Lost Planet 2 Review


It’s time for the second Lost Planet title! I played the first one very recently so it’s definitely still top of mind. This one doesn’t quite match up to the first one though either in story or gameplay. Part of what makes this one unique is that the whole game is balanced around the multiplayer aspect. So playing on your own actually puts you at a rather heavy disadvantage. I do think this game would get massively boosted if you had other people to play with but as a solo game it is still good.

The game’s story is anthology style as you play as different factions in each episode. Then by the end you finally get to play as all of them. The context here is that the planet is finally vibrant after the events of the first game so now everyone is fighting for their own interests. Some want money, some want honor, etc. The alien creatures are still around but they’re more of an afterthought at this point. If you see one then you blow it up but otherwise they aren’t exactly a big threat at this stage. Just take them out and keep moving but is it possible that the aliens are planning something big?

The campaign is reasonably long. There are 6 episodes, each episode has around 4 chapters and each chapter has 2-6 missions. The missions themselves can really range in length from some being around 10 minutes to others being over 30. So you never quite know what you’re about to get yourself into so always stay prepared. The objective is usually to get to the end of an area but other times you have to protect some devices, activate towers, or beat all enemies in an area. There is quite a lot of variety here.

The gameplay is that of a 3D shooter so you run around and blast away at everyone. There are a lot of weapons so you will want to see which is your favorite. Personally I feel like the shotgun is easily the best one. It hits almost as hard as the rockets but also fires off rounds much quicker. What this means is you can comfortably beat almost any minion in one hit with it and you also deal powerful damage against the boss. It has more ammo than the rockets as well so it really does feel like the most overpowered weapon in the game. To make up for this, the spawn rate isn’t great. You will go many missions where you don’t even see it.

One thing to remember is that weapons carry over when you beat a mission so just make sure you hang onto it. You can also find mechs to ride. When you jump into a mech you get weapons that are much stronger than normal. Most of them can also hover or fly for a while which is great and the armor is more advanced. They are really necessary for when the enemies bring out their own mechs. If you try to beat one while you are on foot then I guarantee that it is not going to go well. You are going to get absolutely demolished no matter how you look at it. Even run and gun tactics are often not effective because they can move faster than you can. So once you get into range to land a blow it is already too late.

As far as the graphics go, I would say the game ages pretty well. The environments look pretty good and I like the designs of the mech suits. There isn’t a lot of opportunity for the game to really show off in terms of colors since this isn’t a very colorful game but it works well enough. As for the soundtrack, that is a bit more forgettable. I can’t really recall any iconic tunes off the top of my head at least but it does the job well enough.

The A.I. is definitely terrible though. It goes back to the difficulty scale not being meant for single player. There are missions where each player has a task like in the big boss fight where you have to use a ship against it. You need one guy cooling down the ship in the engine room, one using the cannon, and 2 to load the cannon with ammo. The only thing that the computers knew how to do was load the cannon. They couldn’t fire it or cool the ship down so I had to do everything on my own. In normal mode this was effectively impossible as a result so at that point in the game I had to lower the difficulty.

As you can probably expect, this is an issue to an extent in every level though. The allies don’t really do their part in supporting you so you really have be a one man army and that’s not easy. You start to run out of ammo quickly this way as well as energy. The game has an interesting mechanic where you can always regenerate your energy as long as you have some stockpiled but otherwise when you lose health it is just gone. Also, you can be defeated while you are regenerating and you will end up being surrounded by enemies before long. Outside of missions that have a time limit, it can be a fun way to test your skills though. Can you effectively defeat all of the enemies on your own? Due to the energy system you can also die a few times before it runs out so that’s another thing to keep in mind. You don’t have to literally be perfect or anything like that.

One thing I noticed is whenever I would leave the game during a mission, the game data would corrupt. That could just be my copy but keep that in mind. Try to beat as many levels as possible because otherwise it takes a while to rebuild the game each time. I am glad to know about this for the future for other PS3 games though. If you delete the game data without deleting the save data then you can actually continue from where you left off after reinstalling the title. It’s a pretty good trick although hopefully I won’t actually need it later on.

Overall, I had a good time with the game. It definitely had some issues like the A.I. not being very good and the difficulty balancing in general though. They should have worked on the single player experience more even if that wasn’t the focus. The data corruption was rough but that might have been more of a disc thing than the game itself. So I would say to check this game out but maybe start it on easy mode from the jump. You will need to change later on anyway so you might as well enter it this way. At some point I’ll definitely need to check out the third game even if it does seem rather infamous.

Overall 7/10

Blazblue: Calamity Trigger Review


After all these years it feels good to finally be playing the Blazblue series. I always knew it as a super cool anime fighting game with nice cutscenes and great gameplay. It definitely lives up to the hype and the story is even more convoluted than you may expect. It makes for a great time all around and I’m definitely looking forward to seeing how the sequels go.

The general plot is that Ragna is trying to destroy all of the Library installations for some reason. This group is corrupt to downright evil, but what if that’s not the case? Their best operatives will be doing their best to stop Ragna, but commander Jin seems rather crazy himself. Meanwhile a bunch of other characters are running around trying to fulfill their own destinies and they’re all in the same area so they keep on meeting up. The game has a unique gimmick where the only way to get each character’s story to 100% is to win and lose each fight. This would mean a lot of restarts so I didn’t bother with that. Fortunately you still unlock the true ending by playing everyone’s stories which is cool.

It does feel like a bit of a forced way to add replay value though since you have to play so many stories. Additionally the true story is mainly a mix of Ragna and Noel’s stories except this time we’re seeing what really happened so in some ways you were playing some fake stories before. I suppose to an extent this is usually true for games with a lot of stories as most of them end up being fake but I think the game could have handled this in a bit of a more straight forward manner. The convoluted part was really intentional but granted, it was still very engaging the whole time.

This is a game where you either love the crazy aspect of it or you just think it’s trying a bit too hard. The series is always famous for its top tier soundtracks and this game definitely had that all the way. Each of the themes sounded fantastic and the game never lost any of its steam. It just kept on going with no end in sight. That’s absolutely what I like to see. I enjoyed almost all of the themes. Then the graphics look really good. Obviously it’s super impressive that we had fully hand drawn cutscenes right from the jump but in game the graphics were also really good. Lots of vibrant colors for the special attacks and all of the costumes were good. The stages had great backgrounds as well.

This is one of those games that was really ahead of its time. The sci-fi type menus and visuals were really excellent all the way through. Blazblue definitely did not disappoint me in any way. Then the gameplay is very fast paced. It can be difficult to really get the hang of though. I never figured out how to use any of the special moves but granted, I didn’t exactly check out any of the training/tutorial modes. For the most part the game isn’t very difficult but there is one boss fight near the end that really ramps up the difficulty all of a sudden. Now that is an absolutely insane boss fight that took me a whole lot of tries to complete. Don’t expect to defeat it too easily.

As a small quality of life update, it would be nice if you could directly replay a fight. When you lose you have to go back to the main menu and then manually load your previous save file. It’s a bit much if you ask me. It’s not like this takes a very long time but it’s an odd approach since most games would just let you directly retry the match. It makes more sense to retry directly because why would you just give up after one try right? That’s really my only slight issue. Beyond that the gameplay is really a lot of fun and the game really has enough content to keep you busy the whole time.

Overall, Blazblue: Calamity Trigger is a really fun game. I definitely had a blast with it. The character roster may be a tad small for a PS3 game but I may be a little spoiled by Super Smash Bros. Regardless, all of the characters have very distinct gameplay styles which work well with the game. You will have a lot of fun choosing who your main is going to be. There is a ton of replay value here in terms of getting trophies and of course endless replay value with the multiplayer mode. This is the kind of game that just keeps on giving. I highly recommend checking it out as soon as possible.

Overall 8/10

Mega Man III Review


It’s time for the next Mega Man title. In III we get to see more bosses to take down and the gameplay will be pretty familiar from the previous two games. I would say it’s also in the middle of those two in a few aspects. It’s harder than 2 but not as brutal as the first game. In terms of length I would say it’s in the middle due to difficulty as well. There is finally some real incentives to using the various robot master abilities as well since they help to get more extra lives and energy tanks. So that’s a good thing even if you still won’t use them much for the actual boss fights. You also finally get access to the charged shot.

So you can tell that the game is getting more modern. Ultimately the story is still more of the same in a lot of ways. I would like the games to get a little more ambitious here but at least I know by Mega Man 8 things tend to get pretty cool with the stories. In the meantime seeing Mega Man dominate and shred all of the robots in his way is pretty cool. It shows just how far he has come over the years and why he is such a dominating threat. Nobody can stand in the way of the blue bomber!

The gameplay is fun as always and I already broke down the various improvements. In a pure gameplay sense this might be the smoothest title although II is still my favorite because of the difficulty balance. This game has the highest item drop rate though which is also important. So basically if you want extra lives or energy tanks then you are really in luck here. You will definitely find them around every corner without exception. So feel free to stock up on them and it also helps to counter the difficulty to an extent. I still think that the series should user endless lives as an incentive to keep fighting the boss though. Just let me keep trying until I run out of time to continue the game. The way I see it, that should be the only way to get to the game over screen. Even if I have 3-4 lives, that’s not enough time to master the boss’ movements without the rewind system.

In terms of graphics, the game still falls into the same issue of the green palette backgrounds the whole time. It doesn’t let you enjoy the colors or adventures quite as much as you would be able to otherwise. It just makes everything look the same which isn’t quite as hype as it could have been. I would also still say that the soundtrack is only okay. I’m waiting for the tracks that will really knock my socks off. Give me those and then we’re really in business! Until then it’s just not really going to be enough here to really boost the game.

In terms of replay value, I wouldn’t say there is any here. There are no collectibles yet so when you beat the game that is it. The credits roll and then you are satisfied with the knowledge that you beat the game. It’s not particularly long but you can play it via the Switch Online so at least you aren’t spending anything extra. If you were buying it for console then I would definitely say to make sure you get a good price for it. You don’t want to spend a whole lot because while it is fun, it’s just not really long enough to justify the price.

Overall, Mega Man III is a pretty fun game. It’s definitely a title that I would recommend checking out right away. It is very similar to the first two games so at least you will know right away if you will enjoy it or not. There is something to be said for consistency. Massive fans of the franchise are really blessed to be able to get new levels and more bosses in the same style thanks to this. It helps the adventures to never run out and adds replay value to them as well. I’ll be continuing the Mega Man marathon shortly with IV coming up. We’ll see if it is able to surpass this game or if the series is about to fall off hard.

Overall 6/10

Mega Man II Review


It’s time for the return of Mega Man! This is my favorite out of the Game Boy titles. It has the perfect balance of difficulty where you don’t have to be absolutely perfect when playing. Granted, it’s still really tough so you should expect to lose quite a lot but this time you actually feel like you always have a chance. That’s not something that you can say for some of the other games. Already that’s a pretty good jump. The rest of the game is pretty similar to the others so by this point you either like Mega Man or you’re tired of him.

The basic plot is that Wily is causing some trouble so Dr. Light is forced to call in the world’s #1 defender, Mega Man. Mega Man is one of those heroes of legend who never backs down and is always ready to fight off his opponents. Unfortunately he didn’t keep the powers of the villains from the first game so he is back to his mega buster. That might be for the best though since for the most part the other powers aren’t that handy anyway. Perhaps when you’re an expert player who has optimized everything but otherwise the mega buster is always good for me. It’s basically ole reliable and is always around when I’m in a pinch.

Naturally like the first game the graphics aren’t great here. The green still absolutely destroys all of the art that the game is trying to pull out. It’s too bad they couldn’t filter the green somehow. It’s just not the best look for any game. The soundtrack is okay but again there aren’t really any tunes to write home about. As for the game’s length, it’s still fairly short. You have around 4 main intro bosses, the Wily fight, then 4 more bosses and then the climax. Each stage is fairly quick so the length will come about based on how often you die. Even though the game is easier than the first, I would still expect a lot of deaths which would definitely be extending the play time. Some of the jumps are just tricky or enemies are in a spot where you will end up crashing to your doom if you end up fighting them.

Try to grab any energy tanks that you can. They come in real handy because you can use them in the middle of a level or boss to replenish your health all the way to the top. It’s incredibly handy at all times. Usually they are in tough places to get of course but the journey for them is definitely worth it. I was certainly glad to have them. Also, don’t forget that you have the various Rush techniques at your disposal. This came in a lot of handy this time around and I think in some sections they were even mandatory. It took me a little while to figure out because I wasn’t used to opening the weapons screen since I was using the mega buster for everything.

As always I do recommend using the mega buster for pretty much everything though. Trust me, it will get the job done and it also forces you to move around a lot and get used to the stage. Unless you are absolutely sure which weapon is the most is the most effective then this is definitely something you should consider. It can also be hard to tell which weapon is the counter in these old games. A lot of the time the one you figure is correct ends up not doing any damage or being useful at all.

The game follows the same format as the other Game Boy titles with 4 bosses, then Wily, then 4 bosses, then climax. So you’ll be speeding through the game even with all of the deaths. I do recommend checking it out if you have the Switch Online though. No real downside even if it is over very quickly. It’s a fun game through and through so at the end of the day that’s the important thing.

Overall, Mega Man II is another fun game. I tend to prefer the other parts of the franchise more than the classic Mega Man series but it’s still consistently good. It really does help you hammer in the fundamentals of movement and how to get around obstacles. If you get lazy about this then you are going to absolutely get dominated when it counts. You have to always be shooting while managing to keep a good amount of space between you and the boss. If you get close then you are at a disadvantage because the boss will keep on bumping into you and taking out chunks of your health at a time. You have to prevent that from happening no matter what. Then if you pull it off, you get the satisfaction of knowing that you ended up saving the world.

Overall 6/10

Mega Man: Dr. Wily’s Revenge Review


It’s time for a Mega Man marathon thanks to the Nintendo Switch Online. These game boy titles may appear at first glance to be straight remakes of the original games but that isn’t the case. Instead they are merged hybrids of sorts with a new villain thrown into the mix. It’s a pretty good time although the games do feel a bit compact so you will be done with them quickly. The sheer difficulty in some of these is so intense that I wonder how people pulled this off back in the day.

The game starts with Wily up to his old tricks so Dr. Light is forced to call in the legendary Mega Man to take down the evil robot masters. Mega Man is one of the strongest robots out there but beating up on his fellow robots isn’t exactly the guy’s idea of a good time. Still, he will do what he has too, because that is the role of a true hero. Mega Man is not one to shirk his responsibilities after all and will do whatever he can in order to achieve victory.

The gameplay is your classic 2D shooter style. You have your mega buster and you jump past obstacles and enemies. In most cases it’s best to beat the minions as they come along because otherwise they will really make you feel the pain. Trust me, they definitely don’t hold back. One wrong hit and you’ll find yourself falling off the platform and being defeated. That or you’ll just lose because you are out of health points. To be honest, either outcome is definitely a real possibility here.

I died numerous times while playing this one. It has to be one of the hardest Mega Man games that I’ve played. You have to be near frame perfect to get past some of these obstacles. I had to use the rewind feature quite a lot because they were just too tricky. The bosses are also really difficult particularly since they don’t always move the same way. For example, lets say I lose to a low attack that I needed to jump over. When I rewind and jump, the boss goes for an aerial attack instead. It’s definitely something that makes this title even harder.

To all of the players who actually pulled this off back in the day though, more power to you. That’s definitely not an easy feat by any stretch of the imagination. It is still a fun game though. You really get to test your reaction times and fundamental skills. You may not always come out on top but that’s okay. I do have a pet peeve as far as the gameplay is concerned though. The bosses appear to be immune to all of the special weapons except their specific weakness. That feels like a shame because it removes the point of having them to a large extent. Even if they only do as much damage as a mega buster, all weapons should work.

This is something that I’m glad they changed for future games. I always liked switching up the weapons but figuring out which one would work ended up being too tedious at times so what I would just do is use the mega buster for everyone. It’s a really well balanced weapon so either way I would say that it worked pretty well. I just would have liked to have had more of a choice.

The soundtrack is not bad. Not really any boppers that you’ll be looking up on Youtube though. They tend to blend together and will be forgotten rather quickly. The graphics also don’t get a chance to show out since the whole thing is covered in green. So it doesn’t age nearly as well as it should have otherwise. Turning any game into a single color is usually going to be a recipe for disaster.

In the end, this may be a short game but the sheer difficulty will help to extend the replay time. The boss battles are all extremely difficult and the same goes for the stages. When you complete this game you will really feel like a champion. While it’s on the Switch Online you should give it a shot and see just how far the series has come. We desperately need more Mega Man games in the present but for some reason Capcom has been fumbling the bag on that for a very long time.

Overall 6/10

Tetris Review


It’s time to dive into the world of Tetris. I’ve played Tetris 99 a lot before and I want to say that I’ve played the original Tetris at some point before but this is the first time I get to formally dive into the world of the original one. It’s a fun game and I can see how it got really big over the years. Mainly I’d just say the problem is that I’m so used to the fast paced adventures of Tetris 99 and having to dodge a bunch of obstacles and play around the enemies’ movements. So going back to solo play just doesn’t go as hard as it would have otherwise.

The goal of the game is to continue filling each row with the shapes as quickly as possible. If you can pull this off then you will be in a good spot and ready to claim victory. However, if you don’t properly fill the rows then the blocks will reach to the ceiling and you will lose. So you really need to be careful where you put the shapes because if you put them in the wrong way then you will create a blind spot which will really come back to bite you. It’s the kind of game that you definitely improve on as you get used to the shapes and which ones connect perfectly with others.

Online you see people landing really crazy high scores after they have gotten used to the game and that makes sense. It is a game that absolutely encourages replaying and it’s a very calm experience so that also makes things a bit easier.

In terms of the graphics, the game looks good. It’s aged well and this one used a simple artstyle so it’s not like it needs a lot of power to run. There’s not much chance for the game to really show off either because there aren’t any real backgrounds or special effects. This is again where Tetris 99 really stepped up to the plate because that game really went all out with the bonus features. I’m not saying that they’re necessary or anything like that but they definitely do help to balance things out.

There isn’t much of a soundtrack here either. I would like for them to have added some more. Imagine if you were hearing Mario music or something as you played through the game. These are subtle elements that would just help boost the game to the next level if you ask me. They aren’t necessary for the game by any means but it still would have been cool. At the end of the day the game is just super basic and there’s nothing wrong with that but it does mean that there isn’t much to say about this one.

With Tetris, what you see is what you get. You either really enjoy the gameplay or you don’t. I do enjoy the gameplay but at the same time I don’t love it enough to keep playing and try to test my skills or anything like that. I’ll play it for a little bit but it doesn’t even work as a multiplayer title where you alternate because it would take too long between turns. Maybe if you put it on high speed mode then that would change things up. I do appreciate that you can alter the speed of the game to make things more difficult and really test if you know what you’re doing.

Overall, Tetris is a good game. It’s not really my thing for long periods of time though. It just won’t capture my attention the way that it would for long time fans. That said, I would still recommend checking it out. It’s a part of video game history and it is made in a very well crafted way. You won’t be seeing any bugs or glitches while playing this game. Yes there is RNG in terms of what shapes appear but for the most part if you win or lose, you can really only blame yourself. I remember a kid was on the news for actually beating the entire game so it is possible, but incredibly difficult. Over 99.9% of people on the planet will never be able to complete the game and that’s fine. Just playing it is still a good experience.

Overall 6/10

Game & Watch: Gallery 3 Review


This game is really like a minigame collection through and through. It allows you to play through fun little titles featuring a lot of Nintendo’s greatest warriors like Mario and Yoshi. It’s one of those games that is fun but there’s not a whole lot to do here so it’ll quickly get repetitive the more that you play through it. After a while you will probably be wondering what else there is to do and that’s when you will put it down. A minigame title would need way more options for it to really grab your attention. This one has 5-6 minigames when you start and you can unlock the next 5-6 after you get enough high scores. So that does help a little bit with the replay value but even then it’s not going to take you a super long time to pull that off. Trust me on this, this isn’t one of those super long games like that.

I think the biggest problem here is that for the most part, the games are too easy. You will get high scores without much effort but a lot of the time you will have to lose on purpose in order to stop. Without knowing what score you need for the highest medal though, you are basically stuck trying to figure that out. So ironically you may choose to let yourself die too early and now you have to try again. This is a big quality of life mistake and one that should be corrected. The target score for the highest rank should always be noted so you have something to compare yourself to. Without that, it’s all a guess which is annoying.

Each minigame can be played on normal and then hard mode. Additionally you can play modern or classic mode. Each one has their own set of medals so you will want to really be playing each game several times over. The modern versions have the classic Nintendo characters while the classic versions default you to various Game and Watch fighters. I feel like the gameplay also feels tighter on the modern settings but that could very well just be placebo effect at work. I wouldn’t be shocked so I need to make sure I keep that possibility open.

I highly recommend playing hard mode for all of the minigames first. The speed is higher so it definitely does make the experience considerably more fun than standard. I just feel like this should be the default speed and it would make the whole game more fun. Also, it should tell us what score we need right from the jump as opposed to having us guess the whole time. Now that would be way better and more efficient wouldn’t you say? It would help quite a bit. Meanwhile the graphics do look good though. I like the way all of the characters look and they’re all really expressive which is another W in Nintendo’s cap. The soundtrack is a bit more forgettable though.

So lets talk about some of the minigames. My favorite one is about eating the fruits as Yoshi. Basically there are 4 roads by which fruit is approaching you. You have to eat all of the fruit that comes your way without eating any bombs or other dangerous objects. It takes a good amount of speed and reaction times on your end (In hard mode at least) so you can’t let your guard down. It’s the most fun out of all the minigames and I found it to be soothing as I racked up the score as high as possible.

Then we have a food minigame where you play as a Toad getting items from Mario over to Peach. You have to jump on the birds to get to the other side. You have to make sure not to go on them when they are reaching for food though or you will end up falling down. So it’s all about timing similar to the first game. The constant eating does mean that you get delayed a lot so it’s a slower paced game though. I would say it’s also more difficult because you are always tempted to just rush in ahead and try to squeeze in another point even if it’s way too dangerous to make a move. You just can’t help it, ya know? You really want to get that score high.

After that is a cake delivery mission. As Mario and Luigi you have to package a cake as it goes up the conveyer belt. So Mario packs it and sends it forward, then as Luigi you put something on it and put it to the next layer. Mario follows upwards and this keeps on until you are at the 4th layer and take it to the truck. So you have to be moving both characters to keep track of each cake and you lose a point when a cake falls on the ground. This is a pretty good game for really testing your multi task skills. If you make any kind of mistake then it is all over for you.

Surprisingly the Donkey Kong Jr game is one of my least favorites. You have to go grab a key and then take it over to a cage. You do this by swinging on vines and dodging enemies that come your way. You can’t move while jumping so this means you do have to take your time as enemies arrive. It takes the most skill by far so I’ll give the game credit there but it also means that this is the slowest paced game. I imagine you won’t need nearly as high of a score as the others to get full points on your medals but I’m not really sure what kind of score they are looking for here. It’s a bit of a mystery really.

Finally you have a game where you are protecting some plants from both ground and aerial enemies. You have to outwit both sides in order to claim victory here and I can tell you that this is no easy feat. If you lower your guard for even a moment then it’s all over. This was a really fun one. It does fall into the trap of being easy so you will have to choose when to die but I still liked the idea of the game. It’s another calming one that just works really well.

I only played one of the unlockable games but it was a classic game where you memorize the opponent’s movements and copy them. In another one you have to follow along quickly. Both variations of the game were pretty cool and remind me of Simon Says. I also generally like memory games so this fit in really well with that kind of approach.

Overall, This is a fun game. There is some replay value with how you can play the games over and over but I do feel like it could have been smoother overall. The games should move fast to really let you keep on playing them without feeling like it’s a real time sink. I also think that a game should have way more minigames if that’s the entirety of the content. At least 30 minigames or so for the variety. Even with the unlockables this one only goes up to around 12 which isn’t much at all. So now that it’s on the Switch Online I would recommend checking it out but if you had to pay for it I would suggest getting the game at a great price!

Overall 6/10

BurgerTime Deluxe Review


I could use a good burger right now. A triple cheeseburger, well done with extra bacon? Yes sirrrrrrr that sounds good. Playing a game like this definitely makes me hungry and it’s easy to see why because the ingredients all show up here. You even fight using black pepper! It’s a simple enough game but one that manages to stay fun all the way through so I had a good time.

The basic gameplay is that there are parts of the burger scattered across different floors. You have to send them all to the basement and you do that by walking on each ingredient. For example if there is a burger patty on the third floor and you walk on it, it will get sent down to the 2nd floor. Go to the 2nd floor and then it’ll go to the first floor. Finally, step on it there and it will land in the goal in the basement. Once you have gotten all pieces to the goal then you are all set for the races.

You can move around but you can’t jump which is a key thing to note. So if the enemy is behind you and there are no exits in front then you have just fallen into the trap and are doomed. At that point there is nothing you can do and you are absolutely finished. Always keep some black pepper around for times like this since you can throw it in the enemy’s face and then you will be safe. At this point that is all you can do but those vials are very rare so you won’t come across many of them.

The game definitely gets really difficult as you move through it. In some levels there are long segments where there is no backup exit meaning that getting those pieces is next to impossible. In the 6th world I couldn’t figure out how to get those pieces even with rewind. No matter where you went or how fast you walked, the enemies would catch up to you. The A.I. is actually really smart here. They will actually surround you and basically make traps all the way around the levels. So don’t underestimate them if you want to claim victory here.

I liked the simplicity of the gameplay and it reminds me of Pac Man to an extent. There are other games that are even more similar with the whole layered setup. This is the kind of game you could picture having a lot of fun with on a mobile device and a modern remake with a whole story would really be fun. There’s a ton of potential for this kind of game and I miss the simple arcade concepts. The artstyle has aged quite well here so the graphics are good.

The soundtrack is more forgettable but that’s how it goes. In terms of replay value, it seems like the game just keeps on going and paired with the difficulty you should definitely be here for a while. You can also try to just improve your score and efficiency in the levels as well. Definitely a lot to enjoy here and the fun never has to stop. Realistically I do think you will eventually call it a day because there are just too many other games to have fun with but this one does hold its own.

With a game like Burger Time I’m assuming you were thinking of something super low budget but that wasn’t the case here. I dare say that the developers really took this one seriously all the way through. No corners were cut. There’s not much else to say about the game due to the nature of the gameplay but it definitely does take real skill. If you are able to really predict your opponent’s movements and take advantage of them then you will be in a great spot without a doubt.

Overall, BurgerTime Deluxe is a good game. It would need a little something more to reach the next level but I was satisfied with the product. It can be reasonably addicting and when you lose you really want to keep on trying until you win. The difficulty level is really high but aside from the final level I was up to, it never really felt impossible. You just have to be very careful on your tactics and strategy. Once you go in one direction then you’ve really got to live with it because turning back just gives the enemy more time to catch you.

Overall 6/10

Rocket Knight Adventures: Re-Sparked Review


Believe it or not, I actually hadn’t heard of these games before. So playing them in a collection was definitely different although it was pretty fun. It’s definitely got that retro platformer vibe with a lot of fun level designs and colorful characters. I’d be down for a modern remake/reboot at some point.

The 3 games are all fairly similar but I’ll break down the differences. The core gameplay in each one is a 2D platformer. You have a jet pack which you can use to charge into enemies and through obstacles. You also have your close quarters weapon which does a lot of damage. Often times you will eventually have a vehicle or some other kind of assist tech that can really get you places. So definitely don’t lose that or you are probably going to be in a lot of trouble here. It can be tough to defend yourself in those suits so move with extreme caution.

One thing you will notice right away about the first game is that the difficulty level is incredibly high. You are going to absolutely have to pull out each and every stop in order to win without rewinding. I can tell you that I died so many hundreds of times that I absolutely needed it. This is a game where that feature is pretty much mandatory. Without it I would have been in a whole lot of trouble. You are able to save after each level so you can try doing that to potentially dodge the rewinding but the levels are rather long so I can tell you that this will still be a very difficult task.

The second game changes the boost feature so that it’s a separate button now. This makes things easier because you can just spam that without having to hold any of the controls down. Pretty handy stuff I would say. Unfortunately the trade off is that your blade doesn’t shoot any projectiles anymore so you have to get really close to the enemies. Your health bar is fairly low and your attack range is short so this is risky. When possible, use your boost instead. Of course the one drawback is when you use the boost attack, the recoil will often cause you to fall into another attack. So you will definitely have to watch out for that.

Sometimes you would get yourself into a loop where you get hit, rewind, get hit again, etc. Because once you’ve already boosted it’s hard to control yourself and everything is happening so fast. One thing about rewinding that you have to understand is when you are thrown back into the level, you have to immediately do whatever movement you were doing before. If you lose your momentum then you will be slow and will get hit by another attack. Even with the rewind this ended up being very difficult and not many games can say that.

Then we have the third game. I like how this one was the most colorful of the 3 and the characters were super expressive. It plays out more like the first one even down to the story. (Well all 3 don’t have much of a story beyond the Princess getting kidnapped but 3 is really just doing the same scenario as 1) Once again you have to charge up for your boost and your sword shoots energy blasts. I would say that it is the easiest of the 3 games though. I still had to rewind a whole lot mind you but the levels were considerably shorter.

The toughest part was definitely the final level. Defeating the giant mech suit I was up against was tough. I’m still not sure if I was really doing that the right way but it was fun. The third game experimented a bit more with the different fighting styles like riding on a kangaroo type dinosaur robot and then using an aerial one later. Platformers can always have a lot of fun like that but of course the main gameplay is always the best part.

The graphics are pretty solid like I said. The artstyle has really aged well for all 3 games. Meanwhile the soundtrack is also good although not quite as memorable. It’s not quite the next Sonic The Hedgehog in that regard. In terms of length, the games are all short but this brings all 3 of them so that helps a whole lot. You’re still going to wind up getting some good bang for your buck. There is also some replay value in going for the Platinum and I guarantee that won’t be super easy. You have to beat all 3 of the games roughly 3 times and you have to do the boss rushes. With enough rewinds you can pull it off but I was having trouble on easy mode. I can’t imagine what hard mode is like!

I’d definitely be up for a modern reboot for the series some day. The main guy has a lot of potential with the cool design. I also like how he’s not crazy about the princess like some other heroes and just runs off after saving the day. It works for a good contrast. There are naturally tons of stories you can tell within this universe and we just need some writers to step up and give it the ole go. There were definitely a whole lot of platformers back in the day and I look forward to seeing how the next one is.

Overall, Rocket Knight is a pretty fun game. Definitely one of the all time most difficult platformers that I’ve played. I don’t know how kids would have pulled this one off back in the day. It definitely would have taken a whole lot of dedication and effort to memorize all of the enemy patterns and keep it moving. So I give them a whole lot of props there. That being said, a remastered port should always have some quality of life updates and this game succeeded in a very big way. Rewind and Access Points are very huge. I definitely recommend this to anyone looking for a fun time.

Overall 7/10

Metroid: Other M Review


“Samus respond….responnnnnnndddddd!!” is something you will hear a whole lot of in this game. It’s the phrase that’s used when you die and I died quite a few times in the adventure. I thought it was kind of hilarious though. It’s the way the guy says the line, there’s something about it that’s just super funny. Hey, you gotta take the humor where you can and at the end of the day this is a pretty good game even if it is held back a bit by the control setup and Samus herself being wildly out of character.

The game starts with Samus responding to a distress signal in the middle of deep space. She enters a ship that has seemingly been abandoned to a bunch of giant monsters and then the Federation show up. The main problem is that the Federation are a bunch of jerks and they’re led by her old captain Adam. Adam explains that Samus will obey his orders now and so he quickly tells her not to use any of her stronger weapons which causes her to nearly die many times. Samus agrees because for some bizarre reason she still wants his approval. What she doesn’t realize is that this place is extremely dangerous.

Here is where you have to separate the story from the writing. The story itself is pretty good. You have a mystery here of who sent the SOS and what kind of crazy experiments were going on in this ship. You also learn a lot more about Samus’ past here and her time with the Federation. It’s all pretty interesting stuff so I appreciate this. Also there are a lot of cutscenes and full voice acting which I am a big fan of. These are all positives and it’s important to keep them in mind. Now where we have the problem is in Samus’ portrayal.

Samus is usually a hardened warrior. Someone who always gets the job done and is tough as nails. In this game she is instead rather nervous at times and less sure of herself. Why would she possibly agree to not use her weapons just because Adam says so? He literally has to tell her she can use the latest guns in boss fights where the enemies are unaffected. I can ignore some parts as gameplay mechanics but most of these instances are parts of the actual story. Samus panicking in front of Ridley has always been the most infamous scene in the game and I can see why. It makes no sense and takes away from her hype character.

So, I like to think this isn’t Samus at all. It’s a very weird portrayal but the game is good otherwise. The gameplay is on point with the platforming and shooting hybrid style. My only issue is they had to force in some motion controls so you have to point at the screen for various eye spy segments and also to shoot missiles. This usually results in the enemy landing a free hit while you locate your Wii sensor.

You do have a quick dodge/counter attack mechanic which is very handy though. I didn’t find out about it until super late in the game but there was no going back from there. It is easily the most efficient way to battle. Just keep tapping every control stick side on the d pad and when an enemy is close you will do a quick dodge. This amps up your blaster to the max and allows you to use the charge shot. You can keep on doing this over and over as you deal massive damage. Some attacks can be hard to time but for most you can just spam this with no real downside.

The game has its difficult moments to be sure though. Like I said, I died a whole lot. The enemies don’t play around here but it’s all rather balanced. There are a few annoying puzzles that will slow you down for a while but they’re not too numerous which I really appreciated. That would have made the whole thing overstay its welcome. In general the game is fairly short. You won’t take too long to complete it but they do manage to still have a lot of story in here.

The graphics have aged well, this looks like a really solid Wii game. It may not be as bright as something like Mario for example but even so this is a game that looks good. The soundtrack is also really good. You will probably recognize every track here. Other M was really inspiring, you will even recognize a Super Smash Bros moveset was really created from this game. It’s easy to see how this could have been the big reawakening of the Metroid franchise if it just got bigger and sold more units right away. I would have been a bit disappointed if it meant that this style of portrayal for Samus would be the new norm but on the whole she is still a good lead so I’d survive.

As a sidenote though, the game has a really terrible map. It’s hard to tell where a room starts or ends when you’re looking at the map. Additionally you can’t go to a specific floor in the map unless you pause, back space, back space again, and then select the floor. There are too many menus on what should be a very simple map screen. I don’t think this was a high priority for the team considering how smooth everything else is.

Overall, Metroid: Other M is a pretty good game. I do think it would have been an easy 8 without the motion controls though. I still think it’s crazy that the game goes out of its way to have you hold the remote sideways so you figure there won’t be any motion but for some reason locks the missiles to the motion side. Does that really make any sense? Well, you’re still going to have a really good time blasting the monsters and saving the world. Make sure you use the quick dodge, it immediately made the whole gameplay a lot faster and more intense. It was a real game changer to be honest. I liked how dynamic the gameplay was because Metroid is a series that you should equate to being intense. Even more than the other big Nintendo flagship titles. There’s so much you can always do with Sci-Fi and I look forward to getting more Metroid titles soon.

Overall 7/10