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The Ignition Factor Review


When the SNES Online added a firefighter game I figured that it had some potential but unfortunately this game’s not very good. I will applaud the fact that it has a lot of different gameplay mechanics going on at once and tried a bunch of things. It’s definitely not your average classic game. There’s a ton of different items to worry about as well and so it ends up being a complex game but one that forgot the fun factor.

The general premise is that you’re a firefighter getting ready to go into burning buildings to save a bunch of people. In order to do this you are going to need to check each floor. In each level there are around 5-6 people to save and you have to decide at the beginning of the level which items to bring with you. You can bring all of them but then you’ll be super heavy and barely able to move at all so that can be a bit of a trade off. Typically I would choose to just bring the axe and the main fire spray. If during a level you find that you cannot progress without more items you need to locate another firefighter and ask him for the extra gear. With that then you’ll be able to go forward.

Of course this will take some time so you’ll need to keep that in mind as well. If you don’t get out of the burning building in time then you lose. Of course, if you escape with less than the required amount of people then you also lose. It’s worth noting that there are extra people in the building as well so you can also save more than the minimum amount of people for extra points. You can also grab objects that are important to the people you save for extra money but break or lose them and the points are deducted from your score. Once you’ve cleared the level then you get to do it all over again.

The levels do seem to have different layouts though so at least you won’t be replaying the same one each time. There’s also a bit of a basic plot going on as at the end of one level we recruited a new firefighter who’s known as more of a hot head. I’m sure he’ll definitely cause some drama depending on how many cutscenes we get. I don’t expect there would be a whole lot of them but you never know I suppose. So why wasn’t this game a lot of fun? Well, constantly having to switch out gear felt more tedious than interesting. Finding the fireman could also take some time.

You want to be able to just go in and save people but with the system set up this way it isn’t possible. Seeing some green fire or a window around just meant that your game would be delayed as opposed to it being a lot of fun. Extra gameplay mechanics can be good when utilized correctly but when they’re more of a burden like this then you know that something went wrong. The game has a lot of depth to it but in the end I guess I’d say that it had too much depth. More of a simple arcade firefighter game where you put out fires would have worked out better.

The graphics are pretty solid though. The level designs all appear to be on point and the character models are solid. I would say that the mannequins look too much like people but based on the hints provided in the level that was actually intentional so that’s a pretty neat diversion. I’d like to see what the in universe reason for this would be but maybe we’re actually in the future where the mannequins are all super realistic. The soundtrack is also decent even if a little forgettable. I don’t expect you will remember it at all by the time you complete the game.

There isn’t a whole lot of replay value but with the different stage variations I suppose you can keep playing through those. I expect there has to be an ending of some kind by the end unless it’s an infinite loop like Pac-Man. For now I would assume that is not the case so playing until you get there makes sense. That should buy you some time especially since the game is actually rather difficult. The people you are trying to save always end up running around the place and if you don’t move fast enough than they burn up so you really can’t afford to take your time.

Overall, The Ignition Factor is a pretty unique game. You don’t get a lot of firefighter type games around after all and for being back on the SNES it was actually rather sophisticated. I just think it’s an example of a game that was overdeveloped and it’s really any fun. For that reason alone I would not recommend this game. You can find tons of better SNES games to play on the Online service so I would recommend checking those out instead. This one is best left forgotten to history. Now I’ll be eager to see if the HELP Wanted game for the Wii does a better job with the firefighting gear. It could be a while before I get that one though.

Overall 5/10

Hey Punk! Are You Tuff E Nuff? Review


It’s time to look at a pretty old fighting game. The title is definitely pretty intense and right away you know that you’re in for a very intense mano a mano affair. As far as these retro games go I would say it’s pretty solid. It’s a fighting game so you can’t really go wrong there. Naturally this is the kind of game that is a whole lot better in multiplayer but arcade mode still hits all of the right notes. I don’t see you playing this over any of the new ones but since it’s free with the Switch Online that’s a plus.

The game starts with letting you pick a character and from there it’s off to the races. The gameplay is very basic with your average punch and kick moves. You also have some special abilities but those are hard to use of course. The whole thing is pretty basic and I definitely wouldn’t say that it’s very ambitious. Still, the A.I. can definitely give you a lot of trouble here so have the rewind button at the ready. You’re going to be getting a lot of use out of it here as things would be a little trouble without it.

Due to the nature of the game though there really isn’t a ton to say about it. You’ll be done with the Arcade Mode very quickly and then there’s nothing else to do aside from playing through it again and again or going into versus mode. To an extent that is true of most fighting games I suppose but with the modern ones at least you have more stat keeping or modern graphics to keep you going. At least individual character stories but this one doesn’t really have much of that.

I’d say that the graphics look pretty decent though. It’s a SNES game that had a good amount of effort put into it. The soundtrack isn’t bad either. The whole thing is a little on the basic side make no mistake about that but you’ll have a little fun here. I guess trying out all of the characters would be a good way to extend the time at least a little bit. That way you’ll also pick up on the controls. At an intro level I would at least recommend not blocking enough. The A.I. always figures out how to beat your block anyway so you’re better off just going on the attack and completely overwhelming them. Then maybe you can deal out enough damage to win. If you can find a consistent 1-2 hit combo that should be good enough to get you going. Don’t worry about doing anything beyond that. If there are even combos beyond 2 hits because I certainly couldn’t find any.

The computer definitely had a way of making every hit connect though. Maybe there are some advanced L cancelling techniques like in Melee over here. It would explain why the enemy was always moving super fast like the wind and being in all of the right spots at the right times. No matter what you would do the enemy would be ready and waiting to counter strike. I would say that they can read your inputs but I’m not sure if that was a thing back then. They just have really solid fundamentals all the way around.

Overall, Are You Tuff E Nuff is a very direct title for what is a very direct game. It’s simply a fighting game where you match your skills against someone else. There is nothing more to it and I don’t expect the game was trying to have anything more than that. The cover art is definitely one that you won’t be forgetting anytime soon though. The whole art style is just very intense and it’d be fun if the actual graphics in game were like that too. Of course that probably wouldn’t have been possible until at least N64. If you have the Switch Online then I would recommend at least giving this one a shot. A modern day remake of it would definitely be pretty fun though.

Overall 6/10

Wonder Woman 1984 Review


It’s certainly been a while but time to take a look at the latest comic book movie to come out. It’s the first in the new streaming age although it has a simultaneous release in theaters so it’s pretty unique. Personally I’m all for it, you get to have your custom theater meal all set, good lounge chair and at least if it’s provided on HBO Max, totally free. It’s a pretty slamming deal but we’ll see if this actually continues past COVID or if it’s a very temporary deal. This review goes fairly in depth so while I wouldn’t say there are any true spoilers, the less you know about a film the better if you want the complete experience. If you haven’t seen the film yet then you may want to before continuing.

The movie starts by showing us some more of Diana’s home in Themyscira. She participates in an event and does really well but ultimately grows overconfident and ends up throwing away her victory. It’s a fun opening and Diana showed that at a young age she was already surpassing all of the warriors there. It definitely pays to be part god. We then go to the present where Diana stops a crime and we get introduced to the main plot here. An interesting wishing stone has turned up and the FBI want her co-worker Barbara to look at it. Meanwhile a rich man by the name of Maxwell Lord needs the wishing stone to turn his life around so he’ll need to quickly manipulate her in order to get to it. Can Diana get this stone out of here before damage is done and does this explain why Steve has seemingly returned?

There’s definitely quite a bit going on here. First I’ll just say that Maxwell makes for a pretty fun villain. The idea of a wishing stone is certainly tempting to all and naturally it’s what he would need to turn his empire around. The fact that he can control the consequences of the wish is also pretty handy. He’s definitely trying to prove to himself and everyone else that he’s a great man which puts him in a lot of tough situations. The guy has a lot of charisma though and always stands out.

Barbara is one of the main focuses here though. She gets a big character arc as she starts off as the awkward scientist who gets a taste of true power and wants to keep it. I’d definitely have to say that she’s a pretty poor character for most of it but once she gets some abilities then she’s more of an interesting villain. Barbara’s able to fight now and while the power/adoration goes to her head almost immediately she finally gains some confidence. I don’t think there’s a question of who would win between her and Wonder Woman at peak strength but she is strong enough where we can get some fun action scenes there.

For a good chunk of the film Diana is in a depowered state so we don’t get a whole lot of fight scenes. Aside from humans and such the first fight we get is in the White House and that probably is the most interesting one. It’s just a shame that the fight couldn’t have been longer due to the circumstances but I like seeing super powers used in a location like that. It’s just a lot of fun to watch. I don’t think there would have been a way to stop Barbara there but at least Diana gave it a good try and Steve had a pretty good fight with the guards.

At times the physics in the film felt a bit odd though. For example in most of Wonder Woman’s fights she is sliding across the ground like it’s made of ice. I’m thinking maybe the film was trying to just use a unique way of showing super speed here. Maybe in a way where her super strength allows her to defy gravity to an extent which is how she moves so fast. I wouldn’t say the execution is great as it just doesn’t feel as natural but it’s still fun to see her beating up on the crooks as expected. We also know she would have been able to handle the guns and such a lot better if she was at full power.

Her armor also gets to appear a bit as it was used frequently in the promotional materials. You may be surprised that it really doesn’t look very good at all but I was actually a big fan of this. I’ve always maintained that heroes or villains of Wonder Woman’s caliber have no need of such armaments. If anything they slow you down. It would have to be some kind of super haxes equipment to justify its use. Whenever she takes out a sword in the animated movies for example I just wonder why do it? (Doomsday breaking the sword with a single punch in Death of Superman just reinforces that point as she did better without the sword) You can see how her fighting style gets very sloppy when she puts on the armor maybe because it limits her agility so as soon as she gets rid of it then she does well again. I don’t expect she would try using it again.

Wonder Woman’s character is always a pretty complex one. She’s definitely a hero through and through but mixes tactics from Batman and Superman while adding her own spin in. I see her as being more willing to be a vigilante like Batman which she utilizes in this film as she spies through cameras and keeps a secret identity. However, as Wonder Woman she also tries to be a symbol for humanity like Superman although interestingly between this film and the first it seems that she is trying to keep her identity hidden now. Maybe she doesn’t want people to know that she’s immortal? Honestly if I were her I’d really want to stand out then because figuring out her secret identity would be tougher. She probably needs a wig though because most characters would connect the dots pretty quickly especially with how she stands out at parties.

I don’t think she would have qualms about murdering people the way the other two would though with her more warrior like backstory. That said, I was glad the film didn’t go down a certain way here with two different scenarios as it would have certainly raised a lot of intriguing points. It would be a lot easier to defend her though than with the infamous snap or random people getting shot down during the BVS rampage with the second instance since there isn’t much of a clean out. The first one involving a water battle though would have had no real defense. Particularly as she consistently had the upper hand here. Would have reminded me of Phoenix’s big moment in Dark Phoenix where I wondered what was going on since she had the upper hand by far. This wasn’t quite that drastic with the power gap but it was there.

That said, with the film’s ending you just know that it didn’t wrap up quite so neatly. Not everyone will make a selfless move here and some may not have had a drawback big enough to actually make the move. I expect a lot of people ended up in different circumstances than they were in. It also doesn’t seem like this rolls back time in any way to things that happened as a result of your new circumstance are probably still there. It raises a lot of interesting potential plots for other films since you can introduce almost anything as a result of that.

Now for some issues with the film. As with the first one I wasn’t very impressed with the dialogue. We no longer have all of the romance dialogue with Steve and Diana as he corrupts her with the views of the world and their forced dialogue on the boat. That said, we’re shown a world that is pretty desperate here. Any scene with Diana in public has everyone throwing themselves at her. You have Barbara getting harassed by everyone outside and it’s like people can’t help but constantly make comments about her and Diana. You could get it if it was just the one drunk guy showing up twice so they could make an example out of him but almost every guy in the film? It starts to get a little overboard. It also just has a hard time making conversations interesting like any Barbara conversation pre change.

Outside of Steve (Who is with Diana anyway) and the guy whose identity is currently gone it’s hard to think of any guy who looked all that sensible here. Maxwell wasn’t authentic in his adoration as it was all part of his plan to sucker Barbara but of course he took advantage of this as well. The scenes just felt pretty forced. Then you’ve also got the whole plot of Steve returning. Lets just say there is quite the cost for this but Diana seems perfectly content with this price. Now down the road we can assume that maybe, perhaps she would try to correct this but I’m not so sure. Particularly given the amount of resistance she had to ending things at all, if there were no super villain on the loose it seems like she would have been okay with this which is morally dubious at best.

I suppose all heroes have something they can be selfish about at times but this would have been a pretty huge skeleton in her hero closet so to speak. As for Steve, he’s pretty solid. I’d say he’s better than in the first film. He does what he can to help out in the movie. He may just be a normal guy in a world that’s getting crazier and crazier but he actually contributes quite a bit like when he ended up taking down some guards and even piloting a plane. It’s definitely really handy to have a pilot on your side.

As mentioned, the film is a bit of a slow burner so you shouldn’t expect things to turn up for a while. At first we mainly get a lot of introductions with the characters and slowly exploring the world as we see Diana is perfectly content while Maxwell and Barbara are having a terrible time. This eventually leads us to their flipping things around and then we eventually get to the hype White House battle. While there are some action scenes earlier, since it’s Wonder Woman beating up on normal humans it’s not going to be particularly exciting. It’d be like seeing Superman flying in to beat up some bank robbers. That said, I’ll never say no to an action scene of course. It would have been great if we could have gotten a longer climax battle with Barbara though.

The after credits scene for the film is pretty fun. Now, I’m thinking it’s just a fun little cameo for the fans as well as closure for one character so I wouldn’t expect anything to come of it, but if something did there’s a lot of possibilities for this character. Is this character actually going down a villainous path? A future ally to help out the heroes? I think adding this character into a future movie would be an excellent move particularly if for Wonder Woman 3 we get a plot like the planet enders from Supergirl only this time it’s a few people from Themyscira coming over to cause trouble. This character could be quite valuable assistance and I’m assuming the Themyscira fighters would get buffed by some aliens or a deal with the gods to balance things out.

Naturally the soundtrack is solid here. We’ve got the classic Wonder Woman theme from BVS as well as a remixed version at the ready. It’s always a pretty grand theme that starts you off on the right track. The other themes are also pretty solid and get you ready for a good time. Music is always a pretty important factor and this film definitely didn’t disappoint. I also already spoke about the graphics but in particular I like the lasso’s glow. It always looks very strong and the fact that it can latch onto anything and extend/retract at will makes it a very versatile weapon.

Low key I’d say Wonder Woman’s best feat here is when she is able to lasso a bullet after it has already whizzed past her. Keep in mind that she noticed the bullet after it was already past her and close to hitting Steve. So in that time she threw her lasso and tossed the bullet away while it was already close to his face. Definitely a pretty great speed feat for sure and so the movies can definitely give her a big opponent for film 3. At the moment I would say from her portrayal she seems to be the 4th most powerful DC hero in the universe. I would still take Superman, Flash, and Shazam over her. Superman is obvious. For Shazam it’s close but I do think the movie showed him to have better speed and strength. For Flash it’s really just the speed difference as it would be hard to hit him. Of course I expect her abilities will keep on improving the way that Thor’s has over the years. Once she masters her god abilities it may be time for a rematch with Superman or maybe have her fight with Black Adam in one of the upcoming titles.

Of course after the first Wonder Woman film we were all wondering what happened to cause her to go from being a symbol of justice to vanishing entirely since in BVS she hadn’t been seen in years and didn’t even want to get involved. Well, this film closes the gap a bit since she does seem to want to defeat opponents without them knowing she was even there. It explains her disappearance but I think we need a little more to show why she has abandoned helping people entirely. If that’s never explained it’s not a big deal since you can maybe assume she just grew tired of it but I do think there’s still a lot you could do with that premise. Maybe have Steve return a third time but this time it’s a shape shifter or something which disillusions her with everything.

Overall, Wonder Woman 1984 is pretty good. I do consider it to be a considerable improvement over the first film. Wonder Woman is a solid lead as always and the soundtrack is pretty good. The visuals are all on point and while the fights can be a little slippery against the human fighters, I feel like the film was intentionally testing out a new style here so I’ll give them points for the experimentation. Ideally in the third film we’ll be able to see Wonder Woman be able to fight more super villains with her full abilities on display and a current setting certainly wouldn’t hurt matters either. It’s a bit of a slow burner and so there wouldn’t be a lot of replay value here but if you haven’t seen this film yet you should definitely do so. Also worth knowing that if you have Verizon Fios you may be eligible for HBO Max for free so keep that in mind. I’m ready to see what DC has in store for us next.

Overall 7/10

Pokemon: Mewtwo Strikes Back Evolution Review


Mewtwo is pretty fortunate to not only get multiple movies/specials but even a remake. Then the remake also getting its own manga adaption is pretty interesting. Naturally it’s very close to the original story but it’s an adventure that holds up and it was executed well. The art is solid and Mewtwo makes for a good villain so at the end of the day you’ve got a good adventure here. It certainly goes by in a flash.

The manga opens up by introducing us to Mewtwo, the most powerful Pokemon in the known world. He was created as a clone of Mew and modified to be even more powerful than the original. Mewtwo didn’t understand why a powerful being such as himself should work for humans so he escaped and built a fortress. In order to truly test the limits of his abilities he decided to send invites to the world’s best trainers. This would solve the question once and for all of who was stronger, Pokemon or their trainers.

Naturally Ash and friends are invited to this. Ash has definitely earned this privilege since he has been defeating Gym Leaders left and right. Not to mention that the volume opens up with him beating someone in a Pokemon battle so we see his skills firsthand. That said, Ash isn’t thrilled when he learns that Mewtwo doesn’t just want a good fight but global domination as well. Can Ash really take Mewtwo down or will he have finally met his match?

The manga has to move fast to adapt everything of course so some areas are glossed over. That said, I feel like the movie may have done this as well. The whole crossing the ocean part is basically skipped as the manga takes you to the heroes arriving there right away. I’m pretty fine with that since the battles are the most important part but it’s also why I say the more volumes you have for an adaption the better since you get to dwell on everything more. I would call this a very solid adaption though as you hit all of the major beats of the story.

While I wouldn’t say the artwork is top tier it’s better than a lot of the other quick one shots. For example I prefer it to the Heatran arc. Some of the shots in the manga really stand out as well like Ash’s punch against Mewtwo. It was drawn really well and you could definitely feel the impact of the blow. It’s always good to see Ash right there on the front lines trying to defend the Pokemon. It’s only fitting that he would be chosen to represent the real Pokemon.

As for the battles with the clones, I suppose Mewtwo was ultimately right that cloned Pokemon are more powerful. They all won their battles rather easily. Mewtwo mentions turning off their abilities later so perhaps the clones have built in augmentations like psychic abilities that can be turned off? It’s hard to say precisely what the abilities do but at the end of the day the clones are definitely stronger than the originals by a wide enough margin where it doesn’t seem possible for an original to beat the clone.

That helps support why I believe Mewtwo to be stronger than Mew. They have a good fight here but Mew spends a lot of it just running away and dodging. Mewtwo is the one on the attack the whole time. I also find Mewtwo to be one of the most interesting Pokemon fighters. The fact that he won’t just sit back and allow the humans to control him is definitely a big deal. He has his own honor code and sense of justice so he isn’t going to just roll over and allow himself to be beaten. His ability to talk also allows him to explain his case a lot better than most could.

Outside of the main plot you’ve got Team Rocket of course but their plot is absolutely tiny. They barely have any real relevance to the story so there’s not much to say about them. Even Misty and Brock don’t get to do much here. Brock mostly just embarrasses himself while Misty looks good but isn’t really here to battle in the first place. The other trainers who were invited to the island don’t get to do much aside from be quickly defeated. Their Pokemon do look strong of course, just not strong enough to tackle Mewtwo.

This was back when Legendary Pokemon really lived up to their name. There was a huge gap between someone like Mewtwo and even the strongest of ordinary Pokemon like Dragonite. It just made a lot of sense even if it’s almost inevitable that someday the Legendary Pokemon would not be able to keep up and got power scaled straight out of there. The writing is solid and the adventure is pretty fun. As the story is only volume there isn’t a ton more to say about it. I guess as a miscellaneous note I do think this was Giovanni’s worst appearance in some ways. Mainly because he had a great situation going for him with Mewtwo as a willing worker and then he blew it by calling Mewtwo a tool and mocking him. What happened to subtlety? I know Giovanni has a ton of confidence but it felt a little out of character for him to antagonize Mewtwo like that. I feel like he had to know that this would not end well.

Overall, Mewtwo Strikes Back Evolution is a pretty fun remake. I still say the original story beats the remake but I suppose in manga format it’s super close. One thing that i do think looks cooler is Mewtwo’s new armor with the spikes. It’s a much busier design but it’s one that works well. The armor is something that would quickly put fear into any Pokemon trying to deal with this guy and it looks one of a kind so you know that an ordinary Pokemon would not be wearing it. I suppose soon will be the manga for the new Jungle film. We’ll see how that one holds up in the end. Whether you’ve seen the Mewteo story already or not I would recommend checking the manga out. It’s a pretty faithful adaption and the story’s a lot of fun.

Overall 7/10

Prince Daka vs Sephiroth




Prince Daka is a reasonably tough guy with a good energy weapon. It means that he can really dish out some damage if he lands a direct hit against human opponents but Sephiroth is no human. He has regenerative abilities as well as incredible speed and power at his disposal. Daka’s attacks wouldn’t even scratch him and Sephiroth even has other powered up modes at his disposal in order to claim victory. Daka is strong but he would not be able to win this fight as it would be over before he could even think to make a move. Sephiroth wins.