The Batman Adventures Volume 3 Review

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Time to look at a Batman collection based on the hit DCAU series! This one brings 7 issues so we get a nice assortment of enemies and even Superman gets to show up! That’s what I like to see and it’s always fun to take a look at the good ole days of Batman. The DCAU may be gone, but that doesn’t mean that its legacy has to go along with it right? Also, I rarely actually read Batman comics so it’s even more incentive to read this one.

The first story is basically a brawl between monsters. Man Bat decides to come back into town and Dorian is also paying everyone a visit. (The Werewolf thing from one of the Catwoman episodes) Throw in a random scientist who turns into a monster and things definitely get dicey. It was an all right comic, but I can’t say that it really caught my attention the way that some of the others did. I was never a fan of any of the villains in the story and that certainly makes a difference. Batman’s always hardcore though and he knew how to end the dispute.

We can’t forget about the Two Face comic next! He broke out of jail and decides not to do the same for the Joker. Batman still wants to save Harvey since they used to be friends, but he is certainly long gone now. Batman still takes some risks that he doesn’t need too like getting in front of the gun and daring Two Face to shoot without his coin. That’s definitely quite the risk, but it works and one should never doubt the Batman’s methods. It was a fun story and with Two Face, it’s always personal.

Next up, we saw an Environmental Protector get poisoned so Batman realizes that the only one who can save him is Poison Ivy. The villain has to decide if she wants to help. The guy did play a big role in helping the plants and that’s her goal so it makes sense to provide some assistance, but it’s always fun to make Batman sad as well so it’s a tough choice for her. Not to mention that the assasins who were after the guy are still around as well. Will she make the right call? This was a decent story as well even if the villains were just guys with guns. Sometimes, even a villain can be helpful if you can find a shared goal and some are definitely more devious than others. Remember that Poison Ivy started off as an extremest before really going over the deep end. She’s not the same kind of villain as someone like the Joker.

Two ninja show up one day to take Batman down for the count. Batman’s one of the greatest hand to hand fighters of all time so he certainly has no reason to be afraid of these villains, but why do they want to hurt him? Turns out that it’s about revenge since Batman took one of their clan down back in the animated series. It was all for good reason of course, but they will hear none of it. This is the best story so far and it definitely has the most action from the bunch. An old man also gets a lot of hype here since the ninjas obey him without question. It’s a complete story and definitely one that makes Batman look good.

Next up is the big story and it surpasses the ninja one as the best in the collection. Superman and Lex are in town, which means that things will get dicey for Batman. Lex wants to strike a deal with the government, but so does Bruce Wayne. This means that both of them are making some tough deals. Meanwhile, Maxie Zeus is also back in town and his thunder “abilities” are no joke. Batman and Superman agree to work together, but Superman has to make sure that Batman doesn’t try to profit from this as Bruce Wayne. I feel like that part was a little iffy though since Lex basically is a villain so why shouldn’t Batman accept his government offer? Lex’s was clearly shady and basically illegal so I don’t see what was so unethical about Batman accepting the contract. Still, it does leave room for a little tension between the two characters. I also liked the confrontation between Batman and Lex Luthor of course. It was very well done and unlike the newer Justice League comic where Batman lost the verbal debate, he clearly won it this time. Batman had the upper hand from start to finish and he never let up on the pressure. I expect no less from the Dark Knight!

After that is the weakest comic of the bunch. Scarecrow decides to turn over a new leaf and becomes a teacher. He grows attached to one of his students, but found out that she has begun to hang out with the wrong crowd and decides to teach this guy a lesson. Batman arrives at the scene and takes down both of the villains. There’s no real action here nor are there any likable characters. The Scarecrow isn’t even one of Batman’s more interesting opponents. I want a super powered tussle or a mystery, not a random human who decides to use his power to attack people in more of a normal life situation.

Finally, we have a comic where another Batman shows up. Let’s just say that being Batman isn’t a game so you need to tread lightly when you take over the costume…or it could get deadly. I’ll admit that I don’t remember who the villain in this comic was. I do know that the new Batman underwent a strict training regimin under the real deal and even became a bit of a track and field expert. I feel like there may have been a tragic end here or the guy just forgot about being Batman, but either way it was a decent issue.

The art is fairly solid in this collection. It’s nothing groundbreaking, but it’s not supposed to shatter what I thought was possible for a comic. It’s clear and that’s certainly the important thing here. The art is good and allows you to read through the stories. In the end, we can’t ask for much more than that now can we? With 7 issues included, I’d say that the collection is of a decent length. It shouldn’t take you too long to finish it, but long enough that you won’t feel cheated with the price.

Overall, Batman Adventures had more ups and downs than the Superman one. It wasn’t quite as consistently good, which is why it ultimately gets docked a point. The story with Superman was solid though and we had some other good stories while also having some clunkers. If you’re a Batman fan, you should enjoy this collection. I wonder if the library will be ordering the first two volumes anytime soon. There are definitely a lot of Batman Adventures to read and one day I’ll probably have read them all. Until then, I wonder how long it’ll be until I read an other Batman story. Hopefully not too long since he’s still one of the best comic book characters out there. It’s just that most writers don’t really know how to handle him and go for true grit instead of compelling stories.

Overall 7/10

Spider Man Next Chapter Volume 1 Review

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It’s time to jump into the next big Spider Man adventure! The Spider Man comics were consistently good back in the day and this volume is no exception. The funny thing is that I read volume 2 a very long time ago. In fact, that was one of the first big classic volumes of Spider Man that I got to read. It’s interesting to see how the plot continues into that one as a lot of the plotlines really start here. We also get some guest stars, which is always a blast.

The first issue revolved around an elaborate dream world that actually turned out to be an elaborate video game by the Wizard. Spider Man showed them that he wasn’t afraid to fight in cyber space and it was a decent comic. Essentially filler, but a solid stand alone issue. A fun issue was another one that wasn’t too important to the Spider Man series, but saw Thor arrive to fight some powerful elemental villains. Spider Man decided to lend a helping hand although these villains weren’t the kind of foes that you could simply whack away. Thor’s powers weren’t working very well due to things that were happening in his own comics and Spider Man had to actually leave him for a bit due to some other troubles. It all worked out in the end though. I’m always up for a good guest star and it doesn’t get much better than Thor right?

Another guest star issue involved Iceman. This issue had a lot of plots going on involving a villain duo who popped out of nowhere. All you need to know is that one of them is cursed to always be burning and the other villain essentially has control over him. The burning fellow wants to finally be free so he fights Spider Man and Iceman. Partially in the hopes that they will take him down and paritally because his boss wants him to do this. He does want to destroy the boss, but it’ll be tricky for him. Spiderman and Iceman must figure out a way to deal with the burning foe while also taking down the boss since he’s certainly a big menace to society. It was another fun team up to see. We can’t forget about Spider Man’s team up with Marrow. She finds out that something is attacking the Morlocks. The X-Men don’t want to go help because it could be dangerous and they certainly aren’t the Justice League. Marrow decides to go on her own and Spider Man jumps into the fray. Spidey doesn’t have much of a stake in the Morlocks business, but Marrow only recently became a “hero” so she still doesn’t mind destroying humans at times. That’s why Spider Man’s here, to keep her from doing anything like that. Marrow’s certainly not a great supporting character so this issue isn’t nearly as good as the other team ups, but it’s not bad.

All right, let’s get into the main plot now. Remember Agent Ward from the SHIELD show and how he brother was a Senator? Well, Senator Ward is one of the big villains here. He wants the world to be against Spider Man and consistently frames the hero after using him to get some quick popularity. Ward wants to burn as many bridges as possible and he quickly becomes enemy number 1 for just about everyone. While, it’s all part of the plan for Ward things do backfire a bit. Through plot hax and such, Ward basically gets away scot free the entire time, but realistically this plan should not have worked. His end goal still seems to be a mystery and I’m sure that he will be back for more action in volume 2. (Which I read, but it’s been a while so I forgot what he did there..if anything)

Kingpin certainly takes this personally and hires Bullseye to take Ward down. The thing is…Bullseye’s no Spider Man. He may be a problem for a hero of Daredevil’s calibur, but Spider Man could win the round effortlessly. No matter how tough Bullseye’s looked in the past, he is completely outclassed in this fight. Kingpin’s mission to take over his old stomping grounds is slow goings, but I have a feeling that he will get his way in the end. Kingpin was and still is the greatest crime boss in Marvel in terms of results. That’s why the others always fear him in the end.

Spider Man has to worry about keeping the thugs off his streets, but that’s not all. A crazed Spider Woman has arrived onto the scene and randomly wants to destroy Peter Parker. She can sense his presence no matter where he is, which makes things very dangerous. She is able to fight with Black Cat and Spider Man at once. As she was able to take out all of the previous Spider Women with ease, Spider Man will really have to stop pulling his punches if he wants to win this. Luckily, due to being the chosen one, his DNA is able to counter her super power of paralysis/fainting so he can stay up to put a good fight on. He also has to worry about civilians though.

For most of this volume, Peter decided to hang up the Spider Man mantle. It was making a lot of enemies and he still needs to clear his name for the latest frame ups. As far as Mary Jane is concerned, he should never put it on again. Peter actually gives this some thought, but his conscience comes a knockin and the last straw is when a new Spider Man appears. It’s actually a girl who has donned the costume to keep the legacy alive, but she is thoroughly defeated by another foe so Spider Man saves her life and decides to quickly jump back into action. He can’t let his fans down and everytime he doesn’t go into action, someone gets hurt. Unfortunately, Peter decides to keep on fooling Mary Jane with the idea that he is no longer Spider Man.

He doesn’t want them to have to break up yet again, but lying to her is only going to make things worse since the lies will grow bigger and bigger as he has to keep on making more stories. Mary Jane will also definitely find out at some point since the time will come when a villain shows up and Peter has to make a hasty exit. Mary Jane certainly won’t buy any of his excuses at that point. Even when a friend of theirs is in danger, Mary Jane insists that Spider Man should not help out, which is definitely going too far. Ward’s involved and it leads to a deadly battle atop a roof. If Spiderman had not been there, it would have been dicey.

Meanwhile, Mary Jane is busy with her own subplot. A mysterious figure continues to call and harrass her via telephone. This is the only plot that really makes no sense. Sure, she doesn’t want Peter to don the costume again, but why not tell him? Surely having a super hero with the proportionate strength of a super spider would come in handy for this right? In the second volume we find out who the voice is and let’s just say that Mary Jane wouldn’t stand a chance against this guy without Peter. Mary Jane keeps this a secret for the whole volume and it definitely gets old fast. Again, there’s really no need to keep this from him. At least both of them are keeping secrets from each other though so that evens things up a bit.

As expected, the art is great here. It’s the bold 90’s-early 2000’s style that really leaps off the page. The fight scenes are all a blast and the large art gives the fights room for the special effects of the super attacks. All of the character models are accurate and it’s always nostalgic to see the art here. It simply isn’t made like this anymore and that’s just how it goes. Art is always changing and it’s fun to see what the big companies come up with each decade.

The volume is fairly long so there are quite a lot of comics to flip through here. You’ll probably still finish it quickly since the volume is such a page turner though. It’s the kind of collection that you just don’t want to put down so you can easily just keep on going and going through each issue. That’s always been one of the strengths of the Spider Man series ever since the early issues when it first began. There are so many plot lines and likable characters that you’ll never be bored. Peter Parker’s a great lead and the characters around him all have good subplots. (Even if they don’t always make sense) The comics are never lacking in action even if the plot is the main draw. It’s really hard to find a more complete comic series.

Overall, This is a vintage Spider Man collection with stories that certainly hold up quite well in the modern day. It’s easy to see why so many people became Spider Man fans and why he became such a household name. The quality of the issues were certainly very high. It’s a shame that some of the modern issues haven’t been that good, but as this is Spider Man, he can always make a comeback. If only they would portray him as maturely as he was here. If anything, he seems younger in the new comics even though he actually owns his own business. It’s probably just due to the art though. (And the personality of course) It’s too bad that he’s lying to Mary Jane and that Mary Jane keeps on making the worst decisions possible, but things will start to get resolved in the next two volumes. I never read volume 3, but that one definitely looks like the most intense of the three. Whether you’re a big fan of Spider Man or not, you should definitely check this title out. Certainly one of Marvel’s better trades.

Overall 8/10

Deca Sports Review

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I’ve played a lot of Wii games and lately, most of them don’t seem to be that good. Luckily, this one’s a winner. Deca Sports may have only been a few dollars to purchase, but the 10 games inside of it are definitely very good. Trust me, I’ve played a lot of Wii Sport games and most of them suffer from bad controls. This game is not like the rest and may just be the best Wii Sports game out there. I dare say that it may even be better than Wii Sports…maybe. It’s a close battle between the two.

Let’s go through each of the 10 games. First we have a Snowboard game. I love the fact that a sports arrangement game has a better snowboarding game than a game called Wii Ski and Snowboard. A little ironic isn’t it? The Skiing minigame has you going at high speeds, which is already an improvement over the other title and it’s a blast. You have to outrace everyone else, which is self explanatory, but this game really set the collection off on a high note. The next game was Archery. This one was pretty fun and the gameplay was a little different compared to what you may expect. You have to accurately shoot an arrow across a large space and it’ll test how well you can hold the remote without shaking. Definitely a nice test and it felt rather fair.

Badminton was a little dicey. It’s really hard to aim your shots and spiking is also difficult, which can lead to some really long points. It’s just hard to do anything in this game and while Badminton should have been one of my favorite games, it was probably the worst one. Still not a bad minigame, but I do think that the mechanics were handled poorly this time. After that was Basketball, definitely a solid game. You have to try and score baskets, but the opponents won’t make it easy. The game is simple to pick up and play, but still feels like it has some depth to it, which makes for a very compelling minigame. This is another one to write home about folks!

Beach Volleyball is fairly solid. You have to rely on your partner a lot though due to the nature of the game, which can make the games stretch out a bit since the computer doesn’t like to get too aggressive. Still, the actual game is fairly fun. Curling is another game that I’m not crazy about. It’s not so much the gameplay as the actual game that I’ve never enjoyed all that much. This will automatically have to be one of the weaker ones if you ask me. At least this game is relaxing though.

Figure Skating is next on the list and it’s an all right minigame. You have to follow the motions and skate on the glowing circles. That’s simple enough and the game is easy to get into. It’s not as competitive as some of the others, but you can still try to get some high scores while playing. Soccer is a lot of fun as you would expect. Try to score your goals before the other team does! The physics are a lot like Basketball’s, which makes for another fun experience.

Kart Racing is certainly a dynamite minigame and you really get to test your limits as you drive through the stage. It’s a blast and another well done minigame to add to the collection. The array of games was really well picked for this title. Who’d have thought that you’d have Basketball, Karts, and Soccer? Finally, there was a Motorcycle event. That was another fun one although the controls were a little iffy this time. Your vehicle would move very quickly which was great, but it was super hard to turn, which made things a little iffy.

All in all, I couldn’t ask for a better roster of games than this! I played the League, which lets you try out each game once, but there is some extra replay value to be found here. You can play tournaments of just 1 game so that you can become the champion for each title. Alternately, you can also try to beat challenges for each game, which will make you a stronger player. The games themselves are actually a lot of fun and even more so if you have people to play them with. That’s ultimately what you’re looking for from a party game like this one.

I like the graphics for the title. Naturally, they are hardly groundbreaking and don’t test the limits of the Wii, but that’s fine. It’s still easy to identify everything that is happening on screen and that is certainly the important part right? The soundtrack is also very forgettable. That’s a little unfortunate as a good soundtrack can really make everything better. That being said, it does have a very inspirational song that plays on the main menu so that’s one good song. One is better than none after all and I also like the theme for looking at the records. I probably liked some other themes, but just forgot about them.

It’s no surprise that Deca Sports got some sequels. If they keep up this level of quality, then they are definitely games that I’ll keep an eye on. I’m sure that the price is very low so who knows…maybe you’ll see a review for those titles on the site someday! The sequels will be under a lot of pressure to be quite as good as this one though so it’ll be fun to see if they can live up to the hype or buckle beneath it.

Overall, Deca Sports is a title that everyone should have on the Wii. When you consider the extremely cheap price that the title goes for..it’s a steal! No matter who you are, I’m confident that you will enjoy at least 5 of these games. Most of the games are unique and a whole lot of fun to play. 10 good games is better than 30 iffy ones (Like certain other Wii Party games) and this game has withstood the test of time. Online play would be great for this game, but when a local party game is This good, it can stand on its own without such things. Hopefully the next Wii games that I play are as good, but it’s unlikely.

Overall 7/10

Pokemon XY The Strongest Mega Evolution Act IV Review

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It’s time to close out this series since Act IV appears to be the last one. It’s been a fun ride and was certainly filled with a lot of action. It definitely gets you hyped for the climactic clash between Alain and Ash. I’m satisfied with how this all ended even if Alain’s naivety can be a bit much. Seriously, his goals seem pretty iffy and he certainly takes contradictory steps to get him to the end goal.

Alain decides that he wants to be the strongest Pokemon Trainer of all time. His boss Lysandre tells Alain that he will need to defeat 10 Mega Pokemon trainers in a row. If he loses even one of them, Alain will be forced to hand over his Mega Stone and he’ll be fired. Alain doesn’t seem to mind the fact that this is basically a threat and agrees to the challenge. “Fight’s over son” is what his opponents should have said, but none of them went that far. In the subplot, Mairin is forced into tears once more and her Pokemon helps a prisoner escape the evil facility, but becomes sickly in the process. This is alarming and it seems like Lysandre may not be the nice guy that we thought he was. Of course…who ever actually believed that one right?

As always, the animation is quite good for the special. This one was basically just nonstop action the whole time and while the fight in episode I was probably still the most impressive, the quality doesn’t let up here. It’s still sad to see the Pokemon wait for the trainer to give out an attack instead of making a move, but it seems to be their destiny. After all, getting caught by the Pokeball has always seemed like a subtle form of brainwashing, which is what made the N plot from the Unova days so interesting. Maybe it also takes away some of their intelligence or free will to even think about doing something without a command. It’s something to think about. We get quite a few Mega Pokemon here as Alain runs through them all with minimal effort.

One thing to note is that Alain’s Charizard has the edge over most of the Pokemon thanks to the type advantage. It was interesting to see so many grass Pokemon in the mix, maybe Lysandre has a heart inside of him after all! That being said, I have to call in plot hax to the fact that Alain won all of the fights. Especially when you consider the fact that the very first opponent was giving him a lot of trouble. There’s no way that he should have been able to have defeated an Elite Four member in his weakened state. I’m not buying it and that’s why Ash is always routinely defeated by these guys. They mean business pure and simple.

There was one intriguing moment in the film where the Dub seems to have messed something up. I forgot the context so you’ll have to watch the film yourself. It involves Alain answering a question with a big No, followed by a little line and then a No. It was just odd and I don’t think that it was intentional. Maybe….but unlikely. The soundtrack was pretty fun. Oddly enough, the soundtrack for the full length Hoopa film wasn’t very good, but this special used quite a few themes from the games and that’s always fun to see. We had a remix from what I think was probably the Red/Kanto games and another one from the newer titles. Good music themes can always make the difference in a film so you want to have good ones.

I’d say that the main frustrating part of the film is Alain. His goal is to become the strongest Pokemon Trainer, which is a great one. The problem is that he goes about it the wrong way. Being Lysandre’s Yes Man is not the greatest job in the world and he’s mean to Mairin for no reason. He wants to make things right by saving her Pokemon, but it really made no sense to be rude to her earlier. He can’t seem to make up his mind. Furthermore, it’s odd that he doesn’t even suspect that the organization is evil. I thought that it was obvious when the group grabbed the crystal and it should be even more evident now that a Pokemon is sick from the mysterious lab. They were clearly imprisoning a Pokemon and while the heroes don’t know that, the dots should be connected now. It seems like a Professor is close to figuring out the truth though.

I do like the concept of having a “hero” who is being tricked and working for an evil organization since it can lead to a good fight between heroes. Case in point, Ash and Alain are going to be facing off against each other soon so that’s going to be great since Alain is already an established character. It’s like having Yugi fight Jaden or Batman going up against Captain America. Of course, the former barely counts since it’s best when the two characters are seriously fighting each other with something at stake. I’m certainly going to be on Ash’s side and I want him to crush Alain, but Alain is still a good main character. The fact that he’s getting suckered so easily and convincingly is part of why I’m looking forward to Ash pounding him flat. Alain needs to learn from someone who knows, that you’ve gotta see the bigger picture. That’s probably how Ash made it all the way back to age 10 after so many years. Charizard is a great partner for Alain as well and it’s easy to see how they’ve beaten so many opponents. He really means business.

There’s a nice twist ending in the film as well. If there’s anything that can match up to a crossover battle, it’s seeing the next big villain. The Pokemon that was being experimented on is getting ready for vengeance and hopefully he is able to take down the villain organization. Those guys have definitely got to go. Steven should know that the group is evil as well since he’s supposed to be a pretty wise guy so this is all partially his fault as well. I still don’t care for Mairin as a character and she’s definitely not needed here, but she could be worse I suppose. She’s mostly getting in the way though, but Alain still needs to remember that there are no johns (excuses) in Pokemon battles.

Overall, A Pokemon special with nonstop action the whole time is definitely a good way to get me interested in what’s happening. Alain’s story ends here and it’ll be great to see him return from Ash’s point of view soon. In the anime, Ash just got his Mega Pokemon recently so since Alain can’t stand to see another trainer use a Mega that he has not defeated, things are definitely going to heat up a lot in the upcoming moments. With that epic cliffhanger at the ready, I’m looking forward to seeing the Pokemon’s true form. I remember seeing it a while back and the design was certainly awesome. Steven and Mairin may be rather uninteresting supporting characters, but all that you need in the end is a good main character to have a TV special succeed. While Alain is a watered down Sasuke, he still has his moments and I’d say that he ended this 4 part special as a good (naive) character.

Overall 8/10

Civil War #3 The Return of Thor Review

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Whoa, I’m reviewing a stand alone issue instead of a trade paperback? Well, these things happen I guess and it was pretty awesome to have acquired this issue. Nothing beats reading a comic in its true form right? Naturally, the comic is short though and you can read it in around 5 minutes or so. Following that logic, this review will naturally be on the short side. This is in the middle of the Civil War event, but it’s still easy to understand what’s happening. There’s even a previously segment just in case readers did jump on here.

The government passed a bill for heroes to surrender their secret identities or they would be hunted down. Captain America leads the side for freedom and Iron Man is on the side of the government. Most of the issue follows Iron Man as he tries to recruit as many allies as possible. Doctor Strange says no and then the X-Men also refuse. Iron Man does leave some subtle threats and clearly can’t be trusted, but such is the way that things go when politics are involved. Captain America’s team is really just lying low, but when they hear that a few hundred people are trapped in a factory, they decide to make their move. Unfortunately, it turns out that it was a trap by Iron Man’s team and the big battle to decide the fate of the country begins.

Definitely a fun issue and Marvel’s art was really at its height here. There aren’t any current Marvel titles that can match this level of quality. You can really feel the epicness as the teams go at it and every character design is really on point. The energy blasts look great and the issue is over before you know it. It helps that there is an ad on every page of course. I wonder how many people actually care about the ads enough for it to affect their purchasing habits. Hopefully a lot, but I don’t really mind the ads since it does make the comics feel official somehow.

I’m still on Cap’s side as always and they certainly seem to be portrayed as the heroes, but it does depend on who you think is in the right. That being said, Cap’s team is at a big disadvantage as far as power and numbers are concerned. It’s why having the X-Men on Cap’s side would have really tipped the scales. At least having Spider Man at the ready would help the resistance and those who followed the event definitely know what side he ultimately ended up on.

The cliffhanger for the issue is definitely pretty intense even if it’s obvious that this cannot be the real Thor. “Operation Lightning Bolt” definitely sounds ominous right when the characters utter the phrase and it certainly doesn’t help Cap’s chances of getting through this in one piece. It would have been really cool for Hulk and Thor to have shown up, but as the event was only 7 (Really short) issues long, it probably would have been very rushed so better not to bite off more than you can chew right.

Overall, Civil War is still one of the best Marvel arcs out there. It was short, but it definitely changed the status quo for a little while and I’m always up for seeing heroes fight other heroes. It does make you have to wonder how these guys can ever work together again, but that’s just the nature of the business. Of course, people do seem to love having Captain America and Iron Man fight so they have a lot of disagreements in the modern comics. Cap’s usually in the right if you ask me, which is almost a little odd since you would expect Iron Man to be the guy who defies the government. In the upcoming film remake, it’ll be interesting to see who’s on the right side as Iron Man seems to be the guy that I will be rooting for so far. So far……it’s likely going to be a tough call though. Either way, if you’re looking for a good single issue to buy, definitely check this one out. There’s a lot of action and Spider Man certainly gets his props as he gives Cap a good fight!

Overall 9/10

Dragon Ball Z Extreme Butoden Review

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It’s been a while since I got to play a new DBZ game so now I’ve finally gotten to end that draught. It’s great that the Butoden series has finally reached America. DBZ has had many great series like Budokai and Tenkaichi so this just adds onto that list. The fact of the matter is, DBZ has a great track record with the video games. Battle of Z was a little disappointing and likewise with Ultimate Tenkaichi, but most of the games are all stars that didn’t just start out as amazing titles, but have withstood the test of time. This one is a portable incarnation so it may not have the same amount of depth as some of the other DBZ fighters, but certainly enough to keep you going for quite a while and the gameplay is solid.

There is a story mode in the game, which briefly covers the manga series. They cover it all in 10 battles so you can imagine that this is a heavily abridged version. It can be quite funny to go through if you pretend that you’ve never seen the show since you would be seeing a very different version of the events. There are also “What If” stories for many of the main characters like Goku and Vegeta. I use the quotation marks since they can barely considered What Ifs as you are mostly just going through the story mode from their points of view. A pretty big missed opportunity if you ask me. A fun What If was the final story that you unlocked after beating the others though, which shows it all from the villains point of view. We get to see Broly and Bardock with new origin stories to fit them into the canon universe and it’s pretty fun. The story doesn’t make a whole lot of sense though and most of the events have no real logic or rhythm to it, but these things happen.

The soundtrack is solid and there are quite a few good tunes to be found in the game. The action themes are memorable and there are a few good villain themes as well. It’s a very small soundtrack, but one that works quite well. The graphics are good as well and should remind you of the classic DBZ arcade games. It’s fun to see the characters standing tall, which makes the fighting gameplay more fun. It’s part of the appeal for the Street Fighter games. You like to have tall 2D fighters who aren’t minified so that you can really feel the combos. The opening cutscene that plays when you turn the game on is also really good and it’s always great when the DBZ games add this in for that extra impact. You can see some cool hypothetical battles this way.

As far as the character roster goes, there are 25 playable characters. You’ll be able to play as just about all of them in the story modes, but not all of them so that gives you an incentive to play some regular battles or enter the Adventure Mode. Adventure Mode greatly helps the replay value of the title since it’s quite long and should provide you with a bit of a challenge. There are around 75 support characters who will jump in to help you if things get rough. Naturally, these allies are extremely useful if you decide to increase the difficulty or if you want to play the game competitively. I never really used them and just focused on my standard combos, but that’s not technically the right way to go about this.

As for the core gameplay, think of it as your average 2D fighter. You have your normal combos and projectiles to mix things up. Each combo can be extended and you can also knock an opponent into the sky to start following up with some aerial attacks. The two dimensions are fun and having support characters naturally deepens the actual combat system. On easier difficulties, you can get by with just spamming the Y button over and over again (Which is what I did) but naturally that won’t work against stronger opponents. The gameplay is definitely solid and that’s certainly the most important part of the game.

As referenced earlier, there is definitely a lot of replay value to be found here. You can play through all of the stories and complete Adventure Mode. Doing all of the stories should take around 4 hours and I’m not sure how long Adventure Mode is. There are a variety of other modes to delve into and the fact that this is a fighting game also strengthens the replay value since it can be fun to just pop it in and start winning once in a while. If you have a friend who owns the game, then all the better!

I looked around and it seems like Japan has online play for this game. At the time, the U.S. version did not and I can’t tell if we ever got the mode. If we didn’t, that’s a little unfortunate, but certainly not a dealbreaker as I wasn’t really planning on doing online all that much anyway. If it does/did get patched in, that’ll still be a fun bonus though. Online play is the future and as long as it doesn’t come at the expense of local play, then it’s always worth it.

Overall, Dragon Ball Z Extreme Butoden is a solid fighting game and a nice way to continue the DBZ saga. It’s good to see the series alive and well as the franchise is getting its second wind with the new Dragon Ball Super anime and other merchandise that is now readily available. I look forward to getting some more Dragon Ball Z games eventually. I definitely recommend this title and any fighting game fan should definitely enjoy it.

Overall 8/10

Justice League Volume 6 Injustice League Review

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It’s been a while since I’ve read a New 52 Justice League adventure. I read a few volumes from the Morrison run, which was a lot of fun so now I can really compare it to the current versions of the League. It is still a little humorous to see the new Batman and Superman for various reasons, but they are still great characters as well, just a little different. I shall get into that shortly. I’m not so sure about the title to this volume, but I suppose that things have changed so maybe it’s a fair title…maybe. Either way, this volume’s a blast and the ending is sure to be exciting for DC fans everywhere. Especially after one of my latest reviews.

Lex Luthor helped to save the planet from the Crime syndicate back in Forever Evil. I knew someone who reeeeally loved that arc and I basically know everything about it since that was back when I was heavily following the blog events through various reviewing sites. It was a blast although I wanted the Justice League to appear more, but it did sound exciting. It makes sense that this would come back to bite the League though since the world wants Lex on the Justice League. None of the League members are for this, but then Batman gets a “brilliant” idea. He’ll have Lex join so then as Bruce Wayne, he can go to Lexcorp and dig up the villain’s evil secrets so that the heroes can arrest him once and for all. It doesn’t help that Lex Luthor walked up slowly to Wayne Manor and exclaimed that Bruce was actually Batman. So, Lex is on the team and things move very quickly. The evil Green Lantern’s Power Ring finds a girl who is afraid of the world and transforms her into a super villain. She is not evil, but she’s a prisoner in her own body now. Some bounty hunters are after Lex since they can now get rich quick and finally, a plague spreads across the country, which threatens to destroy the League once and for all.

We may as well start with the art in this title. It is nice and streamlined, which is always good. I would say that the art is terrific like usual, but I’m afraid that this isn’t the case this time. It’s mainly the facial expressions that can get a little dicey at times, mainly Shazam. There is the chance that this is intentional since Shazam looks disgracefully bad, but I can’t confirm that so it needs to be noted. Aside from this, the comic looks great for the action scenes and intense energy blasts throughout. This is still a definitive looking comic for sure.

I also need to give a quick shoutout to the epic ending of the graphic novel. Spoiler time…spoiler time. Are you still reading? Are ya? Well, Hal Jordan has returned! Since I just read the Green Lantern comic and reviewed it on the blog earlier, it’s great to see him coming back to the League. It was literally the final page of the comic so he hasn’t done anything yet, but this is certainly the muscle that the team needed. Furthermore, he’ll be very useful for the upcoming Darkseid War arc. It’s just such a powerful moment in the comic and I certainly missed him being on the team. Can you believe that he has basically missed the entire Justice League series at this point? It’s uncanny!

Jessica Cruz gets a big role here since she was taken over by Power Ring. (AKA Volthoom. It’s pretty cool to see him again after his destruction in the Green Lantern comics. I’m assuming that this is a different version from the other Earth since he was the Green Lantern’s power ring. How characters can change across universes right?) She becomes ready to fight right away and accepts her power so she’s certainly a good character. At first, she’s still scared of the world due to a traumatic backstory so she doesn’t start off on a high note, but gets there and that’s what counts. Her Green Lantern abilities will definitely be useful in future conflicts and having 2 Green Lanterns can never hurt right? It also means that we have yet another Green Lantern from Earth after Simon Baz was recently recruited. The Corps are getting stronger and stronger.

Cruz’s Power Ring was also wanted by several factions, which made for some good fights. Remember the Doom Patrol from the good ole days? Well, they’re back and in this continuity, they were all saved by a mad scientist. They feel indebted to him so they’ll obey his orders no matter what. At least their consciences are not totally gone as they want to save some civilians, but still hesitate in the end until the Justice League save them. They are also totally fine with fighting the Justice League so I certainly wouldn’t call them heroes right now. True heroes know when to question an order and furthermore, they know when to flat out disobey one. None of them are very powerful at the moment, although Mr. Negative seems to be the power hitter of the group. Lex Luthor and The Chief do have a verbal fight, which is always interesting to see. It’s basically just the Chief responding with “That’s not true” (Like a certain Presidential debate) while Lex accuses him of everything under the Moon. I’m inclined to think that Lex is telling the truth in this case and The Chief seems to have been tricked by someone, but it doesn’t change the fact that The Chief appears to basically be evil in this version.

Meanwhile, Lex’s role in this comic is really good and his fans will be thrilled. He has a battle of wits against Bruce Wayne and it isn’t even a close fight. Lex completely destroys Batman in the debates to the point where he makes Batman and Superman act very petty with rage. It’s a blast, but essentially it all starts when Lex piecies togiether Bruce Wayne’s secret identity as Batman. Bruce tries to deny it for a while, but Lex knows and nothing can undo that. He even breaks into Wayne Enterprises and while Alfred puts up a good fight, this is Lex that we’re talking about. Lex claims to want to be a hero at the moment so the team lets him in (For more petty reasons) and we’ll see how long he can keep this up.

One thing that you have to know about comics is that the status quo will always reset at some point. Lex will certainly be a villain again so we just have to wonder how long it will take. He has a shady plot already as he has hired Captain Cold to be his head of security and is taking a lot of blood samples. Why is he doing this? For all I know, it could be more heroic reasons and this is just some more misdirection to trick us all. He does seem to want to live up to the Justice League’s expectations though and tried very hard to save the day twice, but each time he was beaten to the punch. Batman ended up saving the day with Jessica Cruz before Lex and then the plague was stopped by Superman. Although, Lex is still the one who ultimately provided the cure. It reminds me of the Superman Adventure that I read recently where Lex really wanted to help a kid, but was beaten to the punch by Superman and thanks to a misunderstanding from his henchmen, he put the kid in danger. Things don’t go Lex’s way when he tries to be a hero so then it’s back to being a villain. I think he’ll last a while as a hero though and Lex is definitely an interesting character to read about. It’s amazing how different he is than during his New 52 days in the Superman comics where he was a trainwreck.

As for Batman…his fans will be a little sad. He gets pulverized by Lex so he basically gets a pouty and starts think of his own plan. He lets Lex join so that he can run through Lexcorp and find incriminating evidence of his past…that’s not cool. The thing is, Batman’s let this get personal, as has Superman. They spy on Lex, talk behind his back, and then they’re basically lying to his face. Batman even sheds some fake tears on stage as Bruce Wayne to try and one up Lex. It’s just very humorous the whole time as Batman and Superman don’t even try to hide the fact that they can’t stand the guy. It’s understandable of course, but definitely interesting to note. Batman and Superman still feel younger and more inexperienced than their Pre 52 selves even though they’re older now. It’s the new them though and as I mentioned earlier, it’s not necessarily a bad thing. It’s made for a lot of good stories and this ongoing rivalry with Lex has proven to be a great subplot so far…even if I’m actually rooting for Lex at this point. (Sorry JLA!)

Flash, Wonder Woman, and Cyborg have less of a problem with Lex, but it’s not personal for them yet. Wonder Woman’s been giving Lex the benefit of the doubt more than the others, but with the unspoken threat that she will destroy him if he tries anything..ruling by fear has always been effective. Flash is the one who tries to keep everyone in check, such as when Wonder Woman almost put the lasso around Lex’s neck. Flash gets everyone to calm down and we’ll see how the team dynamic goes now that “You Know Who” has returned. At the very least, he’ll probably yell and exclaim how awesome this is since he loves to make fun of Batman.

We can’t forget about Shazam either…*sigh*. Remember his portrayal in Young Justice? One of the only flaws in that show was that they treated Shazam like a joke and that’s what happens here too. He’s always getting flustered, acting like a kid who’s never been outside, and has no sense of intelligence within him. Shazam is always spouting off random nonsense about wanting to eat Hot Dogs and not getting with the program. Why did they have to retcon him so that he always has the mind of a very young kid? It was definitely a very poor choice if you ask me. At least make his kid form be a little likable, but this is just way too extreme. I wanted to like the character…but it’s impossible!

If you are hoping for a lot of action then you’re definitely in luck. The Justice League vs the Metal Men is a great fight and then the Plague arc also has a lot of action. Batman’s cool zombie form is definitely a blast and he’s even able to use energy bolts towards the end. Wonder Woman fans will also be happy since she ends up taking on most of the League on her own. This version of her has definitely been great and it’s good to see her holding her own like this. I still believe that Superman’s got the edge, magic or not, but WW is certainly one of the team’s heavy hitters. She also has a lot of hand to hand experience and her raw power was boosted in the New 52, making her more of a complete fighter.

There’s also some foreshadowing here for some big arcs coming up. Owlman’s certainly not through yet and we have to get ready for the Anti Monitor’s awakening. Lex has something up his sleeve and the new Bizarro clone should also be pretty interesting. We also can’t forget that someone wants Lex Luthor dead. I almost forgot about that part, but even though it is essentially Captain Cold’s subplot, it’s a good one. The first mercenary that the group sent was decently tough, but nothing special and the heroes were able to take him out rather quickly. The cool one was Bullet. I love this guy’s design and it’s slightly inspired from Robocop. He doesn’t seem to be super powerful, but he’s not afraid to mix it up with the League. I hope to see more of him soon and this bounty hunter plot is really getting interesting.

Overall, This is a great Justice League comic. Aside from Shazam, there’s really nothing to dislike. The characters are all written well and the plot is engaging and moving at a very quick pace. There are a lot of action scenes scattered within so you’re never running low on those and the plot would be able to still be interesting even without the battles. The art is solid although the faces need some work. If you’re hesitant about getting into Justice League, don’t be. This run can hold its own against any other Justice League series and it’s why their titles are still the best in all of comics. With a certain character finally returning as well, things are only going to look up for the series from here! Of course, the team is borderline overpowered now so it makes sense that the Darkseid War is next. Get ready for things to be shaken up!

Overall 8/10

Green Lantern Volume 3 The End Review

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Time to head back to the world of comics with this review! The Green Lantern comics have been very good for as long as I can remember. As a result, I was not surprised in the slightest to see that this was an enjoyable read. The series is full of cosmic threats and likable characters, which have served the series well. It’s come at the expense of Hal Jordan being in the Justice League comics for quite a while though so it just goes to show that the grass can’t be all green for very long.

With a title like “The End” you can bet that some pretty big changes happen in this comic. In case you did not know, Hal Jordan and Sinestro were destroyed by Black Hand so they fell into DC’s version of Limbo/The Negative Zone. Luckily, they were able to charge their ring full of energy and quickly shot it out. The ring looked for a suitable replacement and found Simon Baz. Simon Baz was a smalltime crook who stole things to try and get money for his friend who was now in the hospital due to a past accident. One day, Baz stole the wrong van and ended up blowing up an abandoned area.

In a way, Baz just stopped a terrorist, but the cops don’t see it that way. Baz is arrested, but the GL ring breaks him out so the Justice League quickly arrive to investigate. They’re not about to let a new criminal into the mix. Baz has no time to explain so he heads off to save Jordan and Sinestro, but he has to watch himself since the Guardians can no longer be trusted and Volthoom, The First Lantern, is getting ready to make his big move at last. Forces are at work here and the green Lanterns may need some backup if they’re going to walk away from this!

The main plot with Baz is a fun way to start off the collection. The Justice League are around and it’s always a good idea to have guest stars when you’re introducing a new main character. It just makes sense, although the Justice League don’t look all that great here. They were certainly very aggressive and essentially picked a fight with Baz as soon as they saw him. The Flash not being able to tell which car Baz went into was a little iffy, but I’ll let it slide since the Power Rings can be really flashy after a while. Not to mention that it’s understandable for the league to be a little upset since they finally realized that they probably should have gone into space to check on Hal once in a while. For all they know…he’s gone for good. He actually did die so they did a poor job of looking after him.

It’s also nice to see the government appear for a second. They discuss the many Green Lanterns who have been recruited from Earth and it’s always interesting to see things from their perspective. I’m glad that they still trust John Stewart though, which shows that they are smart. In a lot of media, you’ll see the government instantly decide that they can’t trust their operatives once the person has super powers or they just want a dissection. No, it’s much smarter to use the asset and having a Green Lantern in the army is always smart. It was also cool to see that even the government didn’t have any info on Kyle Rayner. That’s just how mysterious the guy is!

Once the story gets into space, we see the stakes rise quite a bit. I can’t say that I’m surprised at how the Guardians have turned evil, but it’s an interesting twist. Their lack of emotions have really gone overboard this time and they even had a civil war with the old Guardians. Needless to say, I still don’t like any of the characters. They’ve clearly been committing evil acts behind the shadows for a very long time and you don’t even mind seeing Volthoom take them down. The little guys were practically asking for it.

As for Volthoom, he makes for a decent villain. As the First Lantern, it almost goes without saying that he’s immensely powerful. He can rewrite reality at will because he’s just That good and anything that the other Lanterns can do, he can do better. He can heal and has many other useful gifts at the ready as well. That being said, the only way to beat someone like this is with plot hax and that’s exactly what happens in his fights. The Lantern feeds off of emotions so he gets stronger with every passing moment, but he didn’t count on Hal Jordan being so tough. In his defense, Volthoom was up against two conceptual deities and assuming that Volthoom is one such entity at this point, then he probably shouldn’t be able to defeat 2. On that logic, then it wasn’t really plot hax, but the way that he lost was a little iffy. One hit and in one page…hmmmmmm. Ah well, he was actually still a rather interesting villain. This guy didn’t mess around and he always made sure to have a good time while crushing the other Lanterns.

As for Sinestro, he gets a fairly large role in this comic. Next to Hal Jordan, Sinestro is known as one of the strongest Lanterns and it’s safe to say that he can easily defeat most of the others. He is able to control the abstract entity of fear, Parallax, which lets him give Volthoom a pretty good fight. His new form is definitely pretty neat and we all certainly know how powerful you get when you’re in command of a whole army’s worth of energy. He was still a villain despite his intentions most of the time though and nearly destroyed Simon Baz just so he could escape the underworld. It worked, but while he helped the heroes, we definitely can’t call him one.

As expected, Hal Jordan came through in the clutch. He made the tough calls and then arrived as a Black Lantern. His skills really have no upper limit since his will power is nigh infinite and it was great to see him put on the Green Lantern ring near the end and do battle once more. It’s easy to see why Hal had to be written out of the Justice League comics a while back. While the writers would like you to believe that he is quite weak, Geoff Johns understands Hal’s true strength. He could easily hold his own against any JL member, including Superman and Wonder Woman. While I’m not saying that he would win, Hal Jordan is an S class fighter and someone who I would take over the whole Avengers team. He’s definitely one of the best DC characters when written well and this comic did a great job of adapting his character. Now that he’s finally back in action, it’ll be epic seeing him in the next volume.

We had a lot of characters quickly jump in at the end to help out against Volthoom including Guy Gardner, John Stewart, Kyle Rayner, Star Sapphire, and quite a few others. The many different Lantern cores showed up and naturally Simon Baz and his handheld gun were also at the ready. It was nice to see everyone and since this was effectively seen as the end of an era (No more Geoff Johns) it certainly ended off with a bang. Many of the characters even got epilogues as we found out the end for everyone up til the point where someone is telling this story. It was a fun wrap up.

As this review wraps up, let’s quickly go back to Simon Baz. I didn’t really talk about him, but he’s a fairly likable character. Naturally, he needs to stop stealing cars, but I like to think that he’s put all that behind him at this point. He’ll be a hero and everything, but I wonder if he’ll stick around Earth or if he’s going to go for greater pastures. I have the next volume with me so I’ll probably find out one way or the other. He’s better than Guy Gardner, but I still prefer John Stewart and Kyle Rayner. Kyle didn’t get to do much here like Stewart, but he did get a little hype and would end up dying as a very wise sage who doesn’t back down from anything…or anyone!

As expected, the art is great in this comic. This is really how you draw an action adventure and the sci-fi battles would do any other comic proud. The Limbo world has dicey art to show us why that place isn’t cool. It’s basically black and white the whole time, but the real art is exceptional and that’s what counts. After reading a recent Justice League volume, I have to say that the art here wins out. The facial expressions are good along with the streamlined battles. You can’t get much more complete than that right!?

Overall, I highly recommend checking out this volume. Green Lantern continues to perform at a high levels and his comics have proven to be consistently good for quite a while. If I ever had to recommend a comic series for a new comic reader, Green Lantern would be right under Justice League as far as my recommendations are concerned. It’s a nice series that anyone can get into with its great battles and fun imagery. Hal Jordan also makes for a very complete main character. Whether you’ve read a comic before or not, this is a great way to get yourself started in the comic world!

Overall 8/10

Sword Art Online II Review

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The first Sword Art Online show had started off as an all star but quickly turned into a trainwreck. This one doesn’t crash and burn in such a way, rather it suffers from a myriad of issues from the get go. The sequel just seemed to have lower standards across the board. I still can’t call the show good as a result, but we do get some nice fight scenes. This series has 3 arcs, but most of the review is spent on the first one, as it is the longest. Get ready folks because there’s a lot to bash here! That being said, this still manages to beat season 1!

Kirito doesn’t really want to go on dangerous virtual reality missions anymore. Why would he want to do this after nearly dying right? Well, things change when the government makes contact with him regarding two pieces of important intel. Someone has been terminating players in the new Gun Gale game. Kirito quickly reminds the agent that it’s impossible to injure a real person from a video game. The agent agrees, but he wants Kirito to investigate a little anyway. Kirito heads into the game and things get personal when he finds out that this “Death Gun” character may be a Sword Art Online survivor. Can Kirito really take this guy down or will his long break from playing shooters come back to haunt him? Granted, Kirito finds a beam sword, which greatly helps him in the battles.

Meanwhile, there’s a new character in the mix. Her name is Sinon and she intends to win the big gun contest so that she can get over her fear of those weapons. It’s an intriguing way to cure her fears although I do see the logic in it. Still, it’ll be very tough to win the contest when Death Gun and Kirito have also entered to complicate the situation rather dramatically. Kirito is and always will be known as the ultimate gamer so he’s not going to just let Sinon win when there’s still a job to do.

One gimmick that the anime decided to use for this arc was for Kirito to be in a feminine designed avatar. Another character makes it clear that it’s still a male one so that’s good for Kirito, but he still manages to look like Lucina and decides to mess with the other characters a bit. It’s rather unnecessary if you ask me and I missed his standard design. Kirito’s normal design is just so cool that you didn’t need to mess with it.

This does lead into the animation angle a little. The first show’s animation was top notch. Some of the best animation in the business and it was at a theatrical level. Every episode felt like a movie. Unfortunately, that isn’t the case in this show. It looks good for the most part, but it never comes close to looking like the first show. It still keeps the theatrical feel to an extent, but there are episodes where the budget is noticeably low and the quality really falls. Most of the fight scenes aren’t very exciting and that’s why we always need Kirito to save us. If it’s an action scene from Sinon, you can expect the animation to not be all that great. The anime uses more shortcuts and simply feels a little more like a cash in sequel. It’s rather unfortunate.
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As for the soundtrack, it gets completely lolstomped by the original. Disclaimer: it’s not a bad soundtrack. Sword Art Online II still does the world proud and I like the battle theme. It also reuses a lot of themes from the original to help itself out. That being said, you won’t be blown away like you were with the first show. It’s sad since more techno music would have been appropriate for this season, but we only got a few really good tunes. Again, that’s impressive for the average show, but it’s not enough to even come close to topping the original.

While this show doesn’t explode like arc 2 of the original, we get another similar villain. The show seems to be obsessed with this kind of plot. The heroine even gives up once again temporarily and while Asuna had no choice, but to stick around, this other character has no excuse for this brief hesitation and lack of will power. It’s pretty unacceptable. Moreover, the show also has more fanservice than the original. I won’t say that the original completely avoided this trap because it most certainly did not, but this show was more frequent with this issue. Sinon’s costume isn’t terrible and it’s certainly no Satana, but the camera always zooms in on inappropriate angles, which makes it bad.

I’ve always felt that the costume is not much of an issue. You can have a character with Power Girl’s costume and provided that the camera plays it straight and never focuses on the gap, then it’s basically fine. For example, Harribel’s costume never seemed all that bad. Kubo quickly made this an issue by having her super form make it worse, but in the manga there was never any attention drawn to it (Besides the cover) so it was easy to just ignore. The anime completely shuts down that escape option and it’s pretty disappointing. We’ve also got random scenes of Asuna in the bath and the show continues to show why the quality of the original arc will never return. It’s just another thorn in the show’s side.

Finally, before getting into the positives let’s tackle another negative. The show takes itself way too seriously this time around. As a result, the show makes Kirito, Sinon, and most of the characters look bad at different times. Gone are the days when Kirito was completely fearless and picking fights with anyone who crossed his path. He is petrified when Death Gun shows up and constantly freezes up during the series. He nearly cries during a few different moments and while he initially took the Sword Art Online experience pretty well, his personality regresses rather seriously in this title. The show is really trying to appear to be very deep and emtional when it really isn’t. One of the reasons why the original Sword Art Online was so great (Arc 1) was because it was very happy and chipper despite the stakes. The stakes were raised and things got serious in the climax, but it adapted accordingly. The whole plot with Death Gun just feels forced and rather out of place.

Likewise with Sinon. You could have whole episodes about her shaking in front of a gun and reminding us of her origin story. (Which honestly wasn’t even that traumatic considering that she saved everyone in the shop and became a bit of a hero. The whole thing was also super unrealistic since the mother didn’t appear to be pleased, but anyone would be glad to have their life spared and the villain defeated. Sinon should have been looked up to by the masses. It just didn’t make sense) Cut the drama Sword Art Online and let’s get back to what made the show good.
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As for Sinon as a character, she was decent at first. It’s quite sad that one of her very first scenes involves a guy trying to hit on her, showing once again how sad this show has become. Still, in Gun Gale, she is a tough warrior who has a great reputation. She wants to destroy Kirito in the competition for betraying her trust and puts up a good effort, but I can’t stand her human form. It’s probably the worst from all of the Sword Art Online protagonists and it makes it very hard to root for her. It was simply too much of a contrast and is basically like Homura’s form from her origin days…if she had no character development and never gained any strength of self or conviction to make the hard calls. Sinon is decently good with a gun, but is virtually useless in close combat situations. There’s no way that she would have done very good had Kirito not been around.

As for Kirito, he’s still the epic character that we remember from the original show for the most part. He manages to drive something that is almost impossible to drive within seconds and constantly pulls off hype moments like nobody’s business. He even beats a speed challenge that had never been beaten in the history of the game. I feel like the author tried to make Kirito as extremely awesome as possible and it was definitely a good move on his part since that’s why I like Kirito. He’s basically the ultimate character and never loses. How can you not root for him? Well, there are actually a pair of reasons that I can think of.

For starters, he finally made the decision to have a girlfriend in the first show. You all know what I think of the many flawed romances in media, but for the sake of argument, let’s say that this is an okay decision. In that case, then he needs to make this clear to everyone, but when introducing Sinon to the gang, he referred to Asuna as being merely a friend. That’s just terrible writing and really seems out of character for Kirito now that he’s not a free agent. He should have stayed as a free agent, but since he didn’t, he’s got to play by some new rules now. Also, Kirito looks uncharacteristically weak during the final fight against Death Gun.

Due to the true identity of Death Gun, we learn that he’s actually pretty weak and that Kirito should own him rather easily. Instead, Kirito is actually getting wrecked in the close quarters fight. Gun vs Sword would be fine, but it’s a sword battle so Kirito should have the massive edge. The fight makes no sense and is just very frustrating as the writers clearly have no idea on how they should handle the show anymore. It all comes down to the author of course and I feel like he’s losing his grip on the show. Correction, he already lose his grip on Sword Art Online and I feel like the anime are going to continue to stay in the negative zone. It’s too bad since the show always has the potential to be an 8 or a 9, but it simply can’t live up to that.

For example, if we go to the pros for a second, let’s look at the technical merits of Sword Art Online. As I mentioned, the animation is still pretty good for the most part. The soundtrack is very good as well and the fight scenes are great. They pale next to the original SAO, but shine when compared to the average show. It still feels like a movie and Kirito makes for an amazing main character. However, the fanservice, repeat of the Fairy Dance Asuna plot, and the uncharacteristic moments from the main characters are what really hurts the show in the long run. It just can’t survive these negatives and I feel like the author will just keep on making these mistakes over and over again.

Aside from the main arc, there are two minis that are included. The first one is a quick mission in fairy world as the heroes try to get Kirito a new sword. The animation hits an all time low in this arc and there’s really no point to it. The heroes face some monsters and then they head home. It’s fun to see the whole team together again, but it also makes them all look a little bad as they have a tough time facing off against some monsters. Still, I’ll admit that it’s a little nostalgic and Kirito’s back to his real design so it wasn’t all bad. Klein also got a bigger role, but it’s not much of a role and he’s just around to make Kirito look good. He wasn’t needed as a result since Kirito always looks cool.

The final arc tries to be even sadder and more dramatic than the Death Gun arc and fails miserably. Asuna meets a new fighter named Yuuki, who is supposed to be the strongest swordfighter of all time. She even defeated Kirito. (lol) Asuna agrees to help Yuuki and her team beat a boss in the fairy/SAO merged game so that their names can be engraved for all of time, but will they be able to accomplish this before another team shows up? Well, this arc did have 1 really good moment. Kirito shows up to fend off dozens of teams of players and manages to slice apart a magic blast. That shouldn’t have been possible and led to a lot of hype moments for Kirito, which is always a blast. They hint that Kirito still lost in the end, but it was still a great entrance and probably the best cliffhanger in the entire show. It was an awesome moment. We also got some good fight scenes like Asuna vs Yuuki and Yuuki vs Kirito. I remember the fights only being all right in terms of animation, but it was still nice to see. There was just a lot of plot hax everywhere and I still don’t buy Kirito getting beat, but I’ll just mark it down as him deciding to hold back to spare Yuuki’s feelings. Yuuki was in a difficult position after all and Kirito’s a nice guy so letting himself be defeated is the least that he can do.

If the arc had been played straight with a lot of action and cool moments, it would have been great. Instead, we get some drama between Asuna and her mom as the subplot and the main plot is also bogged down by the drama. For Asuna and her mom’s plot, you could think of it as a classic case of being in a Star Wars discussion. (Epic way to drag the name into my review for more clickz) While everyone is debating whether or not Episode VII or Episode V should be known as the greatest in the series, you’re off to the side shaking your head since you know that Episode IV is the way to go. Why is this relevant? Well, Asuna and her mom are both wrong in their debates.

I was on the Mom’s side for part of it. I agree that Asuna clearly has no idea what she’s doing and she’ll probably regret not having any aspirations or deciding to play video games for so long while she’s abandoning her real world connections. Video games are clearly epic and should be played for at least 20 hours a day, but it starts to get in the way of the real world. Still, the mom decides to give her more arranged dates and has a very old school way of thinking which is completely outdated and makes her look bad. As for Asuna, she looks terrible in the debate the whole time since her answer to everything is that she’ll be okay as long as she’s with Kirito. It’s pretty naive and sad, but she’s right that being paired up with some random joe is even worse and marrying based on social standings is not the U.S. way unless you’re a celebrity. Still, in the end, it’s hard to be invested in the plot.

May as well put this out there now, Yuuki’s a better character than the rest of Kirito’s allies combined. Unlike Asuna who always wavers and went from being a strong female lead to a character who has literally switched game positions to be more of a healer, Sinon who used to be a strong female lead and then had a dose of the real world, Klein…who is Klein, etc; Yuuki’s a strong fighter who never gave that role up. Her abilities were at a high level and she was a determined character who could have easily been the lead heroine in another title. She has the right attitude when teaching Asuna that sometimes you have to fight back against the bullies instead of letting them step all over you and your politically correct demeanor. It’s a shame that due to circumstances she won’t be a main character. She was also needlessly cryptic about the whole thing, but I suppose that she still made a good decision. After all, otherwise she would have to have a long conversation filled with tears and drama from the other characters so maybe it was for the best. Of course, she didn’t count on genius level Kirito being able to track her down from anywhere on the planet. That’s Kirito for ya though.

This series of Sword Art Online may have been bad, but at least it was still epic. Arcs 2 and 3 weren’t, but they were basically the side show bonus stories in the anime as Gun Gale was the main focus. (Alllllll though, if the series had just been Arc 3 or Arc 2, maybe the show could have gotten a solid 6) The first arc still feels like a nice movie event despite it not being quite as professional as the original. It has sown the seeds for future arcs so I’m sure that this villain organization shall return soon. The laughing coffins (And their recycled flashback that appears maybe even a dozen times during the show) will be back and in full force. Hopefully they end up being good villains and hopefully Kirito isn’t depowered since he should wreck those guys with ease.

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Overall, Sword Art Online II feels like a cheaper, cash in version of the original. However, it doesn’t tank quite as horribly as the first show so it still gets the better rating. It’s a bad anime in the end and can’t cross the halfway mark so I don’t recommend it. I’d sooner recommend Attack on Titan actually so if you want a more intense anime with the same English Dub voice actor for the main character, that’s the show to check out. Or Blue Exorcist as well. For Sword Art Online, I’d recommend just watching the first arc of the original show and then pushing the rest of the series to the side. It’s simply not worth the time and who knows how the next SAO show will turn out. It may just be on a downwards slope that will keep on sinking and sinking as time goes on. No matter what else happens though, the series will still have Kirito and that means that it always has a chance.

Overall 4/10

Kirby’s Dream Collection Review

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This was definitely a very big title when it first came out and it’s safe to say that just about everyone was hyped to finally get to play this big masterpiece. The Dream Collection brought back 6 classic Kirby games to introduce them to the new generation. I haven’t really played any Kirby game before aside from the classic Epic Yarn so this was an enticing offer. I stayed my hand for a while until Christmas rolled around and then I made my move. I was able to blast through the games and can definitely say that it was worth the money. The Kirby series is here to stay. I’ll go through this review game by game.

Kirby’s Adventure is a fun little Kirby game. You got to suck up monsters and get their abilities, which was cool, but I decided not to use it. The ability’s not really worth it, nor would it be until Kirby 64. There’s not a whole lot to say about this game since the plot is fairly direct and not really deep…until the ending. The twist that King Dedede was just trying to help out is brilliant and Nightmare is super cool. The final boss is really intense and has the best final boss theme from any Kirby game. It’s also very difficult as you try to face off against both forms and I won with just one health point remaining. It’s truly a well crafted boss battle. Difficult, but never unfair. It’s all about learning the patterns and pressing on as you try to take the win. Kirby’s Adventure started the series off with the deep plots so I’ll give it credit for that. The graphics also look quite good considering how old it is.

Kirby’s Dreamland was the first of the Kirby games. It’s really short as this came out a while back and the plot is fairly minimal, but it was a fun way to start off the collection. I took to the air quite a bit as you could “break” most of the levels that way since dodging enemies became an easy thing to do. It’s slower than dashing so that’s the cost that you have to pay for choosing such a strategy, but it was worth it for me. The gameplay was simple and effective. You could pick up the game and 5 minutes later, you’d know what to do. Facing off against King Dedede and his cronies is also fun because the iconic character keeps his moveset across every single one of the Kirby games so there is definitely a strong sense of continuity across the titles. King Dedede also seems to be misunderstood and is actually a nice guy once you get to know him.

The sequel was naturally an improvement over the first. Kirby’s Dreamland 2 did everything that the first had done and also made some improvements. For starters, I actually liked the gimmick of having animal sidekicks to help out. When you would jump on one of them, you would gain a second health bar (For the animal) and then you could use their respective abilities. Super swimming, faster flying, etc. They were very helpful and while you couldn’t use your sucking ability while on them, you could still deal a lot of damage and didn’t have to worry about taking damage. This game also improved on the plot angle as the Kirby series finally began to get high tier in terms of the power levels. This was the first time that the Dark Matter would appear and the aerial boss fight was epic. You needed to do bonus things in the game to reach the final, final boss so I didn’t get to play it myself, but looked up videos of it afterwards. It’s impressive that the Kirby games had such cool final bosses back in the day. Kirby is certainly a skilled swordsman.

Kirby’s Dreamland 3 took a few steps forwards while also taking a step back. The main negative that I had with this game was the fact that while on the animals, you did not get an extra health bar this time. As a result, I avoided them entirely. I also avoided obtaining any special abilities because most of them simply are not worth it. Sucking up enemies is still the best way to play if you ask me. This was the first Kirby game where I actually didn’t spend a whole lot of time in the air. Flying felt slow for some reason so instead I played the games more like how they were meant to be enjoyed, on the ground. It was fun and I do enjoy playing that way even if I took more damage. This was the first Kirby game where I didn’t get any Game Overs though so that was a plus. The final bosses were even cooler in this title and the games continued to have that dark, cosmic angle that Nintendo’s other titles did not have. The stakes continued to get higher and higher, but things would really get ramped up in Kirby 64.

Kirby Superstar is a party game that’s mixed in with the other Kirby games. I’ll admit that I spent the least amount of time here compared to the other titles. Since it’s less plot oriented I suppose that I just gave it lower priority. I do like the fact that it feels like an Arcade Game. One of the minigames essentially plays out like a mini Kirby’s Dreamland, but with arcade gameplay. It’s hard to describe, but everything is just a little simpler and more to the point so you can dash through the levels and take the win. Absorbing abilities is actually useful here although it’s odd that the Gamecube controls randomly switched over a little here. It should be noted that you actually can exit a minigame once you start it. Just hold A and B along with 1 and 2 on the Wii remote and it’ll take you back to the main menu. A great way to get out of a jam. Another minigame is a reaction test one where you have to use a hammer to smash a star in half. It’s why Kirby’s so massively powerful..he just can’t be stopped! There’s another reaction test where it’s a sword duel. The minigames hold up quite well and make for a fun experience.

Finally, we had Kirby 64 in this collection. It was the first 3Dish Kirby game and also played out more like a home console experience than the others. We got full cutscenes this time and a big team up as Kirby allied with King Dedede and some other friends. Dark Matter and Dark Star are back and are corrupting everyone with the powers of darkness. It was very intense to make it to the ending as we actually get a horror esque stinger unless you have enough of the gems to see the true ending. Man, that’s definitely an ending that would scare and excite a lot of people and I wish that Nintendo would have more endings like this. Certainly the best ending to a Kirby game and one of the best endings to a Nintendo game in general. In case you haven’t figured it out yet, this was easily my favorite Kirby game. I beat it very quickly in a few hours and didn’t get any game overs as I stuck to the ground, but the plot and the fun gameplay are why I really enjoyed it. The stages had a nice amount of variety and I actually used the abilities a little bit this time since you could always just spit them out and use them as a powerful projectile. Finally, I had a reason to absorb these abilities. It’s not hard to see why Kirby 64 can be seen as the ultimate Kirby game. It’s really tough to top it and Kirby continues to show us why he’s a great lead. His physical powers are amazing and the aerial fights at the end continue to help show why he’s a top tier fighter. Kirby 64 is short, but that’s fine since it’s such a great game.

This collection is certainly jammed pack with content and you can imagine how much replay value is in store here as well. There are lots of things to do even once you have beaten the main stories. You can go back to each game and collect the necessary artifacts to grab the secret endings and each game will take you quite a while to pull that off. The games are also a lot of fun so you can easily just replay the stories for the fun of it all.

The soundtrack from the games is certainly great as well. It’s a blast to hear all of the iconic Kirby themes from over the years. Many of them have certainly become popular through the Super Smash Bros. series and you can see where the popular fighting/party game series got a lot of inspiration from Kirby. Melee’s Adventure Mode as well as Brawl’s Subspace adventure incorporated a lot of elements from the classic Kirby games including the colored walls that would try to squish you and the gameplay in general. It’s like a great blast to the past.

Overall, Kirby’s Dream Collection is a must buy for all Kirby fans and even just for anyone who likes a good platformer. You can’t go wrong with the Kirby games and each one is fairly short so most can be beaten in a day. I typically tried to beat 1.5 Kirby games per day and it was a strategy that worked out quite well. In particular, Kirby 64 and the first Kirby game are probably the shortest ones and you’ll beat them before you know it. A lot of levels can be broken by flying the whole time in each game, but it comes at the expense of speed so you have to decide if it’s worth it. I did that for the first 3 games and then for the final ones, I mostly stuck to the ground. So, it really depends on how you like to play since both work out. The game officially came with a soundtrack, but my copy didn’t bring it. That’s fine, but worth noting as it is why I did not discuss the soundtrack CD in the review. Once you’ve played the collection, you can properly compare it to other 2D titles like DK and Mario. Mario still wins out for me, but Kirby holds its own. I look forward to playing more Kirby games in the future, I’ll probably end up getting Kirby’s mirror and the DS games before I get the next big title, but eventually I aim to complete the Dreamland saga.

Overall 8/10