Marvel Super Hero Squad: The Infinity Gauntlet Review


It’s always a little unfortunate when having a story mode isn’t a positive for a game. It’s not as if it’s bad enough to lower the score (Although it was close) but the game doesn’t benefit at all from having it. That being said, this is Super Hero Squad so you have to enter the game with reasonable expectations I suppose. I didn’t mind the show too much when I watched it although it is certainly one of Marvel’s weakest titles. I played the first game a while back so it was about time that I got to try out the sequel. It’s about as good, maybe slightly better. The gameplay is more diverse, but it doesn’t really do a whole lot to make a name for itself.

The plot is about how the Infinity Stones have surfaced. Iron-Man tells the Sqauddies that they cannot let the villains take them so they decide to collect them all. Unfortunately for them, Dr Doom and his army of henchmen are after them along with Loki and his cabal and even Thanos and the Skrulls. With 3 different factions after the stones, the heroes will have to keep their guard up at all time. They’re not too good at that though.

I mean, it is a comedy storyline since it’s in the Super Hero Squad universe so I never expected anything serious. That being said, the characters talk a lot during the game. I don’t mind this when it’s witty banter like in Spider-Man or Sonic, but when it’s these characters it just isn’t quite as fun. They all only seem to have 2-3 phrases as well so they end up repeating them over and over again. I think some more variety could have helped them out. The comedy is also pretty weak so the game won’t be getting any laughs out of you. The only scene that I actually thought was pretty fun was the final one where Thor puts on dancing boots and is forced to dance for everyone’s amusement. It was pretty mean of the others to just let that happen, but it is what it is.

The gameplay is your standard Ultimate Alliance/Lego style where it is mostly overhead as you dish out the pain. Each character has their standard punch and projectile. You can charge up these attacks and also use Ultimate Attacks when you have enough meter. The meter builds rather quickly so you can use the super attacks constantly. Button mashing your standard attack will work for just about the whole game as well since the enemies will just run into your attacks. It’s a pretty simple, but repetitive style since all of the enemies start to be the same after a while. I don’t really mind that per say as I love beat em ups and button mashing is one of my strengths.

What is annoying is that all of the bosses and big enemies have super armor so they hit you as you hit them. When your character is launched it takes a few seconds to get back up and the bosses also deal a lot of damage. You can expect to die a lot if you’re rushing through the bosses but it doesn’t count as actually losing unless both characters die at the same time. The A.I. is terrible so this may occur once in a while, but usually it’s not a big deal. So I like the actual combat for the minions, but the bosses weren’t really a lot of fun to beat up. I did enjoy getting a chance to spam my projectiles for such a long time though.

The game was clearly developed with co-op mode in mind. When playing single player there are some levels that just don’t work well. The ones where you have to shoot at objects approaching from the skies comes to mind. The A.I. couldn’t hit the broad side of a barn so you end up having to hit both sides on your own which gets really tricky. It made these levels tougher than they should have been. Same with parts where you have to use both character’s skills as the A.I. will follow you and forget what they’re supposed to do. It’s not really a problem if you choose to play co-op, but be warned if you’re a solo fighter.

The graphics aren’t bad even if they don’t look quite up to par with what you’d expect from a PS3 game. The character models look good enough and the level designs aren’t bad. It looks like a mobile game if I had to make a comparison so take that as you may. It’s acceptable while not being impressive. The soundtrack is less impressive as we get the classic theme song, but not much else. I wasn’t expecting much in this category to begin with though.

One part of the game that is pretty mild but annoying is that if a character is blocking your way, you can’t move. The A.I. has a habit of cornering you if you go into a tunnel so if you want to back out the only way is to switch to the other character and move him out of the way. It’s such a random little thing that you may have to do a double take at some points. Just one of those things that they probably should have picked up in quality control if they had been playing the game more.

The main campaign is 11 levels long and they vary in length. It’s not a very long game so I think you could reasonably complete it in around 5 hours or so. Perhaps a little less but the cutscenes do make a difference. The replay value here are the Challenges you can tackle and the large array of trophies available. I don’t imagine that this would be a very difficult game to Platinum if you were ever so inclined. There is certainly enough here to give the game some reasonable replay value.

Overall, Super Hero Squad was a little glitchy and the story wasn’t particularly engaging, but not everything can be Sonic Adventure 2 Battle right? I think the game could have used some more quality control, but it worked well enough. It had its issues, but I’d still say that it was a good game in the end. If it had dragged on too long that may have been an issue, but it didn’t happen. The gameplay is good and I did enjoy throwing everyone around with my special abilities. I think what makes this game seem a little worse than it is at times is how good most other games are. Comparatively speaking this game isn’t great, but if you look at the game on its own then it works pretty well. That’s a win in my book. So, buy this game if you want some classic Marvel action, but you should probably just grab Ultimate Alliance instead.

Overall 7/10

Star Trek Encounters Review


It’s time to look at a game that I got a very long time ago. I found this one at an obscure Gamestop on a random day and thought it looked interesting enough. It’s not exactly what I expected and had a bit of a slow start due to the game not explaining things very well, but it picked up quite a bit as the game went on. It’s not the ideal Star Trek game but if you’re really just interested in the space aspect then this is certainly the game for you.

The story mode features 3-5 levels from each of the Star Trek shows. Classic, Enterprise, Voyager, Star Trek, Next Generation, and probably some others. There are also two final levels which crossover the whole franchise. Maybe more like 1 to be honest as the first one just sets the stage for the event. There’s not much of an actual plot as each mission or series of missions are essentially stand alone adventures. You get some text at the very beginning which tells you what is happening and mini cutscenes during the level. Only very small parts of the game have any real voice acting.

You figure out early on that you need to be playing this game for the gameplay and not the plot. You never get to see a single character as the ships are then only things on the screen. As I mentioned, the gameplay isn’t explained too well as it’s actually fairly complex and intricate. It’s an overhead airplane shooter. Of course you’re a spaceship and not a plane. You explore the universe, fight aliens, and help people out. You have your primary weapon which you can switch from two different options and your sub weapon. The sub weapon has around 6 options and some of them are not actually meant for combat like your tractor or energy fuel. They all serve a purpose though so you’ll want to know what they are when tackling a level. You can use R2 to target an enemy so that you can transport some of your crew aboard or to shut down their engine without destroying the ship. You can alter your ship’s stats during the level as well by putting more power into shields at the expense of weapons or vice versa. Throughout the game I always kept weapons and engines on maximum with shields and scanners on minimum. It’s just the best call for me as otherwise the weapons take a really long time to load up.

After you get the hang of the controls, the levels start to feel a lot easier. There is also the occasional race level which is a nice change of pace. When the Borg Queen attacks you are not strong enough to stop her so racing through a bunch of portals is your only way out. The races can be reasonably difficult as missing more than a few portals can be fatal and crashing into enemy ships is just as lethal. They were some of the most fun levels in the game as I do like racing quite a bit. The most tedious levels where the ones where you’d have to do the same thing multiple times like transporting bombs. Plus, I just don’t like having to protect things (Like the bomb) as I prefer to just fight and knock everyone out. It lets me just go all out.

So the difficulty is pretty reasonable and the game’s length isn’t bad. I could usually only complete 4-5 levels in one sitting and there were around 20 if I’m not mistaken. It should last you around 6-7 hours if I had to make a ballpark estimate. There are a lot of checkpoints throughout the levels and you have infinite lives so you don’t have to worry about replaying a large segment or anything like that. One unfortunate thing is that you cannot skip cutscenes. If you lost in a place where the cutscene is particularly long, you have to watch it over and over again.

The graphics for the game are pretty nice. They may not pop out at you quite as much as in the cover, but it’s aged really well for the PS2. The colorful levels towards the end like being in the pink monster were really intense and I liked the last level’s design as everything would keep spazzing out to show you that you were in a time loop. The soundtrack is quite bland though. I feel like there were only 2-3 songs that just kept repeating over and over again. None of them were catchy either so that’s a little disappointing.

There’s a little replay value here, but not much. You can try to find all of the collectibles which honestly weren’t that hard to find. I grabbed about 80-90% of them without even trying during the normal play through. Hopefully it tells you which levels have the rest though since it would take a while to go through all of the levels. I can’t imagine that the reward is really worth the time to be honest so it’s not something I would pursue. There is also Skirmish mode which sounds like endless fighting and multiplayer so that definitely helps the replay value quite a bit. It’s no Star Fox, but I can see you having some fun here.

On a final note I do have to say that the final level was a little anticlimactic. There wasn’t a final boss or anything which was a little disappointing and the level just ends. We were actually losing against the legion of enemy ships, but the time stream just ends up warping them away so everything is happy again. I think I can speak for a lot of people when I say that a full win would have been a lot more satisfying than the villains simply being whisked away. The only true boss in the game was probably the Borg Queen which was handled well. The final level should have absolutely done the same thing.

Overall, Star Trek Encounters is a fun game. I really think it could have used more of a plot but at least the gameplay was solid. The final level was pretty epic as it was great to see all of the Starships from the Star Trek franchise team up. We may have only been all together for the final part of the level but it felt like a really good payoff. Since this was a crossover Star Trek game, I would have felt a little cheated if this didn’t happen. The game did a good job of including all of the iconic Star Trek enemies like the Klingons and the Borg as well so it had a nice attention to detail. I’d recommend checking the game out, I think you’ll like it more than you’d expect. You should play it straight through though as forgetting the controls can be fatal in a title like this one.

Overall 7/10

Star Wars The Clone Wars: Republic Heroes Review


It’s time for another title set in the Clone Wars. Republic Heroes may be the first Star Wars game that I’ve played on the PS3, but it ended up being the weakest installment in this saga. I don’t know why, but it just couldn’t hang with the others. I blame it on the game’s poor gameplay mechanics and lackluster plot. It’s still a solid game that will last you for a reasonable amount of time, but I was expecting a little more since we are now in the modern era.

The game has you split up into several groups. It appears that Count Dooku is up to something again and he sends Ventress off to cause some havoc. Cad and Kul are also fighting over a weapon of mass destruction. I don’t think we ever actually learn what it does to be honest. Well, Anakin and Ahsoka go to check things out while Obi Wan and a Jedi master I’m not familiar with head to a space station. Two other Jedi Mastered investigate the canyons and along the way the Clone soldiers do their best to help out as well. The heroes have spread themselves rather thin, but they’re always ready for danger. Hopefully they are prepared!

Here’s why the plot sags behind the others…there are no hype moments. The original Wii game was a blast because of the stellar soundtrack and the tough talk between all of the characters. It worked really well as a result. The DS game worked because of the fun gameplay and I really enjoyed the Shadow sisters as villains. The problem with this game is that none of the villains are particularly interesting. They don’t feel like threats either. Cad is a guy with a gun…so he shouldn’t last long. Kul is a robot who has a lot of weapons, but it seems like it’d be an easy matter for the Jedi to swing him around. That just leaves Ventress and Dooku but since they lose in all of the games I don’t think we’re meant to take them too seriously anymore. The banter between the characters can still be pretty fun and the characters aren’t bad, but the plot could use a little work.

The gameplay is 3D hack and slash. You have to fight your way through large armies of droids as you try to keep your wits about you. There is a lot of variety as you will play as both Jedi and Clones as well as ride hovercraft and large robots. You can also jump onto any enemy to control it and force others to try and oppose it. You can use your Force abilities or go in close for the lightsaber. The Force is incredibly overpowered here so the game got that part down pat. To make up for this, it doesn’t give you all that much money so if you want to buy a lot of stuff in the shop you should stick to close quarters combat. I was able to buy everything anyway at the end and I used a lot of The Force so money isn’t a huge issue. Even if you don’t have enough by the end you can probably just replay a level and you’ll be good to go.

It’s fun to mow down legions of enemies with your blade. The game can feel like a mini beat em up at times due to this. That’s also why the Force waves are fun as you can send about 6-10 enemies flying with a single hit. Unfortunately the gameplay can also be a weakness. The title uses an odd auto jump system where your character will lock on to an object and try to land in a controlled arc when you jump. The problem is that the character can’t decide what to do right away so a lot of times he unlocks right as you jump and you plunge to your death. You always have to wait a second before jumping to make sure that you don’t flal. It feels rather odd and it’s a weird part of the game. I had a ton of deaths that way.

Fortunately, there are no real deaths here. Each character has infinite lives and even if both die at the same time, you’re still fine. I am playing on the first difficulty though so maybe that changes later. I wasn’t about to start the campaign on hard after all. It’s pretty useful I admit even if it maybe does make the game a little too easy. I did die over 140 times according to the stats though so I probably got sloppy thanks to it as well. The game just doesn’t explain things too well at times like how to defeat the large droids. That kind of messed me up at times and those bosses would take ages. Just remember to jump on the enemy when in doubt since it automatically destroys most of them.

The main campaign has around 35-40 levels and each of them is about 5-10 minutes long. That will last you for a good amount of time and getting all of the PS3 trophies will add in some replay value as well. There are a lot of collectibles to grab so keep a sharp eye while in the levels. The more that you grab now, the less that you’ll have to worry about in the future right? I grabbed as many as I could, but I believe that I may still be missing around 30 or so.

I wouldn’t say that the graphics are all that good. They look like a Wii game rather than a PS3 one. They haven’t really aged well I’ll admit. It’s not like they’re awful or anything though, they’re still good enough. The blasters and attacks look good at any rate. The soundtrack is rather limited. It uses a lot of the same themes from the other two games. Surprisingly, the only good theme in the game was the end credits tune. That one was surprisingly amazing so I’m a little sad that they saved it for the credits. It should have been used for the actual game if you ask me.

I’ll give the game credit for handling the Force well though. This game probably had the best application of it from all the games that I’ve played so far. It was actually very useful the whole time and didn’t feel like a tacked on feature. There were also no artificial moments made to make the game longer. Every level was direct and to the point. I can definitely appreciate the game’s honesty there. I’ll take a 6 hour game with no repeating levels than a 30 hour one where it is just the same level over and over again.

Overall, Star Wars Republic Heroes is a good game. It could have easily been a great game if the gameplay was smoother and the story was more interesting, but it tripped up there. There’s no way I’d die 140+ times if the gameplay had been smooth. It feels a bit like a cash in at times, but you can tell that some effort was still put into the game. It at least feels like a real game and the levels go by fairly quick. The developers certainly had a bunch of ideas as the game introduces new features even near the end of the game. It’s interesting to see a tutorial message pop up when you’re in the final act. It may not have all worked and they should have used some more time to refine the actual platforming element of the game, but it’s a nice package overall. I’d recommend getting it. It’s not the best Star Wars game on the market, but it’ll introduce you to all of the core concepts.

Overall 7/10

Star Wars: The Clone Wars Jedi Alliance Review


After a long break, it’s finally time to take a look at the next Star Wars game. This title keeps us in the Clone Wars which is the best era in the Star Wars mythos. I know what you’re thinking…how can the prequels have the best timeline? I’ve thought about that myself and it all boils down to the fact that it felt more like a cool Sci-Fi franchise back then. There were a ton of Sith and Jedi fighting it out along with a bunch of other factions who could use light sabers. In Episode IV and beyond, there aren’t really Jedi or Sith anymore so we don’t get a bunch of fights. There are less variables and pieces on the board. That’s why I like this part of the series. Starting from when Anakin became a Jedi to when Darth Vader was in his early days. That’s the best period in the series even if it wasn’t handled too well in the movies.

The Nightsisters have stolen important cargo from the Jedi. It’s a power source that uses the Force and they are going to put it in a weapon that can destroy entire worlds. The Jedi council decides to do something about it so they send in Anakin and Obi Wan. Moreover, they bring in a few other Jedi to assist them when they learn that Count Dooku and other Sith members are involved. It’s a decently large cast and each of the 3 main villains are a serious threat. The leader of the Nightsisters ends up being the most formidable threat as she decides to blow up the planet on her own. Dooku gets some hype since he stays standing after her attack, but he did run off rather quickly.

The game’s cutscenes are a little cheesy when the narrator explains what’s happening. I could have done without him so be honest since he has absolutely no enthusiasm for the game. The actual cutscenes were pretty good though. It’s impressive that the game had voice acting and it helped make the story feel more real. I also thought the actual plot was a lot of fun. Whether these Nightsisters are created for the game or exist in the comics/TV show as well, they were great antagonists. Their designs were really cool and they got a lot of solid lines. Their leader is probably one of my favorite Star Wars villains. I guess I’d put her 4th behind Darth Vader, Boba Fett, and Jango Fett. It’ll be hard to defeat those 3. She gained my respect when even Anakin and Mace didn’t want to risk a confrontation with her.

The graphics aren’t amazing, but few DS games are. To this day, Mario 64 DS, One of the Kingdom Heart titles, or Ghost Trick probably leads in this category. Still, it looks reasonable and the game excels during the actual combat. The sword swings are handled pretty well when you engage opponents and the level designs aren’t bad either. This title shines even more with the soundtrack. It has some recycled themes from the other Star Wars Clone Wars games, but also some original one. The cool rock theme that plays when you infiltrate the Nightsister base is really good and gave the level an epic feel. It was my favorite level for that reason and it certainly one of the most hype moments in a Star Wars game.

What hurts the game a bit is the gameplay. The actual platforming can be a little boring since the characters move very slowly. Imagine walking in a Mario game without being allowed to run. That’s their max walking speed in this game and you can’t go any faster. This makes going from place to place a little tedious or at least more than it should have been. There are little minigames that you play to deactivate computers and such like connecting the symbols and connect the circles. They were all right. I don’t think the game needed them, but they were short enough to not really get in the way.

The actual combat is all right although it’s a little repetitive. You keep tapping the screen to hit your opponent and you tap high or low depending where you want to hit. The computer will block everything 100% of the time so you just have to swing until he/she gets tired. Then you actually land some damage and repeat the process. It makes for a fun visual with the constant attacks and I found it to be reasonably enjoyable. It’s just very limited. You have Force abilities but don’t actually use them in combat except for certain bosses who are impervious to any other attack. That was a bit of a missed opportunity since I love wielding the light sabers.

I should mention that you always control the characters through the touch screen. I prefer moving with the control pad myself. This only becomes a problem during the quick time events. Yes, the game actually has a bunch of quick time events which is extremely impressive. I can’t think of any other game that implemented them. Unfortunately, the screen doesn’t always work well. I think this was more on my console than the game as the screen is likely pretty bruised by now. Still, having to repeat an entire section a bunch of times because of that can be a little annoying.

There is some very mild replay value here but not much. You can replay the levels to earn medals, but I don’t really know how you even get the medals. They’re related to challenges in the level I suppose like defeating a certain amount of enemies or something. I can’t say that I’m too interested in trying that. The game’s story was of a reasonable length though. It’ll last you a few good hours and the price is low so it’s not a bad buy.

Overall, The game was pretty fun. It was ahead of its time in some ways, but that also meant that the gameplay styles could be a little rusty like the Quick Time Events. The sword clashing was interesting and while it may not have been the best, it was fun for a while. The game likely benefits from not being too long or the repetition could have begun to really show. I’d definitely recommend buying this Star Wars game. It has likely flown under the radar compared to the more popular titles, but it can hold its own with the solid story it presents and the fun soundtrack that accompanies it. It’s a well made game.

Overall 7/10

Spongebob Boating Bash Review


It’s time to finally delve into the world of Spongebob! I must admit that I actually haven’t played a great deal of Spongebob games before. This is one of the first ones for me, but it’s a pretty good way to get back into the franchise. This title is a racing game mixed in with a little vehicular warfare. It makes for a good dynamic and the game even has a plot which is an added bonus. Especially considering that this game goes for only a few dollars, you do not want to miss it!

The game starts off with Spongebob failing to get his license once again. It’s a pretty emotional moment since he had been doing so well in the training, but he randomly decided to accelerate and hit every obstacle. I feel like his short term memory had just ended when the exam started so he forgot everything that he learned. He feels bad about it, but then a shark comes along and offers Spongebob a chance to get a license through…other channels. He simply has to complete the Shark’s D.R.I.V.E. school which teaches you how to be a bad driver, that way you know what not to do on the real exam. Spongebob figures that this is easy enough and decides to pay the high entry fee to join. The rest of the characters get in on the action as well.

After you finish singing the Spongebob theme song to yourself and get back into the game, you’ll see that the DRIVE chapters have now opened. There are 5 chapters in the game along with a final chapter where you must use everything that you have learned. It’s graded report card style, but fortunately you don’t need all As. The levels are mostly pretty easy. A few of them may have taken me 2-3 tries, but ultimately you’ll have it down pat. The controls are easy enough as you just accelerate, turn, and brake. That’s it. You get to choose which vehicle you want as the game goes on and once you unlock the big boat, there’s no turning back. One good hit from that car can total just about any other. It’s only drawback is that it’s slow, but that’s not a problem in bumper cars. Just don’t pick it for the races.

The different game modes are: “Smash The Cars” “Race The Cars” “Smash The Cars and pick up the pieces.” My favorite is certainly the first mode, but they’re all reasonably solid in their own right. I haven’t played a great deal of car games with this gimmick so that was definitely a lot of fun. The gameplay is actually pretty smooth and I’d say that the game got a pretty decent budget for a title based on a TV show. There are even a lot of sound effects as you’re driving where the characters hurl some pretty personal insults at each other. Lets just say that their friendships will be a little strained after this event is all over. It’s the price that they have to pay for victory!

Graphically, Spongebob delivers. It may not look great, but the levels are very clear. If anything, the only part that bothered me was the loading screen as Spongebob would get a very weird facial expression. They also added too much color to his cheeks which was odd as well. So when you ignore the loading screen, then the whole thing comes together quite nicely. I should also mention that the game has fully animated cutscenes with voice acting which was a really good bonus to have along. The music is also pretty good. The main theme is very catchy and I still remember it which is a very good thing.

There is a little replay value to be found here. Once you obtain all A ranks in the game, you’ll unlock the final vehicles and game options. It probably wouldn’t take long to get the rest of them. I got a bunch of A ranks without even trying so it’s not like you’d have to redo all of the lessons. Still, I can’t say that I’m too tempted to get the rest of the cars since the ones that I already have are pretty good. I suppose it still does help to make the overall game longer and more worth your dollar though.

You definitely do need to enjoy the gameplay though since the game is very formulaic and can be seen as a little repetitive. There are roughly 35 levels sprinkled into the game and since there are only 3 game modes, you’ll be seeing them quite a lot. I guess you could say that it’s set up like Mario Kart, but with far fewer levels so you’re usually just on the same roads. The game did its best to shift things up a bit, but the level designs was certainly its weakness. There are no colorful levels as they all look the same.

Overall, I’d recommend checking out Spongebob’s Boating Bash. It’s a surprisingly fun adventure and one of the only underwater racing games that I can think of. What really gives it an extra boost is the story mode since it’s pretty engaging. Spongebob is definitely a little more naive than I remember, but at least he’s portrayed as a good kid. He’s always acting pretty modest and addresses everyone as Sir. His friends all seem a little more mean spirited though as they all join just to beat up Spongebob. I forgot how much the whole village resents his success. I look forward to trying out one of the Gamecube games at some point, but it’ll likely be a long while before then.

Overall 7/10

Mutant Mudds Deluxe Review


It’s time to look at a game that everyone was talking about a while back. Mutant Mudds was the next big thing back in the day, but there was no physical release. Well, now there finally is one and I can safely say that it’s a fun game. It’s pretty short and you can tell that it had a limited budget since there aren’t a lot of levels. That being said, the gameplay is solid and ultimately that’s all you really need to be a good game.

The story follows a young kid as he decides to save the world from mud monsters. There’s not much of a plot as you are just thrown into the action and there are maybe 2-3 text bubbles that pop up. Of course if you were expecting a long story, then you’ve come to the wrong title. The main experience here are the levels. There are 20 levels in the game and each one comes with a 3-5 minute timer. You will have to run and jump to get through them. Fortunately, the main character has a jet pack which lets you hover for a few seconds. It’s a very useful ability and you also have a blaster with can defeat enemies. Furthermore, you unlock 3 power ups as you go through the game although you can only activate one of them at a time. There’s the super hover, (I recommend this one) the vertical boost, (Fun, but only use it when you have too) and the Super Blaster. (No real purpose aside from bonus collectibles)

The toughest parts of the levels are typically when you have to make some real precision jumps. That being said, they aren’t all that hard when you compare them to real extreme titles like Mario Maker or even the DK games. Fortunately, the game does manage to increase the difficulty through the extra levels. Each of the 20 levels has a ghost counterpart where you play the levels again but this time you cannot let yourself get hit. It certainly raises the stakes since your platforming skills are really put to the test now. This works as part of the replay value in the game. It’s a bit of a forced time extender so if the levels had been longer I would have been a little upset. As it stands now, the levels aren’t very long I found it to be fairly reasonable.

Another form of replay value is the fact that all of the levels have 100 gems. You want to get all of the gems to complete the game and also to get closer to getting all of the game’s trophies. There is no Platinum unfortunately, but you can still get 100% completion to show off your true skills. To do that, you’ll have to beat the 40 levels as well as the 20 levels inside of the normal levels. To get to those final 20 levels, you have to use your power ups to get to the secret entrances. The tricky part is that you don’t know which one is in which levels so expect some trial and error here as you figure out what’s up.

The game also operates on a few different layers so you can jump from the front of the screen to the back at certain points. Always be careful that you don’t land right on an enemy. The trickiest parts of this are usually when you can’t tell if an enemy is next to you or on a different layer. It makes for some good mind games as you have to figure out what’s happening before you get slammed. You get 3 hearts and recover full health whenever you make it to a check point. Each level has a check point which is really helpful because even if you lose, you have somewhere to go back to.

This game brings you back to the retro world of sprites when it comes to graphics. That’s always fun to see since sprites really were a lot of fun back in the day. We’ll always be sad to see them go since they were a big part of the gaming world. The graphics aren’t going to look like a modern game’s, but the actual sprite models hold up pretty well. The soundtrack is less inspiring though as the tunes have all already faded at this moment. They weren’t bad tunes, they just didn’t sound as good or unique as they could have been.

If I have any complaint, it’s that I would have liked a boss battle. At least one for the very end to help give the game a grand ending. I don’t imagine it would be too difficult to code one in. Send in a giant version of a minion if necessary and make the battle take place in a room where you can drop things on the monster. It will keep the fight a little difficult while not being insane either. It would be a nice middle ground for the game.

Overall, Mutant Mudds is a pretty solid game. It’s short so you shouldn’t spend 60 dollars on it, but for 30 or so it’s not a bad buy. Considering that you have to beat the levels more than once, it has enough content to last you for a few hours. It’s not quite ready to hang with the likes of Shovel Knight, Shantae, or Mighty No 9, but the fact that it got a physical release already helps to put it above many of its rivals. If you’re looking for a good side scroller, then I’d definitely recommend checking this one out. It’s like a Metroid game only without the puzzles and you can’t go wrong there. I can definitely see myself going back and grabbing all of the trophies one of these days and hopefully the next installment gets a Platinum. It’s games like this one that give Indies a good name so hopefully they can keep up the good work. I can also see why people really like retro games like this one. They’re simple, but easy to get invested in as you watch yourself play for long periods of time. I’ll always be more of a big budget AAA gamer myself, but I like to enjoy all the styles.

Overall 7/10

Ratchet and Clank Full Frontal Assault Review


The Ratchet and Clank marathon continued as I dive into the big anniversary game. Full Frontal Assault decided to take a gamble and completely switch up the game design. It didn’t work if I’m being honest although this is the kind of game that would be perfect for online death matches. A nice Call of Duty kind of mode where you have to breach your opponent’s network of weapons and security could be awesome. After all, Full Frontal Assault is essentially a capture the Flag game and those are always best with a multiplayer option. Still, the game is fun enough.

Someone has finally grown tired of Captain Qwark always betraying the universe and being accepted back so gracefully. This kid decides to do something about it and sneaks out of his basement to hatch his evil plan. He has a wide array of tech at his disposal and also has a lot of resources. None of this makes any sense, but lets roll with it. Qwark asks Ratchet for help and the duo have to quickly defend the universe against this new nemesis. Can they do it!?

So the gameplay is a mix of the usual Ratchet and Clank games with the Locke’s quest dynamic. You start the level in your stronghold. Once you obtain money from nearby crates and enemies, you can set up landmines, cannons, and barriers to protect yourself. You then go out into enemy territory and conquer all of their forts. You’ll want to go back to your base from time to time to keep it strong and prevent enemies from destroying it all. No worries, you are given alerts when enemies are approaching and even a graphic that shows how close they are. Since you have your rocket boots, catching up is never a problem. Still, I wouldn’t cut it too close if I were you. No matter how many defenses you have, the enemies will certainly bust through them at some point. Luckily, taking them down is fairly easy tbh.

Naturally, the 3D shooting is as good as ever. I’d actually say that it’s significantly better than the last game so that part’s fun. The weapons are limited again, but all of the good ones are back. I naturally went for the machine gun weapon right away since it’s so good, but you should definitely check out the rest. Apparently the metal blades are really handy as well. Having the boots from the start is definitely another great asset to have.

The graphics are pretty good as always. Ratchet and Clank has always had a good reputation in that area so I’m glad that they aren’t slacking off. The explosions are a treat to see and while it may not have the best graphics in the series, that just speaks to how good the older ones were. Unfortunately, the soundtrack is fairly mild and I can’t think of any good tunes. Ah well, so it goes.

One problem with the game is that it is very short. I beat the game in around 2.5 hours which is a little sad. The levels weren’t downright easy, but I did clear them without any real difficulty. As I mentioned earlier, it’s easy to beat the enemies to the base and at that point you’ve as good as won the whole set. They just won’t be able to deal with your skills. Even the wrench is surprisingly powerful in this game although you’d have to be really desperate to take that out. The guns are just so much more effective. I was able to get 2/3 medals in just about all of the stages and all 3 in one of them. I’m definitely going to gun for the Platinum at some point since it really seems achievable. There aren’t many trophies as it is and the Platinum is supposed to only take another 6-8 hours. Probably less since I already have a bunch. The replay value will help justify the current price, but I would have been pretty disappointed if I had bought it at launch.

I think the low content is enough to chop a star off of the score. That in turn with the weak plot and tower system. The Capture the Flag concept was still a good idea. It may need a little fine tuning, but since you got to keep the 3D combat, I was pretty well satisfied. The game could have messed up by making the opponents too durable. As it is, the tank perfectly fulfilled its role as taking that thing down is incredibly difficult. Man, it sure does have a lot of health doesn’t it?

Overall, You have to keep in mind that this is a spinoff game. It’s not nearly as packed with content or as engaging as the others. The main villain is complete comic relief and there’s barely even a plot. Still, it’s a fundamentally sound game when you look at the gameplay and the graphics. I had a blast during the game which is why I was able to beat it all in one playthrough. It’s just that kind of game and it can still hold its own against any platformer…you know…until it ends. I’d recommend checking this game out and since it is only around 10 bucks you won’t be losing a lot of money anyway. They better work on making sure that the next games are longer though. At the very least, I saw that All 4 One is back to a more standard length of 12+ hours so that’s a good thing. I’ll try to play that one soon, but the disc kept freezing on me. Ah well, then it might be time for Jak!

Overall 7/10

The Legend of Zelda: Breath of The Wild Review

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It’s time to take a look at the latest Legend of Zelda game. It’s a very iconic series but one that I have never found quite as critically acclaimed as most. Wind Waker was phenomenal and my personal favorite game in the series. It’s the only one to have lived up to the hype of being one of the best games of all time though. I didn’t care much for Majora’s Mask with the time gimmick and overdone puzzles. I only got to play the portable version of Ocarina of Time, but it was still pretty fun. I never played Twilight Princess since the game was too extreme and would probably give me nightmares. /s Skyward Sword was actually pretty great and I’d probably put that second to Wind Waker. See, the reason why Wind Waker and Skyward Sword were so good was due to the fact that they didn’t really have any gimmicks. It was just a standard Link adventure. You didn’t get lost or have to run around aimlessly for a while. They just got straight to the point.

Now we cut away to BoTW and it has many gimmicks. First of all, there isn’t much of a plot. Zelda is being held hostage in Hyrule Castle (We turning into the Mario series?) so Link must break in and stop her. That’s essentially the entire plot. One of the big selling points of this game was the freedom that was marketed. You could speed off and go save her immediately or gather up some allies and power ups to ensure victory. I naturally sped off to save Zelda immediately since that should be Link’s top priority instead of leading on a sea mermaid, but unfortunately I was unable to win. The speed ruins of people beating the game in under an hour are certainly impressive. It ended up taking me 26 hours.

There are 4 main dungeons to complete in this game and each one that you complete will give you an ally who will take care of one of Ganon’s forms. This makes the final boss infinitely easier and you’ll also get extra Heart containers as well. Aside from the big dungeons, there are also dozens of smaller ones. Every time you complete four of them, you can get a quarter of a heart or a big more stamina.

The gameplay is like your standard LoZ game for the most part. You slice and dice away at the villains. You can also find a horse if you’re lucky and use that to save on travel time. One new innovation for this game is the dreaded stamina meter. This means that you can’t run for more than a few seconds without slowing to a walk for a few seconds. It’s a rather tedious mechanic that only serves to drag the game out. You don’t see Nier Automata bothering with such a gimmick do you? I definitely would have liked for this to have been kept out since it makes climbing in particular a little tedious.

There’s a lot to cover here so lets get started. I usually go with positives than negatives or vice versa, but it’s hard to plan it all out ahead of time in this case so I’ll be going all over the place. First off, I have to say that the concept of a free plot is pretty intriguing. I like being able to go where I want whenever I want to go. The problem is that the game only half committed to this. Since you need certain equipment to go to some areas, the freedom isn’t as extensive as you’d think. I was able to cheese my way into the Goron stronghold by having a lot of fruit and eating it every other second to combat the damage, but I’m pretty sure this wasn’t how you were supposed to do it. I also forgot to talk to the old man at the beginning so I missed out on my early chance to get the snow armor. The concept was good, but the execution was bad.

Another part of this that didn’t pan out so well was how slow Link is. In real time, it can take around 20-40 minutes to get somewhere. This gets mitigated as the game goes on since you can activate dungeons that are used as teleport points, but the first trek is always tedious. You’re supposed to be impressed with the backdrops, but a lot of the time they’re pretty empty anyway. There’s nothing to look at so you just want to keep going. Giving Link a good run speed (coughlikeNierAutomatacough) would have definitely been a really good idea. He doesn’t even need to have full turbo speed where you’re rocketing through the world, but being able to permanently run would have been a very good idea.

Now, it’s time for the worst mechanic in this game…the broken weapons. I thought we were done with those after Dark Cloud, but I guess not. This mechanic is terrible because constantly trying to find new weapons is tough. Especially since your storage is so small and after 10 it won’t let you pick something up without discarding a current weapon. I had to fight Ganon with some terrible weapons which significantly prolonged the battle. Just give me the Master Sword and let me swing forever. How I see it, only extra weapons should break, but you should always have at least one sword that is completely permanent. I can’t express enough just how terrible this was. It’s never been a good mechanic nor will it ever be one.

Breath of the Wild’s graphics are pretty good though. They may not be as impressive as Wind Waker’s, but they look good considering that this is a sandbox game. I think the graphics were probably limited to keep the world so large so it’s not quite as detailed as you’d expect at times. Still, it’s AAA quality and I really like the blue lightning effects. I also got some nice Transformers flashbacks from being knocked off a mountain and bumping into everything possible during my long slide down. Sure, it was a little annoying having to go back up, but that was still fun to watch.

Those aspects of the game were handled well. I do like how realistic the gameplay engine was with respect to falling and bumping into things. You don’t just die instantly because you fell a long distance, that was never realistic. The glider was also extremely handy and pretty fun. The game also made the 4 super skills very useful. One of them allowed you to quickly fly for a second straight up which helped a lot with climbing. Another one gave you a full revive which easily makes it the best ability in the game. A third one made you invincible for 3 hits while also stunning all enemies, even the final boss. The final skill was a thunder bolt which I didn’t find to be very useful until Ganon, but that’s reason enough to get it.

They were all quality of life upgrades that didn’t outright break the game, but made it a lot more fun. The developers certainly got that aspect right and it felt like Shantae. The journey to beating the final boss was reasonably difficult, but once you got there, you could now go back to early areas and easily get the bonus collectibles. I feel like that is definitely how a game should play out. For Breath of the Wild, it’ll be a lot more convenient to trek around and find things now that the campaign is done.

There is no doubt that Breath of the Wild has a significant amount of replay value. I could probably platy this game up to 50-60 hours and still have more to do. There are probably around 100 dungeons left and hundreds of wood chimps to find. If I went after the 100% mark it would certainly keep on proving why the game was worth the money. At the same time, Nintendo stubbornly refuses to add a trophy achievement system so there isn’t much point to doing it imo. I’d probably settle for getting the Master Sword and finding the lost memories.

Speaking of the Master Sword, it’s a real shame that you can beat the game without it. I really wanted to see it in action, but I likely never will at this point. It should have been made mandatory if you ask me. Ganon shouldn’t be able to be defeated without it. The final boss was still pretty fun though. Particularly the final phase as I was fairly stressed out. I only had 1 heart left from the first phase so I was running around like crazy trying not to get hit. I do love when final bosses are dramatic even if I’m sure that I would have rage quit for a day if I’d lost. No way was I going to replay the first phase again!

I can’t say much for the soundtrack though. LoZ’s never really been my style when it comes to music which is odd since Metroid, Star Fox, F-Zero, and even Mario have had some really good tunes. The final boss theme isn’t bad even if it’s a little generic. Most of the time, you won’t even notice music playing (If any is actually playing) which is a little unfortunate, but you can’t win them all I suppose.

Another strike against the game is that a lot of the dungeons tend to be very similar. The game is very repetitive in that respect as the 4 major dungeons are almost identical. One of them in particular was very tedious and took me almost 3 hours. It was the low point of the game for sure. Luckily the other 3 weren’t as bad and it’s still a step up from Majora’s Mask. Still, this is the problem with having all weapons from the get go and getting to decide where you want to go. The developers have to make all of the dungeons beatable from the start so it’s hard to make any of them more or less difficult without getting cheesy.

I didn’t really care for the cooking mechanic either. I never really got it and only made random stuff during my playthrough. My cooking failed each time so I blame the game on that…totally. Either way it’s not as if you really need the food. I did like the survival aspect of the game though. As I spent most of the early part with almost no hearts, one hit could KO me from any enemy. Even by the end of the game, the minions were serious threats. It was cool to see them KO me in one hit as it would usually involve a pretty large fall for Link. It really made you fight strategically and that was cool. Again, it was nice to see the progression since once you were a lot stronger, you could theoretically mow them down. At least if you had the super abilities.

Overall, Breath of the Wild is a good game. What it does really well is offer you a ton of replay value and also give you a lot of quality of life upgrades as you play through the game. It rewards you for playing it more and more which is great. That being said, I certainly wouldn’t say that it is one of the best games ever made or even that it is a great game. It’s a good title that had significant problems but enough strengths to get it by as well. I’m still glad that I ended up pre-ordering it and experiencing the journey day 1. It wasn’t disappointing the way that Star Fox Zero was. Hey, I did play it for 26 hours right? It’s the kind of game that I think I may have given a much higher score back when I was a kid and a completionist for games that didn’t even have trophies. At this point though, the game has to have a phoenominal reward for me to do that since I have so many games on the backburner. I recommend checking this out if you like 3D games or are an LoZ fan. Of course if you’re the latter, then you probably already own the game. I’m hoping that the next one goes back to its roots though. All I’m asking for is a classic LoZ game with a good plot and not a whole lot of gimmicks.

Overall 7/10

Alter Echo Review

This is one of those games that I knew next to nothing about, but decided to buy on a whim. Lets face it, a cool cover and solid gameplay is enough to warrant a purchase. It’s why I like surfing Amazon’s retro games once in a while to find the hidden gems. Alter Echo’s definitely quite a lot of fun. It’s not quite on the same level as Eve of Extinction and Oni as those games were phenomenal, but it’s another good entry for the PS2 that holds up really well. The plot is certainly original.

So, humanity has gone pretty far. We now have telepaths to an extent who can reshape things. One day, a group of humans stumble upon a planet where they had sent a few others many years ago. It seems like their time in space has turned Paavo’s expedition evil so they now want to wipe out humanity. Our 3 proud heroes decide to stop them, but they are split up when landing. Nevin decides to find them and get off the planet while he can. He meets with an artificial intelligence that is the actual planet and it begs Nevin to help him stop Paavo. Nevin declines whole heartedly and gives this entity a hard time throughout the game, but it finally gets personal when the body count starts to rise and he realizes that there will be nowhere to escape to if Earth is destroyed. He reluctantly agrees to help and fortunately, the entity gives him a power suit and an assortment of weapons to bolster his abilities.

The plot is definitely going all in with the science fiction. That’s a smart move since it makes everything cooler. The opponents that you’re fighting are technically entities made of telepathic energies and all, but you can think of them as aliens. The designs are really cool and Nevin’s suit is also like something out of Iron-Man. The gameplay is pretty straight forward. It’s a 3D action title where you’ll be doing a lot of fighting. In standard mode, it plays out like a Link title. You swing at anything that moves. You have a beast mode which lets you climb onto objects and enemies alike. Finally, there’s Gun mode, where you turn into a large mecha and start blasting away. You’ll find that human mode is the most reliable, but you’ll have to use them all since some enemies are impervious to your different forms.

There’s an aspect of platforming to this game as well. You’ll need to activate nodes across the levels at times or get from one place to another with your acrobatics. There are also some puzzles for when you are deciphering a node. Don’t worry, they’re the good kind of puzzles. It’s all about reaction times as you must make the right turn. This also happens when you use your time manipulation to strike at enemies. It’s a really handy ability that I recommend using whenever possible since it gives you extra currency to spend on upgrades. I maxed out all of my powers and bought some combos as well, but you won’t really find yourself needing the combos. Button mashing works well enough on all of the opponents.

The game is fairly easy although the final boss will give you a run for your money. He has two phases and if you lose at any point, you must start again. Luckily, while I did die against the first phase 2-3 times, I never lost to the final one. That would have been demoralizing. It was very tense though since I won at the very end of my health bar. I always give my clutch factor some credit there along with the developers since nothing is more satisfying than winning at the very end like that. The same thing happened to me in Breath of the Wild and Kingdom Hearts II. It’s a good feeling. For the final boss phase 2, I recommend just baiting out his attacks and then punishing them. It’s a fool proof plan.

Alter Echo also ends with a big cliffhanger although a sequel is unlikely. Spoilers are present for this paragraph to skip it if you must. You ready? Well, it would appear that the entity is also evil and the heroine lives after all. She had seemingly died a while back so it’s good to see that she survived. That being said, she’ll probably be turned evil or not given a choice so that’s too bad for her. The other villains are also alive as well. The sequel probably would have been a blast so it’s a shame that it didn’t happen. The plot wasn’t particularly strong, but it still would have been enjoyable.

The graphics are good. They aren’t anything special, but the levels are fun to look at since the space theme is good. I will admit that all of the levels look the same though. There is no real variety to speak of since all of the levels are on the planet and in the caverns. This was a little lazy on the side of the developers so that’s something that could be fixed in a sequel. The time stop attacks look really good with purple energy all around. As for the soundtrack, it’s also really good. The themes are all really fast paced and increase the intensity of the levels. I’d definitely like to see the tunes return in a sequel.

Unfortunately, there is no replay value here. Once you beat the game, you cannot replay the levels to get the extra power ups. Your only option is to replay the game and that would purely be just to have fun. It’s a game that you complete and then put back on the shelf. The playthrough is good though so this isn’t a bad thing, but I always like to have some replay value. It gives the game an extra boost if you ask me.

While the game is good, there are clearly some negatives since I’m only giving it a 7. As I mentioned, the story isn’t great. It’s not bad and showed signs of promise like whenever the two friends would appear. It just suffered from some slow parts where nothing would really happen during some levels. The gameplay could also be a little repetitious since you would have to keep shifting forms to deal with various enemies. It wasn’t a big deal though and I still enjoyed the gameplay. These are just elements that hold it from being an 8. I did enjoy the puzzle system for the time stop attacks though and I’d definitely keep that for the sequel.

Overall, Alter Echo is a solid game and one that I would definitely recommend. It’s fairly short and won’t last you too long, but the gameplay is on point. The soundtrack is solid and the plot isn’t bad either. It’s the kind of game that nobody has heard of so it’ll also earn you some brownie points with other gamers when you mention that you’ve played such an obscure game. It had some issues like the levels being repetitious along with the gameplay to an extent, but that’s where the short length actually came in handy. Hopefully we get more space games soon, but I doubt that’ll be a problem. Space games are always going to be seen as cool.

Overall 7/10

Academy of Champions Review


Academy of Champions is one of the more enjoyable Soccer games that I’ve played. For whatever reason, I was never too impressed with the FIFA titles so Mario Strikers and Pure Futbol have been my go to titles for the sport. Granted I haven’t actually played the FIFA games as much as I could have. I can acknowledge that those games have a lot more depth to them, but this title is easy to just plug and play. Adding in popular characters like Ezio and Rayman is just a nice bonus.

Lo and behold there is actually a story mode in this game. It starts off with our young hero receiving an invitation to the world’s most prestigious soccer academy. The person who invited the hero doesn’t remember doing so but decides to roll with it anyway. It turns out that this is all going according to a corrupt teacher’s master plan. The main character is going to need to stay sharp since no one can be trusted.

There may not be much to the plot but at least the game has a story. That’s more than you can say for a lot of its rivals. How the story works is that you go through his various school semesters. Each semester is 20 days with a critical event occurring every 5 days. You can’t afford to lose those days so they are mandatory but the other days are low stakes. Winning will get you more exp so that’s the main incentive for the average day. The other incentive is just your pride.

The activities in a day vary according to different categories. A match event is self explanatory as you’ll play a hand against an opponent for practice. The gossip task will have you chat with your friends about how tough the villains are. Training tasks will have you doing basic drills and then you also get tasks to head to the shop and to upgrade your characters. That was a bit of an annoying addition since it meant that you could not upgrade at will, you had to wait for that day to arrive.

The matches were pretty fun because the gameplay was actually very on point. It’s pretty simple to pick up and play but very challenging to score goals until you learn the tricks. Passing to your teammates is highly recommended along with running side to side as the goalie will take the bait. Each player has a super attack with you can buy to take your game to the next level. They actually didn’t help me much as the A.I. would just block it every time, but it will be good against human opponents. Just stay aggressive and knock the opponents down.

I have to give the game some credit for having full cutscenes. I wasn’t really expecting that. They may not have had any dialogue as that was all done via text box but it was still neat. The character models are a little off. Graphically, the game isn’t bad. The designer just went a little too wild with the character proportions which is what made everything a little dicey. The game was still very clear and you could always tell what was happening. It was good enough for me to enjoy the rest of the game. I’m afraid that the soundtrack was significantly less impressive. There weren’t any tunes that really stood out to me. It was all fairly generic and lifeless. I don’t think the developers put much time into this part of the game.

There really isn’t any replay value aside from multiplayer mode. This is the kind of game where you can’t go back and hire everyone to form the ultimate team. You can replay the last few days I believe so you can grind out some extra stats for your characters but there’s nothing you can do with them anyway. Since the gameplay is good the multiplayer can go a long way. I suppose it will just have to suffice in this case. If you have a friend over, this is as good a pick as any.

One quality of life issue that I had with the game was that you couldn’t see your individual stats for each player when switching up your lineup. You’d have to write them all down or memorize the stats if you wanted to make some changes. It just ended up being a longer process than I would have liked. Finally, the difficulty level of the game is pretty good. You can definitely expect to meet a real challenge towards the end of the game. The tournaments are maybe just a little too long, but at least the game always feels fair. Replaying the level never becomes a chore.

Overall, Academy of Champions was definitely worth the couple of dollars that I bought it for. This may not exactly be a triple A game, but they put some nice effort into it. Incorporating the guest characters into the story would have been awesome but I guess we can’t have it all. Some mechanics weren’t thought out well like not being able to upgrade at will, but the gameplay was on point. I usually don’t care for the “day” system where a day will pass each time you do something but the game pulled it off pretty well. I’d recommend getting this title. You’ll be surprised at just how good it is.

Overall 7/10