The Beast Must Die Review


It’s time to look at an old school murder mystery type film. It’s a pretty interesting setup with the host inviting a bunch of people over but one of them has an insidious secret. Things were going fairly well until a dog showed up. The instant he made an appearance I knew things were about to get ugly. Ah well, you win some and you lose some right? Better luck next time and all that.

The film starts with Tom on the run from some guys with guns. They manage to track him a few times but keep letting him go. Eventually he finishes the trial and we find out that the whole point of this exercise was to show how powerful the system’s defenses are. Nobody should be able to escape or run around without at least being detected. Confident that this is true, Tom invites a group of people over to his house. To everyone’s surprise this is not a social gathering though. See, he believes that one of them is actually a Werewolf! Who can it be? Tom doesn’t really care but he intends to destroy whoever it is.

Lets look at the suspects here. First up is Caroline, Tom’s wife. After all, we can’t rule anyone out this early in the game right? He didn’t invite her per say, but she is around. Caroline also makes it clear that she is not very happy with this experiment. She had been hoping for a nice little gathering but this is definitely not going that route and she knows it. Caroline makes for a solid character though. She may not buy into all of this but who would?

We have Professor Lund who is really into werewolves to the point where he may have actually tried being a cannibal. He seems to know everything about them. Then there is Arthur who did some rather shady things in order to attain his position. Paul who just got out of prison for similar crimes, Davina who may have murdered someone to get a house, and Jan who got connections through murderous ways. Now that’s not the greatest summary or these guys as the film goes through all of their shady pasts rather quickly in the opening scene but basically it’s one of those classic cases where all of them have committed some kind of crime in the past. Over half of them seem to have murdered someone while the others have tried out human flesh in the past.

You’re not really going to be rooting for any of these guys but that makes it more difficult determining who the wolf is. As the film goes on you’ll see more and more people getting bumped off so you want to make your choice before the options are too limited. As the film has a temporary intermission to let you pick who you think the culprit is, I would say that’s the time to make your pick. That said if you want to go on hard mode then do so a little earlier while the field is still full of every possible suspect.

I like the idea of trying to figure out who the culprit is. The whole “Who Done It” set up is always a lot of fun. When you have every character already being a villain then that makes everything even more intense. It’s a twist Detective Conan has done a few times as well and it ups the stakes. After all, whoever the Werewolf is also has to watch out in case he or she gets bumped off by one of the others. You can’t exactly trust anyone here although they all still talk very politely and all that.

The writing here is very solid. I liked the script as everyone has a lot of good back and forth dialogue with each other. Nobody wants to drop any hints so they are being very careful how they phrase everything. The film does a good job of really capturing that old school kind of feel. That said, the film does ultimately begin to show some weak points as the movie goes on. In particular there are two things that don’t work here.

The first is that the film introduces a dog. Of course they would right? Unfortunately this was a big mistake. The instant he appeared I had a bad feeling about this and sure enough the film engaged in some animal violence here. Why introduce an animal to die like this? It’s a bad look and an easy way to completely destroy the film’s score. We’re talking close to a 3-4 point swing in a single moment. That was definitely regrettable.

Also, I have a hard time believing that the werewolf did so good against Tom. Either Tom is just awful at being a hunter or the werewolf has more speed than the average beast. Personally it seems like the film picked the first option by accident. There are scenes where the Werewolf is literally right in front of Tom or jumps at him and the guy misses shots from point blank range. In total he misses dozens of shots at the Werewolf which is really pretty sub-par. The guy claims to be a top rate hunter and that’s the best he could do?

He had so many opportunities to take down the Wolf that he can’t blame anyone but himself. He should have absolutely won the match pretty early on into the film. While the Werewolf does go around slicing people, I wouldn’t say the film is overly violent for the most part. Perhaps a few scenes here and there when you see the bodies but for the most part this film is more dialogue heavy so the Werewolf doesn’t get a ton of scenes.

Tom had a sidekick in the control tower during the film to help steer him where to go. Keep in mind that the sensors tell him the weight and size of the creature. Despite this, when the Werewolf escapes Tom and heads over to the guy he isn’t worried. You’d think he would have taken the threat at least a little seriously since he can see from his equipment that it was making a beeline for him. It’s like the guy did not believe that the Werewolf was intelligent despite what his machines were telling him. He definitely wasn’t the smartest guy as he also missed shots at point blank range that made it easier for the Werewolf to get through. That’s how these things go I suppose.

Overall, The Beast Must Die is a film with a lot of potential but it was ultimately squandered. I’ll give the film credit for a pretty intense ending and the great opening setup but that’s about it. Your setup can be perfect but if you fail on the execution that’s probably all that people will remember anyway. The Professor was probably the best character here but it is a little relative since everyone here was as suspicious as possible. It’s a solid angle for the film even if it means you may not like the humans much. If you like a classic murder mystery with a supernatural angle then this film could be up your alley if you can get past the whole dog bit. Otherwise you will want to just take a raincheck on this one.

Overall 4/10

Lunar Legend Review


Lunar Legend is one of those games that has been buried in my backlog for many years. As I finally approach only having 20 games left though, it was time for this one to come out and have some fun. Lunar Legend is a solid RPG even if it feels like it’s running on speed mode half the time. While it isn’t quite able to match up against a lot of the bigger RPG titles, it’s a fun game.

The basic plot starts out with Alex still looking up to the old heroes of legend. There used to be a Dragonmaster who tamed the 4 dragons and saved the world. While it seems like the age of heroes has long passed, things change once Alex and Luna make it to a nearby town. See, the Evil King Ghaleon has risen and he quickly murders the 4 dragons. The only way to stop him is for Alex to become a Dragonmaster. To do so he will have to pass the 4 dragons’ tests even though they are already dead. Will that be enough to stop this new evil?

Lunar Legend is shorter than most RPGs as it is a few hours under 20. Typically you expect an RPG to be at least 20 hours although of course that isn’t always the case. This one just feels like it’s abridged though. You’ll be spending a large chunk of the game running around with Nash until they mention the Dragonmaster bit. Suddenly you beat all 4 dragons within an hour or two and are running through the climax. You can’t say the game drags on though that’s for sure. I do like the brisk pace of the game but I think it could have used a few more hours to feel like we went through all of the plot points.

Additionally, the characters are a bit weaker than most. Take Alex, he has to be one of the blandest RPG heroes I’ve seen in a bit. He has some good moments near the end of the game but for the most part there isn’t much to him. The same goes for the main heroine Luna. The two allies who do stand out are Nash and Jessica though. Both of them talk a lot tougher than the other characters and don’t mind throwing around the insults. Nash believes himself to be an elite so he always has that air of arrogance although his skills don’t back it up. Jessica’s more of a fighter so she backs up her tough talk more but together they have a solid dynamic.

Kyle gets most of the back and forth with Jessica though as they tend to bicker about everything. I can’t say he is one of the better characters though. Finally there’s Mia who is a lot quieter than the others and always tries to be super polite. She’s a nice person but not very interesting. The big villain Ghaleon was cool though. I liked his evil king persona and the guy just did a good job of taking everyone down. His plan was quite sound.

So on the whole the character cast could have been better and that is probably a factor in why this RPG didn’t manage to break through to the next level. It’s all relative though because in a vacuum this game is still quite good. The gameplay is your classic turn based system filled with special attacks, items, and physical moves. You will want to get some good level ups to deal with the final bosses. The game can be challenging but never overwhelmingly so. The game has a good balance at all times which is important.

There doesn’t seem to be a lot of replay value after the main game has concluded so no big post game to talk about but the main campaign is long enough where that’s fine. The graphics are solid as well. I’m glad we got some illustrations at least even if there weren’t any cutscenes around this time. The soundtrack is decent too, nothing to write home about but it gets the job done.

For gameplay tips I would just say that your physical attacks are sometimes better than the special ones. Yeah it’s a bit odd but sometimes throwing out a normal move is just way stronger than the special attacks. I’m not sure why that is, perhaps they don’t scale up when you increase your level? Maybe it’s also that critical hits are just really good here so that helps to make up the difference. Take your average 3 hit combo. If you get no lucky hits you may deal 150 damage while the super attack deals out 170. Well, if you get a lucky hit that does around 80, then you’ve just beat out the super attack by 10 points. If you get more than 1 lucky blow, then you can see how the special attack easily gets left out.

Don’t even get me started on the final smash attacks. Those are surprisingly very weak. At one point I decided to use it for kicks and it didn’t do much damage at all to the boss. Those are best used for fighting minions since they deal damage to all units at once. It’s a good way to fight those skirmishes but I would say not to bother for bosses. Passive supers like restoring everyone’s health is always good though so that’s one I would keep at the ready. The single best passive super in the game is the one that makes your team invincible for 3 turns.

While I said the game was not crazy difficult or anything, the final boss was pretty insane. For a little while there I thought I was going to have a big issue with him but fortunately the attack of making you invincible for 3 turns was just what I needed. It allowed me just enough time to win. It was a close one but that just shows why this ability is absolutely critical so don’t waste it on minions since it takes a long time to recharge.

Overall, Lunar Legend is a solid game. It might speed through the interesting parts of the game a little too quickly but you do feel like the characters are being proactive about shutting down the villains so it explains why everything is moving so quickly. I already have the prequel DS game so I’ll be reviewing that soon but I can safely say right now that it is a big downgrade from this one. Lunar Legend played it very safe and got a solid score while the other one took some big risks but unfortunately none of them paid off in the slightest. Ah well, hopefully the Lunar series returns some day with a proper next installment.

Overall 7/10

The Witness Review


Next up from the PS Home Catalogue is The Witness. This one’s more of a full on puzzle game but also with the potential lore on the back-end. As the title would suggest you are witnessing something but you don’t know what it is. You wander around a large world as you see stone statues of people and a world that seems to have been thrown into disarray. What has happened here and why is everything so empty? You may get emotional while playing the game or you may just be waiting for some action. This is the kind of game where you know deep down that there won’t be any big fight scene but it would work really well because of how ominous the atmosphere is the whole time.

So as mentioned earlier, you start the game off in the middle of nowhere. You wake up in a chamber similar to Breath of the Wild and get to start solving some puzzles. My only gripe with this is that the game never gives you a hint at how to solve the puzzle or even explain what the objective is. You just have to figure it out on the fly which isn’t easy. Since a lot of the puzzles are in sets at least if you solve one puzzle then you will know how to solve the next 5-6. It’s still not a big help when you encounter a new kind of puzzle though. It’s a big quality of life issue that the game missed. If it did have such a feature then I’m confident that the game’s score would have been quite a bit more impressive. Instead as it stands you feel like the game is really lacking something.

I went around and solved a bunch of puzzles but with no visual indicator of how many are left, hints on how to solve the puzzle, or an accessible map outside of the boat; there are too many uncertainties. As I mentioned in a recent game review I like to see my progression. At least something general telling me that I’m making some headway into the tunnel as I try to crawl to the end. If there is no way to see any of that then it feels like you may be going towards something that is endless. What if it’s like No Man’s Sky where there is an infinite number of planets? This game doesn’t seem like it would do that to be honest but I would still like a ballpark number.

That said, with no true start to the game there probably isn’t much of an end either. As a result you can just play this one as long as you want and complete a bunch of puzzles but then call it a day and head home after that. Effectively that’s how it went for this game. It was reasonably fun solving the puzzles and walking around but then it was time to go. I don’t really think I would be going back to this one.

At least I did enjoy this style of puzzle. It reminds me of Professor Layton and while these aren’t quite as polished, those are the kinds of puzzles that I like solving. You just have to go through a lot of trial and error to get to the right spot but once you do, then you are really well set up for what is to come.

As for the graphics, the game looks decent. I wouldn’t say it looks quite as good as many PS1 or PS2 games that I’ve played but it’s not going for a really detailed look. There aren’t many colorful backgrounds or anything and since the place is basically deserted, it’s all rather empty. It’s not quite as visually impressive as the other Home games. I wouldn’t say the graphics are bad though, they’re just decent. There really isn’t a soundtrack though which is a shame. That would have been really good so you could listen to something as you conquer the puzzles. Without knowing the set length it’s hard to say how much replay value there is, but needless to say this should take you a while.

Overall, The Witness is a decent experience but one that won’t last you for very long. It is missing far too many important pieces for me to really call this a truly good game. Nothing that can’t be fixed with a quick update though but in the meanwhile this is definitely a middle tier option. You may sit down with it for an hour or two but it won’t hold your attention. It just needs an extra push and incorporating a story mode would be a nice addition.

Overall 5/10

Rez Infinite Review


Thanks to the new PS Home promotion where they put up a few games for free I got to play through Rez. It’s a pretty quick game so you should have it done within an hour or two but it’s a fun ride all the way through. It seems like this is really meant for VR and I can see how that would enhance the experience but it’s really solid as a traditional game as well. It will test your reflexes and how well you can adapt to each incoming threat.

The basic plot seems to be that the system of the world has gone haywire so now you have to hack in and save the universe. During the game you will see people asking for help and a lot of crazy things going on in the background. It’s certainly something that will make you take a double look. The final level even seems to be about putting someone back together. I’m sure there’s a lot of fun lore to be found here but really the gameplay is the main thing you are here for along with the fun musical beats.

The goal of the game is to vanquish all of the enemies in front of you without getting hit. The game is a 3D auto runner so you blast the enemies as they appear. If you don’t hit them fast enough then they will deal you some damage and even lower your level. Getting your level lowered is a big deal here since it reduces your attack power and stretches out each level. I highly advise keeping the enemies at bay.

Your method of attack is holding down the X button so that your attacks lock onto the enemies and then you release it. You can’t use an attack without locking on first. That said, the lock on is fast so another thing I would recommend is just pressing the X button as quickly as possible which also works. For bosses you will likely want to charge up to your max of 10 shots though as that does a lot of damage and hits them before they can regenerate their shields. Most of the bosses have pretty intense shields at their disposal after all so you want to make sure you get past all of that.

Meanwhile the graphics look good. I like the whole cybernetic aesthetic the game was going for. It worked pretty well and the whole thing looked high tech from start to finish. The music is also good. I wouldn’t say it is particularly memorable but it is going for a solid cyber feeling that matches with the games style. You also have some beats that play when you hit an enemy so if you launch your attacks quickly enough it’s as if you are building your own song.

For replay value you can try to go back and get a perfect score on each level. You will need to do so in order to get the Platinum Trophy for this game so that definitely does not seem like it will be an easy task. As long as you enjoy the levels though then that’s a nice way to keep bringing yourself back for more. Either way since the game is free temporarily for Home then I wouldn’t say there is any reason to avoid this game. Whether you beat it in an hour or two or play it longer, it’s free so it won’t cost anything. I highly recommend downloading it now while you can.

Overall, Rez is a fun game. It’s got a simple control scheme and then makes the most of it. The gameplay is very smooth and the levels go by in a flash. Usually I’m not thrilled about the no checkpoints option so if you die in part 9/10 of a level then you go back to the start. That said, the levels are still short so you can finish all 10 parts within 10 minutes or less. Given that this is the case, it’s fine not to have any checkpoints. I never died during the game either so I wouldn’t say it’s crazy hard or anything either. It ends up being just right and that’s why it’s an easy game to recommend to anyone. You should have fun with it.

Overall 7/10

Godzilla Defense Force Review


When they announced that three new Godzilla mobile games were coming to the app stores I quickly ran to see if they were already there. At the time none of them were, however there was an old Godzilla game that I hadn’t even known about. Needless to say, I needed to check that out right away! The mobile game is actually a lot of fun to the point where I have a hard time picturing the other 3 beating this one. I poured in over 20 hours in an instant and had to tear myself away from the game before all my time was spent. This is definitely a very addicting title.

The basic plot of the game is that you are an army commander, the final one on Earth. Everyone else has been wiped out by the aliens who have mind controlled each Kaiju including Godzilla himself. Furthermore, they have gone through time and plucked out different versions of each Kaiju. They have over 20 different Godzilla creatures at their disposal for example. You have to command the Army to slay each Kaiju and save the world. It will be difficult so as a last resort the army has also given you a time travelling device. If you are about to die, quickly run to the past and save yourself.

This game has a lot of attention to detail. Pretty much any Kaiju you have ever seen in a Godzilla film will make their way here. How the game works is you have around 5-6 worlds. Each world has 120 levels with a unique Kaiju showing up after every 10. There will be 3 points where Godzilla himself will show up and these levels are G levels so they aren’t numbered. The worlds can keep going endlessly after the 120 but only old monsters will cycle in. The final world is the Moon where you can make your final stand against the enemies. It should take you around 20 hours to make it there, I don’t see how you can do so sooner without paying.

The gameplay is a Tower Defense style where you have to tap the screen in order to proceed. The faster you tap the screen the more damage you do, at least for the initial weapon. As you defeat enemies you will earn money which you can use to power up your default weapon or to buy new weapons. Each world has around 6 weapons and usually they are a magnitude more pricey to buy. The first weapon might cost around $1000, the next weapon $100,000, then $1,000,000, and from there the numbers get insane. After the trillions they just start showing initials like BB, DD, EE, and so on. I made it to around the JJ amounts before stopping.

Earning the money is really where the game gets to be more of a grinding mobile game. You will inevitably get stuck on a boss many times because you are out of money. At that point you can choose to keep fighting them since you earn money for each battle until you have enough to get to the next level or you can watch a 30 second ad to get a ton of money. Additionally you can watch ads to slowly boost your units as well. The game is very ad intensive so be prepared to “watch” a lot of ads throughout the game to get the money you need.

There are also a wide range of achievements in the game. Completing them will earn you a lot of jewels. Don’t worry, the achievements come naturally like tapping the screen 1 million times or beating 10,000 Kaiju. You should have most of them by the time you’re done with this. However, no matter how many ads you watch and battles you fight, it seems impossible to make it to The Moon on your first playthrough. That’s when time travelling comes into play. The cost for time travel is that you lose all of your money, upgrades, and even all of your levels.

I know that sounds awful but the benefit is that you get time crystals. These let you buy artifacts with permanent upgrades. For example, dealing an extra 50% damage while you’re in Tokyo. I time travelled quite a few times and by the end I had a permanent +1050% damage increase. It’s really worth it to time travel but even then you have to decide when to do so. The longer you go without time travelling as you rack up Kaiju victories, the more shards you get. Ideally you want a ton of shards so that you can get as many upgrades as possible.

This is really just the tip of the iceberg for the various gameplay mechanics here. I recommend reading the Toho Kingdom articles on the game since they break down all of the mechanics. The game doesn’t actually tell you a whole lot beyond the basics so it’s worth knowing. For example, it’s heavily advised that you save your blue crystals. You can then double your time shards when time travelling which is incredibly handy. It’s a game changer and better to use them at that point than for a quick 1 time money boost.

The graphics are pretty solid. All of the Kaiju look goo. There isn’t a big variety in the level designs and effects but the fact that they got character models for every Kaiju is impressive. I’ll also give the game credit for having a real plot even if there isn’t much to it. It’s enough to connect the stages together but that’s about it. It won’t compare visually to the newer mobile games of course. The soundtrack is solid. I like that they incorporate various themes from the films such as original tunes and even Final Wars themes. My only gripe is that the music often plays for around 5 seconds before it’s quickly cut off by an explosion sound effect or something going on.

What Defense Force really did well is show you a solid rate of progression. You always felt like you were getting closer to the next level. It’s an important thing for any game that is centered around grinding because if you don’t feel like you’re making any progress then of course you will quickly lose interest. That doesn’t happen in this game so that’s impressive. Each battle only being 30 seconds long for the bosses also helps since you don’t have to stick around for a while to move forward if you don’t want to. Even while the game is off you will be earning money (At a slower rate of course) so that’s a nice feature too.

Overall, Godzilla Defense Force is a great game. Definitely one of the best mobile games I’ve played in a while. I didn’t even touch on some aspects of the game like the card collecting system or the Moon Stones but it just goes to show that the game really has a lot to offer. This title is also completely over so it’s a mobile game that actually has an end to an extent. I wouldn’t call it much of an ending story-wise but at least there are no more levels so you can feel like you’ve finished it all. If you’re a big Godzilla fan or like the tower defense style then I would really recommend this game. There are a lot of options to spend money to progress faster in the game but I can safely say that you can make it to the end even without spending a single dime. The free content here and rate of progression is quite solid.

Overall 8/10

Baroness vs Biscuit




Suggested by Sonic Baroness is an expert at using just about any firearm but is she really ready to take down Biscuit? Biscuit has enough speed and power to be able to blitz Gon and Killua back in the day. She would be able to disarm and knock Baroness to the ground before the agent has time to fire off a shot. That kind of difference in physical ability is not easily conquered. Biscuit wins.

Skeletor vs Mongul




Suggested by Sonic Skeletor got a massive power boost in the recent (Well it feels recent but I guess it’s fairly old at this point) crossover with the Justice League. He has always been a solid threat when fighting He Man as well though, but I would still give Mongul the edge. While Skeletor has the edge in energy manipulation, Mongul’s physical power and durability can’t be beat. Skeletor will have a hard time dealing any real damage to him. Mongul wins.

Angemon vs Celia




Suggested by Sonic Celia has some basic water abilities but she is really out of her depth on this one. She may have made a splash in some of her opening battles but Angemon’s physical power is enough for him to contend with ultimate level Digimon even while in his Champion mode. He has various Digievolutions at his disposal as it stands but he won’t need them. His Holy Fist and Staff of power will be more than enough to end this match. Angemon wins.

Ursula vs Yuna




Suggested by Sonic Ursula may be a powerful witch who uses her cunning to take down fighters like Ariel but that won’t help her against Yuna. Yuna has many different summons at her disposal along with every kind of elemental spell imaginable. Ursula isn’t nearly fast enough to stop her and the size in her monster form will only serve to give Yuna a bigger target. Either way she is doomed here. Yuna wins.

Ghirahim vs Pyro




Suggested by Sonic Ghirahim is a very fast fighter and he was able to use that speed to even give Link a run for his money. Pyro’s flames won’t be able to catch him and Pyro has no defense for the guy’s teleportation. Even if Pyro makes a barrier of flames to keep Ghirahim out, that won’t save him from the throwing stars. Ghirahim has way more attack options at his disposal than Pyro and that’s the difference here. Ghirahim wins.