Jeremy McGrath Super Cross 98 Review


It’s time to look at a very old PS1 game. I actually have a few of them that have been waiting for their chance, but since the bulk of them don’t have any story modes and aren’t even recognized on the backlog there isn’t much of an incentive to playing them. Still, while I wait for Undertale to show up it’s a great opportunity to blast through this one. It’s a fairly fun game although it’s one that is naturally quite limited.

There are a few main modes here like Time Trials and Single race, but you’ll be spending most of your time in the quick career mode. There are 11 races in this mode, but you only get to keep going if you have enough points. I had to retry one of the races real quick since I didn’t qualify so make sure you save after each race in case the next one doesn’t go as you planned. As long as you average in the top 3 out of 6 you will typically be okay to keep going. I ended up with 3rd in the tournament but apparently that wasn’t quite good enough so then you get a cutscene of the main character crashing. It feels pretty bad, but I like how the game has a sense of humor. Even when you pause the game there are extra options in case you are confused and the game tells you to make up your mind or go ask a friend.

There aren’t enough stages for 11 levels though so a few of the levels are used twice. I think there were maybe 8 unique levels which isn’t too bad I suppose. To make the final 2 stages a little harder they made them take place at night time. I don’t think that was the best move as it’s just super hard to see where you’re going. If a computer is going to beat me then I want it to be legit, not because I’m just crashing into everything. Still, I guess I appreciate the fact that they did something to make the level experience a little unique. That’s still pretty cool of them.

The graphics are really old. This game certainly doesn’t hold up nearly as well as the original Spider Man game but I guess it doesn’t look bad either. Everyone just seems a little blurry and of course it can be hard to see the turns in the level in time. When it comes to the soundtrack it is fairly generic. The game once again adds a little personality with how enthusiastic the announcer is. I think the game did a good job there.

I don’t think I really need to describe the gameplay here as you could understand it with a glance. You are driving a motorcycle/bike and trying to be the fastest to make it through the course by the end of the laps. You can go for style points by pulling off tricks after jumps, but it is risky since if you mess up you will crash and lose a lot of time. You can also target players by performing a wheelie but if you don’t hit them at just the right angle then you’ll be the one who crashes. I couldn’t quite get the angle right so I gave up after a while, but it does give some nice depth to the gameplay. If you manage to master all of the extra gameplay techniques and such then I think you will be quite ready to take on these computer opponents.

There isn’t much replay value here though. Most of it will come from the multiplayer mode of course, but your friends will probably be playing some other racing games instead so I’m not sure if it’ll be enough. The single player content is only good enough for around 1-2 hours so you just need to make sure that you’re getting a good price. If so, then it’s time to pull the trigger on this game.

Overall, I think the game is reasonably fun. It may not be a racing game that you will particularly remember after playing it, but there’s nothing wrong with it. It’s just a situation where there are now many more solid options to play for racing games. If you can find this game for a dollar or two then by all means you should check it out. It’s a good game and I’d recommend it. I do think that I should have gotten a medal or something for 3rd place though.

Overall 6/10

Bubsy The Woolies Strike Back Review


It’s time to greet the return of Bubsy! I admit that I never got to play the original games back in the day but this one looked fun enough. Plus, it was the only game where I could make the most out of my Amazon mobile app. I’m definitely glad that I didn’t get it for full price since it’s only around 1 hour long, probably even less than that. It is a fun game and the sad part is that the gameplay is actually completely on point. What ends up hurting it is really just the length.

The plot starts with Bubsy’s favorite yarn getting kidnapped by some aliens. He decides that it’s up to him to get it back and gives chase. You then fight through 15 levels of platforming and boss fights as you make it to the end and get the yarn back. It’s a pretty low key plot when you think about it. There are only two real cutscenes, an intro and an ending. After that it’s just about making your way through the levels.

Each level is around 2 minutes long. You can glide and double jump which means that you are able to enter Kirby levels of cheese here. You can just glide past everyone and you’re set. You rarely have to ever stop so just go full speed through it all. Bubsy is really overpowered but to make it fair you also die in one hit to anything. The main advice I can give you is simply don’t get hit. Even if you do, there are checkpoints every 5 seconds and you get 10 lives per level. The odds of you actually getting a game over are incredibly slim. So it’s fair to let you know that this game’s difficulty level is at rock bottom. There are no challenges to be had here, it’s just about enjoying the game.

In that sense it’s very much like Snoopy. For the record, this game is better than Snoopy. Both games are at a similar length, but the gameplay is smoother here. The levels are very high so you have a lot of freedom to run and jump. Too much freedom probably but the landscapes do look nice. Jumping on the enemies is always the way to damage them so the game doesn’t make you learn much. If the game was longer this would be an easy 7. With a hype plot/cool characters it would be an easy 8. Alas, smooth gameplay isn’t enough to reach the big leagues, especially when you’re only 1 hour long.

While the gameplay is very fast, the title does force you to slow down quite a lot when the boss fights occur. That’s because the bosses are only vurlnable after they do a combo of attacks and the villains aren’t in any kind of hurry. As a result you just keep dodging and dodging until you can counter. These opponents are easily longer than the level and the 4 bosses that you face are likely longer than the 11 normal platforming levels in the game. Food for thought. The bosses are long, but not difficult though so you’ll mow em down.

Even for 10 bucks this doesn’t feel like it has a lot of value. For replay value you can go back and try to collect all of the gems/beat every level without dying. I’ll give the game credit for not making this mandatory, but I just don’t see myself going back and doing all of that. It just doesn’t seem worth it but it’s nice for people who are huge fans I guess. It’ll make the length at least a little more reasonable.

The graphics are really good though. It looks like a PS4 game. Granted, the game goes for a very simple look intentionally so it’s hard for it not to look great. With few character models to come up with, they can work on making them all sparkle. Unfortunately the soundtrack isn’t quite up to snuff. The tunes are very generic and I heard the complete OST after completing the game. It just won’t do anything for you and will be forgotten almost instantly. It’s a shame but not every game puts a lot of effort into this area.

As for Bubsy himself, he’s a reasonable character I suppose. He definitely does talk a lot throughout each level but since recording time was limited prepare to hear the same phrases over and over again. It can be fun in an ironic way I suppose. There are also references to other series like Mario and Sonic during the levels which is nice to see. At the end Bubsy hints that a sequel could come out someday. I’d probably get it, but like this one I’d wait til I could get it for a good price. Especially if it’s this short.

Overall, Bubsy is technically a pretty fun game. If you just want a fun experience and don’t care about the length then go for it. However, I can’t really recommend it all that much because of how short it is. You’d be better off getting one of the Mario games instead as those are fun and long. It’ll be interesting to see how this one compares to Yooka Laylee since that’s another modern revisit to the old era. This one seems like it would win in gameplay but if that one wins in everything else then either way Bubsy is doomed. If only Bubsy had invested more time into coming up with cutscenes to pad the length.

Overall 6/10

Jurassic World Alive Review


It’s time to look at a recent mobile game. After Pokemon Go came out and completely changed the way we all look at video games, it makes sense that another game would want to try and replicate that success. We had Draconius Go which got a lot of hype during its start but then it quickly faded away. I think that game may have still had a bigger life cycle than this one though. For starters, this game messes up the fact that you’re supposed to play it on the go which is a problem.

So, the overworld is just like Pokemon Go. You will see dinosaurs all around so you want to walk around the neighborhood and catch them. Catch all of the Dinosaurs that you can and then take them to the multiplayer place so fight others. So far so good. Adding PVP right away was certainly a shot at Pokemon Go. The gameplay is also more like the handheld Pokemon games which is no coincidence.

Where the game messes up is when it comes to catching the Dinosaurs. In Pokemon you just throw a ball which is nice and simple. This is perfect because it’s not too distracting and so you don’t have to worry about bumping into people or just stopping so you can make the catch. You barely even need to look at your phone as you know where to throw. This game is a little different as you have to hit the dinosaurs with a bunch of darts to capture them. The problem is that this takes a little while and the throws have to be precise as the dinosaur runs while you try to catch it. This means that you have to just stop for a bit while this is going on and you have to do that for every single Dino. This wouldn’t be a problem in a traditional app game but for one that you have to play outside it’s just no good.

The game also ramps up the corporate feel to it as you have actual advertisements everywhere. The game constantly tries to get you to spend money instead of being subtle like Pokemon. Every time the game wants you to spend money you just think that the game is too desperate to take your money and run. The developers know that this game isn’t going to last so that’s why they want to take your money and then split. It just feels a little underhanded. There is currently no reason to play this over Pokemon Go either. It’s just a far more watered down version of the game.

If Pokemon Go didn’t exist then this game would certainly look a lot better, but then it probably wouldn’t even exist anyway. There’s nothing wrong with the game and it’s reasonably fun, but that’s about all that I can say in its defense. The graphics aren’t bad, they’re basically standard issue. Not the worst looking app game that I’ve seen, but nothing to suggest that it is as new as it actually is.

There isn’t much of a soundtrack unfortunately. Currently there are 100 Dinosaurs in the game and I caught 9 unique ones. That’s not bad, but it isn’t great. Still, any time spent playing this game is time that I could have put into Pokemon Go instead so I knew that this was enough for me. If you would really rather play this than Pokemon Go then by all means go right ahead. Still, I just can’t see the appeal in this one winning out. I suppose if you really love dinosaurs then that could be enough.

Overall, Jurassic World Alive just feels like a total cash grab. There’s nothing subtle about it as the game feels slapped together to earn some money. There is no polish to the game and not a lot of depth either. Still, you can certainly end up playing this game for a long time because I’m suire they will make it very difficult to acquire the 100 Dinosaurs before spending some cash. Just think about whether you want to pay the price or not.

Overall 6/10

Sword Art Online: Integral Factor Review


Sword Art Online has always been known for having video games where the plot seems like a bit of a backdrop. Sometimes nothing actually happens until the very end as the characters just hang out and have a lot of fun. That’s not necessarily a bad thing and I have enjoyed the last SAO games to an extent. At the very least the gameplay is always a lot of fun. However, that’s the catch. If the plot isn’t too engaging then you need the gameplay to be top notch and I’m afraid that this one just didn’t quite make it that far. Part of me feels like I needed to give it more of a chance, but considering how long I’ve had the game I think it is just that the gameplay didn’t pop out enough. It could have done better.

The premise of the game is what if Arc 1 happened, but you were around to save everybody. While Kirito is usually known as the hero of this world, what if you were the one actually responsible for saving it? You play as a bland character with no real name who shows up one day. Naturally there is a new heroine as well and since she isn’t used to fighting games like this one she is counting on you to lead the way. So far…that’s really all that’s happened. I made it up to somewhere around the halfway point of episode 1, but the game refuses to progress. The task master keeps sending you into the forests to grab a bunch of plants and potions over and over again. Rather than sending you to get all of them at once he is doing it one at a time. By the 10th trip back and forth you will be wondering what the point of all this was. I just want to go ahead and fight the boss. The current mission I’m on is to grab more plants.

I’m fine with a slow boiling plot but the missions should at least feel slightly relevant. These just don’t make any sense and usually a mobile game should try to suck you in at first. You need to start off with some big events and then tone it down and throw in the filler missions to buy time. This game just didn’t have the balance right and the story is the main reason why I finished so quickly. It just wasn’t even trying.

Then we have the gameplay which fortunately was on point. This part is actually the most impressive bit. The screen adds a little control pad onto it that is actually interactive. Meaning that for once you can actually move around and fight in 3D. The gameplay is the same as your average beat em up which is something that I didn’t really expect to see on the mobile side of things. It’s pretty impressive and that’s the highlight of the game. In terms of pure gameplay it is probably the best mobile game to date. It helps take away the repetitious nature of the game a bit. I have heard that the gameplay gets repetitive though and since there are only 1-2 attacks I wouldn’t be surprised if this was the case. Still, at the moment it hadn’t had that affect.

The animation looks really stunning for the main menu, but in game it’s a little less impressive. I’ve heard that the game also diverges a little further from the actual arc as characters like Leafa show up. Essentially think of this as an alternate version of the arc where all of Kirito’s friends from the future also got to appear. That should make clearing the game a whole lot easier right? Unfortunately the game doesn’t really have a soundtrack. Just another element that hurts this game quite a bit.

As with Dragon Ball Legends there are a lot of features here that I don’t really understand but the game doesn’t even try to spell them out for you. It’s like a big mystery, but one that the game doesn’t want to help you out with. I didn’t really try to get into all of that stuff. I figure that I’ll still be strong enough to beat whatever bosses go my way right? The Story Mode is really the only mode to play here, but you can choose to fight the levels with online players helping you out or doing it offline. I’ve heard tat it gets near impossible to do it all solo by the end so we’ll see if that’s true. (If I ever go back)

The campaign seems like it’s quite long and the game has a ton of replay value so you don’t have to worry about a lack of content here. Really, the only issue is whether the game will hold your attention long enough for it to matter. See, mobile games are good for short sessions on the go or when you don’t have time for a normal game. Online Mobile games already destroy the first part and if they are too intricate with long levels than it beats the second one as well. This game is unfortunately in both categories as I believe even when playing solo you need an internet connection. There’s also not much that you can do in a short play through. This game would have ironically been a lot better as a full fledged SAO game. Not to mention that the plot would be perfect for it as well.

Overall, I do applaud how ambitious the game is when it comes to the gameplay. The way it is set up this game could last for quite a while. Still, it just isn’t interesting enough to play when there are so many other options on the field. Perhaps that will change and I still have it downloaded so perhaps I will check it out at some point when I have less games to juggle, but that will be a long ways away. If this sounds like it’s up your ally then check it out, but my recommendation isn’t quite as confident as for most of the other games. This one just isn’t on quite the same level.

Overall 6/10

Snoopy’s Grand Adventure Review


I’ve always wanted to get the original Snoopy and the Red Baron game but it just hasn’t been in the cards as of yet. Not deterred, I quickly went to Toys R Us and took advantage of their current 60% off all video games sale. It doesn’t get much better than that so I saved a good amount on this Snoopy game. Good thing to since the game is incredibly short but more on that in a bit.

The plot revolves around all of the kids going missing so Snoopy decides to find them. He will have to go to a lot of crazy environments to save the kids but as a hero he has no choice but to risk it all. Some of the kids are just hiding in the middle of nowhere while others are actually transformed into giant monsters. No worries, Snoopy has got this.

The gameplay is that of your typical 2D platformer. You jump and run past obstacles as you get to the goal. You also find different hats along the way that give you various abilities. One of them lets you climb vines while another has you jump really high. Typically you will want to stick with your usual power up though which is what lets you hover as you go through the air. This can be used to cheese most of the stages and is part of why the game is so quick. It’s not as if this is necessary though since dying would be very hard here. I didn’t manage to lose and you likely won’t as well. When Snoopy is hit you are still given a few seconds to jump up and grab the heart. That’s pretty generous so there is no reason why you can’t simply grab it. Dying is extremely difficult here.

The graphics are all fairly cutting edge. I mean, this isn’t exactly Final Fantasy, but the character models are on point and the backgrounds are real nice. Everything looks nice and clear which is good. I can’t say much about the soundtrack though since it is basically nonexistent. I doubt you will be able to recall a single theme by the time it is all over. Perhaps if the game was longer I guess.

I’ve been alluding to it long enough. The game only lasts you a little over an hour. That’s considering that I played the final bonus world as well. At most it is an hour and a half which still isn’t great. I can’t imagine buying this for 50 to be honest. Length isn’t really a deciding factor most of the time, but that still has a limit. You at least want a game to last you during a whole trip from Golden Corral to the hotel rather than cutting out halfway. With the game being extremely easy and short that isn’t really a great mix. The average length is apparently 3 hours so maybe I was simply too good. Still, keep this in mind if you’re going to buy this for the going price of 50. It’s simply not worth it at that point.

The only replay value here is really to get the Platinum. That won’t take you long, but I guess it will force you to replay all of the stages as you collect everything that there is to collect over there. None of the collectibles are hard to get so it’s just a matter of taking the time to grab them all. Even with the Platinum the game will almost certainly be under 4 hours though so just be prepared for that.

This is the kind of game where there really isn’t much more to talk about. I suppose I can say that the bonus world was a pretty good homage to Snoopy’s ongoing dream about fighting the Red Baron. Just like in the TV specials his bullets are invisible so you just see little destruction effects. It makes it a little difficult to tell when the big ships will get destroyed but that’s not really a big deal. They can barely fight back anyway and winning is a piece of cake. As long as you know how to move and shoot you will definitely be fine.

Overall, Snoopy’s Grand Adventure is pretty fun. As they always say, it’s about quality over quantity. The game may not be the longest one out there, but the developers did a pretty decent job of making sure that it was good. I also applaud the fact that the game’s trophies are really reasonable as well. It doesn’t really help the replay value’s case, but it is what it is. I’m still eager t get the other Snoopy game at some point even if it definitely doesn’t seem all that likely for quite a while.

Overall 6/10

Kirby & The Amazing Mirror Review


I have wanted this Kirby game for a very long time. It always looked like a lot of fun since the cover was so exciting and that’s how I judged games back in the day. Alas, the title was 25 dollars and that’s not exactly chump change when you’re a kid. Still, I saved up and over 20 years later I was finally able to snag it. Unfortunately this game does not live up to the hype. Nintendo messed around with the gimmicks a little too much once again and as a result this game is rather messy. There’s a great final boss as always, but the game is just lacking that wholesome feel to it.

The plot of the game is that Kirby has been thrown into the Mirror World and split into 4. He must now team up with himself to save the planet and stop the darkness from consuming it. I do like the plot as teaming up with yourself is always the smartest possible move. You just can’t go wrong there. Of course, you have to take the plot at face value as there will be no more cutscenes at all until the climax of the game. Clearly you are supposed to be playing this game for the gameplay and not the riveting story. Certainly not a bad thing, but worth pointing out.

The gameplay is your typical Kirby experience as you run and jump while going through the levels. You can absorb all of the enemies and most of them will give you super powers. You can only use one ability at a time though so don’t try and overdo it with absorbing everybody or you’ll end up with a weaker move than the one you already had. If you are playing on single player mode then you can use the R button to call in the other 3 at the expense of 1 Wifi Bar. They are extremely OP in this game so if you want to beat a boss really quickly just call them in. Typically they will restore you to full health and also beat the boss in under a minute. Even the final boss is no match for the Kirby crew. Meanwhile you can use the L button to leave a level. Why would you possibly want to leave a level? Well, that’s where things get a little interesting.

This game doesn’t have typical start to finish levels like most Nintendo games. Instead it went the Metroid route (Why would you do that?) and the level just segways into a bunch of others, but they are also connected. Unlike Metroid you do get a bunch of different teleport areas which will take you from place to place so that’s a start. At first the game will be a rather tough experience as there are dozens of entryways to explore. Once you find a portal and activate it you can use it from the hub world. Naturally this does mean that the game will get a lot easier as you go through it. The first 2-3 world keys took me forever to get, but the last 3 were done in a snap because there just weren’t many paths left. It’s not really my cup of tea though. The intro would have certainly been a lot easier if I had realized the perks of each special ability though. Fire Comet lets you break metal blocks in front of you while stomp handled the ones beneath. Most abilities have some kind of purpose to them so just remember where you can find the enemy with the ability that you need. If not, each teleport chamber has 2 abilities so the more that you find, the easier access you have to them. I spent a ton of time just running around without a clear direction because I couldn’t find out how to get past the blocks. If you know which abilities to use from the start that should help considerably.

The graphics are pretty solid and do the Kirby characters justice. The sprites have aged really well and the colors are very easy to look at. You won’t have to squint at the screen and wonder what is happening at any point in the adventure. Likewise the soundtrack is also pretty solid as we get some nice boss themes and level music. It’s really no surprise as Nintendo excels in these two categories, but always nice to see nonetheless. Of course, since the game was so light on cutscenes that probably did free up the budget for everything else.

As far as the length is concerned, I was certainly satisfied. Thanks to the maze like structure of the game I doubt you will be speed blitzing through this title. A lot of the levels involve trial and error as you choose one way the first time and a different one on the second try. Once you get the maps for each world that eliminates such an approach but the irony is that you probably won’t find them until you are nearly at the end anyway. I ended up beating the game while still missing 4-5 of the maps so ultimately they weren’t a huge factor. As far as replay value goes, collecting the rest of the collectibles is naturally the main incentive. That should take a reasonably long amount of time.

Overall, Kirby & The Amazing Mirror is probably the weakest Kirby game. It’s very close between this one and the Rainbow title, but the latter did have a better story. Still, the game holds up decently. It’s just one of those titles that has a really dicey start so you just have to endure it until you’re in the second half. It’s the same situation as Digimon World Next Order for example as your Digimon have to constantly use the bathroom and everything at first, but by the end it’s better. Still, you can certainly find better platformers so buy this Kirby game only if you’ve already played all of the others.

Overall 6/10

Kirby and the Rainbow Curse Review


It’s time to look at one of the latest Kirby games. It has been quite a few years since it came out by this point, but it feels fairly recent to me. This Kirby game took the unique approach of acting like a DS game. The Wii U does have a stylus after all, but it’s easy to forget since most games wisely stayed as far away from this mechanic as possible. Unfortunately Nintendo didn’t learn this lesson quite as readily which meant game over for them. I’m afraid that this is easily the weakest Kirby game that I have played and it just fails to capture the charm and essence of the series. Kirby himself does look fairly good though.

The game starts off with Kirby relaxing and just trying to have a good day when a villain appears and blasts the entire planet with an energy attack. Even Kirby couldn’t react quickly enough to dodge and at once time stopped for everyone. Fortunately a fairy freed Kirby and our protagonist returned the favor in the next scene. The two heroes decide to team up to save the planet and that begins our adventure. Enjoy the opening cutscene since we don’t get another one until the very end of the game. Was this game fairly low budget? I would say absolutely!

Aside from the lack of cutscenes (Because Nintendo isn’t exactly known for them anyway) this game takes a lot of shortcuts. The most obvious one is the reused bosses. There are 7 worlds which each have 3 levels and then a boss fight. Worlds 1,2, and 3 have the same bosses as 4,5, and 6. It’s not something that you would expect from a AAA Nintendo game, but maybe this one was only AA. What supports this theory is the game is only 3 hours and 32 minutes long. That’s considering that I left the game on while grabbing lunch and I would pause it whenever I had to leave the room as well. It’s just a very short game and you could probably decipher that yourself. Each level is around 5-6 minutes tops with some being shorter. It’s a fairly easy game so not dying will also speed things up.

A game being short isn’t really a bad thing, but if I had bought the game at its original retail price then I certainly would have been a little disappointed. Maybe Nintendo has just thrown in the towel though. Star Fox Zero was also incredibly short and likewise for Star Allies. I guess unless you are Mario or Link you can’t expect too much. Still, it would probably still get the usual 7 stars as with most Nintendo games, but what really hurts this one is the gameplay.

You can’t actually move at all. To control Kirby you have to draw a path for him with controls that bring you back to the Wii days. Kirby will refuse to get on your path unless it is perfectly straight and even then he has a tendency to lose his balance and momentum. He has a few different forms like a Tank and a Rocket, but those all use the same controls. I didn’t buy a Kirby game to draw, I bought it to cheese the levels by floating over all of them. That isn’t an option in this game and I have to question the rationale behind this. It just doesn’t seem like a good gameplay idea if you ask me. It gets old after a level or 2. Then you’ve also got the fact that a lot of the levels are auto moving levels which hurts a bit since you have to wait at their pace. Some of those levels I could play with one hand for a bit or do some stretching while I was waiting.

I did die a handful of times during boss fights thanks to the controls though. It never feels earned though and just cheesy. I would proudly blame the gameplay style for each of my deaths. Even though we got the solid cosmic battle at the end as in most Kirby games I couldn’t enjoy it as much because the design of the fight was no good. You have to rely on a lot of RnG to take him down for the count. All right, I think that’s enough about the gameplay so lets go into some of the more positive aspects of the game.

There is a reasonable amount of replay value here to make up for the short length. You can play Challenge Mode which gives you a reason to replay most of the stages. There are also treasure chests in each level which allow you to get the collectibles. There are a bunch of figures and music themes to grab as well as Diary pages which will tell you a bonus story. Grabbing all of the collectibles will take you a reasonable amount of time without making the mistake of being a big grind. All in all, if you decide to 100% the game then it will have awarded you enough content to justify the purchase.

The soundtrack in the game is also pretty good. It doesn’t have any themes as iconic as Battle Against Nightmare, but was still as good as a Nintendo title should be. The final boss theme is solid and the normal level themes are engaging. The graphics are also nice and bright as they should be. They are certainly a step down from some of the previous Kirby games thanks to the dicey decision to make Kirby a ball the whole time and the stop motion esque effects for most of the cutscenes, but beyond that you can tell that it’s a modern title.

I also have to give some kudos to Kirby himself and his role in the story. He looks pretty brave and strong throughout the opening as he dodges a laser blast and saves the fairy. You can also feel the emotion behind his character as he glares at the final boss. Kirby is definitely a fun lead and while some games can play up his childlike nature too much, this one didn’t. He took all the plot twists in stride. Kirby is all business in the climax. I didn’t care about the fairy plot much, but it’s not like it got almost any screen time to be honest so she was just around to jump start the plot. I didn’t even realize that there was something in the plot for a twist until it happened, but I guess it was good so that we could get a true final boss.

Overall, Kirby and the Rainbow Curse is a fun game in every area except the gameplay. Unfortunately the gameplay is tedious and repetitious. It completely gets in the way of what the Kirby games are usually about and I do have to take a star away. One thing that I love about the Kirby games is just flying to the top of the screen and getting to the end of the level. You can’t do that here since the game controls where you go and your paintbrush runs out very quickly. It’s unfortunate, but if you don’t mind the idea of drawing or even like the concept for a Kirby game then this is the one to check out. Regardless it isn’t a bad game, but I would sooner recommend grabbing the rest of them.

Overall 6/10

Mario & Sonic at the London 2012 Olympic Games Review


If there was ever such a thing as a low budget Mario and Sonic game then this is it. We no longer have the intense campaign mode from the first game and we don’t even get to keep the tournaments. With all of the characters and games already unlocked as well you just have to wonder what the developers were thinking. It’s not a bad game but it doesn’t do anything to help the Olympics legacy. It would have gone over better if this had been the first title in the series.

We do have a new mode though and that is essentially Mario Party mode. Here you run around a board trying to get items and bump into one of the characters who is running around. This will trigger a mini game. You want to win the mini games to get cards that you can put in your sticker album. Once you’ve obtained 16 stickers (or more depending on the length you choose) you will have won the game. Inside your sticker board you have two random items as well which may steal stickers from other players or just give you extras. They’re pretty handy so use them wisely. If you want to blast through the party then simply seek out the NPCs as soon as possible. I’m not sure if there is even a point to delaying it to be honest since grabbing the items didn’t actually seem to be doing anything. There’s probably something that I’m missing though.

I also have to point out that the mini games are starting to randomly get convoluted here. You should always be able to get a basic understanding of the game from the rules section before it starts. That wasn’t the case for the Dream Bike mini game. This one is a team game of 4 vs 4. You have to try and stay in a perfect line and shake your way to the goal. The problem is that you have to switch places during the race and the controls for being in the back were not clear. I struggled as best as I could but I just couldn’t form a line and I ended up losing the mini game and nearly the whole party map. I actually did lose the first time I played the mode, but I got them the second time.

Even the really solid games suffer from dicey instructions. Take the Nintendo/Sega trivia. The questions were solid and with prep time I could probably even get them right. However the game tells you to hold the Wii Remote horizontally when in fact you are supposed to hold it vertically. This cost me the very first question which I knew I would have gotten right. So the main point here is to read the rules carefully and be warned that you may not be able to win some of these games on the first try because you will have to figure out how it works.

One of the new games that is pretty solid is the throwing darts one. You essentially have to hit the bullseye as quickly as possible and try to get others. Essentially I don’t know if you go for all of the bullseyes but that would make sense. I hit 2 and won the mini game so just aim for the center and you will be all set.

We’ve also got some games that I believe are old like Table Tennis and Soccer. Table Tennis is the same old same old so I wouldn’t expect too much more out of that one. It’s a fun game as always but it didn’t take much effort to port it over. I forgot if soccer already existed or not but it doesn’t look good for this game either way since the soccer gameplay is probably the weakest I’ve ever seen in the genre. I know low budget Wii games with better soccer gameplay. Your passes always go too high so it is usually safest to take the bell through the whole field yourself before shooting. That’s just not good gameplay and teamwork is supposed to be the name of the game here. I just don’t know how you can possibly mess up a game like soccer this way.

100mm Swinming is another mini game that doesn’t even try to hide how recycled it is. It’s the exact same controls as always in what appears to be the same background. It’s a good mini game so I’m fine with it coming back of course, but we just should have had more games. Reusing minigames is like bringing back old fighters in a classic fighting game. It’s a great move and one that I stand by 100%. However, if the cast is unchanged then there is no point in upgrading as in the case of Godzilla Save The Earth to Godzilla Unleashed on the PS2.

What this Olympics should have done was have close to 40-50 events. They could easily have brought back events from the previous games in addition to a bunch of new ones. The only reason why I could see this being a bad thing is if they are trying to perfectly emulate the games that will be at each Olympics. If that is the case then I suppose they will need to find another solution (have the old mini games be unlockable) but either way we definitely needed more games than the rather limited amount that we got.

The graphics look nice as always at least. It’s about the same as the last game only without the cinematic cutscenes so maybe it is actually a downgrade. Those cutscenes strike me as being the hard part after all but maybe the gameplay is just as difficult. Either way the last game did manage to do both so I’d give it the edge. When it comes to the soundtrack there is no contest that the last one was better. It blended together a bunch of brilliant themes from both Mario and Sonic which made the games even more fun. While this game has a lot of those songs in the music player, don’t expect to hear them very often.

As far as the replay value goes I suppose that there is a lot to buy here. You can use your money to buy clothes which boost your stats and you can try to earn medals for all of the various mini games. That could take a little while and then you also have a lot of challenges to complete for the bragging rights. Complete all of the challenges and you will really be an Olympics champ. Considering that the game is pretty cheap I’d say that this is already enough value to justify the cost.

Overall, This is one of those games that may have been more acceptable if it had been the first in the series. However it is the third and after seeing what this series could really do with the second game it feels like a total downgrade. The game just lost all of its heart and it felt like the developers just cashed it in this time. There wasn’t much effort put behind this game as far as I could see and even though this is a decent game I would recommend going back to buy the Winter Olympics instead.

Overall 6/10

Sakura Wars: So Long My Love Review


This is one of those games that has been on the backburner for a very long time. I don’t even know how many years its been since I first bought the game but there were just so many that kept getting ahead of it. Well, the game finally made it to the top and I managed to complete it. I haven’t played too many visual novels, but it definitely can be a fun genre when handled well. The story is good and the characters are fun so it’s a good experience. Of course, the genre can only go so far without too much gameplay.

The story starts off with our hero Shinjiro Taiga. He has arrived in New York to be an usher at a famous theater. It turns out though that this theater is actually the headquarters for the New York Combat Revue. This team fights off all of the giant robots and aliens that threaten the planet. After the first mission goes terribly for the team, Shinjiro steps up to be the leader in place of the injured Ratchet. He may not have experience and the team may not respect him yet, but he will give the mission his all! As the game progresses he gradually begins to learn about his teammates and their tragic pasts. With a new sense of unity within the team, they will have to stop a fearsome demon known as Ranmaru from awakening the ultimate evil!

You can argue that the most important part of a visual novel is the cast. This is the one genre where the gameplay isn’t really the focus. There is gameplay of course, which I will talk about later but with bad characters it just wouldn’t matter. Fortunately the cast is solid for the most part. There are only a handful of characters that aren’t all that good and most of them are minor supporting characters as opposed to being the leads. Naturally we should start off with the main character.

Shinjiro is the main character and he’s a nice guy. He doesn’t really have any personality beyond being a nice guy who works hard. I suppose that’s all he needs though and I’m only judging him from the decisions I made. You have the option to make him into a fairly sketchy character if you wanted too. He’s not going to be remembered as one of the best main characters out there, but he’s a good guy and that’s good enough I’d say. He wants to protect his friends at any cost and is always quick to jump into a fight. That’s the kind of vigor you want in a main character.

Ratchet is a character who felt like she would be really important in the story, but surprisingly doesn’t get much of a role. She appears a lot more than the two girls by the front of the theater, but her actual importance is barely any higher. Still, Ratchet seems like a nice character even if I disagree with her decisions. She does care about the team and what she lacks in fighting ability she makes up for in tactics. One of the game’s paths apparently has her fight again towards the end which is cool, but in my story she never got back into the mech after the opening level. A shame since it would have been cool to have had her fight.

Gemini is definitely the main heroine of the game. She’s in the center on the cover, the game’s subtitle is referencing her, she’s the character Shinjiro ends up with in my story path, her subplot is the most important one and shows up in various chapters, etc. She is definitely the main protagonist aside from Shinjiro and she gets a ton of character development. She moved to New York to try and succeed in the Big Apple. Gemini grew up on a farm and has to adjust to the city but wants to prove that with hard work you can succeed anywhere. The other half of Gemini moved to New York to avenge her master who was murdered by the demon Ranmaru. See, Gemini was born with two hearts because she was supposed to be twins, but there was a complication during the birth and so the twins share one body. They are able to change places depending on which will is stronger. It’s an interesting take on the plot since usually it would just be that Gemini’s split personality isn’t actually real.

Here both Gemini are real people who are simply trapped in one body. I liked Gemini’s twin quite a lot and so officially I would put her as the best character. Gemini would be the second best though so it doesn’t matter too much compared to the others. The twin’s quest for revenge is just handled really well and she can actually fight without a machine which gives her a step over the others. It’s just a great plot and while of course it does throw in some romance you can avoid it for the most part. I chose to use Shinjiro as a good friend who was helping her through a tough time. The only rough patch of her arc is that we learn that her mentor was actually a pretty bad person so it turns out that Ranmaru was doing everyone a favor. Sometimes it is good to have villains around I guess. Gemini also owns a horse which gives her extra bonus points.

Sunnyside is the director of the team and definitely the shadiest character around. He jokes around so much that it’s hard to know when he’s serious. Perhaps he really would have destroyed one of the main characters in order to stop the villain. It’s just hard to say, but either way I can’t say that I’m a fan of his. He just isn’t a likable character and I can’t say that he did a great job of leading the team since he is always withholding things from them. Letting Shinjiro be the captain of the team was probably his best decision.

Diana is the weakest member of the main fighters. Her story arc is about how she doesn’t value life at first. She feels like since everyone dies eventually they may as well die right away. Definitely a rather grim way at looking at things. As a result, she lets the villains destroy a lot of birds in the process before she gets ready to fight. It’s just such a terrible plot because birds were the one creature that she was always really fond of and she still wouldn’t get up to fight. By the time she does it is simply too late. I couldn’t respect her as a character and there wasn’t much she could do to save herself at that point. Honestly, we don’t have to stop at main characters. She’s the weakest character in the game for sure. Her chapter with the birds is also what caused the game to lose one star with all of the animal violence.

Rosita is a fun character and probably the only main character that the game doesn’t try to pair you up with which is a nice change of pace. She’s basically just a kid so the bond with her is more of a father figure. She is a bounty hunter so Rosita is a tough kid. She wields two guns which she doesn’t hesitate to use. I still question how she was able to apprehend so many criminals but I guess if your gun skills are good enough then age quickly starts to become irrelevant. I feel like the voice actress probably had a lot of fun laying it on thick with the accent. It sounds rather fake, but is pretty fun. When used well accents can definitely make a character more memorable and I doubt I’ll be forgetting her voice anytime soon. Rosita is also very useful during the fights since her attack range is so long.

Then we have Subaru. She’s the quiet, but mean character who thinks she is above everyone else. I say “she” because I think it’s obvious, but a mild subplot is that nobody knows which gender Subaru is despite the character trying to make it obvious to everyone on several occasions. The game even forces you to ask her directly at the very end of the game to which she naturally doesn’t bother telling you. Honestly, who would in such a situation? Subaru isn’t a bad character, but I’d probably consider her to be the second weakest of the main 5 behind Diana. She just isn’t as interesting as the others and her episode wasn’t quite as fun. At least she can fight in hand to hand combat which is cool. The quiet character archetype can work well, but usually the livelier ones will end up being more enjoyable.

Cheiron is the law expert and she is always firm with everyone. She does lose a lot of credibility during her backstory though where she sells out to corporate and tries to destroy Harlem. The whole time this is happening you keep waiting for the twist where she is actually helping them out, but it never happens. She was apparently just brainwashed while getting her degree and forgot about the little people. It’s definitely well known that power corrupts, but it really hurts her character to see it happen to drastically. We put her back on the right path and she becomes a good character after that though. She’s quick to come to Shinjiro’s defense when the others take it a bit too far in their picking on him and she also serves as a mentor for Rosita. A rocky start is certainly better than a rocky ending as we at least got to see Cheiron improve during the game. She’s not the best member but at least she is a good one.

Ranmaru is the main villain of the game. He shows up in every chapter to mock everybody and keeps making threats. He’s technically very strong and so the whole team has to come together to stop him. I guess you could technically say that about most of the bosses though. While Gemini wanted revenge, she goes manage to spare Ranmaru as part of her development. I can get behind that, but it’s a bit of a stretch when the whole cast chooses to just let Ranmaru go. At least arrest the guy! This was a big mistake and is the reason why Nobunaga later gets revived. Ah well. Ranmaru is definitely a solid villain and he makes for a good enemy for Gemini. She definitely would have been outmatched without the others though.

Finally we have Nobunaga. He’s not nearly as interesting as he just shows up to say that friendship is fake before admitting that it’s the best thing ever. He doesn’t have a whole lot of time to appear so I guess it makes sense, but he could have been a lot cooler. Things also started to get a little weird when they brought reincarnation and time travel into the mix. Getting rid of that subplot would have probably been a good idea since it does come completely out of left field. That being said, he did give us some good fight scenes. Nobunaga’s design is on point and he is certainly a threat thanks to his high power level. It’s intense to see one guy taking on a whole squad of super powerful mechs.

So the gameplay mainly occurs at the very end of each chapter. There are minor quick time events during the chapter where you will walk a few steps from area to area or move a lever. There are of course many choices that you have to make, but I’m not even sure if I’d call that gameplay. I mean, it’s just pointing and clicking. Still, your choices will have an impact on the ending. I believe there are 5-6 endings so choose carefully as the game will force you to pair up with someone so it might as well be a hype character. I tried going for the friend zone, but the game denied me.

The main combat gameplay is Xcom style like in Mario vs Rabbids or other games of that nature. You control 5-6 robots and have to either destroy a bunch of generators, defeat all enemies, or take down a huge boss. Typically the big boss at the end will have several parts and you’ll have to decide which target to focus on. You can go straight for the boss core or try to take out the armor and limbs around it to make the boss weaker. It’s always a tough call and there’s no real correct answer. They can all be risky and you still have to watch out for the minions swarming you from all sides. It’s a really tactical game and you feel like a true leader. I definitely had fun trying out quite a few different strategies. The final level in the game is naturally the hardest and it took me quite a few tries to complete the level where you are protecting the ship. Just keep on trying out different tactics until you figure out which one works for you. Your allies’ strength will depend on how well you get along with them when you’re making decisions so it does actually encourage you to be nice to them. I got quite a few wrong answers with my partners which is probably part of why the levels were so hard towards the end. Still, I always have to give the answer that makes the most sense.

As it’s a visual novel the game does have some pretty iffy choices at times. We get the usual hot springs mixup as well when the main character forgets how to be smart. Even the falling on top of someone cliche happens. Still, the game was fairly tame in this regard. It may have been because I would always give the safest answer, but that’s part of why being able to pick your response is always a good thing. It’s a minor enough element where it’s not a big deal. The harem elements of this game are pushed to the backburner which is a really good thing. You can still choose to interpret the game as everyone (except your final decision character) just likes Shinjiro platonically.

The graphics are really good. This game actually has full anime cutscenes scattered within which is really cool. A lot of the game’s cutscenes are just stills with voice acting after all so this shows where they spent their budget. The illustrations do look good though and the character designs are on point. Mix this all together and I’d say that the graphics definitely did a really good job. It may not be the next big thing or anything like that, but it’s solid enough.

It almost goes without saying since I’ve never heard of a short visual novel, but the game’s length is pretty good. It should last you around 15-20 hours I’d say. There isn’t any replay value since once you beat the game that’s it so it’s all about the initial playthrough. I mean, there are multiple endings, but would you really want to play the whole game again just for that? If that’s your plan, then it’s best to make multiple save files once you’re deep into the game in order to experience them all. There’s definitely enough content here to justify the price and the difficulty also ensures that you won’t blast through it too quickly.

Overall, Sakura Wars was a fun game and definitely fun to play through. The length was good and the gameplay was fun when it happened. Most importantly, the story was good so it was like watching a fun anime movie. I’d definitely recommend it to fans of the visual novel genre. If you really need gameplay or don’t like long cutscenes then this won’t be the title for you. So long as you know what to expect and like the idea of this game then I’d say that you’ll definitely like it since the execution is on point. It’d be cool if we got another Sakura Wars game someday. Also, I have to give the game one final shoutout for making the whole thing take place in New York. That was really cool and it’s the only anime type game that I can think of which takes place there. Unless I’m missing something, I’ve now played two visual novel games. This one and Guardians of the Galaxy. I guess we’ll see what the third is!

Overall 6/10

The Powerpuff Girls HIM and Seek Review


The Powerpuff Girls is one of those franchises that was a little before my time but it certainly looked like a lot of fun. The style of the show also gives the series a lot of potential for games. I’m pretty interested in trying out the GameCube title but I figured I’d settle for the GBA one this time around since the big game slot was already filled for Christmas. The title basically spoils the final twist of the game but I suppose by then you’ve already played through the game so it barely matters right? It’s a decently fun game but one that is extremely short and just couldn’t live up to its full potential.

The game starts with the girls hanging out at school. Their teacher tells the class that they will have a Scavenger Hunt and whoever collects the most items gets a gold trophy. The heroes are hyped about this and begin collecting while thwarting the many thugs who hang around the school. Can the team save the world and their school reputation or have they finally bitten off more than can chew? One thing’s for sure, you’ll find out very quickly.

The game is only about an hour long. You can certainly complete the game in less time than that if you hurry. It took me around an hour, maybe a few minutes longer so I fit into the curve. That’s definitely a very short game by any stretch of the imagination. This is a big part as to why I can’t give the game a full 7 Stars. It’s over in the blink of an eye so no matter how fun it may be, it’s still an issue. I gave Sonic Forces a lot of heat and that game was at least 3 times longer. Sure, this is a gba game but even then you definitely expect a little more to be honest.

So the gameplay is akin to your typical side scroller. Think Teen Titans as opposed to Mario though. You fly around and beat all of the thugs up. You can fly up and down as well as left and right. Just bumping into an object that is in the list will allow you to obtain it. Every area has at least two story objects to find and they typically have collectibles for others as well. Talking to the people around town will get you the rest. The collection aspect is fun enough and as a kid I probably would have tried to 100% this game since is seems like it would take a reasonable amount of time to do. Seeing the characters get the Gold Trophy is sure to be satisfying.

Some of the bosses can provide a reasonable challenge if you just have one Powerpuff Girl left but this is nullified by the fact that you instantly respawn with all 3 members back to start the fight, it makes any battle trivial in the end since you effectively have 3 health bars at this point. I would definitely give the gameplay a pass. It’s pretty easy to pick up and play while still remaining enjoyable. It feels retro and nostalgic in a good way. That’s why it’s a shame that the game is so short. There’s a lot of potential here and you could draw some similarities to the Legacy of Goku series. Of course, that series also has a great level up system and solid transformations so it’s not as if this game was ever going to pass that one. Still, it’s worth thinking about.

The only issue I’d have with the gameplay here is that it was hard to navigate around town at times. There is a map of the various areas but it wasn’t created with a lot of thought behind if and doesn’t even show you the exits that lead to the various places. Even with the NPCs trying to be helpful you are likely going to waste a little time going from place to place. It’s sort of like Breath of the Wild where you can’t run for very long so prepare for a lot of “walking” (slow flight)

The graphics are okay. The Powerpuff Girl designs are on point and they did a good job of recreating the city. It actually holds up pretty well in this regard. Unfortunately the music is less inspired. There aren’t really any memorable tunes. The only music that will really get you going is the game’s opening with is basically the opening from the show, but abridged. I would have liked more cutscenes but at least we did get illustrations for the big bosses so I guess we take those.

Overall, Him & Seek is a fairly decent game. There aren’t a whole lot of scavenger hunt games so it was pretty unique. Nostalgic Powerpuff Girl fans will definitely get a kick out of this game as well. It’s a solid title that I would recommend but you definitely need to be aware of how short the game is before you agree to purchase it. It’s a single hour long so unless you find a great price it’s not worth spending a lot of money on. Even this review was short as a result since there’s not a whole lot to talk about here. There are plenty of other games that you could buy which would give you far more entertainment. That’s why my recommendation is rather half hearted as you could certainly buy other titles that handle the genre more effectively.

Overall 6/10