Ratchet and Clank Full Frontal Assault Review


The Ratchet and Clank marathon continued as I dive into the big anniversary game. Full Frontal Assault decided to take a gamble and completely switch up the game design. It didn’t work if I’m being honest although this is the kind of game that would be perfect for online death matches. A nice Call of Duty kind of mode where you have to breach your opponent’s network of weapons and security could be awesome. After all, Full Frontal Assault is essentially a capture the Flag game and those are always best with a multiplayer option. Still, the game is fun enough.

Someone has finally grown tired of Captain Qwark always betraying the universe and being accepted back so gracefully. This kid decides to do something about it and sneaks out of his basement to hatch his evil plan. He has a wide array of tech at his disposal and also has a lot of resources. None of this makes any sense, but lets roll with it. Qwark asks Ratchet for help and the duo have to quickly defend the universe against this new nemesis. Can they do it!?

So the gameplay is a mix of the usual Ratchet and Clank games with the Locke’s quest dynamic. You start the level in your stronghold. Once you obtain money from nearby crates and enemies, you can set up landmines, cannons, and barriers to protect yourself. You then go out into enemy territory and conquer all of their forts. You’ll want to go back to your base from time to time to keep it strong and prevent enemies from destroying it all. No worries, you are given alerts when enemies are approaching and even a graphic that shows how close they are. Since you have your rocket boots, catching up is never a problem. Still, I wouldn’t cut it too close if I were you. No matter how many defenses you have, the enemies will certainly bust through them at some point. Luckily, taking them down is fairly easy tbh.

Naturally, the 3D shooting is as good as ever. I’d actually say that it’s significantly better than the last game so that part’s fun. The weapons are limited again, but all of the good ones are back. I naturally went for the machine gun weapon right away since it’s so good, but you should definitely check out the rest. Apparently the metal blades are really handy as well. Having the boots from the start is definitely another great asset to have.

The graphics are pretty good as always. Ratchet and Clank has always had a good reputation in that area so I’m glad that they aren’t slacking off. The explosions are a treat to see and while it may not have the best graphics in the series, that just speaks to how good the older ones were. Unfortunately, the soundtrack is fairly mild and I can’t think of any good tunes. Ah well, so it goes.

One problem with the game is that it is very short. I beat the game in around 2.5 hours which is a little sad. The levels weren’t downright easy, but I did clear them without any real difficulty. As I mentioned earlier, it’s easy to beat the enemies to the base and at that point you’ve as good as won the whole set. They just won’t be able to deal with your skills. Even the wrench is surprisingly powerful in this game although you’d have to be really desperate to take that out. The guns are just so much more effective. I was able to get 2/3 medals in just about all of the stages and all 3 in one of them. I’m definitely going to gun for the Platinum at some point since it really seems achievable. There aren’t many trophies as it is and the Platinum is supposed to only take another 6-8 hours. Probably less since I already have a bunch. The replay value will help justify the current price, but I would have been pretty disappointed if I had bought it at launch.

I think the low content is enough to chop a star off of the score. That in turn with the weak plot and tower system. The Capture the Flag concept was still a good idea. It may need a little fine tuning, but since you got to keep the 3D combat, I was pretty well satisfied. The game could have messed up by making the opponents too durable. As it is, the tank perfectly fulfilled its role as taking that thing down is incredibly difficult. Man, it sure does have a lot of health doesn’t it?

Overall, You have to keep in mind that this is a spinoff game. It’s not nearly as packed with content or as engaging as the others. The main villain is complete comic relief and there’s barely even a plot. Still, it’s a fundamentally sound game when you look at the gameplay and the graphics. I had a blast during the game which is why I was able to beat it all in one playthrough. It’s just that kind of game and it can still hold its own against any platformer…you know…until it ends. I’d recommend checking this game out and since it is only around 10 bucks you won’t be losing a lot of money anyway. They better work on making sure that the next games are longer though. At the very least, I saw that All 4 One is back to a more standard length of 12+ hours so that’s a good thing. I’ll try to play that one soon, but the disc kept freezing on me. Ah well, then it might be time for Jak!

Overall 7/10

The Legend of Zelda: Breath of The Wild Review

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It’s time to take a look at the latest Legend of Zelda game. It’s a very iconic series but one that I have never found quite as critically acclaimed as most. Wind Waker was phenomenal and my personal favorite game in the series. It’s the only one to have lived up to the hype of being one of the best games of all time though. I didn’t care much for Majora’s Mask with the time gimmick and overdone puzzles. I only got to play the portable version of Ocarina of Time, but it was still pretty fun. I never played Twilight Princess since the game was too extreme and would probably give me nightmares. /s Skyward Sword was actually pretty great and I’d probably put that second to Wind Waker. See, the reason why Wind Waker and Skyward Sword were so good was due to the fact that they didn’t really have any gimmicks. It was just a standard Link adventure. You didn’t get lost or have to run around aimlessly for a while. They just got straight to the point.

Now we cut away to BoTW and it has many gimmicks. First of all, there isn’t much of a plot. Zelda is being held hostage in Hyrule Castle (We turning into the Mario series?) so Link must break in and stop her. That’s essentially the entire plot. One of the big selling points of this game was the freedom that was marketed. You could speed off and go save her immediately or gather up some allies and power ups to ensure victory. I naturally sped off to save Zelda immediately since that should be Link’s top priority instead of leading on a sea mermaid, but unfortunately I was unable to win. The speed ruins of people beating the game in under an hour are certainly impressive. It ended up taking me 26 hours.

There are 4 main dungeons to complete in this game and each one that you complete will give you an ally who will take care of one of Ganon’s forms. This makes the final boss infinitely easier and you’ll also get extra Heart containers as well. Aside from the big dungeons, there are also dozens of smaller ones. Every time you complete four of them, you can get a quarter of a heart or a big more stamina.

The gameplay is like your standard LoZ game for the most part. You slice and dice away at the villains. You can also find a horse if you’re lucky and use that to save on travel time. One new innovation for this game is the dreaded stamina meter. This means that you can’t run for more than a few seconds without slowing to a walk for a few seconds. It’s a rather tedious mechanic that only serves to drag the game out. You don’t see Nier Automata bothering with such a gimmick do you? I definitely would have liked for this to have been kept out since it makes climbing in particular a little tedious.

There’s a lot to cover here so lets get started. I usually go with positives than negatives or vice versa, but it’s hard to plan it all out ahead of time in this case so I’ll be going all over the place. First off, I have to say that the concept of a free plot is pretty intriguing. I like being able to go where I want whenever I want to go. The problem is that the game only half committed to this. Since you need certain equipment to go to some areas, the freedom isn’t as extensive as you’d think. I was able to cheese my way into the Goron stronghold by having a lot of fruit and eating it every other second to combat the damage, but I’m pretty sure this wasn’t how you were supposed to do it. I also forgot to talk to the old man at the beginning so I missed out on my early chance to get the snow armor. The concept was good, but the execution was bad.

Another part of this that didn’t pan out so well was how slow Link is. In real time, it can take around 20-40 minutes to get somewhere. This gets mitigated as the game goes on since you can activate dungeons that are used as teleport points, but the first trek is always tedious. You’re supposed to be impressed with the backdrops, but a lot of the time they’re pretty empty anyway. There’s nothing to look at so you just want to keep going. Giving Link a good run speed (coughlikeNierAutomatacough) would have definitely been a really good idea. He doesn’t even need to have full turbo speed where you’re rocketing through the world, but being able to permanently run would have been a very good idea.

Now, it’s time for the worst mechanic in this game…the broken weapons. I thought we were done with those after Dark Cloud, but I guess not. This mechanic is terrible because constantly trying to find new weapons is tough. Especially since your storage is so small and after 10 it won’t let you pick something up without discarding a current weapon. I had to fight Ganon with some terrible weapons which significantly prolonged the battle. Just give me the Master Sword and let me swing forever. How I see it, only extra weapons should break, but you should always have at least one sword that is completely permanent. I can’t express enough just how terrible this was. It’s never been a good mechanic nor will it ever be one.

Breath of the Wild’s graphics are pretty good though. They may not be as impressive as Wind Waker’s, but they look good considering that this is a sandbox game. I think the graphics were probably limited to keep the world so large so it’s not quite as detailed as you’d expect at times. Still, it’s AAA quality and I really like the blue lightning effects. I also got some nice Transformers flashbacks from being knocked off a mountain and bumping into everything possible during my long slide down. Sure, it was a little annoying having to go back up, but that was still fun to watch.

Those aspects of the game were handled well. I do like how realistic the gameplay engine was with respect to falling and bumping into things. You don’t just die instantly because you fell a long distance, that was never realistic. The glider was also extremely handy and pretty fun. The game also made the 4 super skills very useful. One of them allowed you to quickly fly for a second straight up which helped a lot with climbing. Another one gave you a full revive which easily makes it the best ability in the game. A third one made you invincible for 3 hits while also stunning all enemies, even the final boss. The final skill was a thunder bolt which I didn’t find to be very useful until Ganon, but that’s reason enough to get it.

They were all quality of life upgrades that didn’t outright break the game, but made it a lot more fun. The developers certainly got that aspect right and it felt like Shantae. The journey to beating the final boss was reasonably difficult, but once you got there, you could now go back to early areas and easily get the bonus collectibles. I feel like that is definitely how a game should play out. For Breath of the Wild, it’ll be a lot more convenient to trek around and find things now that the campaign is done.

There is no doubt that Breath of the Wild has a significant amount of replay value. I could probably platy this game up to 50-60 hours and still have more to do. There are probably around 100 dungeons left and hundreds of wood chimps to find. If I went after the 100% mark it would certainly keep on proving why the game was worth the money. At the same time, Nintendo stubbornly refuses to add a trophy achievement system so there isn’t much point to doing it imo. I’d probably settle for getting the Master Sword and finding the lost memories.

Speaking of the Master Sword, it’s a real shame that you can beat the game without it. I really wanted to see it in action, but I likely never will at this point. It should have been made mandatory if you ask me. Ganon shouldn’t be able to be defeated without it. The final boss was still pretty fun though. Particularly the final phase as I was fairly stressed out. I only had 1 heart left from the first phase so I was running around like crazy trying not to get hit. I do love when final bosses are dramatic even if I’m sure that I would have rage quit for a day if I’d lost. No way was I going to replay the first phase again!

I can’t say much for the soundtrack though. LoZ’s never really been my style when it comes to music which is odd since Metroid, Star Fox, F-Zero, and even Mario have had some really good tunes. The final boss theme isn’t bad even if it’s a little generic. Most of the time, you won’t even notice music playing (If any is actually playing) which is a little unfortunate, but you can’t win them all I suppose.

Another strike against the game is that a lot of the dungeons tend to be very similar. The game is very repetitive in that respect as the 4 major dungeons are almost identical. One of them in particular was very tedious and took me almost 3 hours. It was the low point of the game for sure. Luckily the other 3 weren’t as bad and it’s still a step up from Majora’s Mask. Still, this is the problem with having all weapons from the get go and getting to decide where you want to go. The developers have to make all of the dungeons beatable from the start so it’s hard to make any of them more or less difficult without getting cheesy.

I didn’t really care for the cooking mechanic either. I never really got it and only made random stuff during my playthrough. My cooking failed each time so I blame the game on that…totally. Either way it’s not as if you really need the food. I did like the survival aspect of the game though. As I spent most of the early part with almost no hearts, one hit could KO me from any enemy. Even by the end of the game, the minions were serious threats. It was cool to see them KO me in one hit as it would usually involve a pretty large fall for Link. It really made you fight strategically and that was cool. Again, it was nice to see the progression since once you were a lot stronger, you could theoretically mow them down. At least if you had the super abilities.

Overall, Breath of the Wild is a good game. What it does really well is offer you a ton of replay value and also give you a lot of quality of life upgrades as you play through the game. It rewards you for playing it more and more which is great. That being said, I certainly wouldn’t say that it is one of the best games ever made or even that it is a great game. It’s a good title that had significant problems but enough strengths to get it by as well. I’m still glad that I ended up pre-ordering it and experiencing the journey day 1. It wasn’t disappointing the way that Star Fox Zero was. Hey, I did play it for 26 hours right? It’s the kind of game that I think I may have given a much higher score back when I was a kid and a completionist for games that didn’t even have trophies. At this point though, the game has to have a phoenominal reward for me to do that since I have so many games on the backburner. I recommend checking this out if you like 3D games or are an LoZ fan. Of course if you’re the latter, then you probably already own the game. I’m hoping that the next one goes back to its roots though. All I’m asking for is a classic LoZ game with a good plot and not a whole lot of gimmicks.

Overall 7/10

Alter Echo Review

This is one of those games that I knew next to nothing about, but decided to buy on a whim. Lets face it, a cool cover and solid gameplay is enough to warrant a purchase. It’s why I like surfing Amazon’s retro games once in a while to find the hidden gems. Alter Echo’s definitely quite a lot of fun. It’s not quite on the same level as Eve of Extinction and Oni as those games were phenomenal, but it’s another good entry for the PS2 that holds up really well. The plot is certainly original.

So, humanity has gone pretty far. We now have telepaths to an extent who can reshape things. One day, a group of humans stumble upon a planet where they had sent a few others many years ago. It seems like their time in space has turned Paavo’s expedition evil so they now want to wipe out humanity. Our 3 proud heroes decide to stop them, but they are split up when landing. Nevin decides to find them and get off the planet while he can. He meets with an artificial intelligence that is the actual planet and it begs Nevin to help him stop Paavo. Nevin declines whole heartedly and gives this entity a hard time throughout the game, but it finally gets personal when the body count starts to rise and he realizes that there will be nowhere to escape to if Earth is destroyed. He reluctantly agrees to help and fortunately, the entity gives him a power suit and an assortment of weapons to bolster his abilities.

The plot is definitely going all in with the science fiction. That’s a smart move since it makes everything cooler. The opponents that you’re fighting are technically entities made of telepathic energies and all, but you can think of them as aliens. The designs are really cool and Nevin’s suit is also like something out of Iron-Man. The gameplay is pretty straight forward. It’s a 3D action title where you’ll be doing a lot of fighting. In standard mode, it plays out like a Link title. You swing at anything that moves. You have a beast mode which lets you climb onto objects and enemies alike. Finally, there’s Gun mode, where you turn into a large mecha and start blasting away. You’ll find that human mode is the most reliable, but you’ll have to use them all since some enemies are impervious to your different forms.

There’s an aspect of platforming to this game as well. You’ll need to activate nodes across the levels at times or get from one place to another with your acrobatics. There are also some puzzles for when you are deciphering a node. Don’t worry, they’re the good kind of puzzles. It’s all about reaction times as you must make the right turn. This also happens when you use your time manipulation to strike at enemies. It’s a really handy ability that I recommend using whenever possible since it gives you extra currency to spend on upgrades. I maxed out all of my powers and bought some combos as well, but you won’t really find yourself needing the combos. Button mashing works well enough on all of the opponents.

The game is fairly easy although the final boss will give you a run for your money. He has two phases and if you lose at any point, you must start again. Luckily, while I did die against the first phase 2-3 times, I never lost to the final one. That would have been demoralizing. It was very tense though since I won at the very end of my health bar. I always give my clutch factor some credit there along with the developers since nothing is more satisfying than winning at the very end like that. The same thing happened to me in Breath of the Wild and Kingdom Hearts II. It’s a good feeling. For the final boss phase 2, I recommend just baiting out his attacks and then punishing them. It’s a fool proof plan.

Alter Echo also ends with a big cliffhanger although a sequel is unlikely. Spoilers are present for this paragraph to skip it if you must. You ready? Well, it would appear that the entity is also evil and the heroine lives after all. She had seemingly died a while back so it’s good to see that she survived. That being said, she’ll probably be turned evil or not given a choice so that’s too bad for her. The other villains are also alive as well. The sequel probably would have been a blast so it’s a shame that it didn’t happen. The plot wasn’t particularly strong, but it still would have been enjoyable.

The graphics are good. They aren’t anything special, but the levels are fun to look at since the space theme is good. I will admit that all of the levels look the same though. There is no real variety to speak of since all of the levels are on the planet and in the caverns. This was a little lazy on the side of the developers so that’s something that could be fixed in a sequel. The time stop attacks look really good with purple energy all around. As for the soundtrack, it’s also really good. The themes are all really fast paced and increase the intensity of the levels. I’d definitely like to see the tunes return in a sequel.

Unfortunately, there is no replay value here. Once you beat the game, you cannot replay the levels to get the extra power ups. Your only option is to replay the game and that would purely be just to have fun. It’s a game that you complete and then put back on the shelf. The playthrough is good though so this isn’t a bad thing, but I always like to have some replay value. It gives the game an extra boost if you ask me.

While the game is good, there are clearly some negatives since I’m only giving it a 7. As I mentioned, the story isn’t great. It’s not bad and showed signs of promise like whenever the two friends would appear. It just suffered from some slow parts where nothing would really happen during some levels. The gameplay could also be a little repetitious since you would have to keep shifting forms to deal with various enemies. It wasn’t a big deal though and I still enjoyed the gameplay. These are just elements that hold it from being an 8. I did enjoy the puzzle system for the time stop attacks though and I’d definitely keep that for the sequel.

Overall, Alter Echo is a solid game and one that I would definitely recommend. It’s fairly short and won’t last you too long, but the gameplay is on point. The soundtrack is solid and the plot isn’t bad either. It’s the kind of game that nobody has heard of so it’ll also earn you some brownie points with other gamers when you mention that you’ve played such an obscure game. It had some issues like the levels being repetitious along with the gameplay to an extent, but that’s where the short length actually came in handy. Hopefully we get more space games soon, but I doubt that’ll be a problem. Space games are always going to be seen as cool.

Overall 7/10

Academy of Champions Review


Academy of Champions is one of the more enjoyable Soccer games that I’ve played. For whatever reason, I was never too impressed with the FIFA titles so Mario Strikers and Pure Futbol have been my go to titles for the sport. Granted I haven’t actually played the FIFA games as much as I could have. I can acknowledge that those games have a lot more depth to them, but this title is easy to just plug and play. Adding in popular characters like Ezio and Rayman is just a nice bonus.

Lo and behold there is actually a story mode in this game. It starts off with our young hero receiving an invitation to the world’s most prestigious soccer academy. The person who invited the hero doesn’t remember doing so but decides to roll with it anyway. It turns out that this is all going according to a corrupt teacher’s master plan. The main character is going to need to stay sharp since no one can be trusted.

There may not be much to the plot but at least the game has a story. That’s more than you can say for a lot of its rivals. How the story works is that you go through his various school semesters. Each semester is 20 days with a critical event occurring every 5 days. You can’t afford to lose those days so they are mandatory but the other days are low stakes. Winning will get you more exp so that’s the main incentive for the average day. The other incentive is just your pride.

The activities in a day vary according to different categories. A match event is self explanatory as you’ll play a hand against an opponent for practice. The gossip task will have you chat with your friends about how tough the villains are. Training tasks will have you doing basic drills and then you also get tasks to head to the shop and to upgrade your characters. That was a bit of an annoying addition since it meant that you could not upgrade at will, you had to wait for that day to arrive.

The matches were pretty fun because the gameplay was actually very on point. It’s pretty simple to pick up and play but very challenging to score goals until you learn the tricks. Passing to your teammates is highly recommended along with running side to side as the goalie will take the bait. Each player has a super attack with you can buy to take your game to the next level. They actually didn’t help me much as the A.I. would just block it every time, but it will be good against human opponents. Just stay aggressive and knock the opponents down.

I have to give the game some credit for having full cutscenes. I wasn’t really expecting that. They may not have had any dialogue as that was all done via text box but it was still neat. The character models are a little off. Graphically, the game isn’t bad. The designer just went a little too wild with the character proportions which is what made everything a little dicey. The game was still very clear and you could always tell what was happening. It was good enough for me to enjoy the rest of the game. I’m afraid that the soundtrack was significantly less impressive. There weren’t any tunes that really stood out to me. It was all fairly generic and lifeless. I don’t think the developers put much time into this part of the game.

There really isn’t any replay value aside from multiplayer mode. This is the kind of game where you can’t go back and hire everyone to form the ultimate team. You can replay the last few days I believe so you can grind out some extra stats for your characters but there’s nothing you can do with them anyway. Since the gameplay is good the multiplayer can go a long way. I suppose it will just have to suffice in this case. If you have a friend over, this is as good a pick as any.

One quality of life issue that I had with the game was that you couldn’t see your individual stats for each player when switching up your lineup. You’d have to write them all down or memorize the stats if you wanted to make some changes. It just ended up being a longer process than I would have liked. Finally, the difficulty level of the game is pretty good. You can definitely expect to meet a real challenge towards the end of the game. The tournaments are maybe just a little too long, but at least the game always feels fair. Replaying the level never becomes a chore.

Overall, Academy of Champions was definitely worth the couple of dollars that I bought it for. This may not exactly be a triple A game, but they put some nice effort into it. Incorporating the guest characters into the story would have been awesome but I guess we can’t have it all. Some mechanics weren’t thought out well like not being able to upgrade at will, but the gameplay was on point. I usually don’t care for the “day” system where a day will pass each time you do something but the game pulled it off pretty well. I’d recommend getting this title. You’ll be surprised at just how good it is.

Overall 7/10

Star Wars The Clone Wars: Lightsaber Duels Review


The Star Wars marathon continues. I’m finally into the TV show continuity so that takes me one step closer to the original films. It’s been a fun marathon, but it is almost time to put it on hold since my Birthday is quickly approaching and that means that Legend of Zelda is on the horizon. Still, Star Wars will be back and this is a really solid game to have as the latest title. A Star Wars fighting game makes perfect sense and the series certainly took its time before coming to this conclusion.

The plot adapts classic fights from the movie and the show. Most of the levels are relatively stand alone in that sense as they skip you from fight to fight and it works as a nice abridged version. Honestly, the plot was pretty exciting as a result since the fights just kept on coming. It’s the kind of editing that would work well for many other titles as well. Imagine a DBZ adaption where it skipped all of the set up and just threw you into the fights? To an extent, Tenkaichi already did that, but it included a lot of minor fights while this one only kept the best.

One strike against the game is that it’s incredibly short. There are only 9 levels and each level will take you about as long as your average Street Fighter match. Maybe a little longer if your opponent starts to block a lot, but it’s still nice and quick. This game would probably not even last you two hours so it’d probably be sad to have gotten this game at full price. It’s not as if there is no replay value though. You can play challenge mode to unlock the final fighters. I tried one of the challenges which was to not use any force abilities, but it’s hard to not do this accidentally. I would have preferred that the game just disable those attacks so you can button mash at will. If you really want the characters then it’s worth trying out, but I can’t say that it nabbed my attention.

Multiplayer is where the real replay value is at. The gameplay is surprisingly fun considering that it’s heavily motion based. You wave your Wii remote around like a sword and try to take names. It may not be quite as epic as the Bleach game for Wii, but few are. You won’t hurt your wrist the same way that the Bleach game weakened it so that’s a nice trade off. The controls are easy to learn, but hard to master which is always a good balance. It’s the best way to develop a game because then casual gamers can get into the fun and people who take it seriously won’t have to hit a skill ceiling too quickly. I’d say that I’m still a casual in this game as I basically stuck to button mashing and trying to figure out what combos to use in the meantime. I learned a little about Force attacks and would randomly throw them out during the fight. It worked and I beat all of the foes so that’ll suffice. There are higher difficulties for you to play the levels in as well which should give you a real challenge based on the normal difficulty setting.

The graphics are pretty good. At times, I couldn’t tell which parts were from the game and which were the clips. It’s all pretty smooth and having cutscenes with action inside of them was a nice treat as well. I feel like this game actually got a pretty reasonable budget which is nice to see. Imagine how cool this game could be with Gamecube controller support. I dare say that it would have been one of the Wii’s top tier titles. The soundtrack is rather bland. We have a decent “previously” music theme that plays a few times, but the others aren’t very notable at all. You’ll likely forget them as soon as you finish playing.

The cast of characters are all pretty likable in this game. From Dooku to the Killer Droid, everyone brings something to the table. I especially love all of the overconfidence that emanates from everyone. The amount of trash talking in this game is impressive and the stream of comments just never stops. It’s safe to say that Anakin is my favorite character in this game as expected, but the Killer Droid probably had the best design. A robot wielding Lightsabers just makes sense. I really want to see more wielders in Episode VIII because these games keep reminding me how much I miss those battles. High octane Lightsaber battles is what Star Wars is all about.

Overall, Lightsaber duels is actually one of the better Star War titles although the bar is already quite high so that might be misleading. It’s certainly not as good as Episode III and Bounty Hunter, but I dare say that it’s better than all of the small console titles and maybe even the two Gamecube flying ones. It’s a tough call, but being a pure fighting game can do wonders for you. I do wish that the game had been longer and contained more characters though. That keeps it a little lower than I would have liked the game to be at. Next up is the DS Clone Wars game so it’ll be interesting to see how that one plays out. If it’s essentially a portable version of the same fighting style, then I think we’ve got a real winner here folks.

Overall 7/10

Mario Party Advance Review


I’ve wanted to play a portable Mario Party game for a long time. I don’t know when exactly I first started to think about this, but it was probably back during the days where I played Mario Party 4 regularly. Advance is a good enough spinoff and the minigames are enjoyable although the story mode holds it down a bit. It wasn’t really constructed well so I’d advise you to focus on Minigame Mode. I do think Mario Party DS and 3DS will likely end up being better.

The plot of the series is that Big Bad Bowser has stolen all of the gadgets in the world and now Mario must steal them back. The townsfolk have taken them all, but they are willing to give them back if you solve their quests. Sometimes the quests involve going back and forth to find something or 1 on 1 challenges. Regardless, you must complete all 50 quests in order to save everything, but Bowser won’t make this easy on you. He plays for keeps!

Naturally, the plot isn’t really the key thing here. The game board is rather large as you would expect from Mario Party and you roll the dice to see how far you can move on the board. Each turn costs a mushroom and once you are out of them, it is game over and you’re sent home. Your progress is saved though as the only thing that resets is your current quest. You can earn 3 more mushrooms every 3 turns if you win a minigame and there are also spots on the board that have the same effect. Watch out for Bowser Jr though as running into him can have you lose a mushroom or be warped somewhere else. Unfortunately, there is no way to dodge him as it is luck based.

This is where the story mode flops a little. Towards the end of the game Bowser Jr starts to appear everywhere. It’s just not very fair as you can be super close to ending the quest, but suddenly find yourself back at the start. It’s not cool to have to retread the ground that you’ve already covered. The last mission that I did before the final Bowser battle was also a little cheesy and I head to check with Gamefaqs to see what the game wanted from me. The characters kept stating that King Bob Omb was hiding in the Condo, but it only had 3 floors. Apparently you had to hit an invisible option and then you can enter the basement. That’s a bit of a low blow if you ask me.

The majority of the missions were fine though. The trek could just be a bit tedious so I am actually glad that there were only 50 missions. Any more would have been a little excessive. The minigame selection was designed well though as you would typically get a new minigame every time you played. Collecting them all was actually pretty easy for a change so that was a pleasant surprise. Most of the minigames are pretty easy to understand, but some of them will likely take you 2 shots to fully understand.

They’re not made to be overly difficult or anything like that so you should breeze through them. My DS has a weak L button so the Chain Chomp game in particular took a little longer than I would have liked to complete, but the actual game was fair. I didn’t care much for the luck ones, but since when do I ever like those? Mario Party does succeed with its minigame selection and while people have mentioned that the games have gotten worse over the years, I have always liked them. The old games certainly had the best selection, but so long as the newer ones still have that classic fun factor, I’m satisfied. Mario Party’s made to be the kind of game that you can just boot up and play. This one fits the bill although I don’t see why I’d ever choose it over one of the big titles like Party 4.

I enjoyed the retro sprites here. The victory celebration after every minigame was a little annoying after a while though. Once you’ve seen it 50 times, you don’t want to see it anymore. Other running gags were more fun though. I liked Bowser’s little laughing sprite that he’d play whenever you’d go to his lair. It made the whole cutscene a little more enjoyable. His line “*sniff* I really liked that gadget too!” was also pretty endearing. You couldn’t help but feel bad for Bowser as he comes across as a kid who just wants some friends, but doesn’t know how to express himself. In the end, he turned out to be a pretty honorable guy and at least he admitted that he had fun. It was a nice ending for the whole cast. I liked the soundtrack as well. The main Bowser theme was a lot of fun and the rest of the tunes also aged well. There’s just not much to dislike here. It’s a standard Nintendo soundtrack, which means that it is well above average.

There isn’t really any replay value to speak of once you complete the game, but as I mentioned before, the 50 quests should be more than sufficient. It’s certainly a long enough game for the low price that you will have gotten it for. It’s just a fun game overall and a good way to spend a few afternoons. I do hope that the story mode is redone for the sequels though. It should just be a little more fluid and less time consuming to get from mission to mission. I don’t even think that a mission mode is completely necessary as a normal Party Mode would be cool although I guess it’d be hard for the GBA to process. Perhaps by the 3DS game as that one certainly has the specs for it.

Overall, Mario Party Advance is another good party game to add to the collection. I’ve played a lot of party games over the years so trust me when I say that the games here are a lot more varied and entertaining than most. If you haven’t played the game yet, then you should check it out. It’s aged pretty well and just take care not to let yourself get burned out on the story. Play it in batches and you should be just fine. As for the Mushroom Condo, just make sure to look at the invisible option and you’ll also be okay. The Christmas batch of games is roughly at an end now. The only two games left are Buu’s Fury and Kirby’s Mirror, but it could be a little while before I finish those two as I’m working on the New Year’s batch and other games may pop up on the side. Regardless, they will be completed though and that means that the GBA era lives on!

Overall 7/10

Assault Suit Leynos Review


I ended up printing out a coupon for 5 dollars off a new game instead of 10 dollars off of a pre owned one at Gamestop by mistake the other day so I went looking for a new title that I could get for cheap. Leynos showed up and this game always looked pretty interesting. I’d only come across it once or twice in the past, but I like Arcade style games well enough. A modern port is always appreciated since it adds continue points and a saving feature. It’s a fun game and while it is fairly short, the trophies help to add in some replay value. Considering that it’s only 15 dollars new and probably even less used, I’d say that it deserves to be picked up.

The plot is that a bunch of people were sent into space back in the day. Then World War 4 showed up (Yes, not 3. That was off screen) and all of our technology went out the window. We finally rebuilt our civilization and united the world in peace, but we told the space explorers to fend for themselves. They didn’t like that and created their own robot army in order to claim revenge. Can we defeat our own people…and should we? It is life or death as they intend to destroy Earth so I think that ultimately ends up answering the question. We certainly will not go down easily!

The gameplay plays out like a 2D Gundam game. You can equip up to 6 parts on your robot. You can choose to load him up with various guns and rockets or you can equip some boosters and extra armor. I personally went with 3 armors, my Machine Gun, and two sets of rockets. I definitely recommend the Machine Gun and the Armors are great since they add a whole new life bar for each one that you equip. They’re a real life savor. You can also fly if you have the booster and you can aim the guns up and down with the control stick as you go through the levels. You can also punch, but aside from a trophy that you can get for it…why would you ever punch? It’s a joke move in there just for fun I believe.

There are two different modes in the game, Arcade Mode and Classic Mode. Ironically, Classic Mode is the actual one from the arcade game as you play through the whole game and take it down a few pegs. There are less cutscenes and bosses and it feels retro. Naturally, I played the Arcade Mode instead. This one’s a little more modernized with extra features and all the new gadgets. I’ll try the other one out soon for a trophy though so no worries on that. I’ve heard that it’s tougher, but that’s what the save feature is for right? There are 8 levels in each mode and each one can be defeated in a few minutes. The game isn’t very long as a result, but the difficulty level should ensure that you replay some of them a few times which adds to the overall length.

There also is some replay value here since you’ll want to nab the Platinum trophy. It doesn’t sound too difficult, but will certainly take some 2D skills to achieve. For example, one level will have you win without using any guns, that one definitely sounds like it’ll be a pain. I’ll need to equip my best armors for that. Without the trophies, this game probably would have gotten bumped down to a 6. After all, the gameplay may be entertaining, but there’s no multiplayer. That would mean that there are only 8 levels to play and nothing more to gain from replaying it so the game would have sunk due to the fact that it just didn’t have much content. It’s why I am such a big fan of Sony’s trophy system. It really helps all games and certainly adds replay value.

The graphics are fairly retro as they’re supposed to be. The game is clear and you can always tell what is happening though. I’d actually say that they look better than Frogger: The Great Quest despite how much older this one was when it first came out. Some of the level designs will even remind you of Mega Man X. Of course, it would be neat to get a full PS4 sequel for this game with the latest graphics. That would be a lot of fun so hopefully this one sold well enough. The music is also pretty sound. It may not be the most impressive soundtrack of all, but it works well and adds a little more intensity to the campaign.

There’s not much to say about the actual story. It’s pretty decent and hits all of the usual mecha notes. We have the emotional death, the emotionless main character, the emotional heroine, and even the “sympathetic” villain who just wants revenge and to destroy the whole world. It’s good enough for me to still believe that it was good to have the story in the game, but it just serves the bare minimum of what a story should be. It adds context to the battles and gives you something to look forward to after each level. The final level was handled really well with that as you got to fight 4-5 bosses back to back to back. It took me quite a few tries to take that one down, but all bosses fall eventually right?

Overall, Assault Suit Leynos is a good game. It’s fundamentally sound and arcade gamers from the olden days will probably be able to appreciate this even more. It’s not a game that I could see myself playing for too long as I’d get burned out at replaying the same level too much, but it’s good for a quick run through. I don’t have time to stick around and replay many of my games anymore regardless so as long as it’s fun for the first run through, then I’m set. If the game got a sequel, I’m confident that I would check it out. I’m still a little behind in Gundam games, but maybe this will spur me on to get one in the near future. I’m always up for any more robot games that aren’t called Armored Core. If you hadn’t heard of this game before this review, then hopefully I helped give you some extra knowledge so you could decide if you want to purchase it or not.

Overall 7/10

Super Mario Advance Review

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It’s time for another one of the Christmas games. I believe this makes 5 completed and 4 to go. Mighty No 9, Shantae, Mario Kart, and Klonoa have been completed along with this one and the ones left are Frogger, DBZ, and Mario Party. Not bad…not bad at all! I suppose Mario Party will probably be next, then Frogger, and then DBZ, but expect some game interruptions in the middle of those from the New Year’s batch. Anyway, this Mario game is pretty solid. It’s definitely shorter than some of the other Mario games and not quite as polished, but certainly a good game all around.

The “plot” involves Mario, Peach, Toad, and Luigi saving a kingdom from the tricky Wart. Wart will send his army of Birdos to stop you, but the heroes won’t waver. They’re just too heroic and determined. You know, it’s almost odd just how skilled these guys are. Mario’s just an ordinary man right? How can he jump so high and perform all of these feats? Well…just stick around for the ending. Lets just say that it makes everything clear and will answer all of your questions.

Mario’s gameplay has remained mostly untouched over the years, but this was one of the few games that tried to change the formula up a bit. At first, it seems like your usual 2D adventure with lots of jumping and running. The main difference is that the characters can grab things and that’s how you defeat enemies. Jumping on them won’t hurt the villains, but once you’re on top, then you can grab them. Throwing villains into each other will defeat them and you can also throw chairs at them. (They’re basically chairs) You use objects to defeat all of the villains. The backgrounds are also fully in 2D so if you run off the screen on the left, you’ll usually appear on the right. It opens up a lot of possibilities in the stages so keep your eyes peeled.

Attacking enemies with throws instead of stomps is a very different approach for Mario. It’s pretty fun and I enjoyed it, but I wouldn’t want this to be the staple. Jumping on enemies is a lot more satisfying and it’s just so central to Mario that it’s hard to let it go so easily. Mario Advance’s large roster (For a Mario game anyway) also makes it interesting for long time Mario fans. That’s because there is really no reason to play as anyone besides Peach. Remember how overpowered she was in Super Mario World? That’s the case here as well. You can cheese a lot of levels by using her float ability along with the super jump. For example, there was one level that involved a lot of precise little jumps. I just chose Peach and floated over the obstacles. You could scale a few jumps with one and that made the levels a lot easier. Did you jump too far? No worries, you can float back a little. Playing with Peach makes everything a lot simpler. I can’t say that there’s any reason to play Toad and for Luigi, getting used to his jump would take a bit of time.

The level designs are pretty solid. Having your second heart is crucial for making the obstacles more bearable. It is annoying to run into an area that’s a dead end though because it becomes your new re spawn point and getting back up can be very difficult. That happened to me once on the last level, but for the most part, the check points are usually next to a heart, which helps a lot. I do like the fact that when you die, you always return to the last room that you were in. Having fewer checkpoints would have definitely made the game a whole lot tougher and more tedious as well since some of the levels were a little long.

There are 20 levels in the game so it’s good that they weren’t standard length or you’d really breeze through the game. As it stands, the length is decent. While it is less than most Mario games, you’re still getting a good value for your dollar and you can add in some replay value for grabbing all of the Red Coins and the Yoshi Eggs from the bonus mode. You can also play the classic Mario Bros game on the side to see how high of a score you can get. That game’s always entertaining and I like how the GBA Mario games always seem to include it. Why not right?

The graphics look pretty good. I wasn’t crazy about these sprites compared to Super Mario World, but they get the job done. The bright levels all age really well and I was a little surprised not to have any fire worlds this time around. Bowser should have made a surprise appearance at the end, that would have been really cool. The soundtrack is solid as always and it’s always fun to hear the old Mario tunes. Nintendo’s always done a good job with that and this game is no exception.

There is one part of the game that’s rather unnecessary and just slows the whole thing down. After completing a level, you can spin a roulette for extra lives. The problem is that it pops up after every level even if you don’t have any coins available. That just results in the game over sound effect and a lot of extra loading time. It should really only pop up if you are able to use it at the moment. Otherwise, what’s the point? It also feels rigged since I only won it once, but that’s another story I suppose.

Overall, Super Mario Advance is a solid game. I still consider it to be one of the weaker Mario titles, but if you compare it to something else then it still ages really well. The bosses are a little more limited since around 80% of them is just Birdo over and over again, but it’s a well designed fight. It’s certainly tougher than the modern Mario games that come out and the difficulty helps to extend the game’s length. It’s nothing unfair, but a good challenge that’ll keep you at a level for a while. The game doesn’t have much plot, but Mario’s never been about that. The gameplay is the important part and the game does that well. I certainly recommend it and it’s a game that anyone can get into.

Overall 7/10

Klonoa: Empire of Dreams Review

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It’s time for another one of the Christmas games that I got. Despite obtaining other big GBA titles like Mario Advance and Kirby, I felt like Klonoa had the strongest gameplay of the bunch right from the get go. After completing it, I can safely say that I feel like my hunch was right on the money. Mario Advance is certainly deeper and tougher, but Klonoa feels the smoothest by far. It’s a very short game and won’t last you very long at all, but some of the puzzles can definitely be quite challenging. Not in a “cheap” annoying way or anything like that, but you will have to take a moment and wrap your head around what’s happening. The best part about the puzzles are that they are all self contained in small rooms so you know that the game has given you whatever you need in order to win. You just have to utilize what they have given you.

The game starts with Klonoa waking up in a strange land. For some reason, the people of this country have made dreams illegal and Klonoa is being arrested under that charge. He resists as best he can, but these guys will not be dissuaded. Our hero realizes that the only way to put an end to this is to find the 4 monsters that are being mind controlled by a mysterious villain. Klonoa intends to put an end to the situation at hand and he’ll have to do it with his Pac-Man hat at the ready.

The gameplay is a little different from your average 2D platformer as it’s also heavily puzzle based. Usually that would be a bad thing, but as I explained, it’s surprisingly handled well. You have a ring which allows Klonoa to pick up enemies and objects to then throw them around the board and activate switches and other such gadgets. You have to collect 3 stars in each level and some levels will also have keys that you need to grab. There is no attacking from this, which makes the gameplay easy to figure out. The grab is the only move in the game aside from Klonoa’s unique double jump, which serves as a glide of sorts. It’s mostly useless and won’t help you with just about anything, but I suppose that’s part of the point right?

Klonoa’s a solid lead and you can tell that he’s the kind of character who doesn’t let the villains mess around with him. He even says the only swear word in the game at one point when the villains show up. He believes in the hope of dreams and is an all around good character. Of course, you have to wonder just how much of this is real though because the ending is definitely a little controversial. Let’s just say…..this is a game about dreams right? I suppose you can also just say that memories were wiped and everything, but I actually think the ending just played it straight. It’ll be a little anticlimactic for some, but it also does shed some light on why Klonoa would randomly be in a whole new world with no idea on how he got there. A little too convenient eh?

Klonoa’s sidekick is pretty forgettable. I don’t even remember his name since it was a little hard to pronounce. He’s not bad though and is still more helpful than Navi. He just won’t be remembered quite as well as someone like Clank or Luigi. Most of the villains are forgettable as well. You won’t be thinking about them anytime soon, but I suppose they serve the role of one-time GBA villains well enough. What they lack in design, they make up for in the boss fights. They’re pretty fun and the fact that they all die after 3 hits prevents any of them from dragging on.

At only 5 worlds, Klonoa is certainly shorter than most similar games. It’s also quite a bit easier than most of the others as it’s more about the difficulty of the puzzles than the actual platforming. To help alleviate this, there is some replay value to be found here. Collecting all of the gems in each level will buy you some time. It doesn’t unlock much though as you just get an extra level, but hey…that can still be pretty neat right? For the most part, getting all of the gems won’t take very long at all, but it’s something to do. When you consider the low price point for the game, it’s definitely fine that it’s not super long. Don’t get the wrong idea either, it’s not extremely short like Casper or something like that. It’s still a full fledged platformer and if you take the time to play all of the levels, it’ll give you a few hours of fun.

The soundtrack is fairly good. It gets blown out of the water by Mario Advance and some of the other big mainstream titles, but the music is solid. The graphics are also pretty good as the characters are clear and the level designs are all pretty solid. The worlds all have their unique elements and backgrounds that make the game’s level spread feel very diverse. I dare say that this may be one of the better looking GBA game and the fact that it had cutscenes (picture stills, but we take those) was also nice to see.

Overall, Klonoa: Empire of Dreams is a fun game. It’s not going to rock anyone’s world, but it a fundamentally sound game. I dare say that it is underrated since I would easily say that it is one of the best GBA side-scrollers. It’s just not very well known at all since Klonoa himself never became all that popular. At least he isn’t at the point where he is super obscure yet either. Hopefully the series can make a comeback at some point since it definitely deserves to have more games in its arsenal. If you haven’t played this game yet, then I definitely recommend it. It’s certainly very unique and games with puzzles should take some tips from this one. Majora’s Mask and Layton.. (To a small extent. Most of the game’s puzzles were quite brilliant, but that last shapes one…) I’m talking to you guys. Throw Flip’s Twisted World in there as well because the game’s shadow puzzle is just not fair and it’s certainly not balanced.

Overall 7/10

Mario Kart: Super Circuit Review


It’s time to review the first of the Christmas games! I ended up obtaining 9, which was a pretty solid amount. For the first time in many years, there were more portable games than home console at 6-3. It’s good to go retro once in a while and this was one of them of course. I’ve always been a big fan of the Mario Kart franchise. While none of the other games will ever come remotely close to taking down Double Dash, the other titles still have a lot of heart. This GBA installment is a rather simple and small version, but it gets the job done. It’s fun for on the go or just to unwind and relax.

As always, the main emphasis will be on Grand Prix mode. You can also play Time Attacks, but most players will probably be going right to the tournaments. There are 4 standard tournaments for each of the 3 difficulty settings and then a 5th that you can unlock by completing the first four. With 4 stages in each cup, that comes down to 20 stages in the game. It’s a pretty decent amount and debatably it is better to have 20 unique stages than 50 color swapped ones. Some of the Wii racing games tried that, but it’s very obvious. Nintendo’s never stopped to such tricks. Each race is only around 2-3 minutes so they go by really fast. Of course, that also means that you’ll be breezing through the tournaments at a very rapid pace.

I completed one tournament on Christmas and then did the next 4 the day after. I also completed one tournament in the other two difficulty settings so I could get a feel for how different they were. The main difference is definitely the fact that your opponents will rarely ever use items on 50CC, but they will use them a lot in 150. Their adaptability also gets a lot better and their cars were already unnaturally fast so it’s tough to stay ahead of them. I imagine that it would be very difficult to come in first on the snow level or the sand one. A bunch of them would be really difficult come to think of it.

Nintendo did a good job on the difficulty with this one. It can also be a little “cheap” at times since you should all be at the same speed, but I guess it’d be hard to program the difficulty in otherwise. As good as the computers drive, getting hit by items would probably mess them up a bit. It doesn’t feel unreachable either though and would probably just take some extra tries. Since the stages are all very short, the replay value is high. Even if you lose, it’s not as if you lost a bunch of time right? I think they should have added some extra incentive to beating the tougher level tournaments though. As it is, you don’t unlock any stages or characters so why would you do it? I believe you get a new title screen or something which is fine…but it could be better. This means that the replay value here mostly just comes from the personal satisfaction of taking down all of the variations of the tournaments. I would mention the multiplayer mode, but a lot of people don’t have GBAs anymore so I don’t expect you’ll find a match. Furthermore, I’m playing this one on the DS myself so I couldn’t play it that way even if I did find someone. The tournaments are enough of an incentive to ensure that you’re not ripped off though. I can’t imagine paying 30 for this, but 5-10? That’s definitely not bad at all.

The gameplay is pretty smooth. Some of the turns can be a little tricky, but it’s the kind of game where you just have to learn when to turn. Once you play enough, you’ll be nailing every aspect of the stage. It is very skill based and with less items being thrown around, you barely feel the gimmicks at times. I know that I need to work on my turning to be a better Mario Kart player in this game. I feel like I lose a lot of speed because I just hit the brakes for every turn. It seems to be the most efficient way to drive, but I somehow just don’t think that this is the case. There’s got to be something that I’m missing. Being able to jump is another fun feature in the game although it’s not all that useful. My L button started to act up towards the end so I couldn’t use the items as well as I wanted to, but you can still get past that with solid driving.

The graphics hold up well for the GBA. The character designs are all fun and retro. It’s cool how they haven’t changed all that much over the years except for Bowser. I have to say that he looks quite different. Between the CD-I games, the Mario comics, and this title, it really goes to show how this style completely died out. The old design was fun, but I probably do prefer the new one. Both have their moments though. The soundtrack is great as always. The tunes are fun to listen to as you play and Nintendo is still at the top of the line when it comes to this. Most Game Boy Advance games did have a soundtrack, but a lot of them were either very limited or only had a few catchy songs. This is a bit of a bold generalization since we do have quite a few RPGs and other franchise titles with fans who are ready to tell me differently, but aside from Sonic Advance and the Pokemon games, what other GBA title has such a solid all around soundtrack? I may be forgetting something myself, but this game is certainly up there.

Overall, Mario Kart: Super Circuit is a solid game. It’s also cool to see some of these old stages for the first time in a while since they were present in Mario Kart Wii as part of the crossover appeal. I like to think that I kept my skills from those other titles which is why I was dominating the computers here for the most part. It’s clearly not as expansive or awesome as Double Dash, but this was a nice way to keep the series going. I’m now one step closer to being caught up with Mario Kart. I just need MK7 and MK8 and then I’m back in biz. It’ll be fun to play those as they’re a lot more modern so it’ll be a very large contrast. If you haven’t gotten this game yet, then it’s still not too late. You’ll have a blast, regardless of how long it’s been. Good gameplay doesn’t feel the same wear and tear that other mediums can get blasted with. Just look at Galaga or Pac-Man.

Overall 7/10