Short Circuit Review


It’s time to look at a film from a while back that I only began hearing about recently. Apparently it was a pretty big film back in the day. It’s a nice enough story and was more enjoyable than E.T. although I wouldn’t call it the most exciting flick out there. You should be reasonably entertained throughout the adventure although you’ll be shaking your head at how the characters keep making the worst decisions they can think of.

The film starts by showing off the robots through an exhibition to the army. These guys can take down opposing armies and seem to have quite a lot of potential. Unfortunately one of them becomes sentient and decides to live his own life. In the next film he’ll be known as Johnny so I may as well call him that here. Johnny meets up with a girl named Stephanie who believes he is an alien. Eventually she learns the truth and must now decide if she will help keep him safe or if she will deliver him to the feds. Can she trust them not to murder the poor guy?

Naturally in a film like this it will likely depend at least on part whether or not you think he is truly sentient. Would turning Johnny off really be the equivalent of murder? It gets pretty philosophical. Right now I don’t believe we are at the point where a robot could get sentient, but hypothetically if it was possible then naturally destroying a robot would still be the wrong thing to do. Here we have Johnny literally begging for his life so Stephanie is right in trying to keep him safe. That being said, she really doesn’t do a good job of it and gets them into a lot of sticky situations.

Johnny isn’t really my kind of character because he just doesn’t know enough about human culture. A good chunk of the film is him making a mess of Stephanie’s life and constantly missing the point. He ends up helping out more towards the end of the film as he kidnaps one of the villains and saves Stephanie’s life, but it takes him a long while to get to that point. He’s better than E.T. because that isn’t all that hard to be honest but I can’t really give him a lot more credit than that. In the end he can barely hold his own in a fight and usually has to rely on gimmicks despite having some pretty good armaments. That tells me that he still needs to work on his battle strategies.

As for Stephanie, she was trying a little too hard to be quirky. She wasn’t one of the more engaging main characters out there. She means well of course, but that’s not enough on its own. She does beat some of the other characters though. Ben is one of the scientists trying to locate Johnny and he’s easily the worst character in the film. The film takes the trope of the scientists not knowing much about human culture way too far. Almost all of his lines are pretty terrible and he’s really just good at ruining genuinely wholesome moments. He is a little better in the sequel but was written really terribly here.

Newton is the character who should be more reasonable. He’s a scientist who built his robot a little too well and Stephanie has to convince him that Johnny’s change is real. This is all well and good except that Newton is way too stubborn about the whole thing. It takes him an eternity to get with the program and his romance subplot with Stephanie is about as rushed as you could possibly imagine. Newton had potential to be a good character and has some decent scenes, but they weren’t nearly good enough.

The standout character here was actually Howard. He easily has the best scene in the film as he surprises everyone by whipping out a gun when the heroes were heading for the getaway car. It showed that he still had his old agent skills at the ready even though he no longer works in the field. That’s the kind of boss you want to have. He commanded respect and I would have liked to have sen more of him. He was also quick to fire another member for disobeying orders later on which is the right step. You can’t properly lead if you have someone undermining your authority.

The action scenes when they occur are pretty good. It was nice to see Johnny take down the other robots. They may be a bit clunky so the fights aren’t super big or anything, but they’re still solid all the same. While the film’s humor is usually missing the mark, it does have some solid scenes. The writing is pretty bad so the movie couldn’t deliver as well as it might have wanted. Short Circuit is an interesting title in that sense as I wouldn’t call it a bad film but it makes enough mistakes where I can’t call it a very good film either. That’s why it is square in the middle. It does enough right to hang in there.

Overall, Short Circuit is not the best film I’ve seen, but it will keep you entertained from start to finish. Think of it as a good film to watch once, but you won’t need to check it out again. If you like a wholesome story about a robot learning how to make friends then this is the one for you. It can get a little cheesy and the characters are pretty weak, but the core concept isn’t all that bad. It’s almost like Terminator except the robots simply aren’t a true threat at the moment. They hype up Johnny’s laser at the beginning but it never truly becomes all that powerful if you ask me. He still takes a lot of losses as the film goes on.

Overall 5/10

Starlink: Battle For Atlas Review


Now it’s time to look at a game that I technically got a long time ago but didn’t get to play until recently. Part of the reason for the delay is because my Switch didn’t have enough space so I had to buy an SD card in order to correct that. I got the SD card for my Birthday so now it was time to check it out. I still can’t believe Best Buy was selling this game for only 5 bucks. Considering that it brings a whole figure as well that’s pretty crazy. I didn’t get to use the Arwing controller since the Joy Cons are busted but it was still cool to look at.

Star Links starts you off with a mission as the team is fighting off some aliens. The commander gets captured by the mighty Grax and so now the team must try to rescue him and save the universe in the process. Are they really up to the task without their leader? The crew isn’t exactly the well oiled machine you’d expect from most other sci-fi teams but if they can put their differences behind them then they will be unstoppable. Also they’ve got the legendary Star Fox team behind them. I can’t imagine playing this game without Fox to be honest, he’s just too awesome of a lead and talks tough the whole game. When someone asks him the whole “are you sure Fox?” He responds “I’m always sure” which is a really excellent response to that question.

The gameplay is that of a 3D shooter where you take to the sky in some levels and stay on the ground in others. I haven’t seen many games utilize both features like this since Star Fox Assault. This is also a good place to note that Star Links is the Star Fox game I’ve been wanting. It’s much better than Star Fox Zero and the controls/gameplay are better. Aside from Assault it blows the other Star Fox games out of the water. Back to the gameplay. You can equip two weapons at a time. The Arwing normal lasers are very good so I highly recommend keeping one of them active at all times and using the ice cannon on the other side of the ship. The ice blast locks in on an opponent which is handy and t seems like almost every enemy has fire type opponents so the ice blast is super effective. The fire blast is a straight shot and rarely ends up doing much. Definitely use it if you’re on an ice planet but otherwise the ice gun is the way to go.

Those are the only 4 guns you get in the game since the rest you have to unlock via the Eshop. I’ve never seen paid dlc in a space shooter game like this before although I’ve seen it done with characters like in Star Wars Battlefront II. The same goes for any extra ships beyond the main two and fighters. I wonder if all of these dlc items ever even came out. I imagine this would certainly make the game a lot easier since you get to respawn every time you have another ship available. More guns would have been cool for variety though. I did like the initial ones but having more options is never a bad thing especially as the game encourages you to use a stasis weapon for many levels even when they don’t give you one.

I think what really makes the gameplay work so well is how in control you feel the whole time. You can move very quickly throughout the land and in the air. You can use evasive maneuvers with the boosting option and you’ve even got a cool shovel to block attacks with although it runs out of energy really quickly. The game uses a proper open world system so you always have the option to quickly beat a hasty retreat away from the fight to recover your energy. Your energy recovers pretty quick so if you stay out of the action for a few seconds you will be okay.

There are also a lot of upgrades to be found here. You can upgrade your pilot to learn some skills or you can upgrade your ship and weapons. As you progress through the game you will notice yourself getting stronger so the game’s progression is pretty good. As a result the game should be pretty challenging for most of the campaign. The final planet in particular was very challenging and even more so than the climax of bosses. (Since when respawning during the final boss he wouldn’t regain health from previous phases) Defeating the tower took a whole even with my ally boost skill. You really have to mix in some good tactics and evasive maneuvers. The game always felt fair though, this is a title that I didn’t mind having to restart some fights.

One mild complaint I would have with the game is the planet ally gimmick. As you land on planets you have to try and defeat the various villain bases so you can 100% control the planet with your allies. Building bases and defense areas will help you keep control. What I don’t like is if you leave a planet for a whole you lose control so it can be a bit endless. I’d say that once you beat a planet you shouldn’t have to keep going back to save it. Fortunately the game doesn’t make this mandatory in the slightest so it’s not something that will really hurt the experience. This is how such gimmicks should always be. If they’re not mandatory then I really don’t have a problem with them.

The main campaign should take you around 10-15 hours. After that you have a lot of options on what to do next. You can go around liberating planets, filling up your database, or completing the side quest missions. Either way completing everything will probably take you closer to 20-25 hours by the time all is said and done. Replay value is not a problem for this game. The graphics are pretty top notch and hold their own with any game at least where gameplay is concerned. I have to admit that the cutscenes do see a noticeable drop in quality compared to the gameplay which is a little odd since it’s usually reversed. As for the soundtrack, it’s pretty small but the tunes are good. There are a lot of high energy themes to be found here which work well with the gameplay.

Overall, Starlink is a very good game and also a challenging one. You won’t be running through these levels unless you have some kind of a plan. It’s one of the best sci-fi shooters that I’ve played. There’s just so much to do in this game and the graphics hold up. The story isn’t the most original out there so it probably won’t leave much of an impact on you, but I wouldn’t call it bad either. It goes through the motions and at the very least you have team Star Fox here to carry things. Without them it would probably be a bit of a tougher road for sure. If you’re going to get Starlink then I highly advise getting it for the Switch. You may not be able to find it for 5 bucks anymore, but I’m sure the price will still be quite reasonable.

Overall 8/10

Disney Classic Games: Aladdin and The Lion King Game Review


It’s time to look at a recent HD collection which brought two Disney games from a while back. I’m sure you know these two games or at least heard of them when they first came out. They were not very accessible until this remake came out though so you had to hope that you had one of the older consoles. Otherwise you would need to settle for online videos of the game. Aladdin was a lot of fun back in the day so it was nostalgic to play it again. I can definitely see how I got stuck in the fire level because that one is still pretty insane. This is a quality collection to check out.

First let’s talk about the Aladdin game since that’s the one I have nostalgia for. It follows the movie’s plot naturally and the gameplay is that of a 2D platformer. You run and jump across obstacles as you slay enemies and reach the finish line. The gameplay is pretty smooth so you don’t have to worry about glitches. If anything the difficult part is that you move very fast so a lot of the time you may run into enemies. It can also be hard to defeat them without taking damage so as the level goes on you may end up dying a lot.

It’s a pretty short game so you should have it beat in around an hour or so. The toughest level is definitely still the fire cave. In that level you ride the carpet and have to move up and down to avoid obstacles. The tough part here is aside from how fast the obstacles show up after the warning, towards the end there are one or two obstacles that don’t have a warning. It doesn’t really feel like you have much of a chance outside of luck to beat the level on your first shot. Eventually you can memorize where the obstacles will be though but without the handy save feature that we have in this collection it would still be incredibly difficult to clear this level. Ultimately you could do it with practice and determination, but it would not be a cake walk.

Then you’ve got the Lion King which is also pretty difficult. In this game the platforming is what will take some time to get used to. There is a lot of climbing and jumping across enemies involved which has to be done quite precisely or you are out of luck. The second level took me the longest to beat because I just kept dying before I would make it past all of the jumps. The other really tough level is the maze near the end of the game where there are a bunch of tunnels and you have to pick the right one. Each time you choose the wrong one the enemies all re-spawn and you have to take them all down win order to win.

The final boss is definitely a lot of fun as Mufasa really gets a lot of props. You’ve got a thunderstorm in the background for dramatic effect and the background is even on fire. Mufasa also puts up a really good fight. I was landing blows on him for a long time before I realized that there had to be some kind of trick to this. After button mashing for a bit I found out you could flip Mufasa so the trick is to jump him over the cliff. If you do that then you end the fight and claim ultimate victory.

Both of the games are pretty short when it comes to length. Each one is about an hour or two so you should have the collection done in about 4 hours I’d say. It’ll depend on if you use the new features or not. The game added a new save feature that you can use after each level which is definitely handy. Alternatively you now have a rewind feature which you can use whenever you die. With this feature there is no challenge too difficult to overcome since you can just keep redoing your actions until you pick the right one. It’s a nice quality of life upgrade and I’m always game for this feature to be around.

In terms of replay value there isn’t much inside of the actual games but the collection does give you other methods for playing them. You can play different versions of the game like the console port, game boy port, arcade edition, etc. both games have several versions to choose from which is pretty cool. It may not be extra levels but it should make the experience a little different so you have more reason to replay the game. You can also aim to get all of the PS4 trophies in the game as well.

The graphics for both of the games are pretty solid. It’s nostalgic to see the old sprites and the artwork does a good job of resembling the actual backgrounds of the movies, there was certainly a lot of effort put into this part. The cutscenes also used illustrations to get the story across. As for the soundtrack, both games went for music that would be fitting in the setting. Neither ost is super memorable or anything like that, but they work well during gameplay.

Overall, This is a fun double pack for all to enjoy. It’s a pretty difficult pair of games to try and complete if you don’t use the new features in game. I at least recommend the save feature between levels even if you don’t want to use the rewind button. The difficulty also helps to extend the overall game length since it is unlikely you will be able to beat the levels on your first shot. Perhaps if you go really slowly but I always like just charging into the fray and taking names. Now that they’ve been remade it’s time for a AAA sequel to one of these. I’d vote for Aladdin since there’s a lot you can do with a 3D adventure through Agrabah.

Overall 7/10

Griffith vs Superman




Suggested by iKnowledge Griffith has returned and now he is up against the strongest comic book character to ever walk the planet. It’s a tough one for sure. I had Griffith narrowly take Wonder Woman down a while back and she is fairly close to Superman in power. The match-up is similar. Can Superman overwhelm Griffith with speed or will his TK abilities stop Superman in his tracks? Griffith’s physical abilities aren’t quite as good as Guts’ so he has to rely on psychic powers. Superman’s got a lot of experience with that and his energy reserves should hold long enough to win. Superman wins.

Spiderman vs Zodd




Suggested by iKnowledge Zodd is a powerful beast, but that won’t be enough to stop Spiderman. Zodd’s raw power is incredibly formidable, but what will ultimately hold him back here is the fact that his speed isn’t great. Spiderman has obtained many great powers over the years like the Phoenix Force and the Power Cosmic. Both of these abilities will really make Zodd think twice about making a move. I just don’t think Zodd will be able to do much against such a fighter. As long as Spidey doesn’t get overconfident he has this in the bag. Spiderman wins.

Jaden vs Count Orlok




Count Orlok has some basic super strength and such, but it won’t be enough to take down someone like Jaden. Jaden’s dueling abilities far outstrip that of his opponents. Count Orlok really wouldn’t stand a chance here. The armies of monsters would just mow him down and at best Orlok can try to ask for mercy. He isn’t well equipped to handle Jaden at all. Jaden wins.

Terry Bogard vs Jaden




Terry Bogard has some pretty good hand to hand skills at the ready, but they won’t do much against an army of monsters. Jaden’s monsters are far too powerful to be hurt by his attacks. Terry could probably take down some of the weaker ones with some well placed hits and fire moves, but ultimately he wouldn’t be able to take down the whole fleet. He’d hit his limit and then that would be game over for him. Jaden wins.

Jaden vs Yuno




Yuno is a very powerful mage. One of the strongest to ever walk the Clover Kingdom. His wind will be able to keep most of Jaden’s monsters at bay and his speed is greater than Jaden’s fastest monsters. That being said, Jaden will still be able to hold his own here because he is just very well equipped with his magical abilities. A few good traps will stop any of Yuno’s attacks and that will give an opening for his monsters to finish the job. Jaden wins.

Update 8 7 2020 While Jaden has a ton of cards I don’t believe any are nearly fast enough to take down Yuno. Yuno wins.

Joker (Persona) vs Jaden




Time for Jaden to return to the blog. He’s about to have quite a few wins coming up. First up he is taking on Joker from the classic Persona series. Joker has a lot of tricks up his sleeve including his whip, cards, and summon. Those will let him put up a decent fight, but in the end he won’t be able to do much against Jaden. Jaden has a ton of monsters, spells, and traps at his disposal. With those at the ready Joker will ultimately have to fold. He’s simply too heavily outnumbered to win. Jaden wins.

Bubsy: Paws on Fire Review


Long have I waited to check out this new Bubsy game. The first one was a little too short which ultimately limited how good it could be. I couldn’t help but feel that the game left a lot on the table. While the sequel is longer, it mostly thrives on artificial length which is regrettable. It has enough faults to where I can’t call it very good but it’s still a solid play through in the end. I’ve been a Bubsy fan for ages so it was disappointing to see this game not quite meet expectations, but I guess they can’t all be winners.

The game starts with an incredible opening cutscene where the kids tell Bubsy that his help is needed once more. Aliens show up to mock Bubsy but he ignores them and gets ready to save the world. Even if nobody is ultimately grateful to him for doing so that doesn’t stop Bubsy from doing the right thing. It’s part of why he is such a good hero, he just doesn’t get slowed down by what’s going on. It’s why Bubsy is a hero you can really rely on. The rest of the game unfortunately has no plot until literally the final cutscene where we get an epilogue. I was hoping for cutscenes between each world but I suppose that was too much to hope for.

So, as I mentioned the opening cutscene is amazing. A few times the game disconnected my controller so I was forced to hear the beginning quite a bit. I think what really makes it so good is the timing of the music and the characters running in. I just haven’t seen that level of expertise in quite time so it was most impressive. In general the graphics are quite good and the soundtrack works well. The technical elements of the game really hold up quite well. It’s just too bad that the gameplay can’t match it so lets talk about that.

This is a 2D endless runner. Personally I always felt that endless runners are best in 3D because you can really see where you’re going. Think Subway Surfers or something like that. When it’s in 2D you run the risk of “cheap” deaths where obstacles come in a little too quickly or without warning. It was always my issue with 2D Sonic games. This one keeps the deaths to a minimum, but there are still times where you have to shake your head. There will be 2 paths and one leads to an eventual death but you don’t know this until you take the path. That’s an impossible obstacle then unless you already knew which obstacle to take so I have to give those levels a thumbs down. The level designs really weren’t the best here.

The actual gameplay is smooth at least. There are 3 playable characters and they’ve all got different styles of gameplay. Beyond running and jumping you might be able to glide, double jump, ground pound, or fire off blasters while flying instead of running at all. You’ll master all of the gameplay before long. There are 3 worlds in the game and each world has 9 stages + 1 boss level. That should be easy to complete in an hour or two right? Well, one reason why you can’t do that is because of artificial length. The game forces you to get a bunch of medals in order to unlock the next levels. Completing a level gets you one medal. You can complete a level 3 times (once per character) and if you got all the pieces of a collectible you can beat it a fourth time with another character. You will need to get 75 medals to unlock the final boss. Let’s do the math here for a sec, if you beat all of the levels once you will only have 27 medals. This means that you have to replay most of the levels 2 times. Replaying old levels isn’t really my idea of a good time.

I’ll do it of course, but I don’t like being forced to do it. It should totally be 100% your choice and the fact that it isn’t is what I don’t like. It’s really just a way to pad the game’s length without actually creating new levels. I was surprised when I saw that this was the case and not in a good way. This basically confirmed that the game wouldn’t be getting the solid 7 that almost every platformer is able to achieve. The game just feels really lazy in doing this and going through the levels can feel more tedious than fun. I’m down with playing each level once but not doing them all 3 times.

Overall, Bubsy: Paws on Fire should have been an amazing game. It was going to continue the revival of Bubsy just the way everyone wanted it. Unfortunately this just wasn’t in the cards. Bubsy ended up squandering his chance to be truly great and it ended up costing us all. This is still a good game and I would recommend it but you need to like endless runners. There is virtually no story here and there is no replay value to be had after beating all of the levels. At best you can try to get new high scores and buy some T shirts but there’s nothing noteworthy here. You just gotta go through these levels over and over again until you have the medals. If we get a third Bubsy game I hope it goes back to the series roots.

Overall 6/10