Owlboy Review


It’s time to look at another one of the Christmas titles. Owlboy is a classic side scroller that you may or may not have heard of. It’s an indie title that managed to make a pretty good name for itself. In this era of nostalgia it’s easy to see how this game could succeed, but even without that element it’s just a sound game through and through. The gameplay is solid and the plot is good. At the end of the day those are the key ingredients in making a solid video game.

The plot starts with an owl named Otus. He’s had a pretty rough time of it as his mentor constantly puts him down with insults. Otus tries hard, but he just can’t seem to get anything right. He is put on watch duty one day but leaves his post and then invaders show up. The kingdom is quickly taken down and naturally Otus is blamed. To be fair, he does deserve some blame here, but based on how quickly the kingdom went down it would not have mattered much anyway. Now Otus must try to secure the 4 relics before the villains do or the entire planet may suffer the consequences. Otus isn’t really a go getter but fortunately his best friend is here to help. Together, along with a few more allies along the way, Otus is ready to finally make a name for himself and prove that anyone can make a difference.

The gameplay is sort of like your typical 2D platformer, but with a twist. The twist is quite massive as you can fly. As Otus, you can zoom across the stage and your main attack is a spin move. You can also carry your partner around which will give you a new attack based on who you are carrying. Whether you obtain a gun, fire, or another attack it definitely increases your options. You can quickly switch from one partner to the next throughout a level based on who will be the most effective to use. The controls when flying are quite smooth and you definitely won’t hear any complaints from me. I will say that the town is a little hard to navigate with how huge it is though. I couldn’t find the shop to get my health upgrade after the tutorial so I had to fight the final boss with the default stats. I still won of course, but the health would have been nice. My game ended up freezing at the end, but fortunately it was after winning so I could end without any doubts.

As the game is named Owlboy you’d probably assume that it is referring to Otus right? Well, that ends up not being the case and it’s interesting to see who the Owlboy really is. With a limited number of characters you’ll probably be able to guess before long, but it’s a good twist nonetheless. The cast is reasonably solid. The best character for me was certainly the main villain. That’s why it’s a bit of a shame that you never get to take him on. He ends up getting his plot resolved through a cutscene so the final boss is someone else who isn’t quite as cool. The main villain’s design was just so solid so maybe he’ll show up again in a sequel or something.

I was less impressed with Otus though. As you may know, I’ve never been a big fan of the more timid characters. I like the aggressive fighters who rush into danger constantly and are always ready for some big fights. That just doesn’t describe Otus even if he does get his big moments at the end. His best friend is also a bit sketchy since he was quick to ditch the cause and tends to panic a lot. I won’t go as far as to say I was rooting for the villains, but I do admit that they were the more interesting characters. Nonetheless, the game will keep you entertained with its story.

Owlboy is fairly short so the plot starts up very quickly. The enemies waste no time in attacking and the plot is always moving. The main game will take you 4-7 hours I’d say but if you try to get all of the gems and such along the way you can extend the time a bit. As a result, there isn’t a whole lot of replay value though. Grabbing all of the trophies in the game will naturally help though and grabbing all of the gems will take a good amount of patience. The game doesn’t sell for $60 though so the reduced price helps complete the package and make it worth the purchase. A good, but quick game is better than a long, but tedious one.

The graphics look pretty nice. The sprites are very clean and polished while the level designs are varied and original. It’s easy to keep up with what’s happening on screen. I thought the soundtrack was decent as well, perhaps not the most memorable but it worked well enough. Owlboy succeeds in its technical merits and as I mentioned the character designs could be quite good. Some nice lighting techniques were used for the main villain to really show how intimidating he was.

Overall, Owlboy is definitely a fun game. While it may not be quite as loud and energetic as something like Shantae, it has its own charm. It’s a very peaceful game to have fun with and the gameplay is pretty unique. Being able to fly almost indefinitely is always tough for the level designers and I think they did a good job of not letting it become too OP. They definitely deserve some kudos there. If you haven’t played this game yet then I’d recommend changing that. This is a solid game that I could recommend to anyone.

Overall 7/10

Seven Deadly Sins: Knights of Brittania Review


Time to look at another game. This time the title in question is Seven Deadly Sins. This game is based on a manga that I have to give a hard thumbs down. Still, I figured that the game wouldn’t have the same issues that the manga has and it is a 3D action game with a duel mode so you can’t go wrong there. It’s definitely fun and while the gameplay does not feel quite as polished as other similar games it gets the job done.

The game starts with the princess of a corrupt kingdom escaping and deciding to seek out the legendary Seven Deadly Sins to help her reclaim it. The problem is that they have been lost to the world for many years. Elizabeth manages to find the leader who is currently operating a tavern and decides to stick with him to find the others. Fortunately he is looking for the others as well so this works out quite nicely. Their opponents are the legendary Holy Knights who have been tainted with power and corruption.

The gameplay is pretty much how you would imagine it. There are less enemies than usual so calling it more of an action title than a beat em up seems pretty fitting. Naturally then the duel mode plays out more like a traditional fighting game. Each character has their normal attacks and power moves. Additionally they can use various super attacks and a final smash of sorts. Using these techniques at the right time will be the difference between victory and defeat. The game can get slightly challenging towards the end but never to the point where you will be stuck for any long period of time. At most you may just lose once or twice.

This is probably the first 3D styled game like this where some of the characters aren’t all that fun to play though. Most of them are good with their traditional attacks, strengths and weaknesses. However, a few characters just seem so bad and rigid that it’s hard to see yourself wanting to play as them. King is a good example of this. He can’t fight up close and is purely a long range fighter. His attacks all use up energy meter as well so sometimes you’ll have to resort to running and hiding until your energy gets back. You can see how this would get old. Fortunately you only have to actually play as him 2-3 times. I’m sure he has some kind of strengths to offset such a massive weakness, but I couldn’t find it. While simpler than other fighting games, you’ll still get to engage in a lot of fun brawls.

The graphics look pretty good. This style has worked pretty well for the various anime fighters. It does a good job of keeping each character model detailed and the game is easy to see at a glance. In particular the ultimate attacks are always fun to see. The soundtrack is on the repetitive side, but fortunately the tunes are quite solid. The danger tune is on point and helps to amp up the tension.

The actual story is fairly short at around 4 hours but there is a good amount of replay value to be had. First of all there is multiplayer mode which always adds in a whole lot to do. There are a reasonable amount of characters to keep the matches fresh and inventive. For single player content the game ends once you have assembled 6 of the deadly sins. As you can imagine there is a 7th one hiding somewhere. To get him and 100% the story you have to go through the various taverns and complete the bonus missions. They’re all very quick so these missions won’t feel tedious. It’s a good way of extending the game and as I mentioned in my tank review, it’s the right way to extend it. Lock some good bonus content behind the extra stuff, just don’t keep the story imprisoned. I could see myself going back to complete these missions at some point in the future, even if just to get some more characters to fight with since I’m currently missing a few.

Overall, Seven Deadly Sins is a pretty fun game. It hits all of the right notes and has a great balance of gameplay and technical merits helping it along. The game’s layout is very simple, as is the world map. Initially I thought the rumor system was rather pointless but as it is just a fancy way of saying that you unlock new levels as you beat old ones I suppose I can get behind that. Might as well differentiate your game a bit right? I’d definitely recommend giving this game a shot. It has a lot going for it and at the end of the day there’s just a lot to like here. Even the main characters here are a lot more likable than in the actual manga so the game did a really good job of bringing out the best in everyone.

Overall 8/10

Tank! Tank! Tank! Review


It’s time to look at a game I’ve had my eye on for quite a while. The cover and screenshots looked pretty good and it has a 3D multiplayer option. You can’t really beat that. Alas, there’s a reason why this game isn’t getting the critical acclaim that you might expect. The reason is that the game is quite limited in content and won’t last for very long. At full price this would be quite dicey.

The basic plot is that you are fighting off an alien invasion. We don’t know why all of these Kaiju and robots are attacking but it’s up to you and your tanks to fight them back. Show these guys that Earth is not on the menu. Defeat is not an option so fortunately you will have quite a few tanks to choose from by the end. The story is also co-op enabled or you can have an A.I. jump in.

The basic gameplay is probably just as you would have imagined it to be. You control the tank and drive around 3D environments as you take it to the monsters. You have your main weapon and you can also grab 2 other temporary ones during the level from enemies you defeat. You will naturally be driving around during this as well to try and dodge as many shots as possible but be warned that some tanks have a very hard time moving. Sometimes it’s best to just find a good spot and hold your ground. It definitely looks and feels like the arcade game that it is which adds a nostalgic twist to the title. The gameplay may not be quite as smooth as you would like but it feels natural.

The graphics are nice and bright with colorful designs for the monsters and the levels. It all looks pretty solid even if not groundbreaking. It’s a game that is very nice to look at visually. The soundtrack is less impressive as the game has a very small amount of tunes which keep on looping. The tunes aren’t bad but more of a selection would have been good. You can only hear the same tune so many times before it loses some impact.

Now lets talk about what hurt the game quite a bit. It’s the fact that the title really tries to artificially extend its length. There are around 35 levels in the game but at first you can only play around 8. How do you unlock the next batch? You have to beat all of the levels again with a different tank. The game runs on a star system. You get 1 star every time you beat a level. To complete the game you need dozens and dozens of stars so you have to complete each of the levels over and over again. It’s done to a very tedious degree.

I understand that the game wants you to play it a little extra, but you can’t lock the main story behind such a thing. What that shows is that the developers were nervous and thought people wouldn’t willingly replay the levels purely for the tanks. They have to trust in their game or put some good unlockables in. I played their game for a while and did the replays, but when I saw that I had to replay the 20 levels again deep into the game I just put it down. There’s just no way I was going to do that many levels just to play a few more reskins.

Yes, towards the end of the game you started fighting the same bosses and opponents over and over again. The stage limit is limited and same with the character models. As a result you can tell that this should be a short game. It just didn’t have the production values to be extended so much by just reusing the levels. The game could have been clever with shifting the levels or the goals a bit to make it more unique, but didn’t do any of that.

So, Tank Tank Tank is a fun game, but it is stretched out to the point where it loses some brownie points with you. It does have a good amount of replay value though I suppose. Beating all of the levels with all of the tanks will take quite a while. Each level is fairly short at only 1-2 minutes, but beating it over and over again just isn’t the most enjoyable experience. You also have to take into account the short cutscenes that play before each level which cannot be skipped. They’re short, but it’s the little things like this which hurt a bit. Fortunately the game does have a multiplayer option which is where most of the real replay value will come in. Now that’s a mode where you can play for a long time without getting bored.

Overall, I would still recommend this game. It goes for bargain prices nowadays so that will help with the lack of content issue. It’s a good low price option for getting in some multiplayer fun. You also have to give it some credit for the cool monster designs. The whole thing feels like a big Kaiju homage at times. You have characters like Ghidorah and King Kong running around and again, the core gameplay is fun. That’s still the most important part of any game and this one nails down that part so you’re still going to have fun. It’s best in short batches and if you follow that you’ll be entertained for quite a while.

Overall 7/10

Splatoon Review


It’s time to look at one of the biggest new Nintendo IPs. When this game first came out it was getting a lot of buzz. After all, it seems like Nintendo hadn’t had a new IP in a while as typically we just got more games for the established series. This would also be a shooter which is very different from what they usually churn out. After playing it I can see why this game was such a big hit. The multiplayer is definitely the big appeal for this title but it does have some single player content to keep you busy as well.

The basic plot of the game is that the big electric fish has been stolen. The main character is quickly brought into a secret task force in order to combat this threat. He has to find out who is responsible and put a stop to this madness. The kid is up to the task and is equipped with an ink gun. As he is part squid, he can use this to his advantage. The actual story isn’t particularly long. It’s a little under 3 hours so you’ll breeze through it. Still, it works as a pretty good tutorial. You’ll learn all the basics in terms of shooting and movement. The levels aren’t too hard, but are challenging enough where you will need to use some strategy. Prepare to get destroyed when you first go online, but you’ll pick up on the controls right away.

The gameplay is that of a third person shooter. You use your ink gun to blast away at the enemies. The objective of the match is to paint the stage in your color as much as possible in multiplayer and to simply make it to the end of the level in story mode. As the game is very team based how you perform will depend on your teammates. Unfortunately I don’t think there is a single player option for online, but I guess the point of the game overall is about teamwork. If you decide to try and do everything on your own then it simply won’t work. That being said, I was able to get a lot of players in my second round when I tried that tactic. I still wouldn’t officially advise it.

Of course, this game has been out for several years and the sequel is already in stores as well. As a result, finding a match can be pretty hard now. It took a little while for the game to put me in a fight and the first time it actually kicked us out since we only had 7/8 of the players needed. Once you do get in it’s a blast but this is definitely the kind of game that loses a bit of its appeal as it gets older. You’re better off just jumping right into the second game which is certainly very active and will stay like that for a very long time.

The multiplayer automatically adds a bunch of replay value and there’s more stuff to do in single player mode as well. Try to grab as many orbs as possible in order to level up your equipment and continue on your goal of being maxed out. In Multiplayer each match gives you coins which you can then use to buy new clothes and such. It’s a nice incentive system and Nintendo clearly put in a lot of work here. Nothing about the game feels like it was given anything but their best effort. It’s a shooter that is easy to pick up but there are enough mechanics where training will feel like it pays off.

The soundtrack is very lively and energetic. I don’t think I would put it in the same conversation as something like Mario of course, but it’s reasonable to say that it will age fairly well. I look forward to seeing what tunes are in the sequel although they may start to blend together. The lore around the universe is a little less interesting to be honest. I don’t really care much for the setting and the plot could be a bit dull. This is a game that lives or dies on its multiplayer so make sure that you have a good connection before playing.

The graphics definitely look really good. The sharp colors have aged very well and this is the kind of Wii U game that can try to pass for a Switch title. You won’t have any complaints with the technical merits of the game. Again, if I had gotten this game a little sooner I think it would have had a very strong case for being an 8 star title. Alas, I have to dock a point since there aren’t nearly as many people playing it now and that will only grow more apparent as the days go by.

Overall, Splatoon is a fun game. I’m glad that I finally got to experience this title to see what all the hype was all about. It’s certainly deserved and I’m sure that I’ll probably grab Splatoon 2 a little sooner than it took me to get the first one. Maybe now this will give me more of an incentive to play the Inklings in Smash. Regardless as I mentioned several times, while I recommend this game you should probably just go and get the 2nd one. This game will probably be dead before you know it. The fan base is loyal enough where I’m sure some will stay with this one for years, but not enough to consistently get a match whenever you want. That won’t be a problem with the sequel.

Overall 7/10

Rango Review


It’s time to look at a cash-in for a movie that I haven’t even seen yet. Rango is one of those games that I wasn’t initially planning to buy, but Gamestop had a B2 G1 Free sale and I needed a third game. The gameplay seemed reasonably fun and these titles are typically short so what’s the harm right? It’s a fun game even if there isn’t a whole lot to it. You can feel right away that this isn’t a AAA title and while the premise for the gameplay is good, it just isn’t very polished. It makes for a fun game for a one time playthrough.

The story involves a lizard who is the Sheriff of a village. One day, one of his friends runs into his bar and gets vaporized as he takes out a mysterious stone. Everyone at the tavern is shocked, but Rango calmly explains what has been going on. His story takes up most of the game as each level is a different experience that he had in the previous week. He doesn’t remember everything too well and likes to throw in some hyperbole so the viewers have to keep things real for him at times. Still, with aliens involved it does seem as if Rango is their best chance for survival. Can he do it?

The gameplay is pretty simple. It’s a 3D platformer game. You move and jump across the obstacles. You also have a gun on hand which you use to blast away at the enemies. Alternately you can engage them in hand to hand combat, but there is little reason to do that since the gun is simply better at all times. You’ll get the hang of the controls in mere moments. Jumping is important while shooting at all times to keep your counter combo up by not letting your opponents strike. You want the counter high because you get extra money that way and that’s how you get upgrades to all of your skills. The gun upgrades are definitely good to have. By the end you’ll be shooting so fast and the reload will be nonexistent. Of course, this game isn’t meant to be challenging anyway, but you’ll progress through the levels quicker which is always good.

There are around 9-10 levels in the game and most of them are quite short. You’ll be done with the game in 2-3 hours I’d say. It’s a pretty short amount of time, but at least there are trophies to obtain which helps a bit with the replay value. You’ll also be buying the game for a pretty cheap price at least which helps. I do have to still give it a thumbs down in the replay value department though. This is the kind of game that you play once, but typically won’t go back to. That’s just the way it’s built.

Naturally there isn’t all that much to say about the graphics either. It’s not as if they are downright bad or anything like that, but they just don’t stand out. They are as average as the graphics can get. Still, as long as the levels are clear that’s what counts. Likewise the soundtrack isn’t anything special either. It’s around, but you won’t remember any of the tunes once you have finished. Again, this is just a very average game, but I’ll take average over bad.

This review isn’t exactly all that positive, but you have to understand that I enjoy the average game. As long as a video game doesn’t make any big mistakes I’ll probably have fun with it. That’s the case with this game. Rango provides some fun levels with good gameplay. We also get a few racing levels and the fact that we get an actual story with cutscenes helps the game as well. It’ll keep you entertained throughout. One thing I have to warn you about is how often you shoot though. R2 is the trigger button which is normal but your finger will probably be sore by the end with how much you have to spam it. It’s because this is like in the Wild West so you have to keep pressing instead of holding the button down. I was ready for the game to be over by the end so my hand could get a break.

Overall, Rango is a good PS3 game. It is exactly what you would expect it to be like. These movie tie-ins rarely try to mislead you into thinking that they are something that they are not. This is a very basic 3D platformer game. It’s no Mario or Sonic nor is it trying to be. It’s just trying to earn some extra cash while giving you some good levels. If you tend to like these movie tie-ins then I would recommend checking it out. If you need something more from your gaming experiences then you can safely skip this one since it won’t give you any of that. At least we do get a retro arcade type level as a nice homage to the old days of gaming by the end.

Overall 7/10

Mario Tennis: Ultra Smash Review


It’s time to look at one of the new Christmas games! I’ve always been a really huge fan of Mario Power Tennis for Gamecube and in many ways it was incredibly ahead of its time. The gameplay was exceptional and there was a good array of characters to choose from. There were many modes and the replay value was off the charts. Since then the series has struggled and unfortunately Ultra Tennis does nothing to escape from this. It ends up being a vastly inferior version of Power Tennis.

Right from the start you will realize that something is off as there is no Tournament Mode. You really only have 3 options here. Vs battles with the CPU, Mega Rally, and Online battles. There are some nuances here like Simple Tennis, Standard Tennis, Mega, etc. These are just different versions of the battles though. Gone are the minigames and such. You’ll just be playing a lot of Tennis so get ready.

This game really tries to get you to play around with the new Mega options. So much so in fact that this is the default Tennis game and is used in the survival mode rumble. Get ready for this to extend every match as it is hard to lose when you are big. The only real way to stop the computers is to also turn huge and at that point it’s just a lot of back and forth. I can tell you now that I am not a fan of this mechanic. It’s a very forced gimmick. I don’t mind having it as an option, but certainly not as the default. You just can’t get around it for most of the game.

The actual gameplay aside from that is unfortunately a step down from the last game as well. You now have a bunch of different shots that you can use based on the color of the circle next to the ball. I guess this is a way to let newer players know when the proper time is to use each one. The main problem with this is that it makes the game easier and makes those shots more effective. You’re now letting the game tell you what to do. Power Tennis had it perfect so why change the setup? Nintendo really went overboard with all of the extra gimmicks during this era. I would say that the new Mario Tennis for Switch could fix it, but I played a bit of that one and it seems like a step below Ultra so that’s worrisome.

Again, if you want to have fun you should go to the Simple Tennis mode. That one plays the most similar to Power Tennis and is just a far more rewarding experience. The matches are quicker without the turning huge part and it just feels a lot more natural. Still, if you like the new additions then you’ll be able to experience that everywhere else. Not for very long though as the game is quite short.

So I mentioned that there is no tournament mode so why are you playing anyway? Well, there are 25 achievements in the game. All of them are meant to grind the experience even further. You have to beat 15 opponents in a row with a bunch of different characters to get their Star form. You also have to play 10 games of each mode, get to 100 in the Rally mode, and make it to round 40 in survival. They’re mostly fairly easy or at least achievable with time, but you can tell that they just take a really long time to do. That’s easily well over 100 games if you want to do them all. Fortunately you can buy the achievements with money that you earn from the matches. It still takes a long time and I lost count of how many matches I completed, but buying them all is definitely the best way to go about it. I finished the game with 3 hours and 39 minutes of play time so it is considerably short. That is 100% of the single player content done. At that point all there is to do is online and local multiplayer. A good multiplayer game can last with just that, but this isn’t exactly Super Smash and there is virtually no reason to play it if you still have Power Tennis. As a result, I have to give this game the thumbs down there.

Still, to give it a bad score just because it isn’t as good as a previous installment just isn’t enough of a justification for me. If Power Tennis did not exist then this game would probably be more fun. I’ll acknowledge that the game could and should have been a lot better, but at its core it is a reasonable tennis game. The gameplay is still fairly entertaining and you’ll be able to play it for a few hours at least. The price isn’t that bad nowadays either. I recommend playing the Mega Ball rally a bit just because it’s at least a slightly different way to play here. It’s the only minigame that survived but what wrecks this one as well is the fact that you can lose if you beat your opponent. You have to keep the ball going back and forth so if you or the CPU loses then it’s all over.

Then there are the graphics which are quite good. The game still does look very modern. The colors are vibrant and the character designs are on point. That’s certainly what I like to see in a big Nintendo game. I’ll also give the soundtrack a thumbs up even if it isn’t the most original one out there. It sounds nice while you’re playing and that’s the important part. Even if the replay value isn’t high, the technicals are on point. It’ll be a fun game for a while even if the time is limited.

Overall, Mario Ultra Tennis is not the game changer that you would hope it could be, but it’s not a bad title. I do think the developers spent a reasonable amount of time with it. They just tried to be too inventive with the controls. It’s a Tennis game, they really don’t need to be doing anything too fancy with it. Just nail the fundamentals and the rest would come into place just fine. If you haven’t played the other Tennis games then this is a reasonable pick. If you still have a Gamecube/Wii though then I would recommend picking up Power Tennis instead. Trust me, I’ve put in over 100 hours on that game and it is legendary. You would not be disappointed in the slightest.

Overall 7/10

Road Rash Jailbreak Review

https://flic.kr/p/2dA6bix
It’s time to look at another old PS1 game. This is the last one on my to do list with the exception of Tarzan, but that game hasn’t been working. I’m always up for more racing games and this is a motorcycle one which is certainly unique. The game does have its weak points though which prevent it from being quite as good as it should have been. It’s a decent game, but there are better alternatives in the genre.

You play as a thug who wants to go from being a grunt to a captain. To that end you have to join one of the two gangs. It doesn’t really matter which one you choose as they are both basically the same. You then have to win in a lot of underground races. There are 30 races in all with the difficulty spiking after each 10. So….try to beat them all! There aren’t a whole lot of cutscenes to be found here and that might even be a good thing since the ones we do get are not very good. The story is definitely one of the weak points here.

I also have to give the soundtrack a big thumbs down. It isn’t often that you need to turn off the music but that’s what I did for this game. I lowered it to the bare minimum because the songs were all pretty lousy. It’s extremely loud and obnoxious the whole time. Better to just listen to the sound effects or put on some background music yourself. The music makes sense since you’re literally playing as a gangster but that doesn’t make it any better. Unfortunately the graphics aren’t much of an improvement. The level can’t even load fast enough to beat your car at times. You’ll have to watch out for cars by just looking out for any kind of pixelated object in front of you. Those are the ones you need to avoid at all costs.

So why is this game any good? Well, the gameplay is still pretty solid. It’s a 3D racer and you have to get to the end. There are 16 racers in each level and you can try to take them out with punches or weapons. The game doesn’t explain any of this so just test it out in game. You also apparently have a nitro option. I didn’t know any of this while playing which explains why I was having a tough time. That and the fact that this game actually is pretty tough. You have a health bar and if your opponent gets it to 0 you’ll have a long crash animation and will likely have no shot at winning the race. If you don’t crash you win. The levels are typically simple like that, but it’s easier said than done. By the second wave of levels the enemies can crush your health with ease. Even if you brake to try and avoid them they’ll match your speed.

You also can’t slam into any cars, trees, or poles. Do so and it’ll be like you lost your health and the crash animation will show up. If you crash next to a cop then you lose by default. The only way to proceed to the next level is to come in the top 3. Technically each batch of 9 levels has no order so you can do whichever one you want first, but in that case you may as well go from the beginning. Driving’s definitely a lot of fun, but admittedly the fighting aspect does not seem well tuned at all. A lot of the time it ends up feeling luck based which is the last thing you want.

In terms of replay value the game is decent at best. I don’t imagine the 30 levels will take you very long to complete. Each level is roughly 3-4 minutes long. So that’s only around 2 hours of content. I think you should expect to lose each level quite a few times though which will certainly extend your play time. Beyond that, there isn’t much reason to play the other modes though. You can work on your driving ability I suppose. If you have other people around who want to play then there is multiplayer which is technically unlimited replay value.

I will give the game props for not being too dark for my TV at least. Not enough to help the score further or anything, but it’s still a nice touch. It is tempting to give the game a 5 but between the multiplayer and the gameplay actually being good I think a positive score is warranted. Just try to avoid the soundtrack and then you’ll really be all set to go.

Overall, Road Rash is a reasonable driving game. It just falters next to most others because even if the gameplay holds up, the rest of the package drags it down a bit. After all, most racing games at least have a reasonable soundtrack. If you’ve still got a PS1 then by all means go for it. Otherwise, I’d recommend something a little newer like Sonic racing or Mario Kart. Both of those games completely destroy this one. Now that I’m done with Road Rash I really can’t see myself coming back to it. It’s almost sad.

Overall 6/10

Super Smash Bros Ultimate Review


It’s time to look at a game that could go down in history as the greatest of them all. That may sound like hyperbole, but at the moment the Super Smash Bros Wii U title currently holds that spot so it’s not unreasonable to imagine a world where this one surpasses it. I’ve been hyped for this game for many months now. A new Super Smash Bros title always brings with it a certain level of expectations like that and even more so for this one since it was touted as being the ultimate Smash title. It’s effectively an upgraded port of the Wii U game while bringing in all of the previous characters and most of the stages. I’ve already put in close to 50 hours here and that number’s only going to keep on rising.

First off lets talk about the gameplay even though by now it is fairly iconic. The goal of the game is to get the opponent’s damage% up. The higher it is the farther they will be launched when you attack them. Once you’ve knocked the opponent off the stage entirely they lose a life. Once you’ve taken all of their lives away the match is over and you will have claimed victory. While the goal is simple, it’s still a fairly complicated game. I imagine that if this is your first Smash title that you’ll have a pretty steep learning curve at first. Nevertheless you’ll definitely get the hang of it.

Multiplayer is definitely where you’ll spend the most time in this game. The battles are legendary here and with over 70 playable characters and 100+ stages you can keep the matches feeling fresh the whole time. Online definitely helps the replay value even further if you have no friends. Fortunately even just fighting the computers can present a really nice challenge. There are certainly some online issues you will want to be aware of though. Currently the match settings allow you a preference but you can still be sent into types that you did not ask for. If that happens watch out because it will still affect your GSP which is effectively your online rank. I wouldn’t get too attached to it though because that may make you afraid to keep on playing when you see your score go down. It’ll definitely go up and down as you go through more matches, but the important thing is watching your skills improve which won’t happen if you are too nervous the whole time. What you should be most excited about is the fact that this will ensure you fight tougher and tougher opponents as you get better.

Meanwhile there are a ton of other modes to play. While we sadly don’t see the return of a story mode like what Brawl had, we do get a new adventure mode which is similar to Melee’s in the sense that there is a basic story but not too many cutscenes. You are placed in a large overhead map where you have to get to the end. You do this by freeing all of the fighters who have been possessed by the cosmic being. Each fight you go through has some kind of gimmick or element that makes it unique. These can be quite challenging for a new player so I recommend taking a look at the spirits. They will help you overcome these battles but they can be a little overwhelming at times so take it slow.

There’s also the Spirit Board mode which lets you get new spirits by completing more event battles. It’s basically the same as Adventure Mode but without the story behind it. There are over 1200 spirits in the game so this should definitely help you get a lot of play time in. The actual story is around 10-11 hours if you rush it and to 100% the story you’ll probably need more like 20 hours. There are also a few other single player modes like All Star and 100 Man Brawl. You fight hordes of enemies in this mode and see how quickly you are able to finish them off. The single player options are a little more limited than in past options, but compared to the average game it is still a ton of content. As mentioned, most of your time will probably be spent in multiplayer mode anyway.

As expected the graphics are absolutely top notch here. Everything looks really clear and pristine. It’s all so colorful and amazing. A lot of things are always happening on screen at once but you’ll never feel lost. Super Smash always shows up as the best looking Nintendo game on each console and the Switch looks like it won’t be an exception. You’ll be hard pressed to find any game that looks better than this one. The soundtrack is also extremely impressive as there are over 800 songs to be found. I think its safe to say that this game easily has the best ost of all time. There are just so many songs to choose from. You’ll start out with most of them and then you get to unlock the last few hundred. I will add that I think the developers did a good job of letting you start out with all the stages and most of the music while leaving all the characters to be unlocked. The challenger approaching screen has always been one of the most enjoyable parts of the game after all.

Between all the spirits and gameplay this title has unlimited replay value. At the time of writing this review I currently have 4 challenges left to complete. I expect to have those done by the end of the week. I’ll certainly still keep on playing this title daily but I guess it may be time to tag in another title. It won’t have much time before the Christmas batch gets in though which is why I’m still pretty undecided on how to go about that. Ah well, I’ll have time.

I guess the question you may be asking now is..why hasn’t this game passed the Wii U one yet? We can ignore all of the modes and just get to the gameplay because that’s the deciding factor when it comes to Smash. This game series is in a league of its own to the point where all modes are thrown to the wayside in favor of the gameplay. Whoever has the best gameplay wins, it’s that simple. Smash 4 prioritized combos over everything else. Once you learned each character’s combos you would try to get in place to land them. It made you have to learn how to study everything and get into position. In comparison, Smash Ultimate is all about the neutral game. Attacking is now prioritized over defense, but most hits don’t combo into other moves so you simply have to keep out thinking your opponent until you land enough hits for the win.

This results in both players throwing out quite a lot of attacks as most of them are safe now. As someone who likes playing aggressively this is definitely a lot of fun. It’s really tough to fight against though as it can sometimes feel like there are no openings (Especially when fighting a quick ranged character like Roy) but there will always be one somewhere. It’ll take some getting used to. I do think eventually this game will likely surpass the Wii U one, but I don’t think it’ll happen for a little while. I put in over 2200 hours into Super Smash Bros Wii U so it makes sense that I can’t drop it so quickly. I also just prefer doing a lot of fancy combos to the one hit moves but again, I think that’ll change.

I really have no meaningful negatives about the game at all. As mentioned, the online is definitely lacking at present. You’re thrown into matches that you didn’t want and there is no way to team up with a friend locally against other friends online. Hopefully they will be able to resolve that as well as adding in other features like stage morphing and Squad Strike. The latter is something I had been particularly looking forward to in the game so it was a shame to see that it is offline only. In the meantime I’ve had fun growing my GSP with the characters. I got most of them to over a million with my only elite fighters currently being Bayonetta, Marth, Lucina, and Pac-Man. Naturally they are also my 4 mains at the moment since I figure I’ll let the game help me decide that. Usually I end up maining a bunch of characters so this will help me whittle that list down a bit.

Meanwhile I should also talk a bit about some of the new items and assists. For the items, my favorite new weapon is probably the Death Scythe. I believe if you hit someone with it when they are over 100% they will instantly lose a stock which is cool. Likewise, I like the Rage Blaster for its similar function although in this case it gets stronger as you grow weaker. The banana gun is also a fun weapon that may not be super powerful or anything, but it’s just a great concept. I think unlike the characters and stages we did lose a lot of items over the years, but I guess it makes sense not to make the list too huge or you’ll never see some items.

For the Assists, we finally have Knuckles! Along with the fact that most assist trophies can now be destroyed they feel more like pseudo fighters than ever. Some are incredibly flashy as well like the Moon from Majora’s Mask. I can see how fans get a little upset when their fighters shows up as an assist, but never lose hope. All they need is a patch at some point and the character can be playable at any moment. For the Pokemon we also have Solgaleo who is one of the strongest creatures in the game. It’s very hard to dodge his fire charges while avoiding the other players. In general I think the game has heavily buffed these assists so now most of them are lethal. That’s a good thing as it is a lot more rewarding to grab them. Don’t worry, you’ve still got the trolls like Goldeen.

Finally, lets talk about the newcomers. First off we have echos which is the official term used by the game for the clone characters. This was a great way to bolster the character size with requested characters who are similar to their main counterparts. Two very good ones are Dark Samus and Ken. These echos have some slight differences from their main counterparts while being similar enough where you can easily use both versions. My only regret is that we didn’t get more echos. I think this could be a landmine of cash for the company if they reconsider their stance. Imagine having over 50 echos in the game? I’d certainly break out the cash for them.

Then we have the full blown newcomers. One has gotten a lot of hype and naturally that is Ridley. After Project M was able to get him into the game Sakurai had no more excuses so he relented and allowed him to join the party. His moveset is a blast. He may be pretty heavy so getting stuck in repeated attacks will happen, but his massive power is a good counter to that. The game seemed to like adding heavyweights as we also have King K Rool. He’s an iconic DK villain who also looks pretty good. His moveset is pretty fun and you won’t want to underestimate him in the ring.

Repping the newer Splatoon is Inkling. She’s a speed character who is looking incredibly good, but also very complex. I think once players master her various ink gimmicks she will be even more of a force to be reckoned with. With Bayonetta being severely nerfed it will be tough for any character to stop this squid kid’s reign of terror. As a surprising addition we also have Simon and Richter from Castlevania. They are as annoying to fight as you can imagine with their projectile spam being even tougher to get around than Link’s. They’re fun to play as though. Isabelle feels like an echo but is actually treated as a full character. She’s a nice alternative to Villager and her fishing rod is a fun attack to use. It’s pretty hard to avoid when you’re on the ledge.

Finally we have Incineroar. He’s a pretty tough boxing Pokemon who has a lot of power and a pretty cool revenge mechanic. With it he can deal massive damage with a single blow. All in all, I’m pretty happy with our new characters so far. It’s hard to be upset when we already have so many options to choose from. The characters all have their fans for sure. While I would have liked some other characters to make the cut as well like Isaac and Waluigi, maybe DLC is their chance. The first 2 DLC characters we know of are Piranha Plant and Joker. They will definitely be great additions as well with the latter especially being very exciting. I can’t wait to play as him, I’m thinking that his moveset is going to be amazing. With that said though, while the new characters are super cool for now I’m still going for the wins with my classic Marth.

Overall, Super Smash Bros Ultimate is indeed the ultimate experience for Super Smash fans in terms of content. It’s got just about everything here. While we had to say goodbye to some fan favorite modes like Target Attack and Home Run Contest, I wouldn’t be surprised if those are added in at a later date. With how patches come into play nowadays you wouldn’t want to rule such things out. We also have more characters and stages coming through DLC as well so this game is going to stay active for a very long time. If you’re afraid of getting into the series because of the high learning curve, I’d say not to worry about it. We all have to start somewhere and you’ll definitely be having a blast before long.

Overall 9/10

Driver: You Are The Wheelman Review


Driver is one of the first racing games that I ever got to play and it was always a fun one. It was certainly the first open world driving game that I had ever played. The game really holds up well and honestly you can entertain yourself for many hours just by driving around. Even without the story this game has a lot of depth and with it…well this ends up being one of the greatest driving games out there. I can see the appeal of Grand Theft Auto’s driving aspect if it’s anything like this and I look forward to checking out the Driver sequels.

The plot can be a bit hard to follow but you seem to be a double agent for the cops. You infiltrate the mafia by pretending to be one of them and from there you work on getting their trust. By the end you have to try to put an end to their plot. In many ways this feels like the basic synopsis for one of the Fast and the Furious films. As you might have guessed the plot wasn’t exactly the more interesting aspect of the game. I’m glad the game had it of course and it wasn’t bad, just a bit on the generic side.

The gameplay is where this title really shines. The driving is incredibly smooth. Dare I say that this may be one of the best titles in the whole genre on that regard? You can’t even compare this to a lot of the other big titles like Need For Speed. (Although I haven’t played the more modern ones yet) You never have to worry about quick turns or anything like that. If you want to drive somewhere or dodge obstacles you will be able to do so without a problem. It’s these basic things that help make Driver so good. The fundamentals are all completely on point.

This may be a given, but I also like how the battles with the cops play out. You can choose to either run away from them entirely or engage. If you engage then you need to total their car without getting totaled yourself. You can take out 2-3 police cars before you eventually have to stick to running. It’s fun to try and get your crime meter all the way to the top and then see how long you last. Once the police start throwing out the roadblocks then your time is nearly up. Those things are really hard to get around although sometimes there is a slight gap for you. Otherwise you have to try and do a quick 180 but that’s usually just about impossible in that situation.

The stages are also huge. It’s fun driving around the city. You can stop by the park if you like or head to the highway for some fast driving. You won’t need to pass by the same place twice for a very long time unless you want to. The weather also changes as you go from day to night and sometimes it will also be raining. The effects are pretty fun even if they don’t change the actual gameplay all that much. Unfortunately my TV still can’t handle old gen games too well so I really couldn’t see much of anything while playing these sections. It’s why I was unable to handle the final level in the game. Trust me, this game can be super difficult if you are unable to see where you are going or anything like that.

The difficulty is nothing to sneeze at either way though. Some of the levels are reasonably difficult here even if you can see. I think you can take off a point or two from the difficulty level once you can see but don’t underestimate the cops or the mafia chasing you. Practice makes perfect and just work on your turning skills til you can shake them without even thinking about it. That will be the moment when you can really take off. Alternately just see how long you can follow the rules in free roam. I would try that for a while, but eventually I would go back to driving at top speed and just having a blast running around. It’s really hard to go slow for long.

As for the graphics, they are top notch for the PS1. This game could easily pass for a PS2 game. The models for the cars and levels are excellent and there is a lot of attention to detail here. The soundtrack also isn’t bad although it is a little less impressive. Between the fairly long story and the fee roam this game has a ton of replay value. It’s a car game that you will find yourself going back to time and time again. It took me over 10 years to finally get back to this game, but it was certainly worth it. I have a PS3 Driver game, but I think I’ve got to go through a few others before that one so it still could be a little while til I’m back with this franchise.

Overall, I’d recommend checking this game out. There aren’t a whole lot of open world car games. I think it would probably get old if too many people did it, but as this is my first experience naturally it was a whole lot of fun. Of course, the game is quite old so it’s understandable if you don’t want to go that far back. Maybe it’s on the PSN or something. Now there are only 2 more PS1 games for me to go through and since Tarzan isn’t working I basically just have one left. That’s definitely not too bad if I do say so myself!

Overall 8/10

Kromaia Ω Review


Kromaia is a game I got thanks to the big Toys R Us sale. Otherwise I don’t think I ever would have gotten to play it so this worked out well. It’s a pretty fun shooter game. The title is a little short and won’t be revolutionizing the genre, but it’s a very unique game and one that you will enjoy. Even as I type this I am tempted to go back and complete the other levels again so I can unlock the true ending. Perhaps at some point I’ll get on that. If this game ever gets a big sequel I’ll be on the lookout for that.

The game starts off with a little lore. I’m not sure I got the correct meaning from it, but what I understood is that there are 4 gods which rule this universe. They seem to have wiped out humanity in the process, but we are able to put a soul into our last spaceship. This spaceship must now go into each of the 4 corners of the universe and wipe out the deities. Fortunately as each one is content with their victory they have no way to communicate with each other so you can take them all out. If you destroy them all then you can get the key to the universe!

Each level starts off with a little message about this and your A.I. will warn you when the bosses show up. It’s a pretty fun story and the mystery angle is handled quite well. I think the story is what helps bump the game to the next level. Without it the gameplay would still be fun but the story always adds a little something extra. There are 4 levels in the game. The first part is about getting through 20 rings. Doing so will summon the boss for the big end of level fight. Each boss is unique in how you will handle them. The first one is about taking down all of the weak points while the 4th one must be overheated so you can reach them. They’re all unique and this game follows the correct standard of not reusing bosses.

Each world has a unique armor and once you’ve beaten all of them the first time you can use whichever one you want for each level. Plus if you want to unlock the final level you’ll need to beat all 4 levels with all 4 armors. It adds a little replay value and the game is just short enough where this doesn’t feel like a big grind. I do think the bosses seemed to get harder when I went back to beat them again, but maybe that’s my imagination. I only went back to the first boss to beat it the additional times so far. My favorite armor is probably the sword one. You’d think that having a close quarters combat mech in a bullet hell game would be a bad idea, but it’s really op. Pretty much any opponent will go down in a single swing to that armor. That’s how good it is.

To go a little more in depth on the gameplay, it’s 3D as I mentioned. Each armor has 2 weapons, the main attack and a charged one. Typically you’ll be focusing on the main weapon, but I recommend using the charge as soon as it’s ready. You also have a boost option which will boost in the direction you are moving in so sometimes you can use it as a full retreat option or to go towards the boss if you wish. The controls are pretty smooth once you get the hang of it. Focus on mastering each armor and you’ll be unbeatable. My least favorite was probably the green one. It’s not bad, but it felt like the weakest option.

The graphics are quite solid. There’s always a lot happening on screen and the game has a ton of character models so you can see how much heart was put into it. The level designs are really fun. You feel like you’re in another version of outer space as everything is futuristic. I also thought the soundtrack was good although it can be a little hard to hear among the constant blasting. In particular the green armor is very loud with his attacks. Kromaia went above expectations for sure. Especially as my initial impression on it wasn’t great as I first played the level earlier in the year and died. I remember putting the game down at that point and only just got back to it. The game can be a little vague on where you have to go and how to get there, but once you get used to the compass you’ll be set for the rest of the game.

There is a level up system here. I made it to level 12 but it’s hard to tell when you’re getting exp or not so I didn’t actually fight too many enemies. I’d just fly over to the boss. Apparently there are 100 levels though and I imagine that you will be incredibly powerful by that point. It helps add to the replay value. While the campaign is quite short it should still take you quite a while to reach the Platinum trophy. I got the game for around 5 or less with the 75% off at Toys R Us but 20 wouldn’t be bad. If you have to spend 30 or more then I would think twice about it. Take a look at the gameplay videos and see how it looks to you.

Overall, Kromaia was quite a bit of fun. It was more enjoyable than I thought it would be and while some games tend to be less enjoyable in hindsight it is quite the opposite for this title. There aren’t too many big 3D bullet hell games right now so if you have yet to check this genre out then Kromaia is a great way to start off. It can be a little challenging but never unfair. There are also frequent check points so you’ll eventually make it through. If any section seems impossible then try going at it with a different approach. The bosses can be deceptive but they can all be soundly defeated with the right strategy.

Overall 7/10