Hades II Review


Hades was an amazing game that absolutely got me even more hyped for the sequel than I already was. ISee, remember the trailer for the second game coming out during one of the Nintendo Directs and it completely overshadowed all of the other games. That was when I immediately had to order the first game and when it arrived, it turned out to be as good as everyone had always said. So this way I was ready for the sequel which regrettably was not for the PS5 as of yet but the Switch 2 would work out well enough. This game does not leave you lacking for anything.

The game follows a girl named Melinoe who has been trained from young to take down Chronos and to save her family. All of the characters in the underworld from the first game have been enslaved and are in no position to help out. Fortunately the gods are still able to offer some assistance including a few new faces. Although they have their hands busy with Typhon so Melinoe will have to save them as well. She’s certainly going to be busy but with her training, she can win the day!

There are a lot of similarities to the first game of course. The gameplay is an overhead style title where you have to defeat waves and waves of opponents who go after you. You will gain different abilities as you clear each room. If you die, you can get some permanent power ups and try again. This is a rogue title so you are expected to lose multiple times and each run will allow you to get stronger. So don’t give up and just keep on pressing forward.

While the first game was more about getting in close for melee attacks, this one takes a more long ranged approach as most of Melinoe’s attacks are about keeping the enemy at range. I ultimately decided to use her scepter the most. You will have many weapons to choose from but this one suited my playstyle the best. You have your normal attack, power move, and cast. You know you have a good build when they all suit some kind of a purpose.

It may be tempting to throw the first few games on purpose in order to get stronger but I’d advise against it. Sure it’s a good strategy but it just doesn’t feel fun. Give it your best even if it means taking some heavy losses. They are all learning experiences after all and you will quickly become better at the game. One of the big strengths to this title is that basically every action helps you grow in some way. Whether it is fishing or digging up flowers, they can all be traded in for more upgrades. I made sure not to skip a single thing even though I wasn’t aiming for 100% here. You just don’t know what you will miss if you decide to be lazy.

The graphics are really good as always. The illustrations are always really solid and the different effects within the gameplay all look great. The game feels like a 2025 title and I mean that in the best possible way. Meanwhile the soundtrack is great as well. A lot of really good metal tunes and you can always feel like you are fighting for the fates of multiple planets.

There is a ton of replay value here as I already noted. You will have to complete the game many times in order to get the base ending and even from there you still have to max out your relationship status with each character in order to get their respective endings. Throw in how many characters there are and naturally that is a big hurdle. This is a game that will be taking you at least 50 hours minimum. If you aim to just do the main story, well that will still be a rather solid length too.

A tip I would leave here is to focus more on dodging than attacking. As you play through the game you will get a lot of abilities that deal passive damage and you need to be able to survive long enough to take advantage of that. Master the enemy movements and you will be fine. There are also two new mechanics in this game. The first are your moon abilities which essentially work as a final smash. Always try to get the energy blast ones but it is RNG. So if you get a weaker one, no problem. They are all still good to an extent.

There are also the new omega abilities which took me a little while to get used to. Essentially think of them as super attacks which take up some meter but reward you heavily with strong attacks. I was spamming the power special towards the end game because I upgraded a weapon to focus around that ability. When you’re choosing abilities from the gods, really try to style them all around a similar focus. So for example don’t just pick all the ones that sound cool if they are just being redundant.

Only experience and repetition will help you get used to them all. Likewise you have a card deck which you equip to get certain boosts. You can’t equip them all though so that’s where you have to make some tough calls. There are also a bunch of challenges and fire runs which is a massive partn of the game that I didn’t even get around to trying out. That naturally throws in a ton of extra replay value for you as well. It’s a way to spice up the normal story runs and you get great rewards out of them too. This game is just so loaded with content that there are even a bunch of stuff that I haven’t mentioned yet.

Overall, Hades II is a real blast. I love this survivor style of rogue game. I’m still not completely sold on Rogue titles in general but ones with lots of progression like this game always tend to go over well. I want to feel stronger as I’m going through the game and as of yet, no other game has been able to master it quite as well as the Hades series. They are really built different. It’s hard to picture them going back to do a third one, but you can bet that I will be there day 1 if they do. I highly recommend picking this one up as quickly as possible.

Overall 9/10

Fire Emblem Shadows Review


I finally got around to trying out the new Fire Emblem game that Nintendo launched for mobile. On one hand I applaud them for finally bringing a new mobile title into the fray. It feels like it has certainly been a while. On the other hand….did they really have to force in more gimmicks? This would have been such a fun title if it was traditional Fire Emblem and instead they try to make it like Among Us and it doesn’t really work with this style. Ultimately this one won’t be a keeper for me.

The general story is pretty par for the course when it comes to Fire Emblem. A kingdom is overthrown and so the prince has to escape along with his trusty bodyguard. He meets up with two girls who seem nice enough, but then they find out that one of the 4 of them is an imposter. Who can it be? Well, the first time it’s the chipper girl with red hair, the next time it’s the other girl with black hair, and then it’s the main character! The last one ends up being a dream though and now you’re back to a full party. The prince needs to gather a lot of powerful allies and then bring his kingdom back to power. Can he pull this off?

To be clear, while the plot is rather straight forward, I still enjoyed it. Mainly due to the character designs being nice and colorful and the game having good presentation. The audio is good, the soundtrack is solid, and the writing is on point. So the story isn’t the problem here, its the gameplay. Think of this as a semi auto tactical game. The characters move on their own and attack on their own. You control the special abilities like healing and energy blasts. In any matchup there are 3 heroes, only one of those 3 is actually a villain.

If you’re playing as the hero, you want to hurry up and beat the enemies and then afterwards there is a guessing round to see who the villain is. So you’ve got a 50/50 shot no matter what. If you guess right, you gain 1 auto revive for when the battle with the traitor starts. Then if you win that battle, you win. The immediate problem here is that the deck is stacked in favor of the traitor. The traitor can destroy you with around 2 moves as soon as the battle begins.

All attacks are anonymous but you can probably guess who the traitor is based on who isn’t hit right? Wrong! The main strategy is for the traitor to knock everyone out, then there is no way to tell who it was. Then in the second round, you can get a revive but it won’t stack since you just died. So you will die to the traitor anyway. I’m told that as you progress through the game you will get power ups and armor that prevent the game from being so one sided but the gameplay design itself feels flawed to me.

On one hand, I like how quick the rounds are. You can play a few rounds very quickly. On the other hand, it’s just too automated for me. I’d rather move the character myself and then set up the traps as I go. Having the system do the movement for me just takes away the fun out of a whole chunk here. It’s just barely Fire Emblem at that point. Nintendo really can’t resist going along with gimmicks here and unfortunately it did not land. I feel like Nintendo has been missing a whole lot more than usual lately.

Outside of the gameplay, the title is really strong in the other areas. It just doesn’t matter enough because at the end of the day, you’re here for the gameplay right? That will always be the most important part of a gaming experience after all because without that, you won’t be able to continue. In very extreme circumstances the story might be so good you can force your way through bad gameplay but that is exceptionally rare. The flip side of that is certainly way more common.

Overall, Fire Emblem Shadows is certainly a fresh experiment by Nintendo and I wish it the best but this game is just not for me. Sometimes you can tell right away if the game fits your style and the opposite is true as well. I feel like the series is big enough where I can see this one being really successful so maybe they can use some of the revenue to make a movie r something. It’s long past due for Fire Emblem to really get more kinds of media. The game is free on the app store so you should probably give it a shot. It certainly can’t hurt and maybe you’ll like it more than I did.

Overall 4/10

Astria Ascending Stats and Records

Stats time!

Play Time 26h 13m
PS4 Trophies 32/51
Journal:
Items 27%
Weapons 12%
Shields 28%
Helmets 14%
Armors 17%
Accessories 12%
Monsters 37%
Achievements 34%
Cutscenes 89%
Maps 88%
Tutorials 84%

Character Stats

Ulan Level 28
Eko Level 28
Alek Level 28
Kress Level 29
Arpajo Level 29
Alassia Level 29
Kaydin Level 28
Zimar Level 28

Bleach the 3rd Phantom Review


Now this is a game that I’ve owned for generations but never went around to beating it. The game’s just so crazy long and back then I wouldn’t have made it. Well, I finally got to play the game from start to finish now and it’s a lot of fun. Be prepared to be here for a while though as the game definitely takes its time with you. Be prepared to grind out some extra level ups and use some cheese as well. Without that you will be in for a rough time here.

The game starts off by introducing us to two siblings named Fujimaru and Matsuri. They grew up in the rough part of Soul Society but get taken in by Captain Seigen and his sister Konoka. They decide to look after the kids and eventually they grow up into fine Soul Reapers. Their time together is cut short when they disappear into a time portal through to the future. Now Seigen is on the side of darkness along with Matsuri while Konoka is no more. Can Fujimaru find out exactly what happened? Also…why is Aizen poised to be the greatest threat that the heroes have ever fought?

The game has 25 chapters and each one can take over an hour so you’ve got a lot to do here. I dare say that you may even spend over 50 hours here by the end of its run. The game does not hold back on how long the levels can be and even some of the cutscenes can be on the long side. So this isn’t a game that you can rush through and as a result we also get quite a lot of story to discuss. That’s for sure. A lot happens here across the two time periods.

First we should talk about the gameplay style here. It’s a tactics game so the idea is to maneuver your pieces around the board and attack the enemy when you have a type advantage. Don’t get greedy here and just take what they give you. You will be moving up to 9 characters at a time. Once you have moved everyone once then it is the opponent’s turn so you have to wait as they attack. The idea is to pick your moment so that you can attack and take the opponent down without eating a counter attack.

There’ a whole lot to describe here if I was going to go into detail on how to play a tactics game but I’ll let you look that part up. It’s fairly self descriptive anyway. You just have to find out exactly how to move everyone and what combination of moves to use. Once you have that figured out then you’ve already won half the battle. Each character can move, attack, use a skill, use an item, or raise spirit pressure. Raising your pressure lets you recover spirit energy quicker which is used to activate your skills or bankai. So naturally you want to have a lot of that at all times.

I didn’t take advantage of the items much until the end but I can definitely tell you that they came in handy. One key thing to always remember here is to keep your healer in the back. Healing usually takes up a lot of health if you’re Orihime or isn’t versatile if you’re using someone like Shiho. You have to take all of that into account when playing through the levels.

Additionally, be careful when you have to split up your team. If you put everyone on one side then the other team will end up being in a tough spot. Try to keep it as balanced as possible. Worst case if you forget you can quickly grind by using free battle. You can do this while at the character selection screen through the options. This lets you raise everyone’s level in the bonus stage. Still, you need to be careful because hypothetically you could find yourself in a position where your team is unable to beat the practice level. If that happens then there is no way to train and you’d have to start the game again. I can definitely say that I did get a little nervous during some levels in the game due to this.

Also, one tip for the final boss. The final level is a really long one and the final boss has 8000 health points while more enemies only have about 1000. That means you’re going to be in for 30+ turns of trying to take him out. The thing to know is that he can attack in any row he is facing and can seal your attacks if you get too close. He cannot hit you at a diagonal angle though so that’s how I got him. Slow and steady was my measure as I gradually drained the energy out of him while he couldn’t retaliate. It’s a tough strategy but one that saved my bacon there. I highly recommend having a strong projectile user like Uryu at the ready to pull this off. Also make sure that you upgrade each character between levels.

I’m mixed on if you should upgrade your sword or go with pure stats. I went with the sword but there were a lot of times where it didn’t seem to help much and I wondered if I should have just paid more attention to health and attack points. Those were the 2 main stats I would raise aside from the sword. Personally that’s probably a better deal than the sword so keep that in mind. I could talk more on the gameplay but I do think you get the general idea here.

The graphics are pretty solid. I would have liked some true cutscenes though instead of images all the time. I feel like the DS could have pulled this off. Ah well, the story is a lot of fun either way and I do like the visual effects here. Activating Bankai always feels fancy in a very good way. You can tell that the technique will make a difference in combat. Some Bankai are better than others but they’re all still better than not having one. I didn’t unlock Fujimaru’s though so I ended up playing without it.

The soundtrack is surprisingly good as well. There are some fun tunes here and the game knew how to get that danger feeling across. There’s a good variety of tunes here as well so you don’t have to worry about hearing the game one too often. In terms of replay value, the main campaign is so long that you don’t even need it. Still, there is a lot since you unlock the Bleach Tower where you get to go through all of the floors and take out a bunch of enemies. Apparently the main campaign is short next to the tower so take that as you will. I can’t say I would be too tempted to try my might up there. It would just take too long plus having the story is definitely a good chunk of the fun.

It was nice to see Aizen and friends here to take some names. He definitely gets a lot of respect in the game as you’d expect. Fujimaru is the main character here and I thought he was okay. He’s not really my kind of character as he slacks off/goofs off way too much but he tries his best by the end. Matsuri is way too gullible which hurts her character. She doesn’t have a lot of conviction of her own which ends up putting her in a sticky situation. Seigen suffers from the same issues to an extent. He gets suckered a lot but the guy does have conviction. Unfortunately he just tends to join the wrong side which isn’t a good look. You absolutely understand why he’s so upset but even so, he’s just going to the wrong side here.

Konoka is more on the side of reason. She’s a fun character through and through who tries her best. Finally you have Shiyo who is a bit too clumsy for her own good. This holds her back considerably. I would have liked to have seen Ichigo be the main character here and I suppose he already gets to be the lead all the time but it would have been nice to see him take names. Now he’s got to share the spotlight for a change.

Overall, This is a game that will require a lot of patience because of how long every match is. Tactic type games really are meant to have you focus on every play so it’s hard to go too fast. I would often be reading while playing because of how long every turn takes. I think there should have been a way to turn off attack animations or something like that but it’s not the kind of thing that would end up hurting the game’s score. I would still say this one was great. There is a lot of attention to the Bleach mythos so you really shouldn’t be disappointed here. It did everything it could to be one of the definitive Bleach titles and it was also cool to see the Wii game’s villain return. That guy was always pretty fun even if he couldn’t match up to Aizen. If you want to check out a tactical game, this is the one for you!

Overall 8/10

Battles of Prince of Persia Review


Prince of Persia typically delivers with games ranging from very good to great. Unfortunately this one was a big exception. The gameplay just isn’t very good. Not only is it not very polished at all but it takes way too long to go through each level. Some quality of life upgrades could have gone a long way since the game is at least trying to have an ambitious story. The gameplay just undercuts it.

The story is told through a few time periods and through around 4 different perspectives. Basically the Prince of Persia has decided to open up the box of demons to help him fight off another army but this failed miserably. Another army has resurrected an army of skeletons to fight alongside him but they are revolting because they want revenge for the guy’s wife being murdered a while back. So you’ve got 4-5 factions all running around and trying to do their own thing. Who will be the one to rule over all of Persia by the time this is done?

There are around 23-24 levels so that may not sound like a whole lot of time but each level takes a long time. I want to say it’s 30 minutes minimum per level and that’s of course assuming you complete the levels in the first shot each time which I find very unlikely. Granted, you can probably beat a lot of the opening levels like that but as the game goes on it gets much harder. It’s not even all that subtle as I would say the difficulty just randomly spikes as you play through it.

The gameplay is a tactics kind of game. You control a bunch of different pieces and each one is good against another type. You have swordsmen, horseback riders, archers, the Prince, etc. The goal is often to take down the opposing army which you can accomplish by going for the prince directly or trying to take down the majority of their fighters before they take the crown. Some levels have different goals as well like trying to just escape/flee the area in time. Those can still be pretty tricky though because the enemies really try to get in the way.

One tricky thing is the game never actually tells you which type beats another. Your best bet is to probably just write this down as you play the game since it’s not like there are a whole lot of types anyway right? I didn’t bother personally but I still managed to make it pretty far. Ultimately the game conquered me around level 17. So here’s really the worst part of the game, the incredible slowness. That’s what really bumps the game’s playtime up so much. Each battle has animations that you can’t skip and have to watch each time. Each side also is able to use around 20 units so to get past a single turn you are effectively giving out 20 orders in any other kind of RPG.

So each level takes forever and a day. Here’s where the developers could have made things better. Speed up the actions or add an optional setting where you can skip animations. I would also argue that you should make the size of the teams a little smaller but that one’s more debatable since I understand that it’s fun when you have more complex units. The more people on each side, the more you really have to strategize. That part is fun to be sure but the last thing you want to do is have to start a level all over again after having already sunk 30-40 minutes into it. That just doesn’t feel like a lot of fun.

There should be a lot of checkpoints everywhere or ways to upgrade your units. A simple training function would have gone a long way here since you could at least make your team more prepared to take the win. Without any kind of training system it forces you to have to think of a better strategy but then your opponent has all the best cards. I didn’t mention that before but this game has a whole card gimmick. You can only take actions based on the card you used. While the specifics aren’t as complicated as the DBZ Card game so you should master it pretty quickly, it’s just not all that fun. At the end of the day that’s the big problem with this game, it’s ultimately not fun.

The graphics are decent I guess. There’s not a lot to them though since the game never really tries to show off the graphics. It’s just about fighting it out against other enemies in pure sprite type animations. I don’t think this would have been a very difficult game to set up in that arena. Then as for the soundtrack, it’s okay at times. You’ll occasionally hear one of the hype themes from the Gamecube games but it flutters away just as quickly as it appeared. That’s the most unfortunate part easy. On a technical level the game isn’t impressive but I wouldn’t say it’s bad.

That’s why it’s a shame about the gameplay. The story is excellent and has some compelling ideas so mixed in with some decent gameplay this could have actually been a good game. There was just so much potential here. I don’t really understand why you would go to the card game format anyway unless you’re Yugioh or something like that. For other franchises it seems to always completely backfire personally and this is no exception.

Overall, Battles of Prince of Persia really misses out on the biggest aspect of a game. A game should be fun. The gameplay needs to be such that you want to go back and play another level. In this case you’re just going through the motions but not having the level of fun you would expect to have. At the end of the day this is a game that is best left forgotten. Hopefully we get a real new Prince of Persia game at some point.

Overall 4/10

Wargroove Review


It’s time to look at a game I had never heard of prior to buying it. Still, the price was really good at Gamestop and I needed a third game for the buy 2 get 1 free sale so it made a lot of sense. It’s definitely a pretty fun game and definitely the most tactical one I’ve ever seen before. Before now I’d say that honor would have gone to Disgaea but this one has even more moving pieces. At a time you can have around 80 guys running around the board and if you forget about any of them it can spell big trouble down the line. This is also a pure tactical game so there are no level ups. That means there’s no way to train, you just have to come up with new strategies. One level in particular had me stumped for a while (6-2) to the point where I had to see what strategies people would use to conquer it. Seems like you have to move in very specific ways to beat that level. I don’t know how long it would have taken me to figure that out.

The game starts with a vampire appearing and murdering the king of a kingdom. His daughter finds out about this, but by then the kingdom has been overrun by the enemy and she is forced to flee with her trusted advisor. The two of them need to find some allies so they get ready to approach the other kingdoms for help. The only tricky part with this is that not all of the kingdoms get along and there are also a number of bandits who are around and ready to score some quick money. Mercia will have to keep her guard up, but she will not rest or relent until she has avenges her father and saved the Kingdom.

It’s a pretty direct plot and one that is filled with a lot of fun characters. It actually has a very Shantae type feel to me with the character designs and level layouts. At least that’s the vibe I got from it. Maybe it’s all the boats or the fact that one of our main allies is an undead veggie monster. Ragna, one of the main villains also looks a bit like Risky Boots. It’s a good ensemble cast and there are a lot of twists and turns. The vampire who murdered the King definitely gets a solid role and I would say that she is definitely the best villain. Prepare for a lot of infighting among the different groups though until they all come to an understanding.

There are 7 chapters in the game. Each chapter only has 2-3 levels but they can be quite hard in part because of how many characters and turns there are. Don’t expect to be breezing through this game. Interestingly though the game actually starts you off on hard mode by default. I highly recommend lowing it to standard unless you are very experienced in the genre. Otherwise it feels like you’re just making things more difficult on yourself for no real reason. Trust me, standard will still be a pretty big challenge for you right from the start. I like to say I’m pretty good at these strategy type games and some of these levels still had me stumped.

I didn’t really go into detail on the gameplay so here’s a brief description. The goal is to either take down the enemy commander or break their base. Sometimes your goal is also simply to escape rather than fighting at all. In each turn you can move your current units and have them attack enemies or capture bases. You obtain 100 gold coins every turn for every base you currently have occupied. The same goes for the opponent so one of the strategies here is to slowly weaken their forces while strengthening your own. Ultimately you want to press the attack and then you win. Each type of character you can summon has a different type and attack range. Some also have special abilities like healing. You want to have a few good anti air types to fend off the aerial assaults in later levels. Then you’ve also got water creatures and air fighters. All in all there are probably close to 300 different summons so budget your gold accordingly as you take them all on.

The gameplay is a lot more complex than that, but I think it gives you a good gist of what to expect. Personally I usually would focus on capturing a ton of bases and that would ultimately lead to a win. In some of the later levels though the best play is to completely ignore them and then just go for the base. On 6-2 which is the crazy level, the only way to beat it was to ultimately just skip most of the enemies and bases and just take the castle down directly. If you try to go for a skip strategy like that I highly recommend equipping a lot of dragons. I also like the golems, but they are super pricey so it takes a while to get them ready.

The graphics are pretty smooth. The art style is nice and it helps with the level designs as well. It’s all pretty clear and also helps make the gameplay more enjoyable. Believe it or not, graphics can make quite the difference there. The sound effects and ost are also solid. I think it would have been nice if we could have gotten full voice acting in this day and age though. Only a few sound bites here and there feels like something more from the GBA era than PS4. It’s also not like there were a ton of lines to go through here. Since each character did already have a voice, why not just give them a few more lines right? It’s a small thing, but I think it would have helped the experience as well.

Overall, Wargroove is definitely a pretty fun game and one that I would recommend. It takes tactics to a whole other level. The characters are good and the plot is enjoyable as well. The campaign is a decent length and there is a lot of replay value. You can work on getting all of the PS4 trophies as well as the epilogue. The game ends on a huge cliffhanger but since there is an epilogue to unlock I’m assuming that it will probably tie things over. That said, it would be really cool if we did get a sequel. I’d certainly keep a lookout for it. I need more experience with these strategy games so that would be the perfect way for me to get back into the mix. As long as you’re in the mood to really test yourself this is a brilliant game to check out!

Overall 7/10

Disgaea: Hour of Darkness Review


It’s time to look at a pretty big RPG that I’ve had on the backburner for quite a while. Disgaea always looked like a blast and I’ve heard nothing but good things about it. Most RPGs tend to languish for a while though as I focus on the shorter games, but it was time to finally just jump in and this game was worth the wait. The game definitely takes a lot of strategy and grinding levels to get through but it always feels like you are making good progress here.

The game follows the demon prince Laharl. His dad died when choking on a pretzel and Laharl nearly got assasinated in his sleep, but the assassin messed up and didn’t give him enough poison. Laharl is now determined to prove that he is the Overlord as the rightful son of the former king, but he will have to earn this respect by beating up all of the other demons. An angel named Flonne is sent to assassinate him but she can’t go through with it because it doesn’t seem like a holy thing to do. She is determined to prove that even demons can experience love and other emotions so she tags along with Laharl.

There’s a lot of plot in the game, but needless to say it involves a lot of big battles with the humans of Earth, the Angels of Celestia, and even other Demons. Along the way Laharl, Flonne, and Etna gradually become more like actual friends and we meet other party members as well. Can Laharl ensure Flonne’s safety through all of this or will he see this emotion as weakness and ultimately leave her on her own? He’ll have to face his many insecurities along the way in this journey.

The story’s definitely solid here. The game has a lot of fun with the various accents that the characters have. The Dark Adonis (Or Mid-Boss as the characters call him) definitely has the best voice. He’s a very quirky character but one that works quite well. A lot of his scenes are pretty fun. I like how he laughs with such confidence and you can always count on him showing up in various chapters. He’s also one of the most deadly bosses as losing to him will cause you to go all the way back to level 1 and have to replay the whole game. Just reset the console at this point, resetting the game is not worth it if you ask me. There isn’t really any benefit to going through multiple cycles.

The Defender of Earth, Gordon is also pretty fun. He has that very over the top hero voice that most shows use as a parody nowadays. He may not be very smart but his heart is in the right place. Some of his decisions towards the end of the game are questionable though and do hurt his character. Jennifer was fun, she’s definitely the real brains behind his team. She certainly likes to mess with Laharl a lot though. The only weak part of their trio and one of the weakest characters in the game is Thursday. He’s not nearly as entertaining although he has one or two good lines. He just takes way too long to get to the punchlines.

There are a solid array of villains here. I really don’t get the Seraph’s plan though. I can’t talk about the ending much so as not to give spoilers here, but the test wasn’t very good. It’s all a bit convoluted on his end and you can’t really justify any of it. The game has multiple endings so things will change a bit based on how you play the game. I got the standard ending which is definitely pretty emotional. I wasn’t expecting such a sad ending considering that there are a few sequels. So far they don’t seem to tie into this one very much though. It was a good emotional ending.

One side character that is a lot of fun is Kurtis. He doesn’t get a huge role but whenever he appears you know that something hype is about to go down. In general the game really turned up during this part of the game although all of the chapters were pretty fun. From the main 3 characters Flonne is the weakest one although she’s still reasonable. She’s definitely a bit on the naive side and can be quite pushy but she’s a nice friend to have. While I didn’t have a proper mage she was still reasonable for healing a bit at times.

Etna was another main character and she’s a blast. She narrates the next episode previews for most of them and likes trolling everyone. She’s completely unhinged so you never know if she will help out or stab you in the back. I suppose that makes sense for a demon though and Laharl always seems proud of her for that reason. She’s pretty entertaining and a good example of how to properly make a crazy character. Finally we have Laharl. He’s a bit whiny and self conscious because nobody ever pays him any respect but I liked him overall. He’s definitely quite powerful even if there are some enemies who are clearly above him in power. He may be the Overlord but that doesn’t make him the strongest. He gets a lot of development as the game goes on and we also get glimpses into his tragic past.

The gameplay is quite smooth. The levels can take a little while because of the nature of the game though. You command up to 10 characters at a time and levels can have up to 15 enemies. That’s 25 character turns you have to watch each time with unskippable animations for their attacks. It’s not as long as it sounds but that’s part of why you will be playing the game for around 30-40 hours. The game is quite long and there’s a huge post game to consider as well. This game can really last you just about forever if you stick around.

The level cap is 1000 which gives you a good indication of what to expect. One thing to note here is that equipment is more important than levels. Your top priority is absolutely getting the best gear you can. If you get stuck for a while on the final boss as I did then I recommend capturing some enemies and selling their equipment. It’s a great way to earn cash. There’s a lot of features I haven’t even touched on here like the Dark Assembly where you bribe senators. There’s a ton of things to do in this game but there are a lot of tutorials to help you out. It’s easily the most complex game I’ve played in a while and the best part about that is you really have a ton of freedom to play it however you like.

The graphics are pretty solid here. The animations are really good and some of the attacks get quite out there. It’s like you’re watching DBZ at times. Then the soundtrack is pretty catchy too. You’ll know the themes quite well by the end of the game but that doesn’t make them any less exciting. This is really a very well balanced game. There are no weak links to be had and it’s part of why I jumped right into the sequel. I’ll have a review for that one up as soon as I complete it.

Overall, Disgaea: Hour of Darkness was really a great start to the franchise. It’s a pretty long RPG so you really have time to get used to all of the characters and master your Xcom skills. This kind of strategic gameplay is really satisfying to get through. You do need to really enjoy the gameplay to really get the most out of this game because replaying levels is effectively mandatory here. There’s no way you can beat the game without getting some good level ups and equipment. I probably spent almost half of my play time replaying levels and the final boss was still a real challenge. How difficult the game is will depend on how you build your team though. The best part of Disgaea is that you can play it hundreds of different ways with some loadouts being better than others. My mistake was not having a mage on my side which I made sure not to repeat in the sequel.

Overall 8/10

Mario + Rabbids Kingdom Battle Review


It’s time to look at a Mario game that came out quite a while ago. This was back during the first days of the Switch. I nearly got the game back then, but ultimately Fire Emblem Warriors won out and so this one took the backseat for a long time. After finally playing it I can definitely confirm that this game is a lot of fun. The plot may not be all that solid, but as every other aspect of the game is on point it's definitely easy to get into this one. There aren't a whole lot of strategy games quite like this one.

The main plot is that the Rabbids have infected Mario's world. They are contaminating everything and in particular this can be traced back to one Rabbid who has on a pair of glasses that allows him to manipulate reality. It'll be tough for Mario and pals to deal with this, but they are ready nonetheless. Bowser Jr. wants this rabbid for his own purposes as well though so the heroes will have to contend with him. Fortunately Mario and the gang have arm cannons now so they can blast away at any who would dare oppose them. It's definitely handy to have a long range weapon like this.

So in this game you control 3 characters at a time. You're put on an overhead map much like Fire Emblem and the goal is to strike at the enemies. Well, most levels are about defeating all of the enemies but some are simply about getting to the goal at the end. It's a turn based system and when it's your turn you are able to make a movement, launch an attack, and use a special ability. Once you've finished moving all 3 of your fighters then the opponent gets to have their turn. The villains can sometimes have up to 8 people on a team so they get a lot of turns in a row. Ideally you want to always be hiding behind a rock or something as otherwise they'll finish you off very quickly.

You always want to be thinking one or more turns ahead of the match. You also have to take into account that there are some variable features to look out for like critical hits or moves that have a special element to them. Usually it will work in your favor, but that won't always be the case. I hadn't played an Xcom game quite as advanced as this one before. The one I had played previously was on the GBA and it's definitely not as intricate. I can definitely confirm that I like this system. It's pretty fun and definitely challenging. You won't be fast blasting through this game so easily.

That said, as long as you patiently look at the enemy patterns then you'll be okay. I certainly did die a few times along the way, but after a loss you will always have a better idea of what to expect the second time around. Usually my plan was to keep my 3 members pretty close to each other so we'd overwhelm the opponents when they got close. My go to team was Mario, Peach, and Rabbid Peach. With two healers on your team you're ready to go for the win. Not to mention that the healers can also survive on their own for a while. There are multiple battles where 2 of my teammates died and I was fighting 2v1 or 3v1.

One of the most hype moments came during the final boss battle as rabbid Peach was the only one left against 4 of the big bruisers and the final boss. It was intense and it took me 22 turns because I had to rely on running and gunning it, but it all worked out. It was definitely a pretty intense boss battle. I did manage to beat it in one try, but it's no walk in the park. Going slow was really all I could do in order to ensure that I got the victory.

I also tried other characters along the way like Luigi and Yoshi. Luigi's pretty handy, but he feels like a glass cannon. Often times he would be the first one to be defeated. Then you've got Yoshi who is pretty good and a nice power hitter, but I just really needed two healers on my team. Only having one made things tricky. That's also because Peach tends to hit people with collateral damage a lot. I really love her high attack power, but with her eagle eye skill she would end up hitting me pretty much as often as she would hit the villains. The damage adds up very quickly and she is partially why Mario died after 1-2 turns in the final boss level. Gotta keep an eye on her cannon.

The graphics are definitely pretty sharp here. The colors are vibrant and the cutscenes that we get look really good. I can't say that I'm surprised since Ubisoft always runs a pretty tight ship. The same can be said for Mario games in general so there was no way this one wasn't going to look good. The soundtrack isn't quite as good as most Mario games, but maybe that's the Rabbid influence. It works well enough I suppose.

There's definitely a lot of replay value here as beating the story is just the beginning. There are many challenges to conquer and new areas to explore. There are also a lot of collectibles scattered across the levels so getting those will take a while. The main story is also pretty long. It's hard to say how long it took me to complete this one but it was at least 10 hours and likely quite a bit more. My Switch won't show the play time yet since it's still too new, but it'll show soon and then I'll upload that stat to the rankings. The game has also had quite a bit of DLC so you've got a good amount of content to work through once you play this title.

While the plot is still "Mario" I do appreciate the fact that there is a lot more dialogue than usual here. It gives the characters more personality and I'd like to see more of this in an actual Mario platformer title. The extra story details and such would definitely help and without the Rabbids to distract you it could really go far. Fans of Bowser may be a little sad at his portrayal here, but while he doesn't look tough it was nice to see him as the considerate father figure to Bowser Jr. In general Bowser always seems like a nice guy aside from the whole kidnapping Peach thing. Not really something you can overlook though.

Overall, Mario + Rabbids is definitely a successful experiment. Of course, that's mainly attributed to the gameplay. I'd definitely like to see more Mario games adopt this style. I can see how it would be a little tough for kids, but they do have an assist built into all of the levels where you can start the match with extra health for all of the characters. I think that should help the kids get through it a little easier. I definitely recommend not using that feature though because it will take away from your ability to adapt to the level. If you've got a crutch like extra health then you simply won't see the point in honing your skills. If you haven't played this game yet then you should change that. It'll give you a run for your money.

Overall 8/10