JLA Adventures: Trapped in Time Review


This is a Justice League film I remember hearing about ages ago and always thought it sounded interesting. You can’t go wrong with time travel after all and so this was bound to be a pretty fun adventure. It’s not the most ambitious film to be sure and at under an hour there is only so much that the movie can do. Still, I thought it was a good journey and the film even delivered on a really solid fight scene with Robin. It won’t be making a name for itself among the other big DC films but ultimately I would give this one a thumbs up.

The movie starts with Lex Luthor and the Legion of Doom fighting the Justice League once more. They have a new freeze cannon that can end all life on the planet. The legion actually puts up a pretty good fight but ultimately Captain Cold gets a bit greedy and puts the machine on a setting that’s too high so it blows up and Lex gets frozen. Around 1000 years later we cut away to the Legion of Superheroes where Karate Kid and Dawnstar are walking around one of the Legion bases. They have been declined entry into the Legion one more time which they are sad about. Karate Kid feels like he is ready for this and to demonstrate to Dawnstar he even comes close to breaking Lex out of the exhibit he is in. Unfortunately he actually did break it.

Lex manages to escape back to the present and the two kids follow him. Lex now has possession over one of the more powerful time villains and intends to use him to let his team go to the past and prevent Clark Kent from ever being Superman. Can the young heroes in training alert the League to this before it’s too late or will they ultimately be doomed here?

Now there’s one thing I have to mention about the time travel here because the film fumbles the ball rather early in this respect. We don’t know exactly when Lex woke up except that he is generally in the 31st century. When he breaks out of the ice he sees that he was found around the year 2800 so when he gets the hourglass he wishes to be brought back exactly 1000 years. There’s no reason for him to assume that it has literally been 1000 years to the very day. Naturally it works out though and he arrives just as he had been frozen but the years didn’t really add up to me. I was more than a little skeptical at this point. Beyond that the time travel is handled well though.

It’s using more of a linear timeline theory so if you change something in the past then it alters the future so things never really happened. Naturally with a short run time the film can’t delve into this too much though. That part’s unfortunate because you feel like there’s a lot you could do with showing a world where Superman doesn’t exist. Technically that part probably only lasts for a few minutes really. The film moves at an incredible speed at all times so it can cover the plot as it is.

The writing is solid here though. All of the heroes act suitably heroic and the villains also look good. It’s always nice to see Lex as the leader of the villains of course and Bizarro got to have some fun which was nice as well. This is actually a very powerful roster for the Legion of Doom. They can definitely give the JL a run for their money in this film. The group fights are a lot of fun and we get two of those but the standout fight has to be Robin vs Karate Kid. I was glad that Robin was able to hold his own. The Kid is known for being a top tier hand to hand fighter but Robin was trained personally by Batman so he’s not someone who should go down without a fight.

Fans of Robin will definitely be satisfied with his portrayal here. In general the League looks pretty good. Naturally Flash is the most nerfed of the group as per usual since otherwise he would really be messing up most of the villains. Wonder Woman also doesn’t get a whole lot to do next to the others as she surprisingly has a smaller role than the backups like Aquaman and Cyborg but it helps that they got to go into the past. Batman was also fairly low key here although at least he had his space battles. The opening group fight was a good way to introduce the heroes and villains while also keeping the stakes high. Toyman’s design here was also a lot of fun. He may not be as powerful as his DCAU version but he still did good all the same.

The animation is good although most if not all of the character designs are a bit suspect. Superman’s face makes him look a lot meaner than usual or at least a lot more stern I guess. If I had to choose, Aquaman may have had the best design here. Still, the fights are on point which is ultimately what counts. The battles are all really good with a lot going on. It’s a shame that this film never got a sequel because it would have been fun to have had another Justice League film series go on. The movie even has a pretty big cliffhanger at the end. There’s a whole lot you can do with that and the ending was so sudden that it also really worked as a plot twist. It’s not exactly something you would have seen coming.

As for the two new characters, they were reasonable. Naturally I enjoyed Karate Kid a lot because he’s super headstrong and always jumping into battle. His skills certainly aren’t nearly as good as he claims them to be though. The only time he looked impressive was his brief fight against the evil trio in the Arctic and that was brief. Otherwise he spent a lot of the film getting kicked around. Dawnstar reminded me a lot of Dagger from Marvel with her light based powers. She may not be as quick to jump into the fights but she can brawl when needed. She can also put the fear in other characters like when she blessed someone’s car. Towards the end of her chant it almost sounded like a threat with some of the things she put in there.

Overall, Trapped in Time is definitely a good film. I would certainly recommend it. It gives you a lot of fun scenes, good battles, and a plot involving time travel. You really can’t go wrong with those elements. It’s definitely going for a Super Friends vibe just modernized a bit with the animation/fights and having a slightly more serious tone. The final battles with the prisoner of time were enjoyable and it’s just always hard to turn down a film with the Justice League in it. I feel like if it had not been Target exclusive then perhaps it would have sold more and even gotten those sequels on deck. You can’t win them all of course but we need more films like this. If you haven’t seen it yet then I definitely recommend changing that.

Overall 7/10

Sakura Wars: Le Nouveau Paris Review


Sakura Wars returns with the Paris troupe once more. Like the last adventure we’ve got a 3 episode OVA here. The stories are all pretty solid so this one holds its own with the last batch. I’d say there’s a little less action in this case and the first batch had the team’s origin which is always nice to see but we get some good character dynamics here. I would ultimately say that the third episode was the best one and that’s good since it means that things end off on a high note just as you’d hope.

The first episode focuses on Hanabi which is nice for her fans since she had a pretty small role in the last adventure. Her father is coming to town and he doesn’t know about Hanabi working on stage as part of the troupe or of her secret role in protecting France. Hanabi decides to make things a little difficult on herself by explaining that she is in a circus. Honestly the easiest thing here would have been to have just told him she was part of the theater and that would have worked a lot better. Still, misunderstandings happen awfully quick and so she lost her window of opportunity right away.

Hanabi was just a little too stressed out so even though her father turned out to be a reasonable guy who probably would have heard her out either way she ended up going through these elaborate measures. Give the rest of the team props for quickly having her back though. They are certainly quick thinkers as always which was really important here since Hanabi would have pretty much been out of luck otherwise. It’s a fun way to open up the saga. It may not be one of the more high stakes missions but we do get some danger towards the end of the episode. Mainly this was for Hanabi’s development and I would say it was handled well. Her father was also reasonable which is nice to see since sometimes parents in these things tend to be quite extreme.

The second episode gives us a mystery and this time the main characters are two of the assistants at the troupe rather than any of the main characters so that was also a twist in itself. Basically someone’s clock gets stolen and the issue is that he is an ambassador from another country. They want to use this as an excuse in order to infiltrate the troupe and find evidence that they are actually related to the secret defense force. It’s actually not a bad plan, especially considering that they didn’t fake the theft. It actually happened so they really were thinking on their feet here.

Lobelia looks really good in the subplot as she actually tracks down the thief. We also get a James Bond homage there as M16 appears along with their star agent. In his defense, the agent actually tried to hold his own even if you knew there was no chance he could beat someone with advanced fire magic. Those kinds of special abilities just give you a big advantage that can’t be solved without some kind of extra edge.

The main plot is still with the attendants though who are put in a pretty tough situation. The episode actually gets rather intense here while they are being interrogated and zapped since they won’t relinquish the information. It takes the heroes a while to get there so it’s impressive that they stood strong. I didn’t really recall their names but in honor of their efforts I figured I’d look it up so the two attendants are Ci and Mell. They ultimately make the heroic move to spare the villains at the end as well so give them points for not murdering those guys. Honestly I think the Paris group should try for harder punishments on the foreign groups after this incident though. It went rather far so the heroes should be able to get something out of this. From the 3 episodes this one had the most going on for sure. The idea of several intelligence agencies all getting involved along with a random criminal trying to pull the moves on everyone was fun to see.

Finally the third episode ends one of the subplots that had been going on throughout the first two episodes. When Ogami left he didn’t really get to choose who would take over as leader. He deserves full blame for this by the way as a quick line would have been enough to have gotten everybody on the same page. Instead he kind of waffled on this and gave every character a cryptic message making them think they would be leader. Naturally this hasn’t gone over well. Now there’s an old man who has taken over the Paris tower and is basically threatening to blow up the island. The Paris group has to finally choose a leader so they can unite and fight.

I don’t think it’ll come as a surprise who they pick as leader. The choice makes a lot of sense although I would argue that Glycine is the most qualified for the position. This is a fitting way to end the OVA because the leader plot was a big one and also because this special did allow Erica to get back in her robot so we got some big action scenes here. The second special had some good action too of course but no mech suits were involved so this one got more of the full Sakura Wars experience. It also felt rather grand due to the tower takeover because now the stakes were high. The old man and his abilities/tech may feel a bit random but in a world of aliens and mechs everywhere there are bound to be a lot of characters around who get their hands on things. Additionally I wouldn’t be surprised if he was from the game or a previous media because with the dialogue between him and Erica it’s clear that he’s not just some average joe. Based on his high position he’s in a good place to disrupt everything.

So while I wouldn’t say this beat the last Sakura Wars OVA, it’s a pretty well balanced one. The first episode would probably be the weakest for me with the final one being the best. The second one is in the middle. The Lobelia plot was definitely the best part since it’s always nice to see one of the team go rogue to an extent and just solve things on her own. Ci and Mell deserve credit as well of course. Meanwhile Coquelicot definitely gets the smallest role here. She doesn’t really get to do anything this time around while the other characters all got their big moments here and there. The cast works well together and there are a lot of different personalities so the contrast is effective. It would have been fun if Ogami had gotten to show up a bit but I suppose he can’t come rushing in to save the day every time. This way the group was able to stop the villains without any outside help.

The writing is solid here as you would expect and the animation is solid. It might not be anything breath taking but there isn’t a whole lot of action or anything so it’s not like the animators are really trying to stretch their limits. This is more of a little bonus adventure for fans who played through the video game and in that sense it succeeds quite well. The episodes all flow together well and you’ll have a good time with it. The soundtrack is a little less on the memorable side but it works well enough while you’re watching it so I’d definitely have no complaints there.


Overall, The Paris adventures end on a solid note. It’s been fun hanging with this group. With the New York group coming up we’ll see how those guys hold up. Personally I would consider them to be the best group but of course that’s the first one I was introduced to so they will always be rather nostalgic. At the same time the Sakura branch is the one I’ve seen for the longest period of time so they’re hard to beat as well. In a sense the deck was stacked against the Paris group so they’ve really done well in spite of that. It’d definitely be nice to see them get a full anime someday or something like that.

Overall 7/10

Megaman X2 Review


Megaman X returns for another adventure in this sequel. It was also pretty fun playing through it because right now I’ve been playing through X2 on the Gamecube collection release. The manga really has a lot of incredible attention to detail here with the boss attack patterns and even a lot of little things about the levels like minions and such. It’s really cool what they have done with this series and I would even say X2 surpasses the original here.

The basic plot is that with the mavericks down for the count X was hoping he could rest a bit. Unfortunately that is not the case as more and more robots as going crazy. It would appear that either Sigma has returned or a new puppet is pulling the strings. X really doesn’t want to fight anymore. He leads a squad of maverick hunters but refuses to take out his buster or fight at all. When his squad is brutally murdered X is forced to step back into the fray. He intends to destroy all of these mavericks so he can bring us back into a world of peace.

You have to feel bad for X because it feels like no matter what he does, the world continues to grow worse and worse. As soon as X has saved the world it only takes a moment for things to go off the rails. Additionally the villains insist on making it personal. In the first chapter we have a maverick pose as a friend and then slaughter everyone before X can stop him. Part of why X is always wracked with guilt is because it seems like he is never in time to save everyone. This incident is really no different. Once again, everyone is being destroyed here. Just in the X2 manga there are at least 10 different people who get murdered before X can save them. You can add a few hundred to that if you count background characters when the mavericks are blowing up cities.

The manga continues to go all in with the disturbing visuals as well. X gets taken to a mystical graveyard at one point where he has to watch reanimated corpses of the X1 bosses just walking around. You have a trippy dream where X’s legs disappear and then reappear while Zero’s upper body is floating around. Then there’s the fact that X even sees his future death. Naturally these visions aren’t real and it’s all just here to psych X out and get him too shaken to fight back. X does a good job of seeing through these attempts. By now X has really come to terms with his mission as a hunter. He still does get very emotional and there’s at least one time where he thinks about giving up but ultimately he’s always someone you can count on.

X is put through the wringer here with a ton of injuries so it’s good that he was built to always be able to power up. Otherwise I don’t think this would have gone very well for him at all. X is really the only main character this time. Dr. Light appears as a hologram a lot to give pep talks and such but it’s not like he’s around to really help. Zero was presumed dead after the events of the first game although of course if you’re familiar with the game’s story then you’ll know if this is true or not right away but the villains quickly take this out into the open since they brainwashed him. I will say the villains are ready to use everything at their disposal here as always and are familiar with reanimating corpses. One of the big 3 villains is even presumed to possibly be Dr. Wily but that was never confirmed.

The three generals make for a good villain group to give X some trouble outside of the main villains. It was also a really good fight. You don’t get to see a whole lot of 3 v 1 fights so they’re always a lot of fun to see. That means X would need to have a lot of good strategies at the ready or he would be blown away. Each of these fighters are quite tough. Compared to the first game adaption it is fair to say that these villains get a little less character. Most of them are just straight up evil so they are just here to toy with X. In the first manga some of the mavericks either weren’t evil or were getting manipulated so this time they’re a little more one note. The villains are all still pretty fun though. I like how they handled the Moth maverick’s transformation here. As a junk bot the maverick was still tough but naturally transforming made a pretty huge difference.

Sigma’s role here is fairly brief but he looks good. I always liked the Wolverine type design they were going for here with the claws. He has a lot of speed so this makes for a pretty climactic battle with him, X, and Zero. His final plan was actually quite good. If not for some last minute magic which was a bit cheesy, he would have really had this one in the bag. Better luck next time I suppose but X and Zero are always ready. Zero also looked pretty good here. He lasted quite a while against great odds. He may not have been in his right mind for most of the series but he struggled quite well to regain control. Additionally his evil form also looks quite sharp. Zero works well as either a villain or hero. I do look forward to him supporting X from the start in X3 though.

It goes without saying but the artwork here is quite excellent. The battle scenes are very dynamic and the whole time you are pretty hyped for each battle. With 3 volumes here there is a good amount of time given to each battle. Expect each maverick to put up a fair fight so nothing is done with too quickly. The pacing is really on point here and the series also has a lot of replay value. It’s all just done really well and I look forward to checking out X3. So far each series continues to be one volume longer and this one is no exception as it will be 4 volumes this time around. All I can say is the more the better so this sounds really good to me.


Overall, Megaman X2 makes for a great adventure. it’s not surprising in the slightest though since the X games were always known for having a pretty good plot. Right from the start those games would always add a lot to the lore. In that sense the series always differentiated itself from the classic incarnation. X will always rank as one of the best versions of the franchise for that reason because the whole thing is just very grand scale. If you haven’t checked this one out yet then I would definitely recommend it. Where else are you going to get such quality Megaman action?

Overall 8/10

Star Wars Jedi Knight: Jedi Academy Review


The first Jedi Knight game may not have been all that impressive but how about the sequel? Well, you’ll be glad to know that Jedi Academy is a big improvement. This game focuses more on the combat elements of the series so you don’t have to worry about puzzles and mysterious levels anymore. The game can still be challenging but in a straight forward combat sense instead of just tricking you the whole time with a lot of extra elements. It’s why Jedi Academy really ends up succeeding in a big way.

The game starts by introducing us to Jaden. He’s a promising new recruit who was even able to build his own lightsaber which is pretty much unheard of. He’s looking forward to learning a lot at the academy. Things are a little more tense than expected though as someone broke into Luke Skywalker’s computer records and we have reports of Dark Jedi attacking temples. The main goal will still be for Jaden to learn new skills of course but in the meantime he will also have to be on the lookout as well now. He really can’t afford to let his guard down or things could get ugly.

Right from the first cutscene you’ll probably be thinking that one of the other students is fishy though. There’s this one guy who tries to be your friend right away and is awfully pushy. He’s also very quick to talk bad behind the teacher’s back so he’s not someone that you want to get involved with. Additionally he even came close to accidentally murdering Jaden during the very first training mission. Needless to say, he never gets better.

Jaden is a good lead though. He’s pretty reasonable the whole time and a talented fighter. Of course how his character story ends up will really depend on the decision you make at the end of the game. After each level you are able to unlock and power up new skills. You can choose to focus purely on good abilities or grab some from the dark side. Personally I maxed out healing first and then went on to Force Lightning. There’s a good chance you’ll never use any of the other abilities so grab these first and then worry about the rest later. I recommend grabbing the Lightning because it’s incredibly handy for taking out any minion in a single blow.

The key branching off point though is near the end of the game. Effectively you have to choose between destroying or sparing someone. Based on what you answer will determine how the ending plays out. I ended up being on the dark side so the ending was crazy as you have to fight off waves of both Jedi and Sith. At one point both sides were even teaming up to stop Jaden which I thought was pretty crazy. I guess Jaden’s so powerful that everyone has to go after him. I imagine that the good path may have been a bit easier since there’s at least one boss fight you wouldn’t have to go through plus in all the levels the Jedi will be helping you but I’m sure it’ll still be a tough endeavor.

As mentioned, the game’s difficulty here is pretty fair. Most of the time you can just win any fight but it will take some time. You can also go the more reckless path which will be quicker but result in more deaths. If you die enough times then it will ultimately be longer. I enjoyed the gameplay a lot but even I would just jump past the Dark Jedi at times. Keep in mind that there’s no EXP system so there’s no real reason to fight them. You can pretty much always choose to just skip every minion in the room and keep on going. Just watch out for one of them trying the ole Force Choke from behind move though. That can be hard to dodge and deals quite a bit of damage.

The gameplay is pretty much unchanged from the first. You have an array of blasters and light sabers at the ready here as you attack enemies and try to get to the goal. The mission objectives will vary from defeating enemies to just securing some bombs and getting out of there. Your power up tree gives you a point after each level. Once you’ve completed 5 levels you have the option of entering the next chapter or completing a bonus level to power up your fighter more. Naturally doing the latter may make for an easier game experience but since you don’t need anything beyond healing or lightning it’s really optional I would say.

Your lightsaber has more customizations in this game as you can choose to have two light sabers at once, a double edged one, or stay with standard. I went with the double option as soon as it was possible and never looked back. Duel wielding is just too much fun to pass up. I also feel like it’s a lot more powerful in general although I assume they all have their pros and cons. You can even choose which attack strategy you want your moves to have, speed, power, or balanced. I went with full on power which is a departure from my usual pick of speed but it just felt right.

The graphics here are really solid. All of the action scenes are on point. The soundtrack is still more on the forgettable side but it was pretty hype to have Jaden get the Darth Vader theme. I was not expecting that. The story is really engaging as expected. I would have liked to have seen Luke step in a bit more but at least having Kyle from the first game return as a main character was appreciated since it helped to give him some real closure here.

Overall, Jedi Academy is a great game. It’s got a nice balance of action gameplay and story content. It’s a breeze from start to finish. The game feels relatively quick but at the same time I would say there is a satisfying amount of content here. The main campaign is probably around 7-8 hours I would say and then you can go back to quickly get the second ending. Additionally you can also try to get the Platinum Trophy here. That will take a little more time to be sure as some of these trophies can be tricky. I missed out on quite a few myself because I didn’t realize I should have let multiple bosses destroy me…….It’d be nice if we could get another game in this series at some point. There’s always a lot of potential playing as a Jedi.

Overall 8/10

Star Wars Jedi Knight II: Jedi Outcast Review


This Star Wars game was pretty much out of print for a very long time. Trying to get a copy for Gamecube is pretty tough since you’d need to spend around 100+ usually. Well, it finally got a re-release through Limited Run Games. This was a game I’d wanted to play for a very long time because it just looked pretty excellent. Well, now that I’ve played it, I have to say that unfortunately it was not nearly as good as I thought it would be. This title just ended up falling short of where it could have gone, mainly thanks to a lot of questionable level design choices.

The game follows a bounty hunter named Kyle. He used to be a Jedi but decided to step away from that world. He now relies purely on his gun skills to help him win the day. Unfortunately he runs into a Dark Jedi before long who murders his partner and runs off. Kyle must now avenge her and to do that he will have to relearn the Jedi arts. It’s time to take up the blade once more but will it be enough to defeat a Dark Jedi who possesses this much raw power?

Clearly even with the Empire gone there are still a lot of big problems plaguing the universe. The fact that a Jedi turned to the dark side so quickly is disheartening, particularly as he was even able to murder a few trainees. It feels like no matter what the Jedi do, the Sith are never too far behind. Luke actually gets to appear and even fight a bit during the game which was pretty cool. I will admit that it may not have been his best moment as he doesn’t look amazing here but I suppose he may have been a little out of touch. The actual story was a lot of fun though. It feels pretty cinematic and gives you a complete experience.

Unfortunately the gameplay is where the game falters quite hard. Initially this game plays out like a first person shooter. You try to blast your enemies but the aiming is crazy. Even if you and the opponent are not moving it can be really hard to land any kind of quality hit. As a result you’ll eat a lot of bullet fire. You can switch the camera to third person but until you have a Lightsaber I wouldn’t recommend that as it gets pretty tricky. Moving around can also be risky as you’ll run too fast and just fall to your doom. Every time you lose a life prepare to hear a pretty loud yell as Kyle goes to his doom.

Once you have a lightsaber at least the gameplay gets a step up there. It’s always fun to wield the blade and you do feel the power behind the blade. Even just grazing into someone while your lightsaber is active ends up doing damage which is a nice touch. That thing is as hot as fire so it should hurt you no matter how you make contact. Of course the game does take this a bit literal with even the final boss going down to a blow or two. It had to be one of the shortest final bosses I’ve played in a long time. There are also a number of glitches in the game like pausing too quickly which forces your character to run in circles or something like that. Another time I beat the guard too fast so he didn’t drop his security key and I had to restart the whole level from scratch. Let me tell you, that wasn’t a blast.

If the gameplay just being rather difficult and unfocused was all then this game would still end in the green. Unfortunately that was not the case. The biggest issue with the game is all the random puzzles it throws everywhere. Most of the time you won’t know where to go next at all. You’ll be stuck wandering around for ages and ages in each level until you eventually have to find out what is next the old fashioned away. One of the biggest examples of this is when you’re in the swamp level. You have to actually go underwater into a cave at one point. Good luck figuring out that you’re supposed to do that. Especially when in that same level there is a whole fake passageway leading to a new area that ultimately turns out to be a dead end. The game seems to be intentionally trying to mislead you. This happens in almost every level so the game took way longer than it should have. It was an easy 10+ hour experience but if you take away the wandering in circles phase then this would be several hours shorter.

So at the end of the day the game’s biggest failing here is that it’s just not fun most of the time. It’s an example of a game where you are purely playing for the plot. The hope is that the plot will be enough to overshadow the gameplay. It’s too bad because the lightsaber stuff is fun. A bit glitchy as well but at least enjoyable. I liked using the Force abilities like super speed and lightning as well. Once you fight like a Jedi it’s hard to go back to the gun techniques. So if you take the combat gameplay and put it into a more linear game or one that simply had better level designs, then you would really be set here.

The graphics have aged well to this day. As you’re running around the various levels you get to see some pretty nice lightsaber moves. The bullets from the minions are solid and the cutscenes are good. Some of the areas aren’t very well lit though. If you run out of energy for your night goggles then you may be in trouble though. Additionally you may run across a level like the swamp every now and again which doesn’t look very good. So I guess for level design it’s a case by case basis. The soundtrack is a little on the subdued side. Occasionally you will get one of the classic Star Wars movie themes which is always fun to see though.

In terms of replay value I wouldn’t say there is much to be found here. Once you beat the game that is basically it. Fortunately you can try to get the Platinum in this game which will mean beating the game at least twice unless you try to beat it in that mode the first time. I will say that the game is impressively difficult though so don’t expect this to be a walk in the park. I ended up playing the game on Padawan mode and even then I must have died hundreds of times. One thing you’ll want to keep an eye out for is using the access points. If you try to rely on the game’s checkpoints then you are going to be in for a tough time. With the access points though you can ensure that you are on the right path from start to finish. Just be careful where you save of course but it’ll save you a ton of time in back tracking. Sometimes there is no checkpoint for 10-15 minutes so if you die that can be pretty tough.

Overall, Star Wars tried some good gameplay elements here but in the end it just didn’t quite pan out. There are many levels here where you just feel completely doomed and will be lost for ages. The story was really solid though which keeps the game at the middle. It’s always nice seeing the universe after the trilogy. There’s just a lot you can do in that era and it’s one of the best parts of the Star Wars lore. I’m expecting the next Star Wars title to beat this one pretty quick. In theory as long as you take away the mazes and focus on combat then you should be good to go.

Overall 5/10

Astra Lost in Space Review


I remember reading the manga for Astra a while back and it was a lot of fun. It’s not every day that you get a space exploration manga like this. It’s sort of like an anime version of Star Trek only all the exploration is for one singular purpose of getting back home. Part of what really makes the series succeed is the quality character roster. I like almost all of the characters and even the weakest ones still bring something to the table. The story here is very character focused so if the writing wasn’t on point or if the characters were forgettable then this could have easily been rather lackluster. Instead, it’s a great anime that I could easily recommend.

The series starts off with a group of kids getting ready for a field trip to space. Aries is excited for this since she can make some new friends. The trip almost comes to a screeching halt when a pickpocket steals her bag but Kanata shows up to foil this theft and introduces himself as the captain. The other kids don’t agree with this proclamation but quickly allow him to take the title. The heroes do some exploring on the first planet but before they can head home a black hole sucks them up. Fortunately a spaceship was nearby and the heroes manage to get inside. They are now many light years away from home. Their only chance to get back it to go from planet to planet grabbing supplies and doing what they can to survive. There’s only one problem…this was no accident. One member of the crew is attempting to murder everyone on board.

Including the bit about a murderer on board really helps to take the series to the next level. It’s just a great plot line because it also gives you extra reason to really look at each character. Every character gets at least an episode to themselves and they all have distinctive personalities. None of them appear to have a motive but of course they’ve only just met each other so technically they don’t even know a whole lot. Each character could easily have a motive here. This extra layer of danger is always present on the journey which changes this from potentially being more of a slice of life to a high stakes adventure. You’re always assuming that the murderer will help out while the heroes are stranded in space but of course at any time this could change. With that said, lets talk about all of the characters.

First we have the fearless leader Kanata. He’s a world class athlete who doesn’t believe in giving up. A friend of his died a long time ago when he fell off a cliff and Kanata wasn’t strong enough to hold on. He blames himself for this even now and it’s his motivation for becoming strong. He has a lot of survival tips and sayings that he utters throughout the series. They’re all rather basic so the other characters make fun of him but at the same time they are quite true. Kanata’s easily the best character in the series and that’s always the ideal situation for a show. When your main character is great then the show’s already off to a brilliant start. Is all this bravado and heroism just an act to bump everyone off?

Then you have Aries who is the main heroine. She can be a bit of a space case at times and her main quirk if that she sometimes can’t hear what someone says and instead thinks they said something that rhymes with it. Like if a character tells her “Go get some help” she might think they said “Go and fry some kelp” which leads to some tricky situations. It doesn’t happen very often though. She has a photographic memory and wants to be friends with everyone so she is always very nice to all of the characters. Aries is a fun character and is quite useful on the team. Having a photographic memory is no small potatoes after all. Of course that ability would also make it easy to systematically take down every character.

Next up is Luca. He’s got a quick wit and likes having fun with the rest of the characters. He’s the only person who can easily approach Ulgar. He quickly figures everyone out and as a result is able to connect with everyone. Luca’s got a pretty sunny disposition but of course that could just be his way of coping with guilt for blowing everyone up. Luca’s definitely a solid character, you really want to have someone like that on your team to keep people from feeling too tense or anything like that.

Following Luca is Charce. He’s really into science and all of the foreign wildlife in these planets is fascinating to him. Charce is a good cook and just a man of many talents. He can also be a bit of a flirt at times. From the main characters I would say he is one of the weaker ones. The science angle isn’t quite as interesting as some of the other character quirks. Of course by cooking a lot of the meals he could potentially poison everyone so that’s something the gang will have to take into account.

After Charce is Zack. Zack is the genius member of the group. He remains rather emotionless at all times and is ready to repair whatever gets broken. He tends to find out a lot of the clues for the mystery going on and always reports to Kanata. Of course discovering the clues should not make him any less of a suspect as it could be a way to deflect suspicion. Zack makes for a very solid right hand man to Kanata and may be the most important member of the crew. He’s definitely a very high quality character and the show wouldn’t be the same without him. It’s nice to have a genius character who isn’t a jerk or anything the whole time and is actually quite reliable when it counts.

Quitterie is the next heroine on the ship. She’s definitely more aggressive than Aries and being friends with everyone isn’t her goal in the slightest. She has a colder disposition to the rest of the crew initially including her younger sister. Quitterie just isn’t good with people so she always has a wall around her emotions and is quick to dish out insults. You can probably guess how her character arc will go and she is a very necessary member of the crew. You always need a character like her to balance out all the super friendly ones. She just tells it like it is and serves as the ship’s doctor. Of course that means it would be easy to give people the wrong treatment intentionally.

Then there’s her younger sister Funicia. While she may seem too young to be a suspect, that could be what she wants you to think. She also has a toy bear she talks through which always acts a little meaner. Based on the show’s explanation it seems like the Bear acts out her thoughts which explains the different personality but at times you get the feeling Funicia is just messing with everyone. She’s a charming little kid and doesn’t get in the way you might expect one too. That’s the main reason why she is pretty fun here. She does her best to contribute. She may get in trouble at times, but who doesn’t on this ship right?

Ulgar changes things up and makes Quitterie look nice in comparison. This guy gets set off by anything and doesn’t even want to talk to the other characters. He makes it clear that he’ll only help out when it’s life or death. Of course there are 100 reasons to suspect him but one big thing against that would be that it may feel too obvious. Ulgar is a solid character and I enjoyed him on the show. He talks a good game but I wouldn’t say he’s ever overly mean or anything. The closest is when he piles on Yun-Hua with everyone else and you wish she would speak up a bit. Ulgar helps keep the crew on edge.

Speaking of Yun-Hua, she would have to be the weakest character in the series. Her main gimmick is that she’s super timid and is afraid to ever speak up. She feels like she has no particular talents and this becomes a self fulfilling prophecy as her hesitant nature causes her to mess up at times. Perhaps she wants to bump everyone off so that she will have accomplished something. By the end of the series I don’t feel like she ever really left a big impact though. Even her big moment basically involved singing while everyone else did the work. I wouldn’t go as far as to call her a bad character but I admit that I just didn’t like her. Substituting her with another person for the final member would have worked out well.

There’s one other important character in Paulina, but she doesn’t appear until near the end of the series. She’s a nice enough character. I wouldn’t say she does enough to really leave much of an impact though and is mainly here for some more plot twists. Paulina may panic a little too much with her fainting spells though. You can cut her some slack for just being really surprised I guess. Eh, she’s basically just around so she doesn’t change much of anything in the dynamic.

Naturally we do get some meanwhile scenes on Earth. You have the classic round table meeting type scenes with a bunch of the hype characters. These discussions were always very interesting and naturally they are quite crucial to the plot. You definitely need them around and this is one time where I didn’t mind when we would cut away from the main plot. For a mystery like this you want to see other points of view so this worked out quite well. The parents of the kids naturally have to appear as well and this was a good way to do it. Naturally Kanata’s father was the most interesting member of the group to me. The guy just has a very cool disposition.

The show also did a good job with its pacing here. Pretty much every episode ends with some kind of plot twist. As a result there is a final scene (Like a movie’s after credits scene) quite often where the twist is unveiled. You may feel bad for Kanata in each case as it almost always happens when he’s getting ready for bed. I haven’t seen a show consistently dish out so many hype twists like this in each episode before so it was quite nice. This show was just built really well for the 12 episode format. It pretty much lines up perfectly with each episode.

As for the animation, it’s pretty good. There aren’t a lot of chances for the animation to really shine for a show like this since it isn’t very action packed of course, but the character designs are on point and the level backdrops work well too. There’s definitely nothing to really say against it. The soundtrack is relatively low key. You won’t be finding any standout tunes here but nothing holding it back here. It’s basically just a sci-fi 101 kind of ost.

I already talked about the writing and naturally it is great. The question is, was it enough to make you sympathize with the traitor once that person was outed? Well, I would say no. To me the traitor still loses a lot of points in the end. I can more or less get over the original attempt from episode 1 because the character didn’t really know the others yet and the backstory covers this really well. I can’t overlook the issues from the last episodes though. By that point the traitor has absolutely no reason to go through with this particularly because of everything they know at this point. The character would have been redeemed in my eyes if they had just admitted to the whole thing or even not made any more attempts. Let the whole thing be a secret to the end. So acting on this and trying to murder everyone again is why this character was no good.

With as many plot twists running around as Astra had, naturally you may not be able to buy into all of them. For me there was just one that I find to be super sketchy. Lets just say it involves historical revisions. The sheer scale of this one just makes it impractical to me to the point of being impossible. If it was hundreds of years or something then I can buy into it as things can easily be suppressed in a long enough period of time. It was all too recent for it to be this complete though. I think the only way it would work out is if we were introduced to the world as some kind of closed off dictatorship where information is heavily funneled. That would then work out quite nicely because even in modern days we see that countries or areas where information is regulated leads to a lot of misinformation. It wouldn’t be beyond the pale for this to happen here. The issue is that Astra’s land functions as a very well run place with a lot of safety and access to information. They can bump people off when they find out the truth but they would have to have done it a lot more often. So, I don’t really buy into this twist but I wouldn’t say that it hurts the show either.

Each planet was fairly different which helped the adventure angle. So you could look forward to the heroes hanging out at the ship but also all the unique dangers that each planet would bring. Whether it would be not having enough food to survive or giant plant monsters trying to eat everyone. The show always had a good contrast going which was nice to see. The episodes just really fly by because they’re all just very interesting. It makes for being a very complete show and one that could have easily been stretched into 26 episodes and I’m sure it would have worked out quite nicely.

Overall, Astra Lost In Space is definitely a great anime. Fitting in a classic adventure story with a good deal of mystery is always a good idea. The genres support each other really well and you’ve got an engaging watch here which is really what you were hoping to find. It’s a self contained anime that you can really watch at any time so I’d recommend it to fans of all genres. Of course I’d be down for a sequel even though there aren’t any real loose plot threads left. Just seeing the characters again would be fun and with space exploration there is naturally a whole lot that you could do with it if you really wanted too. We can see how Kanata would handle future situations.

Overall 8/10

Transformers: War for Cybertron Trilogy: Earthrise Review


All right, we’ve made it to season 2 of the War for Cybertron trilogy. The first season started things on a high note as we had some good debates between Prime and Megatron. Both characters were written really well so you could legitimately choose which side you were on. Both of them made moves that even their own sides questioned. This season adds in a lot of extra elements. Both teams have their own plots for most of the season before converging at the end. It’s really hard to say how things will play out from here but one thing’s for sure, it’s definitely going to be interesting to see how this ends.

The season starts off with Megatron’s plot. Since Prime stole the All Spark, Cybertron is slowly dying. Megatron has been stalling the inevitable by using the sparks of robots to power up his rocket ship. He intends to find Prime once and for all to bring the All Spark back or at least avenge his planet. However, this is one of those times where the end doesn’t justify the means. He’s effectively slaughtering many members of his own people as Elita points out and this causes a lot of friction even among the Decepticons. Can Elita stop him or is Cybertron really doomed?

Meanwhile, Prime and his crew exit stasis but find that they have been taken prisoner by a group of bounty hunters. These hunters are going to sell them off to the Quintessons. The Autobots will have to find a way out of this predicament and soon but the issue is that these villains are actually quite powerful. Both Autobots and Decepticons are at their wits end here which ends up leading into the solid climax. It’s clear from the start of the series that there are more Decepticons than Autobots so they have the edge there but they are consistently a lot weaker so it helps balance things out in the end.

I feel like there was more action here than in season 1 although it’s close. We got to actually see Shockwave get his own fight which was really nice. Additionally, we have a guest star show up from the future or another dimension. That’s easily the most intriguing plot for me right now. When this character jumps out of a portal and starts fighting Megatron it’s just really interesting. It’s also rare to see Megatron be dominated so completely but it makes sense that he wouldn’t be able to defeat this opponent. This fighter is one of the stronger Transformer characters out there and he really lives up to the hype. He leaves as suddenly as he appeared but not before leaving something. Personally I take this to be a warning from a possible future as opposed to the present. It would work out well with all the distortions taking place.

Of course, the ending of the season is pretty open at the moment. You can have a lot of different theories on what just happened here. Personally I’m going to assume time travel once more. That’s pretty much always my default response but I feel like it just makes a whole lot of sense. Then there’s an equal debate on if the characters are going to the future or the past. I would say past personally. Of course we should know pretty soon once season 3 starts. There’s so much going on that it’s almost a bit hard to picture the series already coming to a close. Maybe we’ll get a sequel series or something.

There’s one part of the show where the characters enter another dimension where willpower is how you fight. This was pretty neat and reminds me a bit of Accel World’s Incarnate system or even the one SAO invented later on. Megatron really adapted to it quite well. At the same time I was really underwhelmed by another character who was in this universe for a very long time and claimed to have mastered his mind. Despite this, he was easily dispatched in a single move. You’d think that in a world where mental power is absolute experience would be vital. I guess the difference in their abilities was just that drastic though.

The animation here is definitely solid as expected. The designs are very full and detailed so the robots really feel sturdy. You can feel the power behind all of the blows. We get another solid Prime vs Megatron fight here as well as a whole group battle with Scorponok. If we ever get the mental world again, I’d like to see more of the energy effects there. The colors were pretty striking so it worked out quite well. The soundtrack is a little less memorable but it works well enough for the scenes that are present. I certainly had no complaints at least.

There are quite a few character arcs at play here as well. Naturally for Megatron we’re seeing him go on a darker path. He’s slowly going from more of a misunderstood anti-hero to full villain. The instant he decided to destroy an entire factory worth of Cybertronians you knew there was no turning back for him. He doesn’t yet realize it but Megatron is now a villain simply justifying his every move. He is a very interesting villain though and the character arc’s been handled well. As always he is still quite confident and self assured in his own power.

For Prime, his arc is a little different from what you may expect. He’s had to live with the fact that a lot of Autobots don’t support his decision to remove the All Spark and then to search for it, including Elita. These feelings of guilt seem to have made him even more obsessive now such as when he was beating up on Megatron. Prime was really losing control there to the point of going crazy, even begging Megatron to forgive him before murdering the guy. Prime is done taking prisoners although circumstances ensured he didn’t finish things off yet. I’m assuming in the next season Prime will regain control of himself although if he doesn’t then things are really going to get crazy around here.

Naturally we have a lot of other characters on both sides. Some characters like Bumblebee and Soundwave don’t get a whole lot to do this time. Bumblebee already had a good amount of screen time in season 1 though so that’s fair. He is also around in every episode so it’s not like he goes missing. I would say the Autobot with the biggest role after Prime would have to be Elita. Not only does she get her own big fight scene but with Prime gone she is effectively the Autobot leader on Cybertron. She’s also doing a good job in this role as well. She does her best to be fair to everyone and take the villains down without hurting anyone in the middle. Perhaps she can be too trusting in these times of war, but she is focused on not losing her ideals even if it means her defeat and I can certainly respect that.

Jetfire also has a sizable role here. As a former Decepticon he’s definitely not as quick to offer mercy as Elita. He makes a lot of good strategic points. Technically his methods are correct if you simply wish to win the war. Particularly with how the Autobots are totally outgunned in terms of energon and numbers they do need every advantage they can get. Continuing to hit every base to free Decepticons does truthfully sound like a task that will backfire horribly. He continues to help though and never turns away so this guy is quite good.

Naturally Starscream gets quite the role here as always. You’ll probably think he gets off a bit easy and that’s exactly why Starscream continues to pull these stunts. He knows that nobody is going to mess with him. This confidence is part of what makes him such a solid villain. His abilities know no bounds. Then you have Shockwave in what’s his best appearance in a long time. We get to see him using his tech in the field of battle instead of in the lab for a change. He has to be one of the most fearsome opponents to have to face here because of the fact that he has no emotions. He will do whatever it takes in order to claim victory and doesn’t care what the price is. There is no negotiating with this guy.

Quick shoutout to Scorponok as well for being a very interesting villain. He even got his own origin story where we find out that things didn’t go well for his people and then he goes right on the attack. He’s not the kind of villain to get overly sentimental or anything like that. His sheer defenses are also pretty crazy considering just how many opponents he was taking on at once. Right now you would have to put him as the strongest fighter in the series. The Quintessons get a solid mention for being powerful as well. Although in their case it’s more due to prep time and tech than sheer fighting ability. Don’t underestimate them though. There’s a pretty intense scene involving in-fighting among the group and lets just say we definitely know the hierarchy of the group now.

Naturally with so many spoiler filled events here I had to keep things vague. Still, there’s a ton to unpack here and most importantly, the story is just very engaging. Transformers has a lot of lore and characters within the franchise so it’s nice to see the show taking advantage of this. It’s also cool to have a different kind of story line here as opposed to the usual Autobots vs Decepticons story on Earth. That one’s a classic too of course, but with a space setting you’re free to branch out a whole lot. There are enough villains and plots going on now where it’s hard to say who the next opponent will be. The heroes may need some kind of power up to come out on top though.

At most the only thing I would say against the show is that the Decepticons look a little too weak most of the time. Aside from the named bots like Megatron and pals, the rest are treated quite poorly. A single Autobot will beat half a dozen Decepticons with ease. I don’t see why the gap would be so large. It explains why a group of a dozen or so Autobots who are all almost out of energon are beating 5-7 times that amount of fighters on the Decepticon side but I just don’t think it adds up all that well. Particularly since the Decepticons have more energon which powers up most functions. In a way I think this was the easiest way to keep the Autobots in the fight as otherwise they all should have been taken out a long time ago. The show paints a very drastic picture of just how massive a disadvantage the heroes are at. It’s a fairly minor thing in the grand scheme of things though but I wouldn’t mind seeing the Decepticons make a comeback in the third volume.


Overall, Season 2 of the War for Cybertron trilogy continues to take things in the right direction. I would say it even beats the first season. With the introductions and world setting out of the way, this season was able to jump right into the action. Seeing the Quintessons again was fun and the bounty hunters were also pretty interesting even if they didn’t look great in the end. This is exactly why you must never underestimate your opponent and keep your guard up at all times. Scorponok was given a ton of hype here being able to take on the combined forces of Autobots and Decepticons for so long. Now with the ending we can look forward to more characters being introduced to the action. Again, I’m not sure how everything can be addressed in the next season but I look forward to seeing how it plays out.

Overall 8/10

Edens Zero


As with Fairy Tail, Mashima continues to deliver high energy products. Edens Zero has a pretty nice setting and the art is top tier as expected. there’s definitely going to be a lot of fun adventures here, however the series is holding itself back with fanservice right out of the jump. Hopefully it can get a little more focused as the series goes on and that will help a lot. I’ll have a review up once the series finishes.

Overall 4/10

Warning from Space Review


It’s time to look at a retro sci-fi film complete with aliens. I’m always up for a good sci-fi epic and aliens approaching usually means some kind of invasion is here right? Wellllllll…not quite this time. I was really surprised because for the first time since 2001: A Space Odyssey this was a sci-fi film that was a little…boring. Nothing really happens for a large portion of the film which was disappointed and even the climax is fairly underwhelming. Should have gone the invasion route.

The movie starts with a group of starfish aliens discussing what to do about Earth. They need to contact the scientists of the planet. There’s a few ways they can go about this of course. One would be to send some kind of radio transmission from space while allowing their spaceship to be seen to prove that they are who they say they are. Perhaps they could beam a few people down and start talking to the humans real quick. Preferably in a bullet proof suit since the humans love to blast things right away. Send some cool signals, send a UFO, maybe kidnap a few of the humans real quick. Well…instead they try slowly walking out of the ocean and breaking into homes but don’t really talk so people naturally think they’re monsters.

You may be questioning the alien’s intelligence at this point but then they decide they’ll just copy the appearance of a human and send someone in undercover. Perfect…except what’s the next move? She spends some time playing tennis with the group and acting human except for when she jumps 10 feet and walks through doors that are still closed for kicks. She’s not great at staying undercover. She burns some notes and only after the main characters make some deductions does she finally reveal her intentions of why she is here and how to save the planet. I just don’t understand what the aliens were thinking, there were so many better ways of getting around this.

It’s hard to say how much of the plot to explain here because I suppose the reason they are here at all would be a spoiler to an extent. Still, the main characters do get on board with this plan rather quickly. While that may be a little too trusting on their part, it does end up working out so I suppose it was for the best. Without going into specifics, the whole thing once again makes the aliens look kind of suspect. They are very quick to destroy the formula to a super weapon since it’s too dangerous and yet they didn’t think that this weapon would be useful against the upcoming crisis? Hmmmmm.

Lets talk about the main characters now. First up is Dr. Matsuda who is a genius and has discovered a weapon even more powerful than atomic energy. He stays strong throughout the film even when put into great danger and at least he does take some things in stride like when Ginko (the main alien) confronts him. The guy does well to memorize his formula as well so that came in handy. Then you’ve got Toru and his father Mr. Itsobe who get major roles. Mr. Itsobe is effectively the leader of the heroes because of how he’s quite intelligent but also very resourceful. Without him the characters would be in trouble although he is a little quick to dismiss the possibility of aliens. He also refuses to even speculate on things until he has a lot of evidence so you don’t even need to bother asking him for an opinion initially. Toru may not be a brilliant professor yet but he helps out quite a bit and is one of the first people to find evidence of Ginko not being your average mortal.

One thing that doesn’t help the film’s case either is that some animals don’t quite make it by the end. This even includes a dog and you may be wondering what the point of the scene was. There wasn’t one really. I thought perhaps the film would save itself in the end as we see some animals running around but it’s heavily implied that these are completely different animals and that the originals are all dead. If we had seen one of the old ones then maybe we could say they lived but otherwise I feel as though that would be a jump on our end. So the film loses points there as well.

As to what the film did right, I did like the design of the star creatures. It was pretty fun seeing them walk around even if it could be a little hard to understand them at times. That’s probably more due to the quality of the film since it’s so old at this point compared to the costumes themselves. The graphics definitely looked quite old as I guess the film has probably deteriorated at this point. The sets were on point though.

I wouldn’t call the writing particularly impressive but I didn’t think it was bad either. There’s just not a lot going on for most of the film and the characters don’t engage in any real witty banter or memorable one liners which limits the film’s ability to keep you engaged. It’s not a super long movie but it is one where you feel the length. The average James Bond film which is around 2 hours will typically feel shorter than this one due to how things are always happening. At the end of the day I feel as though the film just went with the wrong tact. It should have gone with the classic alien invasion storyline.

If you are going to go with more of an undercover story as the aliens try to contact the humans, I think the plot needs to be nailed down a little more on why they did things so out of the way. Why couldn’t they just contact the humans in another way or explain the plot as soon as the transformation occurred? It felt like Ginko just didn’t know exactly what her plan was initially. There are ways to make this plot work but it is a little more difficult than actually having a real villain to go up against. That’s probably why some random gangsters were added in the end but lets face it, their roles are extremely small.

Overall, Warning from Space is a very accurate title but this just isn’t a particularly engaging film. There isn’t a true sense of danger for almost all of it and the dialogue isn’t very engaging. The characters don’t really progress much in what they’re saying so it feels like they are talking in circles a lot of the time. This movie really needed to add some more excitement and also definitely leave the animals out of it since they had no business being here. A sequel to this film could be quite good though if they up the action and make it so another race of aliens is here to end the planet or something like that. Now that could work out quite nicely.

Overall 4/10

Blaster Master Zero 2 Review


After playing through the first Blaster Master I knew that it was definitely time to dive into the sequel right away. Blaster Master 2 definitely ups the stakes with more of a detailed story and more areas to explore. Rather than be stuck on one planet you can now travel across the universe. With the graphics and soundtrack being on point there is absolutely a lot to enjoy here. You just can’t go wrong with this classic gameplay.

The game starts with Jason and Eve attempting to find a cure for her mutant corruption. The first game ended with her deciding to destroy herself to prevent the spread while Jason was unaware but there was a true ending so I suppose in that version he was able to save her in time and this is continuing off of that. Due to this illness, Eve is unable to leave the ship so Jason has to explore on his own. He is determined to heal her and then they can destroy the mutant plague once and for all. Many planets have been affected already though and there’s a mysterious fighter who keeps getting in Jason’s way.

The gameplay is pretty similar to the first game. You pilot the tank and fly through the levels as you blast through any opponent in your way. You can also get out of the tank and go through dungeons as the pilot which takes more of an overhead approach to the shooting gameplay. As a tank you have a whole lot of defense so as long as you play things out carefully you should be able to take your opponents down. There is a greater emphasis on switching weapons to combat the bosses so some weapons are better for some occasions.

Your main blaster is always handy though so I definitely recommend it. As the pilot I like his L8 and homing variations as well but for most of the bosses I would just stick to the standard gun. It does a whole lot of damage. One thing that’s important is to really learn the boss attack patterns. Towards the end there is a big boss rush like a Mega Man game where you have to take down multiple bosses without gaining any health. That was pretty tough and definitely took me a few shots to get through.

Pure gameplay-wise I would say the game is a little weaker than the first one. It’s only really noticeable in the tank where it’s harder to hit enemies with how fast it moves. That said, it’s a very small difference. Also, it’s worth noting that this game is considerably harder than the first one so you need to take that into account as well. It’s definitely not exactly going to be a walk in the park that’s for sure. I would recommend at least grabbing some of the optional upgrades and power ups since they make a difference in a pinch. Without the extra health I would have certainly lost more fights since a lot of bosses literally came down to my final health point which was pretty intense.

For the story you should definitely be engaged from the start. The fact that we’re expanding the lore with other mech pilots running around was pretty neat. We run into 4 of them. 3 who are allies on different planets and then one who is out to murder us. The whole time I was expecting a plot twist that this guy was from the future where things didn’t work out for the lead. The game doesn’t go in that direction but I still like the theory and it hasn’t been ruled out so that’s my head canon for now. It explains why he really can’t stand Jason and keeps on trying to destroy him. Makes for a lot of great dialogue and boss fights too of course.

As good as Jason and Eve are doing in their campaign though, it does feel like they’re outmatched at the moment. For every villain they take down more show up. Even some bosses from the first game have returned along with the same name so I assume the mutants revived them? This game has a few bosses who are recycled so I won’t count the second versions of them but at least for the initial ones it does seem like they are back from the grave. With the heroes being away from Earth for so long as well you know that the main planet won’t be doing so well either. Hopefully if we get a third game they get some backup because otherwise they may be doomed.

The graphics are really solid. The sprites all look very good and we get more illustrations here for the story. Jason’s outfit is like something out of Kamen Rider or Power Rangers and he’s even got a cool cape. The main rival/villain also has a pretty great design as well. You’re always in store for something visually cool as you go through the levels so that’s certainly a credit to how solid the game is. For the soundtrack, it’s definitely got a nice Mega Man vibe going. All of the tunes were solid and definitely kept up the solid sci-fi themes.

The game took me around 6 hours to conquer. Outside of that there is a lot of replay value here as you try to assemble all of the maps, weapons, and bonus items. Then you can go back to conquer the true final boss and along the way collect the rest of the PS4 trophies. I imagine that this should extend you to at least 10 hours of play time by the time this is all over. You’re definitely getting good value for your dollar here.

Overall, Blaster Master Zero 2 is a great follow up to the first game. The ending is also pretty surprising although of course there is a true ending so you can always play through some more to get that as the more satisfying climax. It depends on what kind of ending you’re looking for of course. The sheer suddenness of this one was pretty intense though and you can also see how it would work as a real ending because there are still some glimmer of hope here. This would definitely make for a great anime someday. Well, I definitely recommend playing through this game, you don’t want to miss out on the hype.

Overall 7/10