fun at first when you’re exploring but when you actually try to progress and see that nothing is working then it gets old real fast.

Overall, Pikmin is a Nintendo game that has not aged well. The mechanics just aren’t very fun and I don’t believe that they are explained very well either. You’re left to your own devices which isn’t a bad thing if you have all the time in the world but with the days flying by that just isn’t the case. You’ll quickly be hit with the feeling that the end is near and you’ll even start jumping through days when you realize that no progress has been made. I already own Pikmin 3 so I’ll need to buy 2 at some point but I can definitely tell you that it is not very high on my list. Pikmin is probably the only Nintendo franchise I can think of that I actually dislike. I suppose even Nintendo had to have at least one series that didn’t work out for me.

Overall 3/10

Pokemon Black Review


It’s time to take a look at one of the most iconic Pokemon games of all time. Pokemon Black/White got a whole lot of hype and recognition when it first came out. It had one of the biggest stories back in the day and a massive postgame. Well, it’s all deserved. After playing the game I can definitely see why it is known as one of the all time greats. This game really had everything you could ask for and then some. The main campaign does feel a bit short though. In terms of play time it is the shortest Pokemon game I ever played with only 14 hours before being completed. Yes, that’s even counting Pokemon Ranger and Mystery Dungeon.

The game starts with Terry getting ready to be a Pokemon Trainer. He has two rivals in this game, Bianca and Cheren. Both of them want to be the best as well but of course the best they can hope for is second place at this point. Terry won’t let go of the 1st spot. One obstacle in his path though is Team Plasma. They are an organization that believes Pokemon battling is wrong and intends to separate all of the Pokemon from their trainers. While most of the members are radical and downright evil, it is a very interesting premise. The idea of Pokemon battling in any setting other than the Utopia Pokemon exists in would be quite sinister. I’d actually be on Team Plasma’s team to an extent but of course in this game they are the villains so don’t expect them to be too reasonable.

The most neutral character within the team is N. He really believes in the cause and tries to do things the right way. He takes down the Pokemon League including the Champion just to prove that he is the best. He’s not running around committing crimes or anything like that. At the same time he is helping Plasma though so you do have to acknowledge that he is at least complicit in what is going on. He’s effectively acting as an accomplice the whole time. He’s one of the best villains that I’ve seen in a Pokemon game though. The whole climax of the story is also great with a lot of difficult battles and they’re all back to back. I can’t think of another time where I actually felt such a sense of danger and tension while playing through a Pokemon game. It was really quite impressive.

I actually lost to the first few gym leaders a few times. Then when I hit the Elite Four I got slammed by the first member. Granted in part it’s because it takes forever and a day to get the two EXP shares in this game though. Once I obtained them grinding was a lot more efficient. It was fun to actually see wild Pokemon who were stronger than all of my characters except for the main one though. Even when I finally got Reshiram he was stronger than 5 of my Pokemon which was pretty crazy. The game doesn’t hold back in the difficulty and I rather enjoyed that. It made things fresh and kept you on the edge the whole time.

The gameplay is basically the same as always. It’s a classic turn based combat system where you assemble a team of 6 and work to defeat all of the other trainers. There are also caves and such to navigate around as you try to get to the end. Most of the HMs are gone in this game but you will still need Cut at some point. None of the others are mandatory for beating the game which is pretty cool. It’s always sad when you have to throw these moves on a Pokemon because they could have used the spots for something better. I do recommend using Fly once you get it though. It saves you a lot of the legwork. The game follows the usual formula for the most part as you obtain the 8 badges and then fight the Elite Four. The main difference is how you get to skip the Champion and having a real final showdown in the castle at the end. I don’t think Pokemon’s ever really changed things up at the last second like this before so it was pretty awesome.

The graphics look great as always. The sprites are on point and we do get a few cutscenes here. The scene of Zekrom shattering the windows and showing up was pretty cool. It’s always nice to see Legendary Pokemon actually looking legendary. This guy got a lot of hype and it was all pretty deserved. Meanwhile the soundtrack is one of the best that I’ve seen. Pretty much every theme is amazing and I even liked the Team Plasma jingle for whenever you fight one of their minions. This game felt really high budget and was probably around GameFreak’s peak. It takes the best out of the past Pokemon elements while ditching the unnecessary ones. Mix that in with a bigger plot than usual as well as extra rivals and you have a winning formula.

As I mentioned the story is only around 14 hours but when you mix in the post game and catching all of the Pokemon I’m sure you will be here for at least 30 hours. There is a lot to explore and based on the difficulty for the main game I’m guessing that the postgame will be quite challenging as well. It’ll take a while to get your team geared up to deal with all of the threats left. Especially since all of the limited edition Gamestop Pokemon are long gone by now. You won’t be able to rely on them to win you the day.

Overall, Pokemon Black is an excellent game. If you like RPGs at all then I highly recommend checking it out. Pokemon Ruby is ultimately still my favorite Pokemon main game of all time but I would certainly put this in 2nd place. It’s just a ton of fun and delivers a complete experience. I’m definitely pretty hyped to get the sequel at some point. Black 2 and Heartgold are now the only two big Pokemon games that I don’t have yet. Once I have them then I will have finally gone through the entire series which is pretty cool. I do aim to play some more Pokemon games in the near future though so it’s going to be time to dust off the spinoffs.

ARMS Review


It’s time to look at a fighting game Nintendo churned out a while back. It was one of the big titles for the Switch since it utilized the Joy Con features a lot. That being said, it got quiet very quickly after it came out. It was seen as pretty gimicky but those who stuck around with it did enjoy the game a lot. Well, now it is currently free on the Nintendo Eshop for a few days so I decided to check it out. This way I’ll save myself 60 bucks from actually buying it. It is a great fighting game and there’s a lot of fun to be had here.

When you boot the game up you will notice one thing missing from the start. There is no Story Mode. I was pretty surprised to see that there wasn’t even an Arcade Mode to play through with unique openings and endings. There is 0 story in this game and I think that’s pretty inexcusable for a modern day fighting game. You have to at least do the bare minimum which is have some still images while there is some dialogue about the character. We don’t actually know anything about these characters as a result which is pretty iffy. We’re literally just fighting for kicks now.

So the main modes here are the offline tournament mode and battling people online. The former is fun enough for learning the controls of the game. You get to face off with the computer in traditional fights as well as some minigames like basketball and punching through the rings. The basketball game is very fun and it’s something people have made stages for in Super Smash Bros all the time. The fact that it’s an official mode here it pretty awesome. I can see people having a lot of fun with it here. The shooting though the rings is not quite as fun. It’s basically just a normal fight since the rings barely seem to matter. Landing hits on the opponent is still the best way to win.

As for the main gameplay, it’s a 3D brawler with a similar setup to Pokken. All of your attacks are long range though. You can punch from one side of the stage to the other. You can also try to grab an opponent which will go through the guard. It’s a pretty straight forward fighting game so you’ll get the hang of it quickly. Once you store up enough energy you can use a final smash as well. You’re also given the option to switch your punching equipment between every round. It affects the range of your punch and how strong they are. Test out each weapon until you find one that you really like.

With the points you earn you can then head to the shop and buy some new weapons. It’s a little different than most traditional shops though. You don’t actually pick the equipment that you want. You’re put into a level where you punch at boxes and such. Occasionally a big box will show up containing a random equipment. You have to punch it to obtain this piece. Based on the length of time you chose for this minigame will determine how many items you get. It’s a bit of a roundabout way of unlocking things but it’s fun enough. I’m fine with it as long as duplicates don’t show up. It’d be annoying to play through the whole thing and find out that you just got an old piece.

The character roster isn’t amazing, but it’s decent. It’s big enough where you can’t call it small, but at the same time it could have benefited from a few more characters. I can see how people would like using motion controls for this, but I definitely like traditional for the best. It’s still pretty interesting to use the mechanics since punching with one arm at a time isn’t something you usually do in fighting games. It helps to keep the game a little more fresh and that’s never a bad thing. Particularly since the gameplay is all you will be here for.

The graphics are top notch. It looks and feels a lot like Pokken to me. I wonder if some of the same people were behind this one. It’s all very vibrant and that’s a good thing. The soundtrack is also very lively although a little less memorable. It works well enough while you’re fighting which is the important part. You always want some fast themes to fight to since it helps you keep your speed and tempo up. A slow theme would absolutely defeat the purpose if you ask me.

Really the only thing holding this title back from being better is the lack of content. It really feels like there is nothing to do here beyond fight people online. While fighting people is the main draw in the first place you should really have something else to do as well. I’ve mentioned this a lot in the review but a quick arcade mode would have done wonders. The replay value here is technically limitless but it’s very narrow and as I result I can’t imagine spending 60 bucks on it. I would have felt quite ripped off. You just can’t make a game without any kind of story and sell it for 60 bucks. Even all of the sport games have stories and franchise modes nowadays.

Overall, ARMS is pretty fun. It’s the kind of fighting game that has a lot of potential and automatic replay value. You can keep on busting people online and have fun learning new tricks and strategies. It can be a bit bare bones in terms of offline content though which keeps it from being further up on the list. If you don’t have the Nintendo Switch Online then you need to avoid this game. There is almost literally no reason to buy it if you can’t go online. Still, I do love fighting games and on a technical level this one succeeds quite well. Hopefully when we get a sequel Nintendo remembers to add online this time.

Overall 7/10

30 Great Games: Winter Fun Review


It’s time to look at the latest installment in the 30 Great Games series. The franchise has definitely not been known for its high quality standards or anything like that but when I see it in stores I can’t help but give it a shot. Party games are just nice to give a look at even if you know they won’t be very good. This game clearly had some effort put into it but being on the Wii didn’t help matters. The motion controls are just terrible heavily hold the title back. Even the games with the best of ideas ultimately aren’t able to do anything to save themselves.

When you get into the game you can see right away that there aren’t a lot of options. I’ll just defend the game here as in a party game you really only need two options, a main party mode and a minigame mode with friends. This title has both of those so it doesn’t technically need any more than that. So long as the games are fun then this isn’t a problem. There are 5 worlds and each one has 6 games. The idea is to clear them all and you will have played 30 “great” games. That’s not a bad approach right? Well, the game fumbles the ball on the execution a bit. How it should work is you just beat all of the worlds one at a time. Instead the game has you replay them.

When you first enter a world it only has 5 games. You have to complete the world once and then complete it a second time to play the 6th game. When you beat the first 3 worlds twice then you unlock the next world and the games that accompany it. This is an awful lot of replaying for a game like this though. You really just want to go through the worlds once. It’s better than in another Wii party game I played though where they had a bunch of different worlds but they kept re-using the minigames to pad out the length. This is still better than that.

The game has a winter theme so naturally all of the games follow that path as well. They can be pretty similar but I’ll quickly mention some of the games that weren’t that bad. One that I enjoyed was trying to climb down a mountain. The idea is you let go of the rope and free fall for a few seconds but then you have to grab again or you’ll plummet to your doom and waste a lot of time. If you land on ice that will also waste some time. Then you’re got a minigame where you have to try and sink your claws into the mountain as close to the edge as possible without falling over. It’s pretty fun to see how close you can get. We even get a Bomberman type game where you have to drill through and blow up some blocks as you try to get treasure. While I like the idea, I don’t like the fact that this game is 100% RNG. You never know if you’ll get treasure or a bear.

The worst games are easily the ones that have you racing. Whether you’re snowboarding down the trails or using skiis, these games just aren’t fun. They suffer the most from the motion controls. You’ll find yourself bumping into the edges quite a lot and the computers will just leave you in the dust. It’s no coincidence that the best games in the collection used minimal motion controls. I can’t stress enough that this could have actually been a pretty good game if it had been for a different console. Imagine it on the Gamecube with a solid set of controls. It actually might have been pretty fun because I did appreciate the creativity behind some of the games.

The graphics for the game aren’t honestly all that terrible. This looks like a reasonable party game if you just take a look at the graphics. The levels and minigames all appear very clear and the character models are good as well. I had no complaints in this area. The soundtrack on the other hand is basically nonexistent. I can’t think of a single theme in the game. They’re all very forgettable so hopefully you are too engaged in the activities to notice this too much.

In terms of replay value it will completely depend on how much you like the actual minigames. There are literally no other options for things to do outside of that. You just play the minigames and try your best to see why this game had potential. If the game were to explain its minigames better the first time around and didn’t use motion controls then this could be a very different review. Part of the problem that I didn’t go into earlier is aside from the minigames having terrible controls, the rules aren’t explained very well either. Usually you won’t win a minigame the first time around because you just aren’t really sure of how to play it.

As a little aside, the game did have a fun start though. Nobody could cross the goal in time so we timed out. Keep in mind that I was playing by myself so the other 3 players were A.I. and they couldn’t win either. I think that speaks to the overall game design because there’s no way that should ever happen. After that first level the A.I. went back to normal and started clobbering me though so it was a one time thing. I thought it was pretty funny though.

Overall, This is one title you should avoid. I wouldn’t say it’s the worst game in the series which is kind of sad in itself, but it’s just not a good game. Even though the going price is only around 2-5 dollars there is no reason to buy this game. There are far better titles to be obtained in the same genre or even in any other genre. You’d need to be really desperate to pull the trigger on this one and if you do just be prepared for those motion controls. Some of the games have good ideas at least. I think if you play this with a few friends with the intent to have fun it can certainly happen. Since this is a party game maybe it still ends up succeeding in its objective even if in an ironic way.

Overall 4/10

Battle of Giant Dragons Review


It’s time to look at a game that I’ve passed by in stores on many occasions. The game has been dirty cheap practically since it first came out. The reason why I didn’t get it was because the gameplay didn’t look particularly engaging. Still, there was a lot of good games on sale and I needed an extra one for the 4 for 2 deal so I finally took the plunge. The game is about what you expect. The gameplay is actually pretty fun but the game is quite bare in terms of content. There’s not enough to keep you busy for very long and I would say that it is a weakness for the title.

The basic plot seems to be involving humans taking on dragons and such. There is a short prologue to this effect but there are no more real cutscenes after that so the story itself ends up fading away. Even when you beat the game there is absolutely no ceremony. The game just tells you to pick another dragon and beat the game again. Perhaps after beating the game with the main 4 dragons you would get some kind of extra ending or something but that shouldn’t really be necessary if you ask me. You deserve at least a normal ending for clearing the game.

It’s a pretty short game so you should have it completed within a few hours easy. There are 4 worlds and each one has 3 levels. The objective in each level is to collect 2 gems. 1 gem is obtained by beating a dragon located somewhere on the map with a dragon head symbol. The other one is achieved by defeating a dragon that can only be fought after completing a lot of different objectives. Usually this includes tasks like melting a bunch of gem stones, and navigating a maze. Once you have obtained both gems you tap on a device that gets you out of the level. These levels can be pretty quick as long as you don’t bump into any random dragons by mistake. They all trigger fights that are exactly the same as the boss fights. They’re extremely easy but it will take more time.

The gameplay style is a turn based combat style to an extent but it’s all based on speed. You tap on one of the squares to choose which attack you want to use and then flick forward. You can also block and dodge. After you attack you are given the option to absorb some energy from the opponent to power up your next move or use a quick super attack. Personally I usually just pick to absorb an attack once so you can use your final smash on the second round. Then absorb two more turns and another final smash on the third round is guaranteed to beat the opponent. I naturally chose the fire dragon and went on a rampage with his powerful attacks. The fire dragon seems to be the best one in my opinion since all his attacks boost his attack power even further so the odds of you not taking down your opponent in a few turns is slim at best.

The gameplay isn’t particularly balanced though. You never need to actually block or dodge. Just keep swiping up and the opponent will never be able to attack before you do. Even if they block it just delays the inevitable since they can’t counter attack. I assume this wouldn’t work quite so well in a multiplayer match or something like that but 1 on 1 it’s quite easy to take the win. The game is extremely easy as a result with no real challenge to be had. You’ll dominate the game without any real effort. That’s also part of why the game is so short I suppose. If you never lose then it’s like you’re playing the game full steam ahead.

In terms of graphics they aren’t bad but you can see how the game is pretty lazy. Almost all of the dragons are re-used assets. The lord of the first world has the same exact design as all of the minions you fought earlier after all. That’s just sloppy and it makes the boss feel a whole lot less special since he could be just about anyone. The game had a little fun with some random side bosses at least which was fun. One such boss was a cop car that came out of nowhere and another was a drum set. You don’t have to fight these guys but they’re super weak so you might as well. The game should have embraced this part a little more and it would have made the game a lot more memorable.

Overall, Battle of Giant Dragons is a pretty forgettable game. It’s incredibly short and the gameplay is 1 dimensional. These two things could have been forgiven if the story was really good, but that’s not the case either. When you’ve got nothing going for you other than a fairly enjoyable gameplay style it’s going to heavily limit your potential. The game is still fun enough for what it is I suppose and it’s cheap which means you can get a good value here. Gameplay is the most important factor so I’d still put this one in the green in the end, but just barely. I don’t really see myself seeking out the other games in this franchise but I suppose if I happen to be in store you never know. I may pick up a game like this at some point. If you want a good game with big enemies to topple though, I recommend checking out Budokai Tenkaichi 3 instead.

Overall 6/10